Commit History
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Add DDGame engine architecture structs and subsystem types
Define DDGame (0x98B8), DDGameWrapper, PCLandscape, DSSound, and OpenGLState repr(C) structs with compile-time size assertions. Add 9 subsystem vtable addresses to address.rs. Document the engine initialization chain and update memory map with DDGame layout. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>ed63829