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Aug 12

NeuralGS: Bridging Neural Fields and 3D Gaussian Splatting for Compact 3D Representations

3D Gaussian Splatting (3DGS) demonstrates superior quality and rendering speed, but with millions of 3D Gaussians and significant storage and transmission costs. Recent 3DGS compression methods mainly concentrate on compressing Scaffold-GS, achieving impressive performance but with an additional voxel structure and a complex encoding and quantization strategy. In this paper, we aim to develop a simple yet effective method called NeuralGS that explores in another way to compress the original 3DGS into a compact representation without the voxel structure and complex quantization strategies. Our observation is that neural fields like NeRF can represent complex 3D scenes with Multi-Layer Perceptron (MLP) neural networks using only a few megabytes. Thus, NeuralGS effectively adopts the neural field representation to encode the attributes of 3D Gaussians with MLPs, only requiring a small storage size even for a large-scale scene. To achieve this, we adopt a clustering strategy and fit the Gaussians with different tiny MLPs for each cluster, based on importance scores of Gaussians as fitting weights. We experiment on multiple datasets, achieving a 45-times average model size reduction without harming the visual quality. The compression performance of our method on original 3DGS is comparable to the dedicated Scaffold-GS-based compression methods, which demonstrate the huge potential of directly compressing original 3DGS with neural fields.

  • 9 authors
·
Mar 29, 2025 2

UAV3DCrop: Benchmarking 3D Reconstruction in Repeated Multi-Angle UAV Crop Surveys

Accurate 3D crop monitoring underpins data-driven precision agriculture by enabling field-scale analysis of plant structure, growth dynamics, and management response. Modern 3D reconstruction methods perform strongly on generic benchmarks, but rendered appearance may not translate into metrically and agronomically useful geometry in crop fields. We introduce UAV3DCrop, a public benchmark of repeated multi-angle unmanned aerial vehicle (UAV) crop surveys. It contains 88,830 RGB images at 5280 times 3956 pixels, with a ground sampling distance of 3.6-5.8 mm, from 91 scenes spanning corn, soybean, wheat, and oat. Track A evaluates seven scene-optimized methods -- Neural Radiance Field (NeRF) and 3D Gaussian Splatting (3DGS) variants -- on held-out views, photogrammetry-referenced depth, and canopy-height recovery. Track B tests four pretrained feed-forward models on zero-shot camera-pose and geometry estimation. The scene-optimized methods rank differently across the three targets: Splatfacto-big leads appearance, whereas Scaffold-GS leads depth and is statistically tied with Splatfacto for canopy height. Among feed-forward models, MapAnything leads on seven of the eight metrics, while the remaining models vary more across crops and fail severely on absolute scale in a way that alignment conceals. Repeated acquisitions reveal further sensitivities that differ by output type and by model, associated with position within the acquisition sequence and with tie-point multiplicity. Current 3D reconstruction methods are therefore not yet interchangeable for agronomic use: no single method wins on appearance, geometry, and canopy height at once, and only one of four feed-forward models recovers usable metric scale. The dataset is publicly available at https://link-dev.github.io/UAV3DCrop/

  • 14 authors
·
Aug 2

MoDec-GS: Global-to-Local Motion Decomposition and Temporal Interval Adjustment for Compact Dynamic 3D Gaussian Splatting

3D Gaussian Splatting (3DGS) has made significant strides in scene representation and neural rendering, with intense efforts focused on adapting it for dynamic scenes. Despite delivering remarkable rendering quality and speed, existing methods struggle with storage demands and representing complex real-world motions. To tackle these issues, we propose MoDecGS, a memory-efficient Gaussian splatting framework designed for reconstructing novel views in challenging scenarios with complex motions. We introduce GlobaltoLocal Motion Decomposition (GLMD) to effectively capture dynamic motions in a coarsetofine manner. This approach leverages Global Canonical Scaffolds (Global CS) and Local Canonical Scaffolds (Local CS), extending static Scaffold representation to dynamic video reconstruction. For Global CS, we propose Global Anchor Deformation (GAD) to efficiently represent global dynamics along complex motions, by directly deforming the implicit Scaffold attributes which are anchor position, offset, and local context features. Next, we finely adjust local motions via the Local Gaussian Deformation (LGD) of Local CS explicitly. Additionally, we introduce Temporal Interval Adjustment (TIA) to automatically control the temporal coverage of each Local CS during training, allowing MoDecGS to find optimal interval assignments based on the specified number of temporal segments. Extensive evaluations demonstrate that MoDecGS achieves an average 70% reduction in model size over stateoftheart methods for dynamic 3D Gaussians from realworld dynamic videos while maintaining or even improving rendering quality.

  • 6 authors
·
Jan 7, 2025 2