| # Graphic Raycaster | |
| The Graphic Raycaster is used to raycast against a Canvas. The Raycaster looks at all Graphics on the canvas and determines if any of them have been hit. | |
| The Graphic Raycaster can be configured to ignore backfacing Graphics as well as be blocked by 2D or 3D objects that exist in front of it. A manual priority can also be applied if you want processing of this element to be forced to the front or back of the Raycasting. | |
| ## Properties | |
| |**_Property:_** |**_Function:_** | | |
| |:---|:---| | |
| |__Ignore Reversed Graphics__ | Should graphics facing away from the raycaster be considered? | | |
| |__Blocked Objects__ | Type of objects that will block graphic raycasts. | | |
| |__Blocking Mask__ | Type of objects that will block graphic raycasts. | | |