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nmarshall
/
wormz-a
Like
0
Rust
game
worms-armageddon
License:
gpl-3.0
Model card
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xet
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main
wormz-a
/
crates
/
openwa-core
/
src
/
render
/
display
326 kB
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3 contributors
History:
35 commits
paavohtl
Claude Opus 4.6 (1M context)
refactor: port IMG_Decode and rename GfxResource to IMG
d7eb276
7 months ago
base.rs
Safe
14.2 kB
refactor: fix DDGameWrapper size to 0x6F10 and remove WABox
7 months ago
blit_sprite.rs
Safe
15.7 kB
fix: port shadow LUT remap to Rust, fixing Indian Nuclear Test crash
7 months ago
context.rs
Safe
15.2 kB
refactor: propagate type info through display vtable.rs and friends
7 months ago
destructor.rs
Safe
14 kB
refactor: split render.rs, move game logic to core, type command structs
7 months ago
font.rs
Safe
34.9 kB
refactor: port GfxDir resource loading system to Rust
7 months ago
frame_hook.rs
Safe
5.09 kB
feat: define FramePostProcessHook abstract class + ScreenshotHook vtable
7 months ago
gfx.rs
Safe
14.9 kB
refactor: type DisplayGfx hook_vec fields + add destructor addresses
7 months ago
gradient.rs
Safe
9.57 kB
refactor: port IMG_Decode and rename GfxResource to IMG
7 months ago
layer.rs
Safe
3.6 kB
refactor: introduce Layer newtype, type layer_contexts and palette_ctx
7 months ago
line_draw.rs
Safe
34.5 kB
refactor: reorganize display/ and render/ into unified render/ module
7 months ago
mod.rs
Safe
516 Bytes
refactor: split render.rs, move game logic to core, type command structs
7 months ago
palette.rs
Safe
1.68 kB
refactor: reorganize display/ and render/ into unified render/ module
7 months ago
sprite_blit.rs
Safe
66.2 kB
refactor: reorganize display/ and render/ into unified render/ module
7 months ago
vtable.rs
Safe
95.8 kB
refactor: port GfxDir resource loading system to Rust
7 months ago