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SubscribeURHand: Universal Relightable Hands
Existing photorealistic relightable hand models require extensive identity-specific observations in different views, poses, and illuminations, and face challenges in generalizing to natural illuminations and novel identities. To bridge this gap, we present URHand, the first universal relightable hand model that generalizes across viewpoints, poses, illuminations, and identities. Our model allows few-shot personalization using images captured with a mobile phone, and is ready to be photorealistically rendered under novel illuminations. To simplify the personalization process while retaining photorealism, we build a powerful universal relightable prior based on neural relighting from multi-view images of hands captured in a light stage with hundreds of identities. The key challenge is scaling the cross-identity training while maintaining personalized fidelity and sharp details without compromising generalization under natural illuminations. To this end, we propose a spatially varying linear lighting model as the neural renderer that takes physics-inspired shading as input feature. By removing non-linear activations and bias, our specifically designed lighting model explicitly keeps the linearity of light transport. This enables single-stage training from light-stage data while generalizing to real-time rendering under arbitrary continuous illuminations across diverse identities. In addition, we introduce the joint learning of a physically based model and our neural relighting model, which further improves fidelity and generalization. Extensive experiments show that our approach achieves superior performance over existing methods in terms of both quality and generalizability. We also demonstrate quick personalization of URHand from a short phone scan of an unseen identity.
Parametric Shadow Control for Portrait Generation in Text-to-Image Diffusion Models
Text-to-image diffusion models excel at generating diverse portraits, but lack intuitive shadow control. Existing editing approaches, as post-processing, struggle to offer effective manipulation across diverse styles. Additionally, these methods either rely on expensive real-world light-stage data collection or require extensive computational resources for training. To address these limitations, we introduce Shadow Director, a method that extracts and manipulates hidden shadow attributes within well-trained diffusion models. Our approach uses a small estimation network that requires only a few thousand synthetic images and hours of training-no costly real-world light-stage data needed. Shadow Director enables parametric and intuitive control over shadow shape, placement, and intensity during portrait generation while preserving artistic integrity and identity across diverse styles. Despite training only on synthetic data built on real-world identities, it generalizes effectively to generated portraits with diverse styles, making it a more accessible and resource-friendly solution.
Neural Relighting with Subsurface Scattering by Learning the Radiance Transfer Gradient
Reconstructing and relighting objects and scenes under varying lighting conditions is challenging: existing neural rendering methods often cannot handle the complex interactions between materials and light. Incorporating pre-computed radiance transfer techniques enables global illumination, but still struggles with materials with subsurface scattering effects. We propose a novel framework for learning the radiance transfer field via volume rendering and utilizing various appearance cues to refine geometry end-to-end. This framework extends relighting and reconstruction capabilities to handle a wider range of materials in a data-driven fashion. The resulting models produce plausible rendering results in existing and novel conditions. We will release our code and a novel light stage dataset of objects with subsurface scattering effects publicly available.
DiFaReli: Diffusion Face Relighting
We present a novel approach to single-view face relighting in the wild. Handling non-diffuse effects, such as global illumination or cast shadows, has long been a challenge in face relighting. Prior work often assumes Lambertian surfaces, simplified lighting models or involves estimating 3D shape, albedo, or a shadow map. This estimation, however, is error-prone and requires many training examples with lighting ground truth to generalize well. Our work bypasses the need for accurate estimation of intrinsic components and can be trained solely on 2D images without any light stage data, multi-view images, or lighting ground truth. Our key idea is to leverage a conditional diffusion implicit model (DDIM) for decoding a disentangled light encoding along with other encodings related to 3D shape and facial identity inferred from off-the-shelf estimators. We also propose a novel conditioning technique that eases the modeling of the complex interaction between light and geometry by using a rendered shading reference to spatially modulate the DDIM. We achieve state-of-the-art performance on standard benchmark Multi-PIE and can photorealistically relight in-the-wild images. Please visit our page: https://diffusion-face-relighting.github.io
Facial Appearance Capture at Home with Patch-Level Reflectance Prior
Existing facial appearance capture methods can reconstruct plausible facial reflectance from smartphone-recorded videos. However, the reconstruction quality is still far behind the ones based on studio recordings. This paper fills the gap by developing a novel daily-used solution with a co-located smartphone and flashlight video capture setting in a dim room. To enhance the quality, our key observation is to solve facial reflectance maps within the data distribution of studio-scanned ones. Specifically, we first learn a diffusion prior over the Light Stage scans and then steer it to produce the reflectance map that best matches the captured images. We propose to train the diffusion prior at the patch level to improve generalization ability and training stability, as current Light Stage datasets are in ultra-high resolution but limited in data size. Tailored to this prior, we propose a patch-level posterior sampling technique to sample seamless full-resolution reflectance maps from this patch-level diffusion model. Experiments demonstrate our method closes the quality gap between low-cost and studio recordings by a large margin, opening the door for everyday users to clone themselves to the digital world. Our code will be released at https://github.com/yxuhan/DoRA.
High-Fidelity Facial Albedo Estimation via Texture Quantization
Recent 3D face reconstruction methods have made significant progress in shape estimation, but high-fidelity facial albedo reconstruction remains challenging. Existing methods depend on expensive light-stage captured data to learn facial albedo maps. However, a lack of diversity in subjects limits their ability to recover high-fidelity results. In this paper, we present a novel facial albedo reconstruction model, HiFiAlbedo, which recovers the albedo map directly from a single image without the need for captured albedo data. Our key insight is that the albedo map is the illumination invariant texture map, which enables us to use inexpensive texture data to derive an albedo estimation by eliminating illumination. To achieve this, we first collect large-scale ultra-high-resolution facial images and train a high-fidelity facial texture codebook. By using the FFHQ dataset and limited UV textures, we then fine-tune the encoder for texture reconstruction from the input image with adversarial supervision in both image and UV space. Finally, we train a cross-attention module and utilize group identity loss to learn the adaptation from facial texture to the albedo domain. Extensive experimentation has demonstrated that our method exhibits excellent generalizability and is capable of achieving high-fidelity results for in-the-wild facial albedo recovery. Our code, pre-trained weights, and training data will be made publicly available at https://hifialbedo.github.io/.
Monocular Identity-Conditioned Facial Reflectance Reconstruction
Recent 3D face reconstruction methods have made remarkable advancements, yet there remain huge challenges in monocular high-quality facial reflectance reconstruction. Existing methods rely on a large amount of light-stage captured data to learn facial reflectance models. However, the lack of subject diversity poses challenges in achieving good generalization and widespread applicability. In this paper, we learn the reflectance prior in image space rather than UV space and present a framework named ID2Reflectance. Our framework can directly estimate the reflectance maps of a single image while using limited reflectance data for training. Our key insight is that reflectance data shares facial structures with RGB faces, which enables obtaining expressive facial prior from inexpensive RGB data thus reducing the dependency on reflectance data. We first learn a high-quality prior for facial reflectance. Specifically, we pretrain multi-domain facial feature codebooks and design a codebook fusion method to align the reflectance and RGB domains. Then, we propose an identity-conditioned swapping module that injects facial identity from the target image into the pre-trained autoencoder to modify the identity of the source reflectance image. Finally, we stitch multi-view swapped reflectance images to obtain renderable assets. Extensive experiments demonstrate that our method exhibits excellent generalization capability and achieves state-of-the-art facial reflectance reconstruction results for in-the-wild faces. Our project page is https://xingyuren.github.io/id2reflectance/.
Subsurface Scattering for 3D Gaussian Splatting
3D reconstruction and relighting of objects made from scattering materials present a significant challenge due to the complex light transport beneath the surface. 3D Gaussian Splatting introduced high-quality novel view synthesis at real-time speeds. While 3D Gaussians efficiently approximate an object's surface, they fail to capture the volumetric properties of subsurface scattering. We propose a framework for optimizing an object's shape together with the radiance transfer field given multi-view OLAT (one light at a time) data. Our method decomposes the scene into an explicit surface represented as 3D Gaussians, with a spatially varying BRDF, and an implicit volumetric representation of the scattering component. A learned incident light field accounts for shadowing. We optimize all parameters jointly via ray-traced differentiable rendering. Our approach enables material editing, relighting and novel view synthesis at interactive rates. We show successful application on synthetic data and introduce a newly acquired multi-view multi-light dataset of objects in a light-stage setup. Compared to previous work we achieve comparable or better results at a fraction of optimization and rendering time while enabling detailed control over material attributes. Project page https://sss.jdihlmann.com/
TLD: A Vehicle Tail Light signal Dataset and Benchmark
Understanding other drivers' intentions is crucial for safe driving. The role of taillights in conveying these intentions is underemphasized in current autonomous driving systems. Accurately identifying taillight signals is essential for predicting vehicle behavior and preventing collisions. Open-source taillight datasets are scarce, often small and inconsistently annotated. To address this gap, we introduce a new large-scale taillight dataset called TLD. Sourced globally, our dataset covers diverse traffic scenarios. To our knowledge, TLD is the first dataset to separately annotate brake lights and turn signals in real driving scenarios. We collected 17.78 hours of driving videos from the internet. This dataset consists of 152k labeled image frames sampled at a rate of 2 Hz, along with 1.5 million unlabeled frames interspersed throughout. Additionally, we have developed a two-stage vehicle light detection model consisting of two primary modules: a vehicle detector and a taillight classifier. Initially, YOLOv10 and DeepSORT captured consecutive vehicle images over time. Subsequently, the two classifiers work simultaneously to determine the states of the brake lights and turn signals. A post-processing procedure is then used to eliminate noise caused by misidentifications and provide the taillight states of the vehicle within a given time frame. Our method shows exceptional performance on our dataset, establishing a benchmark for vehicle taillight detection. The dataset is available at https://huggingface.co/datasets/ChaiJohn/TLD/tree/main
LadleNet: Translating Thermal Infrared Images to Visible Light Images Using A Scalable Two-stage U-Net
The translation of thermal infrared (TIR) images to visible light (VI) images presents a challenging task with potential applications spanning various domains such as TIR-VI image registration and fusion. Leveraging supplementary information derived from TIR image conversions can significantly enhance model performance and generalization across these applications. However, prevailing issues within this field include suboptimal image fidelity and limited model scalability. In this paper, we introduce an algorithm, LadleNet, based on the U-Net architecture. LadleNet employs a two-stage U-Net concatenation structure, augmented with skip connections and refined feature aggregation techniques, resulting in a substantial enhancement in model performance. Comprising 'Handle' and 'Bowl' modules, LadleNet's Handle module facilitates the construction of an abstract semantic space, while the Bowl module decodes this semantic space to yield mapped VI images. The Handle module exhibits extensibility by allowing the substitution of its network architecture with semantic segmentation networks, thereby establishing more abstract semantic spaces to bolster model performance. Consequently, we propose LadleNet+, which replaces LadleNet's Handle module with the pre-trained DeepLabv3+ network, thereby endowing the model with enhanced semantic space construction capabilities. The proposed method is evaluated and tested on the KAIST dataset, accompanied by quantitative and qualitative analyses. Compared to existing methodologies, our approach achieves state-of-the-art performance in terms of image clarity and perceptual quality. The source code will be made available at https://github.com/Ach-1914/LadleNet/tree/main/.
Traffic Light Control with Reinforcement Learning
Traffic light control is important for reducing congestion in urban mobility systems. This paper proposes a real-time traffic light control method using deep Q learning. Our approach incorporates a reward function considering queue lengths, delays, travel time, and throughput. The model dynamically decides phase changes based on current traffic conditions. The training of the deep Q network involves an offline stage from pre-generated data with fixed schedules and an online stage using real-time traffic data. A deep Q network structure with a "phase gate" component is used to simplify the model's learning task under different phases. A "memory palace" mechanism is used to address sample imbalance during the training process. We validate our approach using both synthetic and real-world traffic flow data on a road intersecting in Hangzhou, China. Results demonstrate significant performance improvements of the proposed method in reducing vehicle waiting time (57.1% to 100%), queue lengths (40.9% to 100%), and total travel time (16.8% to 68.0%) compared to traditional fixed signal plans.
Light-R1: Curriculum SFT, DPO and RL for Long COT from Scratch and Beyond
This paper presents our work on the Light-R1 series, with models, data, and code all released. We first focus on training long COT models from scratch, specifically starting from models initially lacking long COT capabilities. Using a curriculum training recipe consisting of two-stage SFT and semi-on-policy DPO, we train our model Light-R1-32B from Qwen2.5-32B-Instruct, resulting in superior math performance compared to DeepSeek-R1-Distill-Qwen-32B. Despite being trained exclusively on math data, Light-R1-32B shows strong generalization across other domains. In the subsequent phase of this work, we highlight the significant benefit of the 3k dataset constructed for the second SFT stage on enhancing other models. By fine-tuning DeepSeek-R1-Distilled models using this dataset, we obtain new SOTA models in 7B and 14B, while the 32B model, Light-R1-32B-DS performed comparably to QwQ-32B and DeepSeek-R1. Furthermore, we extend our work by applying reinforcement learning, specifically GRPO, on long-COT models to further improve reasoning performance. We successfully train our final Light-R1-14B-DS with RL, achieving SOTA performance among 14B parameter models in math. With AIME24 & 25 scores of 74.0 and 60.2 respectively, Light-R1-14B-DS surpasses even many 32B models and DeepSeek-R1-Distill-Llama-70B. Its RL training also exhibits well expected behavior, showing simultaneous increase in response length and reward score. The Light-R1 series of work validates training long-COT models from scratch, showcases the art in SFT data and releases SOTA models from RL.
SSH: Single Stage Headless Face Detector
We introduce the Single Stage Headless (SSH) face detector. Unlike two stage proposal-classification detectors, SSH detects faces in a single stage directly from the early convolutional layers in a classification network. SSH is headless. That is, it is able to achieve state-of-the-art results while removing the "head" of its underlying classification network -- i.e. all fully connected layers in the VGG-16 which contains a large number of parameters. Additionally, instead of relying on an image pyramid to detect faces with various scales, SSH is scale-invariant by design. We simultaneously detect faces with different scales in a single forward pass of the network, but from different layers. These properties make SSH fast and light-weight. Surprisingly, with a headless VGG-16, SSH beats the ResNet-101-based state-of-the-art on the WIDER dataset. Even though, unlike the current state-of-the-art, SSH does not use an image pyramid and is 5X faster. Moreover, if an image pyramid is deployed, our light-weight network achieves state-of-the-art on all subsets of the WIDER dataset, improving the AP by 2.5%. SSH also reaches state-of-the-art results on the FDDB and Pascal-Faces datasets while using a small input size, leading to a runtime of 50 ms/image on a GPU. The code is available at https://github.com/mahyarnajibi/SSH.
Cream of the Crop: Harvesting Rich, Scalable and Transferable Multi-Modal Data for Instruction Fine-Tuning
The hypothesis that pretrained large language models (LLMs) necessitate only minimal supervision during the fine-tuning (SFT) stage (Zhou et al., 2024) has been substantiated by recent advancements in data curation and selection research. However, their stability and generalizability are compromised due to the vulnerability to experimental setups and validation protocols, falling short of surpassing random sampling (Diddee & Ippolito, 2024; Xia et al., 2024b). Built upon LLMs, multi-modal LLMs (MLLMs), combined with the sheer token volume and heightened heterogeneity of data sources, amplify both the significance and complexity of data selection. To harvest multi-modal instructional data in a robust and efficient manner, we re-define the granularity of the quality metric by decomposing it into 14 vision-language-related capabilities, and introduce multi-modal rich scorers to evaluate the capabilities of each data candidate. To promote diversity, in light of the inherent objective of the alignment stage, we take interaction style as diversity indicator and use a multi-modal rich styler to identify data instruction patterns. In doing so, our multi-modal rich scorers and styler (mmSSR) guarantee that high-scoring information is conveyed to users in diversified forms. Free from embedding-based clustering or greedy sampling, mmSSR efficiently scales to millions of data with varying budget constraints, supports customization for general or specific capability acquisition, and facilitates training-free generalization to new domains for curation. Across 10+ experimental settings, validated by 14 multi-modal benchmarks, we demonstrate consistent improvements over random sampling, baseline strategies and state-of-the-art selection methods, achieving 99.1% of full performance with only 30% of the 2.6M data.
Non-stationary BERT: Exploring Augmented IMU Data For Robust Human Activity Recognition
Human Activity Recognition (HAR) has gained great attention from researchers due to the popularity of mobile devices and the need to observe users' daily activity data for better human-computer interaction. In this work, we collect a human activity recognition dataset called OPPOHAR consisting of phone IMU data. To facilitate the employment of HAR system in mobile phone and to achieve user-specific activity recognition, we propose a novel light-weight network called Non-stationary BERT with a two-stage training method. We also propose a simple yet effective data augmentation method to explore the deeper relationship between the accelerator and gyroscope data from the IMU. The network achieves the state-of-the-art performance testing on various activity recognition datasets and the data augmentation method demonstrates its wide applicability.
The largest ground-based catalogue of M-dwarf flares
We present the largest ground-based catalogue of M-dwarf flares to date, comprising 1,229 time-resolved events identified in Zwicky Transient Facility Data Release 17. Using high-cadence ZTF observations collected between April 2018 and September 2020, we analyzed over 93 million variable light curves containing 4.1 billion photometric measurements. Flare candidates were identified through a machine-learning pipeline trained on simulated light curves generated by injecting TESS-based flare templates into ZTF data and then refined through an extensive post-filtering stage combining an additional classifier, metadata checks, and human inspection. For 655 flares with reliable Gaia-based distances and well-sampled light curves, we derived bolometric energies ranging from 10^31 to 10^35 erg. A clear correlation is observed between flare frequency and spectral subtype, with a sharp increase toward later M dwarfs, particularly near M4-M5, coinciding with the transition to full convection. Using 680 flaring stars with known vertical distances from the Galactic plane, we find that the fraction of flaring stars decreases with increasing Galactic height. The resulting catalogue provides the most comprehensive ground-based sample of M-dwarf flares and establishes a framework for flare detection and classification in upcoming wide-field surveys such as the Vera C. Rubin Observatory Legacy Survey of Space and Time.
Scale-Equalizing Pyramid Convolution for Object Detection
Feature pyramid has been an efficient method to extract features at different scales. Development over this method mainly focuses on aggregating contextual information at different levels while seldom touching the inter-level correlation in the feature pyramid. Early computer vision methods extracted scale-invariant features by locating the feature extrema in both spatial and scale dimension. Inspired by this, a convolution across the pyramid level is proposed in this study, which is termed pyramid convolution and is a modified 3-D convolution. Stacked pyramid convolutions directly extract 3-D (scale and spatial) features and outperforms other meticulously designed feature fusion modules. Based on the viewpoint of 3-D convolution, an integrated batch normalization that collects statistics from the whole feature pyramid is naturally inserted after the pyramid convolution. Furthermore, we also show that the naive pyramid convolution, together with the design of RetinaNet head, actually best applies for extracting features from a Gaussian pyramid, whose properties can hardly be satisfied by a feature pyramid. In order to alleviate this discrepancy, we build a scale-equalizing pyramid convolution (SEPC) that aligns the shared pyramid convolution kernel only at high-level feature maps. Being computationally efficient and compatible with the head design of most single-stage object detectors, the SEPC module brings significant performance improvement (>4AP increase on MS-COCO2017 dataset) in state-of-the-art one-stage object detectors, and a light version of SEPC also has sim3.5AP gain with only around 7% inference time increase. The pyramid convolution also functions well as a stand-alone module in two-stage object detectors and is able to improve the performance by sim2AP. The source code can be found at https://github.com/jshilong/SEPC.
Text-Driven Diverse Facial Texture Generation via Progressive Latent-Space Refinement
Automatic 3D facial texture generation has gained significant interest recently. Existing approaches may not support the traditional physically based rendering pipeline or rely on 3D data captured by Light Stage. Our key contribution is a progressive latent space refinement approach that can bootstrap from 3D Morphable Models (3DMMs)-based texture maps generated from facial images to generate high-quality and diverse PBR textures, including albedo, normal, and roughness. It starts with enhancing Generative Adversarial Networks (GANs) for text-guided and diverse texture generation. To this end, we design a self-supervised paradigm to overcome the reliance on ground truth 3D textures and train the generative model with only entangled texture maps. Besides, we foster mutual enhancement between GANs and Score Distillation Sampling (SDS). SDS boosts GANs with more generative modes, while GANs promote more efficient optimization of SDS. Furthermore, we introduce an edge-aware SDS for multi-view consistent facial structure. Experiments demonstrate that our method outperforms existing 3D texture generation methods regarding photo-realistic quality, diversity, and efficiency.
End-to-end Autonomous Driving with Semantic Depth Cloud Mapping and Multi-agent
Focusing on the task of point-to-point navigation for an autonomous driving vehicle, we propose a novel deep learning model trained with end-to-end and multi-task learning manners to perform both perception and control tasks simultaneously. The model is used to drive the ego vehicle safely by following a sequence of routes defined by the global planner. The perception part of the model is used to encode high-dimensional observation data provided by an RGBD camera while performing semantic segmentation, semantic depth cloud (SDC) mapping, and traffic light state and stop sign prediction. Then, the control part decodes the encoded features along with additional information provided by GPS and speedometer to predict waypoints that come with a latent feature space. Furthermore, two agents are employed to process these outputs and make a control policy that determines the level of steering, throttle, and brake as the final action. The model is evaluated on CARLA simulator with various scenarios made of normal-adversarial situations and different weathers to mimic real-world conditions. In addition, we do a comparative study with some recent models to justify the performance in multiple aspects of driving. Moreover, we also conduct an ablation study on SDC mapping and multi-agent to understand their roles and behavior. As a result, our model achieves the highest driving score even with fewer parameters and computation load. To support future studies, we share our codes at https://github.com/oskarnatan/end-to-end-driving.
CrossRE: A Cross-Domain Dataset for Relation Extraction
Relation Extraction (RE) has attracted increasing attention, but current RE evaluation is limited to in-domain evaluation setups. Little is known on how well a RE system fares in challenging, but realistic out-of-distribution evaluation setups. To address this gap, we propose CrossRE, a new, freely-available cross-domain benchmark for RE, which comprises six distinct text domains and includes multi-label annotations. An additional innovation is that we release meta-data collected during annotation, to include explanations and flags of difficult instances. We provide an empirical evaluation with a state-of-the-art model for relation classification. As the meta-data enables us to shed new light on the state-of-the-art model, we provide a comprehensive analysis on the impact of difficult cases and find correlations between model and human annotations. Overall, our empirical investigation highlights the difficulty of cross-domain RE. We release our dataset, to spur more research in this direction.
SSMRadNet : A Sample-wise State-Space Framework for Efficient and Ultra-Light Radar Segmentation and Object Detection
We introduce SSMRadNet, the first multi-scale State Space Model (SSM) based detector for Frequency Modulated Continuous Wave (FMCW) radar that sequentially processes raw ADC samples through two SSMs. One SSM learns a chirp-wise feature by sequentially processing samples from all receiver channels within one chirp, and a second SSM learns a representation of a frame by sequentially processing chirp-wise features. The latent representations of a radar frame are decoded to perform segmentation and detection tasks. Comprehensive evaluations on the RADIal dataset show SSMRadNet has 10-33x fewer parameters and 60-88x less computation (GFLOPs) while being 3.7x faster than state-of-the-art transformer and convolution-based radar detectors at competitive performance for segmentation tasks.
Harmonizing Light and Darkness: A Symphony of Prior-guided Data Synthesis and Adaptive Focus for Nighttime Flare Removal
Intense light sources often produce flares in captured images at night, which deteriorates the visual quality and negatively affects downstream applications. In order to train an effective flare removal network, a reliable dataset is essential. The mainstream flare removal datasets are semi-synthetic to reduce human labour, but these datasets do not cover typical scenarios involving multiple scattering flares. To tackle this issue, we synthesize a prior-guided dataset named Flare7K*, which contains multi-flare images where the brightness of flares adheres to the laws of illumination. Besides, flares tend to occupy localized regions of the image but existing networks perform flare removal on the entire image and sometimes modify clean areas incorrectly. Therefore, we propose a plug-and-play Adaptive Focus Module (AFM) that can adaptively mask the clean background areas and assist models in focusing on the regions severely affected by flares. Extensive experiments demonstrate that our data synthesis method can better simulate real-world scenes and several models equipped with AFM achieve state-of-the-art performance on the real-world test dataset.
Learnability Enhancement for Low-light Raw Denoising: Where Paired Real Data Meets Noise Modeling
Low-light raw denoising is an important and valuable task in computational photography where learning-based methods trained with paired real data are mainstream. However, the limited data volume and complicated noise distribution have constituted a learnability bottleneck for paired real data, which limits the denoising performance of learning-based methods. To address this issue, we present a learnability enhancement strategy to reform paired real data according to noise modeling. Our strategy consists of two efficient techniques: shot noise augmentation (SNA) and dark shading correction (DSC). Through noise model decoupling, SNA improves the precision of data mapping by increasing the data volume and DSC reduces the complexity of data mapping by reducing the noise complexity. Extensive results on the public datasets and real imaging scenarios collectively demonstrate the state-of-the-art performance of our method. Our code is available at: https://github.com/megvii-research/PMN.
The Pantheon+ Analysis: The Full Dataset and Light-Curve Release
Here we present 1701 light curves of 1550 spectroscopically confirmed Type Ia supernovae (SNe Ia) that will be used to infer cosmological parameters as part of the Pantheon+ SN analysis and the SH0ES (Supernovae and H0 for the Equation of State of dark energy) distance-ladder analysis. This effort is one part of a series of works that perform an extensive review of redshifts, peculiar velocities, photometric calibration, and intrinsic-scatter models of SNe Ia. The total number of light curves, which are compiled across 18 different surveys, is a significant increase from the first Pantheon analysis (1048 SNe), particularly at low redshift (z). Furthermore, unlike in the Pantheon analysis, we include light curves for SNe with z<0.01 such that SN systematic covariance can be included in a joint measurement of the Hubble constant (H_0) and the dark energy equation-of-state parameter (w). We use the large sample to compare properties of 151 SNe Ia observed by multiple surveys and 12 pairs/triplets of "SN siblings" - SNe found in the same host galaxy. Distance measurements, application of bias corrections, and inference of cosmological parameters are discussed in the companion paper by Brout et al. (2022b), and the determination of H_0 is discussed by Riess et al. (2022). These analyses will measure w with sim3% precision and H_0 with 1 km/s/Mpc precision.
Event-guided Low-light Video Semantic Segmentation
Recent video semantic segmentation (VSS) methods have demonstrated promising results in well-lit environments. However, their performance significantly drops in low-light scenarios due to limited visibility and reduced contextual details. In addition, unfavorable low-light conditions make it harder to incorporate temporal consistency across video frames and thus, lead to video flickering effects. Compared with conventional cameras, event cameras can capture motion dynamics, filter out temporal-redundant information, and are robust to lighting conditions. To this end, we propose EVSNet, a lightweight framework that leverages event modality to guide the learning of a unified illumination-invariant representation. Specifically, we leverage a Motion Extraction Module to extract short-term and long-term temporal motions from event modality and a Motion Fusion Module to integrate image features and motion features adaptively. Furthermore, we use a Temporal Decoder to exploit video contexts and generate segmentation predictions. Such designs in EVSNet result in a lightweight architecture while achieving SOTA performance. Experimental results on 3 large-scale datasets demonstrate our proposed EVSNet outperforms SOTA methods with up to 11x higher parameter efficiency.
Low-Light Image Enhancement with Illumination-Aware Gamma Correction and Complete Image Modelling Network
This paper presents a novel network structure with illumination-aware gamma correction and complete image modelling to solve the low-light image enhancement problem. Low-light environments usually lead to less informative large-scale dark areas, directly learning deep representations from low-light images is insensitive to recovering normal illumination. We propose to integrate the effectiveness of gamma correction with the strong modelling capacities of deep networks, which enables the correction factor gamma to be learned in a coarse to elaborate manner via adaptively perceiving the deviated illumination. Because exponential operation introduces high computational complexity, we propose to use Taylor Series to approximate gamma correction, accelerating the training and inference speed. Dark areas usually occupy large scales in low-light images, common local modelling structures, e.g., CNN, SwinIR, are thus insufficient to recover accurate illumination across whole low-light images. We propose a novel Transformer block to completely simulate the dependencies of all pixels across images via a local-to-global hierarchical attention mechanism, so that dark areas could be inferred by borrowing the information from far informative regions in a highly effective manner. Extensive experiments on several benchmark datasets demonstrate that our approach outperforms state-of-the-art methods.
Learning from Visual Observation via Offline Pretrained State-to-Go Transformer
Learning from visual observation (LfVO), aiming at recovering policies from only visual observation data, is promising yet a challenging problem. Existing LfVO approaches either only adopt inefficient online learning schemes or require additional task-specific information like goal states, making them not suited for open-ended tasks. To address these issues, we propose a two-stage framework for learning from visual observation. In the first stage, we introduce and pretrain State-to-Go (STG) Transformer offline to predict and differentiate latent transitions of demonstrations. Subsequently, in the second stage, the STG Transformer provides intrinsic rewards for downstream reinforcement learning tasks where an agent learns merely from intrinsic rewards. Empirical results on Atari and Minecraft show that our proposed method outperforms baselines and in some tasks even achieves performance comparable to the policy learned from environmental rewards. These results shed light on the potential of utilizing video-only data to solve difficult visual reinforcement learning tasks rather than relying on complete offline datasets containing states, actions, and rewards. The project's website and code can be found at https://sites.google.com/view/stgtransformer.
ModalFormer: Multimodal Transformer for Low-Light Image Enhancement
Low-light image enhancement (LLIE) is a fundamental yet challenging task due to the presence of noise, loss of detail, and poor contrast in images captured under insufficient lighting conditions. Recent methods often rely solely on pixel-level transformations of RGB images, neglecting the rich contextual information available from multiple visual modalities. In this paper, we present ModalFormer, the first large-scale multimodal framework for LLIE that fully exploits nine auxiliary modalities to achieve state-of-the-art performance. Our model comprises two main components: a Cross-modal Transformer (CM-T) designed to restore corrupted images while seamlessly integrating multimodal information, and multiple auxiliary subnetworks dedicated to multimodal feature reconstruction. Central to the CM-T is our novel Cross-modal Multi-headed Self-Attention mechanism (CM-MSA), which effectively fuses RGB data with modality-specific features--including deep feature embeddings, segmentation information, geometric cues, and color information--to generate information-rich hybrid attention maps. Extensive experiments on multiple benchmark datasets demonstrate ModalFormer's state-of-the-art performance in LLIE. Pre-trained models and results are made available at https://github.com/albrateanu/ModalFormer.
Rethinking Efficient Hierarchical Mixing Architecture for Low-light RAW Image Enhancement
Low-light RAW image enhancement remains a challenging task. Although numerous deep learning based approaches have been proposed, they still suffer from inherent limitations. A key challenge is how to simultaneously achieve strong enhancement quality and high efficiency. In this paper, we rethink the architecture for efficient low-light image signal processing (ISP) and introduce a Hierarchical Mixing Architecture (HiMA). HiMA leverages the complementary strengths of Transformer and Mamba modules to handle features at large and small scales, respectively, thereby improving efficiency while avoiding the ambiguities observed in prior two-stage frameworks. To further address uneven illumination with strong local variations, we propose Local Distribution Adjustment (LoDA), which adaptively aligns feature distributions across different local regions. In addition, to fully exploit the denoised outputs from the first stage, we design a Multi-prior Fusion (MPF) module that integrates spatial and frequency-domain priors for detail enhancement. Extensive experiments on multiple public datasets demonstrate that our method outperforms state-of-the-art approaches, achieving superior performance with fewer parameters. Code will be released at https://github.com/Cynicarlos/HiMA.
NeILF++: Inter-Reflectable Light Fields for Geometry and Material Estimation
We present a novel differentiable rendering framework for joint geometry, material, and lighting estimation from multi-view images. In contrast to previous methods which assume a simplified environment map or co-located flashlights, in this work, we formulate the lighting of a static scene as one neural incident light field (NeILF) and one outgoing neural radiance field (NeRF). The key insight of the proposed method is the union of the incident and outgoing light fields through physically-based rendering and inter-reflections between surfaces, making it possible to disentangle the scene geometry, material, and lighting from image observations in a physically-based manner. The proposed incident light and inter-reflection framework can be easily applied to other NeRF systems. We show that our method can not only decompose the outgoing radiance into incident lights and surface materials, but also serve as a surface refinement module that further improves the reconstruction detail of the neural surface. We demonstrate on several datasets that the proposed method is able to achieve state-of-the-art results in terms of geometry reconstruction quality, material estimation accuracy, and the fidelity of novel view rendering.
Ultra-High-Definition Low-Light Image Enhancement: A Benchmark and Transformer-Based Method
As the quality of optical sensors improves, there is a need for processing large-scale images. In particular, the ability of devices to capture ultra-high definition (UHD) images and video places new demands on the image processing pipeline. In this paper, we consider the task of low-light image enhancement (LLIE) and introduce a large-scale database consisting of images at 4K and 8K resolution. We conduct systematic benchmarking studies and provide a comparison of current LLIE algorithms. As a second contribution, we introduce LLFormer, a transformer-based low-light enhancement method. The core components of LLFormer are the axis-based multi-head self-attention and cross-layer attention fusion block, which significantly reduces the linear complexity. Extensive experiments on the new dataset and existing public datasets show that LLFormer outperforms state-of-the-art methods. We also show that employing existing LLIE methods trained on our benchmark as a pre-processing step significantly improves the performance of downstream tasks, e.g., face detection in low-light conditions. The source code and pre-trained models are available at https://github.com/TaoWangzj/LLFormer.
Learning Non-Local Spatial-Angular Correlation for Light Field Image Super-Resolution
Exploiting spatial-angular correlation is crucial to light field (LF) image super-resolution (SR), but is highly challenging due to its non-local property caused by the disparities among LF images. Although many deep neural networks (DNNs) have been developed for LF image SR and achieved continuously improved performance, existing methods cannot well leverage the long-range spatial-angular correlation and thus suffer a significant performance drop when handling scenes with large disparity variations. In this paper, we propose a simple yet effective method to learn the non-local spatial-angular correlation for LF image SR. In our method, we adopt the epipolar plane image (EPI) representation to project the 4D spatial-angular correlation onto multiple 2D EPI planes, and then develop a Transformer network with repetitive self-attention operations to learn the spatial-angular correlation by modeling the dependencies between each pair of EPI pixels. Our method can fully incorporate the information from all angular views while achieving a global receptive field along the epipolar line. We conduct extensive experiments with insightful visualizations to validate the effectiveness of our method. Comparative results on five public datasets show that our method not only achieves state-of-the-art SR performance, but also performs robust to disparity variations. Code is publicly available at https://github.com/ZhengyuLiang24/EPIT.
MLI-NeRF: Multi-Light Intrinsic-Aware Neural Radiance Fields
Current methods for extracting intrinsic image components, such as reflectance and shading, primarily rely on statistical priors. These methods focus mainly on simple synthetic scenes and isolated objects and struggle to perform well on challenging real-world data. To address this issue, we propose MLI-NeRF, which integrates Multiple Light information in Intrinsic-aware Neural Radiance Fields. By leveraging scene information provided by different light source positions complementing the multi-view information, we generate pseudo-label images for reflectance and shading to guide intrinsic image decomposition without the need for ground truth data. Our method introduces straightforward supervision for intrinsic component separation and ensures robustness across diverse scene types. We validate our approach on both synthetic and real-world datasets, outperforming existing state-of-the-art methods. Additionally, we demonstrate its applicability to various image editing tasks. The code and data are publicly available.
Retinex-RAWMamba: Bridging Demosaicing and Denoising for Low-Light RAW Image Enhancement
Low-light image enhancement, particularly in cross-domain tasks such as mapping from the raw domain to the sRGB domain, remains a significant challenge. Many deep learning-based methods have been developed to address this issue and have shown promising results in recent years. However, single-stage methods, which attempt to unify the complex mapping across both domains, leading to limited denoising performance. In contrast, existing two-stage approaches typically overlook the characteristic of demosaicing within the Image Signal Processing (ISP) pipeline, leading to color distortions under varying lighting conditions, especially in low-light scenarios. To address these issues, we propose a novel Mamba-based method customized for low light RAW images, called RAWMamba, to effectively handle raw images with different CFAs. Furthermore, we introduce a Retinex Decomposition Module (RDM) grounded in Retinex prior, which decouples illumination from reflectance to facilitate more effective denoising and automatic non-linear exposure correction, reducing the effect of manual linear illumination enhancement. By bridging demosaicing and denoising, better enhancement for low light RAW images is achieved. Experimental evaluations conducted on public datasets SID and MCR demonstrate that our proposed RAWMamba achieves state-of-the-art performance on cross-domain mapping. The code is available at https://github.com/Cynicarlos/RetinexRawMamba.
Shedding Light on Software Engineering-specific Metaphors and Idioms
Use of figurative language, such as metaphors and idioms, is common in our daily-life communications, and it can also be found in Software Engineering (SE) channels, such as comments on GitHub. Automatically interpreting figurative language is a challenging task, even with modern Large Language Models (LLMs), as it often involves subtle nuances. This is particularly true in the SE domain, where figurative language is frequently used to convey technical concepts, often bearing developer affect (e.g., `spaghetti code'). Surprisingly, there is a lack of studies on how figurative language in SE communications impacts the performance of automatic tools that focus on understanding developer communications, e.g., bug prioritization, incivility detection. Furthermore, it is an open question to what extent state-of-the-art LLMs interpret figurative expressions in domain-specific communication such as software engineering. To address this gap, we study the prevalence and impact of figurative language in SE communication channels. This study contributes to understanding the role of figurative language in SE, the potential of LLMs in interpreting them, and its impact on automated SE communication analysis. Our results demonstrate the effectiveness of fine-tuning LLMs with figurative language in SE and its potential impact on automated tasks that involve affect. We found that, among three state-of-the-art LLMs, the best improved fine-tuned versions have an average improvement of 6.66% on a GitHub emotion classification dataset, 7.07% on a GitHub incivility classification dataset, and 3.71% on a Bugzilla bug report prioritization dataset.
Understanding of the properties of neural network approaches for transient light curve approximations
Modern-day time-domain photometric surveys collect a lot of observations of various astronomical objects and the coming era of large-scale surveys will provide even more information on their properties. Spectroscopic follow-ups are especially crucial for transients such as supernovae and most of these objects have not been subject to such studies. }{Flux time series are actively used as an affordable alternative for photometric classification and characterization, for instance, peak identifications and luminosity decline estimations. However, the collected time series are multidimensional and irregularly sampled, while also containing outliers and without any well-defined systematic uncertainties. This paper presents a search for the best-performing methods to approximate the observed light curves over time and wavelength for the purpose of generating time series with regular time steps in each passband.}{We examined several light curve approximation methods based on neural networks such as multilayer perceptrons, Bayesian neural networks, and normalizing flows to approximate observations of a single light curve. Test datasets include simulated PLAsTiCC and real Zwicky Transient Facility Bright Transient Survey light curves of transients.}{The tests demonstrate that even just a few observations are enough to fit the networks and improve the quality of approximation, compared to state-of-the-art models. The methods described in this work have a low computational complexity and are significantly faster than Gaussian processes. Additionally, we analyzed the performance of the approximation techniques from the perspective of further peak identification and transients classification. The study results have been released in an open and user-friendly Fulu Python library available on GitHub for the scientific community.
Quo Vadis, Action Recognition? A New Model and the Kinetics Dataset
The paucity of videos in current action classification datasets (UCF-101 and HMDB-51) has made it difficult to identify good video architectures, as most methods obtain similar performance on existing small-scale benchmarks. This paper re-evaluates state-of-the-art architectures in light of the new Kinetics Human Action Video dataset. Kinetics has two orders of magnitude more data, with 400 human action classes and over 400 clips per class, and is collected from realistic, challenging YouTube videos. We provide an analysis on how current architectures fare on the task of action classification on this dataset and how much performance improves on the smaller benchmark datasets after pre-training on Kinetics. We also introduce a new Two-Stream Inflated 3D ConvNet (I3D) that is based on 2D ConvNet inflation: filters and pooling kernels of very deep image classification ConvNets are expanded into 3D, making it possible to learn seamless spatio-temporal feature extractors from video while leveraging successful ImageNet architecture designs and even their parameters. We show that, after pre-training on Kinetics, I3D models considerably improve upon the state-of-the-art in action classification, reaching 80.9% on HMDB-51 and 98.0% on UCF-101.
ISALux: Illumination and Segmentation Aware Transformer Employing Mixture of Experts for Low Light Image Enhancement
We introduce ISALux, a novel transformer-based approach for Low-Light Image Enhancement (LLIE) that seamlessly integrates illumination and semantic priors. Our architecture includes an original self-attention block, Hybrid Illumination and Semantics-Aware Multi-Headed Self- Attention (HISA-MSA), which integrates illumination and semantic segmentation maps for en- hanced feature extraction. ISALux employs two self-attention modules to independently process illumination and semantic features, selectively enriching each other to regulate luminance and high- light structural variations in real-world scenarios. A Mixture of Experts (MoE)-based Feed-Forward Network (FFN) enhances contextual learning, with a gating mechanism conditionally activating the top K experts for specialized processing. To address overfitting in LLIE methods caused by distinct light patterns in benchmarking datasets, we enhance the HISA-MSA module with low-rank matrix adaptations (LoRA). Extensive qualitative and quantitative evaluations across multiple specialized datasets demonstrate that ISALux is competitive with state-of-the-art (SOTA) methods. Addition- ally, an ablation study highlights the contribution of each component in the proposed model. Code will be released upon publication.
RT-X Net: RGB-Thermal cross attention network for Low-Light Image Enhancement
In nighttime conditions, high noise levels and bright illumination sources degrade image quality, making low-light image enhancement challenging. Thermal images provide complementary information, offering richer textures and structural details. We propose RT-X Net, a cross-attention network that fuses RGB and thermal images for nighttime image enhancement. We leverage self-attention networks for feature extraction and a cross-attention mechanism for fusion to effectively integrate information from both modalities. To support research in this domain, we introduce the Visible-Thermal Image Enhancement Evaluation (V-TIEE) dataset, comprising 50 co-located visible and thermal images captured under diverse nighttime conditions. Extensive evaluations on the publicly available LLVIP dataset and our V-TIEE dataset demonstrate that RT-X Net outperforms state-of-the-art methods in low-light image enhancement. The code and the V-TIEE can be found here https://github.com/jhakrraman/rt-xnet.
SMapper: A Multi-Modal Data Acquisition Platform for SLAM Benchmarking
Advancing research in fields like Simultaneous Localization and Mapping (SLAM) and autonomous navigation critically depends on reliable and reproducible multimodal datasets. While several influential datasets have driven progress in these domains, they often suffer from limitations in sensing modalities, environmental diversity, and the reproducibility of the underlying hardware setups. To address these challenges, this paper introduces SMapper, a novel open-hardware, multi-sensor platform designed explicitly for, though not limited to, SLAM research. The device integrates synchronized LiDAR, multi-camera, and inertial sensing, supported by a robust calibration and synchronization pipeline that ensures precise spatio-temporal alignment across modalities. Its open and replicable design allows researchers to extend its capabilities and reproduce experiments across both handheld and robot-mounted scenarios. To demonstrate its practicality, we additionally release SMapper-light, a publicly available SLAM dataset containing representative indoor and outdoor sequences. The dataset includes tightly synchronized multimodal data and ground-truth trajectories derived from offline LiDAR-based SLAM with sub-centimeter accuracy, alongside dense 3D reconstructions. Furthermore, the paper contains benchmarking results on state-of-the-art LiDAR and visual SLAM frameworks using the SMapper-light dataset. By combining open-hardware design, reproducible data collection, and comprehensive benchmarking, SMapper establishes a robust foundation for advancing SLAM algorithm development, evaluation, and reproducibility.
DarkIR: Robust Low-Light Image Restoration
Photography during night or in dark conditions typically suffers from noise, low light and blurring issues due to the dim environment and the common use of long exposure. Although Deblurring and Low-light Image Enhancement (LLIE) are related under these conditions, most approaches in image restoration solve these tasks separately. In this paper, we present an efficient and robust neural network for multi-task low-light image restoration. Instead of following the current tendency of Transformer-based models, we propose new attention mechanisms to enhance the receptive field of efficient CNNs. Our method reduces the computational costs in terms of parameters and MAC operations compared to previous methods. Our model, DarkIR, achieves new state-of-the-art results on the popular LOLBlur, LOLv2 and Real-LOLBlur datasets, being able to generalize on real-world night and dark images. Code and models at https://github.com/cidautai/DarkIR
Noise Synthesis for Low-Light Image Denoising with Diffusion Models
Low-light photography produces images with low signal-to-noise ratios due to limited photons. In such conditions, common approximations like the Gaussian noise model fall short, and many denoising techniques fail to remove noise effectively. Although deep-learning methods perform well, they require large datasets of paired images that are impractical to acquire. As a remedy, synthesizing realistic low-light noise has gained significant attention. In this paper, we investigate the ability of diffusion models to capture the complex distribution of low-light noise. We show that a naive application of conventional diffusion models is inadequate for this task and propose three key adaptations that enable high-precision noise generation without calibration or post-processing: a two-branch architecture to better model signal-dependent and signal-independent noise, the incorporation of positional information to capture fixed-pattern noise, and a tailored diffusion noise schedule. Consequently, our model enables the generation of large datasets for training low-light denoising networks, leading to state-of-the-art performance. Through comprehensive analysis, including statistical evaluation and noise decomposition, we provide deeper insights into the characteristics of the generated data.
Towards Fair Graph Anomaly Detection: Problem, New Datasets, and Evaluation
The Fair Graph Anomaly Detection (FairGAD) problem aims to accurately detect anomalous nodes in an input graph while ensuring fairness and avoiding biased predictions against individuals from sensitive subgroups such as gender or political leanings. Fairness in graphs is particularly crucial in anomaly detection areas such as misinformation detection in search/ranking systems, where decision outcomes can significantly affect individuals. However, the current literature does not comprehensively discuss this problem, nor does it provide realistic datasets that encompass actual graph structures, anomaly labels, and sensitive attributes for research in FairGAD. To bridge this gap, we introduce a formal definition of the FairGAD problem and present two novel graph datasets constructed from the globally prominent social media platforms Reddit and Twitter. These datasets comprise 1.2 million and 400,000 edges associated with 9,000 and 47,000 nodes, respectively, and leverage political leanings as sensitive attributes and misinformation spreaders as anomaly labels. We demonstrate that our FairGAD datasets significantly differ from the synthetic datasets used currently by the research community. These new datasets offer significant values for FairGAD by providing realistic data that captures the intricacies of social networks. Using our datasets, we investigate the performance-fairness trade-off in eleven existing GAD and non-graph AD methods on five state-of-the-art fairness methods, which sheds light on their effectiveness and limitations in addressing the FairGAD problem.
Troublemaker Learning for Low-Light Image Enhancement
Low-light image enhancement (LLIE) restores the color and brightness of underexposed images. Supervised methods suffer from high costs in collecting low/normal-light image pairs. Unsupervised methods invest substantial effort in crafting complex loss functions. We address these two challenges through the proposed TroubleMaker Learning (TML) strategy, which employs normal-light images as inputs for training. TML is simple: we first dim the input and then increase its brightness. TML is based on two core components. First, the troublemaker model (TM) constructs pseudo low-light images from normal images to relieve the cost of pairwise data. Second, the predicting model (PM) enhances the brightness of pseudo low-light images. Additionally, we incorporate an enhancing model (EM) to further improve the visual performance of PM outputs. Moreover, in LLIE tasks, characterizing global element correlations is important because more information on the same object can be captured. CNN cannot achieve this well, and self-attention has high time complexity. Accordingly, we propose Global Dynamic Convolution (GDC) with O(n) time complexity, which essentially imitates the partial calculation process of self-attention to formulate elementwise correlations. Based on the GDC module, we build the UGDC model. Extensive quantitative and qualitative experiments demonstrate that UGDC trained with TML can achieve competitive performance against state-of-the-art approaches on public datasets. The code is available at https://github.com/Rainbowman0/TML_LLIE.
Low-light Image Enhancement via Breaking Down the Darkness
Images captured in low-light environment often suffer from complex degradation. Simply adjusting light would inevitably result in burst of hidden noise and color distortion. To seek results with satisfied lighting, cleanliness, and realism from degraded inputs, this paper presents a novel framework inspired by the divide-and-rule principle, greatly alleviating the degradation entanglement. Assuming that an image can be decomposed into texture (with possible noise) and color components, one can specifically execute noise removal and color correction along with light adjustment. Towards this purpose, we propose to convert an image from the RGB space into a luminance-chrominance one. An adjustable noise suppression network is designed to eliminate noise in the brightened luminance, having the illumination map estimated to indicate noise boosting levels. The enhanced luminance further serves as guidance for the chrominance mapper to generate realistic colors. Extensive experiments are conducted to reveal the effectiveness of our design, and demonstrate its superiority over state-of-the-art alternatives both quantitatively and qualitatively on several benchmark datasets. Our code is publicly available at https://github.com/mingcv/Bread.
Agent-aware State Estimation in Autonomous Vehicles
Autonomous systems often operate in environments where the behavior of multiple agents is coordinated by a shared global state. Reliable estimation of the global state is thus critical for successfully operating in a multi-agent setting. We introduce agent-aware state estimation -- a framework for calculating indirect estimations of state given observations of the behavior of other agents in the environment. We also introduce transition-independent agent-aware state estimation -- a tractable class of agent-aware state estimation -- and show that it allows the speed of inference to scale linearly with the number of agents in the environment. As an example, we model traffic light classification in instances of complete loss of direct observation. By taking into account observations of vehicular behavior from multiple directions of traffic, our approach exhibits accuracy higher than that of existing traffic light-only HMM methods on a real-world autonomous vehicle data set under a variety of simulated occlusion scenarios.
Deep Spectral Epipolar Representations for Dense Light Field Reconstruction
Accurate and efficient dense depth reconstruction from light field imagery remains a central challenge in computer vision, underpinning applications such as augmented reality, biomedical imaging, and 3D scene reconstruction. Existing deep convolutional approaches, while effective, often incur high computational overhead and are sensitive to noise and disparity inconsistencies in real-world scenarios. This paper introduces a novel Deep Spectral Epipolar Representation (DSER) framework for dense light field reconstruction, which unifies deep spectral feature learning with epipolar-domain regularization. The proposed approach exploits frequency-domain correlations across epipolar plane images to enforce global structural coherence, thereby mitigating artifacts and enhancing depth accuracy. Unlike conventional supervised models, DSER operates efficiently with limited training data while maintaining high reconstruction fidelity. Comprehensive experiments on the 4D Light Field Benchmark and a diverse set of real-world datasets demonstrate that DSER achieves superior performance in terms of precision, structural consistency, and computational efficiency compared to state-of-the-art methods. These results highlight the potential of integrating spectral priors with epipolar geometry for scalable and noise-resilient dense light field depth estimation, establishing DSER as a promising direction for next-generation high-dimensional vision systems.
LENVIZ: A High-Resolution Low-Exposure Night Vision Benchmark Dataset
Low-light image enhancement is crucial for a myriad of applications, from night vision and surveillance, to autonomous driving. However, due to the inherent limitations that come in hand with capturing images in low-illumination environments, the task of enhancing such scenes still presents a formidable challenge. To advance research in this field, we introduce our Low Exposure Night Vision (LENVIZ) Dataset, a comprehensive multi-exposure benchmark dataset for low-light image enhancement comprising of over 230K frames showcasing 24K real-world indoor and outdoor, with-and without human, scenes. Captured using 3 different camera sensors, LENVIZ offers a wide range of lighting conditions, noise levels, and scene complexities, making it the largest publicly available up-to 4K resolution benchmark in the field. LENVIZ includes high quality human-generated ground truth, for which each multi-exposure low-light scene has been meticulously curated and edited by expert photographers to ensure optimal image quality. Furthermore, we also conduct a comprehensive analysis of current state-of-the-art low-light image enhancement techniques on our dataset and highlight potential areas of improvement.
Empowering Low-Light Image Enhancer through Customized Learnable Priors
Deep neural networks have achieved remarkable progress in enhancing low-light images by improving their brightness and eliminating noise. However, most existing methods construct end-to-end mapping networks heuristically, neglecting the intrinsic prior of image enhancement task and lacking transparency and interpretability. Although some unfolding solutions have been proposed to relieve these issues, they rely on proximal operator networks that deliver ambiguous and implicit priors. In this work, we propose a paradigm for low-light image enhancement that explores the potential of customized learnable priors to improve the transparency of the deep unfolding paradigm. Motivated by the powerful feature representation capability of Masked Autoencoder (MAE), we customize MAE-based illumination and noise priors and redevelop them from two perspectives: 1) structure flow: we train the MAE from a normal-light image to its illumination properties and then embed it into the proximal operator design of the unfolding architecture; and m2) optimization flow: we train MAE from a normal-light image to its gradient representation and then employ it as a regularization term to constrain noise in the model output. These designs improve the interpretability and representation capability of the model.Extensive experiments on multiple low-light image enhancement datasets demonstrate the superiority of our proposed paradigm over state-of-the-art methods. Code is available at https://github.com/zheng980629/CUE.
HVI: A New color space for Low-light Image Enhancement
Low-Light Image Enhancement (LLIE) is a crucial computer vision task that aims to restore detailed visual information from corrupted low-light images. Many existing LLIE methods are based on standard RGB (sRGB) space, which often produce color bias and brightness artifacts due to inherent high color sensitivity in sRGB. While converting the images using Hue, Saturation and Value (HSV) color space helps resolve the brightness issue, it introduces significant red and black noise artifacts. To address this issue, we propose a new color space for LLIE, namely Horizontal/Vertical-Intensity (HVI), defined by polarized HS maps and learnable intensity. The former enforces small distances for red coordinates to remove the red artifacts, while the latter compresses the low-light regions to remove the black artifacts. To fully leverage the chromatic and intensity information, a novel Color and Intensity Decoupling Network (CIDNet) is further introduced to learn accurate photometric mapping function under different lighting conditions in the HVI space. Comprehensive results from benchmark and ablation experiments show that the proposed HVI color space with CIDNet outperforms the state-of-the-art methods on 10 datasets. The code is available at https://github.com/Fediory/HVI-CIDNet.
DiffuseRAW: End-to-End Generative RAW Image Processing for Low-Light Images
Imaging under extremely low-light conditions presents a significant challenge and is an ill-posed problem due to the low signal-to-noise ratio (SNR) caused by minimal photon capture. Previously, diffusion models have been used for multiple kinds of generative tasks and image-to-image tasks, however, these models work as a post-processing step. These diffusion models are trained on processed images and learn on processed images. However, such approaches are often not well-suited for extremely low-light tasks. Unlike the task of low-light image enhancement or image-to-image enhancement, we tackle the task of learning the entire image-processing pipeline, from the RAW image to a processed image. For this task, a traditional image processing pipeline often consists of multiple specialized parts that are overly reliant on the downstream tasks. Unlike these, we develop a new generative ISP that relies on fine-tuning latent diffusion models on RAW images and generating processed long-exposure images which allows for the apt use of the priors from large text-to-image generation models. We evaluate our approach on popular end-to-end low-light datasets for which we see promising results and set a new SoTA on the See-in-Dark (SID) dataset. Furthermore, with this work, we hope to pave the way for more generative and diffusion-based image processing and other problems on RAW data.
Physical Reasoning and Object Planning for Household Embodied Agents
In this study, we explore the sophisticated domain of task planning for robust household embodied agents, with a particular emphasis on the intricate task of selecting substitute objects. We introduce the CommonSense Object Affordance Task (COAT), a novel framework designed to analyze reasoning capabilities in commonsense scenarios. This approach is centered on understanding how these agents can effectively identify and utilize alternative objects when executing household tasks, thereby offering insights into the complexities of practical decision-making in real-world environments.Drawing inspiration from human decision-making, we explore how large language models tackle this challenge through three meticulously crafted commonsense question-and-answer datasets, featuring refined rules and human annotations. Our evaluation of state-of-the-art language models on these datasets sheds light on three pivotal considerations: 1) aligning an object's inherent utility with the task at hand, 2) navigating contextual dependencies (societal norms, safety, appropriateness, and efficiency), and 3) accounting for the current physical state of the object. To maintain accessibility, we introduce five abstract variables reflecting an object's physical condition, modulated by human insights to simulate diverse household scenarios. Our contributions include insightful Object-Utility mappings addressing the first consideration and two extensive QA datasets (15k and 130k questions) probing the intricacies of contextual dependencies and object states. The datasets, along with our findings, are accessible at: https://github.com/com-phy-affordance/COAT. This research not only advances our understanding of physical commonsense reasoning in language models but also paves the way for future improvements in household agent intelligence.
ImDy: Human Inverse Dynamics from Imitated Observations
Inverse dynamics (ID), which aims at reproducing the driven torques from human kinematic observations, has been a critical tool for gait analysis. However, it is hindered from wider application to general motion due to its limited scalability. Conventional optimization-based ID requires expensive laboratory setups, restricting its availability. To alleviate this problem, we propose to exploit the recently progressive human motion imitation algorithms to learn human inverse dynamics in a data-driven manner. The key insight is that the human ID knowledge is implicitly possessed by motion imitators, though not directly applicable. In light of this, we devise an efficient data collection pipeline with state-of-the-art motion imitation algorithms and physics simulators, resulting in a large-scale human inverse dynamics benchmark as Imitated Dynamics (ImDy). ImDy contains over 150 hours of motion with joint torque and full-body ground reaction force data. With ImDy, we train a data-driven human inverse dynamics solver ImDyS(olver) in a fully supervised manner, which conducts ID and ground reaction force estimation simultaneously. Experiments on ImDy and real-world data demonstrate the impressive competency of ImDyS in human inverse dynamics and ground reaction force estimation. Moreover, the potential of ImDy(-S) as a fundamental motion analysis tool is exhibited with downstream applications. The project page is https://foruck.github.io/ImDy/.
PedDet: Adaptive Spectral Optimization for Multimodal Pedestrian Detection
Pedestrian detection in intelligent transportation systems has made significant progress but faces two critical challenges: (1) insufficient fusion of complementary information between visible and infrared spectra, particularly in complex scenarios, and (2) sensitivity to illumination changes, such as low-light or overexposed conditions, leading to degraded performance. To address these issues, we propose PedDet, an adaptive spectral optimization complementarity framework specifically enhanced and optimized for multispectral pedestrian detection. PedDet introduces the Multi-scale Spectral Feature Perception Module (MSFPM) to adaptively fuse visible and infrared features, enhancing robustness and flexibility in feature extraction. Additionally, the Illumination Robustness Feature Decoupling Module (IRFDM) improves detection stability under varying lighting by decoupling pedestrian and background features. We further design a contrastive alignment to enhance intermodal feature discrimination. Experiments on LLVIP and MSDS datasets demonstrate that PedDet achieves state-of-the-art performance, improving the mAP by 6.6% with superior detection accuracy even in low-light conditions, marking a significant step forward for road safety. Code will be available at https://github.com/AIGeeksGroup/PedDet.
Any6D: Model-free 6D Pose Estimation of Novel Objects
We introduce Any6D, a model-free framework for 6D object pose estimation that requires only a single RGB-D anchor image to estimate both the 6D pose and size of unknown objects in novel scenes. Unlike existing methods that rely on textured 3D models or multiple viewpoints, Any6D leverages a joint object alignment process to enhance 2D-3D alignment and metric scale estimation for improved pose accuracy. Our approach integrates a render-and-compare strategy to generate and refine pose hypotheses, enabling robust performance in scenarios with occlusions, non-overlapping views, diverse lighting conditions, and large cross-environment variations. We evaluate our method on five challenging datasets: REAL275, Toyota-Light, HO3D, YCBINEOAT, and LM-O, demonstrating its effectiveness in significantly outperforming state-of-the-art methods for novel object pose estimation. Project page: https://taeyeop.com/any6d
Deep Video Discovery: Agentic Search with Tool Use for Long-form Video Understanding
Long-form video understanding presents significant challenges due to extensive temporal-spatial complexity and the difficulty of question answering under such extended contexts. While Large Language Models (LLMs) have demonstrated considerable advancements in video analysis capabilities and long context handling, they continue to exhibit limitations when processing information-dense hour-long videos. To overcome such limitations, we propose the Deep Video Discovery agent to leverage an agentic search strategy over segmented video clips. Different from previous video agents manually designing a rigid workflow, our approach emphasizes the autonomous nature of agents. By providing a set of search-centric tools on multi-granular video database, our DVD agent leverages the advanced reasoning capability of LLM to plan on its current observation state, strategically selects tools, formulates appropriate parameters for actions, and iteratively refines its internal reasoning in light of the gathered information. We perform comprehensive evaluation on multiple long video understanding benchmarks that demonstrates the advantage of the entire system design. Our DVD agent achieves SOTA performance, significantly surpassing prior works by a large margin on the challenging LVBench dataset. Comprehensive ablation studies and in-depth tool analyses are also provided, yielding insights to further advance intelligent agents tailored for long-form video understanding tasks. The code will be released later.
pixelSplat: 3D Gaussian Splats from Image Pairs for Scalable Generalizable 3D Reconstruction
We introduce pixelSplat, a feed-forward model that learns to reconstruct 3D radiance fields parameterized by 3D Gaussian primitives from pairs of images. Our model features real-time and memory-efficient rendering for scalable training as well as fast 3D reconstruction at inference time. To overcome local minima inherent to sparse and locally supported representations, we predict a dense probability distribution over 3D and sample Gaussian means from that probability distribution. We make this sampling operation differentiable via a reparameterization trick, allowing us to back-propagate gradients through the Gaussian splatting representation. We benchmark our method on wide-baseline novel view synthesis on the real-world RealEstate10k and ACID datasets, where we outperform state-of-the-art light field transformers and accelerate rendering by 2.5 orders of magnitude while reconstructing an interpretable and editable 3D radiance field.
SingRef6D: Monocular Novel Object Pose Estimation with a Single RGB Reference
Recent 6D pose estimation methods demonstrate notable performance but still face some practical limitations. For instance, many of them rely heavily on sensor depth, which may fail with challenging surface conditions, such as transparent or highly reflective materials. In the meantime, RGB-based solutions provide less robust matching performance in low-light and texture-less scenes due to the lack of geometry information. Motivated by these, we propose SingRef6D, a lightweight pipeline requiring only a single RGB image as a reference, eliminating the need for costly depth sensors, multi-view image acquisition, or training view synthesis models and neural fields. This enables SingRef6D to remain robust and capable even under resource-limited settings where depth or dense templates are unavailable. Our framework incorporates two key innovations. First, we propose a token-scaler-based fine-tuning mechanism with a novel optimization loss on top of Depth-Anything v2 to enhance its ability to predict accurate depth, even for challenging surfaces. Our results show a 14.41% improvement (in δ_{1.05}) on REAL275 depth prediction compared to Depth-Anything v2 (with fine-tuned head). Second, benefiting from depth availability, we introduce a depth-aware matching process that effectively integrates spatial relationships within LoFTR, enabling our system to handle matching for challenging materials and lighting conditions. Evaluations of pose estimation on the REAL275, ClearPose, and Toyota-Light datasets show that our approach surpasses state-of-the-art methods, achieving a 6.1% improvement in average recall.
SwitchLight: Co-design of Physics-driven Architecture and Pre-training Framework for Human Portrait Relighting
We introduce a co-designed approach for human portrait relighting that combines a physics-guided architecture with a pre-training framework. Drawing on the Cook-Torrance reflectance model, we have meticulously configured the architecture design to precisely simulate light-surface interactions. Furthermore, to overcome the limitation of scarce high-quality lightstage data, we have developed a self-supervised pre-training strategy. This novel combination of accurate physical modeling and expanded training dataset establishes a new benchmark in relighting realism.
SEE: See Everything Every Time -- Adaptive Brightness Adjustment for Broad Light Range Images via Events
Event cameras, with a high dynamic range exceeding 120dB, significantly outperform traditional embedded cameras, robustly recording detailed changing information under various lighting conditions, including both low- and high-light situations. However, recent research on utilizing event data has primarily focused on low-light image enhancement, neglecting image enhancement and brightness adjustment across a broader range of lighting conditions, such as normal or high illumination. Based on this, we propose a novel research question: how to employ events to enhance and adaptively adjust the brightness of images captured under broad lighting conditions? To investigate this question, we first collected a new dataset, SEE-600K, consisting of 610,126 images and corresponding events across 202 scenarios, each featuring an average of four lighting conditions with over a 1000-fold variation in illumination. Subsequently, we propose a framework that effectively utilizes events to smoothly adjust image brightness through the use of prompts. Our framework captures color through sensor patterns, uses cross-attention to model events as a brightness dictionary, and adjusts the image's dynamic range to form a broad light-range representation (BLR), which is then decoded at the pixel level based on the brightness prompt. Experimental results demonstrate that our method not only performs well on the low-light enhancement dataset but also shows robust performance on broader light-range image enhancement using the SEE-600K dataset. Additionally, our approach enables pixel-level brightness adjustment, providing flexibility for post-processing and inspiring more imaging applications. The dataset and source code are publicly available at:https://github.com/yunfanLu/SEE.
Beyond the Pixel: a Photometrically Calibrated HDR Dataset for Luminance and Color Prediction
Light plays an important role in human well-being. However, most computer vision tasks treat pixels without considering their relationship to physical luminance. To address this shortcoming, we introduce the Laval Photometric Indoor HDR Dataset, the first large-scale photometrically calibrated dataset of high dynamic range 360{\deg} panoramas. Our key contribution is the calibration of an existing, uncalibrated HDR Dataset. We do so by accurately capturing RAW bracketed exposures simultaneously with a professional photometric measurement device (chroma meter) for multiple scenes across a variety of lighting conditions. Using the resulting measurements, we establish the calibration coefficients to be applied to the HDR images. The resulting dataset is a rich representation of indoor scenes which displays a wide range of illuminance and color, and varied types of light sources. We exploit the dataset to introduce three novel tasks, where: per-pixel luminance, per-pixel color and planar illuminance can be predicted from a single input image. Finally, we also capture another smaller photometric dataset with a commercial 360{\deg} camera, to experiment on generalization across cameras. We are optimistic that the release of our datasets and associated code will spark interest in physically accurate light estimation within the community. Dataset and code are available at https://lvsn.github.io/beyondthepixel/.
LightGen: Efficient Image Generation through Knowledge Distillation and Direct Preference Optimization
Recent advances in text-to-image generation have primarily relied on extensive datasets and parameter-heavy architectures. These requirements severely limit accessibility for researchers and practitioners who lack substantial computational resources. In this paper, we introduce \model, an efficient training paradigm for image generation models that uses knowledge distillation (KD) and Direct Preference Optimization (DPO). Drawing inspiration from the success of data KD techniques widely adopted in Multi-Modal Large Language Models (MLLMs), LightGen distills knowledge from state-of-the-art (SOTA) text-to-image models into a compact Masked Autoregressive (MAR) architecture with only 0.7B parameters. Using a compact synthetic dataset of just 2M high-quality images generated from varied captions, we demonstrate that data diversity significantly outweighs data volume in determining model performance. This strategy dramatically reduces computational demands and reduces pre-training time from potentially thousands of GPU-days to merely 88 GPU-days. Furthermore, to address the inherent shortcomings of synthetic data, particularly poor high-frequency details and spatial inaccuracies, we integrate the DPO technique that refines image fidelity and positional accuracy. Comprehensive experiments confirm that LightGen achieves image generation quality comparable to SOTA models while significantly reducing computational resources and expanding accessibility for resource-constrained environments. Code is available at https://github.com/XianfengWu01/LightGen
LCDC: Bridging Science and Machine Learning for Light Curve Analysis
The characterization and analysis of light curves are vital for understanding the physical and rotational properties of artificial space objects such as satellites, rocket stages, and space debris. This paper introduces the Light Curve Dataset Creator (LCDC), a Python-based toolkit designed to facilitate the preprocessing, analysis, and machine learning applications of light curve data. LCDC enables seamless integration with publicly available datasets, such as the newly introduced Mini Mega Tortora (MMT) database. Moreover, it offers data filtering, transformation, as well as feature extraction tooling. To demonstrate the toolkit's capabilities, we created the first standardized dataset for rocket body classification, RoBo6, which was used to train and evaluate several benchmark machine learning models, addressing the lack of reproducibility and comparability in recent studies. Furthermore, the toolkit enables advanced scientific analyses, such as surface characterization of the Atlas 2AS Centaur and the rotational dynamics of the Delta 4 rocket body, by streamlining data preprocessing, feature extraction, and visualization. These use cases highlight LCDC's potential to advance space debris characterization and promote sustainable space exploration. Additionally, they highlight the toolkit's ability to enable AI-focused research within the space debris community.
MatSynth: A Modern PBR Materials Dataset
We introduce MatSynth, a dataset of 4,000+ CC0 ultra-high resolution PBR materials. Materials are crucial components of virtual relightable assets, defining the interaction of light at the surface of geometries. Given their importance, significant research effort was dedicated to their representation, creation and acquisition. However, in the past 6 years, most research in material acquisiton or generation relied either on the same unique dataset, or on company-owned huge library of procedural materials. With this dataset we propose a significantly larger, more diverse, and higher resolution set of materials than previously publicly available. We carefully discuss the data collection process and demonstrate the benefits of this dataset on material acquisition and generation applications. The complete data further contains metadata with each material's origin, license, category, tags, creation method and, when available, descriptions and physical size, as well as 3M+ renderings of the augmented materials, in 1K, under various environment lightings. The MatSynth dataset is released through the project page at: https://www.gvecchio.com/matsynth.
LightSim: Neural Lighting Simulation for Urban Scenes
Different outdoor illumination conditions drastically alter the appearance of urban scenes, and they can harm the performance of image-based robot perception systems if not seen during training. Camera simulation provides a cost-effective solution to create a large dataset of images captured under different lighting conditions. Towards this goal, we propose LightSim, a neural lighting camera simulation system that enables diverse, realistic, and controllable data generation. LightSim automatically builds lighting-aware digital twins at scale from collected raw sensor data and decomposes the scene into dynamic actors and static background with accurate geometry, appearance, and estimated scene lighting. These digital twins enable actor insertion, modification, removal, and rendering from a new viewpoint, all in a lighting-aware manner. LightSim then combines physically-based and learnable deferred rendering to perform realistic relighting of modified scenes, such as altering the sun location and modifying the shadows or changing the sun brightness, producing spatially- and temporally-consistent camera videos. Our experiments show that LightSim generates more realistic relighting results than prior work. Importantly, training perception models on data generated by LightSim can significantly improve their performance.
UniRelight: Learning Joint Decomposition and Synthesis for Video Relighting
We address the challenge of relighting a single image or video, a task that demands precise scene intrinsic understanding and high-quality light transport synthesis. Existing end-to-end relighting models are often limited by the scarcity of paired multi-illumination data, restricting their ability to generalize across diverse scenes. Conversely, two-stage pipelines that combine inverse and forward rendering can mitigate data requirements but are susceptible to error accumulation and often fail to produce realistic outputs under complex lighting conditions or with sophisticated materials. In this work, we introduce a general-purpose approach that jointly estimates albedo and synthesizes relit outputs in a single pass, harnessing the generative capabilities of video diffusion models. This joint formulation enhances implicit scene comprehension and facilitates the creation of realistic lighting effects and intricate material interactions, such as shadows, reflections, and transparency. Trained on synthetic multi-illumination data and extensive automatically labeled real-world videos, our model demonstrates strong generalization across diverse domains and surpasses previous methods in both visual fidelity and temporal consistency.
AIM 2020: Scene Relighting and Illumination Estimation Challenge
We review the AIM 2020 challenge on virtual image relighting and illumination estimation. This paper presents the novel VIDIT dataset used in the challenge and the different proposed solutions and final evaluation results over the 3 challenge tracks. The first track considered one-to-one relighting; the objective was to relight an input photo of a scene with a different color temperature and illuminant orientation (i.e., light source position). The goal of the second track was to estimate illumination settings, namely the color temperature and orientation, from a given image. Lastly, the third track dealt with any-to-any relighting, thus a generalization of the first track. The target color temperature and orientation, rather than being pre-determined, are instead given by a guide image. Participants were allowed to make use of their track 1 and 2 solutions for track 3. The tracks had 94, 52, and 56 registered participants, respectively, leading to 20 confirmed submissions in the final competition stage.
Beyond a Million Tokens: Benchmarking and Enhancing Long-Term Memory in LLMs
Evaluating the abilities of large language models (LLMs) for tasks that require long-term memory and thus long-context reasoning, for example in conversational settings, is hampered by the existing benchmarks, which often lack narrative coherence, cover narrow domains, and only test simple recall-oriented tasks. This paper introduces a comprehensive solution to these challenges. First, we present a novel framework for automatically generating long (up to 10M tokens), coherent, and topically diverse conversations, accompanied by probing questions targeting a wide range of memory abilities. From this, we construct BEAM, a new benchmark comprising 100 conversations and 2,000 validated questions. Second, to enhance model performance, we propose LIGHT-a framework inspired by human cognition that equips LLMs with three complementary memory systems: a long-term episodic memory, a short-term working memory, and a scratchpad for accumulating salient facts. Our experiments on BEAM reveal that even LLMs with 1M token context windows (with and without retrieval-augmentation) struggle as dialogues lengthen. In contrast, LIGHT consistently improves performance across various models, achieving an average improvement of 3.5%-12.69% over the strongest baselines, depending on the backbone LLM. An ablation study further confirms the contribution of each memory component.
Learning to Synthesize a 4D RGBD Light Field from a Single Image
We present a machine learning algorithm that takes as input a 2D RGB image and synthesizes a 4D RGBD light field (color and depth of the scene in each ray direction). For training, we introduce the largest public light field dataset, consisting of over 3300 plenoptic camera light fields of scenes containing flowers and plants. Our synthesis pipeline consists of a convolutional neural network (CNN) that estimates scene geometry, a stage that renders a Lambertian light field using that geometry, and a second CNN that predicts occluded rays and non-Lambertian effects. Our algorithm builds on recent view synthesis methods, but is unique in predicting RGBD for each light field ray and improving unsupervised single image depth estimation by enforcing consistency of ray depths that should intersect the same scene point. Please see our supplementary video at https://youtu.be/yLCvWoQLnms
SBS Figures: Pre-training Figure QA from Stage-by-Stage Synthesized Images
Building a large-scale figure QA dataset requires a considerable amount of work, from gathering and selecting figures to extracting attributes like text, numbers, and colors, and generating QAs. Although recent developments in LLMs have led to efforts to synthesize figures, most of these focus primarily on QA generation. Additionally, creating figures directly using LLMs often encounters issues such as code errors, similar-looking figures, and repetitive content in figures. To address this issue, we present SBSFigures (Stage-by-Stage Synthetic Figures), a dataset for pre-training figure QA. Our proposed pipeline enables the creation of chart figures with complete annotations of the visualized data and dense QA annotations without any manual annotation process. Our stage-by-stage pipeline makes it possible to create diverse topic and appearance figures efficiently while minimizing code errors. Our SBSFigures demonstrate a strong pre-training effect, making it possible to achieve efficient training with a limited amount of real-world chart data starting from our pre-trained weights.
Commonsense-T2I Challenge: Can Text-to-Image Generation Models Understand Commonsense?
We present a novel task and benchmark for evaluating the ability of text-to-image(T2I) generation models to produce images that fit commonsense in real life, which we call Commonsense-T2I. Given two adversarial text prompts containing an identical set of action words with minor differences, such as "a lightbulb without electricity" v.s. "a lightbulb with electricity", we evaluate whether T2I models can conduct visual-commonsense reasoning, e.g. produce images that fit "the lightbulb is unlit" vs. "the lightbulb is lit" correspondingly. Commonsense-T2I presents an adversarial challenge, providing pairwise text prompts along with expected outputs. The dataset is carefully hand-curated by experts and annotated with fine-grained labels, such as commonsense type and likelihood of the expected outputs, to assist analyzing model behavior. We benchmark a variety of state-of-the-art (sota) T2I models and surprisingly find that, there is still a large gap between image synthesis and real life photos--even the DALL-E 3 model could only achieve 48.92% on Commonsense-T2I, and the stable diffusion XL model only achieves 24.92% accuracy. Our experiments show that GPT-enriched prompts cannot solve this challenge, and we include a detailed analysis about possible reasons for such deficiency. We aim for Commonsense-T2I to serve as a high-quality evaluation benchmark for T2I commonsense checking, fostering advancements in real life image generation.
Lightplane: Highly-Scalable Components for Neural 3D Fields
Contemporary 3D research, particularly in reconstruction and generation, heavily relies on 2D images for inputs or supervision. However, current designs for these 2D-3D mapping are memory-intensive, posing a significant bottleneck for existing methods and hindering new applications. In response, we propose a pair of highly scalable components for 3D neural fields: Lightplane Render and Splatter, which significantly reduce memory usage in 2D-3D mapping. These innovations enable the processing of vastly more and higher resolution images with small memory and computational costs. We demonstrate their utility in various applications, from benefiting single-scene optimization with image-level losses to realizing a versatile pipeline for dramatically scaling 3D reconstruction and generation. Code: https://github.com/facebookresearch/lightplane.
Aria-MIDI: A Dataset of Piano MIDI Files for Symbolic Music Modeling
We introduce an extensive new dataset of MIDI files, created by transcribing audio recordings of piano performances into their constituent notes. The data pipeline we use is multi-stage, employing a language model to autonomously crawl and score audio recordings from the internet based on their metadata, followed by a stage of pruning and segmentation using an audio classifier. The resulting dataset contains over one million distinct MIDI files, comprising roughly 100,000 hours of transcribed audio. We provide an in-depth analysis of our techniques, offering statistical insights, and investigate the content by extracting metadata tags, which we also provide. Dataset available at https://github.com/loubbrad/aria-midi.
InPars-Light: Cost-Effective Unsupervised Training of Efficient Rankers
We carried out a reproducibility study of InPars recipe for unsupervised training of neural rankers. As a by-product of this study, we developed a simple-yet-effective modification of InPars, which we called InPars-light. Unlike InPars, InPars-light uses only a freely available language model BLOOM and 7x-100x smaller ranking models. On all five English retrieval collections (used in the original InPars study) we obtained substantial (7-30%) and statistically significant improvements over BM25 in nDCG or MRR using only a 30M parameter six-layer MiniLM ranker. In contrast, in the InPars study only a 100x larger MonoT5-3B model consistently outperformed BM25, whereas their smaller MonoT5-220M model (which is still 7x larger than our MiniLM ranker), outperformed BM25 only on MS MARCO and TREC DL 2020. In a purely unsupervised setting, our 435M parameter DeBERTA v3 ranker was roughly at par with the 7x larger MonoT5-3B: In fact, on three out of five datasets, it slightly outperformed MonoT5-3B. Finally, these good results were achieved by re-ranking only 100 candidate documents compared to 1000 used in InPars. We believe that InPars-light is the first truly cost-effective prompt-based unsupervised recipe to train and deploy neural ranking models that outperform BM25.
Rethinking Large Language Model Architectures for Sequential Recommendations
Recently, sequential recommendation has been adapted to the LLM paradigm to enjoy the power of LLMs. LLM-based methods usually formulate recommendation information into natural language and the model is trained to predict the next item in an auto-regressive manner. Despite their notable success, the substantial computational overhead of inference poses a significant obstacle to their real-world applicability. In this work, we endeavor to streamline existing LLM-based recommendation models and propose a simple yet highly effective model Lite-LLM4Rec. The primary goal of Lite-LLM4Rec is to achieve efficient inference for the sequential recommendation task. Lite-LLM4Rec circumvents the beam search decoding by using a straight item projection head for ranking scores generation. This design stems from our empirical observation that beam search decoding is ultimately unnecessary for sequential recommendations. Additionally, Lite-LLM4Rec introduces a hierarchical LLM structure tailored to efficiently handle the extensive contextual information associated with items, thereby reducing computational overhead while enjoying the capabilities of LLMs. Experiments on three publicly available datasets corroborate the effectiveness of Lite-LLM4Rec in both performance and inference efficiency (notably 46.8% performance improvement and 97.28% efficiency improvement on ML-1m) over existing LLM-based methods. Our implementations will be open sourced.
ALLaVA: Harnessing GPT4V-synthesized Data for A Lite Vision-Language Model
Recent advancements in Large Vision-Language Models (LVLMs) have enabled processing of multimodal inputs in language models but require significant computational resources for deployment, especially in edge devices. This study aims to bridge the performance gap between traditional-scale LVLMs and resource-friendly lite versions by adopting high-quality training data. To do this, a synthetic dataset is created by leveraging GPT-4V's ability to generate detailed captions, complex reasoning instructions and detailed answers from images. The resulted model trained with our data, ALLaVA, achieves competitive performance on 12 benchmarks up to 3B LVLMs. This work highlights the feasibility of adopting high-quality data in crafting more efficient LVLMs. Our online demo is available at https://allava.freedomai.cn.
Scene relighting with illumination estimation in the latent space on an encoder-decoder scheme
The image relighting task of transferring illumination conditions between two images offers an interesting and difficult challenge with potential applications in photography, cinematography and computer graphics. In this report we present methods that we tried to achieve that goal. Our models are trained on a rendered dataset of artificial locations with varied scene content, light source location and color temperature. With this dataset, we used a network with illumination estimation component aiming to infer and replace light conditions in the latent space representation of the concerned scenes.
LightIt: Illumination Modeling and Control for Diffusion Models
We introduce LightIt, a method for explicit illumination control for image generation. Recent generative methods lack lighting control, which is crucial to numerous artistic aspects of image generation such as setting the overall mood or cinematic appearance. To overcome these limitations, we propose to condition the generation on shading and normal maps. We model the lighting with single bounce shading, which includes cast shadows. We first train a shading estimation module to generate a dataset of real-world images and shading pairs. Then, we train a control network using the estimated shading and normals as input. Our method demonstrates high-quality image generation and lighting control in numerous scenes. Additionally, we use our generated dataset to train an identity-preserving relighting model, conditioned on an image and a target shading. Our method is the first that enables the generation of images with controllable, consistent lighting and performs on par with specialized relighting state-of-the-art methods.
BVI-Lowlight: Fully Registered Benchmark Dataset for Low-Light Video Enhancement
Low-light videos often exhibit spatiotemporal incoherent noise, leading to poor visibility and compromised performance across various computer vision applications. One significant challenge in enhancing such content using modern technologies is the scarcity of training data. This paper introduces a novel low-light video dataset, consisting of 40 scenes captured in various motion scenarios under two distinct low-lighting conditions, incorporating genuine noise and temporal artifacts. We provide fully registered ground truth data captured in normal light using a programmable motorized dolly, and subsequently, refine them via image-based post-processing to ensure the pixel-wise alignment of frames in different light levels. This paper also presents an exhaustive analysis of the low-light dataset, and demonstrates the extensive and representative nature of our dataset in the context of supervised learning. Our experimental results demonstrate the significance of fully registered video pairs in the development of low-light video enhancement methods and the need for comprehensive evaluation. Our dataset is available at DOI:10.21227/mzny-8c77.
A Public Image Database for Benchmark of Plant Seedling Classification Algorithms
A database of images of approximately 960 unique plants belonging to 12 species at several growth stages is made publicly available. It comprises annotated RGB images with a physical resolution of roughly 10 pixels per mm. To standardise the evaluation of classification results obtained with the database, a benchmark based on f_{1} scores is proposed. The dataset is available at https://vision.eng.au.dk/plant-seedlings-dataset
Estimation of Classical Cepheid's Physical Parameters from NIR Light Curves
Recent space-borne and ground-based observations provide photometric measurements as time series. The effect of interstellar dust extinction in the near-infrared range is only 10% of that measured in the V band. However, the sensitivity of the light curve shape to the physical parameters in the near-infrared is much lower. So, interpreting these types of data sets requires new approaches like the different large-scale surveys, which create similar problems with big data. Using a selected data set, we provide a method for applying routines implemented in R to extract most information of measurements to determine physical parameters, which can also be used in automatic classification schemes and pipeline processing. We made a multivariate classification of 131 Cepheid light curves (LC) in J, H, and K colors, where all the LCs were represented in 20D parameter space in these colors separately. Performing a Principal Component Analysis (PCA), we got an orthogonal coordinate system and squared Euclidean distances between LCs, with 6 significant eigenvalues, reducing the 20-dimension to 6. We also estimated the optimal number of partitions of similar objects and found it to be equal to 7 in each color; their dependence on the period, absolute magnitude, amplitude, and metallicity are also discussed. We computed the Spearman rank correlations, showing that periods and absolute magnitudes correlate with the first three PCs significantly. The first two PC are also found to have a relationship with the amplitude, but the metallicity effects are only marginal. The method shown can be generalized and implemented in unsupervised classification schemes and analysis of mixed and biased samples. The analysis of our Classical Cepheid near-infrared LC sample showed that the J, H, K curves are insufficient for determination of stellar metallicity, with mass being the key factor shaping them.
The Synergy between Data and Multi-Modal Large Language Models: A Survey from Co-Development Perspective
The rapid development of large language models (LLMs) has been witnessed in recent years. Based on the powerful LLMs, multi-modal LLMs (MLLMs) extend the modality from text to a broader spectrum of domains, attracting widespread attention due to the broader range of application scenarios. As LLMs and MLLMs rely on vast amounts of model parameters and data to achieve emergent capabilities, the importance of data is receiving increasingly widespread attention and recognition. Tracing and analyzing recent data-oriented works for MLLMs, we find that the development of models and data is not two separate paths but rather interconnected. On the one hand, vaster and higher-quality data contribute to better performance of MLLMs, on the other hand, MLLMs can facilitate the development of data. The co-development of multi-modal data and MLLMs requires a clear view of 1) at which development stage of MLLMs can specific data-centric approaches be employed to enhance which capabilities, and 2) by utilizing which capabilities and acting as which roles can models contribute to multi-modal data. To promote the data-model co-development for MLLM community, we systematically review existing works related to MLLMs from the data-model co-development perspective. A regularly maintained project associated with this survey is accessible at https://github.com/modelscope/data-juicer/blob/main/docs/awesome_llm_data.md.
Visual Chronicles: Using Multimodal LLMs to Analyze Massive Collections of Images
We present a system using Multimodal LLMs (MLLMs) to analyze a large database with tens of millions of images captured at different times, with the aim of discovering patterns in temporal changes. Specifically, we aim to capture frequent co-occurring changes ("trends") across a city over a certain period. Unlike previous visual analyses, our analysis answers open-ended queries (e.g., "what are the frequent types of changes in the city?") without any predetermined target subjects or training labels. These properties cast prior learning-based or unsupervised visual analysis tools unsuitable. We identify MLLMs as a novel tool for their open-ended semantic understanding capabilities. Yet, our datasets are four orders of magnitude too large for an MLLM to ingest as context. So we introduce a bottom-up procedure that decomposes the massive visual analysis problem into more tractable sub-problems. We carefully design MLLM-based solutions to each sub-problem. During experiments and ablation studies with our system, we find it significantly outperforms baselines and is able to discover interesting trends from images captured in large cities (e.g., "addition of outdoor dining,", "overpass was painted blue," etc.). See more results and interactive demos at https://boyangdeng.com/visual-chronicles.
Lighthouse: A User-Friendly Library for Reproducible Video Moment Retrieval and Highlight Detection
We propose Lighthouse, a user-friendly library for reproducible video moment retrieval and highlight detection (MR-HD). Although researchers proposed various MR-HD approaches, the research community holds two main issues. The first is a lack of comprehensive and reproducible experiments across various methods, datasets, and video-text features. This is because no unified training and evaluation codebase covers multiple settings. The second is user-unfriendly design. Because previous works use different libraries, researchers set up individual environments. In addition, most works release only the training codes, requiring users to implement the whole inference process of MR-HD. Lighthouse addresses these issues by implementing a unified reproducible codebase that includes six models, three features, and five datasets. In addition, it provides an inference API and web demo to make these methods easily accessible for researchers and developers. Our experiments demonstrate that Lighthouse generally reproduces the reported scores in the reference papers. The code is available at https://github.com/line/lighthouse.
C3L: Content Correlated Vision-Language Instruction Tuning Data Generation via Contrastive Learning
Vision-Language Instruction Tuning (VLIT) is a critical training phase for Large Vision-Language Models (LVLMs). With the improving capabilities of open-source LVLMs, researchers have increasingly turned to generate VLIT data by using open-source LVLMs and achieved significant progress. However, such data generation approaches are bottlenecked by the following challenges: 1) Since multi-modal models tend to be influenced by prior language knowledge, directly using LVLMs to generate VLIT data would inevitably lead to low content relevance between generated data and images. 2) To improve the ability of the models to generate VLIT data, previous methods have incorporated an additional training phase to boost the generative capacity. This process hurts the generalization of the models to unseen inputs (i.e., "exposure bias" problem). In this paper, we propose a new Content Correlated VLIT data generation via Contrastive Learning (C3L). Specifically, we design a new content relevance module which enhances the content relevance between VLIT data and images by computing Image Instruction Correspondence Scores S(I2C). Moreover, a contrastive learning module is introduced to further boost the VLIT data generation capability of the LVLMs. A large number of automatic measures on four benchmarks show the effectiveness of our method.
Illuminating Darkness: Learning to Enhance Low-light Images In-the-Wild
Single-shot low-light image enhancement (SLLIE) remains challenging due to the limited availability of diverse, real-world paired datasets. To bridge this gap, we introduce the Low-Light Smartphone Dataset (LSD), a large-scale, high-resolution (4K+) dataset collected in the wild across a wide range of challenging lighting conditions (0.1 to 200 lux). LSD contains 6,425 precisely aligned low and normal-light image pairs, selected from over 8,000 dynamic indoor and outdoor scenes through multi-frame acquisition and expert evaluation. To evaluate generalization and aesthetic quality, we collect 2,117 unpaired low-light images from previously unseen devices. To fully exploit LSD, we propose TFFormer, a hybrid model that encodes luminance and chrominance (LC) separately to reduce color-structure entanglement. We further propose a cross-attention-driven joint decoder for context-aware fusion of LC representations, along with LC refinement and LC-guided supervision to significantly enhance perceptual fidelity and structural consistency. TFFormer achieves state-of-the-art results on LSD (+2.45 dB PSNR) and substantially improves downstream vision tasks, such as low-light object detection (+6.80 mAP on ExDark).
EvidenceMoE: A Physics-Guided Mixture-of-Experts with Evidential Critics for Advancing Fluorescence Light Detection and Ranging in Scattering Media
Fluorescence LiDAR (FLiDAR), a Light Detection and Ranging (LiDAR) technology employed for distance and depth estimation across medical, automotive, and other fields, encounters significant computational challenges in scattering media. The complex nature of the acquired FLiDAR signal, particularly in such environments, makes isolating photon time-of-flight (related to target depth) and intrinsic fluorescence lifetime exceptionally difficult, thus limiting the effectiveness of current analytical and computational methodologies. To overcome this limitation, we present a Physics-Guided Mixture-of-Experts (MoE) framework tailored for specialized modeling of diverse temporal components. In contrast to the conventional MoE approaches our expert models are informed by underlying physics, such as the radiative transport equation governing photon propagation in scattering media. Central to our approach is EvidenceMoE, which integrates Evidence-Based Dirichlet Critics (EDCs). These critic models assess the reliability of each expert's output by providing per-expert quality scores and corrective feedback. A Decider Network then leverages this information to fuse expert predictions into a robust final estimate adaptively. We validate our method using realistically simulated Fluorescence LiDAR (FLiDAR) data for non-invasive cancer cell depth detection generated from photon transport models in tissue. Our framework demonstrates strong performance, achieving a normalized root mean squared error (NRMSE) of 0.030 for depth estimation and 0.074 for fluorescence lifetime.
Generative Portrait Shadow Removal
We introduce a high-fidelity portrait shadow removal model that can effectively enhance the image of a portrait by predicting its appearance under disturbing shadows and highlights. Portrait shadow removal is a highly ill-posed problem where multiple plausible solutions can be found based on a single image. While existing works have solved this problem by predicting the appearance residuals that can propagate local shadow distribution, such methods are often incomplete and lead to unnatural predictions, especially for portraits with hard shadows. We overcome the limitations of existing local propagation methods by formulating the removal problem as a generation task where a diffusion model learns to globally rebuild the human appearance from scratch as a condition of an input portrait image. For robust and natural shadow removal, we propose to train the diffusion model with a compositional repurposing framework: a pre-trained text-guided image generation model is first fine-tuned to harmonize the lighting and color of the foreground with a background scene by using a background harmonization dataset; and then the model is further fine-tuned to generate a shadow-free portrait image via a shadow-paired dataset. To overcome the limitation of losing fine details in the latent diffusion model, we propose a guided-upsampling network to restore the original high-frequency details (wrinkles and dots) from the input image. To enable our compositional training framework, we construct a high-fidelity and large-scale dataset using a lightstage capturing system and synthetic graphics simulation. Our generative framework effectively removes shadows caused by both self and external occlusions while maintaining original lighting distribution and high-frequency details. Our method also demonstrates robustness to diverse subjects captured in real environments.
GaSLight: Gaussian Splats for Spatially-Varying Lighting in HDR
We present GaSLight, a method that generates spatially-varying lighting from regular images. Our method proposes using HDR Gaussian Splats as light source representation, marking the first time regular images can serve as light sources in a 3D renderer. Our two-stage process first enhances the dynamic range of images plausibly and accurately by leveraging the priors embedded in diffusion models. Next, we employ Gaussian Splats to model 3D lighting, achieving spatially variant lighting. Our approach yields state-of-the-art results on HDR estimations and their applications in illuminating virtual objects and scenes. To facilitate the benchmarking of images as light sources, we introduce a novel dataset of calibrated and unsaturated HDR to evaluate images as light sources. We assess our method using a combination of this novel dataset and an existing dataset from the literature. Project page: https://lvsn.github.io/gaslight/
Lessons Learned from the 1st ARIEL Machine Learning Challenge: Correcting Transiting Exoplanet Light Curves for Stellar Spots
The last decade has witnessed a rapid growth of the field of exoplanet discovery and characterisation. However, several big challenges remain, many of which could be addressed using machine learning methodology. For instance, the most prolific method for detecting exoplanets and inferring several of their characteristics, transit photometry, is very sensitive to the presence of stellar spots. The current practice in the literature is to identify the effects of spots visually and correct for them manually or discard the affected data. This paper explores a first step towards fully automating the efficient and precise derivation of transit depths from transit light curves in the presence of stellar spots. The methods and results we present were obtained in the context of the 1st Machine Learning Challenge organized for the European Space Agency's upcoming Ariel mission. We first present the problem, the simulated Ariel-like data and outline the Challenge while identifying best practices for organizing similar challenges in the future. Finally, we present the solutions obtained by the top-5 winning teams, provide their code and discuss their implications. Successful solutions either construct highly non-linear (w.r.t. the raw data) models with minimal preprocessing -deep neural networks and ensemble methods- or amount to obtaining meaningful statistics from the light curves, constructing linear models on which yields comparably good predictive performance.
LightSeq: Sequence Level Parallelism for Distributed Training of Long Context Transformers
Increasing the context length of large language models (LLMs) unlocks fundamentally new capabilities, but also significantly increases the memory footprints of training. Previous model-parallel systems such as Megatron-LM partition and compute different attention heads in parallel, resulting in large communication volumes, so they cannot scale beyond the number of attention heads, thereby hindering its adoption. In this paper, we introduce a new approach, LightSeq, for long-context LLMs training. LightSeq has many notable advantages. First, LightSeq partitions over the sequence dimension, hence is agnostic to model architectures and readily applicable for models with varying numbers of attention heads, such as Multi-Head, Multi-Query and Grouped-Query attention. Second, LightSeq not only requires up to 4.7x less communication than Megatron-LM on popular LLMs but also overlaps the communication with computation. To further reduce the training time, LightSeq features a novel gradient checkpointing scheme to bypass an forward computation for memory-efficient attention. We evaluate LightSeq on Llama-7B and its variants with sequence lengths from 32K to 512K. Through comprehensive experiments on single and cross-node training, we show that LightSeq achieves up to 1.24-2.01x end-to-end speedup, and a 2-8x longer sequence length on models with fewer heads, compared to Megatron-LM. Codes will be available at https://github.com/RulinShao/LightSeq.
UniLumos: Fast and Unified Image and Video Relighting with Physics-Plausible Feedback
Relighting is a crucial task with both practical demand and artistic value, and recent diffusion models have shown strong potential by enabling rich and controllable lighting effects. However, as they are typically optimized in semantic latent space, where proximity does not guarantee physical correctness in visual space, they often produce unrealistic results, such as overexposed highlights, misaligned shadows, and incorrect occlusions. We address this with UniLumos, a unified relighting framework for both images and videos that brings RGB-space geometry feedback into a flow matching backbone. By supervising the model with depth and normal maps extracted from its outputs, we explicitly align lighting effects with the scene structure, enhancing physical plausibility. Nevertheless, this feedback requires high-quality outputs for supervision in visual space, making standard multi-step denoising computationally expensive. To mitigate this, we employ path consistency learning, allowing supervision to remain effective even under few-step training regimes. To enable fine-grained relighting control and supervision, we design a structured six-dimensional annotation protocol capturing core illumination attributes. Building upon this, we propose LumosBench, a disentangled attribute-level benchmark that evaluates lighting controllability via large vision-language models, enabling automatic and interpretable assessment of relighting precision across individual dimensions. Extensive experiments demonstrate that UniLumos achieves state-of-the-art relighting quality with significantly improved physical consistency, while delivering a 20x speedup for both image and video relighting. Code is available at https://github.com/alibaba-damo-academy/Lumos-Custom.
Light-A-Video: Training-free Video Relighting via Progressive Light Fusion
Recent advancements in image relighting models, driven by large-scale datasets and pre-trained diffusion models, have enabled the imposition of consistent lighting. However, video relighting still lags, primarily due to the excessive training costs and the scarcity of diverse, high-quality video relighting datasets. A simple application of image relighting models on a frame-by-frame basis leads to several issues: lighting source inconsistency and relighted appearance inconsistency, resulting in flickers in the generated videos. In this work, we propose Light-A-Video, a training-free approach to achieve temporally smooth video relighting. Adapted from image relighting models, Light-A-Video introduces two key techniques to enhance lighting consistency. First, we design a Consistent Light Attention (CLA) module, which enhances cross-frame interactions within the self-attention layers to stabilize the generation of the background lighting source. Second, leveraging the physical principle of light transport independence, we apply linear blending between the source video's appearance and the relighted appearance, using a Progressive Light Fusion (PLF) strategy to ensure smooth temporal transitions in illumination. Experiments show that Light-A-Video improves the temporal consistency of relighted video while maintaining the image quality, ensuring coherent lighting transitions across frames. Project page: https://bujiazi.github.io/light-a-video.github.io/.
A Benchmark for Multi-modal Foundation Models on Low-level Vision: from Single Images to Pairs
The rapid development of Multi-modality Large Language Models (MLLMs) has navigated a paradigm shift in computer vision, moving towards versatile foundational models. However, evaluating MLLMs in low-level visual perception and understanding remains a yet-to-explore domain. To this end, we design benchmark settings to emulate human language responses related to low-level vision: the low-level visual perception (A1) via visual question answering related to low-level attributes (e.g. clarity, lighting); and the low-level visual description (A2), on evaluating MLLMs for low-level text descriptions. Furthermore, given that pairwise comparison can better avoid ambiguity of responses and has been adopted by many human experiments, we further extend the low-level perception-related question-answering and description evaluations of MLLMs from single images to image pairs. Specifically, for perception (A1), we carry out the LLVisionQA+ dataset, comprising 2,990 single images and 1,999 image pairs each accompanied by an open-ended question about its low-level features; for description (A2), we propose the LLDescribe+ dataset, evaluating MLLMs for low-level descriptions on 499 single images and 450 pairs. Additionally, we evaluate MLLMs on assessment (A3) ability, i.e. predicting score, by employing a softmax-based approach to enable all MLLMs to generate quantifiable quality ratings, tested against human opinions in 7 image quality assessment (IQA) datasets. With 24 MLLMs under evaluation, we demonstrate that several MLLMs have decent low-level visual competencies on single images, but only GPT-4V exhibits higher accuracy on pairwise comparisons than single image evaluations (like humans). We hope that our benchmark will motivate further research into uncovering and enhancing these nascent capabilities of MLLMs. Datasets will be available at https://github.com/Q-Future/Q-Bench.
Browse and Concentrate: Comprehending Multimodal Content via prior-LLM Context Fusion
With the bloom of Large Language Models (LLMs), Multimodal Large Language Models (MLLMs) that incorporate LLMs with pre-trained vision models have recently demonstrated impressive performance across diverse vision-language tasks. However, they fall short to comprehend context involving multiple images. A primary reason for this shortcoming is that the visual features for each images are encoded individually by frozen encoders before feeding into the LLM backbone, lacking awareness of other images and the multimodal instructions. We term this issue as prior-LLM modality isolation and propose a two phase paradigm, browse-and-concentrate, to enable in-depth multimodal context fusion prior to feeding the features into LLMs. This paradigm initially "browses" through the inputs for essential insights, and then revisits the inputs to "concentrate" on crucial details, guided by these insights, to achieve a more comprehensive understanding of the multimodal inputs. Additionally, we develop training strategies specifically to enhance the understanding of multi-image inputs. Our method markedly boosts the performance on 7 multi-image scenarios, contributing to increments on average accuracy by 2.13% and 7.60% against strong MLLMs baselines with 3B and 11B LLMs, respectively.
Solar Event Tracking with Deep Regression Networks: A Proof of Concept Evaluation
With the advent of deep learning for computer vision tasks, the need for accurately labeled data in large volumes is vital for any application. The increasingly available large amounts of solar image data generated by the Solar Dynamic Observatory (SDO) mission make this domain particularly interesting for the development and testing of deep learning systems. The currently available labeled solar data is generated by the SDO mission's Feature Finding Team's (FFT) specialized detection modules. The major drawback of these modules is that detection and labeling is performed with a cadence of every 4 to 12 hours, depending on the module. Since SDO image data products are created every 10 seconds, there is a considerable gap between labeled observations and the continuous data stream. In order to address this shortcoming, we trained a deep regression network to track the movement of two solar phenomena: Active Region and Coronal Hole events. To the best of our knowledge, this is the first attempt of solar event tracking using a deep learning approach. Since it is impossible to fully evaluate the performance of the suggested event tracks with the original data (only partial ground truth is available), we demonstrate with several metrics the effectiveness of our approach. With the purpose of generating continuously labeled solar image data, we present this feasibility analysis showing the great promise of deep regression networks for this task.
A Two-Stage Strategy for Mitosis Detection Using Improved YOLO11x Proposals and ConvNeXt Classification
MIDOG 2025 Track 1 requires mitosis detection in whole-slideimages (WSIs) containing non-tumor, inflamed, and necrotic re-gions. Due to the complicated and heterogeneous context, aswell as possible artifacts, there are often false positives and falsenegatives, thus degrading the detection F1-score. To addressthis problem, we propose a two-stage framework. Firstly, an im-proved YOLO11x, integrated with EMA attention and LSConv,is employed to generate mitosis candidates. We use a low confi-dence threshold to generate as many proposals as possible, en-suring the detection recall. Then, a ConvNeXt-Tiny classifieris employed to filter out the false positives, ensuring the detec-tion precision. Consequently, the proposed two-stage frame-work can generate a high detection F1-score. Evaluated on afused dataset comprising MIDOG++, MITOS_WSI_CCMCT,and MITOS_WSI_CMC, our framework achieves an F1-scoreof 0.882, which is 0.035 higher than the single-stage YOLO11xbaseline. This performance gain is produced by a significantprecision improvement, from 0.762 to 0.839, and a comparablerecall. On the MIDOG 2025 Track 1 preliminary test set, thealgorithm scores an F1 score of 0.7587. The code is available athttps://github.com/xxiao0304/MIDOG-2025-Track-1-of-SZTU.
LightTrack: Finding Lightweight Neural Networks for Object Tracking via One-Shot Architecture Search
Object tracking has achieved significant progress over the past few years. However, state-of-the-art trackers become increasingly heavy and expensive, which limits their deployments in resource-constrained applications. In this work, we present LightTrack, which uses neural architecture search (NAS) to design more lightweight and efficient object trackers. Comprehensive experiments show that our LightTrack is effective. It can find trackers that achieve superior performance compared to handcrafted SOTA trackers, such as SiamRPN++ and Ocean, while using much fewer model Flops and parameters. Moreover, when deployed on resource-constrained mobile chipsets, the discovered trackers run much faster. For example, on Snapdragon 845 Adreno GPU, LightTrack runs 12times faster than Ocean, while using 13times fewer parameters and 38times fewer Flops. Such improvements might narrow the gap between academic models and industrial deployments in object tracking task. LightTrack is released at https://github.com/researchmm/LightTrack.
Human Re-ID Meets LVLMs: What can we expect?
Large vision-language models (LVLMs) have been regarded as a breakthrough advance in an astoundingly variety of tasks, from content generation to virtual assistants and multimodal search or retrieval. However, for many of these applications, the performance of these methods has been widely criticized, particularly when compared with state-of-the-art methods and technologies in each specific domain. In this work, we compare the performance of the leading large vision-language models in the human re-identification task, using as baseline the performance attained by state-of-the-art AI models specifically designed for this problem. We compare the results due to ChatGPT-4o, Gemini-2.0-Flash, Claude 3.5 Sonnet, and Qwen-VL-Max to a baseline ReID PersonViT model, using the well-known Market1501 dataset. Our evaluation pipeline includes the dataset curation, prompt engineering, and metric selection to assess the models' performance. Results are analyzed from many different perspectives: similarity scores, classification accuracy, and classification metrics, including precision, recall, F1 score, and area under curve (AUC). Our results confirm the strengths of LVLMs, but also their severe limitations that often lead to catastrophic answers and should be the scope of further research. As a concluding remark, we speculate about some further research that should fuse traditional and LVLMs to combine the strengths from both families of techniques and achieve solid improvements in performance.
DIML/CVL RGB-D Dataset: 2M RGB-D Images of Natural Indoor and Outdoor Scenes
This manual is intended to provide a detailed description of the DIML/CVL RGB-D dataset. This dataset is comprised of 2M color images and their corresponding depth maps from a great variety of natural indoor and outdoor scenes. The indoor dataset was constructed using the Microsoft Kinect v2, while the outdoor dataset was built using the stereo cameras (ZED stereo camera and built-in stereo camera). Table I summarizes the details of our dataset, including acquisition, processing, format, and toolbox. Refer to Section II and III for more details.
AI Playground: Unreal Engine-based Data Ablation Tool for Deep Learning
Machine learning requires data, but acquiring and labeling real-world data is challenging, expensive, and time-consuming. More importantly, it is nearly impossible to alter real data post-acquisition (e.g., change the illumination of a room), making it very difficult to measure how specific properties of the data affect performance. In this paper, we present AI Playground (AIP), an open-source, Unreal Engine-based tool for generating and labeling virtual image data. With AIP, it is trivial to capture the same image under different conditions (e.g., fidelity, lighting, etc.) and with different ground truths (e.g., depth or surface normal values). AIP is easily extendable and can be used with or without code. To validate our proposed tool, we generated eight datasets of otherwise identical but varying lighting and fidelity conditions. We then trained deep neural networks to predict (1) depth values, (2) surface normals, or (3) object labels and assessed each network's intra- and cross-dataset performance. Among other insights, we verified that sensitivity to different settings is problem-dependent. We confirmed the findings of other studies that segmentation models are very sensitive to fidelity, but we also found that they are just as sensitive to lighting. In contrast, depth and normal estimation models seem to be less sensitive to fidelity or lighting and more sensitive to the structure of the image. Finally, we tested our trained depth-estimation networks on two real-world datasets and obtained results comparable to training on real data alone, confirming that our virtual environments are realistic enough for real-world tasks.
RoBo6: Standardized MMT Light Curve Dataset for Rocket Body Classification
Space debris presents a critical challenge for the sustainability of future space missions, emphasizing the need for robust and standardized identification methods. However, a comprehensive benchmark for rocket body classification remains absent. This paper addresses this gap by introducing the RoBo6 dataset for rocket body classification based on light curves. The dataset, derived from the Mini Mega Tortora database, includes light curves for six rocket body classes: CZ-3B, Atlas 5 Centaur, Falcon 9, H-2A, Ariane 5, and Delta 4. With 5,676 training and 1,404 test samples, it addresses data inconsistencies using resampling, normalization, and filtering techniques. Several machine learning models were evaluated, including CNN and transformer-based approaches, with Astroconformer reporting the best performance. The dataset establishes a common benchmark for future comparisons and advancements in rocket body classification tasks.
Sets are all you need: Ultrafast jet classification on FPGAs for HL-LHC
We study various machine learning based algorithms for performing accurate jet flavor classification on field-programmable gate arrays and demonstrate how latency and resource consumption scale with the input size and choice of algorithm. These architectures provide an initial design for models that could be used for tagging at the CERN LHC during its high-luminosity phase. The high-luminosity upgrade will lead to a five-fold increase in its instantaneous luminosity for proton-proton collisions and, in turn, higher data volume and complexity, such as the availability of jet constituents. Through quantization-aware training and efficient hardware implementations, we show that O(100) ns inference of complex architectures such as deep sets and interaction networks is feasible at a low computational resource cost.
First Cosmology Results Using Type Ia Supernovae From the Dark Energy Survey: Photometric Pipeline and Light Curve Data Release
We present griz light curves of 251 Type Ia Supernovae (SNe Ia) from the first 3 years of the Dark Energy Survey Supernova Program's (DES-SN) spectroscopically classified sample. The photometric pipeline described in this paper produces the calibrated fluxes and associated uncertainties used in the cosmological parameter analysis (Brout et al. 2018-SYS, DES Collaboration et al. 2018) by employing a scene modeling approach that simultaneously forward models a variable transient flux and temporally constant host galaxy. We inject artificial point sources onto DECam images to test the accuracy of our photometric method. Upon comparison of input and measured artificial supernova fluxes, we find flux biases peak at 3 mmag. We require corrections to our photometric uncertainties as a function of host galaxy surface brightness at the transient location, similar to that seen by the DES Difference Imaging Pipeline used to discover transients. The public release of the light curves can be found at https://des.ncsa.illinois.edu/releases/sn.
HAIC: Improving Human Action Understanding and Generation with Better Captions for Multi-modal Large Language Models
Recent Multi-modal Large Language Models (MLLMs) have made great progress in video understanding. However, their performance on videos involving human actions is still limited by the lack of high-quality data. To address this, we introduce a two-stage data annotation pipeline. First, we design strategies to accumulate videos featuring clear human actions from the Internet. Second, videos are annotated in a standardized caption format that uses human attributes to distinguish individuals and chronologically details their actions and interactions. Through this pipeline, we curate two datasets, namely HAICTrain and HAICBench. HAICTrain comprises 126K video-caption pairs generated by Gemini-Pro and verified for training purposes. Meanwhile, HAICBench includes 500 manually annotated video-caption pairs and 1,400 QA pairs, for a comprehensive evaluation of human action understanding. Experimental results demonstrate that training with HAICTrain not only significantly enhances human understanding abilities across 4 benchmarks, but can also improve text-to-video generation results. Both the HAICTrain and HAICBench are released at https://huggingface.co/datasets/KuaishouHAIC/HAIC.
Neural LightRig: Unlocking Accurate Object Normal and Material Estimation with Multi-Light Diffusion
Recovering the geometry and materials of objects from a single image is challenging due to its under-constrained nature. In this paper, we present Neural LightRig, a novel framework that boosts intrinsic estimation by leveraging auxiliary multi-lighting conditions from 2D diffusion priors. Specifically, 1) we first leverage illumination priors from large-scale diffusion models to build our multi-light diffusion model on a synthetic relighting dataset with dedicated designs. This diffusion model generates multiple consistent images, each illuminated by point light sources in different directions. 2) By using these varied lighting images to reduce estimation uncertainty, we train a large G-buffer model with a U-Net backbone to accurately predict surface normals and materials. Extensive experiments validate that our approach significantly outperforms state-of-the-art methods, enabling accurate surface normal and PBR material estimation with vivid relighting effects. Code and dataset are available on our project page at https://projects.zxhezexin.com/neural-lightrig.
Data-Centric AI in the Age of Large Language Models
This position paper proposes a data-centric viewpoint of AI research, focusing on large language models (LLMs). We start by making the key observation that data is instrumental in the developmental (e.g., pretraining and fine-tuning) and inferential stages (e.g., in-context learning) of LLMs, and yet it receives disproportionally low attention from the research community. We identify four specific scenarios centered around data, covering data-centric benchmarks and data curation, data attribution, knowledge transfer, and inference contextualization. In each scenario, we underscore the importance of data, highlight promising research directions, and articulate the potential impacts on the research community and, where applicable, the society as a whole. For instance, we advocate for a suite of data-centric benchmarks tailored to the scale and complexity of data for LLMs. These benchmarks can be used to develop new data curation methods and document research efforts and results, which can help promote openness and transparency in AI and LLM research.
Mysterious Projections: Multimodal LLMs Gain Domain-Specific Visual Capabilities Without Richer Cross-Modal Projections
Multimodal large language models (MLLMs) like LLaVA and GPT-4(V) enable general-purpose conversations about images with the language modality. As off-the-shelf MLLMs may have limited capabilities on images from domains like dermatology and agriculture, they must be fine-tuned to unlock domain-specific applications. The prevalent architecture of current open-source MLLMs comprises two major modules: an image-language (cross-modal) projection network and a large language model. It is desirable to understand the roles of these two modules in modeling domain-specific visual attributes to inform the design of future models and streamline the interpretability efforts on the current models. To this end, via experiments on 4 datasets and under 2 fine-tuning settings, we find that as the MLLM is fine-tuned, it indeed gains domain-specific visual capabilities, but the updates do not lead to the projection extracting relevant domain-specific visual attributes. Our results indicate that the domain-specific visual attributes are modeled by the LLM, even when only the projection is fine-tuned. Through this study, we offer a potential reinterpretation of the role of cross-modal projections in MLLM architectures. Projection webpage: https://claws-lab.github.io/projection-in-MLLMs/
An Immersive Multi-Elevation Multi-Seasonal Dataset for 3D Reconstruction and Visualization
Significant progress has been made in photo-realistic scene reconstruction over recent years. Various disparate efforts have enabled capabilities such as multi-appearance or large-scale modeling; however, there lacks a welldesigned dataset that can evaluate the holistic progress of scene reconstruction. We introduce a collection of imagery of the Johns Hopkins Homewood Campus, acquired at different seasons, times of day, in multiple elevations, and across a large scale. We perform a multi-stage calibration process, which efficiently recover camera parameters from phone and drone cameras. This dataset can enable researchers to rigorously explore challenges in unconstrained settings, including effects of inconsistent illumination, reconstruction from large scale and from significantly different perspectives, etc.
OpenIllumination: A Multi-Illumination Dataset for Inverse Rendering Evaluation on Real Objects
We introduce OpenIllumination, a real-world dataset containing over 108K images of 64 objects with diverse materials, captured under 72 camera views and a large number of different illuminations. For each image in the dataset, we provide accurate camera parameters, illumination ground truth, and foreground segmentation masks. Our dataset enables the quantitative evaluation of most inverse rendering and material decomposition methods for real objects. We examine several state-of-the-art inverse rendering methods on our dataset and compare their performances. The dataset and code can be found on the project page: https://oppo-us-research.github.io/OpenIllumination.
A Reliable Knowledge Processing Framework for Combustion Science using Foundation Models
This research explores the integration of large language models (LLMs) into scientific data assimilation, focusing on combustion science as a case study. Leveraging foundational models integrated with Retrieval-Augmented Generation (RAG) framework, the study introduces an approach to process diverse combustion research data, spanning experimental studies, simulations, and literature. The multifaceted nature of combustion research emphasizes the critical role of knowledge processing in navigating and extracting valuable information from a vast and diverse pool of sources. The developed approach minimizes computational and economic expenses while optimizing data privacy and accuracy. It incorporates prompt engineering and offline open-source LLMs, offering user autonomy in selecting base models. The study provides a thorough examination of text segmentation strategies, conducts comparative studies between LLMs, and explores various optimized prompts to demonstrate the effectiveness of the framework. By incorporating an external database, the framework outperforms a conventional LLM in generating accurate responses and constructing robust arguments. Additionally, the study delves into the investigation of optimized prompt templates for the purpose of efficient extraction of scientific literature. The research addresses concerns related to hallucinations and false research articles by introducing a custom workflow developed with a detection algorithm to filter out inaccuracies. Despite identified areas for improvement, the framework consistently delivers accurate domain-specific responses with minimal human oversight. The prompt-agnostic approach introduced holds promise for future deliberations. The study underscores the significance of integrating LLMs and knowledge processing techniques in scientific research, providing a foundation for advancements in data assimilation and utilization.
LoLI-Street: Benchmarking Low-Light Image Enhancement and Beyond
Low-light image enhancement (LLIE) is essential for numerous computer vision tasks, including object detection, tracking, segmentation, and scene understanding. Despite substantial research on improving low-quality images captured in underexposed conditions, clear vision remains critical for autonomous vehicles, which often struggle with low-light scenarios, signifying the need for continuous research. However, paired datasets for LLIE are scarce, particularly for street scenes, limiting the development of robust LLIE methods. Despite using advanced transformers and/or diffusion-based models, current LLIE methods struggle in real-world low-light conditions and lack training on street-scene datasets, limiting their effectiveness for autonomous vehicles. To bridge these gaps, we introduce a new dataset LoLI-Street (Low-Light Images of Streets) with 33k paired low-light and well-exposed images from street scenes in developed cities, covering 19k object classes for object detection. LoLI-Street dataset also features 1,000 real low-light test images for testing LLIE models under real-life conditions. Furthermore, we propose a transformer and diffusion-based LLIE model named "TriFuse". Leveraging the LoLI-Street dataset, we train and evaluate our TriFuse and SOTA models to benchmark on our dataset. Comparing various models, our dataset's generalization feasibility is evident in testing across different mainstream datasets by significantly enhancing images and object detection for practical applications in autonomous driving and surveillance systems. The complete code and dataset is available on https://github.com/tanvirnwu/TriFuse.
ChatRex: Taming Multimodal LLM for Joint Perception and Understanding
Perception and understanding are two pillars of computer vision. While multimodal large language models (MLLM) have demonstrated remarkable visual understanding capabilities, they arguably lack accurate perception abilities, e.g. the stage-of-the-art model Qwen2-VL only achieves a 43.9 recall rate on the COCO dataset, limiting many tasks requiring the combination of perception and understanding. In this work, we aim to bridge this perception gap from both model designing and data development perspectives. We first introduce ChatRex, an MLLM with a decoupled perception design. Instead of having the LLM directly predict box coordinates, we feed the output boxes from a universal proposal network into the LLM, allowing it to output the corresponding box indices to represent its detection results, turning the regression task into a retrieval-based task that LLM handles more proficiently. From the data perspective, we build a fully automated data engine and construct the Rexverse-2M dataset which possesses multiple granularities to support the joint training of perception and understanding. After standard two-stage training, ChatRex demonstrates strong perception capabilities while preserving multimodal understanding performance. The combination of these two capabilities simultaneously unlocks many attractive applications, demonstrating the complementary roles of both perception and understanding in MLLM. Code is available at https://github.com/IDEA-Research/ChatRex.
CameraBench: Benchmarking Visual Reasoning in MLLMs via Photography
Large language models (LLMs) and multimodal large language models (MLLMs) have significantly advanced artificial intelligence. However, visual reasoning, reasoning involving both visual and textual inputs, remains underexplored. Recent advancements, including the reasoning models like OpenAI o1 and Gemini 2.0 Flash Thinking, which incorporate image inputs, have opened this capability. In this ongoing work, we focus specifically on photography-related tasks because a photo is a visual snapshot of the physical world where the underlying physics (i.e., illumination, blur extent, etc.) interplay with the camera parameters. Successfully reasoning from the visual information of a photo to identify these numerical camera settings requires the MLLMs to have a deeper understanding of the underlying physics for precise visual comprehension, representing a challenging and intelligent capability essential for practical applications like photography assistant agents. We aim to evaluate MLLMs on their ability to distinguish visual differences related to numerical camera settings, extending a methodology previously proposed for vision-language models (VLMs). Our preliminary results demonstrate the importance of visual reasoning in photography-related tasks. Moreover, these results show that no single MLLM consistently dominates across all evaluation tasks, demonstrating ongoing challenges and opportunities in developing MLLMs with better visual reasoning.
Data Processing for the OpenGPT-X Model Family
This paper presents a comprehensive overview of the data preparation pipeline developed for the OpenGPT-X project, a large-scale initiative aimed at creating open and high-performance multilingual large language models (LLMs). The project goal is to deliver models that cover all major European languages, with a particular focus on real-world applications within the European Union. We explain all data processing steps, starting with the data selection and requirement definition to the preparation of the final datasets for model training. We distinguish between curated data and web data, as each of these categories is handled by distinct pipelines, with curated data undergoing minimal filtering and web data requiring extensive filtering and deduplication. This distinction guided the development of specialized algorithmic solutions for both pipelines. In addition to describing the processing methodologies, we provide an in-depth analysis of the datasets, increasing transparency and alignment with European data regulations. Finally, we share key insights and challenges faced during the project, offering recommendations for future endeavors in large-scale multilingual data preparation for LLMs.
The Photographer Eye: Teaching Multimodal Large Language Models to See and Critique like Photographers
While editing directly from life, photographers have found it too difficult to see simultaneously both the blue and the sky. Photographer and curator, Szarkowski insightfully revealed one of the notable gaps between general and aesthetic visual understanding: while the former focuses on identifying the factual element in an image (sky), the latter transcends such object identification, viewing it instead as an aesthetic component--a pure color block (blue). Such fundamental distinctions between general (detection, localization, etc.) and aesthetic (color, lighting, composition, etc.) visual understanding present a significant challenge for Multimodal Large Language Models (MLLMs). Although some recent works have made initial explorations, they are often limited to general and basic aesthetic commonsense. As a result, they frequently fall short in real-world scenarios (Fig. 1), which require extensive expertise--including photographic techniques, photo pre/post-processing knowledge, and more, to provide a detailed analysis and description. To fundamentally enhance the aesthetics understanding of MLLMs, we first introduce a novel dataset, PhotoCritique, derived from extensive discussions among professional photographers and enthusiasts, and characterized by the large scale, expertise, and diversity. Then, to better learn visual aesthetics from PhotoCritique, we furthur propose a novel model, PhotoEye, featuring a languageguided multi-view vision fusion mechanism to understand image aesthetics from multiple perspectives. Finally, we present a novel benchmark, PhotoBench, a comprehensive and professional benchmark for aesthetic visual understanding. On existing benchmarks and PhotoBench, our model demonstrates clear advantages over existing models.
TS-RGBD Dataset: a Novel Dataset for Theatre Scenes Description for People with Visual Impairments
Computer vision was long a tool used for aiding visually impaired people to move around their environment and avoid obstacles and falls. Solutions are limited to either indoor or outdoor scenes, which limits the kind of places and scenes visually disabled people can be in, including entertainment places such as theatres. Furthermore, most of the proposed computer-vision-based methods rely on RGB benchmarks to train their models resulting in a limited performance due to the absence of the depth modality. In this paper, we propose a novel RGB-D dataset containing theatre scenes with ground truth human actions and dense captions annotations for image captioning and human action recognition: TS-RGBD dataset. It includes three types of data: RGB, depth, and skeleton sequences, captured by Microsoft Kinect. We test image captioning models on our dataset as well as some skeleton-based human action recognition models in order to extend the range of environment types where a visually disabled person can be, by detecting human actions and textually describing appearances of regions of interest in theatre scenes.
RAW-Adapter: Adapting Pre-trained Visual Model to Camera RAW Images
sRGB images are now the predominant choice for pre-training visual models in computer vision research, owing to their ease of acquisition and efficient storage. Meanwhile, the advantage of RAW images lies in their rich physical information under variable real-world challenging lighting conditions. For computer vision tasks directly based on camera RAW data, most existing studies adopt methods of integrating image signal processor (ISP) with backend networks, yet often overlook the interaction capabilities between the ISP stages and subsequent networks. Drawing inspiration from ongoing adapter research in NLP and CV areas, we introduce RAW-Adapter, a novel approach aimed at adapting sRGB pre-trained models to camera RAW data. RAW-Adapter comprises input-level adapters that employ learnable ISP stages to adjust RAW inputs, as well as model-level adapters to build connections between ISP stages and subsequent high-level networks. Additionally, RAW-Adapter is a general framework that could be used in various computer vision frameworks. Abundant experiments under different lighting conditions have shown our algorithm's state-of-the-art (SOTA) performance, demonstrating its effectiveness and efficiency across a range of real-world and synthetic datasets.
TESS Science Processing Operations Center FFI Target List Products
We report the delivery to the Mikulski Archive for Space Telescopes of target pixel and light curve files for up to 160,000 targets selected from full-frame images (FFI) for each TESS Northern hemisphere observing sector. The data include calibrated target pixels, simple aperture photometry flux time series, and presearch data conditioning corrected flux time series. These data provide TESS users with high quality, uniform pipeline products for a selection of FFI targets, that would otherwise not be readily available. Additionally, we deliver cotrending basis vectors derived from the FFI targets to allow users to perform their own systematic error corrections. The selected targets include all 2-minute targets and additional targets selected from the TESS Input Catalog with a maximum of 10,000 targets per sector on each of the sixteen TESS CCDs. The data products are in the same format as the project-delivered files for the TESS 2-minute targets. All of the TESS-SPOC data products are available at the MAST as a High Level Science Product via https://doi.org/10.17909/t9-wpz1-8s54.
