Maze / Library /PackageCache /com.unity.test-framework@1.1.33 /Documentation~ /reference-comparer-vector2.md
| # Vector2EqualityComparer | |
| Use this class to compare two [Vector2](https://docs.unity3d.com/ScriptReference/Vector2.html) objects for equality with [NUnit](http://www.nunit.org/) constraints. Use the static `Vector2EqualityComparer.Instance` to have the calculation error value set to default 0.0001f. For any other error value, instantiate a new comparer object with the [one argument constructor](#constructors). | |
| ## Static properties | |
| | Syntax | Description | | |
| | ---------- | ------------------------------------------------------------ | | |
| | `Instance` | A comparer instance with the default error value set to 0.0001f. | | |
| ## Constructors | |
| | Syntax | Description | | |
| | -------------------------------------- | ---------------------------------------------- | | |
| | `Vector2EqualityComparer(float error)` | Creates an instance with a custom error value. | | |
| ## Public methods | |
| | Syntax | Description | | |
| | ------------------------------------------ | ------------------------------------------------------------ | | |
| | `Equals(Vector2 expected, Vector2 actual)` | Compares the `actual` and `expected` `Vector2` objects for equality using the [Utils.AreFloatsEqual](./reference-test-utils.md) method. | | |
| ## Example | |
| ```c# | |
| [TestFixture] | |
| public class Vector2Test | |
| { | |
| [Test] | |
| public void VerifyThat_TwoVector2ObjectsAreEqual() | |
| { | |
| // Custom calculation error | |
| var actual = new Vector2(10e-7f, 10e-7f); | |
| var expected = new Vector2(0f, 0f); | |
| var comparer = new Vector2EqualityComparer(10e-6f); | |
| Assert.That(actual, Is.EqualTo(expected).Using(comparer)); | |
| //Default error 0.0001f | |
| actual = new Vector2(0.01f, 0.01f); | |
| expected = new Vector2(0.01f, 0.01f); | |
| Assert.That(actual, Is.EqualTo(expected).Using(Vector2EqualityComparer.Instance)); | |
| } | |
| } | |
| ``` | |