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Oct 30

SkillGate: Training In-Policy Skill Selection in Long-Horizon Agents

Agent frameworks increasingly package procedural knowledge as skills: instruction files an agent reads on demand, while public libraries now hold thousands of them. Which skill to read has thus become a decision the policy itself makes in the middle of an episode, yet no existing signal trains it. We show that the default remedy, outcome-rewarded RL over the candidate slate, cannot teach it, for a structural reason we identify and name selector credit starvation: under a broadcast, sequence-level advantage, the few tokens that name the chosen skill carry a vanishing share of the loss, and the credit they inherit is increasingly wrong-signed as trajectories lengthen. A correct choice is punished whenever the execution after it fails, even though the choice itself is among the most valuable decisions in the trajectory. Auditing a completed run's own training artifacts confirms all three properties, each worsening monotonically with horizon. SkillGate removes the failure by construction: it partitions the token support into two disjoint credit channels, outcome credit reaching only execution tokens, and a separate action-local advantage reaching exactly the skill-naming tokens, positive only when a trajectory's single read is the correct one. On five agentic benchmarks under a 16-candidate slate, SkillGate lifts a 9B policy from 40.8% to 53.2% trial success, well ahead of the identical budget spent on outcome reward alone, while cutting exposure to misleading candidates by two thirds and reading fewer skills.

Beyond the Current Observation: Evaluating Multimodal Large Language Models in Controllable Non-Markov Games

Deploying multimodal foundation models as closed-loop policies increasingly requires conditioning actions on observations that are no longer visible. However, existing benchmarks either expose the full state, conflate hidden-state reconstruction with other agent skills, or test recall only after an episode has ended. We introduce RNG-Bench (Reconstructive Non-Markov Games), a benchmark suite designed to isolate a base model's ability to reconstruct past observations and act on them during multi-step interaction. RNG-Bench includes two complementary games: Matching Pairs, where card identities briefly revealed at specific locations must later be recalled, and 3D Maze, where egocentric views must be integrated into a spatial map. Both games are evaluated under a unified harness with three controlled difficulty axes: grid size, visual pattern, and observation modality. The benchmark further introduces a head-to-head duel protocol to control for instance-level variance and a Memory Gap metric that disentangles forgetting from poor action selection. The hardest configurations require contexts of roughly 128K tokens and 350 image inputs per episode, and remain far from saturated by frontier MLLMs. Memory Gap analysis shows that most residual errors stem from forgetting earlier observations rather than from suboptimal decision making. Finally, fine-tuning Qwen3.5-9B on optimal-policy rollouts and filtered model demonstrations improves performance on RNG-Bench and transfers to existing benchmarks without degrading general multimodal capability.

RP-OPSD: Resolution-Privileged On-Policy Self-Distillation for Multimodal Large Language Models

On-Policy Self-Distillation (OPSD) uses privileged information available only to the teacher to provide dense token-level supervision on trajectories generated by the student. However, existing methods often rely on verified solution traces, explanations generated by external models, or manually localized visual evidence, which limits their scalable application to multimodal large language models. To address this issue, we exploit the information gap between high- and low-resolution views of the same image and propose RP-OPSD (Resolution-Privileged On-Policy Self-Distillation for Multimodal Large Language Models). During training, the student policy generates on-policy trajectories from images at one-quarter of the original resolution, while the teacher policy provides supervision using the original-resolution images. By minimizing the divergence between their output distributions along the student trajectories, the student learns the predictive behavior of the teacher under high-resolution inputs, thereby strengthening its low-resolution capability and transferring the learned improvement to original-resolution inference. RP-OPSD requires neither additional human annotations nor external models to generate solution traces but only image--question pairs. Experiments on Qwen3.5-9B show that RP-OPSD achieves a 5.45\% relative improvement in average performance at the original resolution and a 1.78times training speedup over OPSD. These results demonstrate that resolution differences can serve as a simple and scalable source of privileged information, providing an effective and efficient approach to on-policy self-distillation for multimodal large language models.

  • 10 authors
·
Jul 26

Zone of Proximal Policy Optimization: Teacher in Prompts, Not Gradients

Knowledge distillation transfers a teacher's competence to a small student but is brittle in the small-student regime: forcing the student to imitate logits from a much larger teacher concentrates it on the teacher's sharpest modes, hurting generalization on benchmark families beyond the training corpus. Reinforcement learning (RL) avoids logit imitation by training on the student's own rollouts. However, on questions where every rollout fails-yielding zero advantage and being silently discarded-injecting a stronger teacher's response into the policy gradient breaks the on-policy assumption and induces drift. We introduce Zone of Proximal Policy Optimization (ZPPO), inspired by Vygotsky's zone of proximal development, which keeps the teacher inside the prompt rather than the policy gradient. On hard questions, ZPPO constructs two reformulated prompts: a Binary Candidate-included Question (BCQ) pairs one correct teacher response with one incorrect student response as anonymized candidates the student must discriminate, and a Negative Candidate-included Question (NCQ) aggregates the student's wrong rollouts into a single prompt to surface their shared failure modes. A prompt replay buffer recirculates each hard question until it either graduates-the student's mean rollout accuracy on it reaches half- or is FIFO-evicted under finite capacity, amplifying BCQ and NCQ inside the student's current zone of proximal development. On the Qwen3.5 family at four student scales (0.8B-9B) with a 27B teacher, post-trained as vision-language models and evaluated on a 31-benchmark suite (16 VLM, 10 LLM, 5 Video), ZPPO outperforms off/on-policy distillation and GRPO, with the largest gains at the smallest scale.

nvidia NVIDIA
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Jun 15 2

Cross-Tokenizer On-Policy Distillation via Byte-Prefix Marginalization

Open-weight language models from different families exhibit complementary capabilities, motivating their consolidation into a compact student through on-policy distillation (OPD). However, full-vocabulary OPD typically assumes a shared tokenizer, while existing cross-tokenizer methods may discard teacher probability mass or assign it to student tokens with unrelated content. We introduce Byte-Prefix Marginalization (BPM), which re-expresses the teacher's next-token distribution over the student vocabulary in a shared byte space. Specifically, BPM assigns each teacher token's probability to the longest student token whose byte representation is a prefix of the teacher token's bytes, aggregates mass mapped to the same student token, and places otherwise unmatched mass in an explicit residual category. This produces a vocabulary-complete, byte-aligned, and mass-preserving target for dense OPD. The target exactly recovers the teacher-induced byte-prefix marginal when the relevant prefix does not span multiple teacher tokens (a condition satisfied at more than 99% of training positions) and uses a mass-preserving, chain-factorized lower bound otherwise. Across Qwen3-32B, GLM-Z1-9B-0414, and MiniMax-M2.7 as teachers, BPM consistently outperforms current cross-tokenizer methods on six mathematics and programming benchmarks, improving six-benchmark avg@8 by 3.7-6.6 points over the strongest baselines.

  • 7 authors
·
Jul 23

VAD: Attributing Visual Evidence for Target Reconstruction in Multimodal On-Policy Distillation

Multimodal on-policy distillation (OPD) transfers fine-grained visual knowledge by supervising student-generated trajectories with a privileged-view teacher. Yet its next-token corrections are source-mixed, combining visual signals with linguistic priors and teacher-specific effects. The key challenge is to estimate which corrections are supported by visual evidence, not merely where or how strongly to distill. We introduce Visual Attribution Distillation (VAD), a counterfactual target-reconstruction algorithm that estimates the visually attributable part of a teacher correction. At each student-generated prefix, VAD evaluates the same fixed teacher with the relevant evidence present and removed. The corresponding change in centered log-probabilities defines ut, a signed proxy for the visual evidence direction that estimates how revealing the evidence supports or refutes candidate tokens. VAD projects the original correction onto this proxy to obtain an intervention-aligned component and a proxy-unexplained residual, then reconstructs a student-anchored target from the former. During training, this reconstructed target supplies the primary supervision signal, while the privileged teacher contributes a weak regularizer. Across six fine-grained visual benchmarks at 4B and 9B scales, VAD outperforms direct privileged-view distillation and visual-advantage weighting. Token- level and controlled-target analyses show that the proxy-aligned component is enriched in task-relevant visual corrections and yields stronger target shifts, especially when evidence refutes a mistaken answer. These results support counterfactual target reconstruction as an effective alternative to source-mixed supervision.

  • 12 authors
·
Jul 29 2

Fewer Tokens, More Self-Teaching: On-Policy Self-Distillation for Extreme Visual Token Reduction

Visual token reduction is an effective way to accelerate multimodal large language models (MLLMs), but performance deteriorates rapidly under extremely low token budgets. Existing work has explored both visual-token selection and training-based adaptation to reduced visual inputs. We take a step further by asking how a heavily compressed MLLM should learn from the states induced by its own generations. This setting naturally calls for on-policy self-distillation: a heavily compressed model is supervised on the states induced by its own generations, while its full-token counterpart serves as an information-rich teacher. Based on this insight, we propose LT-OPD, a training framework for extreme visual-token reduction. The student rolls out responses with only a small fraction of visual tokens, and a frozen full-token copy of the same MLLM provides distributional supervision along these student-generated trajectories. To stabilize on-policy learning when visual evidence is severely limited, we further introduce a budget-level curriculum that progressively decreases the token budget during training. Across nine benchmarks on Qwen3.5-4B, LT-OPD raises average retained performance under 5% visual-token retention from 68.6% to 82.3%, outperforming training-free, training-based, and reinforcement-learning baselines at the same budget. The gains transfer consistently to Qwen3.5-9B, GLM-4.6V-9B, and LLaVA-OV-1.5-4B. LT-OPD also reduces KV-cache usage by 85.2% and prefill FLOPs by 85.4% without additional inference overhead, demonstrating that on-policy learning can substantially recover capabilities lost to extreme visual-token reduction.

OfficeTown: Generative Organizations for Evolving Agent Intelligence

AI agents increasingly use files and software tools to produce professional deliverables. Such work draws on materials, decisions, and feedback accumulated across assignments. We introduce OfficeTown, a generative simulation framework for professional organizations in which tasks and their context arise from continuing organizational work. From a natural-language description of an organization's purpose and activities, OfficeTown initializes an organization whose members coordinate work, delegate bounded assignments to assistant agents, and review their deliverables. Artifacts, decisions, and unresolved matters persist and shape subsequent work, while responsibilities and permissions determine what each member can see and do. We curate work requests, their context, and review feedback into executable resources for evaluation and learning. We construct OfficeTown Bench with 406 tasks and 4,836 evaluation criteria from 23 simulated organizations across eight professional domains, incorporating domain-expert feedback. Frontier-model evaluations reveal substantial remaining headroom. Supervised fine-tuning and on-policy distillation on OfficeTown data substantially improve Qwen3.5-9B on external professional-work benchmarks, including GDPval. Supplementary evaluations show that the principal--assistant harness achieves higher scores than the single- and multi-agent baselines tested. These results highlight the value of organizational simulation in generating work-grounded data and environments for the continued development of generalist agents.

microsoft Microsoft
·
Oct 15 2

Opera: A Verbal Critic Framework for Long-horizon Coding Agents

Long-horizon coding agents need timely corrections, yet feedback can be ineffective or even harmful when it misjudges ongoing work or fails to address the underlying problem. Existing critics focus on evaluating trajectories and generating feedback, but rarely track what happens after feedback is delivered. We present Opera, a verbal critic framework that treats each correction as a persistent note, followed until the diagnosed problem is resolved. Opera decides when to review through periodic and event-driven triggers, diagnoses issues with typed operators, audits feedback against visible evidence before delivery, and tracks the agent's subsequent actions to distinguish mere compliance from actual resolution. As a test-time critic, Opera improves the resolve rate of non-critic agents by up to 12.4, 15.0, and 8.9 percentage points on Terminal-Bench 2.1, a SWE-Bench Pro subset, and DeepSWE v1.1, respectively, across four policy models, and achieves the highest mean resolve rate among competitive critic baselines on all three benchmarks, and also improves policy models when the policy critiques itself. Beyond inference, Opera-guided rollouts provide approximately on-policy training data: fine-tuning Qwen3.5-9B on them improves its resolve rate on held-out SWE-Bench Pro repositories by 10.2 percentage points without a critic at inference time, matching fine-tuning on rollouts from a stronger model, while preserving its performance when switching harness, i.e., from Openhands to Terminus-2, which the latter substantially degrades. Our code is available at: https://github.com/dongyuanjushi/Opera.

MARL-BattleGrounds: A Novel JAX-native Benchmark for Heterogeneous and Competitive Multi-agent RL

We present MARL-BattleGrounds (MARL-BGs), an easy-to-use JAX-native benchmark for heterogeneous and competitive multi-agent reinforcement learning (MARL), designed to be sample-efficient, computationally efficient, and researcher-centric. MARL benchmarks are typically simple and efficient, like SMAX, where winning reduces to unit micromanagement, or rich and costly, like Dota 2. MARL-BGs fills this missing middle. Its first mode, Team Deathmatch, is a simultaneous turn-based game between two teams of five heterogeneous agents. The five classes have distinct basic, passive, and ultimate abilities designed to synergize with allies and counter enemies. Our 52 hand-designed maps with diverse obstacles include a 12-map curriculum and ten held-out validation and test maps. MARL-BGs provides two canonical evaluation modes. First, eight endgame scenarios form a hard generalization challenge: each asks a team to win an unseen, nearly lost position against a strong reactive controller within 5-10 ticks. Second, a monthly round-robin tournament retrains each submission on equal compute, plays it against every member of the current "Big Nine" field, and publishes the Elo results on the official leaderboard. All entrants are publicly released as downloadable opponents. MARL-BGs records 11,192 metrics per game in 28 topics. We also include three strong scripted opponents, an analytical replay viewer, and off-the-shelf tools for self-play, cross-play, curriculum learning, and zero-shot coordination evaluation. We even provide an API for LLM-based agents and use it to evaluate Qwen3.5-9B against our strongest policy. In our BattleClient, humans can play alongside or against any mix of policies, enabling human-AI evaluation. We benchmark MARL-BGs with six additional deep MARL baselines, which we release. On one RTX 5090 with 1,024 parallel games, the simulator runs 50,000 5v5 game steps per second.

  • 4 authors
·
Oct 9

DataClaw0: Agentic Tailoring Multimodal Data from Raw Streams

Massive unstructured multimodal streams suffer from high "data entropy," impeding both efficient human knowledge acquisition and high-quality AI post-training. Existing passive annotation paradigms, heavily reliant on heuristic rules or general VLMs, are costly, monotonous, and fail to unlock the deep procedural logic embedded in raw data. We elevate data processing to a learnable capability, proposing a paradigm shift towards Agentic Data Tailoring, which actively refining and structuring data to align with diverse user and downstream intents. To overcome the data scarcity bottleneck in training such high-order capabilities, we design a two-stage pipeline grounding generative semantic synthesis in deterministic Factual Anchors, yielding a large-scale dataset spanning five core physical and digital domains. Building upon this, DataClaw_0-9B model synergizes Supervised Fine-Tuning (SFT) with Group Relative Policy Optimization (GRPO), achieving robust alignment with complex refinement and tailoring intents. To systematically quantify this capability, we construct DataClaw_0-val, the first benchmark dedicated to data refinement. Crucially, we adopt downstream post-training as the ultimate validation touchstone. Evaluations on video generation, real-world VQA, and GUI navigation confirm that DataClaw_0 delivers high-information-density tailored data, facilitating efficient model adaptation to new tasks under limited training data regimes. Project page: https://czjdsg.github.io/MakeAnyData

  • 9 authors
·
Jun 18 1

StreamOPD: A Post-Training Recipe with Spatio-Temporal Cue Gating for Streaming Video Understanding

Streaming video understanding demands direct responses from the causally observed prefix of an unfolding video. Existing systems add inference-time memory, retrieval, and compression, yet a training-free sliding-window baseline already matches them. We therefore fix a memory-free recent-window protocol and ask how far post-training alone can go. Reinforcement learning with verifiable rewards fits this regime poorly, encouraging long ``think-then-answer'' generations, while on-policy distillation (OPD) supplies dense token-level teacher supervision on student trajectories but is stable only when both models train in thinking mode. These observations lead to StreamOPD, a recipe combining verifiable streaming-video data, thinking-mode OPD, and instruct-mode deployment. It raises StreamingBench from 77.9% to 83.9%---within 0.3 points of the 9B teacher---and improves OVO-Bench excluding its hallucination-detection subtask (HLD) by 9.1 points under unchanged inference. As a teacher-privilege extension, Spatio-Temporal CueGate (ST-CueGate) aggregates cue-versus-no-cue teacher likelihood ratios into a group-relative response score that reweights OPD. It reaches 71.9% on OVO-Bench (excluding HLD) and 64.9% on Video-MME, and is the only variant that stays above the base model on all four benchmarks. Replacing the teacher with a frozen copy of the student's initial policy---on-policy self-distillation---retains most of these gains and lifts HLD to 57.0%, above both the untrained student and the 9B teacher, so abstention loss is not intrinsic to the recipe. We provide a transparent and reproducible reference for open-source streaming-video research.

UniX-Lab UniX Lab
·
Aug 16 2

ASIL: Replacing Screenshot-and-Click with Structured State and Semantic Actions

Powerful code agents can execute scripts, call tools, and manage files, yet many important applications remain accessible primarily through graphical user interfaces. We argue that screenshot-and-click is an inefficient interface for software-operating agents: screenshots are state-incomplete, and GUI actions are brittle, semantically weak, and poorly matched to long-horizon planning. We introduce ASIL (Agent-Software Interaction Layer), an agent-native interface that exposes software through structured JSON observations and code-executable semantic actions, realized through the deepest feasible access path for each application. We instantiate ASIL across 15 applications and a benchmark of 300 single-application and 80 multi-application tasks. ASIL reaches above 80 with closed models while executing fewer than five actions per task. Under a repaired runtime and a 50-step screenshot budget, the same tasks yield 6.6 and 26.6 strict success under screenshot-and-click control, rising to 15.0 and 53.3 on an easier OSWorld-comparable band. Against application-native interfaces on matched tasks, ASIL exceeds LibreOffice's UNO API by 28-38 strict points but only matches draw.io's MCP content contract. The structured modality also suits training: small-scale SFT raises Qwen3.5-2B from 58.0 to 72.1 and Qwen3.5-9B from 66.6 to 80.4, and resource-limited on-policy RL further raises them to 74.4 and 82.2.

  • 2 authors
·
Aug 26

Do LLMs Know What They Know? Measuring Metacognitive Efficiency with Signal Detection Theory

Standard evaluation of LLM confidence relies on calibration metrics (ECE, Brier score) that conflate two distinct capacities: how much a model knows (Type-1 sensitivity) and how well it knows what it knows (Type-2 metacognitive sensitivity). We introduce an evaluation framework based on Type-2 Signal Detection Theory that decomposes these capacities using meta-d' and the metacognitive efficiency ratio M-ratio. Applied to four LLMs (Llama-3-8B-Instruct, Mistral-7B-Instruct-v0.3, Llama-3-8B-Base, Gemma-2-9B-Instruct) across 224,000 factual QA trials, we find: (1) metacognitive efficiency varies substantially across models even when Type-1 sensitivity is similar -- Mistral achieves the highest d' but the lowest M-ratio; (2) metacognitive efficiency is domain-specific, with different models showing different weakest domains, invisible to aggregate metrics; (3) temperature manipulation shifts Type-2 criterion while meta-d' remains stable for two of four models, dissociating confidence policy from metacognitive capacity; (4) AUROC_2 and M-ratio produce fully inverted model rankings, demonstrating these metrics answer fundamentally different evaluation questions. The meta-d' framework reveals which models "know what they don't know" versus which merely appear well-calibrated due to criterion placement -- a distinction with direct implications for model selection, deployment, and human-AI collaboration. Pre-registered analysis; code and data publicly available.

  • 1 authors
·
Mar 25