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Oct 16

David vs. Goliath: A comparative study of different-sized LLMs for code generation in the domain of automotive scenario generation

Scenario simulation is central to testing autonomous driving systems. Scenic, a domain-specific language (DSL) for CARLA, enables precise and reproducible scenarios, but NL-to-Scenic generation with large language models (LLMs) suffers from scarce data, limited reproducibility, and inconsistent metrics. We introduce NL2Scenic, an open dataset and framework with 146 NL/Scenic pairs, a difficulty-stratified 30-case test split, an Example Retriever, and 14 prompting variants (ZS, FS, CoT, SP, MoT). We evaluate 13 models: four proprietary (GPT-4o, GPT-5, Claude-Sonnet-4, Gemini-2.5-pro) and nine open-source code models (Qwen2.5Coder 0.5B-32B; CodeLlama 7B/13B/34B), using text metrics (BLEU, ChrF, EDIT-SIM, CrystalBLEU) and execution metrics (compilation and generation), and compare them with an expert study (n=11). EDIT-SIM correlates best with human judgments; we also propose EDIT-COMP (F1 of EDIT-SIM and compilation) as a robust dataset-level proxy that improves ranking fidelity. GPT-4o performs best overall, while Qwen2.5Coder-14B reaches about 88 percent of its expert score on local hardware. Retrieval-augmented prompting, Few-Shot with Example Retriever (FSER), consistently boosts smaller models, and scaling shows diminishing returns beyond mid-size, with Qwen2.5Coder outperforming CodeLlama at comparable scales. NL2Scenic and EDIT-COMP offer a standardized, reproducible basis for evaluating Scenic code generation and indicate that mid-size open-source models are practical, cost-effective options for autonomous-driving scenario programming.

  • 6 authors
·
Oct 14, 2025

Agentic 3D Scene Generation with Spatially Contextualized VLMs

Despite recent advances in multimodal content generation enabled by vision-language models (VLMs), their ability to reason about and generate structured 3D scenes remains largely underexplored. This limitation constrains their utility in spatially grounded tasks such as embodied AI, immersive simulations, and interactive 3D applications. We introduce a new paradigm that enables VLMs to generate, understand, and edit complex 3D environments by injecting a continually evolving spatial context. Constructed from multimodal input, this context consists of three components: a scene portrait that provides a high-level semantic blueprint, a semantically labeled point cloud capturing object-level geometry, and a scene hypergraph that encodes rich spatial relationships, including unary, binary, and higher-order constraints. Together, these components provide the VLM with a structured, geometry-aware working memory that integrates its inherent multimodal reasoning capabilities with structured 3D understanding for effective spatial reasoning. Building on this foundation, we develop an agentic 3D scene generation pipeline in which the VLM iteratively reads from and updates the spatial context. The pipeline features high-quality asset generation with geometric restoration, environment setup with automatic verification, and ergonomic adjustment guided by the scene hypergraph. Experiments show that our framework can handle diverse and challenging inputs, achieving a level of generalization not observed in prior work. Further results demonstrate that injecting spatial context enables VLMs to perform downstream tasks such as interactive scene editing and path planning, suggesting strong potential for spatially intelligent systems in computer graphics, 3D vision, and embodied applications.

  • 3 authors
·
May 26, 2025

M^4olGen: Multi-Agent, Multi-Stage Molecular Generation under Precise Multi-Property Constraints

Generating molecules that satisfy precise numeric constraints over multiple physicochemical properties is critical and challenging. Although large language models (LLMs) are expressive, they struggle with precise multi-objective control and numeric reasoning without external structure and feedback. We introduce M olGen, a fragment-level, retrieval-augmented, two-stage framework for molecule generation under multi-property constraints. Stage I : Prototype generation: a multi-agent reasoner performs retrieval-anchored, fragment-level edits to produce a candidate near the feasible region. Stage II : RL-based fine-grained optimization: a fragment-level optimizer trained with Group Relative Policy Optimization (GRPO) applies one- or multi-hop refinements to explicitly minimize the property errors toward our target while regulating edit complexity and deviation from the prototype. A large, automatically curated dataset with reasoning chains of fragment edits and measured property deltas underpins both stages, enabling deterministic, reproducible supervision and controllable multi-hop reasoning. Unlike prior work, our framework better reasons about molecules by leveraging fragments and supports controllable refinement toward numeric targets. Experiments on generation under two sets of property constraints (QED, LogP, Molecular Weight and HOMO, LUMO) show consistent gains in validity and precise satisfaction of multi-property targets, outperforming strong LLMs and graph-based algorithms.

VibeEdit: Image Editing with Canvas Instructions

In text-guided image editing, describing the desired change is often straightforward, but identifying the intended object or region can be cumbersome, especially when several objects look alike. We introduce a new image editing interface that lets users place spatial marks and optional short notes directly on the image. Together, these annotations form a canvas instruction that specifies where to edit and what to change. Our editor, VibeEdit, follows these instructions to perform object addition, removal, replacement, attribute modification, and movement without a separate text prompt. We construct 1.55 million source-target edit pairs with object masks and structured edit descriptions, from which we render canvas instructions during training. We adapt Qwen-Image-Edit with layer-decoupled conditioning that separately encodes source images and canvas instructions for image editing. We train the model with region-weighted supervised fine-tuning, followed by rubric-guided reinforcement learning to improve edit completion, local edit quality, and preservation of unedited regions. We evaluate VibeEdit on an independently constructed, human-curated benchmark of 419 cases emphasizing target selection among similar objects. VibeEdit achieves a VLM rubric score of 79.9 and an outside-region PSNR of 32.8 dB, compared with 67.4 and 24.0 dB for FireRed, the highest-scoring text-instructed baseline in our evaluation.

Uni-Edit: Intelligent Editing Is A General Task For Unified Model Tuning

Currently, enhancing Unified Multimodal Models (UMMs) with image understanding, generation, and editing capabilities mainly relies on mixed multi-task training. Due to inherent task conflicts, such strategy requires complex multi-stage pipelines, massive data mixing, and balancing tricks, merely resulting in a performance trade-off rather than true mutual reinforcement. To break this paradigm, we propose Uni-Edit, an intelligent image editing task that serves as the first general task for UMM tuning. Unlike complex mixed pipelines, Uni-Edit improves performance across all three abilities at once using only one task, one training stage, and one dataset. Specifically, we first identify image editing as an inherently ideal general task, as it naturally demands both visual understanding and generation. However, existing editing data relies on simplistic instructions that severely underutilize a model's understanding capacity. To address this, we introduce the first automated and scalable data synthesis pipeline for intelligent editing, transforming diverse VQA data into complex and effective editing instructions with embedded questions and nested logic. This yields Uni-Edit-148k, pairing diverse reasoning-intensive instructions with high-quality edited images. Extensive experiments on BAGEL and Janus-Pro demonstrate that tuning solely on Uni-Edit achieves comprehensive enhancements across all three capabilities without any auxiliary operations.

  • 7 authors
·
May 19 1

Mage-Flow: An Efficient Native-Resolution Foundation Model for Image Generation and Editing

Large-scale visual generators are increasingly capable but costly to train, fine-tune, and deploy. We introduce Mage-Flow, a compact 4B-scale generative stack for efficient text-to-image generation and instruction-based image editing. The stack is built from two co-designed components: Mage-VAE, a lightweight high-fidelity latent tokenizer, and a Native-Resolution Multimodal Diffusion Transformer trained with rectified flow matching. Mage-VAE uses one-step diffusion-style encoding and decoding with anchor-latent regularization, preserving the reconstruction quality of strong public VAEs while reducing tokenization cost by more than an order of magnitude. Together with native-resolution packing and stack-level CUDA kernel fusion, the stack supports flexible-resolution training and improves end-to-end training throughput by about 2.5times. Built on this foundation, we develop a complete model family with Base, RL-aligned, and Turbo variants for both generation and editing. Diffusion-NFT improves prompt following, text rendering, aesthetic quality, and editing fidelity, while few-step distillation with adversarial perceptual guidance produces 4-step Turbo models for low-latency inference. Despite its compact scale, Mage-Flow and Mage-Flow-Edit achieves competitive performance across standard generation and editing benchmarks. More importantly, the Turbo variants make high-resolution generation and editing practical for interactive use: at 1024^2 resolution on a single NVIDIA A100 GPU, Mage-Flow-Turbo generates an image in 0.59s, and Mage-Flow-Edit-Turbo edits an image in 1.02s, while maintaining a small memory footprint. These results show that careful tokenizer--backbone--system co-design can deliver strong high-resolution generation and editing within an efficient 4B model family.

microsoft Microsoft
·
Jul 20 2

VectorGym: A Multitask Benchmark for SVG Code Generation, Sketching, and Editing

We introduce VectorGym, a comprehensive benchmark suite for Scalable Vector Graphics (SVG) that spans generation from text and sketches, complex editing, and visual understanding. VectorGym addresses the lack of realistic, challenging benchmarks aligned with professional design workflows. Our benchmark comprises four tasks with expert human-authored annotations: the novel Sketch2SVG task (VG-Sketch); a new SVG editing dataset (VG-Edit) featuring complex, multi-step edits with higher-order primitives; Text2SVG generation (VG-Text); and SVG captioning (VG-Cap). Unlike prior benchmarks that rely on synthetic edits, VectorGym provides gold-standard human annotations that require semantic understanding and design intent. We also propose a multi-task reinforcement learning approach that jointly optimizes across all four tasks using rendering-based rewards. Our method, built on GRPO with curriculum learning, trains a Qwen3-VL 8B model that achieves state-of-the-art performance among open-source models, surpassing much larger models including Qwen3-VL 235B and matching GPT-4o. We also introduce a VLM-as-a-Judge metric for SVG generation, validated through human correlation studies. Our evaluation of frontier VLMs reveals significant performance gaps, positioning VectorGym as a rigorous framework for advancing visual code generation. VectorGym is publicly available on huggingface.co/datasets/ServiceNow/VectorGym.

  • 16 authors
·
Feb 22 1

Gated DeltaNet-2: Decoupling Erase and Write in Linear Attention

Linear attention replaces the unbounded cache of softmax attention with a fixed-size recurrent state, reducing sequence mixing to linear time and decoding to constant memory. The hard part is not just what to forget, but how to edit this compressed memory without scrambling existing associations. Delta-rule models subtract the current read before writing a new value, and Kimi Delta Attention (KDA) sharpens forgetting with channel-wise decay. But the active edit still uses a single scalar gate to control two different things: how much old content to erase on the key side and how much new content to commit on the value side. We introduce Gated DeltaNet-2, which generalizes both Gated DeltaNet and KDA by inheriting adaptive forgetting and channel-wise decay while addressing their shared limitation, the scalar tie between erasing and writing. Gated Delta Rule-2 separates these roles with a channel-wise erase gate b_t and a channel-wise write gate w_t, reducing to KDA when both gates collapse to the same scalar and to Gated DeltaNet when the decay also collapses. We derive a fast-weight update view, a chunkwise WY algorithm with channel-wise decay absorbed into asymmetric erase factors, and a gate-aware backward pass that preserves efficient parallel training. At 1.3B parameters trained on 100B FineWeb-Edu tokens, Gated DeltaNet-2 achieves the strongest overall results among Mamba-2, Gated DeltaNet, KDA, and Mamba-3 variants across language modeling, commonsense reasoning, and retrieval. Its advantage is most pronounced on long-context RULER needle-in-a-haystack benchmarks, where it improves the evaluated multi-key retrieval setting and remains strong in both recurrent and hybrid settings. Code is available at https://github.com/NVlabs/GatedDeltaNet-2.

nvidia NVIDIA
·
May 20 1

Tuning-Free Visual Customization via View Iterative Self-Attention Control

Fine-Tuning Diffusion Models enable a wide range of personalized generation and editing applications on diverse visual modalities. While Low-Rank Adaptation (LoRA) accelerates the fine-tuning process, it still requires multiple reference images and time-consuming training, which constrains its scalability for large-scale and real-time applications. In this paper, we propose View Iterative Self-Attention Control (VisCtrl) to tackle this challenge. Specifically, VisCtrl is a training-free method that injects the appearance and structure of a user-specified subject into another subject in the target image, unlike previous approaches that require fine-tuning the model. Initially, we obtain the initial noise for both the reference and target images through DDIM inversion. Then, during the denoising phase, features from the reference image are injected into the target image via the self-attention mechanism. Notably, by iteratively performing this feature injection process, we ensure that the reference image features are gradually integrated into the target image. This approach results in consistent and harmonious editing with only one reference image in a few denoising steps. Moreover, benefiting from our plug-and-play architecture design and the proposed Feature Gradual Sampling strategy for multi-view editing, our method can be easily extended to edit in complex visual domains. Extensive experiments show the efficacy of VisCtrl across a spectrum of tasks, including personalized editing of images, videos, and 3D scenes.

  • 6 authors
·
Jun 10, 2024

Progressive Agent Skill Generation via Reinforcement Learning

Existing skill generation methods largely rely on heuristics or pipeline-style consolidation, which must be specially designed for different evidence sources. In contrast, learning-based approaches offer a more unified way to model skill generation across heterogeneous sources. However, learning-based skill generation remains challenging because skills lack a natural supervision signal based on relevance or correctness; their value can largely be determined only by whether they improve the behavior of the agent on downstream tasks. To address this challenge, we propose Skill-α, a reinforcement learning method for progressively generating high-quality agent skills. Specifically, we formulate skill generation as a sequential editing process that decomposes skill construction into individually evaluable edits, and introduce a novel rollback reward that evaluates each edit by comparing downstream execution under the original and edited skills on an anchored query. Extensive experiments show that Skill-α generates more effective skills than methods based on heuristics or pipelines in both document-to-skill and experience-to-skill settings. Under the main GPT-4o worker, Skill-α improves average downstream success rates over the strongest skill-generation baseline by 3.3 points on CL-Bench and 6.7 points on tau2-bench. Further ablations validate the importance of rollback reward and progressive generation.

GraPE: A Generate-Plan-Edit Framework for Compositional T2I Synthesis

Text-to-image (T2I) generation has seen significant progress with diffusion models, enabling generation of photo-realistic images from text prompts. Despite this progress, existing methods still face challenges in following complex text prompts, especially those requiring compositional and multi-step reasoning. Given such complex instructions, SOTA models often make mistakes in faithfully modeling object attributes, and relationships among them. In this work, we present an alternate paradigm for T2I synthesis, decomposing the task of complex multi-step generation into three steps, (a) Generate: we first generate an image using existing diffusion models (b) Plan: we make use of Multi-Modal LLMs (MLLMs) to identify the mistakes in the generated image expressed in terms of individual objects and their properties, and produce a sequence of corrective steps required in the form of an edit-plan. (c) Edit: we make use of an existing text-guided image editing models to sequentially execute our edit-plan over the generated image to get the desired image which is faithful to the original instruction. Our approach derives its strength from the fact that it is modular in nature, is training free, and can be applied over any combination of image generation and editing models. As an added contribution, we also develop a model capable of compositional editing, which further helps improve the overall accuracy of our proposed approach. Our method flexibly trades inference time compute with performance on compositional text prompts. We perform extensive experimental evaluation across 3 benchmarks and 10 T2I models including DALLE-3 and the latest -- SD-3.5-Large. Our approach not only improves the performance of the SOTA models, by upto 3 points, it also reduces the performance gap between weaker and stronger models. https://dair-iitd.github.io/GraPE/{https://dair-iitd.github.io/GraPE/}

  • 6 authors
·
Dec 8, 2024 2

MIND-Edit: MLLM Insight-Driven Editing via Language-Vision Projection

Recent advances in AI-generated content (AIGC) have significantly accelerated image editing techniques, driving increasing demand for diverse and fine-grained edits. Despite these advances, existing image editing methods still face challenges in achieving high precision and semantic accuracy in complex scenarios. Recent studies address this issue by incorporating multimodal large language models (MLLMs) into image editing pipelines. However, current MLLM-based methods mainly rely on interpreting textual instructions, leaving the intrinsic visual understanding of large models largely unexplored, thus resulting in insufficient alignment between textual semantics and visual outcomes. To overcome these limitations, we propose MIND-Edit, an end-to-end image-editing framework integrating pretrained diffusion model with MLLM. MIND-Edit introduces two complementary strategies: (1) a text instruction optimization strategy that clarifies ambiguous user instructions based on semantic reasoning from the MLLM, and (2) an MLLM insight-driven editing strategy that explicitly leverages the intrinsic visual understanding capability of the MLLM to infer editing intent and guide the diffusion process via generated visual embeddings. Furthermore, we propose a joint training approach to effectively integrate both strategies, allowing them to reinforce each other for more accurate instruction interpretation and visually coherent edits aligned with user intent. Extensive experiments demonstrate that MIND-Edit outperforms state-of-the-art image editing methods in both quantitative metrics and visual quality, particularly under complex and challenging scenarios.

  • 5 authors
·
May 25, 2025

Compared to What? Baselines and Metrics for Counterfactual Prompting

Counterfactual prompting (i.e., perturbing a single factor and measuring output change) is widely used to evaluate things like LLM bias and CoT faithfulness. But in this work we argue that observed effects cannot be attributed to the targeted factor without accounting for baseline ``meaning-preserving'' modifications to text that establish general model sensitivity. This is because every counterfactual edit is a compound treatment that bundles the variable of interest with incidental surface-form variation; this violates treatment variation irrelevance. We observe prediction flip rates on MedQA of 14.9% when we surgically change patient gender. However, this is statistically indistinguishable from the flip rates induced by simply paraphrasing inputs (14.1%). In this case, it would therefore be unwarranted to conclude that the LLM is especially sensitive to patient gender. To account for this and robustly measure the effects of targeted interventions, we propose a framework in which we compare (via statistical testing) differences observed under target interventions to those induced by paraphrasing inputs. We then use this framework to revisit a analysis done on the MedPerturb dataset, which reported evidence of model sensitivity to patient demographics and stylistic cues. We find that these effects largely dissipate when we account for general model sensitivity, with only 5 of 120 tests reaching statistical significance. Applying the same framework to occupational biography classification, we detect clearly significant directional gender bias, showing that the framework identifies real directional effects even when they are small. We evaluate a range of metrics -- aggregate, per-sample distributional, and regression -- and find that per-sample metrics are dramatically more powerful than aggregate metrics and regression powerfully and uniquely characterizes effect direction and magnitude.

  • 4 authors
·
Apr 30

FineEdit: Fine-Grained Image Edit with Bounding Box Guidance

Diffusion-based image editing models have achieved significant progress in real world applications. However, conventional models typically rely on natural language prompts, which often lack the precision required to localize target objects. Consequently, these models struggle to maintain background consistency due to their global image regeneration paradigm. Recognizing that visual cues provide an intuitive means for users to highlight specific areas of interest, we utilize bounding boxes as guidance to explicitly define the editing target. This approach ensures that the diffusion model can accurately localize the target while preserving background consistency. To achieve this, we propose FineEdit, a multi-level bounding box injection method that enables the model to utilize spatial conditions more effectively. To support this high precision guidance, we present FineEdit-1.2M, a large scale, fine-grained dataset comprising 1.2 million image editing pairs with precise bounding box annotations. Furthermore, we construct a comprehensive benchmark, termed FineEdit-Bench, which includes 1,000 images across 10 subjects to effectively evaluate region based editing capabilities. Evaluations on FineEdit-Bench demonstrate that our model significantly outperforms state-of-the-art open-source models (e.g., Qwen-Image-Edit and LongCat-Image-Edit) in instruction compliance and background preservation. Further assessments on open benchmarks (GEdit and ImgEdit Bench) confirm its superior generalization and robustness.

  • 6 authors
·
Apr 12 1

Training Language Models on Synthetic Edit Sequences Improves Code Synthesis

Software engineers mainly write code by editing existing programs. In contrast, large language models (LLMs) autoregressively synthesize programs in a single pass. One explanation for this is the scarcity of open-sourced edit data. While high-quality instruction data for code synthesis is already scarce, high-quality edit data is even scarcer. To fill this gap, we develop a synthetic data generation algorithm called LintSeq. This algorithm refactors existing code into a sequence of code edits by using a linter to procedurally sample across the error-free insertions that can be used to sequentially write programs. It outputs edit sequences as text strings consisting of consecutive program diffs. To test LintSeq, we use it to refactor a dataset of instruction + program pairs into instruction + program-diff-sequence tuples. Then, we instruction finetune a series of smaller LLMs ranging from 2.6B to 14B parameters on both the re-factored and original versions of this dataset, comparing zero-shot performance on code synthesis benchmarks. We show that during repeated sampling, edit sequence finetuned models produce more diverse programs than baselines. This results in better inference-time scaling for benchmark coverage as a function of samples, i.e. the fraction of problems "pass@k" solved by any attempt given "k" tries. For example, on HumanEval pass@50, small LLMs finetuned on synthetic edit sequences are competitive with GPT-4 and outperform models finetuned on the baseline dataset by +20% (+/-3%) in absolute score. Finally, we also pretrain our own tiny LMs for code understanding. We show that finetuning tiny models on synthetic code edits results in state-of-the-art code synthesis for the on-device model class. Our 150M parameter edit sequence LM matches or outperforms code models with twice as many parameters, both with and without repeated sampling, including Codex and AlphaCode.

  • 3 authors
·
Oct 3, 2024 3

MetaRSI / RSI2: A Meta-Recursive Self-Improving System for Recursive Self-Improving Systems Themselves

Recursive self-improvement (RSI) lets a system improve the model-building machinery from its own failures, so every later model inherits the gain. Yet RSI has been validated almost exclusively on coding and formal benchmarks such as science QA and mathematics. This format bound limits RSI to improvement within a machine-checkable slice, not general capability where questions are open and correctness is settled by argument, replication, or measurement. We argue RSI must next operate across real, diverse scientific, engineering, and meta-scientific domains, not where formal evaluation is merely tractable. To that end we present MetaRSI-v1, where improvement is the scheduled composition of three typed operators over one unified paradigm. Data-RSI amplifies existing competence and marks its boundary; Harness-RSI edits a five-slot scaffold without touching weights; Model-RSI internalizes capability into parameters through bounded training. Sharing one loop kernel and artifact vocabulary, they make data, scaffold, and model changes composable rather than exclusive. A two-axis optimizer jointly decides operator order and each operator's proposal policy, while a meta-level policy revises the schedule across terms. We validate MetaRSI-v1 under the field's standard evaluations, on code and closed-form science, with no external teacher: the target model plays every role in its own loop. MetaRSI-v1 reframes self-improvement from a single-surface edit to a composition across the full model-production pipeline, opening two paths: a model route internalizing capability through training, and a harness route leaving weights untouched and thus extending self-improvement to any model reachable through an interface, with Data-RSI redefined as the shared substrate feeding both. The framework further yields refutable laws on where loops exist, how operators compose, and what supervision buys.

  • 31 authors
·
Sep 8

Beyond Textual CoT: Interleaved Text-Image Chains with Deep Confidence Reasoning for Image Editing

Image editing with natural language has gained significant popularity, yet existing methods struggle with intricate object intersections and fine-grained spatial relationships due to the lack of an explicit reasoning process. While Chain-of-Thought (CoT) has been explored to enhance reasoning, purely textual CoT or CoT augmented with coordinate information is fundamentally limited in its ability to represent intricate visual layouts and lacks the necessary visual cues to guide the generation of fine-grained, pixel-level details. To address these challenges, we propose Multimodal Reasoning Edit (MURE), a novel framework that shifts the visual editing process from purely text-based reasoning to a series of interleaved textual and visual rationales. Our framework performs image editing using a natively multimodal, interleaved text-image CoT. This approach generates a step-by-step chain of reasoning where a textual description is followed by a corresponding visual cue, such as a positional mask that defined intended edited regions or a representation of new content. Furthermore, to mitigate the hallucination phenomenon of large language models, we introduce Multimodal Deep Confidence (MMDC) reasoning paradigm. This paradigm explores a tree of visual reasoning paths at each step. By pruning low-quality branches using a deep confidence score from a reward model, it ensures the model consistently follows a high-quality trajectory towards the final edited result. The proposed method decomposes complex editing tasks into interdependent sub-tasks, achieving greater precision at each stage and yielding high-fidelity edited results. We define the formulation for interleaved text-image chains and release the first CoT-Edit-14K dataset, comprising 14K high-quality editing examples. Extensive experiments show that our method yields significant improvements across three image editing benchmarks.

  • 12 authors
·
Oct 9, 2025

$\texttt{Complex-Edit}$: CoT-Like Instruction Generation for Complexity-Controllable Image Editing Benchmark

We introduce Complex-Edit, a comprehensive benchmark designed to systematically evaluate instruction-based image editing models across instructions of varying complexity. To develop this benchmark, we harness GPT-4o to automatically collect a diverse set of editing instructions at scale. Our approach follows a well-structured ``Chain-of-Edit'' pipeline: we first generate individual atomic editing tasks independently and then integrate them to form cohesive, complex instructions. Additionally, we introduce a suite of metrics to assess various aspects of editing performance, along with a VLM-based auto-evaluation pipeline that supports large-scale assessments. Our benchmark yields several notable insights: 1) Open-source models significantly underperform relative to proprietary, closed-source models, with the performance gap widening as instruction complexity increases; 2) Increased instructional complexity primarily impairs the models' ability to retain key elements from the input images and to preserve the overall aesthetic quality; 3) Decomposing a complex instruction into a sequence of atomic steps, executed in a step-by-step manner, substantially degrades performance across multiple metrics; 4) A straightforward Best-of-N selection strategy improves results for both direct editing and the step-by-step sequential approach; and 5) We observe a ``curse of synthetic data'': when synthetic data is involved in model training, the edited images from such models tend to appear increasingly synthetic as the complexity of the editing instructions rises -- a phenomenon that intriguingly also manifests in the latest GPT-4o outputs.

  • 6 authors
·
Apr 17, 2025 2

Incremental Sheaf Cohomology on Cellular Complexes: O(1)-in-n Lazy Edit Processing under Bounded Local Geometry

We present an algorithmic framework for incremental maintenance of first sheaf cohomology H^1(X; F) on dynamically evolving 1-dimensional cellular complexes equipped with finite-dimensional cellular sheaves. The classical computation of H^1 via factorization of the coboundary matrix requires O(n^3) time; when the complex evolves with a stream of m edits, full recomputation after each edit costs O(mn^3). Under a bounded local geometry assumption -- bounded cell size v_{max}, bounded stalk dimension d, and bounded nerve degree D -- each edit (vertex insertion, edge insertion, restriction map update) affects only a bounded set of local coboundary blocks. The algorithm therefore processes lazy streaming edits in O(1) time with respect to the total complex size n (with cost polynomial in the local geometry parameters v_{max}, d, and D, which are treated as constants independent of n), deferring local eigensolves and Mayer-Vietoris global assembly to synchronization points (Flush). At synchronization, the maintained state agrees with the corresponding batch assembly of the partitioned sheaf model; we observe zero measured drift in all batch-verified runs (through V = 10^6). We also give an amortized O(|E|) streaming construction for the cellular decomposition and discuss an adversarial algebraic-RAM barrier arguing that unpartitioned non-trivial sheaves (d geq 2, non-identity restriction maps) do not admit the same locality. Experiments on Barabasi-Albert graphs with up to 5 times 10^6 vertices and 1.7 times 10^7 streaming edits show 35 μs median lazy per-edit update latency (excluding flush); query time (global assembly at synchronization) is O(n) per flush in the implemented full-traversal path. Exact synchronization costs are reported separately.

  • 1 authors
·
Jun 5

AI-Slop to AI-Polish? Aligning Language Models through Edit-Based Writing Rewards and Test-time Computation

AI-generated text is proliferating across domains, from creative writing and journalism to marketing content and scientific articles. Models can follow user-provided instructions to generate coherent and grammatically correct outputs but in this work, we study a more fundamental question: how do we evaluate and improve the writing quality of AI-generated text? Writing quality assessment has received less attention from the community, in part because it is fundamentally subjective and requires expertise. We first introduce the Writing Quality Benchmark (WQ) by consolidating five writing-preference datasets into 4,729 writing quality judgments. Our experiments show that most of the competitive baselines, including state-of-the-art LLMs that excel at reasoning tasks, barely outperform random baselines on WQ. We then train specialized Writing Quality Reward Models (WQRM) of various sizes for writing quality assessment that demonstrate strong generalization on four out-of-distribution test sets and 74% accuracy on the WQ benchmark. To further show WQRM's practical benefits during inference, we leverage additional test-time compute to generate and rank multiple candidate revisions, allowing us to select higher-quality outputs from an initial draft. Human evaluation with 9 experienced writers confirm that WQRM-based selection produces writing samples preferred by experts 66% overall, and 72.2% when the reward gap is larger than 1 point. We release our datasets and models to encourage community engagement with writing quality assessment and development of AI writing systems better aligned with human preferences.

  • 3 authors
·
Apr 10, 2025

Diffs vs. Whole Files: An Empirical Comparison of Iterative Edit-Based and Direct Generation for Flutter/Dart Code Models

Large language models used for code editing can be trained and deployed in at least two output regimes: direct generation, where the model emits the entire modified file in one shot, and iterative diff-based generation ("steps"), where the model emits a sequence of localized search/replace edits applied one at a time until it signals completion or a step budget is exhausted. The diff-based regime is attractive because it mirrors how developers edit code and should require far fewer generated tokens per turn. We train two code models - a 100M-parameter model trained from scratch (Rainbow-Pony-100M) and a fine-tuned Qwen2.5-Coder-0.5B - in both regimes on a shared Flutter/Dart dataset, and evaluate all four resulting models on a held-out set of approx 1,790 tasks per model. Direct generation substantially outperforms diff-based generation on every metric we measure - compilation/static-analysis pass rate, bits-per-byte, character-level similarity to the reference, and blinded LLM-judge ratings of goal fulfillment, correctness, and code quality - and the gap persists after controlling for task difficulty via a matched-ID comparison and when restricting to code that compiles on both sides. We then identify a single, architecture-independent mechanism behind the conditions where diff-based generation does win: it is competitive on short, spatially localized edits, and its category-level wins concentrate in exactly the two task categories - refactoring and error-handling/edge-case fixes - with the lowest mean edit-step count in our dataset. We term this task locality and discuss its implications for when an edit-based training regime is and is not the right choice for a code-editing model.

  • 1 authors
·
Sep 4 2

Should We Really Edit Language Models? On the Evaluation of Edited Language Models

Model editing has become an increasingly popular alternative for efficiently updating knowledge within language models. Current methods mainly focus on reliability, generalization, and locality, with many methods excelling across these criteria. Some recent works disclose the pitfalls of these editing methods such as knowledge distortion or conflict. However, the general abilities of post-edited language models remain unexplored. In this paper, we perform a comprehensive evaluation on various editing methods and different language models, and have following findings. (1) Existing editing methods lead to inevitable performance deterioration on general benchmarks, indicating that existing editing methods maintain the general abilities of the model within only a few dozen edits. When the number of edits is slightly large, the intrinsic knowledge structure of the model is disrupted or even completely damaged. (2) Instruction-tuned models are more robust to editing, showing less performance drop on general knowledge after editing. (3) Language model with large scale is more resistant to editing compared to small model. (4) The safety of the edited model, is significantly weakened, even for those safety-aligned models. Our findings indicate that current editing methods are only suitable for small-scale knowledge updates within language models, which motivates further research on more practical and reliable editing methods. The details of code and reproduction can be found in https://github.com/lqinfdim/EditingEvaluation.

  • 7 authors
·
Oct 24, 2024 2

Graph Edit Distance with General Costs Using Neural Set Divergence

Graph Edit Distance (GED) measures the (dis-)similarity between two given graphs, in terms of the minimum-cost edit sequence that transforms one graph to the other. However, the exact computation of GED is NP-Hard, which has recently motivated the design of neural methods for GED estimation. However, they do not explicitly account for edit operations with different costs. In response, we propose GRAPHEDX, a neural GED estimator that can work with general costs specified for the four edit operations, viz., edge deletion, edge addition, node deletion and node addition. We first present GED as a quadratic assignment problem (QAP) that incorporates these four costs. Then, we represent each graph as a set of node and edge embeddings and use them to design a family of neural set divergence surrogates. We replace the QAP terms corresponding to each operation with their surrogates. Computing such neural set divergence require aligning nodes and edges of the two graphs. We learn these alignments using a Gumbel-Sinkhorn permutation generator, additionally ensuring that the node and edge alignments are consistent with each other. Moreover, these alignments are cognizant of both the presence and absence of edges between node-pairs. Experiments on several datasets, under a variety of edit cost settings, show that GRAPHEDX consistently outperforms state-of-the-art methods and heuristics in terms of prediction error.

  • 5 authors
·
Sep 26, 2024

Chat-Edit-3D: Interactive 3D Scene Editing via Text Prompts

Recent work on image content manipulation based on vision-language pre-training models has been effectively extended to text-driven 3D scene editing. However, existing schemes for 3D scene editing still exhibit certain shortcomings, hindering their further interactive design. Such schemes typically adhere to fixed input patterns, limiting users' flexibility in text input. Moreover, their editing capabilities are constrained by a single or a few 2D visual models and require intricate pipeline design to integrate these models into 3D reconstruction processes. To address the aforementioned issues, we propose a dialogue-based 3D scene editing approach, termed CE3D, which is centered around a large language model that allows for arbitrary textual input from users and interprets their intentions, subsequently facilitating the autonomous invocation of the corresponding visual expert models. Furthermore, we design a scheme utilizing Hash-Atlas to represent 3D scene views, which transfers the editing of 3D scenes onto 2D atlas images. This design achieves complete decoupling between the 2D editing and 3D reconstruction processes, enabling CE3D to flexibly integrate a wide range of existing 2D or 3D visual models without necessitating intricate fusion designs. Experimental results demonstrate that CE3D effectively integrates multiple visual models to achieve diverse editing visual effects, possessing strong scene comprehension and multi-round dialog capabilities. The code is available at https://sk-fun.fun/CE3D.

  • 7 authors
·
Jul 9, 2024 1

Framework for Machine Evaluation of Reasoning Completeness in Large Language Models For Classification Tasks

The growing adoption of machine learning (ML) in sensitive domains has heightened the demand for transparent and interpretable artificial intelligence. Large Language Models (LLMs) are increasingly capable of producing natural language explanations, yet it remains unclear whether these rationales faithfully capture the predictive signals that underlie decisions. This paper introduces RACE-Reasoning Alignment for Completeness of Explanations, a systematic framework to evaluate the alignment between LLM-generated explanations and interpretable feature importance scores derived from a logistic regression baseline. We analyze four widely used text classification datasets-WIKI ONTOLOGY, AG NEWS, IMDB, and GOEMOTIONS-and compare LLM rationales against top-ranked supporting and contradicting lexical features. To capture alignment at multiple levels of granularity, RACE implements token-aware, exact string, and edit-distance matching techniques. Empirical results reveal a consistent asymmetry: correct predictions exhibit higher coverage of supporting features, while incorrect predictions are associated with elevated coverage of contradicting features. Edit-distance matching further uncovers paraphrastic overlaps, boosting coverage while preserving this asymmetry. These findings demonstrate that LLM rationales combine both surface-level and flexible evidence reuse, yet can also amplify misleading cues in error cases. RACE provides new insights into the faithfulness of LLM explanations and establishes a quantitative basis for evaluating reasoning completeness in neural language models.

  • 1 authors
·
Oct 23, 2025

Let the Code LLM Edit Itself When You Edit the Code

In this work, we investigate a typical scenario in code generation where a developer edits existing code in real time and requests a code assistant, e.g., a large language model, to re-predict the next token or next line on the fly. Naively, the LLM needs to re-encode the entire KV cache to provide an accurate prediction. However, this process is computationally expensive, especially when the sequence length is long. Simply encoding the edited subsequence and integrating it to the original KV cache meets the temporal confusion problem, leading to significantly worse performance. We address this efficiency and accuracy trade-off by introducing \textbf{Positional \textbf{Integrity Encoding} (PIE). Building upon the rotary positional encoding, PIE first removes the rotary matrices in the Key cache that introduce temporal confusion and then reapplies the correct rotary matrices. This process ensures that positional relationships between tokens are correct and requires only a single round of matrix multiplication. We validate the effectiveness of PIE through extensive experiments on the RepoBench-C-8k dataset, utilizing DeepSeek-Coder models with 1.3B, 6.7B, and 33B parameters. Our evaluation includes three real-world coding tasks: code insertion, code deletion, and multi-place code editing. Results demonstrate that PIE reduces computational overhead by over 85% compared to the standard full recomputation approach across all model sizes and tasks while well approximating the model performance.

  • 6 authors
·
Jul 3, 2024

UniRef-Image-Edit: Towards Scalable and Consistent Multi-Reference Image Editing

We present UniRef-Image-Edit, a high-performance multi-modal generation system that unifies single-image editing and multi-image composition within a single framework. Existing diffusion-based editing methods often struggle to maintain consistency across multiple conditions due to limited interaction between reference inputs. To address this, we introduce Sequence-Extended Latent Fusion (SELF), a unified input representation that dynamically serializes multiple reference images into a coherent latent sequence. During a dedicated training stage, all reference images are jointly constrained to fit within a fixed-length sequence under a global pixel-budget constraint. Building upon SELF, we propose a two-stage training framework comprising supervised fine-tuning (SFT) and reinforcement learning (RL). In the SFT stage, we jointly train on single-image editing and multi-image composition tasks to establish a robust generative prior. We adopt a progressive sequence length training strategy, in which all input images are initially resized to a total pixel budget of 1024^2, and are then gradually increased to 1536^2 and 2048^2 to improve visual fidelity and cross-reference consistency. This gradual relaxation of compression enables the model to incrementally capture finer visual details while maintaining stable alignment across references. For the RL stage, we introduce Multi-Source GRPO (MSGRPO), to our knowledge the first reinforcement learning framework tailored for multi-reference image generation. MSGRPO optimizes the model to reconcile conflicting visual constraints, significantly enhancing compositional consistency. We will open-source the code, models, training data, and reward data for community research purposes.

  • 25 authors
·
Feb 14

R^3: Composed Video Retrieval via Reasoning-Guided Recalling and Re-ranking

The CoVR-R challenge evaluates composed video retrieval, where a system must retrieve a target video from a large gallery given a reference video and a textual edit instruction. This setting is not a standard video-text retrieval problem: the query is defined by both the visual evidence in the source video and the transformation implied by the edit. A strong embedding model can provide scalable candidate recall, but it may under-express target-side consequences such as state changes, action replacement, object preservation, or temporal consistency. A pairwise multimodal reranker can verify such details more directly, but exhaustive reranking over the full gallery is computationally infeasible. We present R^3, a zero-shot composed video retrieval pipeline built around Reasoning-guided Recalling and Reranking. The core idea is to turn the source-edit query into a reasoning-grounded retrieval program rather than treating the edit text as a short caption. First, the model generates a reasoning trace that describes the expected target video after applying the edit. Then the trace is encoded together with the source video as a reasoning-augmented query, and its retrieval score is fused with the base composed query through an agreement-gated residual rule. At last, a re-ranker verifies the recalled candidates with direct source-candidate comparison. Experiments have demonstrated the effectiveness of our method in addressing this challenge. Codes are available on https://github.com/Lee-zixu/R-3.

  • 6 authors
·
Jun 3

RepoProbe: Benchmarking Architecture-Aware Repository Comprehension with Checklists

The integration of Large Language Models (LLMs) into software engineering has shifted the focus from function-level generation to repository-scale assistance. However, existing benchmarks largely rely on bug reports from GitHub Issues, which often allow models to bypass genuine understanding via pattern matching on error logs. This misalignment under-measures Edit Bias, which refers to premature generation, where models prematurely propose code modifications instead of understanding the existing repository architecture. Furthermore, current LLM-as-a-Judge scalar scoring suffers from high variance and low interpretability. This work introduces RepoProbe, a novel benchmark for evaluating repository-level code understanding through open-ended Q&A using GitHub Discussions, which focuses on open-ended architectural inquiries rather than defect reporting. To ensure rigorous evaluation, we propose a Checklist-Based Verification Protocol that decomposes answers into atomic, verifiable facts, thereby replacing subjective ratings with objective verification. Our evaluation of state-of-the-art (SOTA) LLMs reveals a persistent gap between high clarity and evidencegrounded technical correctness. It also quantitatively confirms the prevalence of edit bias, in which models prioritize code generation instead of architectural analysis. Finally, we demonstrate that our verification protocol significantly improves evaluation reliability compared to traditional evaluations with scalar scoring.

  • 7 authors
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Aug 5

CoEdPilot: Recommending Code Edits with Learned Prior Edit Relevance, Project-wise Awareness, and Interactive Nature

Recent years have seen the development of LLM-based code generation. Compared to generating code in a software project, incremental code edits are empirically observed to be more frequent. The emerging code editing approaches usually formulate the problem as generating an edit based on known relevant prior edits and context. However, practical code edits can be more complicated. First, an editing session can include multiple (ir)relevant edits to the code under edit. Second, the inference of the subsequent edits is non-trivial as the scope of its ripple effect can be the whole project. In this work, we propose CoEdPilot, an LLM-driven solution to recommend code edits by discriminating the relevant edits, exploring their interactive natures, and estimating its ripple effect in the project. Specifically, CoEdPilot orchestrates multiple neural transformers to identify what and how to edit in the project regarding both edit location and edit content. When a user accomplishes an edit with an optional editing description, a Subsequent Edit Analysis first reports the most relevant files in the project with what types of edits (e.g., keep, insert, and replace) can happen for each line of their code. Next, an Edit-content Generator generates concrete edit options for the lines of code, regarding its relevant prior changes reported by an Edit-dependency Analyzer. Lastly, both the Subsequent Edit Analysis and the Edit-content Generator capture relevant prior edits as feedback to readjust their recommendations. We train our models by collecting over 180K commits from 471 open-source projects in 5 programming languages. Our extensive experiments show that CoEdPilot can well predict the edits (i.e., predicting edit location with an accuracy of 70.8%-85.3%, and the edit content with an exact match rate of 41.8% and BLEU4 score of 60.7)...

  • 9 authors
·
Aug 2, 2024

LoRA-Edit: Controllable First-Frame-Guided Video Editing via Mask-Aware LoRA Fine-Tuning

Video editing using diffusion models has achieved remarkable results in generating high-quality edits for videos. However, current methods often rely on large-scale pretraining, limiting flexibility for specific edits. First-frame-guided editing provides control over the first frame, but lacks flexibility over subsequent frames. To address this, we propose a mask-based LoRA (Low-Rank Adaptation) tuning method that adapts pretrained Image-to-Video (I2V) models for flexible video editing. Our approach preserves background regions while enabling controllable edits propagation. This solution offers efficient and adaptable video editing without altering the model architecture. To better steer this process, we incorporate additional references, such as alternate viewpoints or representative scene states, which serve as visual anchors for how content should unfold. We address the control challenge using a mask-driven LoRA tuning strategy that adapts a pre-trained image-to-video model to the editing context. The model must learn from two distinct sources: the input video provides spatial structure and motion cues, while reference images offer appearance guidance. A spatial mask enables region-specific learning by dynamically modulating what the model attends to, ensuring that each area draws from the appropriate source. Experimental results show our method achieves superior video editing performance compared to state-of-the-art methods.

  • 6 authors
·
Jun 11, 2025 4

FREE-Edit: Using Editing-aware Injection in Rectified Flow Models for Zero-shot Image-Driven Video Editing

Image-driven video editing aims to propagate edit contents from the modified first frame to the remaining frames. Existing methods usually invert the source video to noise using a pre-trained image-to-video (I2V) model and then guide the sampling process using the edited first frame. Generally, a popular choice for maintaining motion and layout from the source video is intervening in the denoising process by injecting attention during reconstruction. However, such injection often leads to unsatisfactory results, where excessive injection leads to conflicting semantics with the source video while insufficient injection brings limited source representation. Recognizing this, we propose an Editing-awaRE (REE) injection method to modulate the injection intensity of each token. Specifically, we first compute the pixel difference between the source and edited first frame to form a corresponding editing mask. Next, we track the editing area throughout the entire video by using optical flow to warp the first-frame mask. Then, editing-aware feature injection intensity for each token is generated accordingly, where injection is not conducted in editing areas. Building upon REE injection, we further propose a zero-shot image-driven video editing framework with recent-emerging rectified-Flow models, dubbed FREE-Edit. Without fine-tuning or training, our FREE-Edit demonstrates effectiveness in various image-driven video editing scenarios, showing its capability to produce higher-quality outputs compared with existing techniques. Project page: https://free-edit.github.io/page/.

  • 3 authors
·
Mar 21

CoinVE-200K: A Large-Scale High-Quality Dataset for Compositional Instruction-Guided Video Editing

The quality and diversity of instruction-based video editing datasets are steadily improving, yet existing datasets mainly focus on single editing operations and fall short in supporting compositional instruction-guided video editing. In particular, multiple editing intents must be jointly understood and faithfully executed within the same video. To address this issue, we introduce CoinVE-200K, a large-scale, high-quality dataset for Compositional Instruction-Guided Video Editing. CoinVE-200K contains 1080p video-editing pairs of up to 201 frames, covering diverse compositional scenarios where each sample involves 2 to 5 atomic editing operations. The instructions target humans, objects, and backgrounds, and cover edit types such as addition, removal, modification, and stylization. All samples are built through a carefully designed generation and filtering pipeline to ensure instruction faithfulness, visual quality, temporal consistency, and compositional diversity. We also introduce CoinVE-Bench, a benchmark for compositional-instruction video editing across diverse subjects, operation types, and instruction complexities. Furthermore, we present CoinVE-Edit, a 22B compositional video editing model built upon Wan2.1-T2V-14B and Qwen3-VL-8B-Instruct. CoinVE-Edit disentangles region-aware attention for different editing instructions, enabling precise multi-region editing while preserving irrelevant content and temporal coherence. Experiments on CoinVE-Bench show that CoinVE-Edit achieves strong performance in instruction following, compositional editing accuracy, visual quality, and temporal consistency.

tencent Tencent
·
Aug 17 3

Compositional Concept Erasure in Text-to-Image Diffusion Models via Hierarchically Grounded Semantic Surgery

Removing copyrighted, unsafe, or user-specified concepts from a deployed text-to-image diffusion model is now a practical requirement. Weight-editing methods can suppress fixed targets, but they require per-target retraining and modify the model checkpoint. Training-free methods, on the other hand, are deployment-friendly, but they suffer from text-side routing failures on compositional prompts. In such prompts, the erase target may be invoked through a related class rather than its lexical name, and its modifiers may migrate onto preserved objects. This paper proposes Hierarchically Grounded Semantic Surgery (HGSS), a training-free framework for compositional concept erasure. The framework lifts both the routing signal and the edit operator used by text-side erasure. First, hierarchical span grounding resolves erase-target spans through lexical, taxonomic, and semantic evidence, while guarding against broad-hypernym and compound-head false positives. Second, dynamic attribute binding refines the text conditioning during early denoising via a counterfactual reference and a preserve-aware cross-attention objective, keeping surviving attribute-noun bindings intact. HGSS selectively removes the erase target without updating model weights or adding learned parameters. On SEE, HGSS cuts hierarchical evasion from 29.54 to 10.02 and roughly halves pairwise attribute leakage, achieving the best Neighbor E and AttrP scores among the reported erasure methods. On UnlearnCanvas, HGSS slightly improves the six-metric average over the matched Semantic Surgery baseline, reaching state-of-the-art.

  • 8 authors
·
Oct 4

Reducing Sequence Length by Predicting Edit Operations with Large Language Models

Large Language Models (LLMs) have demonstrated remarkable performance in various tasks and gained significant attention. LLMs are also used for local sequence transduction tasks, including grammatical error correction (GEC) and formality style transfer, where most tokens in a source text are kept unchanged. However, the models that generate all target tokens in such tasks have a tendency to simply copy the input text as is, without making needed changes, because the difference between input and output texts is minimal in the training data. This is also inefficient because the computational cost grows quadratically with the target sequence length with Transformer. This paper proposes predicting edit spans for the source text for local sequence transduction tasks. Representing an edit span with a position of the source text and corrected tokens, we can reduce the length of the target sequence and the computational cost for inference. We apply instruction tuning for LLMs on the supervision data of edit spans. Experiments show that the proposed method achieves comparable performance to the baseline in four tasks, paraphrasing, formality style transfer, GEC, and text simplification, despite reducing the length of the target text by as small as 21%. Furthermore, we report that the task-specific fine-tuning with the proposed method achieved state-of-the-art performance in the four tasks.

  • 2 authors
·
May 19, 2023

SmartFreeEdit: Mask-Free Spatial-Aware Image Editing with Complex Instruction Understanding

Recent advancements in image editing have utilized large-scale multimodal models to enable intuitive, natural instruction-driven interactions. However, conventional methods still face significant challenges, particularly in spatial reasoning, precise region segmentation, and maintaining semantic consistency, especially in complex scenes. To overcome these challenges, we introduce SmartFreeEdit, a novel end-to-end framework that integrates a multimodal large language model (MLLM) with a hypergraph-enhanced inpainting architecture, enabling precise, mask-free image editing guided exclusively by natural language instructions. The key innovations of SmartFreeEdit include:(1)the introduction of region aware tokens and a mask embedding paradigm that enhance the spatial understanding of complex scenes;(2) a reasoning segmentation pipeline designed to optimize the generation of editing masks based on natural language instructions;and (3) a hypergraph-augmented inpainting module that ensures the preservation of both structural integrity and semantic coherence during complex edits, overcoming the limitations of local-based image generation. Extensive experiments on the Reason-Edit benchmark demonstrate that SmartFreeEdit surpasses current state-of-the-art methods across multiple evaluation metrics, including segmentation accuracy, instruction adherence, and visual quality preservation, while addressing the issue of local information focus and improving global consistency in the edited image. Our project will be available at https://github.com/smileformylove/SmartFreeEdit.

  • 4 authors
·
Apr 17, 2025

Next Edit Prediction: Learning to Predict Code Edits from Context and Interaction History

The rapid advancement of large language models (LLMs) has led to the widespread adoption of AI-powered coding assistants integrated into a development environment. On one hand, low-latency code completion offers completion suggestions but is fundamentally constrained to the cursor's current position. On the other hand, chat-based editing can perform complex modifications, yet forces developers to stop their work, describe the intent in natural language, which causes a context-switch away from the code. This creates a suboptimal user experience, as neither paradigm proactively predicts the developer's next edit in a sequence of related edits. To bridge this gap and provide the seamless code edit suggestion, we introduce the task of Next Edit Prediction, a novel task designed to infer developer intent from recent interaction history to predict both the location and content of the subsequent edit. Specifically, we curate a high-quality supervised fine-tuning dataset and an evaluation benchmark for the Next Edit Prediction task. Then, we conduct supervised fine-tuning on a series of models and performed a comprehensive evaluation of both the fine-tuned models and other baseline models, yielding several novel findings. This work lays the foundation for a new interaction paradigm that proactively collaborate with developers by anticipating their following action, rather than merely reacting to explicit instructions.

  • 5 authors
·
Aug 13, 2025

FireRed-Image-Edit-1.0 Techinical Report

We present FireRed-Image-Edit, a diffusion transformer for instruction-based image editing that achieves state-of-the-art performance through systematic optimization of data curation, training methodology, and evaluation design. We construct a 1.6B-sample training corpus, comprising 900M text-to-image and 700M image editing pairs from diverse sources. After rigorous cleaning, stratification, auto-labeling, and two-stage filtering, we retain over 100M high-quality samples balanced between generation and editing, ensuring strong semantic coverage and instruction alignment. Our multi-stage training pipeline progressively builds editing capability via pre-training, supervised fine-tuning, and reinforcement learning. To improve data efficiency, we introduce a Multi-Condition Aware Bucket Sampler for variable-resolution batching and Stochastic Instruction Alignment with dynamic prompt re-indexing. To stabilize optimization and enhance controllability, we propose Asymmetric Gradient Optimization for DPO, DiffusionNFT with layout-aware OCR rewards for text editing, and a differentiable Consistency Loss for identity preservation. We further establish REDEdit-Bench, a comprehensive benchmark spanning 15 editing categories, including newly introduced beautification and low-level enhancement tasks. Extensive experiments on REDEdit-Bench and public benchmarks (ImgEdit and GEdit) demonstrate competitive or superior performance against both open-source and proprietary systems. We release code, models, and the benchmark suite to support future research.

  • 19 authors
·
Feb 12 1

CARE-Edit: Condition-Aware Routing of Experts for Contextual Image Editing

Unified diffusion editors often rely on a fixed, shared backbone for diverse tasks, suffering from task interference and poor adaptation to heterogeneous demands (e.g., local vs global, semantic vs photometric). In particular, prevalent ControlNet and OmniControl variants combine multiple conditioning signals (e.g., text, mask, reference) via static concatenation or additive adapters which cannot dynamically prioritize or suppress conflicting modalities, thus resulting in artifacts like color bleeding across mask boundaries, identity or style drift, and unpredictable behavior under multi-condition inputs. To address this, we propose Condition-Aware Routing of Experts (CARE-Edit) that aligns model computation with specific editing competencies. At its core, a lightweight latent-attention router assigns encoded diffusion tokens to four specialized experts--Text, Mask, Reference, and Base--based on multi-modal conditions and diffusion timesteps: (i) a Mask Repaint module first refines coarse user-defined masks for precise spatial guidance; (ii) the router applies sparse top-K selection to dynamically allocate computation to the most relevant experts; (iii) a Latent Mixture module subsequently fuses expert outputs, coherently integrating semantic, spatial, and stylistic information to the base images. Experiments validate CARE-Edit's strong performance on contextual editing tasks, including erasure, replacement, text-driven edits, and style transfer. Empirical analysis further reveals task-specific behavior of specialized experts, showcasing the importance of dynamic, condition-aware processing to mitigate multi-condition conflicts.

  • 5 authors
·
Mar 9 3

Improving Complex Moiré Removal with Generative Supervision

The availability of high-quality paired data is essential for training learning-based image demoiréing models. However, it remains challenging for existing datasets to encompass the complex moiré patterns captured in uncontrolled real-world scenarios. Such degradations typically manifest as large-scale, multicolored moiré patterns. Moreover, these patterns frequently occur in images for which clean counterparts are difficult to obtain, such as photographs acquired from public displays or existing online resources. In this work, we propose a novel data engine designed to improve the removal of complex moiré patterns by generating training supervision. Specifically, we initially collect real-world images containing complex moiré patterns and localize the corresponding screen regions. Multiple image-conditioned generative foundation models are subsequently deployed to produce candidate references. To establish reliable supervision, these candidates are subjected to patch-level quality control to filter and select the optimal results. Based on this systematic paradigm, we construct the WildMoiré dataset, which contains 6.8K moiré-GT training pairs. For evaluation, we additionally build an independent test set comprising sim250 pairs with captured clean ground truth. Extensive experiments on ESDNet, SDXL, and Qwen-Image-Edit demonstrate that the proposed generative supervision consistently improves the performance of complex moiré removal.

  • 6 authors
·
Aug 17

LeanPolish: Verified Supervision for Lean Proof Compression

Verified proof edits offer a natural source of supervision for improving language-model-generated Lean proofs. Yet verification establishes that an edit is correct, not that its training signal is free of search artifacts. We introduce LeanPolish, a symbolic Lean 4 pipeline that releases 33,402 accepted local edits and 65,596 same-state failed attempts, and use it to study what models learn from this supervision. First-success search admits a goal-independent rule with perfect ranking accuracy; teacher-selected evaluation sites also reward trivial deletions. Continuing menu evaluation beyond the first success removes the ordering shortcut: a trained ranker selects the best candidate on 70.1% of evaluated held-out states, versus 36.9% for the strongest frozen baseline. For compression, iterating the symbolic pass raises miniF2F savings from 19.7% to 27.5%, exceeding the neural hybrids we test there. Verified neural editing helps on other proof sources, but matched frozen-model controls show that its gains need not come from training. The supervision does improve whole-proof rewriting: fine-tuning raises verified token reduction from 2.8% to 5.5% on 19 PutnamBench proofs. Together, the released edits, complete candidate pools, and controlled evaluations separate learning to imitate a search policy from improving on that search. They provide a reproducible basis for studying proof improvement while keeping correctness, compression, and edit policy distinct.

Do MLLM Judges Judge the Edit? Auditing Bias in Image Editing Evaluation with Verified Quality Preservation

Multimodal large language models (MLLMs) are increasingly used as automated judges for instruction-based image editing and as reward signals for model training. However, systematically auditing whether these judges are influenced by cues irrelevant to editing quality is challenging because visual interventions may themselves alter the quality being evaluated. A judgment shift can therefore be attributed to bias only when the intervention is verified to preserve the underlying editing quality. To address this challenge, we introduce EditJudgeBias, a counterfactual benchmark with verified quality preservation, comprising 1,196 real editing samples and 13 cues injected across four evaluation sites. We verify quality preservation for the requested edit using calibrated multimodal validators, controls, and human inspection. We then audit five MLLM judges along three complementary dimensions: invariance to quality-preserving cues, agreement with human judgments, and stability of pairwise preferences. Importantly, observed shifts are evaluated against each judge's own zero-dose and re-query noise floors rather than against zero. Experiments show that quality-preserving cues move every judge beyond its own noise. Fabricated majority opinions increase ratings, irrelevant visual elements cause larger shifts than whole-image manipulations, and swapping candidate order reverses up to 60.9% of pairwise decisions. Edit-region cues also tend to reduce human agreement. The three measures characterize judges differently, showing that robustness cannot be captured by a single metric.

  • 3 authors
·
Sep 30

Edit-A-Video: Single Video Editing with Object-Aware Consistency

Despite the fact that text-to-video (TTV) model has recently achieved remarkable success, there have been few approaches on TTV for its extension to video editing. Motivated by approaches on TTV models adapting from diffusion-based text-to-image (TTI) models, we suggest the video editing framework given only a pretrained TTI model and a single <text, video> pair, which we term Edit-A-Video. The framework consists of two stages: (1) inflating the 2D model into the 3D model by appending temporal modules and tuning on the source video (2) inverting the source video into the noise and editing with target text prompt and attention map injection. Each stage enables the temporal modeling and preservation of semantic attributes of the source video. One of the key challenges for video editing include a background inconsistency problem, where the regions not included for the edit suffer from undesirable and inconsistent temporal alterations. To mitigate this issue, we also introduce a novel mask blending method, termed as sparse-causal blending (SC Blending). We improve previous mask blending methods to reflect the temporal consistency so that the area where the editing is applied exhibits smooth transition while also achieving spatio-temporal consistency of the unedited regions. We present extensive experimental results over various types of text and videos, and demonstrate the superiority of the proposed method compared to baselines in terms of background consistency, text alignment, and video editing quality.

  • 5 authors
·
Mar 14, 2023

Concept Lancet: Image Editing with Compositional Representation Transplant

Diffusion models are widely used for image editing tasks. Existing editing methods often design a representation manipulation procedure by curating an edit direction in the text embedding or score space. However, such a procedure faces a key challenge: overestimating the edit strength harms visual consistency while underestimating it fails the editing task. Notably, each source image may require a different editing strength, and it is costly to search for an appropriate strength via trial-and-error. To address this challenge, we propose Concept Lancet (CoLan), a zero-shot plug-and-play framework for principled representation manipulation in diffusion-based image editing. At inference time, we decompose the source input in the latent (text embedding or diffusion score) space as a sparse linear combination of the representations of the collected visual concepts. This allows us to accurately estimate the presence of concepts in each image, which informs the edit. Based on the editing task (replace/add/remove), we perform a customized concept transplant process to impose the corresponding editing direction. To sufficiently model the concept space, we curate a conceptual representation dataset, CoLan-150K, which contains diverse descriptions and scenarios of visual terms and phrases for the latent dictionary. Experiments on multiple diffusion-based image editing baselines show that methods equipped with CoLan achieve state-of-the-art performance in editing effectiveness and consistency preservation.

  • 6 authors
·
Apr 3, 2025 3

DesignBench: A Comprehensive Benchmark for MLLM-based Front-end Code Generation

Multimodal Large Language Models (MLLMs) have demonstrated remarkable capabilities in automated front-end engineering, e.g., generating UI code from visual designs. However, existing front-end UI code generation benchmarks have the following limitations: (1) While framework-based development becomes predominant in modern front-end programming, current benchmarks fail to incorporate mainstream development frameworks. (2) Existing evaluations focus solely on the UI code generation task, whereas practical UI development involves several iterations, including refining editing, and repairing issues. (3) Current benchmarks employ unidimensional evaluation, lacking investigation into influencing factors like task difficulty, input context variations, and in-depth code-level analysis. To bridge these gaps, we introduce DesignBench, a multi-framework, multi-task evaluation benchmark for assessing MLLMs' capabilities in automated front-end engineering. DesignBench encompasses three widely-used UI frameworks (React, Vue, and Angular) alongside vanilla HTML/CSS, and evaluates on three essential front-end tasks (generation, edit, and repair) in real-world development workflows. DesignBench contains 900 webpage samples spanning over 11 topics, 9 edit types, and 6 issue categories, enabling detailed analysis of MLLM performance across multiple dimensions. Our systematic evaluation reveals critical insights into MLLMs' framework-specific limitations, task-related bottlenecks, and performance variations under different conditions, providing guidance for future research in automated front-end development. Our code and data are available at https://github.com/WebPAI/DesignBench.

  • 7 authors
·
Jun 6, 2025

How Much Would a Clinician Edit This Draft? Evaluating LLM Alignment for Patient Message Response Drafting

Large language models (LLMs) show promise in drafting responses to patient portal messages, yet their integration into clinical workflows raises various concerns, including whether they would actually save clinicians time and effort in their portal workload. We investigate LLM alignment with individual clinicians through a comprehensive evaluation of the patient message response drafting task. We develop a novel taxonomy of thematic elements in clinician responses and propose a novel evaluation framework for assessing clinician editing load of LLM-drafted responses at both content and theme levels. We release an expert-annotated dataset and conduct large-scale evaluations of local and commercial LLMs using various adaptation techniques including thematic prompting, retrieval-augmented generation, supervised fine-tuning, and direct preference optimization. Our results reveal substantial epistemic uncertainty in aligning LLM drafts with clinician responses. While LLMs demonstrate capability in drafting certain thematic elements, they struggle with clinician-aligned generation in other themes, particularly question asking to elicit further information from patients. Theme-driven adaptation strategies yield improvements across most themes. Our findings underscore the necessity of adapting LLMs to individual clinician preferences to enable reliable and responsible use in patient-clinician communication workflows.

  • 7 authors
·
Jan 16

EDiT: A Local-SGD-Based Efficient Distributed Training Method for Large Language Models

Distributed training methods are crucial for large language models (LLMs). However, existing distributed training methods often suffer from communication bottlenecks, stragglers, and limited elasticity, particularly in heterogeneous or large-scale environments. Local SGD methods have been proposed to address these issues, but their effectiveness remains limited to small-scale training due to additional memory overhead and lack of concerns on efficiency and stability. To tackle these issues, we propose EDiT, an innovative Efficient Distributed Training method that combines a tailored Local SGD approach with model sharding techniques to enhance large-scale training efficiency. EDiT performs layer-wise parameter synchronization during forward pass, reducing communication and memory overhead and enabling overlap. Besides, EDiT employs a pseudo gradient penalty strategy to suppress loss spikes, which ensures training stability and improves performance. Additionally, we introduce A-EDiT, a fully asynchronous variant of EDiT that accommodates heterogeneous clusters. Building on EDiT/A-EDiT, we conduct a series of experiments to validate large-scale asynchronous training for LLMs, accompanied by comprehensive analyses. Experimental results demonstrate the superior performance of EDiT/A-EDiT, establishing them as robust solutions for distributed LLM training in diverse computational ecosystems. The code is available at Atorch codebase: https://github.com/intelligent-machine-learning/atorch/tree/main/atorch/local_sgd.

  • 6 authors
·
Dec 10, 2024

RepoRescue: An Empirical Study of LLM Agents on Whole-Repository Compatibility Rescue

Open-source libraries and tools are widely reused, but compatibility maintenance is expensive. Once maintainers leave, useful repositories can stop working as runtimes and dependencies evolve. We study whether LLM agents can adapt old repositories to modern environments, a task we call compatibility rescue. Unlike bug repair, compatibility rescue starts from a repository that worked in its original environment but fails after ecosystem drift. RepoRescue gives agents only the repository and its failing modern environment; the agent must diagnose the failure, locate affected code, and produce a source-code rescue that restores the historical test suite. We build RepoRescue from 193 Python and 122 Java repositories, each verified to pass historically and fail after modernization. We evaluate five deployed agent systems on Python and three on Java. Beyond full-patch pass rate, we rerun patches after removing test-file edits to measure source-only repair, add a runtime-enforced regime that blocks test edits, and validate practical use for repositories whose suites pass after rescue. We find that Claude Code systems sometimes edit failing tests even when prompted not to; with runtime blocking, Kimi still rescues 41.5% of repositories. Systems are complementary: their union reaches 62.7%, exceeding the best single system by 10.9 points. Difficulty concentrates in cross-file coordination: on 14 repositories requiring coordinated whole-codebase changes, GPT-5.2 through Codex passes all 14, while every Claude Code system passes at most two. Finally, a passing suite is only an initial signal: among 34 unmaintained Python candidates whose suites pass after rescue, 22 work in realistic scenarios and 12 pass bug-hunt with patches that address the compatibility failure. RepoRescue benchmarks compatibility rescue with source-only auditing, runtime enforcement, practical validation, and reasoning labels.

LaSEr-Edit: Localized Span-level Error Editing with Energy-based Localization

As large language models (LLMs) are widely adopted in real-world applications, it has become critical to ensure LLMs satisfy safety constraints, such as non-toxicity and logical consistency, as well as task- and situation-specific constraints. Controlling the output through instructions is a simple and tempting approach; however, it remains brittle, is opaque in how it influences model behavior, and thus cannot reliably ensure constraint satisfaction. Moreover, most recent controlled text generation (CTG) methods require access to the internal components of language models--such as weights or logits--making them incompatible with popular API-based LLMs. In this work, we propose LaSEr-Edit, a constraint-satisfying text revision method that can be applied to any LLMs, black- or white-box. We first find that lightweight, task-specific energy-based models (EBMs) achieve error-localization performance competitive with or even better than that of much larger LLMs, while operating substantially faster. Based on this finding, we propose two variants of text revision methods that incorporate energy-based error localization: LaSEr-LLM Edit, which instructs an LLM to edit text given EBM-predicted error spans, and LaSEr-EBM Edit, which uses the EBM not only for localization but also for editing by reranking edit candidates. Through experiments in diverse single-constraint control tasks, we show that LaSEr-LLM Edit controls text better than plain LLM-based editing in most of the tasks. We also find that LaSEr-EBM Edit further improves the control performance of LaSEr-LLM Edit and achieves among the strongest controllability across all tasks. Furthermore, we find that LaSEr-Edit, especially LaSEr-EBM Edit, performs well even when multiple constraints are controlled simultaneously.

  • 4 authors
·
Jul 21

EfficientEdit: Accelerating Code Editing via Edit-Oriented Speculative Decoding

Large Language Models (LLMs) have demonstrated remarkable capabilities in code editing, substantially enhancing software development productivity. However, the inherent complexity of code editing tasks forces existing approaches to rely on LLMs' autoregressive end-to-end generation, where decoding speed plays a critical role in efficiency. While inference acceleration techniques like speculative decoding are applied to improve the decoding efficiency, these methods fail to account for the unique characteristics of code editing tasks where changes are typically localized and existing code segments are reused. To address this limitation, we propose EfficientEdit, a novel method that improves LLM-based code editing efficiency through two key mechanisms based on speculative decoding: (1) effective reuse of original code segments while identifying potential edit locations, and (2) efficient generate edit content via high-quality drafts from edit-oriented draft models and a dynamic verification mechanism that balances quality and acceleration. Experimental results show that EfficientEdit can achieve up to 10.38times and 13.09times speedup compared to standard autoregressive decoding in CanItEdit and CodeIF-Bench, respectively, outperforming state-of-the-art inference acceleration approaches by up to 90.6%. The code and data are available at https://github.com/zhu-zhu-ding/EfficientEdit.

  • 10 authors
·
Sep 29, 2025

When Edit Flows are Edit Jumps: replicating Edit Flows and EvoFlows

Antibody lead optimization calls for a small, bounded set of edits to an existing candidate: substitutions, but also insertions and deletions. Edit-based generative models are the only ones that allocate such an edit budget without fixing the edit positions, the edit count, or the output length in advance. However, the existing approaches Edit Flows and EvoFlows did not release code or complete training specifications. Here, we show that both methods follow the same underlying process -- edits firing one at a time, at learned rates, in continuous time -- the pure-jump case of generator matching over finite sequences. With EditJumps we introduce the first open implementation of this framework, with a single generalist antibody editor trained on 1.66M Observed Antibody Space homolog pairs to propose homolog-like variants of a seed sequence, editing unseen leads zero-shot, without the per-family retraining original approaches require. Replicating this system from scratch exposes why open code is essential for generative biology: reconciling published edit distributions required reverse-engineering an undocumented rate-scaling hyperparameter that dictates realized mutation counts. Moreover, we show that published evaluation metrics are highly sensitive to reference sample size, frequently flipping method rankings. We release our full codebase, automated test suite, and configurations at: https://github.com/VisiumCH/editjumps

  • 6 authors
·
Sep 15

CodeMonkeys: Scaling Test-Time Compute for Software Engineering

Scaling test-time compute is a promising axis for improving LLM capabilities. However, test-time compute can be scaled in a variety of ways, and effectively combining different approaches remains an active area of research. Here, we explore this problem in the context of solving real-world GitHub issues from the SWE-bench dataset. Our system, named CodeMonkeys, allows models to iteratively edit a codebase by jointly generating and running a testing script alongside their draft edit. We sample many of these multi-turn trajectories for every issue to generate a collection of candidate edits. This approach lets us scale "serial" test-time compute by increasing the number of iterations per trajectory and "parallel" test-time compute by increasing the number of trajectories per problem. With parallel scaling, we can amortize up-front costs across multiple downstream samples, allowing us to identify relevant codebase context using the simple method of letting an LLM read every file. In order to select between candidate edits, we combine voting using model-generated tests with a final multi-turn trajectory dedicated to selection. Overall, CodeMonkeys resolves 57.4% of issues from SWE-bench Verified using a budget of approximately 2300 USD. Our selection method can also be used to combine candidates from different sources. Selecting over an ensemble of edits from existing top SWE-bench Verified submissions obtains a score of 66.2% and outperforms the best member of the ensemble on its own. We fully release our code and data at https://scalingintelligence.stanford.edu/pubs/codemonkeys.

  • 6 authors
·
Jan 24, 2025 2

Step1X-Edit: A Practical Framework for General Image Editing

In recent years, image editing models have witnessed remarkable and rapid development. The recent unveiling of cutting-edge multimodal models such as GPT-4o and Gemini2 Flash has introduced highly promising image editing capabilities. These models demonstrate an impressive aptitude for fulfilling a vast majority of user-driven editing requirements, marking a significant advancement in the field of image manipulation. However, there is still a large gap between the open-source algorithm with these closed-source models. Thus, in this paper, we aim to release a state-of-the-art image editing model, called Step1X-Edit, which can provide comparable performance against the closed-source models like GPT-4o and Gemini2 Flash. More specifically, we adopt the Multimodal LLM to process the reference image and the user's editing instruction. A latent embedding has been extracted and integrated with a diffusion image decoder to obtain the target image. To train the model, we build a data generation pipeline to produce a high-quality dataset. For evaluation, we develop the GEdit-Bench, a novel benchmark rooted in real-world user instructions. Experimental results on GEdit-Bench demonstrate that Step1X-Edit outperforms existing open-source baselines by a substantial margin and approaches the performance of leading proprietary models, thereby making significant contributions to the field of image editing.

  • 24 authors
·
Apr 24, 2025 3

ThinkRL-Edit: Thinking in Reinforcement Learning for Reasoning-Centric Image Editing

Instruction-driven image editing with unified multimodal generative models has advanced rapidly, yet their underlying visual reasoning remains limited, leading to suboptimal performance on reasoning-centric edits. Reinforcement learning (RL) has been investigated for improving the quality of image editing, but it faces three key challenges: (1) limited reasoning exploration confined to denoising stochasticity, (2) biased reward fusion, and (3) unstable VLM-based instruction rewards. In this work, we propose ThinkRL-Edit, a reasoning-centric RL framework that decouples visual reasoning from image synthesis and expands reasoning exploration beyond denoising. To the end, we introduce Chain-of-Thought (CoT)-based reasoning sampling with planning and reflection stages prior to generation in online sampling, compelling the model to explore multiple semantic hypotheses and validate their plausibility before committing to a visual outcome. To avoid the failures of weighted aggregation, we propose an unbiased chain preference grouping strategy across multiple reward dimensions. Moreover, we replace interval-based VLM scores with a binary checklist, yielding more precise, lower-variance, and interpretable rewards for complex reasoning. Experiments show our method significantly outperforms prior work on reasoning-centric image editing, producing instruction-faithful, visually coherent, and semantically grounded edits.

ByteDance ByteDance
·
Jan 6 1