Maze / Library /PackageCache /com.unity.test-framework@1.1.33 /Documentation~ /reference-comparer-equals.md
| # Custom equality comparers with equals operator | |
| If you need to compare Vectors using the overloaded operator == (see [Vector2.operator ==](https://docs.unity3d.com/ScriptReference/Vector2-operator_eq.html), [Vector3.operator ==](https://docs.unity3d.com/ScriptReference/Vector3-operator_eq.html), and [Vector4.operator ==](https://docs.unity3d.com/ScriptReference/Vector4-operator_eq.html)) you should use the respective comparer implementations: | |
| - Vector2ComparerWithEqualsOperator | |
| - Vector3ComparerWithEqualsOperator | |
| - Vector4ComparerWithEqualsOperator | |
| The interface is the same as for other [equality comparers](./reference-custom-equality-comparers.md) except the public [constructor](./reference-custom-equality-comparers.md#constructors) `error` parameter is inapplicable in this case. | |
| ## Example | |
| ```c# | |
| [TestFixture] | |
| public class Vector3Test | |
| { | |
| [Test] | |
| public void VerifyThat_TwoVector3ObjectsAreEqual() | |
| { | |
| var actual = new Vector3(10e-7f, 10e-7f, 10e-7f); | |
| var expected = new Vector3(0f, 0f, 0f); | |
| Assert.That(actual, Is.EqualTo(expected).Using(Vector3ComparerWithEqualsOperator.Instance)); | |
| } | |
| } | |
| ``` | |