| using System; | |
| using UnityEngine; | |
| namespace UnityEditor.Timeline | |
| { | |
| readonly struct PropertyScope : IDisposable | |
| { | |
| public readonly GUIContent content; | |
| public PropertyScope(Rect totalPosition, GUIContent label, SerializedProperty property) | |
| { | |
| content = EditorGUI.BeginProperty(totalPosition, label, property); | |
| } | |
| public void Dispose() | |
| { | |
| EditorGUI.EndProperty(); | |
| } | |
| } | |
| } | |