Maze / Library /PackageCache /com.unity.test-framework@1.1.33 /Documentation~ /reference-itest-run-settings.md
| # ITestRunSettings | |
| `ITestRunSettings` lets you set any of the global settings right before building a Player for a test run and then reverts the settings afterward. | |
| `ITestRunSettings` implements [IDisposable](https://docs.microsoft.com/en-us/dotnet/api/system.idisposable), and runs after building the Player with tests. | |
| ## Public methods | |
| | Syntax | Description | | |
| | ---------------- | ------------------------------------------------------------ | | |
| | `void Apply()` | A method called before building the Player. | | |
| | `void Dispose()` | A method called after building the Player or if the build failed. | | |
| ## Example | |
| The following example sets the iOS SDK version to be the simulator SDK and resets it to the original value after the run. | |
| ``` C# | |
| public class MyTestSettings : ITestRunSettings | |
| { | |
| private iOSSdkVersion originalSdkVersion; | |
| public void Apply() | |
| { | |
| originalSdkVersion = PlayerSettings.iOS.sdkVersion; | |
| PlayerSettings.iOS.sdkVersion = iOSSdkVersion.SimulatorSDK; | |
| } | |
| public void Dispose() | |
| { | |
| PlayerSettings.iOS.sdkVersion = originalSdkVersion; | |
| } | |
| } | |
| ``` |