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Aug 12

Slides2MindMap: Reconstructing Cognitively Efficient Knowledge Hierarchies from Lecture Slides

Generating mind maps from lecture slides can help learners efficiently assimilate fragmented knowledge, promising substantial benefits for intelligent education. However, dedicated automatic generation and evaluation frameworks remain underexplored and challenging, requiring a global-local knowledge focus balance and handling large-scale, heterogeneous slides. We formulate the Slides2MindMap task, which aims to reconstruct cognitively efficient knowledge hierarchies from a course's slide deck collection. For systematic evaluation, we introduce S2M-Bench, a benchmark comprising 12,774 slide pages with expert-annotated mind maps spanning 24 university courses. S2M-Bench includes a cognitive-science-grounded evaluation framework that integrates ground-truth-based comparison, structure conformity analysis, and VLM-as-a-Judge. To address this task, we propose AutoMindMap, an agentic framework inspired by the Structure Building Framework. AutoMindMap comprises Skeleton Laying for global scaffold anchoring, Iterative Knowledge Integration augmented by context-aware summarization, and Dual-Stage Refinement with a local-global decoupling mechanism. The framework reconciles local knowledge faithfulness with global coherence, and adapts to slide-specific features. Experiments on S2M-Bench demonstrate that AutoMindMap outperforms baselines and achieves superior robustness across different models and scenarios, underscoring its pedagogical application value.

  • 8 authors
·
Jul 31

A skeletonization algorithm for gradient-based optimization

The skeleton of a digital image is a compact representation of its topology, geometry, and scale. It has utility in many computer vision applications, such as image description, segmentation, and registration. However, skeletonization has only seen limited use in contemporary deep learning solutions. Most existing skeletonization algorithms are not differentiable, making it impossible to integrate them with gradient-based optimization. Compatible algorithms based on morphological operations and neural networks have been proposed, but their results often deviate from the geometry and topology of the true medial axis. This work introduces the first three-dimensional skeletonization algorithm that is both compatible with gradient-based optimization and preserves an object's topology. Our method is exclusively based on matrix additions and multiplications, convolutional operations, basic non-linear functions, and sampling from a uniform probability distribution, allowing it to be easily implemented in any major deep learning library. In benchmarking experiments, we prove the advantages of our skeletonization algorithm compared to non-differentiable, morphological, and neural-network-based baselines. Finally, we demonstrate the utility of our algorithm by integrating it with two medical image processing applications that use gradient-based optimization: deep-learning-based blood vessel segmentation, and multimodal registration of the mandible in computed tomography and magnetic resonance images.

  • 9 authors
·
Sep 5, 2023

From Skin to Skeleton: Towards Biomechanically Accurate 3D Digital Humans

Great progress has been made in estimating 3D human pose and shape from images and video by training neural networks to directly regress the parameters of parametric human models like SMPL. However, existing body models have simplified kinematic structures that do not correspond to the true joint locations and articulations in the human skeletal system, limiting their potential use in biomechanics. On the other hand, methods for estimating biomechanically accurate skeletal motion typically rely on complex motion capture systems and expensive optimization methods. What is needed is a parametric 3D human model with a biomechanically accurate skeletal structure that can be easily posed. To that end, we develop SKEL, which re-rigs the SMPL body model with a biomechanics skeleton. To enable this, we need training data of skeletons inside SMPL meshes in diverse poses. We build such a dataset by optimizing biomechanically accurate skeletons inside SMPL meshes from AMASS sequences. We then learn a regressor from SMPL mesh vertices to the optimized joint locations and bone rotations. Finally, we re-parametrize the SMPL mesh with the new kinematic parameters. The resulting SKEL model is animatable like SMPL but with fewer, and biomechanically-realistic, degrees of freedom. We show that SKEL has more biomechanically accurate joint locations than SMPL, and the bones fit inside the body surface better than previous methods. By fitting SKEL to SMPL meshes we are able to "upgrade" existing human pose and shape datasets to include biomechanical parameters. SKEL provides a new tool to enable biomechanics in the wild, while also providing vision and graphics researchers with a better constrained and more realistic model of human articulation. The model, code, and data are available for research at https://skel.is.tue.mpg.de..

  • 7 authors
·
Sep 8, 2025