Commit History

  1. refactor: split render.rs, move game logic to core, type command structs⁠

    paavohtl +1: Claude Opus 4.6 (1M context)
    c75775a

  1. feat: port DisplayGfx::Destructor (slot 0) to pure Rust⁠

    c2c2c15
  2. feat: define FramePostProcessHook abstract class + ScreenshotHook vtable⁠

    f9aa4a2
  3. refactor: type FrameCache + Sprite/SpriteBank subframe-cache layouts⁠

    paavohtl +1: Claude Opus 4.6 (1M context)
    5c447e4
  4. refactor: introduce Layer newtype, type layer_contexts and palette_ctx⁠

    paavohtl +1: Claude Opus 4.6 (1M context)
    bdfa78f
  5. refactor: extract font module, type GfxDir pointers, rename DisplayVtable⁠

    paavohtl +1: Claude Opus 4.6 (1M context)
    4f85ac3

  1. refactor: reorganize display/ and render/ into unified render/ module⁠

    paavohtl +1: Claude Opus 4.6 (1M context)
    5c850f4