GameHorizon Suite: Multi-Horizon Data and Evaluation in Gameplay Paper • 2609.25001 • Published 2 days ago • 108
RecreationWorld: Scalable and Verifiable Environments for Hybrid Computer-Use Agents Paper • 2609.22000 • Published 5 days ago • 64
OmniVBench: A Benchmark and Large-Scale Dataset for Omni Reference-to-Video Generation Paper • 2609.22069 • Published 5 days ago • 20
MintAct: A Unified Visual Agent for Digital Environments Paper • 2609.22083 • Published 5 days ago • 14
When AI Reviews Train AI Reviewers: Scientific-Judgment Collapse and Mitigation Paper • 2609.20942 • Published 6 days ago • 5
DeepSeek-V4.1-Flash: Pushing the Limits of KV Cache Compression Paper • 2609.19969 • Published 6 days ago • 165
Video DeltaNet: A Video-Native Hybrid Attention for Livestream Video Generation Paper • 2609.20744 • Published 6 days ago • 43
JEPA-Anything: Learning Predictive Models across Different Worlds Paper • 2609.20800 • Published 6 days ago • 63
Zing-0.5: Toward Playable Worlds with Real-Time Joint Action and Text Control Paper • 2609.17909 • Published 8 days ago • 44
Emergence World: Adversarial Stress-Testing of Long-Horizon Multi-Agent Systems Paper • 2609.17320 • Published 8 days ago • 3
PhysStream: Streaming Physics-Grounded Video Generation with Structured Scene Memory and Fine-Grained Motion Control Paper • 2609.17521 • Published 8 days ago • 10
SNAP3D: Physically Grounded 3D Parts for Assembly from a Single Image Paper • 2609.13146 • Published 12 days ago • 3
SAS: Simple Attention Sparsification via End-to-End Optimization of Context Ranking Paper • 2609.13141 • Published 12 days ago • 65
An Open Recipe for IMO Gold: Training Nemotron for Olympiad Mathematics Paper • 2609.10712 • Published 14 days ago • 44
Recursive Code World Models: Building Complex Worlds through Recursive Scene Programs Paper • 2609.11499 • Published 13 days ago • 33
SenseNova-U1.5: Towards Native Unified Visual Intelligence Paper • 2609.11929 • Published 13 days ago • 274