paavohtl Claude Opus 4.6 (1M context) commited on
Commit
a2be614
·
1 Parent(s): 177fc4e

refactor: extract GfxHandler subsystem to render/gfx_handler.rs

Browse files

Move GfxDir/GfxHandler resource loading functions out of ddgame.rs:
- gfx_dir_hash, gfx_dir_find_entry, gfx_handler_reset
- gfx_handler_load_dir, gfx_resource_create
- call_gfx_find_and_load, call_gfx_load_and_wrap
- call_gfx_load_image, call_gfx_load_dir (asm bridges)
- GFX_LOAD_IMAGE_ADDR, GFX_LOAD_DIR_ADDR statics

ddgame.rs: 2640 → 2250 lines (-390)
New: render/gfx_handler.rs (422 lines)

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

crates/openwa-core/src/engine/ddgame.rs CHANGED
@@ -9,6 +9,13 @@ use crate::engine::ddgame_wrapper::DDGameWrapper;
9
  use crate::engine::game_info::GameInfo;
10
  use crate::input::keyboard::DDKeyboard;
11
  use crate::rebase::rb;
 
 
 
 
 
 
 
12
  use crate::render::landscape::PCLandscape;
13
  use crate::render::queue::RenderQueue;
14
  use crate::render::turn_order::TurnOrderWidget;
@@ -563,333 +570,17 @@ pub unsafe fn display_layer_color_init(wrapper: *mut DDGameWrapper) {
563
  set_color(display, 3, 0x70);
564
  }
565
 
566
- /// Hash function for GfxDir entry lookup (FUN_566390).
567
- ///
568
- /// 10-bit CRC-like hash over the global name buffer at 0x8ACF58.
569
- /// Operates on the already-lowercased name.
570
- ///
571
- /// # Safety
572
- /// `name` must be a valid null-terminated C string pointer.
573
- unsafe fn gfx_dir_hash(name: *const u8) -> u32 {
574
- let mut hash: u32 = 0;
575
- let mut p = name;
576
- while *p != 0 {
577
- let bit9 = (hash >> 9) & 1;
578
- hash = ((hash << 1) | bit9) & 0x3FF;
579
- hash = hash.wrapping_add(*p as u32) & 0x3FF;
580
- p = p.add(1);
581
- }
582
- hash
583
- }
584
-
585
- /// Pure Rust implementation of GfxDir__FindEntry (0x566520).
586
- ///
587
- /// Convention: usercall(EAX=name) + 1 stack(gfx_handler), RET 0x4.
588
- ///
589
- /// Looks up a name in the GfxHandler's hash table. Names are case-insensitive.
590
- /// Supports `|`-separated fallback names (e.g. "path\\file.img|fallback.img").
591
- ///
592
- /// Returns entry pointer or null. Entry layout:
593
- /// - entry+0x00: next pointer (linked list)
594
- /// - entry+0x04: value (passed to vtable[2] for cached load)
595
- /// - entry+0x08: unknown
596
- /// - entry+0x0C: name string (null-terminated, lowercase)
597
- ///
598
- /// # Safety
599
- /// `gfx_handler` must be a valid GfxHandler with initialized hash table at +0x04.
600
- /// `name` must be a valid null-terminated C string.
601
- #[cfg(target_arch = "x86")]
602
- pub unsafe fn gfx_dir_find_entry(name: *const u8, gfx_handler: *mut u8) -> *mut u8 {
603
- let mut current_name = name;
604
-
605
- loop {
606
- // Copy name to stack buffer (max 0xFF chars + null)
607
- let mut buf = [0u8; 0x100];
608
- let mut i = 0usize;
609
- let mut src = current_name;
610
- while *src != 0 && i < 0xFF {
611
- buf[i] = *src;
612
- src = src.add(1);
613
- i += 1;
614
- }
615
- buf[i] = 0;
616
-
617
- // Find '|' separator in buffer
618
- let mut pipe_pos: Option<usize> = None;
619
- for j in 0..i {
620
- if buf[j] == b'|' {
621
- buf[j] = 0; // truncate at pipe
622
- pipe_pos = Some(j);
623
- break;
624
- }
625
- }
626
-
627
- // Compute next_name: pointer into original string after '|'
628
- let next_name: *const u8 = if let Some(pos) = pipe_pos {
629
- // Offset of '|' in buffer = pos
630
- // Same offset in original string → current_name + pos + 1
631
- current_name.add(pos + 1)
632
- } else {
633
- core::ptr::null()
634
- };
635
-
636
- // Lowercase A-Z in buffer
637
- for j in 0..buf.len() {
638
- if buf[j] == 0 {
639
- break;
640
- }
641
- if buf[j] >= b'A' && buf[j] <= b'Z' {
642
- buf[j] += 0x20;
643
- }
644
- }
645
-
646
- // Hash the lowercased name
647
- let bucket = gfx_dir_hash(buf.as_ptr());
648
-
649
- // Walk linked list in hash bucket
650
- // gfx_handler+4 = pointer to bucket array (1024 entries)
651
- let bucket_array = *(gfx_handler.add(4) as *const *const u32);
652
- let mut entry = *bucket_array.add(bucket as usize) as *mut u8;
653
-
654
- while !entry.is_null() {
655
- // Compare entry name at entry+0x0C with our buffer
656
- let entry_name = entry.add(0x0C);
657
- let mut match_found = true;
658
- let mut k = 0usize;
659
- loop {
660
- let a = *entry_name.add(k);
661
- let b = buf[k];
662
- if a != b {
663
- match_found = false;
664
- break;
665
- }
666
- if a == 0 {
667
- break;
668
- }
669
- k += 1;
670
- }
671
-
672
- if match_found {
673
- return entry;
674
- }
675
-
676
- // Next in linked list: entry+0x00
677
- entry = *(entry as *const *mut u8);
678
- }
679
-
680
- // Not found — try fallback name after '|'
681
- if next_name.is_null() {
682
- return core::ptr::null_mut();
683
- }
684
- current_name = next_name;
685
- }
686
- }
687
-
688
- /// Pure Rust implementation of FUN_5665F0 (GfxHandler reset).
689
- ///
690
- /// Convention: usercall(ESI=handler), plain RET. Called at start of LoadDir.
691
- unsafe fn gfx_handler_reset(handler: *mut u8) {
692
- *(handler.add(0x04) as *mut u32) = 0;
693
- *(handler.add(0x08) as *mut u32) = 0;
694
- *(handler.add(0x194) as *mut u32) = 0;
695
-
696
- for i in 0..16u32 {
697
- // handler+0x0C + i*0x10 = 0 (16 entries at stride 0x10)
698
- *(handler.add(0x0C + i as usize * 0x10) as *mut u32) = 0;
699
- // handler+0x10C + i*4 = i (index array)
700
- *(handler.add(0x10C + i as usize * 4) as *mut u32) = i;
701
- }
702
-
703
- *(handler.add(400) as *mut u32) = 0; // 0x190
704
- *(handler.add(0x18C) as *mut u32) = 0x10;
705
- }
706
-
707
- /// Pure Rust implementation of GfxHandler__LoadDir (0x5663E0).
708
- ///
709
- /// Convention: usercall(EAX=handler), plain RET. Returns 1 on success, 0 on failure.
710
- ///
711
- /// Reads a .dir file through the handler's vtable I/O methods:
712
- /// - vtable[0]: read(buf, size) → thiscall, returns bytes read
713
- /// - vtable[1]: seek/reposition(size) → thiscall
714
- /// - vtable[2]: allocate(size) → thiscall, returns buffer or null
715
- ///
716
- /// .dir file format:
717
- /// - 4 bytes: magic "DIR\x1A" (0x1A524944)
718
- /// - 4 bytes: total_file_size
719
- /// - 4 bytes: data_size (hash table + entries)
720
- /// - data: 1024-bucket hash table followed by linked list nodes
721
- /// All pointers are relative offsets from (data_start + 4)
722
- ///
723
- /// # Safety
724
- /// `handler` must be a valid GfxHandler with file handle at +0x198.
725
- #[cfg(target_arch = "x86")]
726
- pub unsafe fn gfx_handler_load_dir(handler: *mut u8) -> i32 {
727
- gfx_handler_reset(handler);
728
-
729
- let vt = *(handler as *const *const u32);
730
- // vtable[0] = read: thiscall(handler, buf, size) -> bytes_read
731
- let vt_read: unsafe extern "thiscall" fn(*mut u8, *mut u8, u32) -> u32 =
732
- core::mem::transmute(*vt);
733
- // vtable[1] = seek: thiscall(handler, size)
734
- let vt_seek: unsafe extern "thiscall" fn(*mut u8, u32) = core::mem::transmute(*vt.add(1));
735
- // vtable[2] = allocate: thiscall(handler, size) -> *mut u8
736
- let vt_alloc: unsafe extern "thiscall" fn(*mut u8, u32) -> *mut u8 =
737
- core::mem::transmute(*vt.add(2));
738
-
739
- // Read and validate magic
740
- let mut magic: u32 = 0;
741
- if vt_read(handler, &mut magic as *mut u32 as *mut u8, 4) != 4 {
742
- return 0;
743
- }
744
- if magic != 0x1A524944 {
745
- // "DIR\x1A"
746
- return 0;
747
- }
748
-
749
- // Read total_file_size and data_size
750
- let mut total_file_size: u32 = 0;
751
- if vt_read(handler, &mut total_file_size as *mut u32 as *mut u8, 4) != 4 {
752
- return 0;
753
- }
754
- let mut data_size: u32 = 0;
755
- if vt_read(handler, &mut data_size as *mut u32 as *mut u8, 4) != 4 {
756
- return 0;
757
- }
758
-
759
- let alloc_size = data_size + 4;
760
-
761
- // Try fast path: vtable[2] allocate (memory-maps the data)
762
- let data = vt_alloc(handler, alloc_size);
763
- *(handler.add(4) as *mut *mut u8) = data;
764
-
765
- if data.is_null() {
766
- // Fallback: seek past header, then malloc + read entire data block.
767
- // Original calls vt_seek(alloc_size) then WA_MallocMemset(EDI=read_size).
768
- // WA_MallocMemset allocates (size+3)&~3 + 0x20 and memsets size bytes.
769
- vt_seek(handler, alloc_size);
770
-
771
- let read_size = total_file_size - data_size - 4;
772
- let malloc_size = ((read_size + 3) & !3) + 0x20;
773
- let buf = wa_malloc(malloc_size);
774
- if buf.is_null() {
775
- return 0;
776
- }
777
- core::ptr::write_bytes(buf, 0, read_size as usize);
778
- *(handler.add(4) as *mut *mut u8) = buf;
779
-
780
- let bytes_read = vt_read(handler, buf, read_size);
781
- if bytes_read != read_size {
782
- crate::wa_alloc::wa_free(buf);
783
- return 0;
784
- }
785
-
786
- // Mark as "loaded from fallback" at handler+8
787
- *(handler.add(8) as *mut u32) = 1;
788
- }
789
-
790
- // Fix up relative pointers in the hash table
791
- // 1024 buckets at data[0..0x1000], each is a pointer to a linked list node
792
- let data = *(handler.add(4) as *const *mut u8);
793
- let base = data as u32;
794
-
795
- for bucket in 0..1024u32 {
796
- let bucket_ptr = data.add(bucket as usize * 4) as *mut u32;
797
- let entry_offset = *bucket_ptr;
798
- if entry_offset == 0 {
799
- continue;
800
- }
801
-
802
- // Convert relative offset to absolute: offset + base - 4
803
- let entry_addr = entry_offset.wrapping_add(base).wrapping_sub(4);
804
- *bucket_ptr = entry_addr;
805
-
806
- // Walk linked list, fix up each next pointer
807
- let mut node = entry_addr as *mut u32;
808
- loop {
809
- if node.is_null() {
810
- break;
811
- }
812
- let next_offset = *node;
813
- if next_offset == 0 {
814
- break;
815
- }
816
- let next_addr = next_offset.wrapping_add(base).wrapping_sub(4);
817
- *node = next_addr;
818
- node = next_addr as *mut u32;
819
- }
820
- }
821
-
822
- *(handler.add(0x194) as *mut u32) = 1;
823
-
824
- 1 // success
825
- }
826
-
827
- /// Pure Rust implementation of GfxResource__Create_Maybe (0x4F6300).
828
- ///
829
- /// Convention: usercall(ECX=gfx_handler, EAX=name) + 1 stack(output), RET 0x4.
830
- ///
831
- /// Looks up `name` in the GfxHandler's directory, tries cached load, wraps
832
- /// as DisplayGfx. Falls back to loading the raw image and decoding it.
833
- ///
834
- /// # Safety
835
- /// All pointers must be valid WA objects.
836
- #[cfg(target_arch = "x86")]
837
- pub unsafe fn gfx_resource_create(
838
- gfx_handler: *mut u8,
839
- name: *const u8,
840
- output: *mut u8,
841
- ) -> *mut u8 {
842
- // 1. Try FindEntry → cached load → DisplayGfx wrap
843
- let entry = gfx_dir_find_entry(name, gfx_handler);
844
- if !entry.is_null() {
845
- // gfx_handler->vtable[2](entry->field_4) — cached load
846
- let vt = *(gfx_handler as *const *const u32);
847
- let load_cached: unsafe extern "thiscall" fn(*mut u8, u32) -> *mut u8 =
848
- core::mem::transmute(*vt.add(2));
849
- let entry_val = *(entry.add(4) as *const u32);
850
- let cached = load_cached(gfx_handler, entry_val);
851
- if !cached.is_null() {
852
- // DisplayGfx__Constructor_Maybe: stdcall(raw_image), RET 0x4
853
- let ctor: unsafe extern "stdcall" fn(*mut u8) -> *mut u8 =
854
- core::mem::transmute(rb(va::DISPLAYGFX_CONSTRUCTOR) as usize);
855
- return ctor(cached);
856
- }
857
- }
858
-
859
- // 2. Fallback: LoadImage → IMG_Decode
860
- let raw_image = call_gfx_load_image(gfx_handler, name);
861
- if raw_image.is_null() {
862
- return core::ptr::null_mut();
863
- }
864
-
865
- // IMG_Decode: stdcall(output, raw_image, 1), RET 0xC
866
- let decode: unsafe extern "stdcall" fn(*mut u8, *mut u8, i32) -> *mut u8 =
867
- core::mem::transmute(rb(va::IMG_DECODE) as usize);
868
- let result = decode(output, raw_image, 1);
869
-
870
- // Release raw image: raw_image->vtable[0](1)
871
- let img_vt = *(raw_image as *const *const u32);
872
- let fn_ptr = *img_vt;
873
- let release: unsafe extern "thiscall" fn(*mut u8, i32) = core::mem::transmute(fn_ptr);
874
- release(raw_image, 1);
875
-
876
- result
877
- }
878
-
879
- static mut GFX_LOAD_DIR_ADDR: u32 = 0;
880
-
881
  /// Initialize runtime addresses for the constructor bridges.
882
  /// Must be called once at DLL startup (from lib.rs or similar).
883
  pub fn init_constructor_addrs() {
884
  unsafe {
885
  SPRITE_REGION_CTOR_ADDR = rb(va::SPRITE_REGION_CONSTRUCTOR);
886
  FUN_570A90_ADDR = rb(va::FUN_570A90);
887
- GFX_LOAD_IMAGE_ADDR = rb(va::GFX_DIR_LOAD_IMAGE);
888
- GFX_LOAD_DIR_ADDR = rb(va::GFX_HANDLER_LOAD_DIR);
889
  FUN_570F30_ADDR = rb(va::DDGAME_INIT_SOUND_PATHS);
890
  LOAD_SPEECH_BANKS_ADDR = rb(va::DSSOUND_LOAD_ALL_SPEECH_BANKS);
891
  LOADING_PROGRESS_TICK_ADDR = rb(va::DDGAME_WRAPPER_LOADING_PROGRESS_TICK);
892
  }
 
893
  }
894
 
895
  /// Bridge to DDGame__InitVersionFlags (0x525BE0).
@@ -1043,7 +734,9 @@ unsafe fn init_graphics_and_resources(
1043
  for (i, path) in paths.iter().enumerate() {
1044
  let fp = fopen(path.as_ptr(), b"rb\0".as_ptr());
1045
  *(gfx1.add(0x198) as *mut *mut u8) = fp;
1046
- if !fp.is_null() && call_gfx_load_dir(gfx1, GFX_LOAD_DIR_ADDR) != 0 {
 
 
1047
  gfx_loaded_idx = i as u32;
1048
  break;
1049
  }
@@ -1074,10 +767,14 @@ unsafe fn init_graphics_and_resources(
1074
 
1075
  let fp = fopen(gfx_c_path.as_ptr(), b"rb\0".as_ptr());
1076
  *(gfx2.add(0x198) as *mut *mut u8) = fp;
1077
- if fp.is_null() || call_gfx_load_dir(gfx2, GFX_LOAD_DIR_ADDR) == 0 {
 
 
1078
  let fp2 = fopen(b"data\\Gfx\\Gfx.dir\0".as_ptr(), b"rb\0".as_ptr());
1079
  *(gfx2.add(0x198) as *mut *mut u8) = fp2;
1080
- if fp2.is_null() || call_gfx_load_dir(gfx2, GFX_LOAD_DIR_ADDR) == 0 {
 
 
1081
  panic!("DDGame: couldn't open secondary Gfx.dir");
1082
  }
1083
  }
@@ -1668,35 +1365,6 @@ unsafe fn init_graphics_and_resources(
1668
  let _ = crate::log::log_line("[DDGame] init_graphics_and_resources DONE");
1669
  }
1670
 
1671
- /// Helper: find entry in GfxDir and load image, or load directly.
1672
- /// Returns a DisplayGfx/sprite pointer or null.
1673
- #[cfg(target_arch = "x86")]
1674
- unsafe fn call_gfx_find_and_load(
1675
- gfx_dir: *mut u8,
1676
- name: *const u8,
1677
- display_ctx: *mut u8,
1678
- ) -> *mut u8 {
1679
- let entry = gfx_dir_find_entry(name, gfx_dir);
1680
-
1681
- if !entry.is_null() {
1682
- // Try cached load: gfx_dir->vtable[2](entry->field_4)
1683
- let dir_vt = *(gfx_dir as *const *const u32);
1684
- let load_cached: unsafe extern "thiscall" fn(*mut u8, u32) -> *mut u8 =
1685
- core::mem::transmute(*dir_vt.add(2));
1686
- let cached = load_cached(gfx_dir, *(entry.add(4) as *const u32));
1687
- if !cached.is_null() {
1688
- // Wrap with DisplayGfx__Constructor_Maybe (0x4F5E80)
1689
- // This is stdcall(1 param), RET 0x4
1690
- let ctor: unsafe extern "stdcall" fn(*mut u8) -> *mut u8 =
1691
- core::mem::transmute(rb(0x4F5E80) as usize);
1692
- return ctor(cached);
1693
- }
1694
- }
1695
-
1696
- // Fallback: load image directly
1697
- call_gfx_load_and_wrap(gfx_dir, name, display_ctx)
1698
- }
1699
-
1700
  // ── Complex gradient computation ──────────────────────────────────────────────
1701
 
1702
  /// Palette context for gradient color mapping.
@@ -2024,64 +1692,6 @@ unsafe fn call_usercall_ecx(wrapper: *mut DDGameWrapper, addr: u32) {
2024
  f(wrapper);
2025
  }
2026
 
2027
- /// Bridge to GfxHandler__LoadDir (0x5663E0).
2028
- /// Convention: usercall(EAX=handler), plain RET. Returns nonzero on success.
2029
- #[cfg(target_arch = "x86")]
2030
- unsafe fn call_gfx_load_dir(handler: *mut u8, addr: u32) -> i32 {
2031
- let result: i32;
2032
- core::arch::asm!(
2033
- "call {addr}",
2034
- addr = in(reg) addr,
2035
- inlateout("eax") handler => result,
2036
- out("ecx") _,
2037
- out("edx") _,
2038
- clobber_abi("C"),
2039
- );
2040
- result
2041
- }
2042
-
2043
- // GfxDir__LoadImage is usercall(ESI=gfx_handler) + 1 stack(name), RET 0x4.
2044
- // Returns raw image pointer or null.
2045
- static mut GFX_LOAD_IMAGE_ADDR: u32 = 0;
2046
-
2047
- #[cfg(target_arch = "x86")]
2048
- #[unsafe(naked)]
2049
- unsafe extern "C" fn call_gfx_load_image(_gfx_handler: *mut u8, _name: *const u8) -> *mut u8 {
2050
- core::arch::naked_asm!(
2051
- "pushl %esi",
2052
- "movl 8(%esp), %esi", // ESI = gfx_handler
2053
- "pushl 12(%esp)", // push name (callee cleans via RET 0x4)
2054
- "calll *({addr})",
2055
- "popl %esi",
2056
- "retl",
2057
- addr = sym GFX_LOAD_IMAGE_ADDR,
2058
- options(att_syntax),
2059
- );
2060
- }
2061
-
2062
- /// Helper: load image via GfxDir__LoadImage + wrap as DisplayGfx.
2063
- /// Used by arrow sprite loop when GfxDir__FindEntry returns null.
2064
- #[cfg(target_arch = "x86")]
2065
- unsafe fn call_gfx_load_and_wrap(
2066
- gfx_handler: *mut u8,
2067
- name: *const u8,
2068
- display_ctx: *mut u8,
2069
- ) -> *mut u8 {
2070
- let image = call_gfx_load_image(gfx_handler, name);
2071
- if image.is_null() {
2072
- return core::ptr::null_mut();
2073
- }
2074
- // FUN_004F5F80(display_ctx, image, 1) — stdcall, RET 0xC (3 params)
2075
- let f: unsafe extern "stdcall" fn(*mut u8, *mut u8, u32) -> *mut u8 =
2076
- core::mem::transmute(rb(0x4F5F80) as usize);
2077
- let result = f(display_ctx, image, 1);
2078
- // Release the raw image
2079
- let image_vt = *(image as *const *const u32);
2080
- let destroy: unsafe extern "thiscall" fn(*mut u8, u32) = core::mem::transmute(*image_vt);
2081
- destroy(image, 1);
2082
- result
2083
- }
2084
-
2085
  /// Bridge to SpriteRegion__Constructor (0x57DB20).
2086
  /// Convention: fastcall(ECX, EDX) + 6 stack params, RET 0x18.
2087
  #[cfg(target_arch = "x86")]
 
9
  use crate::engine::game_info::GameInfo;
10
  use crate::input::keyboard::DDKeyboard;
11
  use crate::rebase::rb;
12
+ // Re-export public GfxHandler functions so existing `engine::ddgame::*` imports keep working.
13
+ use crate::render::gfx_handler::{
14
+ call_gfx_find_and_load, call_gfx_load_and_wrap, call_gfx_load_dir,
15
+ };
16
+ pub use crate::render::gfx_handler::{
17
+ gfx_dir_find_entry, gfx_handler_load_dir, gfx_resource_create,
18
+ };
19
  use crate::render::landscape::PCLandscape;
20
  use crate::render::queue::RenderQueue;
21
  use crate::render::turn_order::TurnOrderWidget;
 
570
  set_color(display, 3, 0x70);
571
  }
572
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
573
  /// Initialize runtime addresses for the constructor bridges.
574
  /// Must be called once at DLL startup (from lib.rs or similar).
575
  pub fn init_constructor_addrs() {
576
  unsafe {
577
  SPRITE_REGION_CTOR_ADDR = rb(va::SPRITE_REGION_CONSTRUCTOR);
578
  FUN_570A90_ADDR = rb(va::FUN_570A90);
 
 
579
  FUN_570F30_ADDR = rb(va::DDGAME_INIT_SOUND_PATHS);
580
  LOAD_SPEECH_BANKS_ADDR = rb(va::DSSOUND_LOAD_ALL_SPEECH_BANKS);
581
  LOADING_PROGRESS_TICK_ADDR = rb(va::DDGAME_WRAPPER_LOADING_PROGRESS_TICK);
582
  }
583
+ crate::render::gfx_handler::init_addrs();
584
  }
585
 
586
  /// Bridge to DDGame__InitVersionFlags (0x525BE0).
 
734
  for (i, path) in paths.iter().enumerate() {
735
  let fp = fopen(path.as_ptr(), b"rb\0".as_ptr());
736
  *(gfx1.add(0x198) as *mut *mut u8) = fp;
737
+ if !fp.is_null()
738
+ && call_gfx_load_dir(gfx1, crate::render::gfx_handler::gfx_load_dir_addr()) != 0
739
+ {
740
  gfx_loaded_idx = i as u32;
741
  break;
742
  }
 
767
 
768
  let fp = fopen(gfx_c_path.as_ptr(), b"rb\0".as_ptr());
769
  *(gfx2.add(0x198) as *mut *mut u8) = fp;
770
+ if fp.is_null()
771
+ || call_gfx_load_dir(gfx2, crate::render::gfx_handler::gfx_load_dir_addr()) == 0
772
+ {
773
  let fp2 = fopen(b"data\\Gfx\\Gfx.dir\0".as_ptr(), b"rb\0".as_ptr());
774
  *(gfx2.add(0x198) as *mut *mut u8) = fp2;
775
+ if fp2.is_null()
776
+ || call_gfx_load_dir(gfx2, crate::render::gfx_handler::gfx_load_dir_addr()) == 0
777
+ {
778
  panic!("DDGame: couldn't open secondary Gfx.dir");
779
  }
780
  }
 
1365
  let _ = crate::log::log_line("[DDGame] init_graphics_and_resources DONE");
1366
  }
1367
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1368
  // ── Complex gradient computation ──────────────────────────────────────────────
1369
 
1370
  /// Palette context for gradient color mapping.
 
1692
  f(wrapper);
1693
  }
1694
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1695
  /// Bridge to SpriteRegion__Constructor (0x57DB20).
1696
  /// Convention: fastcall(ECX, EDX) + 6 stack params, RET 0x18.
1697
  #[cfg(target_arch = "x86")]
crates/openwa-core/src/render/gfx_handler.rs ADDED
@@ -0,0 +1,422 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ //! GfxHandler/GfxDir resource loading subsystem.
2
+
3
+ use crate::address::va;
4
+ use crate::rebase::rb;
5
+ use crate::wa_alloc::wa_malloc;
6
+
7
+ /// Hash function for GfxDir entry lookup (FUN_566390).
8
+ ///
9
+ /// 10-bit CRC-like hash over the global name buffer at 0x8ACF58.
10
+ /// Operates on the already-lowercased name.
11
+ ///
12
+ /// # Safety
13
+ /// `name` must be a valid null-terminated C string pointer.
14
+ unsafe fn gfx_dir_hash(name: *const u8) -> u32 {
15
+ let mut hash: u32 = 0;
16
+ let mut p = name;
17
+ while *p != 0 {
18
+ let bit9 = (hash >> 9) & 1;
19
+ hash = ((hash << 1) | bit9) & 0x3FF;
20
+ hash = hash.wrapping_add(*p as u32) & 0x3FF;
21
+ p = p.add(1);
22
+ }
23
+ hash
24
+ }
25
+
26
+ /// Pure Rust implementation of GfxDir__FindEntry (0x566520).
27
+ ///
28
+ /// Convention: usercall(EAX=name) + 1 stack(gfx_handler), RET 0x4.
29
+ ///
30
+ /// Looks up a name in the GfxHandler's hash table. Names are case-insensitive.
31
+ /// Supports `|`-separated fallback names (e.g. "path\\file.img|fallback.img").
32
+ ///
33
+ /// Returns entry pointer or null. Entry layout:
34
+ /// - entry+0x00: next pointer (linked list)
35
+ /// - entry+0x04: value (passed to vtable[2] for cached load)
36
+ /// - entry+0x08: unknown
37
+ /// - entry+0x0C: name string (null-terminated, lowercase)
38
+ ///
39
+ /// # Safety
40
+ /// `gfx_handler` must be a valid GfxHandler with initialized hash table at +0x04.
41
+ /// `name` must be a valid null-terminated C string.
42
+ #[cfg(target_arch = "x86")]
43
+ pub unsafe fn gfx_dir_find_entry(name: *const u8, gfx_handler: *mut u8) -> *mut u8 {
44
+ let mut current_name = name;
45
+
46
+ loop {
47
+ // Copy name to stack buffer (max 0xFF chars + null)
48
+ let mut buf = [0u8; 0x100];
49
+ let mut i = 0usize;
50
+ let mut src = current_name;
51
+ while *src != 0 && i < 0xFF {
52
+ buf[i] = *src;
53
+ src = src.add(1);
54
+ i += 1;
55
+ }
56
+ buf[i] = 0;
57
+
58
+ // Find '|' separator in buffer
59
+ let mut pipe_pos: Option<usize> = None;
60
+ for j in 0..i {
61
+ if buf[j] == b'|' {
62
+ buf[j] = 0; // truncate at pipe
63
+ pipe_pos = Some(j);
64
+ break;
65
+ }
66
+ }
67
+
68
+ // Compute next_name: pointer into original string after '|'
69
+ let next_name: *const u8 = if let Some(pos) = pipe_pos {
70
+ // Offset of '|' in buffer = pos
71
+ // Same offset in original string → current_name + pos + 1
72
+ current_name.add(pos + 1)
73
+ } else {
74
+ core::ptr::null()
75
+ };
76
+
77
+ // Lowercase A-Z in buffer
78
+ for j in 0..buf.len() {
79
+ if buf[j] == 0 {
80
+ break;
81
+ }
82
+ if buf[j] >= b'A' && buf[j] <= b'Z' {
83
+ buf[j] += 0x20;
84
+ }
85
+ }
86
+
87
+ // Hash the lowercased name
88
+ let bucket = gfx_dir_hash(buf.as_ptr());
89
+
90
+ // Walk linked list in hash bucket
91
+ // gfx_handler+4 = pointer to bucket array (1024 entries)
92
+ let bucket_array = *(gfx_handler.add(4) as *const *const u32);
93
+ let mut entry = *bucket_array.add(bucket as usize) as *mut u8;
94
+
95
+ while !entry.is_null() {
96
+ // Compare entry name at entry+0x0C with our buffer
97
+ let entry_name = entry.add(0x0C);
98
+ let mut match_found = true;
99
+ let mut k = 0usize;
100
+ loop {
101
+ let a = *entry_name.add(k);
102
+ let b = buf[k];
103
+ if a != b {
104
+ match_found = false;
105
+ break;
106
+ }
107
+ if a == 0 {
108
+ break;
109
+ }
110
+ k += 1;
111
+ }
112
+
113
+ if match_found {
114
+ return entry;
115
+ }
116
+
117
+ // Next in linked list: entry+0x00
118
+ entry = *(entry as *const *mut u8);
119
+ }
120
+
121
+ // Not found — try fallback name after '|'
122
+ if next_name.is_null() {
123
+ return core::ptr::null_mut();
124
+ }
125
+ current_name = next_name;
126
+ }
127
+ }
128
+
129
+ /// Pure Rust implementation of FUN_5665F0 (GfxHandler reset).
130
+ ///
131
+ /// Convention: usercall(ESI=handler), plain RET. Called at start of LoadDir.
132
+ unsafe fn gfx_handler_reset(handler: *mut u8) {
133
+ *(handler.add(0x04) as *mut u32) = 0;
134
+ *(handler.add(0x08) as *mut u32) = 0;
135
+ *(handler.add(0x194) as *mut u32) = 0;
136
+
137
+ for i in 0..16u32 {
138
+ // handler+0x0C + i*0x10 = 0 (16 entries at stride 0x10)
139
+ *(handler.add(0x0C + i as usize * 0x10) as *mut u32) = 0;
140
+ // handler+0x10C + i*4 = i (index array)
141
+ *(handler.add(0x10C + i as usize * 4) as *mut u32) = i;
142
+ }
143
+
144
+ *(handler.add(400) as *mut u32) = 0; // 0x190
145
+ *(handler.add(0x18C) as *mut u32) = 0x10;
146
+ }
147
+
148
+ /// Pure Rust implementation of GfxHandler__LoadDir (0x5663E0).
149
+ ///
150
+ /// Convention: usercall(EAX=handler), plain RET. Returns 1 on success, 0 on failure.
151
+ ///
152
+ /// Reads a .dir file through the handler's vtable I/O methods:
153
+ /// - vtable[0]: read(buf, size) → thiscall, returns bytes read
154
+ /// - vtable[1]: seek/reposition(size) → thiscall
155
+ /// - vtable[2]: allocate(size) → thiscall, returns buffer or null
156
+ ///
157
+ /// .dir file format:
158
+ /// - 4 bytes: magic "DIR\x1A" (0x1A524944)
159
+ /// - 4 bytes: total_file_size
160
+ /// - 4 bytes: data_size (hash table + entries)
161
+ /// - data: 1024-bucket hash table followed by linked list nodes
162
+ /// All pointers are relative offsets from (data_start + 4)
163
+ ///
164
+ /// # Safety
165
+ /// `handler` must be a valid GfxHandler with file handle at +0x198.
166
+ #[cfg(target_arch = "x86")]
167
+ pub unsafe fn gfx_handler_load_dir(handler: *mut u8) -> i32 {
168
+ gfx_handler_reset(handler);
169
+
170
+ let vt = *(handler as *const *const u32);
171
+ // vtable[0] = read: thiscall(handler, buf, size) -> bytes_read
172
+ let vt_read: unsafe extern "thiscall" fn(*mut u8, *mut u8, u32) -> u32 =
173
+ core::mem::transmute(*vt);
174
+ // vtable[1] = seek: thiscall(handler, size)
175
+ let vt_seek: unsafe extern "thiscall" fn(*mut u8, u32) = core::mem::transmute(*vt.add(1));
176
+ // vtable[2] = allocate: thiscall(handler, size) -> *mut u8
177
+ let vt_alloc: unsafe extern "thiscall" fn(*mut u8, u32) -> *mut u8 =
178
+ core::mem::transmute(*vt.add(2));
179
+
180
+ // Read and validate magic
181
+ let mut magic: u32 = 0;
182
+ if vt_read(handler, &mut magic as *mut u32 as *mut u8, 4) != 4 {
183
+ return 0;
184
+ }
185
+ if magic != 0x1A524944 {
186
+ // "DIR\x1A"
187
+ return 0;
188
+ }
189
+
190
+ // Read total_file_size and data_size
191
+ let mut total_file_size: u32 = 0;
192
+ if vt_read(handler, &mut total_file_size as *mut u32 as *mut u8, 4) != 4 {
193
+ return 0;
194
+ }
195
+ let mut data_size: u32 = 0;
196
+ if vt_read(handler, &mut data_size as *mut u32 as *mut u8, 4) != 4 {
197
+ return 0;
198
+ }
199
+
200
+ let alloc_size = data_size + 4;
201
+
202
+ // Try fast path: vtable[2] allocate (memory-maps the data)
203
+ let data = vt_alloc(handler, alloc_size);
204
+ *(handler.add(4) as *mut *mut u8) = data;
205
+
206
+ if data.is_null() {
207
+ // Fallback: seek past header, then malloc + read entire data block.
208
+ // Original calls vt_seek(alloc_size) then WA_MallocMemset(EDI=read_size).
209
+ // WA_MallocMemset allocates (size+3)&~3 + 0x20 and memsets size bytes.
210
+ vt_seek(handler, alloc_size);
211
+
212
+ let read_size = total_file_size - data_size - 4;
213
+ let malloc_size = ((read_size + 3) & !3) + 0x20;
214
+ let buf = wa_malloc(malloc_size);
215
+ if buf.is_null() {
216
+ return 0;
217
+ }
218
+ core::ptr::write_bytes(buf, 0, read_size as usize);
219
+ *(handler.add(4) as *mut *mut u8) = buf;
220
+
221
+ let bytes_read = vt_read(handler, buf, read_size);
222
+ if bytes_read != read_size {
223
+ crate::wa_alloc::wa_free(buf);
224
+ return 0;
225
+ }
226
+
227
+ // Mark as "loaded from fallback" at handler+8
228
+ *(handler.add(8) as *mut u32) = 1;
229
+ }
230
+
231
+ // Fix up relative pointers in the hash table
232
+ // 1024 buckets at data[0..0x1000], each is a pointer to a linked list node
233
+ let data = *(handler.add(4) as *const *mut u8);
234
+ let base = data as u32;
235
+
236
+ for bucket in 0..1024u32 {
237
+ let bucket_ptr = data.add(bucket as usize * 4) as *mut u32;
238
+ let entry_offset = *bucket_ptr;
239
+ if entry_offset == 0 {
240
+ continue;
241
+ }
242
+
243
+ // Convert relative offset to absolute: offset + base - 4
244
+ let entry_addr = entry_offset.wrapping_add(base).wrapping_sub(4);
245
+ *bucket_ptr = entry_addr;
246
+
247
+ // Walk linked list, fix up each next pointer
248
+ let mut node = entry_addr as *mut u32;
249
+ loop {
250
+ if node.is_null() {
251
+ break;
252
+ }
253
+ let next_offset = *node;
254
+ if next_offset == 0 {
255
+ break;
256
+ }
257
+ let next_addr = next_offset.wrapping_add(base).wrapping_sub(4);
258
+ *node = next_addr;
259
+ node = next_addr as *mut u32;
260
+ }
261
+ }
262
+
263
+ *(handler.add(0x194) as *mut u32) = 1;
264
+
265
+ 1 // success
266
+ }
267
+
268
+ /// Pure Rust implementation of GfxResource__Create_Maybe (0x4F6300).
269
+ ///
270
+ /// Convention: usercall(ECX=gfx_handler, EAX=name) + 1 stack(output), RET 0x4.
271
+ ///
272
+ /// Looks up `name` in the GfxHandler's directory, tries cached load, wraps
273
+ /// as DisplayGfx. Falls back to loading the raw image and decoding it.
274
+ ///
275
+ /// # Safety
276
+ /// All pointers must be valid WA objects.
277
+ #[cfg(target_arch = "x86")]
278
+ pub unsafe fn gfx_resource_create(
279
+ gfx_handler: *mut u8,
280
+ name: *const u8,
281
+ output: *mut u8,
282
+ ) -> *mut u8 {
283
+ // 1. Try FindEntry → cached load → DisplayGfx wrap
284
+ let entry = gfx_dir_find_entry(name, gfx_handler);
285
+ if !entry.is_null() {
286
+ // gfx_handler->vtable[2](entry->field_4) — cached load
287
+ let vt = *(gfx_handler as *const *const u32);
288
+ let load_cached: unsafe extern "thiscall" fn(*mut u8, u32) -> *mut u8 =
289
+ core::mem::transmute(*vt.add(2));
290
+ let entry_val = *(entry.add(4) as *const u32);
291
+ let cached = load_cached(gfx_handler, entry_val);
292
+ if !cached.is_null() {
293
+ // DisplayGfx__Constructor_Maybe: stdcall(raw_image), RET 0x4
294
+ let ctor: unsafe extern "stdcall" fn(*mut u8) -> *mut u8 =
295
+ core::mem::transmute(rb(va::DISPLAYGFX_CONSTRUCTOR) as usize);
296
+ return ctor(cached);
297
+ }
298
+ }
299
+
300
+ // 2. Fallback: LoadImage → IMG_Decode
301
+ let raw_image = call_gfx_load_image(gfx_handler, name);
302
+ if raw_image.is_null() {
303
+ return core::ptr::null_mut();
304
+ }
305
+
306
+ // IMG_Decode: stdcall(output, raw_image, 1), RET 0xC
307
+ let decode: unsafe extern "stdcall" fn(*mut u8, *mut u8, i32) -> *mut u8 =
308
+ core::mem::transmute(rb(va::IMG_DECODE) as usize);
309
+ let result = decode(output, raw_image, 1);
310
+
311
+ // Release raw image: raw_image->vtable[0](1)
312
+ let img_vt = *(raw_image as *const *const u32);
313
+ let fn_ptr = *img_vt;
314
+ let release: unsafe extern "thiscall" fn(*mut u8, i32) = core::mem::transmute(fn_ptr);
315
+ release(raw_image, 1);
316
+
317
+ result
318
+ }
319
+
320
+ /// Helper: find entry in GfxDir and load image, or load directly.
321
+ /// Returns a DisplayGfx/sprite pointer or null.
322
+ #[cfg(target_arch = "x86")]
323
+ pub(crate) unsafe fn call_gfx_find_and_load(
324
+ gfx_dir: *mut u8,
325
+ name: *const u8,
326
+ display_ctx: *mut u8,
327
+ ) -> *mut u8 {
328
+ let entry = gfx_dir_find_entry(name, gfx_dir);
329
+
330
+ if !entry.is_null() {
331
+ // Try cached load: gfx_dir->vtable[2](entry->field_4)
332
+ let dir_vt = *(gfx_dir as *const *const u32);
333
+ let load_cached: unsafe extern "thiscall" fn(*mut u8, u32) -> *mut u8 =
334
+ core::mem::transmute(*dir_vt.add(2));
335
+ let cached = load_cached(gfx_dir, *(entry.add(4) as *const u32));
336
+ if !cached.is_null() {
337
+ // Wrap with DisplayGfx__Constructor_Maybe (0x4F5E80)
338
+ // This is stdcall(1 param), RET 0x4
339
+ let ctor: unsafe extern "stdcall" fn(*mut u8) -> *mut u8 =
340
+ core::mem::transmute(rb(0x4F5E80) as usize);
341
+ return ctor(cached);
342
+ }
343
+ }
344
+
345
+ // Fallback: load image directly
346
+ call_gfx_load_and_wrap(gfx_dir, name, display_ctx)
347
+ }
348
+
349
+ /// Helper: load image via GfxDir__LoadImage + wrap as DisplayGfx.
350
+ /// Used by arrow sprite loop when GfxDir__FindEntry returns null.
351
+ #[cfg(target_arch = "x86")]
352
+ pub(crate) unsafe fn call_gfx_load_and_wrap(
353
+ gfx_handler: *mut u8,
354
+ name: *const u8,
355
+ display_ctx: *mut u8,
356
+ ) -> *mut u8 {
357
+ let image = call_gfx_load_image(gfx_handler, name);
358
+ if image.is_null() {
359
+ return core::ptr::null_mut();
360
+ }
361
+ // FUN_004F5F80(display_ctx, image, 1) — stdcall, RET 0xC (3 params)
362
+ let f: unsafe extern "stdcall" fn(*mut u8, *mut u8, u32) -> *mut u8 =
363
+ core::mem::transmute(rb(0x4F5F80) as usize);
364
+ let result = f(display_ctx, image, 1);
365
+ // Release the raw image
366
+ let image_vt = *(image as *const *const u32);
367
+ let destroy: unsafe extern "thiscall" fn(*mut u8, u32) = core::mem::transmute(*image_vt);
368
+ destroy(image, 1);
369
+ result
370
+ }
371
+
372
+ static mut GFX_LOAD_DIR_ADDR: u32 = 0;
373
+
374
+ // GfxDir__LoadImage is usercall(ESI=gfx_handler) + 1 stack(name), RET 0x4.
375
+ // Returns raw image pointer or null.
376
+ static mut GFX_LOAD_IMAGE_ADDR: u32 = 0;
377
+
378
+ /// Bridge to GfxHandler__LoadDir (0x5663E0).
379
+ /// Convention: usercall(EAX=handler), plain RET. Returns nonzero on success.
380
+ #[cfg(target_arch = "x86")]
381
+ pub(crate) unsafe fn call_gfx_load_dir(handler: *mut u8, addr: u32) -> i32 {
382
+ let result: i32;
383
+ core::arch::asm!(
384
+ "call {addr}",
385
+ addr = in(reg) addr,
386
+ inlateout("eax") handler => result,
387
+ out("ecx") _,
388
+ out("edx") _,
389
+ clobber_abi("C"),
390
+ );
391
+ result
392
+ }
393
+
394
+ #[cfg(target_arch = "x86")]
395
+ #[unsafe(naked)]
396
+ unsafe extern "C" fn call_gfx_load_image(_gfx_handler: *mut u8, _name: *const u8) -> *mut u8 {
397
+ core::arch::naked_asm!(
398
+ "pushl %esi",
399
+ "movl 8(%esp), %esi", // ESI = gfx_handler
400
+ "pushl 12(%esp)", // push name (callee cleans via RET 0x4)
401
+ "calll *({addr})",
402
+ "popl %esi",
403
+ "retl",
404
+ addr = sym GFX_LOAD_IMAGE_ADDR,
405
+ options(att_syntax),
406
+ );
407
+ }
408
+
409
+ /// Initialize runtime addresses for GfxHandler bridges.
410
+ /// Must be called once at DLL startup.
411
+ pub fn init_addrs() {
412
+ unsafe {
413
+ GFX_LOAD_IMAGE_ADDR = rb(va::GFX_DIR_LOAD_IMAGE);
414
+ GFX_LOAD_DIR_ADDR = rb(va::GFX_HANDLER_LOAD_DIR);
415
+ }
416
+ }
417
+
418
+ /// Returns the rebased runtime address for GfxHandler__LoadDir.
419
+ /// Used by callers that pass the address to `call_gfx_load_dir`.
420
+ pub fn gfx_load_dir_addr() -> u32 {
421
+ unsafe { GFX_LOAD_DIR_ADDR }
422
+ }
crates/openwa-core/src/render/mod.rs CHANGED
@@ -1,3 +1,4 @@
 
1
  pub mod landscape;
2
  pub mod queue;
3
  pub mod sprite;
 
1
+ pub mod gfx_handler;
2
  pub mod landscape;
3
  pub mod queue;
4
  pub mod sprite;