| using System; | |
| using UnityEngine.TextCore; | |
| namespace TMPro | |
| { | |
| /// <summary> | |
| /// A basic element of text. | |
| /// </summary> | |
| [] | |
| public class TMP_Character : TMP_TextElement | |
| { | |
| /// <summary> | |
| /// Default constructor. | |
| /// </summary> | |
| public TMP_Character() | |
| { | |
| m_ElementType = TextElementType.Character; | |
| this.scale = 1.0f; | |
| } | |
| /// <summary> | |
| /// Constructor for new character | |
| /// </summary> | |
| /// <param name="unicode">Unicode value.</param> | |
| /// <param name="glyph">Glyph</param> | |
| public TMP_Character(uint unicode, Glyph glyph) | |
| { | |
| m_ElementType = TextElementType.Character; | |
| this.unicode = unicode; | |
| this.textAsset = null; | |
| this.glyph = glyph; | |
| this.glyphIndex = glyph.index; | |
| this.scale = 1.0f; | |
| } | |
| /// <summary> | |
| /// Constructor for new character | |
| /// </summary> | |
| /// <param name="unicode">Unicode value.</param> | |
| /// <param name="fontAsset">The font asset to which this character belongs.</param> | |
| /// <param name="glyph">Glyph</param> | |
| public TMP_Character(uint unicode, TMP_FontAsset fontAsset, Glyph glyph) | |
| { | |
| m_ElementType = TextElementType.Character; | |
| this.unicode = unicode; | |
| this.textAsset = fontAsset; | |
| this.glyph = glyph; | |
| this.glyphIndex = glyph.index; | |
| this.scale = 1.0f; | |
| } | |
| /// <summary> | |
| /// Constructor for new character | |
| /// </summary> | |
| /// <param name="unicode">Unicode value.</param> | |
| /// <param name="glyphIndex">Glyph index.</param> | |
| internal TMP_Character(uint unicode, uint glyphIndex) | |
| { | |
| m_ElementType = TextElementType.Character; | |
| this.unicode = unicode; | |
| this.textAsset = null; | |
| this.glyph = null; | |
| this.glyphIndex = glyphIndex; | |
| this.scale = 1.0f; | |
| } | |
| } | |
| } | |