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Oct 22

VideoMaMa++: Temporally Consistent Video Matting via Preserve-and-Refine Token

Diffusion-based video matting has recently emerged as a leading approach, leveraging video diffusion priors from internet-scale pretraining to achieve strong zero-shot generalization from limited synthetic data. However, the heavy compute of these diffusion backbones limits inference to a short chunk of just 6 to 24 frames, so even ordinary videos span multiple chunks. Because each chunk is matted independently from coarse mask guidance, existing methods fail to maintain consistency across chunk boundaries, producing flickering edges and discontinuous transparency. We address this with a mask-guided diffusion-matting framework built on two ideas. The RGB and mask conditioning are represented as separate token streams that interact through full spatio-temporal self-attention, letting the model adaptively combine fine RGB texture with coarse mask layout rather than committing to a fixed channel-wise fusion. On top of this, we propose a novel pair of learnable embeddings, the preserve token and the refine token, that act as a per-frame conditioning interface and enable a sliding-window inference scheme in which already-generated mattes are propagated across chunk boundaries for local temporal consistency, complemented by a globally shared reference anchor at every chunk to prevent error accumulation in long sequences without any additional training. Across standard video matting benchmarks and in-the-wild long footage, our framework outperforms prior diffusion-based methods in both fine-detail accuracy and temporal consistency, and uniquely maintains consistency across chunk boundaries on long videos.

adobe Adobe
·
Oct 18 2

Generative Video Matting

Video matting has traditionally been limited by the lack of high-quality ground-truth data. Most existing video matting datasets provide only human-annotated imperfect alpha and foreground annotations, which must be composited to background images or videos during the training stage. Thus, the generalization capability of previous methods in real-world scenarios is typically poor. In this work, we propose to solve the problem from two perspectives. First, we emphasize the importance of large-scale pre-training by pursuing diverse synthetic and pseudo-labeled segmentation datasets. We also develop a scalable synthetic data generation pipeline that can render diverse human bodies and fine-grained hairs, yielding around 200 video clips with a 3-second duration for fine-tuning. Second, we introduce a novel video matting approach that can effectively leverage the rich priors from pre-trained video diffusion models. This architecture offers two key advantages. First, strong priors play a critical role in bridging the domain gap between synthetic and real-world scenes. Second, unlike most existing methods that process video matting frame-by-frame and use an independent decoder to aggregate temporal information, our model is inherently designed for video, ensuring strong temporal consistency. We provide a comprehensive quantitative evaluation across three benchmark datasets, demonstrating our approach's superior performance, and present comprehensive qualitative results in diverse real-world scenes, illustrating the strong generalization capability of our method. The code is available at https://github.com/aim-uofa/GVM.

  • 9 authors
·
Aug 11, 2025

Blended Latent Diffusion under Attention Control for Real-World Video Editing

Due to lack of fully publicly available text-to-video models, current video editing methods tend to build on pre-trained text-to-image generation models, however, they still face grand challenges in dealing with the local editing of video with temporal information. First, although existing methods attempt to focus on local area editing by a pre-defined mask, the preservation of the outside-area background is non-ideal due to the spatially entire generation of each frame. In addition, specially providing a mask by user is an additional costly undertaking, so an autonomous masking strategy integrated into the editing process is desirable. Last but not least, image-level pretrained model hasn't learned temporal information across frames of a video which is vital for expressing the motion and dynamics. In this paper, we propose to adapt a image-level blended latent diffusion model to perform local video editing tasks. Specifically, we leverage DDIM inversion to acquire the latents as background latents instead of the randomly noised ones to better preserve the background information of the input video. We further introduce an autonomous mask manufacture mechanism derived from cross-attention maps in diffusion steps. Finally, we enhance the temporal consistency across video frames by transforming the self-attention blocks of U-Net into temporal-spatial blocks. Through extensive experiments, our proposed approach demonstrates effectiveness in different real-world video editing tasks.

  • 3 authors
·
Sep 5, 2024

DIVD: Deblurring with Improved Video Diffusion Model

Video deblurring presents a considerable challenge owing to the complexity of blur, which frequently results from a combination of camera shakes, and object motions. In the field of video deblurring, many previous works have primarily concentrated on distortion-based metrics, such as PSNR. However, this approach often results in a weak correlation with human perception and yields reconstructions that lack realism. Diffusion models and video diffusion models have respectively excelled in the fields of image and video generation, particularly achieving remarkable results in terms of image authenticity and realistic perception. However, due to the computational complexity and challenges inherent in adapting diffusion models, there is still uncertainty regarding the potential of video diffusion models in video deblurring tasks. To explore the viability of video diffusion models in the task of video deblurring, we introduce a diffusion model specifically for this purpose. In this field, leveraging highly correlated information between adjacent frames and addressing the challenge of temporal misalignment are crucial research directions. To tackle these challenges, many improvements based on the video diffusion model are introduced in this work. As a result, our model outperforms existing models and achieves state-of-the-art results on a range of perceptual metrics. Our model preserves a significant amount of detail in the images while maintaining competitive distortion metrics. Furthermore, to the best of our knowledge, this is the first time the diffusion model has been applied in video deblurring to overcome the limitations mentioned above.

  • 3 authors
·
Dec 1, 2024

CtrlVDiff: Controllable Video Generation via Unified Multimodal Video Diffusion

We tackle the dual challenges of video understanding and controllable video generation within a unified diffusion framework. Our key insights are two-fold: geometry-only cues (e.g., depth, edges) are insufficient: they specify layout but under-constrain appearance, materials, and illumination, limiting physically meaningful edits such as relighting or material swaps and often causing temporal drift. Enriching the model with additional graphics-based modalities (intrinsics and semantics) provides complementary constraints that both disambiguate understanding and enable precise, predictable control during generation. However, building a single model that uses many heterogeneous cues introduces two core difficulties. Architecturally, the model must accept any subset of modalities, remain robust to missing inputs, and inject control signals without sacrificing temporal consistency. Data-wise, training demands large-scale, temporally aligned supervision that ties real videos to per-pixel multimodal annotations. We then propose CtrlVDiff, a unified diffusion model trained with a Hybrid Modality Control Strategy (HMCS) that routes and fuses features from depth, normals, segmentation, edges, and graphics-based intrinsics (albedo, roughness, metallic), and re-renders videos from any chosen subset with strong temporal coherence. To enable this, we build MMVideo, a hybrid real-and-synthetic dataset aligned across modalities and captions. Across understanding and generation benchmarks, CtrlVDiff delivers superior controllability and fidelity, enabling layer-wise edits (relighting, material adjustment, object insertion) and surpassing state-of-the-art baselines while remaining robust when some modalities are unavailable.

  • 11 authors
·
Nov 26, 2025

Diffusion Models in Low-Level Vision: A Survey

Deep generative models have garnered significant attention in low-level vision tasks due to their generative capabilities. Among them, diffusion model-based solutions, characterized by a forward diffusion process and a reverse denoising process, have emerged as widely acclaimed for their ability to produce samples of superior quality and diversity. This ensures the generation of visually compelling results with intricate texture information. Despite their remarkable success, a noticeable gap exists in a comprehensive survey that amalgamates these pioneering diffusion model-based works and organizes the corresponding threads. This paper proposes the comprehensive review of diffusion model-based techniques. We present three generic diffusion modeling frameworks and explore their correlations with other deep generative models, establishing the theoretical foundation. Following this, we introduce a multi-perspective categorization of diffusion models, considering both the underlying framework and the target task. Additionally, we summarize extended diffusion models applied in other tasks, including medical, remote sensing, and video scenarios. Moreover, we provide an overview of commonly used benchmarks and evaluation metrics. We conduct a thorough evaluation, encompassing both performance and efficiency, of diffusion model-based techniques in three prominent tasks. Finally, we elucidate the limitations of current diffusion models and propose seven intriguing directions for future research. This comprehensive examination aims to facilitate a profound understanding of the landscape surrounding denoising diffusion models in the context of low-level vision tasks. A curated list of diffusion model-based techniques in over 20 low-level vision tasks can be found at https://github.com/ChunmingHe/awesome-diffusion-models-in-low-level-vision.

  • 9 authors
·
Jun 16, 2024

VMFormer: End-to-End Video Matting with Transformer

Video matting aims to predict the alpha mattes for each frame from a given input video sequence. Recent solutions to video matting have been dominated by deep convolutional neural networks (CNN) for the past few years, which have become the de-facto standard for both academia and industry. However, they have inbuilt inductive bias of locality and do not capture global characteristics of an image due to the CNN-based architectures. They also lack long-range temporal modeling considering computational costs when dealing with feature maps of multiple frames. In this paper, we propose VMFormer: a transformer-based end-to-end method for video matting. It makes predictions on alpha mattes of each frame from learnable queries given a video input sequence. Specifically, it leverages self-attention layers to build global integration of feature sequences with short-range temporal modeling on successive frames. We further apply queries to learn global representations through cross-attention in the transformer decoder with long-range temporal modeling upon all queries. In the prediction stage, both queries and corresponding feature maps are used to make the final prediction of alpha matte. Experiments show that VMFormer outperforms previous CNN-based video matting methods on the composited benchmarks. To our best knowledge, it is the first end-to-end video matting solution built upon a full vision transformer with predictions on the learnable queries. The project is open-sourced at https://chrisjuniorli.github.io/project/VMFormer/

  • 6 authors
·
Aug 26, 2022

Refaçade: Editing Object with Given Reference Texture

Recent advances in diffusion models have brought remarkable progress in image and video editing, yet some tasks remain underexplored. In this paper, we introduce a new task, Object Retexture, which transfers local textures from a reference object to a target object in images or videos. To perform this task, a straightforward solution is to use ControlNet conditioned on the source structure and the reference texture. However, this approach suffers from limited controllability for two reasons: conditioning on the raw reference image introduces unwanted structural information, and it fails to disentangle the visual texture and structure information of the source. To address this problem, we propose Refaçade, a method that consists of two key designs to achieve precise and controllable texture transfer in both images and videos. First, we employ a texture remover trained on paired textured/untextured 3D mesh renderings to remove appearance information while preserving the geometry and motion of source videos. Second, we disrupt the reference global layout using a jigsaw permutation, encouraging the model to focus on local texture statistics rather than the global layout of the object. Extensive experiments demonstrate superior visual quality, precise editing, and controllability, outperforming strong baselines in both quantitative and human evaluations. Code is available at https://github.com/fishZe233/Refacade.

  • 6 authors
·
Dec 4, 2025

MeSS: City Mesh-Guided Outdoor Scene Generation with Cross-View Consistent Diffusion

Mesh models have become increasingly accessible for numerous cities; however, the lack of realistic textures restricts their application in virtual urban navigation and autonomous driving. To address this, this paper proposes MeSS (Meshbased Scene Synthesis) for generating high-quality, styleconsistent outdoor scenes with city mesh models serving as the geometric prior. While image and video diffusion models can leverage spatial layouts (such as depth maps or HD maps) as control conditions to generate street-level perspective views, they are not directly applicable to 3D scene generation. Video diffusion models excel at synthesizing consistent view sequences that depict scenes but often struggle to adhere to predefined camera paths or align accurately with rendered control videos. In contrast, image diffusion models, though unable to guarantee cross-view visual consistency, can produce more geometry-aligned results when combined with ControlNet. Building on this insight, our approach enhances image diffusion models by improving cross-view consistency. The pipeline comprises three key stages: first, we generate geometrically consistent sparse views using Cascaded Outpainting ControlNets; second, we propagate denser intermediate views via a component dubbed AGInpaint; and third, we globally eliminate visual inconsistencies (e.g., varying exposure) using the GCAlign module. Concurrently with generation, a 3D Gaussian Splatting (3DGS) scene is reconstructed by initializing Gaussian balls on the mesh surface. Our method outperforms existing approaches in both geometric alignment and generation quality. Once synthesized, the scene can be rendered in diverse styles through relighting and style transfer techniques.

  • 11 authors
·
Aug 20, 2025

Blind Bitstream-corrupted Video Recovery via Metadata-guided Diffusion Model

Bitstream-corrupted video recovery aims to restore realistic content degraded during video storage or transmission. Existing methods typically assume that predefined masks of corrupted regions are available, but manually annotating these masks is labor-intensive and impractical in real-world scenarios. To address this limitation, we introduce a new blind video recovery setting that removes the reliance on predefined masks. This setting presents two major challenges: accurately identifying corrupted regions and recovering content from extensive and irregular degradations. We propose a Metadata-Guided Diffusion Model (M-GDM) to tackle these challenges. Specifically, intrinsic video metadata are leveraged as corruption indicators through a dual-stream metadata encoder that separately embeds motion vectors and frame types before fusing them into a unified representation. This representation interacts with corrupted latent features via cross-attention at each diffusion step. To preserve intact regions, we design a prior-driven mask predictor that generates pseudo masks using both metadata and diffusion priors, enabling the separation and recombination of intact and recovered regions through hard masking. To mitigate boundary artifacts caused by imperfect masks, a post-refinement module enhances consistency between intact and recovered regions. Extensive experiments demonstrate the effectiveness of our method and its superiority in blind video recovery. Code is available at: https://github.com/Shuyun-Wang/M-GDM.

  • 5 authors
·
Apr 14

Video Diffusion Models: A Survey

Diffusion generative models have recently become a powerful technique for creating and modifying high-quality, coherent video content. This survey provides a comprehensive overview of the critical components of diffusion models for video generation, including their applications, architectural design, and temporal dynamics modeling. The paper begins by discussing the core principles and mathematical formulations, then explores various architectural choices and methods for maintaining temporal consistency. A taxonomy of applications is presented, categorizing models based on input modalities such as text prompts, images, videos, and audio signals. Advancements in text-to-video generation are discussed to illustrate the state-of-the-art capabilities and limitations of current approaches. Additionally, the survey summarizes recent developments in training and evaluation practices, including the use of diverse video and image datasets and the adoption of various evaluation metrics to assess model performance. The survey concludes with an examination of ongoing challenges, such as generating longer videos and managing computational costs, and offers insights into potential future directions for the field. By consolidating the latest research and developments, this survey aims to serve as a valuable resource for researchers and practitioners working with video diffusion models. Website: https://github.com/ndrwmlnk/Awesome-Video-Diffusion-Models

  • 6 authors
·
May 6, 2024

From Synthesis to Removal: Physics-Grounded Reflection Simulation and Diffusion-Based Video Dereflection

Videos captured through glass often contain reflections that degrade visual quality and interfere with downstream vision tasks. Although single-image reflection removal has been extensively studied, video reflection removal remains largely underexplored due to the lack of paired video data, temporally coherent removal models, and dedicated evaluation benchmarks. We present a closed-loop framework that unifies physics-grounded reflection simulation, diffusion-based video dereflection, and benchmark evaluation. Our S2R-Synthesis pipeline generates paired reflected and reflection-free videos by performing physics-grounded augmentation in the structure space and rendering realistic reflected videos with a trained video diffusion renderer; the augmentation models key glass-related effects including roughness-induced blur, thickness-induced ghosting, and reflectance variation. Based on the synthesized data, we introduce S2R-Removal, the first diffusion-based video reflection removal model, which adapts a pretrained video diffusion prior through reflection-aware latent adaptation and one-step pixel-geometric refinement, recovering the clean transmission in a single denoising step. We further build S2R-Bench, the first benchmark for video reflection removal, supporting both full-reference evaluation and real-world human perceptual assessment. Experiments on S2R-Bench and multiple public image benchmarks demonstrate state-of-the-art performance and faster inference than even non-diffusion baselines, and validate the effectiveness of S2R-Synthesis. Project page: https://codingwzp.github.io/VideoDereflection_S2R.

EraserDiT: Fast Video Inpainting with Diffusion Transformer Model

Video object removal and inpainting are critical tasks in the fields of computer vision and multimedia processing, aimed at restoring missing or corrupted regions in video sequences. Traditional methods predominantly rely on flow-based propagation and spatio-temporal Transformers, but these approaches face limitations in effectively leveraging long-term temporal features and ensuring temporal consistency in the completion results, particularly when dealing with large masks. Consequently, performance on extensive masked areas remains suboptimal. To address these challenges, this paper introduces a novel video inpainting approach leveraging the Diffusion Transformer (DiT). DiT synergistically combines the advantages of diffusion models and transformer architectures to maintain long-term temporal consistency while ensuring high-quality inpainting results. We propose a Circular Position-Shift strategy to further enhance long-term temporal consistency during the inference stage. Additionally, the proposed method interactively removes specified objects, and generates corresponding prompts. In terms of processing speed, it takes only 65 seconds (testing on one NVIDIA H800 GPU) to complete a video with a resolution of 2160 times 2100 with 97 frames without any acceleration method. Experimental results indicate that the proposed method demonstrates superior performance in content fidelity, texture restoration, and temporal consistency. Project page:https://jieliu95.github.io/EraserDiT_demo/

  • 2 authors
·
Jun 15, 2025

VideoFrom3D: 3D Scene Video Generation via Complementary Image and Video Diffusion Models

In this paper, we propose VideoFrom3D, a novel framework for synthesizing high-quality 3D scene videos from coarse geometry, a camera trajectory, and a reference image. Our approach streamlines the 3D graphic design workflow, enabling flexible design exploration and rapid production of deliverables. A straightforward approach to synthesizing a video from coarse geometry might condition a video diffusion model on geometric structure. However, existing video diffusion models struggle to generate high-fidelity results for complex scenes due to the difficulty of jointly modeling visual quality, motion, and temporal consistency. To address this, we propose a generative framework that leverages the complementary strengths of image and video diffusion models. Specifically, our framework consists of a Sparse Anchor-view Generation (SAG) and a Geometry-guided Generative Inbetweening (GGI) module. The SAG module generates high-quality, cross-view consistent anchor views using an image diffusion model, aided by Sparse Appearance-guided Sampling. Building on these anchor views, GGI module faithfully interpolates intermediate frames using a video diffusion model, enhanced by flow-based camera control and structural guidance. Notably, both modules operate without any paired dataset of 3D scene models and natural images, which is extremely difficult to obtain. Comprehensive experiments show that our method produces high-quality, style-consistent scene videos under diverse and challenging scenarios, outperforming simple and extended baselines.

  • 3 authors
·
Sep 22, 2025 2

Tex4D: Zero-shot 4D Scene Texturing with Video Diffusion Models

3D meshes are widely used in computer vision and graphics for their efficiency in animation and minimal memory use, playing a crucial role in movies, games, AR, and VR. However, creating temporally consistent and realistic textures for mesh sequences remains labor-intensive for professional artists. On the other hand, while video diffusion models excel at text-driven video generation, they often lack 3D geometry awareness and struggle with achieving multi-view consistent texturing for 3D meshes. In this work, we present Tex4D, a zero-shot approach that integrates inherent 3D geometry knowledge from mesh sequences with the expressiveness of video diffusion models to produce multi-view and temporally consistent 4D textures. Given an untextured mesh sequence and a text prompt as inputs, our method enhances multi-view consistency by synchronizing the diffusion process across different views through latent aggregation in the UV space. To ensure temporal consistency, we leverage prior knowledge from a conditional video generation model for texture synthesis. However, straightforwardly combining the video diffusion model and the UV texture aggregation leads to blurry results. We analyze the underlying causes and propose a simple yet effective modification to the DDIM sampling process to address this issue. Additionally, we introduce a reference latent texture to strengthen the correlation between frames during the denoising process. To the best of our knowledge, Tex4D is the first method specifically designed for 4D scene texturing. Extensive experiments demonstrate its superiority in producing multi-view and multi-frame consistent videos based on untextured mesh sequences.

  • 3 authors
·
Oct 14, 2024 1

CloseUpShot: Close-up Novel View Synthesis from Sparse-views via Point-conditioned Diffusion Model

Reconstructing 3D scenes and synthesizing novel views from sparse input views is a highly challenging task. Recent advances in video diffusion models have demonstrated strong temporal reasoning capabilities, making them a promising tool for enhancing reconstruction quality under sparse-view settings. However, existing approaches are primarily designed for modest viewpoint variations, which struggle in capturing fine-grained details in close-up scenarios since input information is severely limited. In this paper, we present a diffusion-based framework, called CloseUpShot, for close-up novel view synthesis from sparse inputs via point-conditioned video diffusion. Specifically, we observe that pixel-warping conditioning suffers from severe sparsity and background leakage in close-up settings. To address this, we propose hierarchical warping and occlusion-aware noise suppression, enhancing the quality and completeness of the conditioning images for the video diffusion model. Furthermore, we introduce global structure guidance, which leverages a dense fused point cloud to provide consistent geometric context to the diffusion process, to compensate for the lack of globally consistent 3D constraints in sparse conditioning inputs. Extensive experiments on multiple datasets demonstrate that our method outperforms existing approaches, especially in close-up novel view synthesis, clearly validating the effectiveness of our design.

  • 6 authors
·
Nov 17, 2025

Efficient Video Diffusion Models: Advancements and Challenges

Video diffusion models have rapidly become the dominant paradigm for high-fidelity generative video synthesis, but their practical deployment remains constrained by severe inference costs. Compared with image generation, video synthesis compounds computation across spatial-temporal token growth and iterative denoising, making attention and memory traffic major bottlenecks in real-world settings. This survey provides a systematic and deployment-oriented review of efficient video diffusion models. We propose a unified categorization that organizes existing methods into four classes of main paradigms, including step distillation, efficient attention, model compression, and cache/trajectory optimization. Building on this categorization, we respectively analyze algorithmic trends of these four paradigms and examine how different design choices target two core objectives: reducing the number of function evaluations and minimizing per-step overhead. Finally, we discuss open challenges and future directions, including quality preservation under composite acceleration, hardware-software co-design, robust real-time long-horizon generation, and open infrastructure for standardized evaluation. To the best of our knowledge, our work is the first comprehensive survey on efficient video diffusion models, offering researchers and engineers a structured overview of the field and its emerging research directions.

  • 5 authors
·
Apr 16

EffectErase: Joint Video Object Removal and Insertion for High-Quality Effect Erasing

Video object removal aims to eliminate dynamic target objects and their visual effects, such as deformation, shadows, and reflections, while restoring seamless backgrounds. Recent diffusion-based video inpainting and object removal methods can remove the objects but often struggle to erase these effects and to synthesize coherent backgrounds. Beyond method limitations, progress is further hampered by the lack of a comprehensive dataset that systematically captures common object effects across varied environments for training and evaluation. To address this, we introduce VOR (Video Object Removal), a large-scale dataset that provides diverse paired videos, each consisting of one video where the target object is present with its effects and a counterpart where the object and effects are absent, with corresponding object masks. VOR contains 60K high-quality video pairs from captured and synthetic sources, covers five effects types, and spans a wide range of object categories as well as complex, dynamic multi-object scenes. Building on VOR, we propose EffectErase, an effect-aware video object removal method that treats video object insertion as the inverse auxiliary task within a reciprocal learning scheme. The model includes task-aware region guidance that focuses learning on affected areas and enables flexible task switching. Then, an insertion-removal consistency objective that encourages complementary behaviors and shared localization of effect regions and structural cues. Trained on VOR, EffectErase achieves superior performance in extensive experiments, delivering high-quality video object effect erasing across diverse scenarios.

FudanCVL FudanCVL
·
Mar 19 2

MTV-Inpaint: Multi-Task Long Video Inpainting

Video inpainting involves modifying local regions within a video, ensuring spatial and temporal consistency. Most existing methods focus primarily on scene completion (i.e., filling missing regions) and lack the capability to insert new objects into a scene in a controllable manner. Fortunately, recent advancements in text-to-video (T2V) diffusion models pave the way for text-guided video inpainting. However, directly adapting T2V models for inpainting remains limited in unifying completion and insertion tasks, lacks input controllability, and struggles with long videos, thereby restricting their applicability and flexibility. To address these challenges, we propose MTV-Inpaint, a unified multi-task video inpainting framework capable of handling both traditional scene completion and novel object insertion tasks. To unify these distinct tasks, we design a dual-branch spatial attention mechanism in the T2V diffusion U-Net, enabling seamless integration of scene completion and object insertion within a single framework. In addition to textual guidance, MTV-Inpaint supports multimodal control by integrating various image inpainting models through our proposed image-to-video (I2V) inpainting mode. Additionally, we propose a two-stage pipeline that combines keyframe inpainting with in-between frame propagation, enabling MTV-Inpaint to effectively handle long videos with hundreds of frames. Extensive experiments demonstrate that MTV-Inpaint achieves state-of-the-art performance in both scene completion and object insertion tasks. Furthermore, it demonstrates versatility in derived applications such as multi-modal inpainting, object editing, removal, image object brush, and the ability to handle long videos. Project page: https://mtv-inpaint.github.io/.

  • 7 authors
·
Mar 14, 2025 2

From Understanding to Erasing: Towards Complete and Stable Video Object Removal

Video object removal aims to eliminate target objects from videos while plausibly completing missing regions and preserving spatio-temporal consistency. Although diffusion models have recently advanced this task, it remains challenging to remove object-induced side effects (e.g., shadows, reflections, and illumination changes) without compromising overall coherence. This limitation stems from the insufficient physical and semantic understanding of the target object and its interactions with the scene. In this paper, we propose to introduce understanding into erasing from two complementary perspectives. Externally, we introduce a distillation scheme that transfers the relationships between objects and their induced effects from vision foundation models to video diffusion models. Internally, we propose a framewise context cross-attention mechanism that grounds each denoising block in informative, unmasked context surrounding the target region. External and internal guidance jointly enable our model to understand the target object, its induced effects, and the global background context, resulting in clear and coherent object removal. Extensive experiments demonstrate our state-of-the-art performance, and we establish the first real-world benchmark for video object removal to facilitate future research and community progress. Our code, data, and models are available at: https://github.com/WeChatCV/UnderEraser.

  • 4 authors
·
Apr 1

FreeLong: Training-Free Long Video Generation with SpectralBlend Temporal Attention

Video diffusion models have made substantial progress in various video generation applications. However, training models for long video generation tasks require significant computational and data resources, posing a challenge to developing long video diffusion models. This paper investigates a straightforward and training-free approach to extend an existing short video diffusion model (e.g. pre-trained on 16-frame videos) for consistent long video generation (e.g. 128 frames). Our preliminary observation has found that directly applying the short video diffusion model to generate long videos can lead to severe video quality degradation. Further investigation reveals that this degradation is primarily due to the distortion of high-frequency components in long videos, characterized by a decrease in spatial high-frequency components and an increase in temporal high-frequency components. Motivated by this, we propose a novel solution named FreeLong to balance the frequency distribution of long video features during the denoising process. FreeLong blends the low-frequency components of global video features, which encapsulate the entire video sequence, with the high-frequency components of local video features that focus on shorter subsequences of frames. This approach maintains global consistency while incorporating diverse and high-quality spatiotemporal details from local videos, enhancing both the consistency and fidelity of long video generation. We evaluated FreeLong on multiple base video diffusion models and observed significant improvements. Additionally, our method supports coherent multi-prompt generation, ensuring both visual coherence and seamless transitions between scenes.

  • 4 authors
·
Jul 29, 2024 2

Post-Training Quantization for Video Matting

Video matting is crucial for applications such as film production and virtual reality, yet deploying its computationally intensive models on resource-constrained devices presents challenges. Quantization is a key technique for model compression and acceleration. As an efficient approach, Post-Training Quantization (PTQ) is still in its nascent stages for video matting, facing significant hurdles in maintaining accuracy and temporal coherence. To address these challenges, this paper proposes a novel and general PTQ framework specifically designed for video matting models, marking, to the best of our knowledge, the first systematic attempt in this domain. Our contributions include: (1) A two-stage PTQ strategy that combines block-reconstruction-based optimization for fast, stable initial quantization and local dependency capture, followed by a global calibration of quantization parameters to minimize accuracy loss. (2) A Statistically-Driven Global Affine Calibration (GAC) method that enables the network to compensate for cumulative statistical distortions arising from factors such as neglected BN layer effects, even reducing the error of existing PTQ methods on video matting tasks up to 20%. (3) An Optical Flow Assistance (OFA) component that leverages temporal and semantic priors from frames to guide the PTQ process, enhancing the model's ability to distinguish moving foregrounds in complex scenes and ultimately achieving near full-precision performance even under ultra-low-bit quantization. Comprehensive quantitative and visual results show that our PTQ4VM achieves the state-of-the-art accuracy performance across different bit-widths compared to the existing quantization methods. We highlight that the 4-bit PTQ4VM even achieves performance close to the full-precision counterpart while enjoying 8x FLOP savings.

  • 6 authors
·
Jun 12, 2025

Go-with-the-Flow: Motion-Controllable Video Diffusion Models Using Real-Time Warped Noise

Generative modeling aims to transform random noise into structured outputs. In this work, we enhance video diffusion models by allowing motion control via structured latent noise sampling. This is achieved by just a change in data: we pre-process training videos to yield structured noise. Consequently, our method is agnostic to diffusion model design, requiring no changes to model architectures or training pipelines. Specifically, we propose a novel noise warping algorithm, fast enough to run in real time, that replaces random temporal Gaussianity with correlated warped noise derived from optical flow fields, while preserving the spatial Gaussianity. The efficiency of our algorithm enables us to fine-tune modern video diffusion base models using warped noise with minimal overhead, and provide a one-stop solution for a wide range of user-friendly motion control: local object motion control, global camera movement control, and motion transfer. The harmonization between temporal coherence and spatial Gaussianity in our warped noise leads to effective motion control while maintaining per-frame pixel quality. Extensive experiments and user studies demonstrate the advantages of our method, making it a robust and scalable approach for controlling motion in video diffusion models. Video results are available on our webpage: https://vgenai-netflix-eyeline-research.github.io/Go-with-the-Flow. Source code and model checkpoints are available on GitHub: https://github.com/VGenAI-Netflix-Eyeline-Research/Go-with-the-Flow.

  • 13 authors
·
Jan 14, 2025 3

Accelerating Diffusion-based Video Editing via Heterogeneous Caching: Beyond Full Computing at Sampled Denoising Timestep

Diffusion-based video editing has emerged as an important paradigm for high-quality and flexible content generation. However, despite their generality and strong modeling capacity, Diffusion Transformers (DiT) remain computationally expensive due to the iterative denoising process, posing challenges for practical deployment. Existing video diffusion acceleration methods primarily exploit denoising timestep-level feature reuse, which mitigates the redundancy in denoising process, but overlooks the architectural redundancy within the DiT that many attention operations over spatio-temporal tokens are redundantly executed, offering little to no incremental contribution to the model output. This work introduces HetCache, a training-free diffusion acceleration framework designed to exploit the inherent heterogeneity in diffusion-based masked video-to-video (MV2V) generation and editing. Instead of uniformly reuse or randomly sampling tokens, HetCache assesses the contextual relevance and interaction strength among various types of tokens in designated computing steps. Guided by spatial priors, it divides the spatial-temporal tokens in DiT model into context and generative tokens, and selectively caches the context tokens that exhibit the strongest correlation and most representative semantics with generative ones. This strategy reduces redundant attention operations while maintaining editing consistency and fidelity. Experiments show that HetCache achieves a noticeable acceleration, including a 2.67times latency speedup and FLOPs reduction over commonly used foundation models, with negligible degradation in editing quality.

  • 8 authors
·
Mar 24

A Survey on Video Diffusion Models

The recent wave of AI-generated content (AIGC) has witnessed substantial success in computer vision, with the diffusion model playing a crucial role in this achievement. Due to their impressive generative capabilities, diffusion models are gradually superseding methods based on GANs and auto-regressive Transformers, demonstrating exceptional performance not only in image generation and editing, but also in the realm of video-related research. However, existing surveys mainly focus on diffusion models in the context of image generation, with few up-to-date reviews on their application in the video domain. To address this gap, this paper presents a comprehensive review of video diffusion models in the AIGC era. Specifically, we begin with a concise introduction to the fundamentals and evolution of diffusion models. Subsequently, we present an overview of research on diffusion models in the video domain, categorizing the work into three key areas: video generation, video editing, and other video understanding tasks. We conduct a thorough review of the literature in these three key areas, including further categorization and practical contributions in the field. Finally, we discuss the challenges faced by research in this domain and outline potential future developmental trends. A comprehensive list of video diffusion models studied in this survey is available at https://github.com/ChenHsing/Awesome-Video-Diffusion-Models.

  • 8 authors
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Oct 16, 2023

DynVideo-E: Harnessing Dynamic NeRF for Large-Scale Motion- and View-Change Human-Centric Video Editing

Despite remarkable research advances in diffusion-based video editing, existing methods are limited to short-length videos due to the contradiction between long-range consistency and frame-wise editing. Recent approaches attempt to tackle this challenge by introducing video-2D representations to degrade video editing to image editing. However, they encounter significant difficulties in handling large-scale motion- and view-change videos especially for human-centric videos. This motivates us to introduce the dynamic Neural Radiance Fields (NeRF) as the human-centric video representation to ease the video editing problem to a 3D space editing task. As such, editing can be performed in the 3D spaces and propagated to the entire video via the deformation field. To provide finer and direct controllable editing, we propose the image-based 3D space editing pipeline with a set of effective designs. These include multi-view multi-pose Score Distillation Sampling (SDS) from both 2D personalized diffusion priors and 3D diffusion priors, reconstruction losses on the reference image, text-guided local parts super-resolution, and style transfer for 3D background space. Extensive experiments demonstrate that our method, dubbed as DynVideo-E, significantly outperforms SOTA approaches on two challenging datasets by a large margin of 50% ~ 95% in terms of human preference. Compelling video comparisons are provided in the project page https://showlab.github.io/DynVideo-E/. Our code and data will be released to the community.

  • 9 authors
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Oct 16, 2023

Towards Redundancy Reduction in Diffusion Models for Efficient Video Super-Resolution

Diffusion models have recently shown promising results for video super-resolution (VSR). However, directly adapting generative diffusion models to VSR can result in redundancy, since low-quality videos already preserve substantial content information. Such redundancy leads to increased computational overhead and learning burden, as the model performs superfluous operations and must learn to filter out irrelevant information. To address this problem, we propose OASIS, an efficient one-step diffusion model with attention specialization for real-world video super-resolution. OASIS incorporates an attention specialization routing that assigns attention heads to different patterns according to their intrinsic behaviors. This routing mitigates redundancy while effectively preserving pretrained knowledge, allowing diffusion models to better adapt to VSR and achieve stronger performance. Moreover, we propose a simple yet effective progressive training strategy, which starts with temporally consistent degradations and then shifts to inconsistent settings. This strategy facilitates learning under complex degradations. Extensive experiments demonstrate that OASIS achieves state-of-the-art performance on both synthetic and real-world datasets. OASIS also provides superior inference speed, offering a 6.2\times$$ speedup over one-step diffusion baselines such as SeedVR2. The code will be available at https://github.com/jp-guo/OASIS{https://github.com/jp-guo/OASIS}.

  • 8 authors
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Sep 28, 2025

EasyOmnimatte: Taming Pretrained Inpainting Diffusion Models for End-to-End Video Layered Decomposition

Existing video omnimatte methods typically rely on slow, multi-stage, or inference-time optimization pipelines that fail to fully exploit powerful generative priors, producing suboptimal decompositions. Our key insight is that, if a video inpainting model can be finetuned to remove the foreground-associated effects, then it must be inherently capable of perceiving these effects, and hence can also be finetuned for the complementary task: foreground layer decomposition with associated effects. However, although naïvely finetuning the inpainting model with LoRA applied to all blocks can produce high-quality alpha mattes, it fails to capture associated effects. Our systematic analysis reveals this arises because effect-related cues are primarily encoded in specific DiT blocks and become suppressed when LoRA is applied across all blocks. To address this, we introduce EasyOmnimatte, the first unified, end-to-end video omnimatte method. Concretely, we finetune a pretrained video inpainting diffusion model to learn dual complementary experts while keeping its original weights intact: an Effect Expert, where LoRA is applied only to effect-sensitive DiT blocks to capture the coarse structure of the foreground and associated effects, and a fully LoRA-finetuned Quality Expert learns to refine the alpha matte. During sampling, Effect Expert is used for denoising at early, high-noise steps, while Quality Expert takes over at later, low-noise steps. This design eliminates the need for two full diffusion passes, significantly reducing computational cost without compromising output quality. Ablation studies validate the effectiveness of this Dual-Expert strategy. Experiments demonstrate that EasyOmnimatte sets a new state-of-the-art for video omnimatte and enables various downstream tasks, significantly outperforming baselines in both quality and efficiency.

  • 3 authors
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Dec 25, 2025

From Ideal to Real: Stable Video Object Removal under Imperfect Conditions

Removing objects from videos remains difficult in the presence of real-world imperfections such as shadows, abrupt motion, and defective masks. Existing diffusion-based video inpainting models often struggle to maintain temporal stability and visual consistency under these challenges. We propose Stable Video Object Removal (SVOR), a robust framework that achieves shadow-free, flicker-free, and mask-defect-tolerant removal through three key designs: (1) Mask Union for Stable Erasure (MUSE), a windowed union strategy applied during temporal mask downsampling to preserve all target regions observed within each window, effectively handling abrupt motion and reducing missed removals; (2) Denoising-Aware Segmentation (DA-Seg), a lightweight segmentation head on a decoupled side branch equipped with Denoising-Aware AdaLN and trained with mask degradation to provide an internal diffusion-aware localization prior without affecting content generation; and (3) Curriculum Two-Stage Training: where Stage I performs self-supervised pretraining on unpaired real-background videos with online random masks to learn realistic background and temporal priors, and Stage II refines on synthetic pairs using mask degradation and side-effect-weighted losses, jointly removing objects and their associated shadows/reflections while improving cross-domain robustness. Extensive experiments show that SVOR attains new state-of-the-art results across multiple datasets and degraded-mask benchmarks, advancing video object removal from ideal settings toward real-world applications.

  • 7 authors
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Mar 10

PISCO: Precise Video Instance Insertion with Sparse Control

The landscape of AI video generation is undergoing a pivotal shift: moving beyond general generation - which relies on exhaustive prompt-engineering and "cherry-picking" - towards fine-grained, controllable generation and high-fidelity post-processing. In professional AI-assisted filmmaking, it is crucial to perform precise, targeted modifications. A cornerstone of this transition is video instance insertion, which requires inserting a specific instance into existing footage while maintaining scene integrity. Unlike traditional video editing, this task demands several requirements: precise spatial-temporal placement, physically consistent scene interaction, and the faithful preservation of original dynamics - all achieved under minimal user effort. In this paper, we propose PISCO, a video diffusion model for precise video instance insertion with arbitrary sparse keyframe control. PISCO allows users to specify a single keyframe, start-and-end keyframes, or sparse keyframes at arbitrary timestamps, and automatically propagates object appearance, motion, and interaction. To address the severe distribution shift induced by sparse conditioning in pretrained video diffusion models, we introduce Variable-Information Guidance for robust conditioning and Distribution-Preserving Temporal Masking to stabilize temporal generation, together with geometry-aware conditioning for realistic scene adaptation. We further construct PISCO-Bench, a benchmark with verified instance annotations and paired clean background videos, and evaluate performance using both reference-based and reference-free perceptual metrics. Experiments demonstrate that PISCO consistently outperforms strong inpainting and video editing baselines under sparse control, and exhibits clear, monotonic performance improvements as additional control signals are provided. Project page: xiangbogaobarry.github.io/PISCO.

Redefining Temporal Modeling in Video Diffusion: The Vectorized Timestep Approach

Diffusion models have revolutionized image generation, and their extension to video generation has shown promise. However, current video diffusion models~(VDMs) rely on a scalar timestep variable applied at the clip level, which limits their ability to model complex temporal dependencies needed for various tasks like image-to-video generation. To address this limitation, we propose a frame-aware video diffusion model~(FVDM), which introduces a novel vectorized timestep variable~(VTV). Unlike conventional VDMs, our approach allows each frame to follow an independent noise schedule, enhancing the model's capacity to capture fine-grained temporal dependencies. FVDM's flexibility is demonstrated across multiple tasks, including standard video generation, image-to-video generation, video interpolation, and long video synthesis. Through a diverse set of VTV configurations, we achieve superior quality in generated videos, overcoming challenges such as catastrophic forgetting during fine-tuning and limited generalizability in zero-shot methods.Our empirical evaluations show that FVDM outperforms state-of-the-art methods in video generation quality, while also excelling in extended tasks. By addressing fundamental shortcomings in existing VDMs, FVDM sets a new paradigm in video synthesis, offering a robust framework with significant implications for generative modeling and multimedia applications.

  • 8 authors
·
Oct 4, 2024 2

Motion-Guided Latent Diffusion for Temporally Consistent Real-world Video Super-resolution

Real-world low-resolution (LR) videos have diverse and complex degradations, imposing great challenges on video super-resolution (VSR) algorithms to reproduce their high-resolution (HR) counterparts with high quality. Recently, the diffusion models have shown compelling performance in generating realistic details for image restoration tasks. However, the diffusion process has randomness, making it hard to control the contents of restored images. This issue becomes more serious when applying diffusion models to VSR tasks because temporal consistency is crucial to the perceptual quality of videos. In this paper, we propose an effective real-world VSR algorithm by leveraging the strength of pre-trained latent diffusion models. To ensure the content consistency among adjacent frames, we exploit the temporal dynamics in LR videos to guide the diffusion process by optimizing the latent sampling path with a motion-guided loss, ensuring that the generated HR video maintains a coherent and continuous visual flow. To further mitigate the discontinuity of generated details, we insert temporal module to the decoder and fine-tune it with an innovative sequence-oriented loss. The proposed motion-guided latent diffusion (MGLD) based VSR algorithm achieves significantly better perceptual quality than state-of-the-arts on real-world VSR benchmark datasets, validating the effectiveness of the proposed model design and training strategies.

  • 4 authors
·
Dec 1, 2023

FLAT: Feedforward Latent Triangle Splatting for Geometrically Accurate Scene Generation

Generating explorable 3D scenes from a single image requires strong generative priors and accurate geometric representations suitable for downstream use. Current video diffusion models offer high-quality generation and implicitly encode multi-view geometric structure in latent space. However, existing feedforward latent scene decoders typically output volumetric 3D Gaussians that lack a well-defined surface, limiting their use in simulation or standard graphics pipelines. This motivates decoding surface-aligned primitives that are not only renderable but also closer to explicit geometric assets. We ask whether compressed video diffusion latents can be mapped directly to explicit surface primitives in a single pass. To this end, we introduce FLAT and, for the first time, show that triangle splats can be decoded directly from video diffusion latents. Compared with decoding 3D Gaussians, predicting flat primitives is notoriously more challenging due to high sensitivity to primitive orientations, oftentimes leading to poor gradient flow. FLAT solves with two key ingredients: a ray-centered rotation parameterization for triangle regression and a novel product window function that improves gradient flow during differentiable triangle rendering. On standard benchmarks, FLAT achieves significantly better geometric accuracy while maintaining competitive visual quality compared to state-of-the-art feedforward baselines. We further show that a lightweight test-time refinement step converts the predicted triangle soup into a fully opaque, game-engine-ready representation that supports real-time rendering. By evaluating 3DGS, 2DGS, and triangle splatting variants under an identical training setup, we provide the first systematic analysis of representation tradeoffs in feedforward scene generation. The project page is available at https://flat-splat.github.io

google Google
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Jun 22 1

Inference-Time Text-to-Video Alignment with Diffusion Latent Beam Search

The remarkable progress in text-to-video diffusion models enables the generation of photorealistic videos, although the content of these generated videos often includes unnatural movement or deformation, reverse playback, and motionless scenes. Recently, an alignment problem has attracted huge attention, where we steer the output of diffusion models based on some measure of the content's goodness. Because there is a large room for improvement of perceptual quality along the frame direction, we should address which metrics we should optimize and how we can optimize them in the video generation. In this paper, we propose diffusion latent beam search with lookahead estimator, which can select a better diffusion latent to maximize a given alignment reward at inference time. We then point out that improving perceptual video quality with respect to alignment to prompts requires reward calibration by weighting existing metrics. This is because when humans or vision language models evaluate outputs, many previous metrics to quantify the naturalness of video do not always correlate with the evaluation. We demonstrate that our method improves the perceptual quality evaluated on the calibrated reward, VLMs, and human assessment, without model parameter update, and outputs the best generation compared to greedy search and best-of-N sampling under much more efficient computational cost. The experiments highlight that our method is beneficial to many capable generative models, and provide a practical guideline: we should prioritize the inference-time compute allocation into enabling the lookahead estimator and increasing the search budget, rather than expanding the denoising steps.

  • 4 authors
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Jan 31, 2025

Object-WIPER : Training-Free Object and Associated Effect Removal in Videos

In this paper, we introduce Object-WIPER, a training-free framework for removing dynamic objects and their associated visual effects from videos, and inpainting them with semantically consistent and temporally coherent content. Our approach leverages a pre-trained text-to-video diffusion transformer (DiT). Given an input video, a user-provided object mask, and query tokens describing the target object and its effects, we localize relevant visual tokens via visual-text cross-attention and visual self-attention. This produces an intermediate effect mask that we fuse with the user mask to obtain a final foreground token mask to replace. We first invert the video through the DiT to obtain structured noise, then reinitialize the masked tokens with Gaussian noise while preserving background tokens. During denoising, we copy values for the background tokens saved during inversion to maintain scene fidelity. To address the lack of suitable evaluation, we introduce a new object removal metric that rewards temporal consistency among foreground tokens across consecutive frames, coherence between foreground and background tokens within each frame, and dissimilarity between the input and output foreground tokens. Experiments on DAVIS and a newly curated real-world associated effect benchmark (WIPER-Bench) show that Object-WIPER surpasses both training-based and training-free baselines in terms of the metric, achieving clean removal and temporally stable reconstruction without any retraining. Our new benchmark, source code, and pre-trained models will be publicly available.

  • 4 authors
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Jan 9

Diffusion as Shader: 3D-aware Video Diffusion for Versatile Video Generation Control

Diffusion models have demonstrated impressive performance in generating high-quality videos from text prompts or images. However, precise control over the video generation process, such as camera manipulation or content editing, remains a significant challenge. Existing methods for controlled video generation are typically limited to a single control type, lacking the flexibility to handle diverse control demands. In this paper, we introduce Diffusion as Shader (DaS), a novel approach that supports multiple video control tasks within a unified architecture. Our key insight is that achieving versatile video control necessitates leveraging 3D control signals, as videos are fundamentally 2D renderings of dynamic 3D content. Unlike prior methods limited to 2D control signals, DaS leverages 3D tracking videos as control inputs, making the video diffusion process inherently 3D-aware. This innovation allows DaS to achieve a wide range of video controls by simply manipulating the 3D tracking videos. A further advantage of using 3D tracking videos is their ability to effectively link frames, significantly enhancing the temporal consistency of the generated videos. With just 3 days of fine-tuning on 8 H800 GPUs using less than 10k videos, DaS demonstrates strong control capabilities across diverse tasks, including mesh-to-video generation, camera control, motion transfer, and object manipulation.

  • 12 authors
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Jan 7, 2025 2

Stable Video Diffusion: Scaling Latent Video Diffusion Models to Large Datasets

We present Stable Video Diffusion - a latent video diffusion model for high-resolution, state-of-the-art text-to-video and image-to-video generation. Recently, latent diffusion models trained for 2D image synthesis have been turned into generative video models by inserting temporal layers and finetuning them on small, high-quality video datasets. However, training methods in the literature vary widely, and the field has yet to agree on a unified strategy for curating video data. In this paper, we identify and evaluate three different stages for successful training of video LDMs: text-to-image pretraining, video pretraining, and high-quality video finetuning. Furthermore, we demonstrate the necessity of a well-curated pretraining dataset for generating high-quality videos and present a systematic curation process to train a strong base model, including captioning and filtering strategies. We then explore the impact of finetuning our base model on high-quality data and train a text-to-video model that is competitive with closed-source video generation. We also show that our base model provides a powerful motion representation for downstream tasks such as image-to-video generation and adaptability to camera motion-specific LoRA modules. Finally, we demonstrate that our model provides a strong multi-view 3D-prior and can serve as a base to finetune a multi-view diffusion model that jointly generates multiple views of objects in a feedforward fashion, outperforming image-based methods at a fraction of their compute budget. We release code and model weights at https://github.com/Stability-AI/generative-models .

  • 12 authors
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Nov 25, 2023 9

LOVECon: Text-driven Training-Free Long Video Editing with ControlNet

Leveraging pre-trained conditional diffusion models for video editing without further tuning has gained increasing attention due to its promise in film production, advertising, etc. Yet, seminal works in this line fall short in generation length, temporal coherence, or fidelity to the source video. This paper aims to bridge the gap, establishing a simple and effective baseline for training-free diffusion model-based long video editing. As suggested by prior arts, we build the pipeline upon ControlNet, which excels at various image editing tasks based on text prompts. To break down the length constraints caused by limited computational memory, we split the long video into consecutive windows and develop a novel cross-window attention mechanism to ensure the consistency of global style and maximize the smoothness among windows. To achieve more accurate control, we extract the information from the source video via DDIM inversion and integrate the outcomes into the latent states of the generations. We also incorporate a video frame interpolation model to mitigate the frame-level flickering issue. Extensive empirical studies verify the superior efficacy of our method over competing baselines across scenarios, including the replacement of the attributes of foreground objects, style transfer, and background replacement. In particular, our method manages to edit videos with up to 128 frames according to user requirements. Code is available at https://github.com/zhijie-group/LOVECon.

  • 2 authors
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Oct 14, 2023 2

Diffusion Knows Transparency: Repurposing Video Diffusion for Transparent Object Depth and Normal Estimation

Transparent objects remain notoriously hard for perception systems: refraction, reflection and transmission break the assumptions behind stereo, ToF and purely discriminative monocular depth, causing holes and temporally unstable estimates. Our key observation is that modern video diffusion models already synthesize convincing transparent phenomena, suggesting they have internalized the optical rules. We build TransPhy3D, a synthetic video corpus of transparent/reflective scenes: 11k sequences rendered with Blender/Cycles. Scenes are assembled from a curated bank of category-rich static assets and shape-rich procedural assets paired with glass/plastic/metal materials. We render RGB + depth + normals with physically based ray tracing and OptiX denoising. Starting from a large video diffusion model, we learn a video-to-video translator for depth (and normals) via lightweight LoRA adapters. During training we concatenate RGB and (noisy) depth latents in the DiT backbone and co-train on TransPhy3D and existing frame-wise synthetic datasets, yielding temporally consistent predictions for arbitrary-length input videos. The resulting model, DKT, achieves zero-shot SOTA on real and synthetic video benchmarks involving transparency: ClearPose, DREDS (CatKnown/CatNovel), and TransPhy3D-Test. It improves accuracy and temporal consistency over strong image/video baselines, and a normal variant sets the best video normal estimation results on ClearPose. A compact 1.3B version runs at ~0.17 s/frame. Integrated into a grasping stack, DKT's depth boosts success rates across translucent, reflective and diffuse surfaces, outperforming prior estimators. Together, these results support a broader claim: "Diffusion knows transparency." Generative video priors can be repurposed, efficiently and label-free, into robust, temporally coherent perception for challenging real-world manipulation.