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Oct 28

A Framework for Data Valuation and Monetisation

As organisations increasingly recognise data as a strategic resource, they face the challenge of translating informational assets into measurable business value. Existing valuation approaches remain fragmented, often separating economic, governance, and strategic perspectives and lacking operational mechanisms suitable for real settings. This paper introduces a unified valuation framework that integrates these perspectives into a coherent decision-support model. Building on two artefacts from the Horizon Europe DATAMITE project, a taxonomy of data-quality and performance metrics, and an Analytic Network Process (ANP) tool for deriving relative importance, we develop a hybrid valuation model. The model combines qualitative scoring, cost- and utility-based estimation, relevance/quality indexing, and multi-criteria weighting to define data value transparently and systematically. Anchored in the Balanced Scorecard (BSC), the framework aligns indicators and valuation outcomes with organisational strategy, enabling firms to assess monetisation potential across Data-as-a-Service, Information-as-a-Service, and Answers-as-a-Service pathways. Methodologically, the study follows a Design Science approach complemented by embedded case studies with industrial partners, which informed continual refinement of the model. Because the evaluation is connected to a high-level taxonomy, the approach also reveals how valuation considerations map to BSC perspectives. Across the analysed use cases, the framework demonstrated flexibility, transparency, and reduced arbitrariness in valuation, offering organisations a structured basis for linking data assets to strategic and economic outcomes.

  • 5 authors
·
Dec 7, 2025

Rethinking Evaluation Metric for Probability Estimation Models Using Esports Data

Probability estimation models play an important role in various fields, such as weather forecasting, recommendation systems, and sports analysis. Among several models estimating probabilities, it is difficult to evaluate which model gives reliable probabilities since the ground-truth probabilities are not available. The win probability estimation model for esports, which calculates the win probability under a certain game state, is also one of the fields being actively studied in probability estimation. However, most of the previous works evaluated their models using accuracy, a metric that only can measure the performance of discrimination. In this work, we firstly investigate the Brier score and the Expected Calibration Error (ECE) as a replacement of accuracy used as a performance evaluation metric for win probability estimation models in esports field. Based on the analysis, we propose a novel metric called Balance score which is a simple yet effective metric in terms of six good properties that probability estimation metric should have. Under the general condition, we also found that the Balance score can be an effective approximation of the true expected calibration error which has been imperfectly approximated by ECE using the binning technique. Extensive evaluations using simulation studies and real game snapshot data demonstrate the promising potential to adopt the proposed metric not only for the win probability estimation model for esports but also for evaluating general probability estimation models.

  • 3 authors
·
Sep 12, 2023

KWBench: Measuring Unprompted Problem Recognition in Knowledge Work

We introduce the first version of KWBench (Knowledge Work Bench), a benchmark for unprompted problem recognition in large language models: can an LLM identify a professional scenario before attempting to solve it. Existing frontier benchmarks have saturated, and most knowledge-work evaluations to date reduce to extraction or task completion against a specification. KWBench targets the step before that: recognizing the governing structure of the situation from raw inputs alone. The benchmark contains 223 tasks sourced from practitioners across acquisitions, contract negotiations, clinical pharmacy, organizational politics, fraud analysis, and incentive design. Each task encodes a formal game-theoretic pattern (principal-agent conflict, signaling, mechanism design failure, strategic omission, coalitional dynamics, strategic interdependence) and carries structured ground truth recording the expert reading of the situation and the anticipated failure modes. Models receive raw data and a task prompt with no indication of problem type. Scoring is a three-tier rubric gated by a mandatory conjunctive check. Mandatory criteria encode the predicted wrong paths. We evaluate 16 models. The best model passes on 27.9% of tasks. The top two models agree on only 31.7% of their passes. Among the top 8, 44 tasks are solved by exactly one model; routing across the top 8 covers 50.7% of the benchmark, nearly double the best single model. Conditional on passing, quality scores converge (approx 83% across models); unconditional scores do not. Same models articulate the relevant game-theoretic concept correctly when asked, then fail to apply it unprompted. We release KWBench to shift how frontier models are evaluated on knowledge work, scoring them on whether they recognize the right problem from the situation alone, not only on how well they execute once the problem has been framed for them.

clio-ai Clio AI
·
Apr 16 2