Maze / Library /PackageCache /com.unity.visualscripting@1.8.0 /Documentation~ /vs-create-custom-node-add-relations.md
| # Add relations to a Custom C# node | |
| > [!NOTE] | |
| > To add logic to a node, you must create a Custom C# node and add ports. [!include[vs-tasks-note-end](./snippets/custom-c-nodes/vs-tasks-note-end.md)] | |
| After you [add ports](vs-create-custom-node-add-ports.md) and [add logic](vs-create-custom-node-add-logic.md) to a node, relations help Visual Scripting correctly display a Custom C# node in a Script Graph. | |
| To add relations to a node: | |
| 1. [!include[open-project-window](./snippets/vs-open-project-window.md)] | |
| 2. [!include[open-existing-external-code](./snippets/vs-open-existing-external-code.md)] | |
| 3. In your external editor, add relations in the format `$RelationType$($Port1$, $Port2$)`, where `$RelationType$` is the relation type you want to assign between the ports you specify as `$Port1$` or `$Port2$`. | |
| For example, to assign relations to the previous example node: | |
| ```C# | |
| using System; | |
| using Unity.VisualScripting; | |
| using UnityEngine; | |
| public class MyNode : Unit | |
| { | |
| [DoNotSerialize] | |
| public ControlInput inputTrigger; | |
| [DoNotSerialize] | |
| public ControlOutput outputTrigger; | |
| [DoNotSerialize] | |
| public ValueInput myValueA; | |
| [DoNotSerialize] | |
| public ValueInput myValueB; | |
| [DoNotSerialize] | |
| public ValueOutput result; | |
| private string resultValue; | |
| protected override void Definition() | |
| { | |
| inputTrigger = ControlInput("inputTrigger", (flow) => | |
| { | |
| resultValue = flow.GetValue<string>(myValueA) + flow.GetValue<string>(myValueB) + "!!!"; | |
| return outputTrigger; | |
| }); | |
| outputTrigger = ControlOutput("outputTrigger"); | |
| myValueA = ValueInput<string>("myValueA", "Hello "); | |
| myValueB = ValueInput<string>("myValueB", String.Empty); | |
| result = ValueOutput<string>("result", (flow) => resultValue); | |
| Requirement(myValueA, inputTrigger); //Specifies that we need the myValueA value to be set before the node can run. | |
| Requirement(myValueB, inputTrigger); //Specifies that we need the myValueB value to be set before the node can run. | |
| Succession(inputTrigger, outputTrigger); //Specifies that the input trigger port's input exits at the output trigger port. Not setting your succession also dims connected nodes, but the execution still completes. | |
| Assignment(inputTrigger,result);//Specifies that data is written to the result string output when the inputTrigger is triggered. | |
| } | |
| } | |
| ``` | |
| For more information on relation types, see [Custom C# nodes](vs-create-custom-node.md#relation-types). | |
| 4. [!include[save-script](./snippets/vs-save-script.md)] | |
| 1. [!include[return-unity](./snippets/vs-return-unity.md)] | |
| 5. Do one of the following: | |
| - [!include[open-graph-w-node](./snippets/custom-c-nodes/vs-open-graph-w-node.md)]. | |
| - [!include[ff-add-node](./snippets/custom-c-nodes/vs-ff-add-node.md)] | |
| 6. In the [Graph toolbar](vs-interface-overview.md#the-graph-toolbar), enable **Relations**. | |
| Visual Scripting displays the relations you assigned to the Custom C# node. If you used the previous code sample, the node's relations might look like the following image: | |
|  | |
| ## Next steps | |
| After you add relations to a node, you can choose to [add documentation](vs-create-custom-node-add-docs.md) or [customize the node with attributes](vs-create-custom-node-attributes-reference.md). | |