wormz-a / docs

Commit History

  1. docs: document replay system architecture and spacebar advance mechanism⁠

    paavohtl +1: Claude Opus 4.6
    23a00c8
  2. feat: replay fast-forward via PostMessage + WndProc subclass⁠

    paavohtl +1: Claude Opus 4.6
    20a5838
  3. refactor: add RQ_ prefix to render queue addresses, label pipeline in Ghidra⁠

    paavohtl +1: Claude Opus 4.6
    3675951

  1. feat: reverse engineer sprite system — docs, types, and Ghidra labels⁠

    paavohtl +1: Claude Opus 4.6
    0b09583
  2. docs: add replay-based automated testing implementation plan⁠

    paavohtl +1: Claude Opus 4.6
    3644181
  3. docs: add replay-based automated testing design⁠

    paavohtl +1: Claude Opus 4.6
    af4151a
  4. docs: add configuration system design and implementation plan⁠

    paavohtl +1: Claude Opus 4.6
    70e6ea1

  1. feat: add typed scheme payload structs + field accessors⁠

    paavohtl +1: Claude Opus 4.6
    2b4011e
  2. docs: add WA configuration system RE notes⁠

    paavohtl +1: Claude Opus 4.6
    e3a0527

  1. docs: frontend state machine RE + 47 Ghidra labels⁠

    paavohtl +1: Claude Opus 4.6
    8f33a03
  2. feat: add offline test harness that loads WA.exe and calls its functions⁠

    paavohtl +1: Claude Opus 4.6
    8372d88
  3. fix(validator): ASLR rebasing, correct calling conventions, polling validation⁠

    paavohtl +1: Claude Opus 4.6
    2951251
  4. Add frontend screen system: ScreenId enum and 21 named functions⁠

    paavohtl +1: Claude Opus 4.6
    1f2d77a
  5. Add DDGame engine architecture structs and subsystem types⁠

    paavohtl +1: Claude Opus 4.6
    ed63829
  6. Initial openwa-types crate: enums, structs, and RE addresses⁠

    paavohtl +1: Claude Opus 4.6
    e454eb7