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Aug 18

DAP: A Dynamic Adversarial Patch for Evading Person Detectors

Patch-based adversarial attacks were proven to compromise the robustness and reliability of computer vision systems. However, their conspicuous and easily detectable nature challenge their practicality in real-world setting. To address this, recent work has proposed using Generative Adversarial Networks (GANs) to generate naturalistic patches that may not attract human attention. However, such approaches suffer from a limited latent space making it challenging to produce a patch that is efficient, stealthy, and robust to multiple real-world transformations. This paper introduces a novel approach that produces a Dynamic Adversarial Patch (DAP) designed to overcome these limitations. DAP maintains a naturalistic appearance while optimizing attack efficiency and robustness to real-world transformations. The approach involves redefining the optimization problem and introducing a novel objective function that incorporates a similarity metric to guide the patch's creation. Unlike GAN-based techniques, the DAP directly modifies pixel values within the patch, providing increased flexibility and adaptability to multiple transformations. Furthermore, most clothing-based physical attacks assume static objects and ignore the possible transformations caused by non-rigid deformation due to changes in a person's pose. To address this limitation, a 'Creases Transformation' (CT) block is introduced, enhancing the patch's resilience to a variety of real-world distortions. Experimental results demonstrate that the proposed approach outperforms state-of-the-art attacks, achieving a success rate of up to 82.28% in the digital world when targeting the YOLOv7 detector and 65% in the physical world when targeting YOLOv3tiny detector deployed in edge-based smart cameras.

  • 5 authors
·
Nov 19, 2023

Self-Adversarial One Step Generation via Condition Shifting

The push for efficient text to image synthesis has moved the field toward one step sampling, yet existing methods still face a three way tradeoff among fidelity, inference speed, and training efficiency. Approaches that rely on external discriminators can sharpen one step performance, but they often introduce training instability, high GPU memory overhead, and slow convergence, which complicates scaling and parameter efficient tuning. In contrast, regression based distillation and consistency objectives are easier to optimize, but they typically lose fine details when constrained to a single step. We present APEX, built on a key theoretical insight: adversarial correction signals can be extracted endogenously from a flow model through condition shifting. Using a transformation creates a shifted condition branch whose velocity field serves as an independent estimator of the model's current generation distribution, yielding a gradient that is provably GAN aligned, replacing the sample dependent discriminator terms that cause gradient vanishing. This discriminator free design is architecture preserving, making APEX a plug and play framework compatible with both full parameter and LoRA based tuning. Empirically, our 0.6B model surpasses FLUX-Schnell 12B (20times more parameters) in one step quality. With LoRA tuning on Qwen-Image 20B, APEX reaches a GenEval score of 0.89 at NFE=1 in 6 hours, surpassing the original 50-step teacher (0.87) and providing a 15.33times inference speedup. Code is available https://github.com/LINs-lab/APEX.

Product-Level Try-on: Characteristics-preserving Try-on with Realistic Clothes Shading and Wrinkles

Image-based virtual try-on systems,which fit new garments onto human portraits,are gaining research attention.An ideal pipeline should preserve the static features of clothes(like textures and logos)while also generating dynamic elements(e.g.shadows,folds)that adapt to the model's pose and environment.Previous works fail specifically in generating dynamic features,as they preserve the warped in-shop clothes trivially with predicted an alpha mask by composition.To break the dilemma of over-preserving and textures losses,we propose a novel diffusion-based Product-level virtual try-on pipeline,\ie PLTON, which can preserve the fine details of logos and embroideries while producing realistic clothes shading and wrinkles.The main insights are in three folds:1)Adaptive Dynamic Rendering:We take a pre-trained diffusion model as a generative prior and tame it with image features,training a dynamic extractor from scratch to generate dynamic tokens that preserve high-fidelity semantic information. Due to the strong generative power of the diffusion prior,we can generate realistic clothes shadows and wrinkles.2)Static Characteristics Transformation: High-frequency Map(HF-Map)is our fundamental insight for static representation.PLTON first warps in-shop clothes to the target model pose by a traditional warping network,and uses a high-pass filter to extract an HF-Map for preserving static cloth features.The HF-Map is used to generate modulation maps through our static extractor,which are injected into a fixed U-net to synthesize the final result.To enhance retention,a Two-stage Blended Denoising method is proposed to guide the diffusion process for correct spatial layout and color.PLTON is finetuned only with our collected small-size try-on dataset.Extensive quantitative and qualitative experiments on 1024 768 datasets demonstrate the superiority of our framework in mimicking real clothes dynamics.

  • 4 authors
·
Jan 20, 2024 1

Homogenization framework for rigid and non-rigid foldable origami metamaterials

Origami metamaterials typically consist of folded sheets with periodic patterns, conferring them with remarkable mechanical properties. In the context of Continuum Mechanics, the majority of existing predictive methods are mechanism analogs which favor rigid folding and panel bending. While effective in predicting primary deformation modes, existing methods fall short in capturing the full spectrum of deformation of non-rigid foldable origami, such as the emergence of curvature along straight creases, local strain at vertices and warpage in panels. To fully capture the entire deformation spectrum and enhance the accuracy of existing methods, this paper introduces a homogenization framework for origami metamaterials where the faces are modeled as plate elements. Both asymptotic and energy-based homogenization methods are formulated and implemented. As a representative crease pattern, we examine the Miura origami sheet homogenized as an equivalent Kirchhoff-Love plate. The results reveal that certain effective elastic properties are nonlinearly related to both the initial fold angle and the crease stiffness. When benchmarked with results from fully resolved simulations, our framework yields errors up to 12.9\%, while existing models, including the bar-and-hinge model and the rigid-panel model, show up to 161\% error. The differences in errors are associated with the complex modes of crease and panel deformation in non-rigid origami, unexplored by the existing models. This work demonstrates a precise and efficient continuum framework for origami metamaterials as an effective strategy for predicting their elastic properties, understanding their mechanics, and designing their functionalities.

  • 4 authors
·
Aug 22, 2025

D-Garment: Physics-Conditioned Latent Diffusion for Dynamic Garment Deformations

Adjusting and deforming 3D garments to body shapes, body motion, and cloth material is an important problem in virtual and augmented reality. Applications are numerous, ranging from virtual change rooms to the entertainment and gaming industry. This problem is challenging as garment dynamics influence geometric details such as wrinkling patterns, which depend on physical input including the wearer's body shape and motion, as well as cloth material features. Existing work studies learning-based modeling techniques to generate garment deformations from example data, and physics-inspired simulators to generate realistic garment dynamics. We propose here a learning-based approach trained on data generated with a physics-based simulator. Compared to prior work, our 3D generative model learns garment deformations for loose cloth geometry, especially for large deformations and dynamic wrinkles driven by body motion and cloth material. Furthermore, the model can be efficiently fitted to observations captured using vision sensors. We propose to leverage the capability of diffusion models to learn fine-scale detail: we model the 3D garment in a 2D parameter space, and learn a latent diffusion model using this representation independent from the mesh resolution. This allows to condition global and local geometric information with body and material information. We quantitatively and qualitatively evaluate our method on both simulated data and data captured with a multi-view acquisition platform. Compared to strong baselines, our method is more accurate in terms of Chamfer distance.

  • 6 authors
·
Apr 3, 2025