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Sep 3

Piggybacking on Perception: Stealthy Concurrent Audio Prompt Injections against Multimodal LLM Agents

Large Language Model (LLM)-driven multimodal agents are increasingly deployed to execute autonomous tasks via continuous audio interaction. While this paradigm enhances interaction naturalness, it introduces a critical yet under-explored attack surface, as audio inputs inevitably contain environmental noise beyond user control. In this paper, we investigate concurrent audio prompt injection attacks targeting multimodal agents. Distinct from traditional acoustic attacks on voice devices, we propose novel techniques for instruction augmentation and scenario concealment. These methods allow malicious audio instructions to imperceptibly "piggyback" onto user speech, thereby hijacking agents to execute malicious actions. To systematically quantify this threat, we construct AudioAgentSecurity, the first comprehensive benchmark for audio instruction injection attacks, encompassing 8 real-world task scenarios and 10 distinct attack patterns. We evaluate 11 state-of-the-art agents, including Gemini 3 Pro and GPT-4o-audio. Notably, our methods achieve an average Attack Success Rate (ASR) of 69.10\% against the advanced Gemini 3 Pro. To counter this threat, we further introduce Cascaded Audio Decoupling and Verification (CADV), a defense mechanism based on source separation and consistency analysis. Compared with existing prompt-level defenses, CADV achieving up to 96\% detection accuracy and providing effective protection against a broad range of acoustic injection attacks. Finally, real-world experiments with human volunteers on Doubao AI Smartphone in diverse dynamic real-world scenarios confirm the attacks' high stealth and efficacy, while demonstrating that our defense reliably mitigates these vulnerabilities.

  • 9 authors
·
Jul 30

DeepASA: An Object-Oriented One-for-All Network for Auditory Scene Analysis

We propose DeepASA, a one-for-all model for auditory scene analysis that performs multi-input multi-output (MIMO) source separation, dereverberation, sound event detection (SED), audio classification, and direction-of-arrival estimation (DoAE) within a unified framework. DeepASA is designed for complex auditory scenes where multiple, often similar, sound sources overlap in time and move dynamically in space. To achieve robust and consistent inference across tasks, we introduce an object-oriented processing (OOP) strategy. This approach encapsulates diverse auditory features into object-centric representations and refines them through a chain-of-inference (CoI) mechanism. The pipeline comprises a dynamic temporal kernel-based feature extractor, a transformer-based aggregator, and an object separator that yields per-object features. These features feed into multiple task-specific decoders. Our object-centric representations naturally resolve the parameter association ambiguity inherent in traditional track-wise processing. However, early-stage object separation can lead to failure in downstream ASA tasks. To address this, we implement temporal coherence matching (TCM) within the chain-of-inference, enabling multi-task fusion and iterative refinement of object features using estimated auditory parameters. We evaluate DeepASA on representative spatial audio benchmark datasets, including ASA2, MC-FUSS, and STARSS23. Experimental results show that our model achieves state-of-the-art performance across all evaluated tasks, demonstrating its effectiveness in both source separation and auditory parameter estimation under diverse spatial auditory scenes.

  • 3 authors
·
Sep 21, 2025

SafeEar: Content Privacy-Preserving Audio Deepfake Detection

Text-to-Speech (TTS) and Voice Conversion (VC) models have exhibited remarkable performance in generating realistic and natural audio. However, their dark side, audio deepfake poses a significant threat to both society and individuals. Existing countermeasures largely focus on determining the genuineness of speech based on complete original audio recordings, which however often contain private content. This oversight may refrain deepfake detection from many applications, particularly in scenarios involving sensitive information like business secrets. In this paper, we propose SafeEar, a novel framework that aims to detect deepfake audios without relying on accessing the speech content within. Our key idea is to devise a neural audio codec into a novel decoupling model that well separates the semantic and acoustic information from audio samples, and only use the acoustic information (e.g., prosody and timbre) for deepfake detection. In this way, no semantic content will be exposed to the detector. To overcome the challenge of identifying diverse deepfake audio without semantic clues, we enhance our deepfake detector with real-world codec augmentation. Extensive experiments conducted on four benchmark datasets demonstrate SafeEar's effectiveness in detecting various deepfake techniques with an equal error rate (EER) down to 2.02%. Simultaneously, it shields five-language speech content from being deciphered by both machine and human auditory analysis, demonstrated by word error rates (WERs) all above 93.93% and our user study. Furthermore, our benchmark constructed for anti-deepfake and anti-content recovery evaluation helps provide a basis for future research in the realms of audio privacy preservation and deepfake detection.

  • 6 authors
·
Sep 13, 2024

Weakly-supervised Audio Separation via Bi-modal Semantic Similarity

Conditional sound separation in multi-source audio mixtures without having access to single source sound data during training is a long standing challenge. Existing mix-and-separate based methods suffer from significant performance drop with multi-source training mixtures due to the lack of supervision signal for single source separation cases during training. However, in the case of language-conditional audio separation, we do have access to corresponding text descriptions for each audio mixture in our training data, which can be seen as (rough) representations of the audio samples in the language modality. To this end, in this paper, we propose a generic bi-modal separation framework which can enhance the existing unsupervised frameworks to separate single-source signals in a target modality (i.e., audio) using the easily separable corresponding signals in the conditioning modality (i.e., language), without having access to single-source samples in the target modality during training. We empirically show that this is well within reach if we have access to a pretrained joint embedding model between the two modalities (i.e., CLAP). Furthermore, we propose to incorporate our framework into two fundamental scenarios to enhance separation performance. First, we show that our proposed methodology significantly improves the performance of purely unsupervised baselines by reducing the distribution shift between training and test samples. In particular, we show that our framework can achieve 71% boost in terms of Signal-to-Distortion Ratio (SDR) over the baseline, reaching 97.5% of the supervised learning performance. Second, we show that we can further improve the performance of the supervised learning itself by 17% if we augment it by our proposed weakly-supervised framework, that enables a powerful semi-supervised framework for audio separation.

  • 4 authors
·
Apr 2, 2024

UniMoE-Audio: Unified Speech and Music Generation with Dynamic-Capacity MoE

Recent advances in unified multimodal models indicate a clear trend towards comprehensive content generation. However, the auditory domain remains a significant challenge, with music and speech often developed in isolation, hindering progress towards universal audio synthesis. This separation stems from inherent task conflicts and severe data imbalances, which impede the development of a truly unified audio generation model. To address this challenge, we propose UniMoE-Audio, a unified speech and music generation model within a novel Dynamic-Capacity Mixture-of-Experts (MoE) framework. Architecturally, UniMoE-Audio introduces a Top-P routing strategy for dynamic expert number allocation, and a hybrid expert design comprising routed experts for domain-specific knowledge, shared experts for domain-agnostic features, and null experts for adaptive computation skipping. To tackle data imbalance, we introduce a three-stage training curriculum: 1) Independent Specialist Training leverages original datasets to instill domain-specific knowledge into each "proto-expert" without interference; 2) MoE Integration and Warmup incorporates these specialists into the UniMoE-Audio architecture, warming up the gate module and shared expert using a subset of balanced dataset; and 3) Synergistic Joint Training trains the entire model end-to-end on the fully balanced dataset, fostering enhanced cross-domain synergy. Extensive experiments show that UniMoE-Audio not only achieves state-of-the-art performance on major speech and music generation benchmarks, but also demonstrates superior synergistic learning, mitigating the performance degradation typically seen in naive joint training. Our findings highlight the substantial potential of specialized MoE architecture and curated training strategies in advancing the field of universal audio generation. Homepage: https://mukioxun.github.io/Uni-MoE-site/home.html

HIT-TMG Lychee Team
·
Oct 15, 2025 3

SpecMaskGIT: Masked Generative Modeling of Audio Spectrograms for Efficient Audio Synthesis and Beyond

Recent advances in generative models that iteratively synthesize audio clips sparked great success to text-to-audio synthesis (TTA), but with the cost of slow synthesis speed and heavy computation. Although there have been attempts to accelerate the iterative procedure, high-quality TTA systems remain inefficient due to hundreds of iterations required in the inference phase and large amount of model parameters. To address the challenges, we propose SpecMaskGIT, a light-weighted, efficient yet effective TTA model based on the masked generative modeling of spectrograms. First, SpecMaskGIT synthesizes a realistic 10s audio clip by less than 16 iterations, an order-of-magnitude less than previous iterative TTA methods.As a discrete model, SpecMaskGIT outperforms larger VQ-Diffusion and auto-regressive models in the TTA benchmark, while being real-time with only 4 CPU cores or even 30x faster with a GPU. Next, built upon a latent space of Mel-spectrogram, SpecMaskGIT has a wider range of applications (e.g., the zero-shot bandwidth extension) than similar methods built on the latent wave domain. Moreover, we interpret SpecMaskGIT as a generative extension to previous discriminative audio masked Transformers, and shed light on its audio representation learning potential. We hope our work inspires the exploration of masked audio modeling toward further diverse scenarios.

  • 9 authors
·
Jun 25, 2024

ControlFoley: Unified and Controllable Video-to-Audio Generation with Cross-Modal Conflict Handling

Recent advances in video-to-audio (V2A) generation enable high-quality audio synthesis from visual content, yet achieving robust and fine-grained controllability remains challenging. Existing methods suffer from weak textual controllability under visual-text conflict and imprecise stylistic control due to entangled temporal and timbre information in reference audio. Moreover, the lack of standardized benchmarks limits systematic evaluation. We propose ControlFoley, a unified multimodal V2A framework that enables precise control over video, text, and reference audio. We introduce a joint visual encoding paradigm that integrates CLIP with a spatio-temporal audio-visual encoder to improve alignment and textual controllability. We further propose temporal-timbre decoupling to suppress redundant temporal cues while preserving discriminative timbre features. In addition, we design a modality-robust training scheme with unified multimodal representation alignment (REPA) and random modality dropout. We also present VGGSound-TVC, a benchmark for evaluating textual controllability under varying degrees of visual-text conflict. Extensive experiments demonstrate state-of-the-art performance across multiple V2A tasks, including text-guided, text-controlled, and audio-controlled generation. ControlFoley achieves superior controllability under cross-modal conflict while maintaining strong synchronization and audio quality, and shows competitive or better performance compared to an industrial V2A system. Code, models, datasets, and demos are available at: https://yjx-research.github.io/ControlFoley/.

  • 13 authors
·
Apr 15

BinauralFlow: A Causal and Streamable Approach for High-Quality Binaural Speech Synthesis with Flow Matching Models

Binaural rendering aims to synthesize binaural audio that mimics natural hearing based on a mono audio and the locations of the speaker and listener. Although many methods have been proposed to solve this problem, they struggle with rendering quality and streamable inference. Synthesizing high-quality binaural audio that is indistinguishable from real-world recordings requires precise modeling of binaural cues, room reverb, and ambient sounds. Additionally, real-world applications demand streaming inference. To address these challenges, we propose a flow matching based streaming binaural speech synthesis framework called BinauralFlow. We consider binaural rendering to be a generation problem rather than a regression problem and design a conditional flow matching model to render high-quality audio. Moreover, we design a causal U-Net architecture that estimates the current audio frame solely based on past information to tailor generative models for streaming inference. Finally, we introduce a continuous inference pipeline incorporating streaming STFT/ISTFT operations, a buffer bank, a midpoint solver, and an early skip schedule to improve rendering continuity and speed. Quantitative and qualitative evaluations demonstrate the superiority of our method over SOTA approaches. A perceptual study further reveals that our model is nearly indistinguishable from real-world recordings, with a 42% confusion rate.

  • 10 authors
·
May 28, 2025 2

Text-Queried Audio Source Separation via Hierarchical Modeling

Target audio source separation with natural language queries presents a promising paradigm for extracting arbitrary audio events through arbitrary text descriptions. Existing methods mainly face two challenges, the difficulty in jointly modeling acoustic-textual alignment and semantic-aware separation within a blindly-learned single-stage architecture, and the reliance on large-scale accurately-labeled training data to compensate for inefficient cross-modal learning and separation. To address these challenges, we propose a hierarchical decomposition framework, HSM-TSS, that decouples the task into global-local semantic-guided feature separation and structure-preserving acoustic reconstruction. Our approach introduces a dual-stage mechanism for semantic separation, operating on distinct global and local semantic feature spaces. We first perform global-semantic separation through a global semantic feature space aligned with text queries. A Q-Audio architecture is employed to align audio and text modalities, serving as pretrained global-semantic encoders. Conditioned on the predicted global feature, we then perform the second-stage local-semantic separation on AudioMAE features that preserve time-frequency structures, followed by acoustic reconstruction. We also propose an instruction processing pipeline to parse arbitrary text queries into structured operations, extraction or removal, coupled with audio descriptions, enabling flexible sound manipulation. Our method achieves state-of-the-art separation performance with data-efficient training while maintaining superior semantic consistency with queries in complex auditory scenes.

  • 5 authors
·
May 27, 2025

MM-Sonate: Multimodal Controllable Audio-Video Generation with Zero-Shot Voice Cloning

Joint audio-video generation aims to synthesize synchronized multisensory content, yet current unified models struggle with fine-grained acoustic control, particularly for identity-preserving speech. Existing approaches either suffer from temporal misalignment due to cascaded generation or lack the capability to perform zero-shot voice cloning within a joint synthesis framework. In this work, we present MM-Sonate, a multimodal flow-matching framework that unifies controllable audio-video joint generation with zero-shot voice cloning capabilities. Unlike prior works that rely on coarse semantic descriptions, MM-Sonate utilizes a unified instruction-phoneme input to enforce strict linguistic and temporal alignment. To enable zero-shot voice cloning, we introduce a timbre injection mechanism that effectively decouples speaker identity from linguistic content. Furthermore, addressing the limitations of standard classifier-free guidance in multimodal settings, we propose a noise-based negative conditioning strategy that utilizes natural noise priors to significantly enhance acoustic fidelity. Empirical evaluations demonstrate that MM-Sonate establishes new state-of-the-art performance in joint generation benchmarks, significantly outperforming baselines in lip synchronization and speech intelligibility, while achieving voice cloning fidelity comparable to specialized Text-to-Speech systems.

  • 5 authors
·
Jan 4

HoliDubber: Holistic Video Dubbing for Complex Acoustic Scenes via Text-Guided Audio Synthesis

Video dubbing is a cornerstone of multimedia content creation, aiming to synthesize synchronized acoustic sequences for visual streams. While Text-to-Speech (TTS) and Text-to-Audio (TTA) generation have each achieved remarkable progress, existing dubbing systems remain confined to isolated speech synthesis without incorporating sound effects and ambient audio, forcing practitioners to rely on fragmented workflows and laborious manual post-mixing. To address this limitation, we present HoliDubber, a holistic video dubbing framework that moves beyond speech-only generation by enabling the joint synthesis of speech and sound effects from a single text prompt. Specifically, HoliDubber adopts a patch-based autoregressive diffusion transformer architecture, where a causal language model autoregressively models aggregated patch embeddings to capture global temporal structure, and a Diffusion Transformer decoder generates high-fidelity continuous tokens within each patch, following a divide-and-conquer strategy. To achieve cross-modal alignment, visual features are encoded into patch-level representations and fused with audio patches via cross-attention, enabling the model to ground speech generation in the speaker's visual articulation dynamics. In addition, we introduce HoliDub-Bench, a benchmark curated from established datasets with synchronized video-text-audio triplets designed for holistic dubbing evaluation. Extensive experiments demonstrate that HoliDubber significantly outperforms existing methods across multiple benchmarks in speech quality, synchronization, and speaker similarity. Furthermore, results on HoliDub-Bench validate the effectiveness of joint speech-and-sound generation, establishing a new paradigm for holistic video dubbing in complex acoustic scenes. The demo page of the project is https://holidubber.github.io

  • 9 authors
·
Jun 14

Unsupervised Single-Channel Audio Separation with Diffusion Source Priors

Single-channel audio separation aims to separate individual sources from a single-channel mixture. Most existing methods rely on supervised learning with synthetically generated paired data. However, obtaining high-quality paired data in real-world scenarios is often difficult. This data scarcity can degrade model performance under unseen conditions and limit generalization ability. To this end, in this work, we approach this problem from an unsupervised perspective, framing it as a probabilistic inverse problem. Our method requires only diffusion priors trained on individual sources. Separation is then achieved by iteratively guiding an initial state toward the solution through reconstruction guidance. Importantly, we introduce an advanced inverse problem solver specifically designed for separation, which mitigates gradient conflicts caused by interference between the diffusion prior and reconstruction guidance during inverse denoising. This design ensures high-quality and balanced separation performance across individual sources. Additionally, we find that initializing the denoising process with an augmented mixture instead of pure Gaussian noise provides an informative starting point that significantly improves the final performance. To further enhance audio prior modeling, we design a novel time-frequency attention-based network architecture that demonstrates strong audio modeling capability. Collectively, these improvements lead to significant performance gains, as validated across speech-sound event, sound event, and speech separation tasks.

  • 8 authors
·
Dec 22, 2025

SonicMaster: Towards Controllable All-in-One Music Restoration and Mastering

Music recordings often suffer from audio quality issues such as excessive reverberation, distortion, clipping, tonal imbalances, and a narrowed stereo image, especially when created in non-professional settings without specialized equipment or expertise. These problems are typically corrected using separate specialized tools and manual adjustments. In this paper, we introduce SonicMaster, the first unified generative model for music restoration and mastering that addresses a broad spectrum of audio artifacts with text-based control. SonicMaster is conditioned on natural language instructions to apply targeted enhancements, or can operate in an automatic mode for general restoration. To train this model, we construct the SonicMaster dataset, a large dataset of paired degraded and high-quality tracks by simulating common degradation types with nineteen degradation functions belonging to five enhancements groups: equalization, dynamics, reverb, amplitude, and stereo. Our approach leverages a flow-matching generative training paradigm to learn an audio transformation that maps degraded inputs to their cleaned, mastered versions guided by text prompts. Objective audio quality metrics demonstrate that SonicMaster significantly improves sound quality across all artifact categories. Furthermore, subjective listening tests confirm that listeners prefer SonicMaster's enhanced outputs over the original degraded audio, highlighting the effectiveness of our unified approach.

  • 3 authors
·
Aug 5, 2025 4

MACS: Multi-source Audio-to-image Generation with Contextual Significance and Semantic Alignment

Propelled by the breakthrough in deep generative models, audio-to-image generation has emerged as a pivotal cross-model task that converts complex auditory signals into rich visual representations. However, previous works only focus on single-source audio inputs for image generation, ignoring the multi-source characteristic in natural auditory scenes, thus limiting the performance in generating comprehensive visual content. To bridge this gap, a method called MACS is proposed to conduct multi-source audio-to-image generation. This is the first work that explicitly separates multi-source audio to capture the rich audio components before image generation. MACS is a two-stage method. In the first stage, multi-source audio inputs are separated by a weakly supervised method, where the audio and text labels are semantically aligned by casting into a common space using the large pre-trained CLAP model. We introduce a ranking loss to consider the contextual significance of the separated audio signals. In the second stage, efficient image generation is achieved by mapping the separated audio signals to the generation condition using only a trainable adapter and a MLP layer. We preprocess the LLP dataset as the first full multi-source audio-to-image generation benchmark. The experiments are conducted on multi-source, mixed-source, and single-source audio-to-image generation tasks. The proposed MACS outperforms the current state-of-the-art methods in 17 of the 21 evaluation indexes on all tasks and delivers superior visual quality. The code will be publicly available.

  • 4 authors
·
Mar 13, 2025

Two Views, One Truth: Spectral and Self-Supervised Features Fusion for Robust Speech Deepfake Detection

Recent advances in synthetic speech have made audio deepfakes increasingly realistic, posing significant security risks. Existing detection methods that rely on a single modality, either raw waveform embeddings or spectral based features, are vulnerable to non spoof disturbances and often overfit to known forgery algorithms, resulting in poor generalization to unseen attacks. To address these shortcomings, we investigate hybrid fusion frameworks that integrate self supervised learning (SSL) based representations with handcrafted spectral descriptors (MFCC , LFCC, CQCC). By aligning and combining complementary information across modalities, these fusion approaches capture subtle artifacts that single feature approaches typically overlook. We explore several fusion strategies, including simple concatenation, cross attention, mutual cross attention, and a learnable gating mechanism, to optimally blend SSL features with fine grained spectral cues. We evaluate our approach on four challenging public benchmarks and report generalization performance. All fusion variants consistently outperform an SSL only baseline, with the cross attention strategy achieving the best generalization with a 38% relative reduction in equal error rate (EER). These results confirm that joint modeling of waveform and spectral views produces robust, domain agnostic representations for audio deepfake detection.

  • 6 authors
·
Jul 27, 2025

UniTok-Audio: A Unified Audio Generation Framework via Generative Modeling on Discrete Codec Tokens

Generative modeling has recently achieved remarkable success across text, image, and audio domains, demonstrating powerful capabilities for unified representation learning. However, audio generation models still face challenges in terms of audio quality and generalization ability across tasks. This fragmentation results in redundant development efforts, inconsistent performance, and limited extensibility. To address these issues, we propose UniTok-Audio, a scalable and extensible framework for unified audio generation tasks. Specifically, 1) UniTok-Audio extracts continuous feature of conditions to generates discrete tokens of target audio in an autoregressive manner; 2) a special task identifier token unifies different learning patterns of multiple tasks in a single framework; 3) a dual-stream audio codec involving acoustic and semantic branch is developed for high-fidelity waveform reconstruction. Experimental results demonstrate that UniTok-Audio achieves competitive performance in comparation with state-of-the-art task-specific or multi-task systems across five time-aligned tasks: speech restoration, target speaker extraction, speech separation, voice conversion, and language-queried audio source separation. To foster future research, we will open-source our codebase. The demo page of our work can be found here: https://alibaba.github.io/unified-audio.

  • 8 authors
·
Oct 30, 2025

CATR: Combinatorial-Dependence Audio-Queried Transformer for Audio-Visual Video Segmentation

Audio-visual video segmentation~(AVVS) aims to generate pixel-level maps of sound-producing objects within image frames and ensure the maps faithfully adhere to the given audio, such as identifying and segmenting a singing person in a video. However, existing methods exhibit two limitations: 1) they address video temporal features and audio-visual interactive features separately, disregarding the inherent spatial-temporal dependence of combined audio and video, and 2) they inadequately introduce audio constraints and object-level information during the decoding stage, resulting in segmentation outcomes that fail to comply with audio directives. To tackle these issues, we propose a decoupled audio-video transformer that combines audio and video features from their respective temporal and spatial dimensions, capturing their combined dependence. To optimize memory consumption, we design a block, which, when stacked, enables capturing audio-visual fine-grained combinatorial-dependence in a memory-efficient manner. Additionally, we introduce audio-constrained queries during the decoding phase. These queries contain rich object-level information, ensuring the decoded mask adheres to the sounds. Experimental results confirm our approach's effectiveness, with our framework achieving a new SOTA performance on all three datasets using two backbones. The code is available at https://github.com/aspirinone/CATR.github.io

  • 5 authors
·
Sep 18, 2023

A Survey of Large Audio Language Models: Generalization, Trustworthiness, and Outlook

The foundational capabilities established by Large Language Models (LLMs) have paved the way for Multimodal Large Language Models (MLLMs), within which Large Audio Language Models (LALMs) are essential for realizing universal auditory intelligence. Despite their remarkable performance, the escalation of LALMs' capabilities has significantly outpaced the development of systemic frameworks to ensure their trustworthiness. This survey provides a comprehensive investigation into the endogenous mechanisms of LALMs, detailing the architectural innovations and alignment algorithms that facilitate emergent reasoning. Specifically, we analyze how the transition to unified end-to-end frameworks and the integration of continuous acoustic signals inherently expand the attack surface. To rigorously evaluate the risks within these paradigms, we establish a comprehensive taxonomy of trustworthiness, categorizing critical vulnerabilities such as cross-modal jailbreaking, latent acoustic backdoors, and biometric privacy leakage. We review the state-of-the-art through six analytical pillars: hallucination, robustness, safety, privacy, fairness, and authentication. The profound imbalance between a mature offensive landscape and underdeveloped defenses further validates the critical trustworthiness gaps and multidimensional risks facing audio-centric intelligence. Finally, we propose a strategic roadmap advocating for "Defense-in-Depth" architectures, causal auditory world modeling, and intrinsic representation engineering to bridge the gap between empirical performance and intrinsically trustworthy audio intelligence. Our project has been uploaded to GitHub https://github.com/Kwwwww74/Awesome-Trustworthy-AudioLLMs.

UniAudio 2.0: A Unified Audio Language Model with Text-Aligned Factorized Audio Tokenization

We study two foundational problems in audio language models: (1) how to design an audio tokenizer that can serve as an intermediate representation for both understanding and generation; and (2) how to build an audio foundation model that generalizes in few-shot and zero-shot settings, analogous to large language models. To this end, we make the following two contributions. First, we propose ReasoningCodec, a discrete audio codec that factorizes audio into (i) reasoning tokens, which encode text-aligned, high-level analysis and planning representations for audio understanding and hierarchical generation, and (ii) reconstruction tokens, which encode semantic-rich acoustic cues for high-fidelity waveform reconstruction. This design achieves understanding performance comparable to strong continuous representations while improving generation quality and reconstruction fidelity over prior discrete tokenizers. Second, we introduce a unified autoregressive architecture for text and audio, together with multi-stage training and multi-task data construction. Using this framework, we train UniAudio 2.0 on 100B text tokens and 60B audio tokens. Across a wide range of speech, sound, and music tasks, UniAudio 2.0 performs competitively on in-domain evaluations and demonstrates strong few-shot and zero-shot generalization to unseen tasks. Demo, code, and checkpoints will be available at https://dongchaoyang.top/UniAudio2Demo/{https://dongchaoyang.top/UniAudio2Demo/}.

  • 6 authors
·
Feb 4 3

Music2Latent2: Audio Compression with Summary Embeddings and Autoregressive Decoding

Efficiently compressing high-dimensional audio signals into a compact and informative latent space is crucial for various tasks, including generative modeling and music information retrieval (MIR). Existing audio autoencoders, however, often struggle to achieve high compression ratios while preserving audio fidelity and facilitating efficient downstream applications. We introduce Music2Latent2, a novel audio autoencoder that addresses these limitations by leveraging consistency models and a novel approach to representation learning based on unordered latent embeddings, which we call summary embeddings. Unlike conventional methods that encode local audio features into ordered sequences, Music2Latent2 compresses audio signals into sets of summary embeddings, where each embedding can capture distinct global features of the input sample. This enables to achieve higher reconstruction quality at the same compression ratio. To handle arbitrary audio lengths, Music2Latent2 employs an autoregressive consistency model trained on two consecutive audio chunks with causal masking, ensuring coherent reconstruction across segment boundaries. Additionally, we propose a novel two-step decoding procedure that leverages the denoising capabilities of consistency models to further refine the generated audio at no additional cost. Our experiments demonstrate that Music2Latent2 outperforms existing continuous audio autoencoders regarding audio quality and performance on downstream tasks. Music2Latent2 paves the way for new possibilities in audio compression.

  • 3 authors
·
Jan 29, 2025

When Fine-Tuning is Not Enough: Lessons from HSAD on Hybrid and Adversarial Audio Spoof Detection

The rapid advancement of AI has enabled highly realistic speech synthesis and voice cloning, posing serious risks to voice authentication, smart assistants, and telecom security. While most prior work frames spoof detection as a binary task, real-world attacks often involve hybrid utterances that mix genuine and synthetic speech, making detection substantially more challenging. To address this gap, we introduce the Hybrid Spoofed Audio Dataset (HSAD), a benchmark containing 1,248 clean and 41,044 degraded utterances across four classes: human, cloned, zero-shot AI-generated, and hybrid audio. Each sample is annotated with spoofing method, speaker identity, and degradation metadata to enable fine-grained analysis. We evaluate six transformer-based models, including spectrogram encoders (MIT-AST, MattyB95-AST) and self-supervised waveform models (Wav2Vec2, HuBERT). Results reveal critical lessons: pretrained models overgeneralize and collapse under hybrid conditions; spoof-specific fine-tuning improves separability but struggles with unseen compositions; and dataset-specific adaptation on HSAD yields large performance gains (AST greater than 97 percent and F1 score is approximately 99 percent), though residual errors persist for complex hybrids. These findings demonstrate that fine-tuning alone is not sufficient-robust hybrid-aware benchmarks like HSAD are essential to expose calibration failures, model biases, and factors affecting spoof detection in adversarial environments. HSAD thus provides both a dataset and an analytic framework for building resilient and trustworthy voice authentication systems.

  • 5 authors
·
Sep 8, 2025

MMEDIT: A Unified Framework for Multi-Type Audio Editing via Audio Language Model

Text-guided audio editing aims to modify specific acoustic events while strictly preserving non-target content. Despite recent progress, existing approaches remain fundamentally limited. Training-free methods often suffer from signal degradation caused by diffusion inversion, while training-based methods, although achieving higher generation quality, are severely constrained by the scarcity of high-quality paired data and task formulations that cover only a narrow subset of editing operations. In addition, standard architectures typically decouple text and audio processing, limiting the ability to align instructions with specific acoustic contexts. To address these challenges, we propose MMEdit, an audio-language-model-driven framework for unified audio editing. We systematically extend task definitions to cover a comprehensive range of editing operations, including addition, replacement, removal, reordering, and attribute modification. Furthermore, we design a scalable data synthesis pipeline to construct large-scale paired datasets with fine-grained event-level annotations. To capture complex editing semantics, we integrate a Qwen2-Audio encoder with an MMDiT-based generator, enabling precise cross-modal alignment and localized editing. Experimental results demonstrate that our method achieves superior editing localization accuracy, robust instruction following, and high fidelity in non-edited regions.

  • 6 authors
·
Jan 18

Where are we in audio deepfake detection? A systematic analysis over generative and detection models

Recent advances in Text-to-Speech (TTS) and Voice-Conversion (VC) using generative Artificial Intelligence (AI) technology have made it possible to generate high-quality and realistic human-like audio. This poses growing challenges in distinguishing AI-synthesized speech from the genuine human voice and could raise concerns about misuse for impersonation, fraud, spreading misinformation, and scams. However, existing detection methods for AI-synthesized audio have not kept pace and often fail to generalize across diverse datasets. In this paper, we introduce SONAR, a synthetic AI-Audio Detection Framework and Benchmark, aiming to provide a comprehensive evaluation for distinguishing cutting-edge AI-synthesized auditory content. SONAR includes a novel evaluation dataset sourced from 9 diverse audio synthesis platforms, including leading TTS providers and state-of-the-art TTS models. It is the first framework to uniformly benchmark AI-audio detection across both traditional and foundation model-based detection systems. Through extensive experiments, (1) we reveal the limitations of existing detection methods and demonstrate that foundation models exhibit stronger generalization capabilities, likely due to their model size and the scale and quality of pretraining data. (2) Speech foundation models demonstrate robust cross-lingual generalization capabilities, maintaining strong performance across diverse languages despite being fine-tuned solely on English speech data. This finding also suggests that the primary challenges in audio deepfake detection are more closely tied to the realism and quality of synthetic audio rather than language-specific characteristics. (3) We explore the effectiveness and efficiency of few-shot fine-tuning in improving generalization, highlighting its potential for tailored applications, such as personalized detection systems for specific entities or individuals.

  • 3 authors
·
Mar 21, 2025

Audiobox: Unified Audio Generation with Natural Language Prompts

Audio is an essential part of our life, but creating it often requires expertise and is time-consuming. Research communities have made great progress over the past year advancing the performance of large scale audio generative models for a single modality (speech, sound, or music) through adopting more powerful generative models and scaling data. However, these models lack controllability in several aspects: speech generation models cannot synthesize novel styles based on text description and are limited on domain coverage such as outdoor environments; sound generation models only provide coarse-grained control based on descriptions like "a person speaking" and would only generate mumbling human voices. This paper presents Audiobox, a unified model based on flow-matching that is capable of generating various audio modalities. We design description-based and example-based prompting to enhance controllability and unify speech and sound generation paradigms. We allow transcript, vocal, and other audio styles to be controlled independently when generating speech. To improve model generalization with limited labels, we adapt a self-supervised infilling objective to pre-train on large quantities of unlabeled audio. Audiobox sets new benchmarks on speech and sound generation (0.745 similarity on Librispeech for zero-shot TTS; 0.77 FAD on AudioCaps for text-to-sound) and unlocks new methods for generating audio with novel vocal and acoustic styles. We further integrate Bespoke Solvers, which speeds up generation by over 25 times compared to the default ODE solver for flow-matching, without loss of performance on several tasks. Our demo is available at https://audiobox.metademolab.com/

  • 24 authors
·
Dec 25, 2023 4

GRAM: Spatial general-purpose audio representation models for real-world applications

Although audio foundations models have seen great progress on a wide variety of tasks, their application in real-world acoustic environments with reverberation and noise has been less successful. Moreover, as audio foundation models are typically trained on dry, single-channel audio clips, the inherent spatial nature of real-world sound scenes is overlooked and tasks involving sound localization ruled out. To address these limitations, we propose GRAM: a General-purpose Real-world Audio Model utilizing a multi-channel masked auto-encoder approach to efficiently learn spatial audio representations from high-quality simulated real-world scenes. To evaluate the performance of GRAM and other audio foundation models in real-world sound scenes, we release Nat-HEAR: A naturalistic version of the HEAR benchmark suite comprising a simulated real-world version, as well as two new sound localization tasks. We show that the performance of GRAM surpasses all state-of-the-art self-supervised audio foundation models and speech models on both HEAR and Nat-HEAR, while using only a fraction of the training data. GRAM also showcases state-of-the-art localization performance, surpassing even supervised sound localization approaches, and can be flexibly applied either to a two-channel, binaural sound format or a four-channel, Ambisonics format. Validating GRAM's performance on real-world sound recordings demonstrates robust transfer to real-world scenes. Taken together, GRAM presents a significant advancement towards robust, spatial audio foundation models for real-world applications.

  • 3 authors
·
Jun 1, 2025

Covo-Audio Technical Report

In this work, we present Covo-Audio, a 7B-parameter end-to-end LALM that directly processes continuous audio inputs and generates audio outputs within a single unified architecture. Through large-scale curated pretraining and targeted post-training, Covo-Audio achieves state-of-the-art or competitive performance among models of comparable scale across a broad spectrum of tasks, including speech-text modeling, spoken dialogue, speech understanding, audio understanding, and full-duplex voice interaction. Extensive evaluations demonstrate that the pretrained foundation model exhibits strong speech-text comprehension and semantic reasoning capabilities on multiple benchmarks, outperforming representative open-source models of comparable scale. Furthermore, Covo-Audio-Chat, the dialogue-oriented variant, demonstrates strong spoken conversational abilities, including understanding, contextual reasoning, instruction following, and generating contextually appropriate and empathetic responses, validating its applicability to real-world conversational assistant scenarios. Covo-Audio-Chat-FD, the evolved full-duplex model, achieves substantially superior performance on both spoken dialogue capabilities and full-duplex interaction behaviors, demonstrating its competence in practical robustness. To mitigate the high cost of deploying end-to-end LALMs for natural conversational systems, we propose an intelligence-speaker decoupling strategy that separates dialogue intelligence from voice rendering, enabling flexible voice customization with minimal text-to-speech (TTS) data while preserving dialogue performance. Overall, our results highlight the strong potential of 7B-scale models to integrate sophisticated audio intelligence with high-level semantic reasoning, and suggest a scalable path toward more capable and versatile LALMs.

tencent Tencent
·
Feb 10 1

High-Quality Sound Separation Across Diverse Categories via Visually-Guided Generative Modeling

We propose DAVIS, a Diffusion-based Audio-VIsual Separation framework that solves the audio-visual sound source separation task through generative learning. Existing methods typically frame sound separation as a mask-based regression problem, achieving significant progress. However, they face limitations in capturing the complex data distribution required for high-quality separation of sounds from diverse categories. In contrast, DAVIS circumvents these issues by leveraging potent generative modeling paradigms, specifically Denoising Diffusion Probabilistic Models (DDPM) and the more recent Flow Matching (FM), integrated within a specialized Separation U-Net architecture. Our framework operates by synthesizing the desired separated sound spectrograms directly from a noise distribution, conditioned concurrently on the mixed audio input and associated visual information. The inherent nature of its generative objective makes DAVIS particularly adept at producing high-quality sound separations for diverse sound categories. We present comparative evaluations of DAVIS, encompassing both its DDPM and Flow Matching variants, against leading methods on the standard AVE and MUSIC datasets. The results affirm that both variants surpass existing approaches in separation quality, highlighting the efficacy of our generative framework for tackling the audio-visual source separation task.

  • 5 authors
·
Sep 26, 2025

Audio-Omni: Extending Multi-modal Understanding to Versatile Audio Generation and Editing

Recent progress in multimodal models has spurred rapid advances in audio understanding, generation, and editing. However, these capabilities are typically addressed by specialized models, leaving the development of a truly unified framework that can seamlessly integrate all three tasks underexplored. While some pioneering works have explored unifying audio understanding and generation, they often remain confined to specific domains. To address this, we introduce Audio-Omni, the first end-to-end framework to unify generation and editing across general sound, music, and speech domains, with integrated multi-modal understanding capabilities. Our architecture synergizes a frozen Multimodal Large Language Model for high-level reasoning with a trainable Diffusion Transformer for high-fidelity synthesis. To overcome the critical data scarcity in audio editing, we construct AudioEdit, a new large-scale dataset comprising over one million meticulously curated editing pairs. Extensive experiments demonstrate that Audio-Omni achieves state-of-the-art performance across a suite of benchmarks, outperforming prior unified approaches while achieving performance on par with or superior to specialized expert models. Beyond its core capabilities, Audio-Omni exhibits remarkable inherited capabilities, including knowledge-augmented reasoning generation, in-context generation, and zero-shot cross-lingual control for audio generation, highlighting a promising direction toward universal generative audio intelligence. The code, model, and dataset will be publicly released on https://zeyuet.github.io/Audio-Omni.

  • 11 authors
·
Apr 11 2

Zero-shot Audio Source Separation through Query-based Learning from Weakly-labeled Data

Deep learning techniques for separating audio into different sound sources face several challenges. Standard architectures require training separate models for different types of audio sources. Although some universal separators employ a single model to target multiple sources, they have difficulty generalizing to unseen sources. In this paper, we propose a three-component pipeline to train a universal audio source separator from a large, but weakly-labeled dataset: AudioSet. First, we propose a transformer-based sound event detection system for processing weakly-labeled training data. Second, we devise a query-based audio separation model that leverages this data for model training. Third, we design a latent embedding processor to encode queries that specify audio targets for separation, allowing for zero-shot generalization. Our approach uses a single model for source separation of multiple sound types, and relies solely on weakly-labeled data for training. In addition, the proposed audio separator can be used in a zero-shot setting, learning to separate types of audio sources that were never seen in training. To evaluate the separation performance, we test our model on MUSDB18, while training on the disjoint AudioSet. We further verify the zero-shot performance by conducting another experiment on audio source types that are held-out from training. The model achieves comparable Source-to-Distortion Ratio (SDR) performance to current supervised models in both cases.

  • 6 authors
·
Dec 15, 2021

A Semantically Consistent Dataset for Data-Efficient Query-Based Universal Sound Separation

Query-based universal sound separation is fundamental to intelligent auditory systems, aiming to isolate specific sources from mixtures. Despite recent advances, existing methods continue to suffer from residual interference in complex acoustic scenes. This performance limitation stems largely from a data bottleneck: in-the-wild datasets contain weak labels and severe co-occurrence of events. These flaws induce models to learn spurious correlations between background noise and target categories instead of robust acoustic features. To address this, we propose an automated pipeline that eliminates co-occurrence of events by mining high-purity single-event segments from in-the-wild datasets via a semantically consistent synthesis protocol. Utilizing this pipeline, we constructed Hive, a high-quality synthetic dataset comprising 2.4k hours of raw audio. Experimental results demonstrate that, compared with the state-of-the-art model SAM-Audio which was trained on a huge dataset sim500 times larger than Hive, certain open-source models trained on Hive achieve competitive separation accuracy and perceptual quality. Moreover, these models exhibited remarkable zero-shot generalization on out-of-distribution evaluation benchmarks. These findings highlight that prioritizing purity of supervised signals enables significant data efficiency, offering a new paradigm for training robust auditory foundation models with reduced computational costs. Code and dataset are available at https://shandaai.github.io/Hive.

AlayaLab Alaya Lab
·
Jan 30 2

ViSAudio: End-to-End Video-Driven Binaural Spatial Audio Generation

Despite progress in video-to-audio generation, the field focuses predominantly on mono output, lacking spatial immersion. Existing binaural approaches remain constrained by a two-stage pipeline that first generates mono audio and then performs spatialization, often resulting in error accumulation and spatio-temporal inconsistencies. To address this limitation, we introduce the task of end-to-end binaural spatial audio generation directly from silent video. To support this task, we present the BiAudio dataset, comprising approximately 97K video-binaural audio pairs spanning diverse real-world scenes and camera rotation trajectories, constructed through a semi-automated pipeline. Furthermore, we propose ViSAudio, an end-to-end framework that employs conditional flow matching with a dual-branch audio generation architecture, where two dedicated branches model the audio latent flows. Integrated with a conditional spacetime module, it balances consistency between channels while preserving distinctive spatial characteristics, ensuring precise spatio-temporal alignment between audio and the input video. Comprehensive experiments demonstrate that ViSAudio outperforms existing state-of-the-art methods across both objective metrics and subjective evaluations, generating high-quality binaural audio with spatial immersion that adapts effectively to viewpoint changes, sound-source motion, and diverse acoustic environments. Project website: https://kszpxxzmc.github.io/ViSAudio-project.

zju Zhejiang University
·
Dec 2, 2025 2

AudioGen: Textually Guided Audio Generation

We tackle the problem of generating audio samples conditioned on descriptive text captions. In this work, we propose AaudioGen, an auto-regressive generative model that generates audio samples conditioned on text inputs. AudioGen operates on a learnt discrete audio representation. The task of text-to-audio generation poses multiple challenges. Due to the way audio travels through a medium, differentiating ``objects'' can be a difficult task (e.g., separating multiple people simultaneously speaking). This is further complicated by real-world recording conditions (e.g., background noise, reverberation, etc.). Scarce text annotations impose another constraint, limiting the ability to scale models. Finally, modeling high-fidelity audio requires encoding audio at high sampling rate, leading to extremely long sequences. To alleviate the aforementioned challenges we propose an augmentation technique that mixes different audio samples, driving the model to internally learn to separate multiple sources. We curated 10 datasets containing different types of audio and text annotations to handle the scarcity of text-audio data points. For faster inference, we explore the use of multi-stream modeling, allowing the use of shorter sequences while maintaining a similar bitrate and perceptual quality. We apply classifier-free guidance to improve adherence to text. Comparing to the evaluated baselines, AudioGen outperforms over both objective and subjective metrics. Finally, we explore the ability of the proposed method to generate audio continuation conditionally and unconditionally. Samples: https://felixkreuk.github.io/audiogen

  • 9 authors
·
Sep 30, 2022

Latent-Mark: An Audio Watermark Robust to Neural Resynthesis

While existing audio watermarking techniques have achieved strong robustness against traditional digital signal processing (DSP) attacks, they remain vulnerable to neural resynthesis. This occurs because modern neural audio codecs act as semantic filters and discard the imperceptible waveform variations used in prior watermarking methods. To address this limitation, we propose Latent-Mark, the first zero-bit audio watermarking framework designed to survive semantic compression. Our key insight is that robustness to the encode-decode process requires embedding the watermark within the codec's invariant latent space. We achieve this by optimizing the audio waveform to induce a detectable directional shift in its encoded latent representation, while constraining perturbations to align with the natural audio manifold to ensure imperceptibility. To prevent overfitting to a single codec's quantization rules, we introduce Cross-Codec Optimization, jointly optimizing the waveform across multiple surrogate codecs to target shared latent invariants. Extensive evaluations demonstrate robust zero-shot transferability to unseen neural codecs, achieving state-of-the-art resilience against traditional DSP attacks while preserving perceptual imperceptibility. Our work inspires future research into universal watermarking frameworks capable of maintaining integrity across increasingly complex and diverse generative distortions.

  • 8 authors
·
Mar 15

Sonic: Shifting Focus to Global Audio Perception in Portrait Animation

The study of talking face generation mainly explores the intricacies of synchronizing facial movements and crafting visually appealing, temporally-coherent animations. However, due to the limited exploration of global audio perception, current approaches predominantly employ auxiliary visual and spatial knowledge to stabilize the movements, which often results in the deterioration of the naturalness and temporal inconsistencies.Considering the essence of audio-driven animation, the audio signal serves as the ideal and unique priors to adjust facial expressions and lip movements, without resorting to interference of any visual signals. Based on this motivation, we propose a novel paradigm, dubbed as Sonic, to {s}hift f{o}cus on the exploration of global audio per{c}ept{i}o{n}.To effectively leverage global audio knowledge, we disentangle it into intra- and inter-clip audio perception and collaborate with both aspects to enhance overall perception.For the intra-clip audio perception, 1). Context-enhanced audio learning, in which long-range intra-clip temporal audio knowledge is extracted to provide facial expression and lip motion priors implicitly expressed as the tone and speed of speech. 2). Motion-decoupled controller, in which the motion of the head and expression movement are disentangled and independently controlled by intra-audio clips. Most importantly, for inter-clip audio perception, as a bridge to connect the intra-clips to achieve the global perception, Time-aware position shift fusion, in which the global inter-clip audio information is considered and fused for long-audio inference via through consecutively time-aware shifted windows. Extensive experiments demonstrate that the novel audio-driven paradigm outperform existing SOTA methodologies in terms of video quality, temporally consistency, lip synchronization precision, and motion diversity.

  • 12 authors
·
Nov 25, 2024

Mirasol3B: A Multimodal Autoregressive model for time-aligned and contextual modalities

One of the main challenges of multimodal learning is the need to combine heterogeneous modalities (e.g., video, audio, text). For example, video and audio are obtained at much higher rates than text and are roughly aligned in time. They are often not synchronized with text, which comes as a global context, e.g., a title, or a description. Furthermore, video and audio inputs are of much larger volumes, and grow as the video length increases, which naturally requires more compute dedicated to these modalities and makes modeling of long-range dependencies harder. We here decouple the multimodal modeling, dividing it into separate, focused autoregressive models, processing the inputs according to the characteristics of the modalities. We propose a multimodal model, called Mirasol3B, consisting of an autoregressive component for the time-synchronized modalities (audio and video), and an autoregressive component for the context modalities which are not necessarily aligned in time but are still sequential. To address the long-sequences of the video-audio inputs, we propose to further partition the video and audio sequences in consecutive snippets and autoregressively process their representations. To that end, we propose a Combiner mechanism, which models the audio-video information jointly within a timeframe. The Combiner learns to extract audio and video features from raw spatio-temporal signals, and then learns to fuse these features producing compact but expressive representations per snippet. Our approach achieves the state-of-the-art on well established multimodal benchmarks, outperforming much larger models. It effectively addresses the high computational demand of media inputs by both learning compact representations, controlling the sequence length of the audio-video feature representations, and modeling their dependencies in time.

  • 6 authors
·
Nov 9, 2023 1

ClearBuds: Wireless Binaural Earbuds for Learning-Based Speech Enhancement

We present ClearBuds, the first hardware and software system that utilizes a neural network to enhance speech streamed from two wireless earbuds. Real-time speech enhancement for wireless earbuds requires high-quality sound separation and background cancellation, operating in real-time and on a mobile phone. Clear-Buds bridges state-of-the-art deep learning for blind audio source separation and in-ear mobile systems by making two key technical contributions: 1) a new wireless earbud design capable of operating as a synchronized, binaural microphone array, and 2) a lightweight dual-channel speech enhancement neural network that runs on a mobile device. Our neural network has a novel cascaded architecture that combines a time-domain conventional neural network with a spectrogram-based frequency masking neural network to reduce the artifacts in the audio output. Results show that our wireless earbuds achieve a synchronization error less than 64 microseconds and our network has a runtime of 21.4 milliseconds on an accompanying mobile phone. In-the-wild evaluation with eight users in previously unseen indoor and outdoor multipath scenarios demonstrates that our neural network generalizes to learn both spatial and acoustic cues to perform noise suppression and background speech removal. In a user-study with 37 participants who spent over 15.4 hours rating 1041 audio samples collected in-the-wild, our system achieves improved mean opinion score and background noise suppression. Project page with demos: https://clearbuds.cs.washington.edu

  • 7 authors
·
Jun 27, 2022

Dasheng AudioGen: A Unified Model for Generating Coherent Audio Scenes from Text

Audio generation has long been fragmented, with speech, music, and sound effects produced by domain-specific models that fail to jointly generate coherent audio scenes from a single description. The key obstacles are insufficient fine-grained supervision for real-world mixed audio and limited acoustic representations for modeling concurrent audio components. We present Dasheng AudioGen, a unified framework for generating general mixed-audio scenes from text. Dasheng AudioGen introduces structured multi-view captions, which explicitly decouple complex acoustic scenes into complementary description views, thereby enabling fine-grained control over audio layers. Furthermore, we employ a high-dimensional unified semantic-acoustic representation as the shared latent space. It injects semantic priors that facilitate cross-modal training convergence, while its high-dimensional feature space provides sufficient capacity to disentangle and fuse concurrent audio components effectively. With these designs, a simple flow-matching DiT achieves high-quality end-to-end audio scene generation. We also establish a comprehensive evaluation pipeline for audio scene generation. Experiments demonstrate that Dasheng AudioGen achieves performance approaching real-world recordings in mixed-audio categories, while remaining competitive with specialized models in single-type generation tasks. Demos are available at https://nieeim.github.io/Dasheng-AudioGen-Web/.

  • 10 authors
·
May 26

QuarkAudio Technical Report

Many existing audio processing and generation models rely on task-specific architectures, resulting in fragmented development efforts and limited extensibility. It is therefore promising to design a unified framework capable of handling multiple tasks, while providing robust instruction and audio understanding and high-quality audio generation. This requires a compatible paradigm design, a powerful backbone, and a high-fidelity audio reconstruction module. To meet these requirements, this technical report introduces QuarkAudio, a decoder-only autoregressive (AR) LM-based generative framework that unifies multiple tasks. The framework includes a unified discrete audio tokenizer, H-Codec, which incorporates self-supervised learning (SSL) representations into the tokenization and reconstruction process. We further propose several improvements to H-Codec, such as a dynamic frame-rate mechanism and extending the audio sampling rate to 48 kHz. QuarkAudio unifies tasks by using task-specific conditional information as the conditioning sequence of the decoder-only LM, and predicting discrete target audio tokens in an AR manner. The framework supports a wide range of audio processing and generation tasks, including speech restoration (SR), target speaker extraction (TSE), speech separation (SS), voice conversion (VC), and language-queried audio source separation (LASS). In addition, we extend downstream tasks to universal free-form audio editing guided by natural language instructions (including speech semantic editing and audio event editing). Experimental results show that H-Codec achieves high-quality audio reconstruction with a low frame rate, improving both the efficiency and performance of downstream audio generation, and that QuarkAudio delivers competitive or comparable performance to state-of-the-art task-specific or multi-task systems across multiple tasks.

  • 8 authors
·
Dec 23, 2025

Unsupervised Sound Separation Using Mixture Invariant Training

In recent years, rapid progress has been made on the problem of single-channel sound separation using supervised training of deep neural networks. In such supervised approaches, a model is trained to predict the component sources from synthetic mixtures created by adding up isolated ground-truth sources. Reliance on this synthetic training data is problematic because good performance depends upon the degree of match between the training data and real-world audio, especially in terms of the acoustic conditions and distribution of sources. The acoustic properties can be challenging to accurately simulate, and the distribution of sound types may be hard to replicate. In this paper, we propose a completely unsupervised method, mixture invariant training (MixIT), that requires only single-channel acoustic mixtures. In MixIT, training examples are constructed by mixing together existing mixtures, and the model separates them into a variable number of latent sources, such that the separated sources can be remixed to approximate the original mixtures. We show that MixIT can achieve competitive performance compared to supervised methods on speech separation. Using MixIT in a semi-supervised learning setting enables unsupervised domain adaptation and learning from large amounts of real world data without ground-truth source waveforms. In particular, we significantly improve reverberant speech separation performance by incorporating reverberant mixtures, train a speech enhancement system from noisy mixtures, and improve universal sound separation by incorporating a large amount of in-the-wild data.

  • 6 authors
·
Oct 23, 2020

MOSS-Audio-Tokenizer: Scaling Audio Tokenizers for Future Audio Foundation Models

Discrete audio tokenizers are fundamental to empowering large language models with native audio processing and generation capabilities. Despite recent progress, existing approaches often rely on pretrained encoders, semantic distillation, or heterogeneous CNN-based architectures. These designs introduce fixed inductive biases that limit reconstruction fidelity and hinder effective scaling. In this paper, we argue that discrete audio tokenization should be learned fully end-to-end using a homogeneous and scalable architecture. To this end, we first propose CAT (Causal Audio Tokenizer with Transformer), a purely Transformer-based architecture that jointly optimizes the encoder, quantizer, and decoder from scratch for high-fidelity reconstruction. Building on the CAT architecture, we develop MOSS-Audio-Tokenizer, a large-scale audio tokenizer featuring 1.6 billion parameters, pre-trained on 3 million hours of diverse, general audio data. We show that this simple, fully end-to-end approach built from homogeneous, causal Transformer blocks scales gracefully and supports high-fidelity reconstruction across diverse audio domains. Across speech, sound, and music, MOSS-Audio-Tokenizer consistently outperforms prior codecs over a wide range of bitrates, while exhibiting predictable improvements with increased scale. Notably, leveraging the discrete tokens from our model, we develop the first purely autoregressive TTS model that surpasses prior non-autoregressive and cascaded systems. Furthermore, MOSS-Audio-Tokenizer enables competitive ASR performance without auxiliary encoders. Our findings position the CAT architecture as a unified, scalable interface for the next generation of native audio foundation models.

OpenMOSS-Team OpenMOSS
·
Feb 11 6

Streamable Neural Audio Synthesis With Non-Causal Convolutions

Deep learning models are mostly used in an offline inference fashion. However, this strongly limits the use of these models inside audio generation setups, as most creative workflows are based on real-time digital signal processing. Although approaches based on recurrent networks can be naturally adapted to this buffer-based computation, the use of convolutions still poses some serious challenges. To tackle this issue, the use of causal streaming convolutions have been proposed. However, this requires specific complexified training and can impact the resulting audio quality. In this paper, we introduce a new method allowing to produce non-causal streaming models. This allows to make any convolutional model compatible with real-time buffer-based processing. As our method is based on a post-training reconfiguration of the model, we show that it is able to transform models trained without causal constraints into a streaming model. We show how our method can be adapted to fit complex architectures with parallel branches. To evaluate our method, we apply it on the recent RAVE model, which provides high-quality real-time audio synthesis. We test our approach on multiple music and speech datasets and show that it is faster than overlap-add methods, while having no impact on the generation quality. Finally, we introduce two open-source implementation of our work as Max/MSP and PureData externals, and as a VST audio plugin. This allows to endow traditional digital audio workstation with real-time neural audio synthesis on a laptop CPU.

  • 2 authors
·
Apr 14, 2022

Aliasing-Free Neural Audio Synthesis

Neural vocoders and codecs reconstruct waveforms from acoustic representations, which directly impact the audio quality. Among existing methods, upsampling-based time-domain models are superior in both inference speed and synthesis quality, achieving state-of-the-art performance. Still, despite their success in producing perceptually natural sound, their synthesis fidelity remains limited due to the aliasing artifacts brought by the inadequately designed model architectures. In particular, the unconstrained nonlinear activation generates an infinite number of harmonics that exceed the Nyquist frequency, resulting in ``folded-back'' aliasing artifacts. The widely used upsampling layer, ConvTranspose, copies the mirrored low-frequency parts to fill the empty high-frequency region, resulting in ``mirrored'' aliasing artifacts. Meanwhile, the combination of its inherent periodicity and the mirrored DC bias also brings ``tonal artifact,'' resulting in constant-frequency ringing. This paper aims to solve these issues from a signal processing perspective. Specifically, we apply oversampling and anti-derivative anti-aliasing to the activation function to obtain its anti-aliased form, and replace the problematic ConvTranspose layer with resampling to avoid the ``tonal artifact'' and eliminate aliased components. Based on our proposed anti-aliased modules, we introduce Pupu-Vocoder and Pupu-Codec, and release high-quality pre-trained checkpoints to facilitate audio generation research. We build a test signal benchmark to illustrate the effectiveness of the anti-aliased modules, and conduct experiments on speech, singing voice, music, and audio to validate our proposed models. Experimental results confirm that our lightweight Pupu-Vocoder and Pupu-Codec models can easily outperform existing systems on singing voice, music, and audio, while achieving comparable performance on speech.

  • 6 authors
·
Dec 23, 2025

UAF: A Unified Audio Front-end LLM for Full-Duplex Speech Interaction

Full-duplex speech interaction, as the most natural and intuitive mode of human communication, is driving artificial intelligence toward more human-like conversational systems. Traditional cascaded speech processing pipelines suffer from critical limitations, including accumulated latency, information loss, and error propagation across modules. To address these issues, recent efforts focus on the end-to-end audio large language models (LLMs) like GPT-4o, which primarily unify speech understanding and generation task. However, most of these models are inherently half-duplex, and rely on a suite of separate, task-specific front-end components, such as voice activity detection (VAD) and turn-taking detection (TD). In our development of speech assistant, we observed that optimizing the speech front-end is equally crucial as advancing the back-end unified model for achieving seamless, responsive interactions. To bridge this gap, we propose the first unified audio front-end LLM (UAF) tailored for full-duplex speech systems. Our model reformulates diverse audio front-end tasks into a single auto-regressive sequence prediction problem, including VAD, TD, speaker recognition (SR), automatic speech recognition (ASR) and question answer (QA). It takes streaming fixed-duration audio chunk (e.g., 600 ms) as input, leverages a reference audio prompt to anchor the target speaker at the beginning, and regressively generates discrete tokens encoding both semantic content and system-level state controls (e.g., interruption signals). Experiments demonstrate that our model achieves leading performance across multiple audio front-end tasks and significantly enhances response latency and interruption accuracy in real-world interaction scenarios.

  • 4 authors
·
Apr 29

ArtifactNet: Detecting AI-Generated Music via Forensic Residual Physics

We present ArtifactNet, a lightweight framework that detects AI-generated music by reframing the problem as forensic physics -- extracting and analyzing the physical artifacts that neural audio codecs inevitably imprint on generated audio. A bounded-mask UNet (ArtifactUNet, 3.6M parameters) extracts codec residuals from magnitude spectrograms, which are then decomposed via HPSS into 7-channel forensic features for classification by a compact CNN (0.4M parameters; 4.0M total). We introduce ArtifactBench, a multi-generator evaluation benchmark comprising 6,183 tracks (4,383 AI from 22 generators and 1,800 real from 6 diverse sources). Each track is tagged with bench_origin for fair zero-shot evaluation. On the unseen test partition (n=2,263), ArtifactNet achieves F1 = 0.9829 with FPR = 1.49%, compared to CLAM (F1 = 0.7576, FPR = 69.26%) and SpecTTTra (F1 = 0.7713, FPR = 19.43%) evaluated under identical conditions with published checkpoints. Codec-aware training (4-way WAV/MP3/AAC/Opus augmentation) further reduces cross-codec probability drift by 83% (Delta = 0.95 -> 0.16), resolving the primary codec-invariance failure mode. These results establish forensic physics -- direct extraction of codec-level artifacts -- as a more generalizable and parameter-efficient paradigm for AI music detection than representation learning, using 49x fewer parameters than CLAM and 4.8x fewer than SpecTTTra.

  • 1 authors
·
Apr 16 2