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Nov 3

MagBridge-Battery: A Synthetic Bridge Dataset for Li-ion Magnetometry and State-of-Health Diagnostics

Battery health diagnostics today rely overwhelmingly on electrochemical signals measured at the cell terminals. A parallel literature has shown that magnetic sensing can resolve information that terminal-only measurements miss, but method development is limited by the absence, to the best of our knowledge, of public battery magnetic-measurement datasets paired with degradation labels. We release MagBridge-Battery v1.0, a synthetic dataset of 6,760 magnetic-field signatures that bridges real magnetic morphology from the Mohammadi-Jerschow Open Science Framework (OSF) archive with state-of-health (SOH) labels from the PulseBat dataset. The release contains 5,600 PulseBat-conditioned grounded samples, 600 synthetic sensor-anomaly samples derived from clean parents, and 560 low-voltage Regime-B extrapolation samples. A cell-disjoint, parent-child-leakage-free primary benchmark split is verified to contain zero overlapping cells, zero cross-split parent-child pairs, and zero sample-ID overlap. We define three primary benchmark tasks: SOH regression, second-life classification, and anomaly detection, plus an auxiliary anomaly-subtype classification task. A controlled label-shuffle ablation collapses SOH regression from R^2 approximately 0.77 to approximately 0, confirming that the bridge encodes input SOH non-trivially rather than producing label-aligned artifacts. The dataset is released on Zenodo under CC-BY-4.0, and the bridge code and benchmark suite are released under Apache-2.0. This work provides a public benchmark for magnetic-sensing battery diagnostics while paired magnetic-electrochemical measurements remain scarce.

  • 2 authors
·
May 16

MEDLAYXPLAIN: Benchmarking the Expert-Lay Gap in Medical Vision-Language Models

Medical Vision-Language Models (Med-VLMs) achieve strong expert-level performance, yet their ability to generate patient-accessible descriptions remains underexplored. With the 21st Century Cures Act now mandating immediate patient access to diagnostic imaging results, evaluating whether Med-VLMs can bridge this Expert-Lay Gap is both urgent and clinically consequential for patient education and shared decision-making. To this end, we introduce MedLayXPlain, the first large-scale multimodal benchmark and evaluation framework for Medical Lay Language Generation (MLLG). MedLayXPlain-122K provides 122,789 region-grounded samples across 8 imaging modalities from 12 publicly available source datasets, each comprising a medical image with paired expert and lay captions anchored in a three-level Unified Medical Language System (UMLS) ontology hierarchy spanning 7 semantic groups, 43 semantic types, and 2,411 medical concepts. Lay captions are constructed via Hierarchical Ontology-Verified Refinement (HOVER), a three-step pipeline combining patient-centric vocabulary mapping, LLM-based constrained rewriting, and cross-model visual verification to enforce semantic equivalence while preventing hallucination. We further introduce MedLayEval, a lightweight 3B evaluator distilled from a 27B verifier that scores expert-lay alignment across five clinically grounded attributes, addressing the poor correlation between standard NLG metrics and clinical judgment. Benchmarking 33 VLMs on MedLayXPlain-122K reveals a systematic Expert-Lay Gap: medical VLMs achieve strong expert captioning but suffer significant lay-register degradation, while general-purpose VLMs produce more accessible language yet lack clinical precision, confirming that neither current paradigm adequately serves patient-facing communication.

  • 7 authors
·
Jun 18

DPDEdit: Detail-Preserved Diffusion Models for Multimodal Fashion Image Editing

Fashion image editing is a crucial tool for designers to convey their creative ideas by visualizing design concepts interactively. Current fashion image editing techniques, though advanced with multimodal prompts and powerful diffusion models, often struggle to accurately identify editing regions and preserve the desired garment texture detail. To address these challenges, we introduce a new multimodal fashion image editing architecture based on latent diffusion models, called Detail-Preserved Diffusion Models (DPDEdit). DPDEdit guides the fashion image generation of diffusion models by integrating text prompts, region masks, human pose images, and garment texture images. To precisely locate the editing region, we first introduce Grounded-SAM to predict the editing region based on the user's textual description, and then combine it with other conditions to perform local editing. To transfer the detail of the given garment texture into the target fashion image, we propose a texture injection and refinement mechanism. Specifically, this mechanism employs a decoupled cross-attention layer to integrate textual descriptions and texture images, and incorporates an auxiliary U-Net to preserve the high-frequency details of generated garment texture. Additionally, we extend the VITON-HD dataset using a multimodal large language model to generate paired samples with texture images and textual descriptions. Extensive experiments show that our DPDEdit outperforms state-of-the-art methods in terms of image fidelity and coherence with the given multimodal inputs.

  • 4 authors
·
Sep 2, 2024

TimePLE: Rethinking Temporal Representation for Video Temporal Grounding

Video temporal grounding (VTG) aims to localize the continuous video interval described by a natural-language query. However, current VLM-based methods typically produce this interval indirectly through two endpoint outputs, represented either as discrete timestamp tokens or continuous boundary coordinates. These formulations differ in how endpoints are encoded, but not in what is predicted: the event interval remains a derived object, while interval validity, duration, and interval-level similarity are handled only implicitly. We propose TimePLE, which reformulates VTG from endpoint prediction to interval-native grounding by predicting a single joint distribution over valid temporal intervals. TimePLE maps each interval to a point in a canonical position-duration square, where every support point corresponds to a valid span and neighboring points represent geometrically similar intervals. Given a video and query, the VLM generates a single latent <|TIMESPAN|> token whose hidden state is decoded into a joint interval distribution, refined through duration-aware coordinate correction, and converted into continuous boundaries. The same interval representation is used to encode input temporal anchors, aligning video-side temporal evidence with output-side span prediction. To reliably align the latent span representation with complete event intervals, we curate 90K-scale grounded samples and human-verify 3K-scale benchmark annotations. Experiments across four VTG benchmarks show that TimePLE consistently outperforms endpoint prediction baselines, achieving an average mIoU of 58.9, with clear gains on short-duration and medium-duration events.

  • 7 authors
·
Jul 26

Action Reimagined: Text-to-Pose Video Editing for Dynamic Human Actions

We introduce a novel text-to-pose video editing method, ReimaginedAct. While existing video editing tasks are limited to changes in attributes, backgrounds, and styles, our method aims to predict open-ended human action changes in video. Moreover, our method can accept not only direct instructional text prompts but also `what if' questions to predict possible action changes. ReimaginedAct comprises video understanding, reasoning, and editing modules. First, an LLM is utilized initially to obtain a plausible answer for the instruction or question, which is then used for (1) prompting Grounded-SAM to produce bounding boxes of relevant individuals and (2) retrieving a set of pose videos that we have collected for editing human actions. The retrieved pose videos and the detected individuals are then utilized to alter the poses extracted from the original video. We also employ a timestep blending module to ensure the edited video retains its original content except where necessary modifications are needed. To facilitate research in text-to-pose video editing, we introduce a new evaluation dataset, WhatifVideo-1.0. This dataset includes videos of different scenarios spanning a range of difficulty levels, along with questions and text prompts. Experimental results demonstrate that existing video editing methods struggle with human action editing, while our approach can achieve effective action editing and even imaginary editing from counterfactual questions.

  • 3 authors
·
Mar 11, 2024

Learning Part-Aware Dense 3D Feature Field for Generalizable Articulated Object Manipulation

Articulated object manipulation is essential for various real-world robotic tasks, yet generalizing across diverse objects remains a major challenge. A key to generalization lies in understanding functional parts (e.g., door handles and knobs), which indicate where and how to manipulate across diverse object categories and shapes. Previous works attempted to achieve generalization by introducing foundation features, while these features are mostly 2D-based and do not specifically consider functional parts. When lifting these 2D features to geometry-profound 3D space, challenges arise, such as long runtimes, multi-view inconsistencies, and low spatial resolution with insufficient geometric information. To address these issues, we propose Part-Aware 3D Feature Field (PA3FF), a novel dense 3D feature with part awareness for generalizable articulated object manipulation. PA3FF is trained by 3D part proposals from a large-scale labeled dataset, via a contrastive learning formulation. Given point clouds as input, PA3FF predicts a continuous 3D feature field in a feedforward manner, where the distance between point features reflects the proximity of functional parts: points with similar features are more likely to belong to the same part. Building on this feature, we introduce the Part-Aware Diffusion Policy (PADP), an imitation learning framework aimed at enhancing sample efficiency and generalization for robotic manipulation. We evaluate PADP on several simulated and real-world tasks, demonstrating that PA3FF consistently outperforms a range of 2D and 3D representations in manipulation scenarios, including CLIP, DINOv2, and Grounded-SAM. Beyond imitation learning, PA3FF enables diverse downstream methods, including correspondence learning and segmentation tasks, making it a versatile foundation for robotic manipulation. Project page: https://pa3ff.github.io

  • 8 authors
·
Feb 14

Tool Documentation Enables Zero-Shot Tool-Usage with Large Language Models

Today, large language models (LLMs) are taught to use new tools by providing a few demonstrations of the tool's usage. Unfortunately, demonstrations are hard to acquire, and can result in undesirable biased usage if the wrong demonstration is chosen. Even in the rare scenario that demonstrations are readily available, there is no principled selection protocol to determine how many and which ones to provide. As tasks grow more complex, the selection search grows combinatorially and invariably becomes intractable. Our work provides an alternative to demonstrations: tool documentation. We advocate the use of tool documentation, descriptions for the individual tool usage, over demonstrations. We substantiate our claim through three main empirical findings on 6 tasks across both vision and language modalities. First, on existing benchmarks, zero-shot prompts with only tool documentation are sufficient for eliciting proper tool usage, achieving performance on par with few-shot prompts. Second, on a newly collected realistic tool-use dataset with hundreds of available tool APIs, we show that tool documentation is significantly more valuable than demonstrations, with zero-shot documentation significantly outperforming few-shot without documentation. Third, we highlight the benefits of tool documentations by tackling image generation and video tracking using just-released unseen state-of-the-art models as tools. Finally, we highlight the possibility of using tool documentation to automatically enable new applications: by using nothing more than the documentation of GroundingDino, Stable Diffusion, XMem, and SAM, LLMs can re-invent the functionalities of the just-released Grounded-SAM and Track Anything models.

  • 8 authors
·
Aug 1, 2023 1

KSAFE-MM: A Multimodal Safety Benchmark via Localized Contextualization for Korean Cultural Risks

Multimodal Large Language Models (MLLMs) exacerbate safety risks by introducing vulnerabilities across multiple modalities, such as language and vision. Current MLLM safety evaluation tools, however, suffer from major limitations: 1) English-centric dataset construction, and 2) a focus on generic risks that are not tied to local cultural contexts. This paper introduces KSAFE-MM, a benchmark for Korean multimodal safety evaluation that covers both general safety risks and culture-specific vulnerabilities. KSAFE-MM consists of two parts, KSAFE-MM-G and KSAFE-MM-C. KSAFE-MM-G evaluates globally shared risks in Korean contexts through linguistic contextualization, which transforms generic safety queries into contextually grounded multimodal samples. KSAFE-MM-C targets culture-dependent MLLM safety vulnerabilities using localized visual queries derived from real-world contexts. It pairs these visual queries with jailbreak-style textual queries to cover multimodal safety risks involving cultural visual cues and malicious textual intent. Together, these components provide a general-to-local construction pipeline for evaluating both globally shared safety risks and culture-specific vulnerabilities. We evaluate 12 state-of-the-art MLLMs on KSAFE-MM and reveal that models exhibit greater vulnerability to culturally grounded attacks than to generic ones. Notably, jailbreaking strategies substantially amplify attack success rates, with ProgramExecution yielding up to 74.2% ASR compared to 13.4% for standard queries. Furthermore, we identify a systematic trade-off between safety and over-refusal, where models achieving low ASR tend to exhibit excessive refusal behavior on benign queries. These findings highlight the urgent need for culturally grounded safety evaluation beyond English-centric benchmarks.

  • 11 authors
·
May 26

Linking Emergent and Natural Languages via Corpus Transfer

The study of language emergence aims to understand how human languages are shaped by perceptual grounding and communicative intent. Computational approaches to emergent communication (EC) predominantly consider referential games in limited domains and analyze the learned protocol within the game framework. As a result, it remains unclear how the emergent languages from these settings connect to natural languages or provide benefits in real-world language processing tasks, where statistical models trained on large text corpora dominate. In this work, we propose a novel way to establish such a link by corpus transfer, i.e. pretraining on a corpus of emergent language for downstream natural language tasks, which is in contrast to prior work that directly transfers speaker and listener parameters. Our approach showcases non-trivial transfer benefits for two different tasks -- language modeling and image captioning. For example, in a low-resource setup (modeling 2 million natural language tokens), pre-training on an emergent language corpus with just 2 million tokens reduces model perplexity by 24.6% on average across ten natural languages. We also introduce a novel metric to predict the transferability of an emergent language by translating emergent messages to natural language captions grounded on the same images. We find that our translation-based metric highly correlates with the downstream performance on modeling natural languages (for instance rho=0.83 on Hebrew), while topographic similarity, a popular metric in previous work, shows surprisingly low correlation (rho=0.003), hinting that simple properties like attribute disentanglement from synthetic domains might not capture the full complexities of natural language. Our findings also indicate potential benefits of moving language emergence forward with natural language resources and models.

  • 6 authors
·
Mar 24, 2022

F-ViTA: Foundation Model Guided Visible to Thermal Translation

Thermal imaging is crucial for scene understanding, particularly in low-light and nighttime conditions. However, collecting large thermal datasets is costly and labor-intensive due to the specialized equipment required for infrared image capture. To address this challenge, researchers have explored visible-to-thermal image translation. Most existing methods rely on Generative Adversarial Networks (GANs) or Diffusion Models (DMs), treating the task as a style transfer problem. As a result, these approaches attempt to learn both the modality distribution shift and underlying physical principles from limited training data. In this paper, we propose F-ViTA, a novel approach that leverages the general world knowledge embedded in foundation models to guide the diffusion process for improved translation. Specifically, we condition an InstructPix2Pix Diffusion Model with zero-shot masks and labels from foundation models such as SAM and Grounded DINO. This allows the model to learn meaningful correlations between scene objects and their thermal signatures in infrared imagery. Extensive experiments on five public datasets demonstrate that F-ViTA outperforms state-of-the-art (SOTA) methods. Furthermore, our model generalizes well to out-of-distribution (OOD) scenarios and can generate Long-Wave Infrared (LWIR), Mid-Wave Infrared (MWIR), and Near-Infrared (NIR) translations from the same visible image. Code: https://github.com/JayParanjape/F-ViTA/tree/master.

  • 3 authors
·
Apr 3, 2025

SAMA: Towards Multi-Turn Referential Grounded Video Chat with Large Language Models

Achieving fine-grained spatio-temporal understanding in videos remains a major challenge for current Video Large Multimodal Models (Video LMMs). Addressing this challenge requires mastering two core capabilities: video referring understanding, which captures the semantics of video regions, and video grounding, which segments object regions based on natural language descriptions. However, most existing approaches tackle these tasks in isolation, limiting progress toward unified, referentially grounded video interaction. We identify a key bottleneck in the lack of high-quality, unified video instruction data and a comprehensive benchmark for evaluating referentially grounded video chat. To address these challenges, we contribute in three core aspects: dataset, model, and benchmark. First, we introduce SAMA-239K, a large-scale dataset comprising 15K videos specifically curated to enable joint learning of video referring understanding, grounding, and multi-turn video chat. Second, we propose the SAMA model, which incorporates a versatile spatio-temporal context aggregator and a Segment Anything Model to jointly enhance fine-grained video comprehension and precise grounding capabilities. Finally, we establish SAMA-Bench, a meticulously designed benchmark consisting of 5,067 questions from 522 videos, to comprehensively evaluate the integrated capabilities of Video LMMs in multi-turn, spatio-temporal referring understanding and grounded dialogue. Extensive experiments and benchmarking results show that SAMA not only achieves strong performance on SAMA-Bench but also sets a new state-of-the-art on general grounding benchmarks, while maintaining highly competitive performance on standard visual understanding benchmarks.

  • 6 authors
·
May 24, 2025

3DReasonKnee: Advancing Grounded Reasoning in Medical Vision Language Models

Current Vision-Language Models (VLMs) struggle to ground anatomical regions in 3D medical images and reason about them in a step-by-step manner, a key requirement of real-world diagnostic assessment. This ability is essential for aligning model outputs with the diagnostic workflows clinicians use in practice, enabling trustworthy clinician-AI collaboration. Existing 3D datasets provide localization labels, but none support this "grounded reasoning" ability. To address this gap, we introduce 3DReasonKnee, the first 3D grounded reasoning dataset for medical images, which provides 494k high-quality quintuples derived from 7,970 3D knee MRI volumes. Each quintuple includes: (1) the 3D MRI volume, (2) a diagnostic question targeting a specific anatomical region (3) a 3D bounding box localizing the relevant anatomical structures, (4) clinician-generated diagnostic reasoning steps that explicitly detail the 3D reasoning process, and (5) structured severity assessments for the relevant anatomical region. The creation and validation of 3DReasonKnee, involving over 450 hours of expert clinician time for manually segmenting MRIs and generating reasoning chains, ensures its superior quality and clinical relevance. We establish ReasonKnee-Bench to evaluate localization and diagnostic accuracy, providing insight into VLM ability to perform grounding and severity assessment across anatomical regions and diagnostic inquiries. We benchmark five state-of-the-art VLMs, providing baseline performance for ReasonKnee-Bench. By providing this unique resource of expert-annotated 3D reasoning pathways, 3DReasonKnee serves as a repository of orthopedic surgeons' diagnostic expertise and offers a vital testbed for advancing multimodal medical AI systems towards 3D, clinically aligned, localized decision-making capabilities. The dataset can be found in: https://huggingface.co/datasets/rajpurkarlab/3DReasonKnee

  • 8 authors
·
Oct 23, 2025

MAIRA-2: Grounded Radiology Report Generation

Radiology reporting is a complex task that requires detailed image understanding, integration of multiple inputs, including comparison with prior imaging, and precise language generation. This makes it ideal for the development and use of generative multimodal models. Here, we extend report generation to include the localisation of individual findings on the image - a task we call grounded report generation. Prior work indicates that grounding is important for clarifying image understanding and interpreting AI-generated text. Therefore, grounded reporting stands to improve the utility and transparency of automated report drafting. To enable evaluation of grounded reporting, we propose a novel evaluation framework - RadFact - leveraging the reasoning capabilities of large language models (LLMs). RadFact assesses the factuality of individual generated sentences, as well as correctness of generated spatial localisations when present. We introduce MAIRA-2, a large multimodal model combining a radiology-specific image encoder with a LLM, and trained for the new task of grounded report generation on chest X-rays. MAIRA-2 uses more comprehensive inputs than explored previously: the current frontal image, the current lateral image, the prior frontal image and prior report, as well as the Indication, Technique and Comparison sections of the current report. We demonstrate that these additions significantly improve report quality and reduce hallucinations, establishing a new state of the art on findings generation (without grounding) on MIMIC-CXR while demonstrating the feasibility of grounded reporting as a novel and richer task.

  • 20 authors
·
Jun 6, 2024

A History-Aware Visually Grounded Critic for Computer Use Agents

Various test-time interventions for Computer Use Agents (CUAs), including critic models, have been developed to improve performance through pre-execution action evaluation in complex Graphical User Interface (GUI) environments. However, existing critics suffer from two key limitations: they (1) focus primarily on short-sighted decision loops (e.g., forgetting earlier actions) and (2) lack the visual grounding needed to detect flawed actions (e.g., clicking wrong UI elements). To address these, we introduce HiViG, a History-aware Visually Grounded test-time framework, built around a multimodal critic trained on real GUI trajectories to abstract past interactions into a compact record and to evaluate actions with visual grounding. At test time, HiViG integrates the critic into the policy decision loop to provide macro-action history, which summarizes the policy's completed achievements, and visually grounded critique, which verifies raw execution coordinates against the current screenshot to intercept errors before execution. Across web, mobile, and desktop benchmarks, HiViG consistently outperforms existing scalar and verbal critics, improving average success rates over the strongest baseline by 5.8% for Qwen3-VL-32B and 9.0% for Gemini-3-Flash, and demonstrates strong cross-platform generalization. Ablations show that macro-action history mitigates short-sighted planning and visually grounded critique reduces execution errors, with both components being critical for test-time scaling in long-horizon GUI tasks.

  • 10 authors
·
Jun 8

Ferret-UI: Grounded Mobile UI Understanding with Multimodal LLMs

Recent advancements in multimodal large language models (MLLMs) have been noteworthy, yet, these general-domain MLLMs often fall short in their ability to comprehend and interact effectively with user interface (UI) screens. In this paper, we present Ferret-UI, a new MLLM tailored for enhanced understanding of mobile UI screens, equipped with referring, grounding, and reasoning capabilities. Given that UI screens typically exhibit a more elongated aspect ratio and contain smaller objects of interest (e.g., icons, texts) than natural images, we incorporate "any resolution" on top of Ferret to magnify details and leverage enhanced visual features. Specifically, each screen is divided into 2 sub-images based on the original aspect ratio (i.e., horizontal division for portrait screens and vertical division for landscape screens). Both sub-images are encoded separately before being sent to LLMs. We meticulously gather training samples from an extensive range of elementary UI tasks, such as icon recognition, find text, and widget listing. These samples are formatted for instruction-following with region annotations to facilitate precise referring and grounding. To augment the model's reasoning ability, we further compile a dataset for advanced tasks, including detailed description, perception/interaction conversations, and function inference. After training on the curated datasets, Ferret-UI exhibits outstanding comprehension of UI screens and the capability to execute open-ended instructions. For model evaluation, we establish a comprehensive benchmark encompassing all the aforementioned tasks. Ferret-UI excels not only beyond most open-source UI MLLMs, but also surpasses GPT-4V on all the elementary UI tasks.

  • 8 authors
·
Apr 8, 2024 3

Mastermind: Strategy-grounded Learning for Repository-Scale Vulnerability Reproduction

Repository-level vulnerability reproduction is a demanding software engineering (SE) task: an agent must inspect a codebase, infer the input grammar that reaches a vulnerable path, construct a proof-of-conceptv(PoC), and verify that the crash disappears on the patched build. Recent LLM agents can often execute these steps when the approach is correct, yet they still fail by choosing the wrong strategy. This paper argues that strategy, rather than the full action trajectory, is the right learning unit for such SE agents: it is compact enough to optimize, concrete enough to guide execution, and stable enough to store and reuse across attempts. We present Mastermind, a dual-loop framework that separates transferable strategy learning from task-specific experience. A trainable planner learns reusable vulnerability-reproduction strategies through SFT and milestone-based GRPO, while an experience loop maintains task-local strategy records that guide subsequent attempts. The planner is trained independently of the executor, allowing strategy learning to improve multiple frozen executors without modifying their action-generation capability. We evaluate Mastermind on CyberGym using 260 training tasks and 200 held-out evaluation tasks. With GPT-5.5 as the frozen executor, Mastermind achieves an 84.5% pass rate, outperforming open-book PoC context (60.0%), Best-of-8 sampling (63.0%), and iterative improvement (77.0%). The same planner also improves GPT-5.4 mini and GLM~5.1 from 45.0% and 58.5% to 60.0% and 71.0%. These results demonstrate that learning high-level strategies is an effective and transferable mechanism for improving repository-scale SE agents.

  • 7 authors
·
Jul 1 2

Motion-o: Trajectory-Grounded Video Reasoning

Recent research has made substantial progress on video reasoning, with many models leveraging spatio-temporal evidence chains to strengthen their inference capabilities. At the same time, a growing set of datasets and benchmarks now provides structured annotations designed to support and evaluate such reasoning. However, little attention has been paid to reasoning about how objects move between observations: no prior work has articulated the motion patterns by connecting successive observations, leaving trajectory understanding implicit and difficult to verify. We formalize this missing capability as Spatial-Temporal-Trajectory (STT) reasoning and introduce Motion-o, a motion-centric video understanding extension to visual language models that makes trajectories explicit and verifiable. To enable motion reasoning, we also introduce a trajectory-grounding dataset artifact that expands sparse keyframe supervision via augmentation to yield denser bounding box tracks and a stronger trajectory-level training signal. Finally, we introduce Motion Chain of Thought (MCoT), a structured reasoning pathway that makes object trajectories through discrete <motion/> tag summarizing per-object direction, speed, and scale (of velocity) change to explicitly connect grounded observations into trajectories. To train Motion-o, we design a reward function that compels the model to reason directly over visual evidence, all while requiring no architectural modifications. Empirical results demonstrate that Motion-o improves spatial-temporal grounding and trajectory prediction while remaining fully compatible with existing frameworks, establishing motion reasoning as a critical extension for evidence-based video understanding. Code is available at https://github.com/ostadabbas/Motion-o.

VLegal-Bench: Cognitively Grounded Benchmark for Vietnamese Legal Reasoning of Large Language Models

The rapid advancement of large language models (LLMs) has enabled new possibilities for applying artificial intelligence within the legal domain. Nonetheless, the complexity, hierarchical organization, and frequent revisions of Vietnamese legislation pose considerable challenges for evaluating how well these models interpret and utilize legal knowledge. To address this gap, the Vietnamese Legal Benchmark (VLegal-Bench) is introduced, the first comprehensive benchmark designed to systematically assess LLMs on Vietnamese legal tasks. Informed by Bloom's cognitive taxonomy, VLegal-Bench encompasses multiple levels of legal understanding through tasks designed to reflect practical usage scenarios. The benchmark comprises 10,450 samples generated through a rigorous annotation pipeline, where legal experts label and cross-validate each instance using our annotation system to ensure every sample is grounded in authoritative legal documents and mirrors real-world legal assistant workflows, including general legal questions and answers, retrieval-augmented generation, multi-step reasoning, and scenario-based problem solving tailored to Vietnamese law. By providing a standardized, transparent, and cognitively informed evaluation framework, VLegal-Bench establishes a solid foundation for assessing LLM performance in Vietnamese legal contexts and supports the development of more reliable, interpretable, and ethically aligned AI-assisted legal systems. To facilitate access and reproducibility, we provide a public landing page for this benchmark at https://vilegalbench.cmcai.vn/.

  • 9 authors
·
Dec 16, 2025

Towards Execution-Grounded Automated AI Research

Automated AI research holds great potential to accelerate scientific discovery. However, current LLMs often generate plausible-looking but ineffective ideas. Execution grounding may help, but it is unclear whether automated execution is feasible and whether LLMs can learn from the execution feedback. To investigate these, we first build an automated executor to implement ideas and launch large-scale parallel GPU experiments to verify their effectiveness. We then convert two realistic research problems - LLM pre-training and post-training - into execution environments and demonstrate that our automated executor can implement a large fraction of the ideas sampled from frontier LLMs. We analyze two methods to learn from the execution feedback: evolutionary search and reinforcement learning. Execution-guided evolutionary search is sample-efficient: it finds a method that significantly outperforms the GRPO baseline (69.4% vs 48.0%) on post-training, and finds a pre-training recipe that outperforms the nanoGPT baseline (19.7 minutes vs 35.9 minutes) on pre-training, all within just ten search epochs. Frontier LLMs often generate meaningful algorithmic ideas during search, but they tend to saturate early and only occasionally exhibit scaling trends. Reinforcement learning from execution reward, on the other hand, suffers from mode collapse. It successfully improves the average reward of the ideator model but not the upper-bound, due to models converging on simple ideas. We thoroughly analyze the executed ideas and training dynamics to facilitate future efforts towards execution-grounded automated AI research.

  • 6 authors
·
Jan 20

CLIPoint3D: Language-Grounded Few-Shot Unsupervised 3D Point Cloud Domain Adaptation

Recent vision-language models (VLMs) such as CLIP demonstrate impressive cross-modal reasoning, extending beyond images to 3D perception. Yet, these models remain fragile under domain shifts, especially when adapting from synthetic to real-world point clouds. Conventional 3D domain adaptation approaches rely on heavy trainable encoders, yielding strong accuracy but at the cost of efficiency. We introduce CLIPoint3D, the first framework for few-shot unsupervised 3D point cloud domain adaptation built upon CLIP. Our approach projects 3D samples into multiple depth maps and exploits the frozen CLIP backbone, refined through a knowledge-driven prompt tuning scheme that integrates high-level language priors with geometric cues from a lightweight 3D encoder. To adapt task-specific features effectively, we apply parameter-efficient fine-tuning to CLIP's encoders and design an entropy-guided view sampling strategy for selecting confident projections. Furthermore, an optimal transport-based alignment loss and an uncertainty-aware prototype alignment loss collaboratively bridge source-target distribution gaps while maintaining class separability. Extensive experiments on PointDA-10 and GraspNetPC-10 benchmarks show that CLIPoint3D achieves consistent 3-16% accuracy gains over both CLIP-based and conventional encoder-based baselines. Codes are available at https://github.com/SarthakM320/CLIPoint3D.

  • 6 authors
·
Feb 22

Looking Complete Is Not Being Grounded: Evaluating LLM Sitreps Against Human-Authored Situation Reports

Evaluation for automatic crisis reporting should measure what practitioners need, not what is convenient to compare. Through LLM-assisted, author-approved content analysis, we derive a 15-slot information schema from professional humanitarian situation reports using qualitative content analysis, then evaluate 121 human and 261 LLM-generated reports across five disasters and three hazard types. Under google/gemini-3.7-flash on Cyclone Idai, the best machine arm is nominally above the empirical human ceiling (0.827 vs. 0.821), but the difference is statistically indistinguishable from zero (95\% bootstrap CI [-.049,.059]; permutation p=.852), and the ordering does not replicate under openai/gpt-5.6-luna. On a blind 100-item Idai sample, the author agrees with the Gemini judge at 0.910 accuracy and unweighted Cohen's κ=.799. All four judges clear the plan's raw-agreement criterion of .7; only Gemini reaches .7 on chance-corrected κ. Across the three primary events, machine reports reproduce 5.4-11.0% of same-day official figures. Across those same events, raw exact-number matching links 14.3-19.6% of official figures and 85.4-90.1% of machine figures to the social stream; manual audit confirms 45/50 declared absences, 4/25 official matches, and 24/25 machine matches semantically. The issuing-provenance gap is positive in all 12 observed event-judge cells: report date, organisation, series, and authority were not supplied at professional-report coverage in any cell. On the three primary events, ROUGE-L is uninformative, BERTScore is negatively associated with completeness after multiplicity correction, and a generic LLM judge changes sign.

  • 1 authors
·
Oct 13 2

ChronoAgentic: A Code-based Multi-Agent World Simulator for Physically Grounded Simulation Construction

Video-based world models generate visually plausible rollouts, but since they infer dynamics in latent states, they enforce no explicit physical constraints: contacts drift, shapes distort, and motion loses consistency. We present ChronoAgentic, a multi-agent framework that instead constructs the world as executable simulation code. The plan agent converts the natural-language prompt into a structured scene plan that the user can inspect and approve. The code agent implements the plan as an executable PyChrono program, grounded in a curated skill library, a generative 3D asset pipeline, and retrieval over the simulator source. After execution, the visual-analysis agent describes the rendered rollout, while deterministic physics checks scan the simulated trajectories for anomalies. The review agent evaluates this execution evidence, and the code agent iteratively repairs the program until it satisfies the plan objectives and physical constraints. On a suite of 80 demos selected from the PhyWorldBench benchmark, ChronoAgentic satisfies the benchmark's full correctness criterion--semantic adherence and physical correctness judged jointly---on 82.5% of demos, against 52.5% for the strongest of ten text-to-video models, scored under the same criterion on their officially released benchmark videos. The same construction loop extends to interactive use, including a live ROS driving environment in a generated city. The project page is available at https://uwsbel.github.io/chrono-agentic-website/.

  • 6 authors
·
Aug 19

Self-Supervised Anatomical Consistency Learning for Vision-Grounded Medical Report Generation

Vision-grounded medical report generation aims to produce clinically accurate descriptions of medical images, anchored in explicit visual evidence to improve interpretability and facilitate integration into clinical workflows. However, existing methods often rely on separately trained detection modules that require extensive expert annotations, introducing high labeling costs and limiting generalizability due to pathology distribution bias across datasets. To address these challenges, we propose Self-Supervised Anatomical Consistency Learning (SS-ACL) -- a novel and annotation-free framework that aligns generated reports with corresponding anatomical regions using simple textual prompts. SS-ACL constructs a hierarchical anatomical graph inspired by the invariant top-down inclusion structure of human anatomy, organizing entities by spatial location. It recursively reconstructs fine-grained anatomical regions to enforce intra-sample spatial alignment, inherently guiding attention maps toward visually relevant areas prompted by text. To further enhance inter-sample semantic alignment for abnormality recognition, SS-ACL introduces a region-level contrastive learning based on anatomical consistency. These aligned embeddings serve as priors for report generation, enabling attention maps to provide interpretable visual evidence. Extensive experiments demonstrate that SS-ACL, without relying on expert annotations, (i) generates accurate and visually grounded reports -- outperforming state-of-the-art methods by 10\% in lexical accuracy and 25\% in clinical efficacy, and (ii) achieves competitive performance on various downstream visual tasks, surpassing current leading visual foundation models by 8\% in zero-shot visual grounding.

  • 6 authors
·
Sep 30, 2025

Grounded Chess Reasoning in Language Models via Master Distillation

Language models often lack grounded reasoning capabilities in specialized domains where training data is scarce but bespoke systems excel. We introduce a general framework for distilling expert system reasoning into natural language chain-of-thought explanations, enabling compact models to acquire domain expertise and the ability to generate faithful, grounded explanations. Rather than distilling only final outputs, we capture the full reasoning process, transforming opaque expert computations into transparent, step-by-step explanations. We demonstrate this approach in chess, a canonical reasoning domain where language models continue to underperform. Our 4B parameter model, C1, advances from a near-zero baseline to 48.1% accuracy, outperforming all open-source models and most frontier proprietary systems. Notably, C1 surpasses its distillation teacher and generates solutions in two orders of magnitude fewer tokens than baselines. Unlike prior neural chess approaches that predict only best moves, C1 generates explainable solutions revealing strategic reasoning. Our pipeline combines supervised fine-tuning and reinforcement learning with theme-balanced data sampling for comprehensive tactical coverage. Master Distillation demonstrates how to inject expert-level knowledge into compact models for under-optimized domains, offering a recipe for unlocking RLVR where LLMs lack sufficient base capabilities.

  • 7 authors
·
Mar 19

Sci-Rho: A Multilingual Visually-Grounded Symbolic Benchmark for STEM Problems

Symbolic benchmarks have emerged as a key approach to assess model robustness under minor modifications to STEM-related questions. However, existing symbolic benchmarks mostly remain limited to mathematical reasoning, lack visual grounding, and are predominantly in English. In this work, we introduce Sci-Rho (Science Rhobustness), a dynamic benchmark for visually-grounded STEM problems spanning five subjects and seven languages, comprising 4,242 problem templates (606 per language) crafted by domain experts, including Olympiad medalists. Each template is implemented as executable Python code that generates diverse but equivalent problem instances by varying numerical values, visual patterns, geometric shapes, color schemes, and function types, resulting in 42,420 instances in total, each paired with reasoning steps and ground-truth solutions. We evaluated 17 state-of-the-art VLMs and discovered a noticeable gap between worst-case accuracy (defined as the proportion of problem templates that a model answers correctly across every generated variation) and average accuracy. We also discovered that smaller models show noticeable performance degradation across languages, whereas proprietary and larger models remain robust. Step-level evaluation reflects this same trend, revealing a significant gap between average F1 and worst-case F1 scores. Finally, our inspection of attention heads of a VLM reveals substantial cross-lingual variation in the relative attention allocated to image tokens compared to text tokens. Our work highlights the importance of evaluation beyond static benchmarks as a metric to measure the quality of VLMs.

  • 6 authors
·
Jun 5

WebCoder: Scaling General Frontend Development with Artifact-Grounded Agentic Reinforcement Learning

Real-world frontend development requires agents to compose reproduction, generation, modification, and repair over an evolving application state. Learning a general policy for this process requires translating heterogeneous execution feedback into task-aligned rewards and effective credit assignment across long sequences of interdependent actions. We introduce WebCoder, a general frontend development agent trained with artifact-grounded agentic reinforcement learning. Our key idea is to assess diverse development activities through their effects on a shared executable artifact and its satisfaction of task requirements. We build Webdev-World, an executable environment that integrates code editing, application execution, browser inspection, and on-demand skills while preserving project state across interactions. An independent verifier evaluates the final application against task requirements to provide terminal rewards, while changes in intermediate artifact progress redistribute the resulting rollout advantage across development segments. Context compaction and message-tree sample construction support training on trajectories beyond a single context window while avoiding repeated loss computation on shared generated history. We further introduce Webdev-Bench to evaluate composed development requirements within a single project. On Webdev-Bench, WebCoder-27B raises requirement satisfaction from 64.8 for its Qwen3.8-27B base model to 72.8, exceeding Claude-Opus-4.8 (65.1) and GPT-5.4 (59.6); on Vision2Web, it improves the average visual and functional score from 41.1 to 62.4, on par with Claude-Opus-4.8. Ablation studies confirm the contributions of artifact-grounded credit assignment and long-horizon training.

  • 6 authors
·
Oct 15

From Reasoning to Action: Consequence-Grounded Alignment for Vision-Language-Action Models

Reasoning informs decision-making by connecting intended actions with their expected consequences. Recent vision-language-action (VLA) models incorporate embodied chains of thought (ECoTs) to guide action generation. However, such guidance remains implicit, as actions are conditioned on ECoTs rather than explicitly optimized to align with them. We introduce CoRAct, a consequence-grounded reasoning-to-action alignment framework that explicitly aligns reasoning and action through reward-guided optimization in action noise space. CoRAct formulates two physically grounded ECoT components as verifiable signals: movement specifies intended motion, while waypoints encode expected spatial consequences. A unified Mixture-of-Transformers jointly models ECoT reasoning, action generation, and action-conditioned future prediction. For candidate actions generated from sampled noise, CoRAct computes alignment rewards based on movement consistency and agreement between predicted outcomes and specified waypoints. These rewards guide group-relative optimization of the initial noise distribution, steering action generation toward consistency with intended actions and expected consequences. Experiments across RoboCasa, VLABench, and real-world manipulation tasks demonstrate improvements in task success, generalization, and reasoning-execution alignment over strong ECoT-based VLA baselines. CoRAct also grounds externally provided ECoTs in executable behavior, enabling zero-shot adaptation to novel scenarios by leveraging knowledge from powerful vision-language models. Project page and dataset: https://onlyxingxingzyx.github.io/CoRAct/

  • 9 authors
·
Oct 28

X-SAM: From Segment Anything to Any Segmentation

Large Language Models (LLMs) demonstrate strong capabilities in broad knowledge representation, yet they are inherently deficient in pixel-level perceptual understanding. Although the Segment Anything Model (SAM) represents a significant advancement in visual-prompt-driven image segmentation, it exhibits notable limitations in multi-mask prediction and category-specific segmentation tasks, and it cannot integrate all segmentation tasks within a unified model architecture. To address these limitations, we present X-SAM, a streamlined Multimodal Large Language Model (MLLM) framework that extends the segmentation paradigm from segment anything to any segmentation. Specifically, we introduce a novel unified framework that enables more advanced pixel-level perceptual comprehension for MLLMs. Furthermore, we propose a new segmentation task, termed Visual GrounDed (VGD) segmentation, which segments all instance objects with interactive visual prompts and empowers MLLMs with visual grounded, pixel-wise interpretative capabilities. To enable effective training on diverse data sources, we present a unified training strategy that supports co-training across multiple datasets. Experimental results demonstrate that X-SAM achieves state-of-the-art performance on a wide range of image segmentation benchmarks, highlighting its efficiency for multimodal, pixel-level visual understanding. Code is available at https://github.com/wanghao9610/X-SAM.

  • 9 authors
·
Aug 6, 2025 1

TGPO: Temporal Grounded Policy Optimization for Signal Temporal Logic Tasks

Learning control policies for complex, long-horizon tasks is a central challenge in robotics and autonomous systems. Signal Temporal Logic (STL) offers a powerful and expressive language for specifying such tasks, but its non-Markovian nature and inherent sparse reward make it difficult to be solved via standard Reinforcement Learning (RL) algorithms. Prior RL approaches focus only on limited STL fragments or use STL robustness scores as sparse terminal rewards. In this paper, we propose TGPO, Temporal Grounded Policy Optimization, to solve general STL tasks. TGPO decomposes STL into timed subgoals and invariant constraints and provides a hierarchical framework to tackle the problem. The high-level component of TGPO proposes concrete time allocations for these subgoals, and the low-level time-conditioned policy learns to achieve the sequenced subgoals using a dense, stage-wise reward signal. During inference, we sample various time allocations and select the most promising assignment for the policy network to rollout the solution trajectory. To foster efficient policy learning for complex STL with multiple subgoals, we leverage the learned critic to guide the high-level temporal search via Metropolis-Hastings sampling, focusing exploration on temporally feasible solutions. We conduct experiments on five environments, ranging from low-dimensional navigation to manipulation, drone, and quadrupedal locomotion. Under a wide range of STL tasks, TGPO significantly outperforms state-of-the-art baselines (especially for high-dimensional and long-horizon cases), with an average of 31.6% improvement in task success rate compared to the best baseline. The code will be available at https://github.com/mengyuest/TGPO

Temporally Grounded Compositional Camera Motion Understanding via Geometric Knowledge Distillation

Understanding camera motion is fundamental to video perception, with applications in spatial intelligence and controllable video generation. Multimodal large language models (MLLMs) provide a natural interface for this task, but existing work typically assigns one or more labels to an entire clip. Such clip-level recognition overlooks two defining properties of real camera motion: it can change within a shot, and multiple movements can occur simultaneously. We therefore formulate camera-motion understanding as temporally grounded, compositional recognition, which requires a model to localize motion-consistent intervals and identify every movement active within each interval. We introduce CamChoreo, a benchmark of 4,229 real single-shot clips with expert-annotated temporal segments. Its annotations use a compact vocabulary of 20 direction-aware labels, and nearly half of the segments contain compound camera motion, with multiple movement primitives active simultaneously. Recognizing such fine-grained, compositional motion is hard for current MLLMs, whose visual encoders emphasize semantic content rather than the geometric evidence on which camera motion depends. Directly injecting features from a frozen 3D foundation model addresses this gap, but requires running the expensive geometry model on every input; we refer to this baseline as CamInject. We instead propose CamDistill, which distills the same geometric knowledge into lightweight camera tokens during training and removes the 3D model at inference. CamDistill matches the accuracy of direct feature injection without running the 3D teacher at inference. Together, CamChoreo and CamDistill advance camera-motion understanding from clip-level labeling to temporally grounded, compositional recognition. Project page: https://ddz16.github.io/cammotion.github.io/.

  • 11 authors
·
Aug 10

RefLAM: A Reference-Grounded Line Annotation Pipeline for Historical Arabic Manuscripts

Existing approaches to building line-level Arabic handwritten-text-recognition (HTR) training data either rely on fully manual annotation, which does not scale, or on automatic OCR-to-reference alignment methods not yet extended to multi-script, two-zone (main-plus-margin) manuscript layouts with a provable correctness guarantee. We present RefLAM (Reference-grounded Line Annotation for Manuscripts), a pipeline converting manuscript page images and clean transcriptions into validated, line-level ground truth without sacrificing human oversight. RefLAM couples a deep-learning page-segmentation model with a multimodal large language model (MLLM) for structured OCR and a diacritic-agnostic fuzzy alignment engine that grounds each OCR line in a contiguous span of the reference text, with a character-level confidence score in [0,100]. A perfect score is provably equivalent to character-for-character identity of the normalised strings (the Confidence-100 rule), verified with no counterexample across the released corpus. A reviewer can thus trust a perfect score, confirming most lines at a glance rather than retyping them, so annotation becomes triaged, with attention concentrated on uncertain alignments. Across 7 fully page-validated books we measured a 75times throughput gain over manual annotation (3,000 vs. 40 lines/hr); applying the same guarantee to 7 further books, we retained 16,533 confidence-100 main-text lines within one week, excluding sub-100 lines rather than manually correcting them. Using RefLAM, we release AraMS-28k: 14 historical Arabic manuscript books, 3,043 pages, and 27,971 main-text and 629 margin-line annotations with bounding boxes, layout labels, and insertion anchors for 191 margin entries (30.4%). We also finetune Muharaf-pretrained baselines (including HATFormer) on AraMS-28k and report CER results confirming its practical utility for downstream HTR training.

  • 4 authors
·
Aug 24

SimVTA: Simulation-Grounded Video-Trajectory Alignment for Driving World Action Models

Driving world action models (WAMs) learn from paired trajectories and future observations. Post-training with reinforcement learning allows the policy to explore alternative trajectories and improve planning using driving rewards. However, driving logs contain future videos only for the recorded trajectories, leaving these alternatives without corresponding visual supervision. Thus, we introduce SimVTA, a simulation-grounded post-training framework that combines trajectory optimization with video supervision. First, we sample candidate trajectories for each observation and use a real-world simulator (e.g., World Engine) to render future videos for high-reward candidates in real-world scenes reconstructed with 3D Gaussian Splatting (3DGS). This provides trajectory-matched supervision independent of the model's own predictions. Under a limited rendering budget, we prioritize video supervision for higher-error futures among these rendered candidates. Finally, we optimize trajectory planning with Group Relative Policy Optimization (GRPO) and use a flow-matching loss on the matched videos to update shared representations. At inference time, the model predicts trajectories directly, without simulator calls. On NAVSIM v1, applying SimVTA to a WAM initialization improves PDMS from 86.2 to 91.3 (+5.1). It achieves 88.2 EPDMS on NAVSIM v2 and an average HD-Score of 38.8 in closed-loop evaluation on HUGSIM. Ablations show that updating shared representations with video supervision improves planning, while prioritizing higher-error futures among high-reward trajectories further improves performance.

GuardianBench: A Same-Scene Instruction-Contrastive Benchmark for Latent Contextual Risk in Embodied AI

In embodied AI, safety risk can be latent: a benign instruction and a safe scene become hazardous only when composed. Prior work has advanced embodied safety by varying visual contexts or evaluating execution-time dynamics, but the complementary axis of fixing the scene and varying only the instruction remains underexplored. We introduce GuardianBench, an instruction-contrastive benchmark grounded in international safety standards that isolates this latent contextual risk through 3,024 instruction-scene examples organized as same-scene Safe/Unsafe contrastive pairs across various hazard categories. Benchmarking state-of-the-art vision-language models (VLMs) reveals instruction-insensitive verdicts: models disproportionately approve both instructions under a given scene; across the primary models, average pair accuracy is only 24.1%. Our systematic rationale audit localizes the dominant failure: models fail to bind the instruction-relevant cues that differentiate safe from unsafe compositions. As a post-training case study, Verdict Log-Odds Supervision (VLOS), a lightweight verdict-level objective, substantially improves performance on open-weight backbones. Together, our latent contextual risk task formulation, standards-grounded contrastive benchmark construction, pair-level and rationale-level failure diagnosis, and benchmark-enabled verdict calibration establish GuardianBench as a controlled evaluation suite for exposing and improving safety reasoning over instruction-scene compositions under latent contextual risk.

  • 11 authors
·
Aug 21

Grounded Language Learning Fast and Slow

Recent work has shown that large text-based neural language models, trained with conventional supervised learning objectives, acquire a surprising propensity for few- and one-shot learning. Here, we show that an embodied agent situated in a simulated 3D world, and endowed with a novel dual-coding external memory, can exhibit similar one-shot word learning when trained with conventional reinforcement learning algorithms. After a single introduction to a novel object via continuous visual perception and a language prompt ("This is a dax"), the agent can re-identify the object and manipulate it as instructed ("Put the dax on the bed"). In doing so, it seamlessly integrates short-term, within-episode knowledge of the appropriate referent for the word "dax" with long-term lexical and motor knowledge acquired across episodes (i.e. "bed" and "putting"). We find that, under certain training conditions and with a particular memory writing mechanism, the agent's one-shot word-object binding generalizes to novel exemplars within the same ShapeNet category, and is effective in settings with unfamiliar numbers of objects. We further show how dual-coding memory can be exploited as a signal for intrinsic motivation, stimulating the agent to seek names for objects that may be useful for later executing instructions. Together, the results demonstrate that deep neural networks can exploit meta-learning, episodic memory and an explicitly multi-modal environment to account for 'fast-mapping', a fundamental pillar of human cognitive development and a potentially transformative capacity for agents that interact with human users.

  • 6 authors
·
Sep 3, 2020

Traceable Evidence Enhanced Visual Grounded Reasoning: Evaluation and Methodology

Models like OpenAI-o3 pioneer visual grounded reasoning by dynamically referencing visual regions, just like human "thinking with images". However, no benchmark exists to evaluate these capabilities holistically. To bridge this gap, we propose TreeBench (Traceable Evidence Evaluation Benchmark), a diagnostic benchmark built on three principles: (1) focused visual perception of subtle targets in complex scenes, (2) traceable evidence via bounding box evaluation, and (3) second-order reasoning to test object interactions and spatial hierarchies beyond simple object localization. Prioritizing images with dense objects, we initially sample 1K high-quality images from SA-1B, and incorporate eight LMM experts to manually annotate questions, candidate options, and answers for each image. After three stages of quality control, TreeBench consists of 405 challenging visual question-answering pairs, even the most advanced models struggle with this benchmark, where none of them reach 60% accuracy, e.g., OpenAI-o3 scores only 54.87. Furthermore, we introduce TreeVGR (Traceable Evidence Enhanced Visual Grounded Reasoning), a training paradigm to supervise localization and reasoning jointly with reinforcement learning, enabling accurate localizations and explainable reasoning pathways. Initialized from Qwen2.5-VL-7B, it improves V* Bench (+16.8), MME-RealWorld (+12.6), and TreeBench (+13.4), proving traceability is key to advancing vision-grounded reasoning. The code is available at https://github.com/Haochen-Wang409/TreeVGR.

ByteDance ByteDance
·
Jul 10, 2025 2

Quantized Visual Geometry Grounded Transformer

Learning-based 3D reconstruction models, represented by Visual Geometry Grounded Transformers (VGGTs), have made remarkable progress with the use of large-scale transformers. Their prohibitive computational and memory costs severely hinder real-world deployment. Post-Training Quantization (PTQ) has become a common practice for compressing and accelerating models. However, we empirically observe that PTQ faces unique obstacles when compressing billion-scale VGGTs: the data-independent special tokens induce heavy-tailed activation distributions, while the multi-view nature of 3D data makes calibration sample selection highly unstable. This paper proposes the first Quantization framework for VGGTs, namely QuantVGGT. This mainly relies on two technical contributions: First, we introduce Dual-Smoothed Fine-Grained Quantization, which integrates pre-global Hadamard rotation and post-local channel smoothing to mitigate heavy-tailed distributions and inter-channel variance robustly. Second, we design Noise-Filtered Diverse Sampling, which filters outliers via deep-layer statistics and constructs frame-aware diverse calibration clusters to ensure stable quantization ranges. Comprehensive experiments demonstrate that QuantVGGT achieves the state-of-the-art results across different benchmarks and bit-width, surpassing the previous state-of-the-art generic quantization method with a great margin. We highlight that our 4-bit QuantVGGT can deliver a 3.7times memory reduction and 2.5times acceleration in real-hardware inference, while maintaining reconstruction accuracy above 98\% of its full-precision counterpart. This demonstrates the vast advantages and practicality of QuantVGGT in resource-constrained scenarios. Our code is released in https://github.com/wlfeng0509/QuantVGGT.

  • 11 authors
·
Sep 25, 2025 2

Scene-R1: Video-Grounded Large Language Models for 3D Scene Reasoning without 3D Annotations

Currently, utilizing large language models to understand the 3D world is becoming popular. Yet existing 3D-aware LLMs act as black boxes: they output bounding boxes or textual answers without revealing how those decisions are made, and they still rely on pre-trained 3D detectors to supply object proposals. We introduce Scene-R1, a video-grounded framework that learns to reason about 3D scenes without any point-wise 3D instance supervision by pairing reinforcement-learning-driven reasoning with a two-stage grounding pipeline. In the temporal grounding stage, we explicitly reason about the video and select the video snippets most relevant to an open-ended query. In the subsequent image grounding stage, we analyze the image and predict the 2D bounding box. After that, we track the object using SAM2 to produce pixel-accurate masks in RGB frames, and project them back into 3D, thereby eliminating the need for 3D detector-based proposals while capturing fine geometry and material cues. Scene-R1 can also adapt to the 3D visual question answering task to answer free-form questions directly from video. Our training pipeline only needs task-level 2D boxes or textual labels without dense 3D point-wise labels. Scene-R1 surpasses existing open-vocabulary baselines on multiple datasets, while delivering transparent, step-by-step rationales. These results show that reinforcement-learning-based reasoning combined with RGB-D video alone offers a practical, annotation-efficient route to trustworthy 3D scene understanding.

  • 7 authors
·
Jun 20, 2025

Wan-Streamer v0.2: Higher Resolution, Same Latency

We present Wan-Streamer v0.2, a latency-preserving upgrade of the native-streaming, end-to-end audio-visual interaction model. v0.2 keeps the v0.1 modeling formulation, but raises the interactive output stream from 192x336 to 640x368 while preserving approximately 200 ms model-side signal-to-signal latency at 25 FPS. The higher-resolution stream supports scene-grounded mid-shot agents whose posture, gaze, hands, nearby objects, and local scene layout remain legible during real-time conversation. To support the larger visual stream without adding user-visible delay, v0.2 keeps the thinker as a single-GPU low-latency path for streaming perception, the short language/state Transformer pass that builds the generation cache, and final decoding. The performer becomes a multi-GPU Ulysses-style context-parallel group for the expensive next-unit latent generation. Each performer rank writes incoming K/V into a pre-sharded local cache. The long high-resolution latent video sequence is split across ranks for denoising and gathered through Ulysses communication, while the much shorter audio latent sequence is generated without sequence sharding. In this split, the thinker's language/state computation reaches the performer only as K/V conditioning, so no separate language sequence has to be communicated inside the performer group. This concentrates additional hardware on visual generation while preserving the compact thinker-performer boundary, keeping total remote interaction latency at approximately 550 ms when a 350 ms bidirectional network budget is included.

Wan-AI Wan-AI
·
Jul 4 3

LH-Bench: Skill-Grounded Evaluation of Long-Horizon Agents on Subjective Enterprise Tasks

Large language models excel on objectively verifiable tasks such as math and programming, where evaluation reduces to unit tests or a single correct answer. In contrast, real-world enterprise work is often subjective and context-dependent: success hinges on organizational goals, user intent, and the quality of intermediate artifacts produced across long, multi-tool workflows. We introduce LH-Bench, a three-pillar evaluation design that moves beyond binary correctness to score autonomous, long-horizon execution on subjective enterprise tasks. The pillars are: (i) expert-grounded rubrics that give LLM judges the domain context needed to score subjective work, (ii) curated ground-truth artifacts that enable stepwise reward signals (e.g., chapter-level annotation for content tasks), and (iii) pairwise human preference evaluation for convergent validation. We show that domain-authored rubrics provide substantially more reliable evaluation signals than LLM-authored rubrics (kappa = 0.60 vs. 0.46), and that human preference judgments confirm the same top-tier separation (p < 0.05), evidence that expert-grounded evaluation can scale without sacrificing reliability. We release public datasets and report results on two environments: Figma-to-code (33 real .fig tasks against the Figma API via MCP) and Programmatic content (41 courses comprising 183 individually-evaluated chapters on a course platform serving 30+ daily users).

  • 2 authors
·
May 28

CompanionBench: A Theory-Anchored, Real-World-Grounded Benchmark for AI Emotional Companionship

LLM companions are deployed at scale in personally consequential settings, yet poorly evaluated. Existing benchmarks use hand-authored scenarios and prompted simulators, aggregate empathy into one score, and overlook judge biases such as same-family favoritism and scale drift. We introduce CompanionBench, an interactive bilingual benchmark. To our knowledge, it is the first companion benchmark to ground both its scenarios and a trained user simulator in de-identified real-world data. A hidden disclosure gate branches each persona's trajectory on the agent's own behavior, controlling the interaction state space without scripting dialogue. We operationalize ten capabilities derived from 25 theories across psychology and counseling, four of them not graded explicitly by prior work: holding ambiguity, selfobject responsiveness, positive resonance and calibrated challenge. Agents are assessed on two complementary axes: a subjective ten-capability rubric and a deterministic measure of whether deeper disclosure was earned. A cross-family panel dilutes same-family favoritism; an Item Response Theory model separates agent quality from judge severity. Theory fixes what to measure and how personas are structured; real data supply events, history, and profiles -- coverage from theory, authenticity from data. Rankings are reproducible in both languages (rho = 0.996 ZH / 0.953 EN). Evaluating 28 agents reveals capability-level differences obscured by aggregate scores. Emotion regulation and calibrated challenge remain common weaknesses; holding ambiguity discriminates most. Role-play agents rank near the bottom: immersion does not imply relational competence. Across agents, the dominant failure mode is substituting surface warmth for substantive relational support. We will release 500 Chinese-English parallel pairs and the evaluation code.

  • 6 authors
·
Aug 3

MyoMechanix: Biomechanically-Grounded Compositional Skilled Activity Understanding and Coaching

Existing action quality assessment (AQA) datasets and methods rely primarily on visual inputs such as RGB and pose, overlooking physiological dynamics such as muscle mechanics and often modeling actions as monolithic patterns. These limitations hinder fine-grained, biomechanically grounded feedback. We introduce MyoMechanix, a multimodal ecosystem for weight-loaded actions that aligns motion with muscle activity. Expert-annotated, it contains 7,500+ samples of 20 actions from 38 subjects, with synchronized multiview RGB video, 3D pose, sEMG, and additional physiological signals, forming the largest multimodal AQA benchmark to date. We further construct the Fitness Knowledge Graph (FKG), which organizes expert annotations into structured relationships among actions, phases, key steps, errors, and corrective feedback, enabling compositional scoring and interpretable assessment. Building on these representations, we develop CUBIST (Compositional Ontological Reasoning Engine), which performs decomposition-analysis-recomposition for fine-grained error attribution and feedback generation. We also establish MyoMechanix-AQA, MyoMechanix-VideoQA, and a novel MyoMechanix-Video2EMG task. Experiments show that multimodal sensing and structured representations improve performance, interpretability, and error attribution, with CUBIST achieving state-of-the-art results; VideoQA enhances language-grounded action understanding; and Video2EMG suggests video-based alternatives to costly EMG sensing. MyoMechanix advances skilled activity understanding toward biomechanically grounded, multimodal, and compositional reasoning for Physical AI applications in fitness, rehabilitation, healthcare, and machine learning. Project page: https://haoyin116.github.io/MyoMechanix/

  • 9 authors
·
Aug 25

4DGen: Grounded 4D Content Generation with Spatial-temporal Consistency

Aided by text-to-image and text-to-video diffusion models, existing 4D content creation pipelines utilize score distillation sampling to optimize the entire dynamic 3D scene. However, as these pipelines generate 4D content from text or image inputs, they incur significant time and effort in prompt engineering through trial and error. This work introduces 4DGen, a novel, holistic framework for grounded 4D content creation that decomposes the 4D generation task into multiple stages. We identify static 3D assets and monocular video sequences as key components in constructing the 4D content. Our pipeline facilitates conditional 4D generation, enabling users to specify geometry (3D assets) and motion (monocular videos), thus offering superior control over content creation. Furthermore, we construct our 4D representation using dynamic 3D Gaussians, which permits efficient, high-resolution supervision through rendering during training, thereby facilitating high-quality 4D generation. Additionally, we employ spatial-temporal pseudo labels on anchor frames, along with seamless consistency priors implemented through 3D-aware score distillation sampling and smoothness regularizations. Compared to existing baselines, our approach yields competitive results in faithfully reconstructing input signals and realistically inferring renderings from novel viewpoints and timesteps. Most importantly, our method supports grounded generation, offering users enhanced control, a feature difficult to achieve with previous methods. Project page: https://vita-group.github.io/4DGen/

  • 5 authors
·
Dec 28, 2023 1

ViG-Bias: Visually Grounded Bias Discovery and Mitigation

The proliferation of machine learning models in critical decision making processes has underscored the need for bias discovery and mitigation strategies. Identifying the reasons behind a biased system is not straightforward, since in many occasions they are associated with hidden spurious correlations which are not easy to spot. Standard approaches rely on bias audits performed by analyzing model performance in pre-defined subgroups of data samples, usually characterized by common attributes like gender or ethnicity when it comes to people, or other specific attributes defining semantically coherent groups of images. However, it is not always possible to know a-priori the specific attributes defining the failure modes of visual recognition systems. Recent approaches propose to discover these groups by leveraging large vision language models, which enable the extraction of cross-modal embeddings and the generation of textual descriptions to characterize the subgroups where a certain model is underperforming. In this work, we argue that incorporating visual explanations (e.g. heatmaps generated via GradCAM or other approaches) can boost the performance of such bias discovery and mitigation frameworks. To this end, we introduce Visually Grounded Bias Discovery and Mitigation (ViG-Bias), a simple yet effective technique which can be integrated to a variety of existing frameworks to improve both, discovery and mitigation performance. Our comprehensive evaluation shows that incorporating visual explanations enhances existing techniques like DOMINO, FACTS and Bias-to-Text, across several challenging datasets, including CelebA, Waterbirds, and NICO++.

  • 6 authors
·
Jul 2, 2024

Φeat: Physically-Grounded Feature Representation

Foundation models have emerged as effective backbones for many vision tasks. However, current self-supervised features entangle high-level semantics with low-level physical factors, such as geometry and illumination, hindering their use in tasks requiring explicit physical reasoning. In this paper, we introduce Φeat, a novel physically-grounded visual backbone that encourages a representation sensitive to material identity, including reflectance cues and geometric mesostructure. Our key idea is to employ a pretraining strategy that contrasts spatial crops and physical augmentations of the same material under varying shapes and lighting conditions. While similar data have been used in high-end supervised tasks such as intrinsic decomposition or material estimation, we demonstrate that a pure self-supervised training strategy, without explicit labels, already provides a strong prior for tasks requiring robust features invariant to external physical factors. We evaluate the learned representations through feature similarity analysis and material selection, showing that Φeat captures physically-grounded structure beyond semantic grouping. These findings highlight the promise of unsupervised physical feature learning as a foundation for physics-aware perception in vision and graphics. These findings highlight the promise of unsupervised physical feature learning as a foundation for physics-aware perception in vision and graphics.

adobe Adobe
·
Nov 14, 2025 2

SAMTok: Representing Any Mask with Two Words

Pixel-wise capabilities are essential for building interactive intelligent systems. However, pixel-wise multi-modal LLMs (MLLMs) remain difficult to scale due to complex region-level encoders, specialized segmentation decoders, and incompatible training objectives. To address these challenges, we present SAMTok, a discrete mask tokenizer that converts any region mask into two special tokens and reconstructs the mask using these tokens with high fidelity. By treating masks as new language tokens, SAMTok enables base MLLMs (such as the QwenVL series) to learn pixel-wise capabilities through standard next-token prediction and simple reinforcement learning, without architectural modifications and specialized loss design. SAMTok builds on SAM2 and is trained on 209M diverse masks using a mask encoder and residual vector quantizer to produce discrete, compact, and information-rich tokens. With 5M SAMTok-formatted mask understanding and generation data samples, QwenVL-SAMTok attains state-of-the-art or comparable results on region captioning, region VQA, grounded conversation, referring segmentation, scene graph parsing, and multi-round interactive segmentation. We further introduce a textual answer-matching reward that enables efficient reinforcement learning for mask generation, delivering substantial improvements on GRES and GCG benchmarks. Our results demonstrate a scalable and straightforward paradigm for equipping MLLMs with strong pixel-wise capabilities. Our code and models are available.

ByteDance ByteDance
·
Jan 21 2

Reflective Flow Sampling Enhancement

The growing demand for text-to-image generation has led to rapid advances in generative modeling. Recently, text-to-image diffusion models trained with flow matching algorithms, such as FLUX, have achieved remarkable progress and emerged as strong alternatives to conventional diffusion models. At the same time, inference-time enhancement strategies have been shown to improve the generation quality and text-prompt alignment of text-to-image diffusion models. However, these techniques are mainly applicable to conventional diffusion models and usually fail to perform well on flow models. To bridge this gap, we propose Reflective Flow Sampling (RF-Sampling), a theoretically-grounded and training-free inference enhancement framework explicitly designed for flow models, especially for the CFG-distilled variants (i.e., models distilled from CFG guidance techniques), like FLUX. Departing from heuristic interpretations, we provide a formal derivation proving that RF-Sampling implicitly performs gradient ascent on the text-image alignment score. By leveraging a linear combination of textual representations and integrating them with flow inversion, RF-Sampling allows the model to explore noise spaces that are more consistent with the input prompt. Extensive experiments across multiple benchmarks demonstrate that RF-Sampling consistently improves both generation quality and prompt alignment. Moreover, RF-Sampling is also the first inference enhancement method that can exhibit test-time scaling ability to some extent on FLUX.

  • 7 authors
·
Mar 6

Geometry-Grounded Unified 3D Perception for Autonomous Driving

Camera-based autonomous driving perception requires a shared representation that preserves metric 3D structure across synchronized multi-camera streams. However, existing image-based frameworks often rely on backbones pretrained for semantic recognition, and introduce 3D geometry through downstream task-specific modules. As a result, their shared representations may fail to preserve explicit metric geometry and consistent 3D scene structure. In this paper, we present a Geometry-grounded Unified 3D Perception (GeoUP) framework that adapts the reconstruction-oriented latent of VGGT to calibrated, streaming multi-camera driving scenes. GeoUP factorizes cross-image interaction into self, temporal, and view attention to capture structurally distinct temporal and cross-view correspondences. It further injects calibration-aware raymap encodings to provide metric scale and camera geometry. The resulting geometry-grounded latent is decoded for metric depth estimation, 3D object detection, and semantic occupancy prediction, corresponding to surface-, instance-, and volume-level readouts of the same 3D scene. Through joint multi-task and multi-dataset training, GeoUP effectively leverages heterogeneous annotations and generalizes across diverse sensor configurations and perception ranges. Extensive experiments on nuScenes, Argoverse 2, Waymo, KITTI, and DDAD demonstrate that GeoUP achieves SOTA performance across detection, occupancy, and depth estimation. These results validate the effectiveness of geometry-grounded representations for unified 3D driving perception.

  • 7 authors
·
Aug 30

XBridge: Entity-Grounded Latent Bridge for Heterogeneous LLM Communication

Heterogeneous multi-agent LLM systems, where agents are powered by different model families, can outperform homogeneous configurations by reducing redundant reasoning patterns. Yet existing communication protocols either operate through text, discarding the sender's internal representations, or require architectural homogeneity for latent-level transfer. We identify the entity grounding problem in cross-architecture communication: cross-attention bridges that transfer continuous representations across different LLM families suffer from rare-token compression collapse, where entity identity is lost in the continuous bottleneck (bridge-only F1 ~30%). We propose XBRIDGE, a decode-free communication protocol that addresses this through two mechanisms. Lexical Anchor Mapping (LAM) maps the sender's original context tokens to the receiver's vocabulary, providing discrete entity anchors. A Latent Enrichment Bridge (LEB) lets the receiver query the sender's hidden states for contextual enrichment. The entity anchors ground the bridge's contextual signals to specific entities through the receiver's own self-attention. Across three model families (Llama, Qwen, and Mistral), seven benchmarks, and both communication directions, XBRIDGE outperforms text-based communication on all seven tasks for each model pair while achieving 11x lower latency, and in a same-architecture setting it also exceeds a KV-sharing baseline on six of seven tasks. LEB requires only 264M trainable parameters (3.8% of the receiver), is trained on a small balanced sample set, and adds negligible inference overhead.

  • 6 authors
·
Aug 11