1 Gaussian Splashing: Dynamic Fluid Synthesis with Gaussian Splatting We demonstrate the feasibility of integrating physics-based animations of solids and fluids with 3D Gaussian Splatting (3DGS) to create novel effects in virtual scenes reconstructed using 3DGS. Leveraging the coherence of the Gaussian splatting and position-based dynamics (PBD) in the underlying representation, we manage rendering, view synthesis, and the dynamics of solids and fluids in a cohesive manner. Similar to Gaussian shader, we enhance each Gaussian kernel with an added normal, aligning the kernel's orientation with the surface normal to refine the PBD simulation. This approach effectively eliminates spiky noises that arise from rotational deformation in solids. It also allows us to integrate physically based rendering to augment the dynamic surface reflections on fluids. Consequently, our framework is capable of realistically reproducing surface highlights on dynamic fluids and facilitating interactions between scene objects and fluids from new views. For more information, please visit our project page at https://amysteriouscat.github.io/GaussianSplashing/. 11 authors · Jan 27, 2024
- BOP Challenge 2020 on 6D Object Localization This paper presents the evaluation methodology, datasets, and results of the BOP Challenge 2020, the third in a series of public competitions organized with the goal to capture the status quo in the field of 6D object pose estimation from an RGB-D image. In 2020, to reduce the domain gap between synthetic training and real test RGB images, the participants were provided 350K photorealistic training images generated by BlenderProc4BOP, a new open-source and light-weight physically-based renderer (PBR) and procedural data generator. Methods based on deep neural networks have finally caught up with methods based on point pair features, which were dominating previous editions of the challenge. Although the top-performing methods rely on RGB-D image channels, strong results were achieved when only RGB channels were used at both training and test time - out of the 26 evaluated methods, the third method was trained on RGB channels of PBR and real images, while the fifth on RGB channels of PBR images only. Strong data augmentation was identified as a key component of the top-performing CosyPose method, and the photorealism of PBR images was demonstrated effective despite the augmentation. The online evaluation system stays open and is available on the project website: bop.felk.cvut.cz. 8 authors · Sep 15, 2020
- PBP: Post-training Backdoor Purification for Malware Classifiers In recent years, the rise of machine learning (ML) in cybersecurity has brought new challenges, including the increasing threat of backdoor poisoning attacks on ML malware classifiers. For instance, adversaries could inject malicious samples into public malware repositories, contaminating the training data and potentially misclassifying malware by the ML model. Current countermeasures predominantly focus on detecting poisoned samples by leveraging disagreements within the outputs of a diverse set of ensemble models on training data points. However, these methods are not suitable for scenarios where Machine Learning-as-a-Service (MLaaS) is used or when users aim to remove backdoors from a model after it has been trained. Addressing this scenario, we introduce PBP, a post-training defense for malware classifiers that mitigates various types of backdoor embeddings without assuming any specific backdoor embedding mechanism. Our method exploits the influence of backdoor attacks on the activation distribution of neural networks, independent of the trigger-embedding method. In the presence of a backdoor attack, the activation distribution of each layer is distorted into a mixture of distributions. By regulating the statistics of the batch normalization layers, we can guide a backdoored model to perform similarly to a clean one. Our method demonstrates substantial advantages over several state-of-the-art methods, as evidenced by experiments on two datasets, two types of backdoor methods, and various attack configurations. Notably, our approach requires only a small portion of the training data -- only 1\% -- to purify the backdoor and reduce the attack success rate from 100\% to almost 0\%, a 100-fold improvement over the baseline methods. Our code is available at https://github.com/judydnguyen/pbp-backdoor-purification-official. 4 authors · Dec 4, 2024
- TexGaussian: Generating High-quality PBR Material via Octree-based 3D Gaussian Splatting Physically Based Rendering (PBR) materials play a crucial role in modern graphics, enabling photorealistic rendering across diverse environment maps. Developing an effective and efficient algorithm that is capable of automatically generating high-quality PBR materials rather than RGB texture for 3D meshes can significantly streamline the 3D content creation. Most existing methods leverage pre-trained 2D diffusion models for multi-view image synthesis, which often leads to severe inconsistency between the generated textures and input 3D meshes. This paper presents TexGaussian, a novel method that uses octant-aligned 3D Gaussian Splatting for rapid PBR material generation. Specifically, we place each 3D Gaussian on the finest leaf node of the octree built from the input 3D mesh to render the multi-view images not only for the albedo map but also for roughness and metallic. Moreover, our model is trained in a regression manner instead of diffusion denoising, capable of generating the PBR material for a 3D mesh in a single feed-forward process. Extensive experiments on publicly available benchmarks demonstrate that our method synthesizes more visually pleasing PBR materials and runs faster than previous methods in both unconditional and text-conditional scenarios, exhibiting better consistency with the given geometry. Our code and trained models are available at https://3d-aigc.github.io/TexGaussian. 9 authors · Nov 29, 2024
- Chord: Chain of Rendering Decomposition for PBR Material Estimation from Generated Texture Images Material creation and reconstruction are crucial for appearance modeling but traditionally require significant time and expertise from artists. While recent methods leverage visual foundation models to synthesize PBR materials from user-provided inputs, they often fall short in quality, flexibility, and user control. We propose a novel two-stage generate-and-estimate framework for PBR material generation. In the generation stage, a fine-tuned diffusion model synthesizes shaded, tileable texture images aligned with user input. In the estimation stage, we introduce a chained decomposition scheme that sequentially predicts SVBRDF channels by passing previously extracted representation as input into a single-step image-conditional diffusion model. Our method is efficient, high quality, and enables flexible user control. We evaluate our approach against existing material generation and estimation methods, demonstrating superior performance. Our material estimation method shows strong robustness on both generated textures and in-the-wild photographs. Furthermore, we highlight the flexibility of our framework across diverse applications, including text-to-material, image-to-material, structure-guided generation, and material editing. 4 authors · Sep 12