new

Get trending papers in your email inbox!

Subscribe

Daily Papers

byAK and the research community

Oct 16

TeleTune: Evolving Agent Skills From Offline Telemetry

Computer-use agents need to capture procedural knowledge of how people use software. User telemetry offers a scalable source of this knowledge. However, learning reusable skills from these logs requires addressing three challenges: (1) Goal Underspecification, since logs do not record the goal behind each action; (2) Non-Replayability, since past activity cannot be replayed to evaluate skill updates; and (3) Interleaved Trajectories, since logs may mix several tasks without marking their boundaries. To address these, we introduce TeleTune, a framework for learning a textual skill library from offline logs without recorded goals, cannot be replayed during optimization, and may interleave tasks. TeleTune uses action-prediction errors on logged trajectories to propose library edits and keep only those that improve held-out action-prediction accuracy, which we call skill-guided progress. The learned workflows also enable retrieval of demonstrations that cover the subgoals of a new task. At test time, the agent is provided with the learned library and the workflow-based retrieved demonstrations. Experiments on WorkArena and Online-Mind2Web show that TeleTune outperforms random retrieval, Agent Workflow Memory (AWM), and their combination. We find that the best baseline varies by setting, whereas TeleTune achieves average success rates of 77.1% and 80.6%, respectively, improving over the strongest baseline on each benchmark by 6.7% and 7.7%. Under the heaviest perturbation of the WorkArena training data,TeleTune keeps the highest average success rate at 68.5%, 6.3% above the strongest baseline. Our analyses show (1) skill optimization and workflow-based retrieval are complementary, (2) optimizing on fixed logs costs 5 to 75 times fewer tokens than validating the same edits with live episodes, (3) skill-guided progress tracks the live success rate.

  • 9 authors
·
Oct 5

ReplicatorBench: Benchmarking LLM Agents for Replicability in Social and Behavioral Sciences

The literature has witnessed an emerging interest in AI agents for automated assessment of scientific papers. Existing benchmarks focus primarily on the computational aspect of this task, testing agents' ability to reproduce or replicate research outcomes when having access to the code and data. This setting, while foundational, (1) fails to capture the inconsistent availability of new data for replication as opposed to reproduction, and (2) lacks ground-truth diversity by focusing only on reproducible papers, thereby failing to evaluate an agent's ability to identify non-replicable research. Furthermore, most benchmarks only evaluate outcomes rather than the replication process. In response, we introduce ReplicatorBench, an end-to-end benchmark, including human-verified replicable and non-replicable research claims in social and behavioral sciences for evaluating AI agents in research replication across three stages: (1) extraction and retrieval of replication data; (2) design and execution of computational experiments; and (3) interpretation of results, allowing a test of AI agents' capability to mimic the activities of human replicators in real world. To set a baseline of AI agents' capability, we develop ReplicatorAgent, an agentic framework equipped with necessary tools, like web search and iterative interaction with sandboxed environments, to accomplish tasks in ReplicatorBench. We evaluate ReplicatorAgent across four underlying large language models (LLMs), as well as different design choices of programming language and levels of code access. Our findings reveal that while current LLM agents are capable of effectively designing and executing computational experiments, they struggle with retrieving resources, such as new data, necessary to replicate a claim. All code and data are publicly available at https://github.com/CenterForOpenScience/llm-benchmarking.

  • 11 authors
·
Feb 11