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Sep 3

Learning Globally Reusable Skills for Coding Agents

Automated skill evolution enables Large Language Model (LLM) agents to continuously improve without expensive retraining. However, existing approaches typically treat skill evolution as a sequence of local updates, overlooking relationships among skills and often producing overfitted skill updates that fail to generalize across tasks. We propose GSE, a globalized skill evolution framework that jointly optimizes skill compatibility and skill generalization. To preserve consistency across the skill bank, GSE maintains a Skill Relation Graph (SRG) that explicitly models and co-evolves inter-skill relationships. To improve generalization, GSE performs cluster-based skill consolidation to abstract reusable capabilities from local updates and employs replay-driven verification to prevent overfitting and behavioral regressions. We evaluate GSE on two representative software engineering tasks: bug-revealing test generation and false-positive bug report filtering. Across two state-of-the-art coding agents, OpenHands and mini-SWE-agent, GSE consistently achieves the best precision, recall, and F1-score. Compared with existing evolution techniques, GSE improves precision and recall by 6.1%~34.1% and 31.8%~180.0% for test generation, and by 15.4%~96.4% and 13.1%~19.8% for false-positive filtering. Deployment on an internal industrial agent further yields a 61.4% improvement in F1-score, demonstrating the effectiveness and generalizability of GSE for evolving effective skills.

  • 6 authors
·
Aug 5

CaSKG: Counterfactual-Causal Skill Graphs for Scalable Agent Skill Retrieval

Reusable skill libraries allow large language model (LLM) agents to reuse procedural knowledge across tasks, but they also turn memory access into a challenging retrieval problem. Full-library prompting preserves coverage at high context cost, vector retrieval returns compact neighborhoods but treats skills as independent text, and graph-based retrieval can recover workflow context only when the edges that carry relevance are reliable. We propose CaSKG, a counterfactual-causal skill graph framework that calibrates procedural relations before retrieval. CaSKG first builds a high-recall directed candidate graph from semantic, lexical, input/output, and structural evidence, with repair evidence and an optional LLM judge further refining candidate scores. It then applies direction-conditioned textual counterfactual probes that remove, substitute, and reorder skill pairs, aggregates the evidence with Bayesian smoothing, and publishes a state-filtered weighted graph for task-conditioned expansion. The graph is constructed offline and used without changing the downstream agent policy or task interface. Across six LLM backbones on ALFWorld ID-140 and ScienceWorld U211, CaSKG achieves the highest task score in all twelve combinations of model and benchmark. Relative to Graph-of-Skills (GoS), it improves the six-model macro-average ScienceWorld score from 72.62 to 80.50 and ALFWorld success from 80.01\% to 86.79\%, while reducing mean environment steps on both benchmarks. Qualitative and ablation analyses further show that calibrated edges help retrieval preserve prerequisites, state-changing actions, verification routines, and final completion steps. These results position edge-confidence calibration as an effective route to compact and executable skill retrieval at scaleCode is available at: https://github.com/ZhiyuanLi218/Caskg .

antgroup Ant Group
·
Aug 25 2

HiSkill: Empowering LLM Agents with Hierarchical Skill Graphs

Skills have become an important abstraction for enabling large language model (LLM) agents to reuse past experience in long-horizon interactive tasks. However, existing trajectory-to-skill methods often produce flat collections of high-level textual skills that are stored and retrieved independently, leaving skill relations underutilized and maintaining a gap between high-level skills and executable actions. In this paper, we propose HiSkill, a hierarchical skill graph framework that organizes interaction trajectories into a directed graph with skill nodes, AtomicOp nodes, and typed edges. Specifically, the graph connects reusable high-level skills with executable action templates, while also capturing decomposition, temporal transition, compatibility, support, and recovery relations among them. At inference time, HiSkill retrieves a compact task-relevant subgraph and performs subgraph-guided task execution, where a symbolic task state, an active skill, and the retrieved subgraph guide the LLM agent to switch skills, select AtomicOps, and ground executable actions iteratively. Experiments on three interactive environments show that HiSkill outperforms state-of-the-art baselines while reducing inference token consumption, demonstrating the effectiveness of bridging high-level skills and executable action grounding through a hierarchical skill graph. Our data and code is available at https://github.com/BUPT-GAMMA/HiSkill.

  • 7 authors
·
Jul 27

Causal Graph based Event Reasoning using Semantic Relation Experts

Understanding how events in a scenario causally connect with each other is important for effectively modeling and reasoning about events. But event reasoning remains a difficult challenge, and despite recent advances, Large Language Models (LLMs) still struggle to accurately identify causal connections between events. This struggle leads to poor performance on deeper reasoning tasks like event forecasting and timeline understanding. To address this challenge, we investigate the generation of causal event graphs (e.g., A enables B) as a parallel mechanism to help LLMs explicitly represent causality during inference. This paper evaluates both how to generate correct graphs as well as how graphs can assist reasoning. We propose a collaborative approach to causal graph generation where we use LLMs to simulate experts that focus on specific semantic relations. The experts engage in multiple rounds of discussions which are then consolidated by a final expert. Then, to demonstrate the utility of causal graphs, we use them on multiple downstream applications, and also introduce a new explainable event prediction task that requires a causal chain of events in the explanation. These explanations are more informative and coherent than baseline generations. Finally, our overall approach not finetuned on any downstream task, achieves competitive results with state-of-the-art models on both forecasting and next event prediction tasks.

  • 6 authors
·
Jun 6, 2025

From Raw Experience to Skill Consumption: A Systematic Study of Model-Generated Agent Skills

Language agents increasingly improve by reusing skills -- structured procedural artifacts distilled from past experience. In particular, domain-level and model-generated skills are especially promising. They offer fast adaptation within a domain by encoding domain-specific recurring procedures, and they scale beyond labor-intensive hand-crafting. However, while extraction methods continue to proliferate, understanding remains limited, with no comprehensive study spanning the full skill lifecycle -- experience generation, skill extraction, and skill consumption -- to ask whether such skills actually work, when they work, and what makes them succeed or fail. To close this gap, we build a utility-grounded evaluation framework that provides systematic experimental results across extractors and target agents, covering five diverse agentic task domains. We find that model-generated skills are beneficial on average but exhibit non-trivial negative transfer, and that neither extractors nor targets behave uniformly. A model can be a strong extractor yet a weak consumer, or vice versa, with skill utility independent of model scale or baseline task strength. To explain these patterns, we then dissect each lifecycle stage in depth, analyzing how experience composition shapes skill quality, what properties characterize useful skills, and how the same skill transfers across different consumers. Finally, we translate these findings into a concrete meta-skill that guides skill extraction toward the features tied to actual utility, which consistently improves skill quality across domains and substantially reduces negative transfer.

Generative Skill Composition for LLM Agents

Recent LLM agents benefit from skills for solving complex tasks. Skills encapsulate modular packages of procedural knowledge and instructions for performing specialized tasks, such as setting up a sandboxed environment, running a test suite, or refactoring a function across multiple files. As skill libraries grow and become reusable across tasks and domains, selecting an appropriate skill composition has emerged as a central bottleneck. Existing approaches fall into two categories. One exposes the agent's reasoning to the entire skill collection; the other performs skill retrieval via embeddings or LLM-based rerankers. Both provide useful insights; however, they miss the structural nature of skill composition, which is a joint decision over which skills, how many, and in what order -- three dimensions that cannot be decoupled. We formalize this as structured skill composition: given a task and a skill library, predict an executable skill plan that jointly specifies the activated subset, count, and execution order. We propose SkillComposer, which instantiates structured skill composition as task-conditioned skill sequence prediction. SkillComposer uses a constrained autoregressive decoder over skill identifiers, so subset, count, and order emerge jointly from a single decoding pass, and dependencies between successive skills are captured naturally. We build a training set of task-composition pairs from a real, human-curated skill library. We then evaluate SkillComposer along two axes: composition quality on a held-out test set, and downstream task success on SkillsBench across two production-grade coding agents. On GPT-5.2-Codex, Gemini-3-Pro-Preview, SkillComposer raises the pass rate by +23.1, +18.2pp over the no-skill baseline, surpassing top-3 retrieval and matching the gold-skill retrieval upper bound at lower prompt-token cost.

  • 8 authors
·
Jun 30

SkillRouter: Retrieve-and-Rerank Skill Selection for LLM Agents at Scale

As LLM agent ecosystems grow, the number of available skills (tools, plugins) has reached tens of thousands, making it infeasible to inject all skills into an agent's context. This creates a need for skill routing -- retrieving the most relevant skills from a large pool given a user task. The problem is compounded by pervasive functional overlap in community skill repositories, where many skills share similar names and purposes yet differ in implementation details. Despite its practical importance, skill routing remains under-explored. Current agent architectures adopt a progressive disclosure design -- exposing only skill names and descriptions to the agent while keeping the full implementation body hidden -- implicitly treating metadata as sufficient for selection. We challenge this assumption through a systematic empirical study on a benchmark of ~$80K skills and 75 expert-verified queries. Our key finding is that the skill body (full implementation text) is the decisive signal: removing it causes 29--44 percentage point degradation across all retrieval methods, and cross-encoder attention analysis reveals 91.7% of attention concentrating on the body field. Motivated by this finding, we propose SkillRouter, a two-stage retrieve-and-rerank pipeline totaling only 1.2B parameters (0.6B encoder + 0.6B reranker). SkillRouter achieves 74.0% top-1 routing accuracy and delivers the strongest average result among the compact and zero-shot baselines we evaluate, while remaining deployable on consumer hardware.

  • 7 authors
·
Mar 23

SkillProbe: Security Auditing for Emerging Agent Skill Marketplaces via Multi-Agent Collaboration

With the rapid evolution of Large Language Model (LLM) agent ecosystems, centralized skill marketplaces have emerged as pivotal infrastructure for augmenting agent capabilities. However, these marketplaces face unprecedented security challenges, primarily stemming from semantic-behavioral inconsistency and inter-skill combinatorial risks, where individually benign skills induce malicious behaviors during collaborative invocation. To address these vulnerabilities, we propose SkillProbe, a multi-stage security auditing framework driven by multi-agent collaboration. SkillProbe introduces a "Skills-for-Skills" design paradigm, encapsulating auditing processes into standardized skill modules to drive specialized agents through a rigorous pipeline, including admission filtering, semantic-behavioral alignment detection, and combinatorial risk simulation. We conducted a large-scale evaluation using 8 mainstream LLM series across 2,500 real-world skills from ClawHub. Our results reveal a striking popularity-security paradox, where download volume is not a reliable proxy for security quality, as over 90% of high-popularity skills failed to pass rigorous auditing. Crucially, we discovered that high-risk skills form a single giant connected component within the risk-link dimension, demonstrating that cascaded risks are systemic rather than isolated occurrences. We hope that SkillProbe will inspire researchers to provide a scalable governance infrastructure for constructing a trustworthy Agentic Web. SkillProbe is accessible for public experience at skillhub.holosai.io.

  • 6 authors
·
Mar 21

K12-KGraph: A Curriculum-Aligned Knowledge Graph for Benchmarking and Training Educational LLMs

Large language models are increasingly used in K-12 education, but existing benchmarks mainly test exam question answering rather than understanding how curriculum knowledge is structured and visually presented. We call this capability curriculum cognition. It covers prerequisite chains, concept taxonomies, experiment-concept links, pedagogical sequencing, and visual grounding. We introduce K12-KGraph, a curriculum-aligned knowledge graph extracted from official People's Education Press textbooks in mathematics, physics, chemistry, and biology across primary, middle, and high school. It contains nine node types and fourteen relation types covering curriculum structure and visual grounding. From this graph, we derive K12-Bench, a 23,640-question multi-select benchmark with five task families: Ground, Prereq, Neighbor, Evidence, and Locate. We also build K12-Train, a graph-guided supervised fine-tuning corpus of 7,335 samples, including 2,267 text-only QA pairs and 5,068 multimodal VQA pairs. On K12-Bench, Gemini-3-Flash achieves only 57 percent exact match and Gemma-4-31B-IT reaches 46 percent, with Prereq and Neighbor being the hardest tasks. Our training experiments show that domain-specific supervision can reduce this gap. Under a matched 2,300-sample budget, K12-Train-Text consistently outperforms equally sized subsets of eight mainstream instruction-tuning corpora on GaokaoBench and EduEval. For vision-language models, K12-Train-Full achieves the best overall results on Gaokao-MM, MDK12-medium, and K12Vista among all compared training configurations, despite using fewer samples than the full DataFlow and WizardLM baselines. It also surpasses both text-only and multimodal-only variants, showing that textual and visual supervision are complementary. We release the graph, benchmark, training data, and complete construction pipeline.

Agent Skills Can Be Harmful: An Empirical Study of Skill-Induced Failures in LLM Agents

Agent skills are the de facto mechanism for extending LLM agents with reusable guidance. A skill can shape the agent's task execution, including planning, tool use, problem-solving, and validation. Prior work reported mixed results of agent skills: some skills improve task success rates, while others have no effect, increase token use and execution time, and even reduce success rates. This paper presents a comprehensive analysis of skill-induced agent failures by attributing task failures and cost regressions to specific loaded skills. We introduce a differential analysis framework that attributes a failure or regression to a skill by comparing a target skill-guided run against a no-skill or semantically matched skill reference run that solves the same task, or solves it more cheaply. We instantiate this framework on SkillsBench and SWE-Skills-Bench, yielding 307 skill-induced failures, including 125 functional failures and 182 efficiency regressions. We also build SkillTriage, a taxonomy-guided attribution tool that normalizes paired cases, extracts differential evidence, and produces triage reports. Our major findings include: (1) Skill induced functional failures are rarely caused by obviously irrelevant skills; instead, seemingly relevant skills often make the agent incorrectly implement or omit task-required implementation elements. (2) Skill-induced efficiency regressions are not explained by prompt length alone. (3) The largest sources within Excessive Procedure are excessive verification and heavy implementation pipelines, contributing 67 and 30 cases, respectively. This shows that skills often turn validation checklists and construction recipes into mandatory work. Based on our findings, we propose research topics and tooling improvements for safer and more cost-aware skill reuse.

  • 6 authors
·
Aug 11

SkillX: Automatically Constructing Skill Knowledge Bases for Agents

Learning from experience is critical for building capable large language model (LLM) agents, yet prevailing self-evolving paradigms remain inefficient: agents learn in isolation, repeatedly rediscover similar behaviors from limited experience, resulting in redundant exploration and poor generalization. To address this problem, we propose SkillX, a fully automated framework for constructing a plug-and-play skill knowledge base that can be reused across agents and environments. SkillX operates through a fully automated pipeline built on three synergistic innovations: (i) Multi-Level Skills Design, which distills raw trajectories into three-tiered hierarchy of strategic plans, functional skills, and atomic skills; (ii) Iterative Skills Refinement, which automatically revises skills based on execution feedback to continuously improve library quality; and (iii) Exploratory Skills Expansion, which proactively generates and validates novel skills to expand coverage beyond seed training data. Using a strong backbone agent (GLM-4.6), we automatically build a reusable skill library and evaluate its transferability on challenging long-horizon, user-interactive benchmarks, including AppWorld, BFCL-v3, and τ^2-Bench. Experiments show that SkillKB consistently improves task success and execution efficiency when plugged into weaker base agents, highlighting the importance of structured, hierarchical experience representations for generalizable agent learning. Our code will be publicly available soon at https://github.com/zjunlp/SkillX.

zjunlp ZJUNLP
·
Apr 5 2

SkillForge: Forging Domain-Specific, Self-Evolving Agent Skills in Cloud Technical Support

Deploying LLM-powered agents in enterprise scenarios such as cloud technical support demands high-quality, domain-specific skills. However, existing skill creators lack domain grounding, producing skills poorly aligned with real-world task requirements. Moreover, once deployed, there is no systematic mechanism to trace execution failures back to skill deficiencies and drive targeted refinements, leaving skill quality stagnant despite accumulating operational evidence. We introduce SkillForge, a self-evolving framework that closes an end-to-end creation-evaluation-refinement loop. To produce well-aligned initial skills, a Domain-Contextualized Skill Creator grounds skill synthesis in knowledge bases and historical support tickets. To enable continuous self-optimization, a three-stage pipeline -- Failure Analyzer, Skill Diagnostician, and Skill Optimizer -- automatically diagnoses execution failures in batch, pinpoints the underlying skill deficiencies, and rewrites the skill to eliminate them. This cycle runs iteratively, allowing skills to self-improve with every round of deployment feedback. Evaluated on five real-world cloud support scenarios spanning 1,883 tickets and 3,737 tasks, experiments show that: (1) the Domain-Contextualized Skill Creator produces substantially better initial skills than the generic skill creator, as measured by consistency with expert-authored reference responses from historical tickets; and (2) the self-evolution loop progressively improves skill quality from diverse starting points (including expert-authored, domain-created, and generic skills) across successive rounds, demonstrating that automated evolution can surpass manually curated expert knowledge.

  • 6 authors
·
Apr 8

SkillCAT: Contrastive, Assessment-Augmented and Topology-AwareSkill Self-Evolution for LLM Agents

Skill self-evolution methods for LLM agents aim to turn execution trajectories into reusable skill documents. However, current pipelines typically derive skill patches from a single trajectory per task, merge them indiscriminately, and load the entire skill corpus during inference. These choices lead to unreliable evidence extraction, the accumulation of low-quality or even harmful skill edits, and inefficient use of context due to irrelevant or conflicting skill content. We propose SkillCAT, a framework that decomposes this process into three stages. (1) Contrastive Causal Extraction (CCE) samples multiple trajectories per task and contrasts same-task success/failure pairs to find the evidence that explains outcome differences. (2) Assessment-Augmented Evolution (AAE) replays each candidate patch on source-task clones, retains only those that do not damage task outcomes, and then merges the retained patches hierarchically. (3) Topology-Aware Task Execution (TTE) compiles the evolved skills into routable sub-skill topologies, so that inference loads only task-relevant capability nodes. We evaluate SkillCAT on widely-used agent benchmarks, including SpreadsheetBench, WikiTableQuestions, and DocVQA, and further assess cross-model and out-of-distribution generalization. Across these settings, SkillCAT improves the average score over the initial skill by up to 49.69%, demonstrating reliable and effective skill evolution.

  • 4 authors
·
Jul 28

OpenSkillEval: Automatically Auditing the Open Skill Ecosystem for LLM Agents

Skills, i.e., structured workflow instructions distilled for large language models (LLMs), are becoming an increasingly important mechanism for improving agent performance on real-world downstream tasks. However, as the open-source skill ecosystem rapidly expands, it remains unclear how different models and agent frameworks interact with skills, how to evaluate skill quality, and how users should select skills under practical cost-performance trade-offs. In this paper, we present OpenSkillEval, an automatic evaluation framework for both skill-augmented agent systems and the skills themselves. Instead of relying on static benchmarks, OpenSkillEval automatically constructs realistic task instances from evolving real-world artifacts across five categories of downstream applications: presentation generation, front-end web design, poster generation, data visualization, and report generation. It further collects and organizes community-contributed skills for controlled comparison under unified task settings. Using more than 600 dynamically generated task instances and 30 open-source skills, we conduct a systematic evaluation of state-of-the-art models and agent frameworks. Our results show that skill availability does not guarantee effective skill usage, that the benefit of skill augmentation depends strongly on both the underlying model and the agent framework, and that many publicly popular skills do not consistently outperform base agents without skills. These findings highlight the need for dynamic, task-grounded evaluation and provide practical insights into the design, selection, and deployment of skills for LLM agents. Additional cases and benchmark resources are available on the project website: https://yingjiahao14.github.io/OpenSkillEval-Web/.

  • 5 authors
·
May 27 2

RDB2G-Bench: A Comprehensive Benchmark for Automatic Graph Modeling of Relational Databases

Relational databases (RDBs) are composed of interconnected tables, where relationships between them are defined through foreign keys. Recent research on applying machine learning to RDBs has explored graph-based representations of RDBs, where rows of tables are modeled as nodes, and foreign key relationships are modeled as edges. RDB-to-graph modeling helps capture cross-table dependencies, ultimately leading to enhanced performance across diverse tasks. However, there are numerous ways to model RDBs as graphs, and performance varies significantly depending on the chosen graph model. In our analysis, applying a common heuristic rule for graph modeling leads to up to a 10% drop in performance compared to the best-performing graph model, which remains non-trivial to identify. To foster research on intelligent RDB-to-graph modeling, we introduce RDB2G-Bench, the first benchmark framework for evaluating such methods. We construct extensive datasets covering 5 real-world RDBs and 12 predictive tasks, resulting in around 50k graph-performance pairs for efficient and reproducible evaluations. Thanks to our precomputed datasets, we were able to benchmark 9 automatic RDB-to-graph modeling methods on the 12 tasks over 600x faster than on-the-fly evaluation, which requires repeated model training. Our analysis of the datasets and benchmark results reveals key structural patterns affecting graph model effectiveness, along with practical implications for effective graph modeling.

kaistdata KAIST Data Mining Lab
·
Jun 2, 2025

Evidence-Calibrated Runtime Reconstruction for Agent Skills Across Heterogeneous Coding Agents

Agent Skills package reusable instructions and assets for tool-using language-model agents. Progressive loading creates failure boundaries poorly represented by session-, model-, or tool-centric traces: a Skill can be discovered but not activated, activated without instructions, or appear successful without an independently verified outcome. We present Skill Runtime Intelligence, a passive runtime-intelligence system that reconstructs supported Skill-lifecycle stages across heterogeneous harnesses while preserving unsupported stages as unknown. Its Run Panorama separates immutable events, deterministic relations, inferred diagnoses, and controlled outcomes with four evidence grades; optional trace import and OTLP/HTTP export support existing observability deployments. Across six frozen repository profiles, three coding agents, and seven clean or fault-injected conditions, all 126 executions preserve source worktrees and each correlates to exactly one source session. Yet adapters expose three distinct semantics: no Skill runs; complete runs but no failure-like events; or failure-like events in every operational-failure and clean session. In a seven-template diagnostic study, semantic aliases and Panorama localize the same six non-clean boundaries but differ in exact/status behavior; both Raw views emit a failure status on all 18 clean cases, while Panorama emits none. A known-rule graph conforms to 126/126 frozen contracts, whereas a second model completes only 228/378 calls. These observations motivate executable adapter qualification and show that event presence is not boundary fidelity, composite exact scores mask distinct errors, and model explanations must not overwrite deterministic facts.

  • 1 authors
·
Aug 8

COLLEAGUE.SKILL: Automated AI Skill Generation via Expert Knowledge Distillation

LLM agents are increasingly expected not only to complete isolated tasks, but also to carry bounded representations of human expertise, judgment, and interaction style. Building such person-grounded agents remains difficult because actionable knowledge associated with a person or role is usually embedded in heterogeneous traces rather than written as clean instructions. Existing memory and persona systems capture fragments of this evidence, while skill frameworks provide portable packaging formats; however, there is no end-to-end workflow for distilling these traces into inspectable, correctable, and agent-usable skills. We present an automated trace-to-skill distillation system for generating person-grounded AI skills via expert knowledge distillation. Given materials from a target person or role, COLLEAGUE.SKILL produces a versioned skill package with two coordinated tracks: a capability track for practices, mental models, and decision heuristics, and a bounded behavior track for communication style, interaction rules, and correction history. The package can be inspected, invoked, updated through natural-language feedback, rolled back, installed across agent hosts, and optionally prepared for controlled distribution. We describe the artifact contract, generation workflow, correction lifecycle, deployment surface, and domain presets implemented in the open-source system. At the time of writing, the public repository has approximately 18.5k GitHub stars; the gallery lists 215 skills from 165 contributors and more than 100k cumulative stars across listed skill cards. The system illustrates how person-grounded skills can be represented as portable, correctable packages rather than opaque prompts or hidden memories.

MASS: Mathematical Data Selection via Skill Graphs for Pretraining Large Language Models

High-quality data plays a critical role in the pretraining and fine-tuning of large language models (LLMs), even determining their performance ceiling to some degree. Consequently, numerous data selection methods have been proposed to identify subsets of data that can effectively and efficiently enhance model performance. However, most of these methods focus on general data selection and tend to overlook the specific nuances of domain-related data. In this paper, we introduce MASS, a MAthematical data Selection framework using the Skill graph for pretraining LLMs in the mathematical reasoning domain. By taking into account the unique characteristics of mathematics and reasoning, we construct a skill graph that captures the mathematical skills and their interrelations from a reference dataset. This skill graph guides us in assigning quality scores to the target dataset, enabling us to select the top-ranked subset which is further used to pretrain LLMs. Experimental results demonstrate the efficiency and effectiveness of MASS across different model sizes (1B and 7B) and pretraining datasets (web data and synthetic data). Specifically, in terms of efficiency, models trained on subsets selected by MASS can achieve similar performance to models trained on the original datasets, with a significant reduction in the number of trained tokens - ranging from 50\% to 70\% fewer tokens. In terms of effectiveness, when trained on the same amount of tokens, models trained on the data selected by MASS outperform those trained on the original datasets by 3.3\% to 5.9\%. These results underscore the potential of MASS to improve both the efficiency and effectiveness of pretraining LLMs.

  • 7 authors
·
Mar 19, 2025

Skill is Not One-Size-Fits-All: Model-Aware Skill Alignment for LLM Agents

LLM agents increasingly retrieve externally curated skills-procedural instructions retrieved at decision time-to improve performance on long-horizon interactive tasks. Existing skill libraries are typically treated as model-agnostic, reusing the same skill formulations across backbones with substantially different capacities and behaviors. However, our controlled experiments across multiple model scales show that skill effectiveness is strongly model-dependent: a skill that benefits one backbone can harm another. Motivated by this observation, we propose MASA Model-Aware Skill Alignment, a framework that adapts skills to each target backbone without modifying agent weights. MASA operates in two stages: (1) a hierarchical skill evolution pipeline that iteratively rewrites general and task-specific skills using hill climbing and UCB-driven tree search, guided by environment feedback and model capability profiles; and (2) a lightweight model-conditioned skill rewriter trained on evolution trajectories to reproduce the adaptation in a single forward pass. Experiments across three interactive environments and four backbones show that MASA consistently achieves the best overall performance, with gains of up to 25.8 points over the strongest baseline. The learned rewriter further generalizes to unseen tasks and environments without additional search, consistently outperforming a much larger teacher LLM at a fraction of the inference cost.

  • 6 authors
·
May 28 1

From Skill Text to Skill Structure: The Scheduling-Structural-Logical Representation for Agent Skills

LLM agents increasingly rely on reusable skills, capability packages that combine instructions, control flow, constraints, and tool calls. In most current agent systems, however, skills are still represented by text-heavy artifacts, including SKILL.md-style documents and structured records whose machine-usable evidence remains embedded largely in natural-language descriptions. This poses a challenge for skill-centered agent systems: managing skill collections and using skills to support agent both require reasoning over invocation interfaces, execution structure, and concrete side effects that are often entangled in a single textual surface. An explicit representation of skill knowledge may therefore help make these artifacts easier for machines to acquire and leverage. Drawing on Memory Organization Packets, Script Theory, and Conceptual Dependency from Schank and Abelson's classical work on linguistic knowledge representation, we introduce what is, to our knowledge, the first structured representation for agent skill artifacts that disentangles skill-level scheduling signals, scene-level execution structure, and logic-level action and resource-use evidence: the Scheduling-Structural-Logical (SSL) representation. We instantiate SSL with an LLM-based normalizer and evaluate it on a corpus of skills in two tasks, Skill Discovery and Risk Assessment, and superiorly outperform the text-only baselines: in Skill Discovery, SSL improves MRR from 0.573 to 0.707; in Risk Assessment, it improves macro F1 from 0.744 to 0.787. These findings reveal that explicit, source-grounded structure makes agent skills easier to search and review. They also suggest that SSL is best understood as a practical step toward more inspectable, reusable, and operationally actionable skill representations for agent systems, rather than as a finished standard or an end-to-end mechanism for managing and using skills.

Toward Skill-Native LLMs: Skill Entropy for Benchmarking and Training Long-Horizon Reasoning

Long-horizon reasoning in recent LLMs demands that the model switch between distinct skills inside a reasoning chain, such as first doing a math derivation, then using the result to plan a schedule. We call such problems cross-skill long-horizon tasks: multi-step tasks whose steps require different reasoning skills and depend on earlier outputs. Existing benchmarks often evaluate individual skills, lacking a principled way to measure how well a model switches between skills. We address this gap from both the evaluation and training sides. We introduce Skill Entropy, a measure of the difficulty of switching from one skill to another. We then propose Skill^2-Bench, a benchmark of cross-skill long-horizon tasks built over 558 skills across 9 verifiable and open-ended domains. Each task is assigned a task-level skill-entropy score and grouped into three difficulty levels. Evaluating 8 frontier and 4 open-source models on Skill^2-Bench reveals a skill-switching gap: accuracy decreases on higher-entropy tasks. We then turn skill entropy from a benchmark scale into a training signal. We propose Skill-Entropy RL, an RL framework where the model predicts not only the answer at each step but also the skill used to produce it. The reward combines step-level correctness with a skill-entropy reward that measures the alignment between the model-predicted skill sequence and the gold skill sequence. On Qwen3-4B-Instruct and Qwen3-1.7B, Skill-Entropy RL improves the Skill^2-Bench score from 34.4% to 68.4% and from 14.6% to 40.1%, respectively, outperforming competitive baselines. The same pipeline can be applied to off-the-shelf training data such as OpenR1-Math, indicating that skill entropy is a reusable training signal. Code available at: https://github.com/Gen-Verse/Skill-Entropy-RL

Characterizing Model-Native Skills

Skills are a natural unit for describing what a language model can do and how its behavior can be changed. However, existing characterizations rely on human-written taxonomies, textual descriptions, or manual profiling pipelines--all external hypotheses about what matters that need not align with the model's internal representations. We argue that when the goal is to intervene on model behavior, skill characterization should be *model-native*: grounded in the model's own representations rather than imposed through external ontologies. We instantiate this view by recovering a compact orthogonal basis from sequence-level activations. The resulting basis is semantically interpretable but need not correspond to any predefined human ontology; instead, it captures axes of behavioral variation that the model itself organizes around. We validate this characterization on reasoning post-training, using the recovered basis for both SFT data selection and inference-time steering. We develop lightweight proxy interventions to identify which directions are most useful for a given model. Across Llama3-8B and Qwen2.5-3B, selecting data along those directions improves Pass@1 by up to 20% on MATH and 41% on AMC, outperforming data selection based on human-characterized skills. Because the basis lives in activation space, the same directions also serve as steering vectors at inference time, improving Pass@8 by up to 4.8% on MATH--an intervention that human-characterized skills cannot support. We further validate the characterization on safety alignment, where selecting adversarial training data for model-native skill coverage rather than textual diversity yields more sample-efficient learning. These results suggest that recovering skills from the model's own representations, rather than imposing them externally, provides a more effective foundation for intervening on model behavior. Codes are open-sourced.

  • 4 authors
·
Apr 18

Does Pre-trained Language Model Actually Infer Unseen Links in Knowledge Graph Completion?

Knowledge graphs (KGs) consist of links that describe relationships between entities. Due to the difficulty of manually enumerating all relationships between entities, automatically completing them is essential for KGs. Knowledge Graph Completion (KGC) is a task that infers unseen relationships between entities in a KG. Traditional embedding-based KGC methods, such as RESCAL, TransE, DistMult, ComplEx, RotatE, HAKE, HousE, etc., infer missing links using only the knowledge from training data. In contrast, the recent Pre-trained Language Model (PLM)-based KGC utilizes knowledge obtained during pre-training. Therefore, PLM-based KGC can estimate missing links between entities by reusing memorized knowledge from pre-training without inference. This approach is problematic because building KGC models aims to infer unseen links between entities. However, conventional evaluations in KGC do not consider inference and memorization abilities separately. Thus, a PLM-based KGC method, which achieves high performance in current KGC evaluations, may be ineffective in practical applications. To address this issue, we analyze whether PLM-based KGC methods make inferences or merely access memorized knowledge. For this purpose, we propose a method for constructing synthetic datasets specified in this analysis and conclude that PLMs acquire the inference abilities required for KGC through pre-training, even though the performance improvements mostly come from textual information of entities and relations.

  • 4 authors
·
Nov 15, 2023

SKILLFOUNDRY: Building Self-Evolving Agent Skill Libraries from Heterogeneous Scientific Resources

Modern scientific ecosystems are rich in procedural knowledge across repositories, APIs, scripts, notebooks, documentation, databases, and papers, yet much of this knowledge remains fragmented across heterogeneous artifacts that agents cannot readily operationalize. This gap between abundant scientific know-how and usable agent capabilities is a key bottleneck for building effective scientific agents. We present SkillFoundry, a self-evolving framework that converts such resources into validated agent skills, reusable packages that encode task scope, inputs and outputs, execution steps, environment assumptions, provenance, and tests. SkillFoundry organizes a target domain as a domain knowledge tree, mines resources from high-value branches, extracts operational contracts, compiles them into executable skill packages, and then iteratively expands, repairs, merges, or prunes the resulting library through a closed-loop validation process. SkillFoundry produces a substantially novel and internally valid skill library, with 71.1\% of mined skills differing from existing skill libraries such as SkillHub and SkillSMP. We demonstrate that these mined skills improve coding agent performance on five of the six MoSciBench datasets. We further show that SkillFoundry can design new task-specific skills on demand for concrete scientific objectives, and that the resulting skills substantially improve performance on two challenging genomics tasks: cell type annotation and the scDRS workflow. Together, these results show that automatically mined skills improve agent performance on benchmarks and domain-specific tasks, expand coverage beyond hand-crafted skill libraries, and provide a practical foundation for more capable scientific agents.

  • 6 authors
·
Apr 4

SkillLearnBench: Benchmarking Continual Learning Methods for Agent Skill Generation on Real-World Tasks

Skills have become the de facto way to enable LLM agents to perform complex real-world tasks with customized instructions, workflows, and tools, but how to learn them automatically and effectively remains unclear. We introduce SkillLearnBench, the first benchmark for evaluating continual skill learning methods, comprising 20 verified, skill-dependent tasks across 15 sub-domains derived from a real-world skill taxonomy , evaluated at three levels: skill quality, execution trajectory, and task outcome. Using this benchmark, we evaluate recent continual learning techniques, those leveraging one-shot, self/teacher feedback, and skill creator to generate skills from agent experiences. We find that all continual learning methods improve over the no-skill baseline, yet consistent gains remain elusive: no method leads across all tasks and LLMs, and scaling to stronger LLMs does not reliably help. Continual learning improves tasks with clear, reusable workflows but struggles on open-ended tasks, and using stronger LLM backbones does not consistently produce better skills. Our analysis also revealed that multiple iterations in continual learning facilitate genuine improvement via external feedback, whereas self-feedback alone induces recursive drift. Our data and code are open-source at https://github.com/cxcscmu/SkillLearnBench to enable further studies of automatic skill generation and continual learning techniques.

Relational inductive biases, deep learning, and graph networks

Artificial intelligence (AI) has undergone a renaissance recently, making major progress in key domains such as vision, language, control, and decision-making. This has been due, in part, to cheap data and cheap compute resources, which have fit the natural strengths of deep learning. However, many defining characteristics of human intelligence, which developed under much different pressures, remain out of reach for current approaches. In particular, generalizing beyond one's experiences--a hallmark of human intelligence from infancy--remains a formidable challenge for modern AI. The following is part position paper, part review, and part unification. We argue that combinatorial generalization must be a top priority for AI to achieve human-like abilities, and that structured representations and computations are key to realizing this objective. Just as biology uses nature and nurture cooperatively, we reject the false choice between "hand-engineering" and "end-to-end" learning, and instead advocate for an approach which benefits from their complementary strengths. We explore how using relational inductive biases within deep learning architectures can facilitate learning about entities, relations, and rules for composing them. We present a new building block for the AI toolkit with a strong relational inductive bias--the graph network--which generalizes and extends various approaches for neural networks that operate on graphs, and provides a straightforward interface for manipulating structured knowledge and producing structured behaviors. We discuss how graph networks can support relational reasoning and combinatorial generalization, laying the foundation for more sophisticated, interpretable, and flexible patterns of reasoning. As a companion to this paper, we have released an open-source software library for building graph networks, with demonstrations of how to use them in practice.

  • 27 authors
·
Jun 4, 2018

COKE: Causal Discovery with Chronological Order and Expert Knowledge in High Proportion of Missing Manufacturing Data

Understanding causal relationships between machines is crucial for fault diagnosis and optimization in manufacturing processes. Real-world datasets frequently exhibit up to 90% missing data and high dimensionality from hundreds of sensors. These datasets also include domain-specific expert knowledge and chronological order information, reflecting the recording order across different machines, which is pivotal for discerning causal relationships within the manufacturing data. However, previous methods for handling missing data in scenarios akin to real-world conditions have not been able to effectively utilize expert knowledge. Conversely, prior methods that can incorporate expert knowledge struggle with datasets that exhibit missing values. Therefore, we propose COKE to construct causal graphs in manufacturing datasets by leveraging expert knowledge and chronological order among sensors without imputing missing data. Utilizing the characteristics of the recipe, we maximize the use of samples with missing values, derive embeddings from intersections with an initial graph that incorporates expert knowledge and chronological order, and create a sensor ordering graph. The graph-generating process has been optimized by an actor-critic architecture to obtain a final graph that has a maximum reward. Experimental evaluations in diverse settings of sensor quantities and missing proportions demonstrate that our approach compared with the benchmark methods shows an average improvement of 39.9% in the F1-score. Moreover, the F1-score improvement can reach 62.6% when considering the configuration similar to real-world datasets, and 85.0% in real-world semiconductor datasets. The source code is available at https://github.com/OuTingYun/COKE.

  • 3 authors
·
Jul 16, 2024

Skill-Use: Can LLMs Actually Use Skills in Agentic Harnesses?

Large language model (LLM) agents increasingly rely on skills, structured documents that specify when to act, which procedure to follow, and which tools are allowed. Existing evaluations mostly judge the quality of a skill or its contribution to task success, leaving unexamined whether an agent can recognize a relevant skill and apply it on its own. We introduce Skill-Use, a benchmark that evaluates skill use under progressive disclosure, where an agent sees only a skill's name and short description and must retrieve the full procedure before following it. Skill-Use separates three facets of skill use. Trigger measures whether the agent invokes the relevant skill, Compliance measures how faithfully it follows the prescribed procedure, and Boundary measures whether it avoids forbidden operations. A Skill-Use (SU) score combines the three and credits execution only after the skill is triggered. Skill-Use pairs 79 real skills with 177 executable tasks across nine domains, each grounded in real files, run in an isolated Docker sandbox, and scored by a trajectory-based rubric. Evaluating eight LLMs under two agent harnesses, we find that reliable skill use remains out of reach, as the strongest configuration reaches an SU of only 0.613. Triggering and procedural compliance fail as independent bottlenecks, and both scores and model rankings shift with the harness, so skill use behaves as a capability conditioned on the harness rather than a fixed property of the model.

  • 9 authors
·
Aug 4

AGENTiGraph: An Interactive Knowledge Graph Platform for LLM-based Chatbots Utilizing Private Data

Large Language Models~(LLMs) have demonstrated capabilities across various applications but face challenges such as hallucination, limited reasoning abilities, and factual inconsistencies, especially when tackling complex, domain-specific tasks like question answering~(QA). While Knowledge Graphs~(KGs) have been shown to help mitigate these issues, research on the integration of LLMs with background KGs remains limited. In particular, user accessibility and the flexibility of the underlying KG have not been thoroughly explored. We introduce AGENTiGraph (Adaptive Generative ENgine for Task-based Interaction and Graphical Representation), a platform for knowledge management through natural language interaction. It integrates knowledge extraction, integration, and real-time visualization. AGENTiGraph employs a multi-agent architecture to dynamically interpret user intents, manage tasks, and integrate new knowledge, ensuring adaptability to evolving user requirements and data contexts. Our approach demonstrates superior performance in knowledge graph interactions, particularly for complex domain-specific tasks. Experimental results on a dataset of 3,500 test cases show AGENTiGraph significantly outperforms state-of-the-art zero-shot baselines, achieving 95.12\% accuracy in task classification and 90.45\% success rate in task execution. User studies corroborate its effectiveness in real-world scenarios. To showcase versatility, we extended AGENTiGraph to legislation and healthcare domains, constructing specialized KGs capable of answering complex queries in legal and medical contexts.

  • 13 authors
·
Oct 15, 2024

Trace2Skill: Distill Trajectory-Local Lessons into Transferable Agent Skills

Equipping Large Language Model (LLM) agents with domain-specific skills is critical for tackling complex tasks. Yet, manual authoring creates a severe scalability bottleneck. Conversely, automated skill generation often yields fragile or fragmented results because it either relies on shallow parametric knowledge or sequentially overfits to non-generalizable trajectory-local lessons. To overcome this, we introduce Trace2Skill, a framework that mirrors how human experts author skills: by holistically analyzing broad execution experience before distilling it into a single, comprehensive guide. Instead of reacting sequentially to individual trajectories, Trace2Skill dispatches a parallel fleet of sub-agents to analyze a diverse pool of executions. It extracts trajectory-specific lessons and hierarchically consolidates them into a unified, conflict-free skill directory via inductive reasoning. Trace2Skill supports both deepening existing human-written skills and creating new ones from scratch. Experiments in challenging domains, such as spreadsheet, VisionQA and math reasoning, show that Trace2Skill significantly improves upon strong baselines, including Anthropic's official xlsx skills. Crucially, this trajectory-grounded evolution does not merely memorize task instances or model-specific quirks: evolved skills transfer across LLM scales and generalize to OOD settings. For example, skills evolved by Qwen3.5-35B on its own trajectories improved a Qwen3.5-122B agent by up to 57.65 absolute percentage points on WikiTableQuestions. Ultimately, our results demonstrate that complex agent experience can be packaged into highly transferable, declarative skills -- requiring no parameter updates, no external retrieval modules, and utilizing open-source models as small as 35B parameters.

  • 9 authors
·
Mar 26 14

Understanding Graph Databases: A Comprehensive Tutorial and Survey

This tutorial serves as a comprehensive guide for understanding graph databases, focusing on the fundamentals of graph theory while showcasing practical applications across various fields. It starts by introducing foundational concepts and delves into the structure of graphs through nodes and edges, covering different types such as undirected, directed, weighted, and unweighted graphs. Key graph properties, terminologies, and essential algorithms for network analysis are outlined, including Dijkstras shortest path algorithm and methods for calculating node centrality and graph connectivity. The tutorial highlights the advantages of graph databases over traditional relational databases, particularly in efficiently managing complex, interconnected data. It examines leading graph database systems such as Neo4j, Amazon Neptune, and ArangoDB, emphasizing their unique features for handling large datasets. Practical instructions on graph operations using NetworkX and Neo4j are provided, covering node and edge creation, attribute assignment, and advanced queries with Cypher. Additionally, the tutorial explores common graph visualization techniques using tools like Plotly and Neo4j Bloom, which enhance the interpretation and usability of graph data. It also delves into community detection algorithms, including the Louvain method, which facilitates clustering in large networks. Finally, the paper concludes with recommendations for researchers interested in exploring the vast potential of graph technologies.

  • 3 authors
·
Nov 15, 2024

The Regression Tax: Decomposing Why Skills Help and Hurt LLM Agents

Adding procedural skills to an LLM agent is typically evaluated by average improvement in task success. However, this metric hides an important cost: skills can also make agents worse. We measure both sides by comparing agents with and without skills across nearly 6,000 runs spanning two office automation benchmarks and three model harness stacks. This allows us to distinguish two outcomes. A regression is a task solved without skills but failed after skills are added. A residual failure is a task that fails both with and without skills. We find that regressions are substantial enough that the best performing skills outperform others primarily by regressing less, not by gaining more. We identify three causes of regression: (i) skill description osmosis, a skill changes an agent's behavior simply by being present in context, even when it is never invoked; (ii) grounding displacement, a skill's prescribed procedure overrides how the agent interprets its inputs; and (iii) verification displacement, where the procedure suppresses checks the agent would otherwise perform on its outputs. Analysing persistent failures reveals the same underlying pattern. Existing skills overemphasize procedural guidance the stage least often responsible for failure while under supporting grounding and verification, the dominant sources of remaining errors. After correcting evaluation artifacts and studying traces, we find many regressions and persistent failures recoverable through better grounding and verification. Procedural skills should be evaluated by decomposing their net effect into gains and regressions, not by aggregate improvement alone. We identify three regression modes skills should avoid, and find that reliability depends more on grounding and verification than on procedural skill choice.

  • 2 authors
·
Jul 23

SkillFlow:Benchmarking Lifelong Skill Discovery and Evolution for Autonomous Agents

As the capability frontier of autonomous agents continues to expand, they are increasingly able to complete specialized tasks through plug-and-play external skills. Yet current benchmarks mostly test whether models can use provided skills, leaving open whether they can discover skills from experience, repair them after failure, and maintain a coherent library over time. We introduce SkillFlow, a benchmark of 166 tasks across 20 families in which task construction within each family follows a Domain-Agnostic Execution Flow (DAEF) that defines an agent workflow framework, allowing these tasks to share a consistent workflow. Agents are evaluated under an Agentic Lifelong Learning protocol in which they begin without skills, solve tasks sequentially within each family, externalize lessons through trajectory- and rubric-driven skill patches, and carry the updated library forward. Experiments reveal a substantial capability gap. For Claude Opus 4.6, lifelong skill evolution improves task success from 62.65% to 71.08% (+8.43 points). However, high skill usage does not necessarily imply high utility: Kimi K2.5 gains only +0.60 points despite 66.87% skill usage, while Qwen-Coder-Next reaches only a 44.58% task completion rate and still regresses relative to the vanilla setting. SkillFlow contributes a structured testbed for this direction and an in-depth empirical analysis of skill discovery, patching, transfer, and their failure modes under lifelong evaluation.

  • 16 authors
·
Apr 18 2

GRAPHIA: Harnessing Social Graph Data to Enhance LLM-Based Social Simulation

Large language models (LLMs) have shown promise in simulating human-like social behaviors. Social graphs provide high-quality supervision signals that encode both local interactions and global network structure, yet they remain underutilized for LLM training. To address this gap, we propose Graphia, the first general LLM-based social graph simulation framework that leverages graph data as supervision for LLM post-training via reinforcement learning. With GNN-based structural rewards, Graphia trains specialized agents to predict whom to interact with (destination selection) and how to interact (edge generation), followed by designed graph generation pipelines. We evaluate Graphia under two settings: Transductive Dynamic Graph Generation (TDGG), a micro-level task with our proposed node-wise interaction alignment metrics; and Inductive Dynamic Graph Generation (IDGG), a macro-level task with our proposed metrics for aligning emergent network properties. On three real-world networks, Graphia improves micro-level alignment by 6.1% in the composite destination selection score, 12% in edge classification accuracy, and 27.9% in edge content BERTScore over the strongest baseline. For macro-level alignment, it achieves 41.11% higher structural similarity and 32.98% better replication of social phenomena such as power laws and echo chambers. Graphia also supports counterfactual simulation, generating plausible behavioral shifts under platform incentives. Our results show that social graphs can serve as high-quality supervision signals for LLM post-training, closing the gap between agent behaviors and network dynamics for LLM-based simulation. Code is available at https://github.com/Ji-Cather/Graphia.git.

  • 6 authors
·
Oct 28, 2025

LowFER: Low-rank Bilinear Pooling for Link Prediction

Knowledge graphs are incomplete by nature, with only a limited number of observed facts from the world knowledge being represented as structured relations between entities. To partly address this issue, an important task in statistical relational learning is that of link prediction or knowledge graph completion. Both linear and non-linear models have been proposed to solve the problem. Bilinear models, while expressive, are prone to overfitting and lead to quadratic growth of parameters in number of relations. Simpler models have become more standard, with certain constraints on bilinear map as relation parameters. In this work, we propose a factorized bilinear pooling model, commonly used in multi-modal learning, for better fusion of entities and relations, leading to an efficient and constraint-free model. We prove that our model is fully expressive, providing bounds on the embedding dimensionality and factorization rank. Our model naturally generalizes Tucker decomposition based TuckER model, which has been shown to generalize other models, as efficient low-rank approximation without substantially compromising the performance. Due to low-rank approximation, the model complexity can be controlled by the factorization rank, avoiding the possible cubic growth of TuckER. Empirically, we evaluate on real-world datasets, reaching on par or state-of-the-art performance. At extreme low-ranks, model preserves the performance while staying parameter efficient.

  • 4 authors
·
Aug 25, 2020

WikiSkill: Compiling Agent Experience into Persistent Knowledge for Skill Evolution

Agent skills package specialized knowledge and workflows into reusable resources that extend AI agent capabilities. Recent work automatically discovers such skills from agent experience, which enables agents to progressively adapt through interaction. However, the insights that guide skill development typically remain scattered across optimization histories, limiting their systematic reuse across iterations. We introduce WikiSkill, a framework that co-evolves agent skills with a persistent knowledge base (wiki). At a high level, WikiSkill separates raw execution experience, accumulated knowledge, and executable skills, while continuously consolidating experience into the wiki, which subsequent skill updates can build on. Across diverse benchmarks and models, WikiSkill consistently outperforms state-of-the-art skill-evolution methods and improves over no-skill baselines in most model-benchmark settings. We find that skill evolution complements model scaling: larger models generally benefit more from evolved skills, while smaller models with skills can outperform substantially larger models without them. We also find that evolved skills transfer effectively across models and model families, and skills evolved by other models can outperform self-evolved skills. Finally, our ablation studies confirm that persistent knowledge accumulation in the wiki is critical for effective skill evolution. These results demonstrate the benefits of systematically accumulating and refining agent experience for developing reusable and transferable skills.

google Google
·
Aug 26 2

SKT: Skill-Use Training at Scale via Verified Synthetic Data Generation

Agent skills have become an important mechanism for equipping language-model agents with reusable procedural knowledge. However, providing skills alone does not guarantee that current models can effectively identify, apply, and coordinate them. To improve skill-use capabilities, we introduce SKT, a verified data synthesis pipeline that constructs skill-grounded tasks and executable trajectories from large collections of agent skills. SKT selects suitable single-skill and multi-skill configurations, synthesizes tasks through rule-based and agent-based verification with feedback-guided repair, and retains only successful trajectories that substantially use every required skill. Using 2,000 public skills, SKT produces 4,000 task packages and 27,164 verified trajectories. Based on the same pipeline and a disjoint test pool, we further construct SkillEval, a held-out executable benchmark for evaluating skill use. Experiments across diverse models, benchmarks, and agent harnesses show that supervised fine-tuning on SKT-generated trajectories consistently improves skill-use performance. Verification ablations, cross-harness evaluation, and scaling experiments further demonstrate that these gains depend on high-quality supervision, extend beyond a single agent interface, and increase with broader skill coverage. Together, these results establish verified data synthesis as an effective and scalable approach for skill-use training.

Skill-to-LoRA: From Using Skills to Learning Behaviors for Token-Efficient LLM Agents

Agent skills are commonly distributed as SKILL.md files: human-readable procedural documents that describe workflows, tools, resources, and domain conventions. While convenient for inspection and reuse, this design requires the same reusable procedure to be repeatedly injected into the runtime context. We propose Skill-to-LoRA(S2L), a behavior-centric skill representation that replaces runtime skill text with skill-specific LoRA adapters. Rather than compressing the skill document itself, S2L models the behavioral change induced by the skill text: offline, the complete SKILL.md is used to synthesize skill-guided demonstrations; online, the full document is omitted and the corresponding LoRA adapter is dynamically loaded to activate the learned skill behavior. We evaluate S2L with Qwen3.6-27B on a 21-skill subset of SWE-Skills-Bench. Compared with the no-skill and Full Skill Text baselines, S2L improves pass rate by 2.9 and 5.2 percentage points, respectively, while reducing per-step token cost by 6.6% relative to Full Skill Text prompting. S2L matches or improves Full Skill Text on 18/21 skills and the no-skill baseline on 15/21 skills. Control experiments further show that the gains depend on skill-specific adapter alignment: Wrong-LoRA and Shared-LoRA both reduce performance. These results suggest that many procedural agent skills can be converted from runtime instructions into trainable, dynamically loadable behavioral modules. Code will be released upon acceptance.

  • 2 authors
·
Jun 14

Compositional Skill Routing for LLM Agents: Decompose, Retrieve, and Compose

LLM agents increasingly rely on external skills -- reusable tool specifications -- but real-world tasks often require composing multiple skills, not just selecting one. We formalize this as the Compositional Skill Routing problem: given a complex user query and a large skill library, decompose the query into atomic sub-tasks, retrieve the appropriate skill for each sub-task, and compose an executable plan. We present SkillWeaver, a decompose-retrieve-compose framework combining an LLM task decomposer, a bi-encoder skill retriever with FAISS indexing, and a dependency-aware DAG planner. To support evaluation, we introduce CompSkillBench, a benchmark of 300 compositional queries over 2,209 real MCP server skills spanning 24 functional categories, sourced from the public MCP ecosystem. Our experiments reveal that task decomposition quality is the primary bottleneck: standard LLM decomposition reaches only 34.2% category recall at the step level. To address this, we propose Iterative Skill-Aware Decomposition (SAD), a retrieval-augmented feedback loop that iteratively aligns decomposition with available skills. SAD improves decomposition accuracy from 51.0% to 67.7% (+32.7%, Wilcoxon p < 10^-6) in a single iteration; DA-conditioned analysis confirms that correct granularity is the prerequisite for effective retrieval (CatR@1 rises from 34% to 41% when DA=1). SkillWeaver reduces context window consumption by over 99%, and transfer experiments confirm generalization (+35.6% relative DA gain even when target categories are absent from the retrieval pool).

  • 1 authors
·
Jun 15

SkillCorpus: Consolidating and Evaluating the Open Skill Ecosystem for Real-World LLM Agents

Agent skills, SKILL.md files that package reusable procedural knowledge for an LLM agent, are a popular mechanism for extending agent capabilities. Public repositories now host them in large and growing numbers, yet these artifacts are fragmented, redundant, and uneven in quality, and their value in practice is unclear. A core question remains open, namely how to consolidate this open-source SKILL.md ecosystem into a single usable corpus, and what bounds its benefit on real-world agent tasks. We present SkillCorpus, a framework that aggregates, curates, matches, and evaluates the open skill ecosystem at scale. It filters ~821,000 crawled skills through a multi-stage pipeline into 96,401 skills organised by a 16-class taxonomy and three quality facets (utility, robustness, safety), and pairs them with a fine-tuned retrieval-and-selection stack that matches task-relevant skills. We evaluate end-to-end across three benchmarks (SkillsBench, GDPVal, QwenClawBench), two harnesses, and two open backbones with a frontier robustness check. Integrating SkillCorpus yields consistent gains across all three benchmarks, largest on SkillsBench (+7.5 pp). An operational analysis traces the gains to a coverage boundary and a harness boundary. SkillCorpus is, to our knowledge, the first end-to-end account of when a curated, retrieval-served community corpus improves real agent tasks, and where it does not. The dataset, models, and code will be released upon acceptance.

  • 8 authors
·
Jul 16

SoK: Agentic Skills -- Beyond Tool Use in LLM Agents

Agentic systems increasingly rely on reusable procedural capabilities, a.k.a., agentic skills, to execute long-horizon workflows reliably. These capabilities are callable modules that package procedural knowledge with explicit applicability conditions, execution policies, termination criteria, and reusable interfaces. Unlike one-off plans or atomic tool calls, skills operate (and often do well) across tasks. This paper maps the skill layer across the full lifecycle (discovery, practice, distillation, storage, composition, evaluation, and update) and introduces two complementary taxonomies. The first is a system-level set of seven design patterns capturing how skills are packaged and executed in practice, from metadata-driven progressive disclosure and executable code skills to self-evolving libraries and marketplace distribution. The second is an orthogonal representation times scope taxonomy describing what skills are (natural language, code, policy, hybrid) and what environments they operate over (web, OS, software engineering, robotics). We analyze the security and governance implications of skill-based agents, covering supply-chain risks, prompt injection via skill payloads, and trust-tiered execution, grounded by a case study of the ClawHavoc campaign in which nearly 1{,}200 malicious skills infiltrated a major agent marketplace, exfiltrating API keys, cryptocurrency wallets, and browser credentials at scale. We further survey deterministic evaluation approaches, anchored by recent benchmark evidence that curated skills can substantially improve agent success rates while self-generated skills may degrade them. We conclude with open challenges toward robust, verifiable, and certifiable skills for real-world autonomous agents.

  • 7 authors
·
Feb 24

Uni-Skill: Building Self-Evolving Skill Repository for Generalizable Robotic Manipulation

While skill-centric approaches leverage foundation models to enhance generalization in compositional tasks, they often rely on fixed skill libraries, limiting adaptability to new tasks without manual intervention. To address this, we propose Uni-Skill, a Unified Skill-centric framework that supports skill-aware planning and facilitates automatic skill evolution. Unlike prior methods that restrict planning to predefined skills, Uni-Skill requests for new skill implementations when existing ones are insufficient, ensuring adaptable planning with self-augmented skill library. To support automatic implementation of diverse skills requested by the planning module, we construct SkillFolder, a VerbNet-inspired repository derived from large-scale unstructured robotic videos. SkillFolder introduces a hierarchical skill taxonomy that captures diverse skill descriptions at multiple levels of abstraction. By populating this taxonomy with large-scale, automatically annotated demonstrations, Uni-Skill shifts the paradigm of skill acquisition from inefficient manual annotation to efficient offline structural retrieval. Retrieved examples provide semantic supervision over behavior patterns and fine-grained references for spatial trajectories, enabling few-shot skill inference without deployment-time demonstrations. Comprehensive experiments in both simulation and real-world settings verify the state-of-the-art performance of Uni-Skill over existing VLM-based skill-centric approaches, highlighting its advanced reasoning capabilities and strong zero-shot generalization across a wide range of novel tasks.

  • 4 authors
·
Mar 3

Measuring Graph-to-Graph Semantic Similarity in Knowledge Graphs: An Empirical Evaluation of Knowledge Graph Embeddings

A Knowledge Graph (KG) represents facts as structured triples and is widely used to organize relational knowledge across diverse domains. Just as textual information ranges from words and sentences to complete documents, KG information can be interpreted at multiple levels, from entities, relations, and triples to subgraphs and entire KGs. However, existing KG embedding methods mainly focus on entities, relations, and triples, leaving graph-level semantics largely unaddressed. Conventional graph-level methods, which typically compare graphs based on structural patterns, are also insufficient because structural similarity alone cannot guarantee semantic similarity between KGs. To evaluate how well different methods capture such graph-level semantic information, we study graph-to-graph semantic similarity, which determines whether a pair of KGs represents semantically corresponding underlying information. To obtain reliable ground-truth correspondences, we construct a semantic matching dataset by modifying text documents, extracting KGs from both original and modified documents, and transferring their known correspondences to KG pairs. We compare text-based, structure-based, and KG embedding-based approaches on each dataset. For the KG embedding-based approach, we introduce two scoring functions: EmbPairSim, which uses maximal pairwise entity similarity, and AvgEmbSim, which uses a frequency-weighted centroid. Experiments on WikiText-2 and CC-News show that EmbPairSim achieves up to 5.3 pp higher MRR than Sentence-BERT while using substantially fewer parameters. These results suggest that KGE representations can serve as compact and effective signals for graph-to-graph semantic similarity in KGs. Our code is available at https://github.com/SeungRyeolBaek/KG-to-KG-Semantic-Similarity.

  • 3 authors
·
Jun 29

SkillProx: Self-Evolving Agent Skills via Proximal Textual Gradient Descent

LLM agents increasingly adapt to recurring tasks by accumulating procedural knowledge in skills. These skills are lightweight, reusable textual artifacts that are loaded into the agent's context without weight updates. Recent methods refine skills through iterative task execution, failure diagnosis, and trajectory-guided text-space updates. However, existing frameworks lack explicit diagnosis--outcome feedback and treat deletion as a generic edit operation rather than a dedicated mechanism for consolidating accumulated knowledge. We introduce SkillProx, a proximal-gradient-inspired forward--backward framework that couples closed-loop diagnostic evolution with utility-aware proximal refinement. Motivated by a composite objective balancing task loss and skill complexity, the forward stage re-executes diagnosis-driven edits on the same task batch, rolls back regressions, and feeds measured outcomes into subsequent diagnoses. The backward stage decomposes the resulting skill into auditable knowledge units, estimates their contributions using a frozen leave-one-out utility audit, and applies validation-gated consolidation, demotion, or removal. Experiments on in-distribution and out-of-distribution benchmarks across multiple backbone LLMs show that SkillProx improves average accuracy by 3.0 percentage points over the strongest gradient-based baseline. Component ablations demonstrate the complementary effects of closed-loop diagnosis and proximal refinement.

  • 9 authors
·
Aug 6

Graphusion: A RAG Framework for Knowledge Graph Construction with a Global Perspective

Knowledge Graphs (KGs) are crucial in the field of artificial intelligence and are widely used in downstream tasks, such as question-answering (QA). The construction of KGs typically requires significant effort from domain experts. Large Language Models (LLMs) have recently been used for Knowledge Graph Construction (KGC). However, most existing approaches focus on a local perspective, extracting knowledge triplets from individual sentences or documents, missing a fusion process to combine the knowledge in a global KG. This work introduces Graphusion, a zero-shot KGC framework from free text. It contains three steps: in Step 1, we extract a list of seed entities using topic modeling to guide the final KG includes the most relevant entities; in Step 2, we conduct candidate triplet extraction using LLMs; in Step 3, we design the novel fusion module that provides a global view of the extracted knowledge, incorporating entity merging, conflict resolution, and novel triplet discovery. Results show that Graphusion achieves scores of 2.92 and 2.37 out of 3 for entity extraction and relation recognition, respectively. Moreover, we showcase how Graphusion could be applied to the Natural Language Processing (NLP) domain and validate it in an educational scenario. Specifically, we introduce TutorQA, a new expert-verified benchmark for QA, comprising six tasks and a total of 1,200 QA pairs. Using the Graphusion-constructed KG, we achieve a significant improvement on the benchmark, for example, a 9.2% accuracy improvement on sub-graph completion.

  • 10 authors
·
Oct 23, 2024

SkillReason: Reasoning-Enhanced Agent Skill Retrieval for Implicit User Requests

Large language model agents increasingly rely on reusable skills to extend their capabilities beyond parametric knowl- edge. However, retrieving the appropriate skill from a large- scale library remains challenging because realistic user re- quests are often concise and underspecified, stating only the task goal while leaving the required capabilities and execu- tion steps implicit. Existing benchmarks provide limited cov- erage of such requests. To address this gap, we introduce SkillReason-Bench, a large-scale cross-domain benchmark containing 3,729 queries and a retrieval corpus of 61,228 skills spanning nine domains. We further propose SkillRea- son, a two-stage framework that uses chain-of-thought rea- soning as training-time supervision for skill retrieval. In Stage I, capability reasoning traces generated by a stronger teacher provide explicit supervision through contrastive learning, re- trieval distribution alignment, and language modeling, en- couraging the retriever to internalize capability reasoning in its query representation. In Stage II, a retrieval-guided GRPO objective encourages the model to explore reasoning trajecto- ries better suited to its own capabilities and more effective for retrieval. At inference, SkillReason directly encodes the orig- inal query without autoregressive CoT generation, preserv- ing efficient query-only retrieval. Extensive experiments on SkillReason-Bench, SkillRet, and SRA-Bench show that Skill- Reason achieves state-of-the-art performance across all three benchmarks, demonstrating that reasoning-enhanced training better bridges the semantic gap between high-level task goals and skill capabilities.

  • 9 authors
·
Aug 8

GRATIS: Deep Learning Graph Representation with Task-specific Topology and Multi-dimensional Edge Features

Graph is powerful for representing various types of real-world data. The topology (edges' presence) and edges' features of a graph decides the message passing mechanism among vertices within the graph. While most existing approaches only manually define a single-value edge to describe the connectivity or strength of association between a pair of vertices, task-specific and crucial relationship cues may be disregarded by such manually defined topology and single-value edge features. In this paper, we propose the first general graph representation learning framework (called GRATIS) which can generate a strong graph representation with a task-specific topology and task-specific multi-dimensional edge features from any arbitrary input. To learn each edge's presence and multi-dimensional feature, our framework takes both of the corresponding vertices pair and their global contextual information into consideration, enabling the generated graph representation to have a globally optimal message passing mechanism for different down-stream tasks. The principled investigation results achieved for various graph analysis tasks on 11 graph and non-graph datasets show that our GRATIS can not only largely enhance pre-defined graphs but also learns a strong graph representation for non-graph data, with clear performance improvements on all tasks. In particular, the learned topology and multi-dimensional edge features provide complementary task-related cues for graph analysis tasks. Our framework is effective, robust and flexible, and is a plug-and-play module that can be combined with different backbones and Graph Neural Networks (GNNs) to generate a task-specific graph representation from various graph and non-graph data. Our code is made publicly available at https://github.com/SSYSteve/Learning-Graph-Representation-with-Task-specific-Topology-and-Multi-dimensional-Edge-Features.

  • 10 authors
·
Nov 18, 2022

SkillZip: Contract-Preserving Graph Compression for Scalable Agent Skill Libraries

Large Language Models (LLMs) increasingly act as agents whose procedural knowledge is stored in reusable skill packages and loaded at inference time. As skill libraries grow, a central challenge is to expose the smallest sufficient executable context under a limited context budget. Existing systems struggle to reuse routines below the whole-skill level, preserve procedural contracts during compression, keep compressed routines executable and expandable, and update the compressed library as skills evolve. These challenges reveal a unit mismatch: skills are retrieved as packages, compressed as text, and converted into execution graphs only after retrieval, whereas reliable reuse requires a contract-bearing procedural unit. We propose SkillZip, an execution-aware procedural abstraction framework that performs contract-preserving compression over section-level graphs. SkillZip rewrites recurring contract-valid motifs into reversible ported macros while preserving boundary signatures, dependency closure, verifier reachability, and source-level expansion. At inference time, it hydrates a compact, dependency-closed context and expands macros only when required. ReZip further integrates new skills and revises risky macros using execution evidence. Comprehensive experiments1 on technical and embodied agent benchmarks show SkillZip consistently outperforms the strongest baseline by up to 12.2 points, while achieving a 3.46x compression ratio with 99.2% dependency preservation and 98.7% verifier reachability. Scaling analyses further confirm robust retrieval across skill libraries ranging from 200 to 100K skills.

  • 7 authors
·
Aug 5 4

GraphTeam: Facilitating Large Language Model-based Graph Analysis via Multi-Agent Collaboration

Graphs are widely used for modeling relational data in real-world scenarios, such as social networks and urban computing. Existing LLM-based graph analysis approaches either integrate graph neural networks (GNNs) for specific machine learning tasks, limiting their transferability, or rely solely on LLMs' internal reasoning ability, resulting in suboptimal performance. To address these limitations, we take advantage of recent advances in LLM-based agents, which have shown capabilities of utilizing external knowledge or tools for problem solving. By simulating human problem-solving strategies such as analogy and collaboration, we propose a multi-agent system based on LLMs named GraphTeam, for graph analysis. GraphTeam consists of five LLM-based agents from three modules, and the agents with different specialities can collaborate with each other to address complex problems. Specifically, (1) input-output normalization module: the question agent extracts and refines four key arguments from the original question, facilitating the problem understanding, and the answer agent organizes the results to meet the output requirement; (2) external knowledge retrieval module: we first build a knowledge base consisting of relevant documentation and experience information, and then the search agent retrieves the most relevant entries for each question. (3) problem-solving module: given the retrieved information from search agent, the coding agent uses established algorithms via programming to generate solutions, and in case the coding agent does not work, the reasoning agent will directly compute the results without programming. Extensive experiments on six graph analysis benchmarks demonstrate that GraphTeam achieves state-of-the-art performance with an average 25.85% improvement over the best baseline in terms of accuracy. The code and data are available at https://github.com/BUPT-GAMMA/GraphTeam.

  • 10 authors
·
Oct 23, 2024

When Single-Agent with Skills Replace Multi-Agent Systems and When They Fail

Multi-agent AI systems have proven effective for complex reasoning. These systems are compounded by specialized agents, which collaborate through explicit communication, but incur substantial computational overhead. A natural question arises: can we achieve similar modularity benefits with a single agent that selects from a library of skills? We explore this question by viewing skills as internalized agent behaviors. From this perspective, a multi-agent system can be compiled into an equivalent single-agent system, trading inter-agent communication for skill selection. Our preliminary experiments suggest this approach can substantially reduce token usage and latency while maintaining competitive accuracy on reasoning benchmarks. However, this efficiency raises a deeper question that has received little attention: how does skill selection scale as libraries grow? Drawing on principles from cognitive science, we propose that LLM skill selection exhibits bounded capacity analogous to human decision-making. We investigate the scaling behavior of skill selection and observe a striking pattern. Rather than degrading gradually, selection accuracy remains stable up to a critical library size, then drops sharply, indicating a phase transition reminiscent of capacity limits in human cognition. Furthermore, we find evidence that semantic confusability among similar skills, rather than library size alone, plays a central role in this degradation. This perspective suggests that hierarchical organization, which has long helped humans manage complex choices, may similarly benefit AI systems. Our initial results with hierarchical routing support this hypothesis. This work opens new questions about the fundamental limits of semantic-based skill selection in LLMs and offers a cognitive-grounded framework and practical guidelines for designing scalable skill-based agents.

  • 1 authors
·
Jan 13

RESOURCE2SKILL: Distilling Executable Agent Skills from Human-Created Multimodal Resources

Skills are a useful abstraction for software agents, turning human and agent experience into reusable procedural knowledge. Yet existing skill libraries are mostly hand-written, text-centric, or derived from agent traces, leaving tutorial videos and other multimodal human resources largely underused. We present RESOURCE2SKILL, a framework that distills multimodal resources, including tutorial videos, repositories, articles, and reference artifacts, into executable skills for software agents. RESOURCE2SKILL organizes these skills as a hierarchical multimodal Skill Wiki, where each entry combines structured text, code, visual examples, metadata, and provenance. This design preserves complementary signals from different resources: videos capture temporal operations and visual effects, code captures executable tool patterns, and articles or artifacts provide conceptual and stylistic grounding. At inference time, agents retrieve and compose relevant skills from the wiki; when coverage is insufficient, the same construction operator can acquire new skills online. Across seven practical authoring domains, RESOURCE2SKILL improves average overall score by +11.9 percentage points over no-skill agents and outperforms strong harness baselines in 26 of 28 main-aggregate model-domain cells. Ablations confirm the value of multimodal skill format, hierarchical organization, source diversity, selection strategy, and online acquisition.

Non-Sequential Graph Script Induction via Multimedia Grounding

Online resources such as WikiHow compile a wide range of scripts for performing everyday tasks, which can assist models in learning to reason about procedures. However, the scripts are always presented in a linear manner, which does not reflect the flexibility displayed by people executing tasks in real life. For example, in the CrossTask Dataset, 64.5% of consecutive step pairs are also observed in the reverse order, suggesting their ordering is not fixed. In addition, each step has an average of 2.56 frequent next steps, demonstrating "branching". In this paper, we propose the new challenging task of non-sequential graph script induction, aiming to capture optional and interchangeable steps in procedural planning. To automate the induction of such graph scripts for given tasks, we propose to take advantage of loosely aligned videos of people performing the tasks. In particular, we design a multimodal framework to ground procedural videos to WikiHow textual steps and thus transform each video into an observed step path on the latent ground truth graph script. This key transformation enables us to train a script knowledge model capable of both generating explicit graph scripts for learnt tasks and predicting future steps given a partial step sequence. Our best model outperforms the strongest pure text/vision baselines by 17.52% absolute gains on F1@3 for next step prediction and 13.8% absolute gains on Acc@1 for partial sequence completion. Human evaluation shows our model outperforming the WikiHow linear baseline by 48.76% absolute gains in capturing sequential and non-sequential step relationships.

  • 7 authors
·
May 27, 2023

Agent Skills for Large Language Models: Architecture, Acquisition, Security, and the Path Forward

The transition from monolithic language models to modular, skill-equipped agents marks a defining shift in how large language models (LLMs) are deployed in practice. Rather than encoding all procedural knowledge within model weights, agent skills -- composable packages of instructions, code, and resources that agents load on demand -- enable dynamic capability extension without retraining. It is formalized in a paradigm of progressive disclosure, portable skill definitions, and integration with the Model Context Protocol (MCP). This survey provides a comprehensive treatment of the agent skills landscape, as it has rapidly evolved during the last few months. We organize the field along four axes: (i) architectural foundations, examining the SKILL.md specification, progressive context loading, and the complementary roles of skills and MCP; (ii) skill acquisition, covering reinforcement learning with skill libraries, autonomous skill discovery (SEAgent), and compositional skill synthesis; (iii) deployment at scale, including the computer-use agent (CUA) stack, GUI grounding advances, and benchmark progress on OSWorld and SWE-bench; and (iv) security, where recent empirical analyses reveal that 26.1% of community-contributed skills contain vulnerabilities, motivating our proposed Skill Trust and Lifecycle Governance Framework -- a four-tier, gate-based permission model that maps skill provenance to graduated deployment capabilities. We identify seven open challenges -- from cross-platform skill portability to capability-based permission models -- and propose a research agenda for realizing trustworthy, self-improving skill ecosystems. Unlike prior surveys that broadly cover LLM agents or tool use, this work focuses specifically on the emerging skill abstraction layer and its implications for the next generation of agentic systems. Project repo: https://github.com/scienceaix/agentskills

  • 2 authors
·
Feb 12

Unified Multi-Domain Graph Pre-training for Homogeneous and Heterogeneous Graphs via Domain-Specific Expert Encoding

Graph pre-training has achieved remarkable success in recent years, delivering transferable representations for downstream adaptation. However, most existing methods are designed for either homogeneous or heterogeneous graphs, thereby hindering unified graph modeling across diverse graph types. This separation contradicts real-world applications, where mixed homogeneous and heterogeneous graphs are ubiquitous, and distribution shifts between upstream pre-training and downstream deployment are common. In this paper, we empirically demonstrate that a balanced mixture of homogeneous and heterogeneous graph pre-training benefits downstream tasks and propose a unified multi-domain Graph Pre-training method across Homogeneous and Heterogeneous graphs (GPH^{2}). To address the lack of a unified encoder for homogeneous and heterogeneous graphs, we propose a Unified Multi-View Graph Construction that simultaneously encodes both without explicit graph-type-specific designs. To cope with the increased cross-domain distribution discrepancies arising from mixed graphs, we introduce domain-specific expert encoding. Each expert is independently pre-trained on a single graph to capture domain-specific knowledge, thereby shielding the pre-training encoder from the adverse effects of cross-domain discrepancies. For downstream tasks, we further design a Task-oriented Expert Fusion Strategy that adaptively integrates multiple experts based on their discriminative strengths. Extensive experiments on mixed graphs demonstrate that GPH^{2} enables stable transfer across graph types and domains, significantly outperforming existing graph pre-training methods.

  • 7 authors
·
Feb 13

SkillComposer: Learning to Evolve Agent Skills for Specification and Generalization

Agent skills, which consist of reusable strategies that guide agent reasoning and action, have shown strong potential for improving model capability at inference time. However, current skill construction methods treat the problem as one-shot extraction, overlooking a fundamental tension: a skill tailored to the specific task fails to transfer, while the abstracted skill often provides insufficient guidance. We attribute this fragility to the absence of explicit mechanisms for skill specification and generalization. To address this gap, we introduce SkillComposer, a framework that decomposes skill construction into three learnable operations: create, improve, and merge. Trained via systematic rejection sampling recipe, SkillComposer enables language models to self-evolve skills at inference time and supports three deployment modes: offline for building generalized libraries, online for task-specific refinement, and hybrid for combining both. Comprehensive experiments on τ^2-Bench, LiveCodeBench v6, and AppWorld show that SkillComposer consistently outperforms baselines. Our SkillComposer-4B improves a 27B executor by up to +4.5 on agent tasks and +3.4 on code tasks, while generalizing across domains and task types unseen during training. Analysis reveals that merge and improve address orthogonal quality dimensions and that skill composition is a transferable meta-ability, providing a practical recipe for skill-augmented inference.

  • 11 authors
·
Jun 3

Can Large Language Models Analyze Graphs like Professionals? A Benchmark, Datasets and Models

The need to analyze graphs is ubiquitous across various fields, from social networks to biological research and recommendation systems. Therefore, enabling the ability of large language models (LLMs) to process graphs is an important step toward more advanced general intelligence. However, current LLM benchmarks on graph analysis require models to directly reason over the prompts describing graph topology, and are thus limited to small graphs with only a few dozens of nodes. In contrast, human experts typically write programs based on popular libraries for task solving, and can thus handle graphs with different scales. To this end, a question naturally arises: can LLMs analyze graphs like professionals? In this paper, we introduce ProGraph, a manually crafted benchmark containing 3 categories of graph tasks. The benchmark expects solutions based on programming instead of directly reasoning over raw inputs. Our findings reveal that the performance of current LLMs is unsatisfactory, with the best model achieving only 36% accuracy. To bridge this gap, we propose LLM4Graph datasets, which include crawled documents and auto-generated codes based on 6 widely used graph libraries. By augmenting closed-source LLMs with document retrieval and fine-tuning open-source ones on the codes, we show 11-32% absolute improvements in their accuracies. Our results underscore that the capabilities of LLMs in handling structured data are still under-explored, and show the effectiveness of LLM4Graph in enhancing LLMs' proficiency of graph analysis. The benchmark, datasets and enhanced open-source models are available at https://github.com/BUPT-GAMMA/ProGraph.

  • 12 authors
·
Sep 29, 2024

Linguistic and Structural Basis of Engineering Design Knowledge

Artefact descriptions are the primary carriers of engineering design knowledge that is both an outcome and a driver of the design process. While an artefact could be described in different connotations, the design process requires a description to embody engineering design knowledge, which is expressed in the text through intricate placement of entities and relationships. As large-language models learn from all kinds of text merely as a sequence of characters/tokens, these are yet to generate text that embodies explicit engineering design facts. Existing ontological design theories are less likely to guide the large-language models whose applications are currently limited to ideation and learning purposes. In this article, we explicate engineering design knowledge as knowledge graphs from a large sample of 33,881 patent documents. We examine the constituents of these knowledge graphs to understand the linguistic and structural basis of engineering design knowledge. In terms of linguistic basis, we observe that entities and relationships could be generalised to 64 and 24 linguistic syntaxes. While relationships mainly capture attributes ('of'), structure ('in', 'with'), purpose ('to', 'for'), hierarchy ('include'), exemplification ('such as'), and behaviour ('to', 'from'), the hierarchical relationships could specifically be identified using 75 unique syntaxes. To understand the structural basis, we draw inspiration from various studies on biological/ecological networks and discover motifs from patent knowledge graphs. We identify four 3-node and four 4-node patterns that could further be converged and simplified into sequence [->...->], aggregation [->...<-], and hierarchy [<-...->]. Expected to guide large-language model based design tools, we propose few regulatory precepts for concretising abstract entities and relationships within subgraphs, while explicating hierarchical structures.

  • 2 authors
·
Dec 11, 2023

SkillClaw: Let Skills Evolve Collectively with Agentic Evolver

Large language model (LLM) agents such as OpenClaw rely on reusable skills to perform complex tasks, yet these skills remain largely static after deployment. As a result, similar workflows, tool usage patterns, and failure modes are repeatedly rediscovered across users, preventing the system from improving with experience. While interactions from different users provide complementary signals about when a skill works or fails, existing systems lack a mechanism to convert such heterogeneous experiences into reliable skill updates. To address these issues, we present SkillClaw, a framework for collective skill evolution in multi-user agent ecosystems, which treats cross-user and over-time interactions as the primary signal for improving skills. SkillClaw continuously aggregates trajectories generated during use and processes them with an autonomous evolver, which identifies recurring behavioral patterns and translates them into updates to the skill set by refining existing skills or extending them with new capabilities. The resulting skills are maintained in a shared repository and synchronized across users, allowing improvements discovered in one context to propagate system-wide while requiring no additional effort from users. By integrating multi-user experience into ongoing skill updates, SkillClaw enables cross-user knowledge transfer and cumulative capability improvement, and experiments on WildClawBench show that limited interaction and feedback, it significantly improves the performance of Qwen3-Max in real-world agent scenarios.

  • 8 authors
·
Apr 8 9

Analyzing Knowledge Graph Embedding Methods from a Multi-Embedding Interaction Perspective

Knowledge graph is a popular format for representing knowledge, with many applications to semantic search engines, question-answering systems, and recommender systems. Real-world knowledge graphs are usually incomplete, so knowledge graph embedding methods, such as Canonical decomposition/Parallel factorization (CP), DistMult, and ComplEx, have been proposed to address this issue. These methods represent entities and relations as embedding vectors in semantic space and predict the links between them. The embedding vectors themselves contain rich semantic information and can be used in other applications such as data analysis. However, mechanisms in these models and the embedding vectors themselves vary greatly, making it difficult to understand and compare them. Given this lack of understanding, we risk using them ineffectively or incorrectly, particularly for complicated models, such as CP, with two role-based embedding vectors, or the state-of-the-art ComplEx model, with complex-valued embedding vectors. In this paper, we propose a multi-embedding interaction mechanism as a new approach to uniting and generalizing these models. We derive them theoretically via this mechanism and provide empirical analyses and comparisons between them. We also propose a new multi-embedding model based on quaternion algebra and show that it achieves promising results using popular benchmarks. Source code is available on GitHub at https://github.com/tranhungnghiep/AnalyzeKGE.

  • 2 authors
·
Apr 24, 2023

SWE-Skills-Bench: Do Agent Skills Actually Help in Real-World Software Engineering?

Agent skills, structured procedural knowledge packages injected at inference time, are increasingly used to augment LLM agents on software engineering tasks. However, their real utility in end-to-end development settings remains unclear. We present SWE-Skills-Bench, the first requirement-driven benchmark that isolates the marginal utility of agent skills in real-world software engineering (SWE). It pairs 49 public SWE skills with authentic GitHub repositories pinned at fixed commits and requirement documents with explicit acceptance criteria, yielding approximately 565 task instances across six SWE subdomains. We introduce a deterministic verification framework that maps each task's acceptance criteria to execution-based tests, enabling controlled paired evaluation with and without the skill. Our results show that skill injection benefits are far more limited than rapid adoption suggests: 39 of 49 skills yield zero pass-rate improvement, and the average gain is only +1.2%. Token overhead varies from modest savings to a 451% increase while pass rates remain unchanged. Only seven specialized skills produce meaningful gains (up to +30%), while three degrade performance (up to -10%) due to version-mismatched guidance conflicting with project context. These findings suggest that agent skills are a narrow intervention whose utility depends strongly on domain fit, abstraction level, and contextual compatibility. SWE-Skills-Bench provides a testbed for evaluating the design, selection, and deployment of skills in software engineering agents. SWE-Skills-Bench is available at https://github.com/GeniusHTX/SWE-Skills-Bench.