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SubscribeA Real-time Speaker Diarization System Based on Spatial Spectrum
In this paper we describe a speaker diarization system that enables localization and identification of all speakers present in a conversation or meeting. We propose a novel systematic approach to tackle several long-standing challenges in speaker diarization tasks: (1) to segment and separate overlapping speech from two speakers; (2) to estimate the number of speakers when participants may enter or leave the conversation at any time; (3) to provide accurate speaker identification on short text-independent utterances; (4) to track down speakers movement during the conversation; (5) to detect speaker change incidence real-time. First, a differential directional microphone array-based approach is exploited to capture the target speakers' voice in far-field adverse environment. Second, an online speaker-location joint clustering approach is proposed to keep track of speaker location. Third, an instant speaker number detector is developed to trigger the mechanism that separates overlapped speech. The results suggest that our system effectively incorporates spatial information and achieves significant gains.
Beamforming-LLM: What, Where and When Did I Miss?
We present Beamforming-LLM, a system that enables users to semantically recall conversations they may have missed in multi-speaker environments. The system combines spatial audio capture using a microphone array with retrieval-augmented generation (RAG) to support natural language queries such as, "What did I miss when I was following the conversation on dogs?" Directional audio streams are separated using beamforming, transcribed with Whisper, and embedded into a vector database using sentence encoders. Upon receiving a user query, semantically relevant segments are retrieved, temporally aligned with non-attended segments, and summarized using a lightweight large language model (GPT-4o-mini). The result is a user-friendly interface that provides contrastive summaries, spatial context, and timestamped audio playback. This work lays the foundation for intelligent auditory memory systems and has broad applications in assistive technology, meeting summarization, and context-aware personal spatial computing.
Meeting Transcription Using Virtual Microphone Arrays
We describe a system that generates speaker-annotated transcripts of meetings by using a virtual microphone array, a set of spatially distributed asynchronous recording devices such as laptops and mobile phones. The system is composed of continuous audio stream alignment, blind beamforming, speech recognition, speaker diarization using prior speaker information, and system combination. When utilizing seven input audio streams, our system achieves a word error rate (WER) of 22.3% and comes within 3% of the close-talking microphone WER on the non-overlapping speech segments. The speaker-attributed WER (SAWER) is 26.7%. The relative gains in SAWER over the single-device system are 14.8%, 20.3%, and 22.4% for three, five, and seven microphones, respectively. The presented system achieves a 13.6% diarization error rate when 10% of the speech duration contains more than one speaker. The contribution of each component to the overall performance is also investigated, and we validate the system with experiments on the NIST RT-07 conference meeting test set.
The importance of spatial and spectral information in multiple speaker tracking
Multi-speaker localization and tracking using microphone array recording is of importance in a wide range of applications. One of the challenges with multi-speaker tracking is to associate direction estimates with the correct speaker. Most existing association approaches rely on spatial or spectral information alone, leading to performance degradation when one of these information channels is partially known or missing. This paper studies a joint probability data association (JPDA)-based method that facilitates association based on joint spatial-spectral information. This is achieved by integrating speaker time-frequency (TF) masks, estimated based on spectral information, in the association probabilities calculation. An experimental study that tested the proposed method on recordings from the LOCATA challenge demonstrates the enhanced performance obtained by using joint spatial-spectral information in the association.
Overlap-aware low-latency online speaker diarization based on end-to-end local segmentation
We propose to address online speaker diarization as a combination of incremental clustering and local diarization applied to a rolling buffer updated every 500ms. Every single step of the proposed pipeline is designed to take full advantage of the strong ability of a recently proposed end-to-end overlap-aware segmentation to detect and separate overlapping speakers. In particular, we propose a modified version of the statistics pooling layer (initially introduced in the x-vector architecture) to give less weight to frames where the segmentation model predicts simultaneous speakers. Furthermore, we derive cannot-link constraints from the initial segmentation step to prevent two local speakers from being wrongfully merged during the incremental clustering step. Finally, we show how the latency of the proposed approach can be adjusted between 500ms and 5s to match the requirements of a particular use case, and we provide a systematic analysis of the influence of latency on the overall performance (on AMI, DIHARD and VoxConverse).
ELF: Encoding Speaker-Specific Latent Speech Feature for Speech Synthesis
In this work, we propose a novel method for modeling numerous speakers, which enables expressing the overall characteristics of speakers in detail like a trained multi-speaker model without additional training on the target speaker's dataset. Although various works with similar purposes have been actively studied, their performance has not yet reached that of trained multi-speaker models due to their fundamental limitations. To overcome previous limitations, we propose effective methods for feature learning and representing target speakers' speech characteristics by discretizing the features and conditioning them to a speech synthesis model. Our method obtained a significantly higher similarity mean opinion score (SMOS) in subjective similarity evaluation than seen speakers of a high-performance multi-speaker model, even with unseen speakers. The proposed method also outperforms a zero-shot method by significant margins. Furthermore, our method shows remarkable performance in generating new artificial speakers. In addition, we demonstrate that the encoded latent features are sufficiently informative to reconstruct an original speaker's speech completely. It implies that our method can be used as a general methodology to encode and reconstruct speakers' characteristics in various tasks.
Property-Aware Multi-Speaker Data Simulation: A Probabilistic Modelling Technique for Synthetic Data Generation
We introduce a sophisticated multi-speaker speech data simulator, specifically engineered to generate multi-speaker speech recordings. A notable feature of this simulator is its capacity to modulate the distribution of silence and overlap via the adjustment of statistical parameters. This capability offers a tailored training environment for developing neural models suited for speaker diarization and voice activity detection. The acquisition of substantial datasets for speaker diarization often presents a significant challenge, particularly in multi-speaker scenarios. Furthermore, the precise time stamp annotation of speech data is a critical factor for training both speaker diarization and voice activity detection. Our proposed multi-speaker simulator tackles these problems by generating large-scale audio mixtures that maintain statistical properties closely aligned with the input parameters. We demonstrate that the proposed multi-speaker simulator generates audio mixtures with statistical properties that closely align with the input parameters derived from real-world statistics. Additionally, we present the effectiveness of speaker diarization and voice activity detection models, which have been trained exclusively on the generated simulated datasets.
3D-Speaker: A Large-Scale Multi-Device, Multi-Distance, and Multi-Dialect Corpus for Speech Representation Disentanglement
Disentangling uncorrelated information in speech utterances is a crucial research topic within speech community. Different speech-related tasks focus on extracting distinct speech representations while minimizing the affects of other uncorrelated information. We present a large-scale speech corpus to facilitate the research of speech representation disentanglement. 3D-Speaker contains over 10,000 speakers, each of whom are simultaneously recorded by multiple Devices, locating at different Distances, and some speakers are speaking multiple Dialects. The controlled combinations of multi-dimensional audio data yield a matrix of a diverse blend of speech representation entanglement, thereby motivating intriguing methods to untangle them. The multi-domain nature of 3D-Speaker also makes it a suitable resource to evaluate large universal speech models and experiment methods of out-of-domain learning and self-supervised learning. https://3dspeaker.github.io/
Spatial Speech Translation: Translating Across Space With Binaural Hearables
Imagine being in a crowded space where people speak a different language and having hearables that transform the auditory space into your native language, while preserving the spatial cues for all speakers. We introduce spatial speech translation, a novel concept for hearables that translate speakers in the wearer's environment, while maintaining the direction and unique voice characteristics of each speaker in the binaural output. To achieve this, we tackle several technical challenges spanning blind source separation, localization, real-time expressive translation, and binaural rendering to preserve the speaker directions in the translated audio, while achieving real-time inference on the Apple M2 silicon. Our proof-of-concept evaluation with a prototype binaural headset shows that, unlike existing models, which fail in the presence of interference, we achieve a BLEU score of up to 22.01 when translating between languages, despite strong interference from other speakers in the environment. User studies further confirm the system's effectiveness in spatially rendering the translated speech in previously unseen real-world reverberant environments. Taking a step back, this work marks the first step towards integrating spatial perception into speech translation.
TellWhisper: Tell Whisper Who Speaks When
Multi-speaker automatic speech recognition (MASR) aims to predict ''who spoke when and what'' from multi-speaker speech, a key technology for multi-party dialogue understanding. However, most existing approaches decouple temporal modeling and speaker modeling when addressing ''when'' and ''who'': some inject speaker cues before encoding (e.g., speaker masking), which can cause irreversible information loss; others fuse identity by mixing speaker posteriors after encoding, which may entangle acoustic content with speaker identity. This separation is brittle under rapid turn-taking and overlapping speech, often leading to degraded performance. To address these limitations, we propose TellWhisper, a unified framework that jointly models speaker identity and temporal within the speech encoder. Specifically, we design TS-RoPE, a time-speaker rotary positional encoding: time coordinates are derived from frame indices, while speaker coordinates are derived from speaker activity and pause cues. By applying region-specific rotation angles, the model explicitly captures per-speaker continuity, speaker-turn transitions, and state dynamics, enabling the attention mechanism to simultaneously attend to ''when'' and ''who''. Moreover, to estimate frame-level speaker activity, we develop Hyper-SD, which casts speaker classification in hyperbolic space to enhance inter-class separation and refine speaker-activity estimates. Extensive experiments demonstrate the effectiveness of the proposed approach.
MiDashengLM-Spatial: Unifying General Audio Understanding and Spatial Awareness
Large audio-language models (LALMs) have achieved strong performance in general audio understanding, yet most are designed for monaural input and discard the inter-channel cues essential for spatial perception. In contrast, existing spatial audio-language models are purpose-built for spatial tasks and fail to capitalize on the general understanding capabilities of monaural LALMs. We present MiDashengLM-Spatial, the first open-source end-to-end unified audio-language model, to our knowledge, which supports both general audio understanding and spatial awareness within a single architecture. It extends MiDashengLM with a spatial audio encoder, Spatial-Dasheng, integrated through a hierarchical semantic-to-spatial conditioning module that injects intermediate semantic representations into the spatial branch at multiple depths while preserving the original semantic pathway. To provide spatial audio-language supervision at scale, we develop a data synthesis pipeline that renders diverse spatial acoustic scenes with scene-level spatial descriptions and question-answer pairs. Experiments show that Spatial-Dasheng achieves strong performance on sound event localization and detection in real-world scenes, and that MiDashengLM-Spatial substantially outperforms existing LALMs on spatial understanding and reasoning benchmarks. Meanwhile, it remains competitive with state-of-the-art 8B-scale LALMs on diverse monaural benchmarks, demonstrating that spatial awareness can be acquired without compromising general audio understanding. The source code and model checkpoint are available at https://github.com/xiaomi-research/midashenglm-spatial and https://huggingface.co/mispeech/midashenglm-spatial.
Geodesic interpolation of frame-wise speaker embeddings for the diarization of meeting scenarios
We propose a modified teacher-student training for the extraction of frame-wise speaker embeddings that allows for an effective diarization of meeting scenarios containing partially overlapping speech. To this end, a geodesic distance loss is used that enforces the embeddings computed from regions with two active speakers to lie on the shortest path on a sphere between the points given by the d-vectors of each of the active speakers. Using those frame-wise speaker embeddings in clustering-based diarization outperforms segment-level clustering-based diarization systems such as VBx and Spectral Clustering. By extending our approach to a mixture-model-based diarization, the performance can be further improved, approaching the diarization error rates of diarization systems that use a dedicated overlap detection, and outperforming these systems when also employing an additional overlap detection.
From Independence to Interaction: Speaker-Aware Simulation of Multi-Speaker Conversational Timing
We present a speaker-aware approach for simulating multi-speaker conversations that captures temporal consistency and realistic turn-taking dynamics. Prior work typically models aggregate conversational statistics under an independence assumption across speakers and turns. In contrast, our method uses speaker-specific deviation distributions enforcing intra-speaker temporal consistency, while a Markov chain governs turn-taking and a fixed room impulse response preserves spatial realism. We also unify pauses and overlaps into a single gap distribution, modeled with kernel density estimation for smooth continuity. Evaluation on Switchboard using intrinsic metrics - global gap statistics, correlations between consecutive gaps, copula-based higher-order dependencies, turn-taking entropy, and gap survival functions - shows that speaker-aware simulation better aligns with real conversational patterns than the baseline method, capturing fine-grained temporal dependencies and realistic speaker alternation, while revealing open challenges in modeling long-range conversational structure.
Both Ears Wide Open: Towards Language-Driven Spatial Audio Generation
Recently, diffusion models have achieved great success in mono-channel audio generation. However, when it comes to stereo audio generation, the soundscapes often have a complex scene of multiple objects and directions. Controlling stereo audio with spatial contexts remains challenging due to high data costs and unstable generative models. To the best of our knowledge, this work represents the first attempt to address these issues. We first construct a large-scale, simulation-based, and GPT-assisted dataset, BEWO-1M, with abundant soundscapes and descriptions even including moving and multiple sources. Beyond text modality, we have also acquired a set of images and rationally paired stereo audios through retrieval to advance multimodal generation. Existing audio generation models tend to generate rather random and indistinct spatial audio. To provide accurate guidance for Latent Diffusion Models, we introduce the SpatialSonic model utilizing spatial-aware encoders and azimuth state matrices to reveal reasonable spatial guidance. By leveraging spatial guidance, our model not only achieves the objective of generating immersive and controllable spatial audio from text but also extends to other modalities as the pioneer attempt. Finally, under fair settings, we conduct subjective and objective evaluations on simulated and real-world data to compare our approach with prevailing methods. The results demonstrate the effectiveness of our method, highlighting its capability to generate spatial audio that adheres to physical rules.
AnyTalker: Scaling Multi-Person Talking Video Generation with Interactivity Refinement
Recently, multi-person video generation has started to gain prominence. While a few preliminary works have explored audio-driven multi-person talking video generation, they often face challenges due to the high costs of diverse multi-person data collection and the difficulty of driving multiple identities with coherent interactivity. To address these challenges, we propose AnyTalker, a multi-person generation framework that features an extensible multi-stream processing architecture. Specifically, we extend Diffusion Transformer's attention block with a novel identity-aware attention mechanism that iteratively processes identity-audio pairs, allowing arbitrary scaling of drivable identities. Besides, training multi-person generative models demands massive multi-person data. Our proposed training pipeline depends solely on single-person videos to learn multi-person speaking patterns and refines interactivity with only a few real multi-person clips. Furthermore, we contribute a targeted metric and dataset designed to evaluate the naturalness and interactivity of the generated multi-person videos. Extensive experiments demonstrate that AnyTalker achieves remarkable lip synchronization, visual quality, and natural interactivity, striking a favorable balance between data costs and identity scalability.
Adaptive Rotary Steering with Joint Autoregression for Robust Extraction of Closely Moving Speakers in Dynamic Scenarios
Latest advances in deep spatial filtering for Ambisonics demonstrate strong performance in stationary multi-speaker scenarios by rotating the sound field toward a target speaker prior to multi-channel enhancement. For applicability in dynamic acoustic conditions with moving speakers, we propose to automate this rotary steering using an interleaved tracking algorithm conditioned on the target's initial direction. However, for nearby or crossing speakers, robust tracking becomes difficult and spatial cues less effective for enhancement. By incorporating the processed recording as additional guide into both algorithms, our novel joint autoregressive framework leverages temporal-spectral correlations of speech to resolve spatially challenging speaker constellations. Consequently, our proposed method significantly improves tracking and enhancement of closely spaced speakers, consistently outperforming comparable non-autoregressive methods on a synthetic dataset. Real-world recordings complement these findings in complex scenarios with multiple speaker crossings and varying speaker-to-array distances.
MRSAudio: A Large-Scale Multimodal Recorded Spatial Audio Dataset with Refined Annotations
Humans rely on multisensory integration to perceive spatial environments, where auditory cues enable sound source localization in three-dimensional space. Despite the critical role of spatial audio in immersive technologies such as VR/AR, most existing multimodal datasets provide only monaural audio, which limits the development of spatial audio generation and understanding. To address these challenges, we introduce MRSAudio, a large-scale multimodal spatial audio dataset designed to advance research in spatial audio understanding and generation. MRSAudio spans four distinct components: MRSLife, MRSSpeech, MRSMusic, and MRSSing, covering diverse real-world scenarios. The dataset includes synchronized binaural and ambisonic audio, exocentric and egocentric video, motion trajectories, and fine-grained annotations such as transcripts, phoneme boundaries, lyrics, scores, and prompts. To demonstrate the utility and versatility of MRSAudio, we establish five foundational tasks: audio spatialization, and spatial text to speech, spatial singing voice synthesis, spatial music generation and sound event localization and detection. Results show that MRSAudio enables high-quality spatial modeling and supports a broad range of spatial audio research. Demos and dataset access are available at https://mrsaudio.github.io.
ASAudio: A Survey of Advanced Spatial Audio Research
With the rapid development of spatial audio technologies today, applications in AR, VR, and other scenarios have garnered extensive attention. Unlike traditional mono sound, spatial audio offers a more realistic and immersive auditory experience. Despite notable progress in the field, there remains a lack of comprehensive surveys that systematically organize and analyze these methods and their underlying technologies. In this paper, we provide a comprehensive overview of spatial audio and systematically review recent literature in the area. To address this, we chronologically outlining existing work related to spatial audio and categorize these studies based on input-output representations, as well as generation and understanding tasks, thereby summarizing various research aspects of spatial audio. In addition, we review related datasets, evaluation metrics, and benchmarks, offering insights from both training and evaluation perspectives. Related materials are available at https://github.com/dieKarotte/ASAudio.
Mix and Localize: Localizing Sound Sources in Mixtures
We present a method for simultaneously localizing multiple sound sources within a visual scene. This task requires a model to both group a sound mixture into individual sources, and to associate them with a visual signal. Our method jointly solves both tasks at once, using a formulation inspired by the contrastive random walk of Jabri et al. We create a graph in which images and separated sounds correspond to nodes, and train a random walker to transition between nodes from different modalities with high return probability. The transition probabilities for this walk are determined by an audio-visual similarity metric that is learned by our model. We show through experiments with musical instruments and human speech that our model can successfully localize multiple sounds, outperforming other self-supervised methods. Project site: https://hxixixh.github.io/mix-and-localize
JAEGER: Joint 3D Audio-Visual Grounding and Reasoning in Simulated Physical Environments
Current audio-visual large language models (AV-LLMs) are predominantly restricted to 2D perception, relying on RGB video and monaural audio. This design choice introduces a fundamental dimensionality mismatch that precludes reliable source localization and spatial reasoning in complex 3D environments. We address this limitation by presenting JAEGER, a framework that extends AV-LLMs to 3D space, to enable joint spatial grounding and reasoning through the integration of RGB-D observations and multi-channel first-order ambisonics. A core contribution of our work is the neural intensity vector (Neural IV), a learned spatial audio representation that encodes robust directional cues to enhance direction-of-arrival estimation, even in adverse acoustic scenarios with overlapping sources. To facilitate large-scale training and systematic evaluation, we propose SpatialSceneQA, a benchmark of 61k instruction-tuning samples curated from simulated physical environments. Extensive experiments demonstrate that our approach consistently surpasses 2D-centric baselines across diverse spatial perception and reasoning tasks, underscoring the necessity of explicit 3D modelling for advancing AI in physical environments. Our source code, pre-trained model checkpoints and datasets will be released upon acceptance.
LibriheavyMix: A 20,000-Hour Dataset for Single-Channel Reverberant Multi-Talker Speech Separation, ASR and Speaker Diarization
The evolving speech processing landscape is increasingly focused on complex scenarios like meetings or cocktail parties with multiple simultaneous speakers and far-field conditions. Existing methodologies for addressing these challenges fall into two categories: multi-channel and single-channel solutions. Single-channel approaches, notable for their generality and convenience, do not require specific information about microphone arrays. This paper presents a large-scale far-field overlapping speech dataset, crafted to advance research in speech separation, recognition, and speaker diarization. This dataset is a critical resource for decoding ``Who said What and When'' in multi-talker, reverberant environments, a daunting challenge in the field. Additionally, we introduce a pipeline system encompassing speech separation, recognition, and diarization as a foundational benchmark. Evaluations on the WHAMR! dataset validate the broad applicability of the proposed data.
Spatial-Omni: Spatial Audio Understanding Integration in Multimodal LLMs via FOA Encoding
Recent multimodal large language models mainly process audio as monaural signals, thereby discarding the spatial cues contained in spatial audio for sound localization, spatial relation reasoning, and spatial scene understanding. We propose Spatial-Omni, a lightweight method that implements SO-Encoder to inject First-Order Ambisonics (FOA) spatial audio into existing Omni LLMs as an independent modality, without modifying their original audio encoders. SO-Encoder provides spatial tokens with limited additional context cost and improves spatial audio understanding through efficient staged training. To support training and evaluation, we construct SO-Dataset, SO-QA, and SO-Bench from open-source data, real recordings, and simulations, containing 400K FOA spatial audio clips and 2.1M spatial question answering pairs. SO-Bench covers 16 spatial audio understanding subtasks, including basic detection and location estimation, spatial relation understanding, and complex spatial reasoning. Experiments show that Spatial-Omni outperforms existing open-source Large Audio-Language Models (LALMs) and Omni LLM models on spatial audio understanding tasks while retaining a reasonable level of general audio understanding. Code and data are available at https://github.com/dieKarotte/Spatial-Omni.
Reference-Driven Multi-Speaker Audio Scene Generation from In-the-Wild Priors
Existing multi-speaker dialogue systems bind speakers to utterances through structured supervision: per-turn tags, multi-stream transcriptions, or learnable speaker embeddings. These systems operate within speech-only pipelines that produce clean vocal sequences without the ambient texture of real conversations. We take a different approach. Our method, ScenA, conditions a text-to-audio flow-matching foundation model, pretrained on large-scale in-the-wild data, directly on multiple reference voices and a free-form natural language prompt that describes an entire multi-speaker audio scene. Leveraging such a foundational model allows us to inherit its capacity for natural, non-studio audio: background noise, room acoustics, overlapping dialogue, and spontaneous paralinguistic events, while adding multi-speaker control without any per-turn structure. Concretely, reference latents are concatenated into the model's token sequence and distinguished by lightweight identity-aware positional encodings. However, we identify a critical obstacle to this approach: the Reference Shortcut. During training under standard noise schedules, the model can identify the matching reference by acoustic similarity to the noisy target, bypassing the text prompt entirely. We address this with a high-noise-biased timestep distribution that forces the model to rely on the text prompt for speaker assignment. We evaluate ScenA on the CoVoMix2-Dialogue benchmark, showing that it outperforms existing multi-speaker systems on speaker-binding metrics while generating rich conversational audio with overlapping speech, emotional vocalizations, and ambient sound. Our results demonstrate the advantage of using a general-purpose audio model conditioned on a free-form scene description, rather than passing structured dialog scripts through a speech-only pipeline.
Single channel voice separation for unknown number of speakers under reverberant and noisy settings
We present a unified network for voice separation of an unknown number of speakers. The proposed approach is composed of several separation heads optimized together with a speaker classification branch. The separation is carried out in the time domain, together with parameter sharing between all separation heads. The classification branch estimates the number of speakers while each head is specialized in separating a different number of speakers. We evaluate the proposed model under both clean and noisy reverberant set-tings. Results suggest that the proposed approach is superior to the baseline model by a significant margin. Additionally, we present a new noisy and reverberant dataset of up to five different speakers speaking simultaneously.
Probing Spatial Structure in Pretrained Audio Representations
Pretrained spatial audio encoders are increasingly used as general-purpose representations for perceptual tasks, yet their spatial encoding capabilities remain poorly understood. We introduce the Spatial Audio Representation Learning (SARL) benchmark, a controlled framework for evaluating spatial information in pretrained audio models. SARL probes source-level factors (azimuth, elevation, distance, class) and room-level factors (RT60, volume, shape). Experiments across diverse encoders reveal three patterns: input configuration and training paradigm shape spatial encoding; source factors are consistently easier to decode than room factors; and sensitivity analysis under controlled perturbations shows heterogeneous responses to source and room variation. These results reveal systematic biases in current pretrained audio representations. SARL is released as an open-source benchmark for reproducible evaluation of spatial audio representations.
In-the-wild Audio Spatialization with Flexible Text-guided Localization
To enhance immersive experiences, binaural audio offers spatial awareness of sounding objects in AR, VR, and embodied AI applications. While existing audio spatialization methods can generally map any available monaural audio to binaural audio signals, they often lack the flexible and interactive control needed in complex multi-object user-interactive environments. To address this, we propose a Text-guided Audio Spatialization (TAS) framework that utilizes flexible text prompts and evaluates our model from unified generation and comprehension perspectives. Due to the limited availability of premium and large-scale stereo data, we construct the SpatialTAS dataset, which encompasses 376,000 simulated binaural audio samples to facilitate the training of our model. Our model learns binaural differences guided by 3D spatial location and relative position prompts, augmented by flipped-channel audio. It outperforms existing methods on both simulated and real-recorded datasets, demonstrating superior generalization and accuracy. Besides, we develop an assessment model based on Llama-3.1-8B, which evaluates the spatial semantic coherence between our generated binaural audio and text prompts through a spatial reasoning task. Results demonstrate that text prompts provide flexible and interactive control to generate binaural audio with excellent quality and semantic consistency in spatial locations. Dataset is available at https://github.com/Alice01010101/TASU
Multi-Decoder DPRNN: High Accuracy Source Counting and Separation
We propose an end-to-end trainable approach to single-channel speech separation with unknown number of speakers. Our approach extends the MulCat source separation backbone with additional output heads: a count-head to infer the number of speakers, and decoder-heads for reconstructing the original signals. Beyond the model, we also propose a metric on how to evaluate source separation with variable number of speakers. Specifically, we cleared up the issue on how to evaluate the quality when the ground-truth hasmore or less speakers than the ones predicted by the model. We evaluate our approach on the WSJ0-mix datasets, with mixtures up to five speakers. We demonstrate that our approach outperforms state-of-the-art in counting the number of speakers and remains competitive in quality of reconstructed signals.
The World is Not Mono: Enabling Spatial Understanding in Large Audio-Language Models
Existing large audio-language models perceive the world as "mono"-a single stream of audio that ignores the critical spatial dimension ("where") required for universal audio scene analysis (ASA). To bridge this gap, we first introduce a hierarchical framework for audio scene analysis. Guided by this framework, we introduce a system that enables large audio-language models (LALMs) to understand and reason about the complex acoustic world. Our system endows LALMs with universal spatial understanding through four key innovations: (1) A scalable simulation pipeline that synthesizes high-quality First-Order-Ambisonics(FOA) data; (2) A unified model framework that integrates universal spatial encoding with a dense hybrid projection mechanism to bridge the modality gap; (3) A progressive training curriculum that evolves from representation alignment to reinforcement learning-based reasoning; and (4) A comprehensive benchmark for audio scene analysis (ASA) designed to rigorously evaluate atomic perception, relational integration, and cognitive reasoning capabilities, on which our model demonstrates comparatively strong capability for spatial understanding. Our work provides a clear pathway for leveraging the powerful reasoning abilities of LALMs towards holistic ASA, advancing from "mono" semantic recognition to spatial intelligence.
Integrating Audio, Visual, and Semantic Information for Enhanced Multimodal Speaker Diarization
Speaker diarization, the process of segmenting an audio stream or transcribed speech content into homogenous partitions based on speaker identity, plays a crucial role in the interpretation and analysis of human speech. Most existing speaker diarization systems rely exclusively on unimodal acoustic information, making the task particularly challenging due to the innate ambiguities of audio signals. Recent studies have made tremendous efforts towards audio-visual or audio-semantic modeling to enhance performance. However, even the incorporation of up to two modalities often falls short in addressing the complexities of spontaneous and unstructured conversations. To exploit more meaningful dialogue patterns, we propose a novel multimodal approach that jointly utilizes audio, visual, and semantic cues to enhance speaker diarization. Our method elegantly formulates the multimodal modeling as a constrained optimization problem. First, we build insights into the visual connections among active speakers and the semantic interactions within spoken content, thereby establishing abundant pairwise constraints. Then we introduce a joint pairwise constraint propagation algorithm to cluster speakers based on these visual and semantic constraints. This integration effectively leverages the complementary strengths of different modalities, refining the affinity estimation between individual speaker embeddings. Extensive experiments conducted on multiple multimodal datasets demonstrate that our approach consistently outperforms state-of-the-art speaker diarization methods.
Selective Attention System (SAS): Device-Addressed Speech Detection for Real-Time On-Device Voice AI
We study device-addressed speech detection under pre-ASR edge deployment constraints, where systems must decide whether to forward audio before transcription under strict latency and compute limits. We show that, in multi-speaker environments with temporally ambiguous utterances, this task is more effectively modelled as a sequential routing problem over interaction history than as an utterance-local classification task. We formalize this as Sequential Device-Addressed Routing (SDAR) and present the Selective Attention System (SAS), an on-device implementation that instantiates this formulation. On a held-out 60-hour multi-speaker English test set, the primary audio-only configuration achieves F1=0.86 (precision=0.89, recall=0.83); with an optional camera, audio+video fusion raises F1 to 0.95 (precision=0.97, recall=0.93). Removing causal interaction history (Stage~3) reduced F1 from 0.95 to 0.57+/-0.03 in the audio+video configuration under our evaluation protocol. Among the tested components, this was the largest observed ablation effect, indicating that short-horizon interaction history carries substantial decision-relevant information in the evaluated setting. SAS runs fully on-device on ARM Cortex-A class hardware (<150 ms latency, <20 MB footprint). All results are from internal evaluation on a proprietary dataset evaluated primarily in English; a 5-hour evaluation subset may be shared for independent verification (Section 8.8).
Enhancing Speaker Diarization with Large Language Models: A Contextual Beam Search Approach
Large language models (LLMs) have shown great promise for capturing contextual information in natural language processing tasks. We propose a novel approach to speaker diarization that incorporates the prowess of LLMs to exploit contextual cues in human dialogues. Our method builds upon an acoustic-based speaker diarization system by adding lexical information from an LLM in the inference stage. We model the multi-modal decoding process probabilistically and perform joint acoustic and lexical beam search to incorporate cues from both modalities: audio and text. Our experiments demonstrate that infusing lexical knowledge from the LLM into an acoustics-only diarization system improves overall speaker-attributed word error rate (SA-WER). The experimental results show that LLMs can provide complementary information to acoustic models for the speaker diarization task via proposed beam search decoding approach showing up to 39.8% relative delta-SA-WER improvement from the baseline system. Thus, we substantiate that the proposed technique is able to exploit contextual information that is inaccessible to acoustics-only systems which is represented by speaker embeddings. In addition, these findings point to the potential of using LLMs to improve speaker diarization and other speech processing tasks by capturing semantic and contextual cues.
WHAM!: Extending Speech Separation to Noisy Environments
Recent progress in separating the speech signals from multiple overlapping speakers using a single audio channel has brought us closer to solving the cocktail party problem. However, most studies in this area use a constrained problem setup, comparing performance when speakers overlap almost completely, at artificially low sampling rates, and with no external background noise. In this paper, we strive to move the field towards more realistic and challenging scenarios. To that end, we created the WSJ0 Hipster Ambient Mixtures (WHAM!) dataset, consisting of two speaker mixtures from the wsj0-2mix dataset combined with real ambient noise samples. The samples were collected in coffee shops, restaurants, and bars in the San Francisco Bay Area, and are made publicly available. We benchmark various speech separation architectures and objective functions to evaluate their robustness to noise. While separation performance decreases as a result of noise, we still observe substantial gains relative to the noisy signals for most approaches.
M2MeT: The ICASSP 2022 Multi-Channel Multi-Party Meeting Transcription Challenge
Recent development of speech processing, such as speech recognition, speaker diarization, etc., has inspired numerous applications of speech technologies. The meeting scenario is one of the most valuable and, at the same time, most challenging scenarios for the deployment of speech technologies. Specifically, two typical tasks, speaker diarization and multi-speaker automatic speech recognition have attracted much attention recently. However, the lack of large public meeting data has been a major obstacle for the advancement of the field. Therefore, we make available the AliMeeting corpus, which consists of 120 hours of recorded Mandarin meeting data, including far-field data collected by 8-channel microphone array as well as near-field data collected by headset microphone. Each meeting session is composed of 2-4 speakers with different speaker overlap ratio, recorded in rooms with different size. Along with the dataset, we launch the ICASSP 2022 Multi-channel Multi-party Meeting Transcription Challenge (M2MeT) with two tracks, namely speaker diarization and multi-speaker ASR, aiming to provide a common testbed for meeting rich transcription and promote reproducible research in this field. In this paper we provide a detailed introduction of the AliMeeting dateset, challenge rules, evaluation methods and baseline systems.
AudioSlots: A slot-centric generative model for audio separation
In a range of recent works, object-centric architectures have been shown to be suitable for unsupervised scene decomposition in the vision domain. Inspired by these methods we present AudioSlots, a slot-centric generative model for blind source separation in the audio domain. AudioSlots is built using permutation-equivariant encoder and decoder networks. The encoder network based on the Transformer architecture learns to map a mixed audio spectrogram to an unordered set of independent source embeddings. The spatial broadcast decoder network learns to generate the source spectrograms from the source embeddings. We train the model in an end-to-end manner using a permutation invariant loss function. Our results on Libri2Mix speech separation constitute a proof of concept that this approach shows promise. We discuss the results and limitations of our approach in detail, and further outline potential ways to overcome the limitations and directions for future work.
Sommelier: Scalable Open Multi-turn Audio Pre-processing for Full-duplex Speech Language Models
As the paradigm of AI shifts from text-based LLMs to Speech Language Models (SLMs), there is a growing demand for full-duplex systems capable of real-time, natural human-computer interaction. However, the development of such models is constrained by the scarcity of high-quality, multi-speaker conversational data, as existing large-scale resources are predominantly single-speaker or limited in volume. Addressing the complex dynamics of natural dialogue, such as overlapping and back-channeling remains a challenge, with standard processing pipelines suffering from diarization errors and ASR hallucinations. To bridge this gap, we present a robust and scalable open-source data processing pipeline designed for full-duplex model.
DSpAST: Disentangled Representations for Spatial Audio Reasoning with Large Language Models
Reasoning about spatial audio with large language models requires a spatial audio encoder as an acoustic front-end to obtain audio embeddings for further processing. Such an encoder needs to capture all information required to detect the type of sound events, as well as the direction and distance of their corresponding sources. Accomplishing this with a single audio encoder is demanding as the information required for each of these tasks is mostly independent of each other. As a result, the performance obtained with a single encoder is often worse than when using task-specific audio encoders. In this work, we present DSpAST, a novel audio encoder based on SpatialAST that learns disentangled representations of spatial audio while having only 0.2% additional parameters. Experiments on SpatialSoundQA with the spatial audio reasoning system BAT demonstrate that DSpAST significantly outperforms SpatialAST.
Reshape Dimensions Network for Speaker Recognition
In this paper, we present Reshape Dimensions Network (ReDimNet), a novel neural network architecture for extracting utterance-level speaker representations. Our approach leverages dimensionality reshaping of 2D feature maps to 1D signal representation and vice versa, enabling the joint usage of 1D and 2D blocks. We propose an original network topology that preserves the volume of channel-timestep-frequency outputs of 1D and 2D blocks, facilitating efficient residual feature maps aggregation. Moreover, ReDimNet is efficiently scalable, and we introduce a range of model sizes, varying from 1 to 15 M parameters and from 0.5 to 20 GMACs. Our experimental results demonstrate that ReDimNet achieves state-of-the-art performance in speaker recognition while reducing computational complexity and the number of model parameters.
Diarization-Aware Multi-Speaker Automatic Speech Recognition via Large Language Models
Multi-speaker automatic speech recognition (MS-ASR) faces significant challenges in transcribing overlapped speech, a task critical for applications like meeting transcription and conversational analysis. While serialized output training (SOT)-style methods serve as common solutions, they often discard absolute timing information, limiting their utility in time-sensitive scenarios. Leveraging recent advances in large language models (LLMs) for conversational audio processing, we propose a novel diarization-aware multi-speaker ASR system that integrates speaker diarization with LLM-based transcription. Our framework processes structured diarization inputs alongside frame-level speaker and semantic embeddings, enabling the LLM to generate segment-level transcriptions. Experiments demonstrate that the system achieves robust performance in multilingual dyadic conversations and excels in complex, high-overlap multi-speaker meeting scenarios. This work highlights the potential of LLMs as unified back-ends for joint speaker-aware segmentation and transcription.
SpeakerLM: End-to-End Versatile Speaker Diarization and Recognition with Multimodal Large Language Models
The Speaker Diarization and Recognition (SDR) task aims to predict "who spoke when and what" within an audio clip, which is a crucial task in various real-world multi-speaker scenarios such as meeting transcription and dialogue systems. Existing SDR systems typically adopt a cascaded framework, combining multiple modules such as speaker diarization (SD) and automatic speech recognition (ASR). The cascaded systems suffer from several limitations, such as error propagation, difficulty in handling overlapping speech, and lack of joint optimization for exploring the synergy between SD and ASR tasks. To address these limitations, we introduce SpeakerLM, a unified multimodal large language model for SDR that jointly performs SD and ASR in an end-to-end manner. Moreover, to facilitate diverse real-world scenarios, we incorporate a flexible speaker registration mechanism into SpeakerLM, enabling SDR under different speaker registration settings. SpeakerLM is progressively developed with a multi-stage training strategy on large-scale real data. Extensive experiments show that SpeakerLM demonstrates strong data scaling capability and generalizability, outperforming state-of-the-art cascaded baselines on both in-domain and out-of-domain public SDR benchmarks. Furthermore, experimental results show that the proposed speaker registration mechanism effectively ensures robust SDR performance of SpeakerLM across diverse speaker registration conditions and varying numbers of registered speakers.
NOTSOFAR-1 Challenge: New Datasets, Baseline, and Tasks for Distant Meeting Transcription
We introduce the first Natural Office Talkers in Settings of Far-field Audio Recordings (``NOTSOFAR-1'') Challenge alongside datasets and baseline system. The challenge focuses on distant speaker diarization and automatic speech recognition (DASR) in far-field meeting scenarios, with single-channel and known-geometry multi-channel tracks, and serves as a launch platform for two new datasets: First, a benchmarking dataset of 315 meetings, averaging 6 minutes each, capturing a broad spectrum of real-world acoustic conditions and conversational dynamics. It is recorded across 30 conference rooms, featuring 4-8 attendees and a total of 35 unique speakers. Second, a 1000-hour simulated training dataset, synthesized with enhanced authenticity for real-world generalization, incorporating 15,000 real acoustic transfer functions. The tasks focus on single-device DASR, where multi-channel devices always share the same known geometry. This is aligned with common setups in actual conference rooms, and avoids technical complexities associated with multi-device tasks. It also allows for the development of geometry-specific solutions. The NOTSOFAR-1 Challenge aims to advance research in the field of distant conversational speech recognition, providing key resources to unlock the potential of data-driven methods, which we believe are currently constrained by the absence of comprehensive high-quality training and benchmarking datasets.
Towards Streaming Synchronized Spatial Audio Generation via Autoregressive Diffusion Transformer
Real-time and accurate spatial audio generation is pivotal for delivering an immersive experience. However, existing spatial audio synthesis technologies are often encumbered by a tradeoff between generation quality and high inference latency, as well as difficulty in capturing precise spatial information from multimodal inputs. To address these challenges, we propose SwanSphere, a unified streaming framework for high-fidelity spatial audio generation from panoramic videos and text prompts. SwanSphere mainly makes the following contributions: 1) We introduce a causal autoregressive diffusion transformer architecture that enables streaming high-quality spatial audio generation. 2) We design a Spatial Video-Audio Contrastive (SVAC) learning strategy to align the video encoder with the acoustic domain, and further employ a multi-objective online direct preference optimization (ODPO) scheme, resulting in strong spatial perception and robust multimodal spatial audio synthesis. 3) To alleviate the current scarcity of spatial audio datasets, we also develop an automated annotation pipeline for generating detailed spatial captions. Experimental results demonstrate that SwanSphere achieves superior performance in both video-to-spatial and text-to-spatial audio generation tasks. Demos can be found at: https://swanaigc.github.io.
Communicating about Space: Language-Mediated Spatial Integration Across Partial Views
Humans build shared spatial understanding by communicating partial, viewpoint-dependent observations. We ask whether Multimodal Large Language Models (MLLMs) can do the same, aligning distinct egocentric views through dialogue to form a coherent, allocentric mental model of a shared environment. To study this systematically, we introduce COSMIC, a benchmark for Collaborative Spatial Communication. In this setting, two static MLLM agents observe a 3D indoor environment from different viewpoints and exchange natural-language messages to solve spatial queries. COSMIC contains 899 diverse scenes and 1250 question-answer pairs spanning five tasks. We find a consistent capability hierarchy, MLLMs are most reliable at identifying shared anchor objects across views, perform worse on relational reasoning, and largely fail at building globally consistent maps, performing near chance, even for the frontier models. Moreover, we find thinking capability yields consistent gains in anchor grounding, but is insufficient for higher-level spatial communication. To contextualize model behavior, we additionally collect 250 human-human dialogues. Humans achieve 95% aggregate accuracy, leaving significant room for improvement for even the best performing model Gemini-3-Pro-Thinking which achieves 72% aggregate accuracy. Moreover, human conversations become increasingly specific as partners converge on a shared mental model, whereas model dialogues continue to explore new possibilities rather than converging, consistent with a limited ability to build and maintain a robust shared mental model. Our code and data is available at https://github.com/ankursikarwar/Cosmic
Beyond Transcripts: A Renewed Perspective on Audio Chaptering
Audio chaptering, the task of automatically segmenting long-form audio into coherent sections, is increasingly important for navigating podcasts, lectures, and videos. Despite its relevance, research remains limited and text-based, leaving key questions unresolved about leveraging audio information, handling ASR errors, and transcript-free evaluation. We address these gaps through three contributions: (1) a systematic comparison between text-based models with acoustic features, a novel audio-only architecture (AudioSeg) operating on learned audio representations, and multimodal LLMs; (2) empirical analysis of factors affecting performance, including transcript quality, acoustic features, duration, and speaker composition; and (3) formalized evaluation protocols contrasting transcript-dependent text-space protocols with transcript-invariant time-space protocols. Our experiments on YTSeg reveal that AudioSeg substantially outperforms text-based approaches, pauses provide the largest acoustic gains, and MLLMs remain limited by context length and weak instruction following, yet MLLMs are promising on shorter audio.
Pragmatic Heterogeneous Collaborative Perception via Generative Communication Mechanism
Multi-agent collaboration enhances the perception capabilities of individual agents through information sharing. However, in real-world applications, differences in sensors and models across heterogeneous agents inevitably lead to domain gaps during collaboration. Existing approaches based on adaptation and reconstruction fail to support pragmatic heterogeneous collaboration due to two key limitations: (1) Intrusive retraining of the encoder or core modules disrupts the established semantic consistency among agents; and (2) accommodating new agents incurs high computational costs, limiting scalability. To address these challenges, we present a novel Generative Communication mechanism (GenComm) that facilitates seamless perception across heterogeneous multi-agent systems through feature generation, without altering the original network, and employs lightweight numerical alignment of spatial information to efficiently integrate new agents at minimal cost. Specifically, a tailored Deformable Message Extractor is designed to extract spatial message for each collaborator, which is then transmitted in place of intermediate features. The Spatial-Aware Feature Generator, utilizing a conditional diffusion model, generates features aligned with the ego agent's semantic space while preserving the spatial information of the collaborators. These generated features are further refined by a Channel Enhancer before fusion. Experiments conducted on the OPV2V-H, DAIR-V2X and V2X-Real datasets demonstrate that GenComm outperforms existing state-of-the-art methods, achieving an 81% reduction in both computational cost and parameter count when incorporating new agents. Our code is available at https://github.com/jeffreychou777/GenComm.
A Light Weight Model for Active Speaker Detection
Active speaker detection is a challenging task in audio-visual scenario understanding, which aims to detect who is speaking in one or more speakers scenarios. This task has received extensive attention as it is crucial in applications such as speaker diarization, speaker tracking, and automatic video editing. The existing studies try to improve performance by inputting multiple candidate information and designing complex models. Although these methods achieved outstanding performance, their high consumption of memory and computational power make them difficult to be applied in resource-limited scenarios. Therefore, we construct a lightweight active speaker detection architecture by reducing input candidates, splitting 2D and 3D convolutions for audio-visual feature extraction, and applying gated recurrent unit (GRU) with low computational complexity for cross-modal modeling. Experimental results on the AVA-ActiveSpeaker dataset show that our framework achieves competitive mAP performance (94.1% vs. 94.2%), while the resource costs are significantly lower than the state-of-the-art method, especially in model parameters (1.0M vs. 22.5M, about 23x) and FLOPs (0.6G vs. 2.6G, about 4x). In addition, our framework also performs well on the Columbia dataset showing good robustness. The code and model weights are available at https://github.com/Junhua-Liao/Light-ASD.
MSI-Bench: Evaluating Multi-Speaker Voice Interaction for Collaborative AI Agents
Voice provides a natural and immediate interface for AI agents. Many settings in which voice agents could be useful, including meetings, households, and collaborative work, are inherently multi-speaker. Supporting these settings introduces challenges that are largely absent from one-on-one interaction. We introduce the Multi-Speaker Interaction Benchmark (MSI-Bench) for evaluating multi-speaker voice interaction. Each test case is a short multi-party multi-turn audio scene with participant context, expected tool calls, and atomic rubrics. The benchmark targets three capability families: multi-speaker memory, multi-speaker instruction following, and multi-speaker reasoning. It comprises 1,152 test cases, evenly split between Mandarin Chinese and English (576 each). The strongest configuration on each split passes all rubrics on only 66.8% of English and 54.5% of Mandarin cases, and the strongest open-weight configuration on 34.0% and 19.3%. Failure analysis separates perception from reasoning: open-weight models are bottlenecked by the multi-speaker audio front-end, while frontier systems still fail speaker-scoped decision making on clean transcripts---and models across the board often respond when no one has addressed them. These results identify speaker-grounded perception, speaker-scoped decision making, and conversational restraint as concrete targets for future voice agents.
ReDimNet2: Scaling Speaker Verification via Time-Pooled Dimension Reshaping
We present ReDimNet2, an improved neural network architecture for extracting utterance-level speaker representations that builds upon the ReDimNet dimension-reshaping framework. The key modification in ReDimNet2 is the introduction of pooling over the time dimension within the 1D processing pathway. This operation preserves the nature of the 1D feature space, since 1D features remain a reshaped version of 2D features regardless of temporal resolution, while enabling significantly more aggressive scaling of the channel dimension without proportional compute increase. We introduce a family of seven model configurations (B0-B6) ranging from 1.1M to 12.3M parameters and 0.33 to 13 GMACS. Experimental results on VoxCeleb1 benchmarks demonstrate that ReDimNet2 improves the Pareto front of computational cost versus accuracy at every scale point compared to ReDimNet, achieving 0.287% EER on Vox1-O with 12.3M parameters and 13 GMACS.
Multi-human Interactive Talking Dataset
Existing studies on talking video generation have predominantly focused on single-person monologues or isolated facial animations, limiting their applicability to realistic multi-human interactions. To bridge this gap, we introduce MIT, a large-scale dataset specifically designed for multi-human talking video generation. To this end, we develop an automatic pipeline that collects and annotates multi-person conversational videos. The resulting dataset comprises 12 hours of high-resolution footage, each featuring two to four speakers, with fine-grained annotations of body poses and speech interactions. It captures natural conversational dynamics in multi-speaker scenario, offering a rich resource for studying interactive visual behaviors. To demonstrate the potential of MIT, we furthur propose CovOG, a baseline model for this novel task. It integrates a Multi-Human Pose Encoder (MPE) to handle varying numbers of speakers by aggregating individual pose embeddings, and an Interactive Audio Driver (IAD) to modulate head dynamics based on speaker-specific audio features. Together, these components showcase the feasibility and challenges of generating realistic multi-human talking videos, establishing MIT as a valuable benchmark for future research. The code is avalibale at: https://github.com/showlab/Multi-human-Talking-Video-Dataset.
Voice Separation with an Unknown Number of Multiple Speakers
We present a new method for separating a mixed audio sequence, in which multiple voices speak simultaneously. The new method employs gated neural networks that are trained to separate the voices at multiple processing steps, while maintaining the speaker in each output channel fixed. A different model is trained for every number of possible speakers, and the model with the largest number of speakers is employed to select the actual number of speakers in a given sample. Our method greatly outperforms the current state of the art, which, as we show, is not competitive for more than two speakers.
SEE-2-SOUND: Zero-Shot Spatial Environment-to-Spatial Sound
Generating combined visual and auditory sensory experiences is critical for the consumption of immersive content. Recent advances in neural generative models have enabled the creation of high-resolution content across multiple modalities such as images, text, speech, and videos. Despite these successes, there remains a significant gap in the generation of high-quality spatial audio that complements generated visual content. Furthermore, current audio generation models excel in either generating natural audio or speech or music but fall short in integrating spatial audio cues necessary for immersive experiences. In this work, we introduce SEE-2-SOUND, a zero-shot approach that decomposes the task into (1) identifying visual regions of interest; (2) locating these elements in 3D space; (3) generating mono-audio for each; and (4) integrating them into spatial audio. Using our framework, we demonstrate compelling results for generating spatial audio for high-quality videos, images, and dynamic images from the internet, as well as media generated by learned approaches.
Automatic channel selection and spatial feature integration for multi-channel speech recognition across various array topologies
Automatic Speech Recognition (ASR) has shown remarkable progress, yet it still faces challenges in real-world distant scenarios across various array topologies each with multiple recording devices. The focal point of the CHiME-7 Distant ASR task is to devise a unified system capable of generalizing various array topologies that have multiple recording devices and offering reliable recognition performance in real-world environments. Addressing this task, we introduce an ASR system that demonstrates exceptional performance across various array topologies. First of all, we propose two attention-based automatic channel selection modules to select the most advantageous subset of multi-channel signals from multiple recording devices for each utterance. Furthermore, we introduce inter-channel spatial features to augment the effectiveness of multi-frame cross-channel attention, aiding it in improving the capability of spatial information awareness. Finally, we propose a multi-layer convolution fusion module drawing inspiration from the U-Net architecture to integrate the multi-channel output into a single-channel output. Experimental results on the CHiME-7 corpus with oracle segmentation demonstrate that the improvements introduced in our proposed ASR system lead to a relative reduction of 40.1% in the Macro Diarization Attributed Word Error Rates (DA-WER) when compared to the baseline ASR system on the Eval sets.
NanoVoice: Efficient Speaker-Adaptive Text-to-Speech for Multiple Speakers
We present NanoVoice, a personalized text-to-speech model that efficiently constructs voice adapters for multiple speakers simultaneously. NanoVoice introduces a batch-wise speaker adaptation technique capable of fine-tuning multiple references in parallel, significantly reducing training time. Beyond building separate adapters for each speaker, we also propose a parameter sharing technique that reduces the number of parameters used for speaker adaptation. By incorporating a novel trainable scale matrix, NanoVoice mitigates potential performance degradation during parameter sharing. NanoVoice achieves performance comparable to the baselines, while training 4 times faster and using 45 percent fewer parameters for speaker adaptation with 40 reference voices. Extensive ablation studies and analysis further validate the efficiency of our model.
Large Language Model Can Transcribe Speech in Multi-Talker Scenarios with Versatile Instructions
Recent advancements in large language models (LLMs) have revolutionized various domains, bringing significant progress and new opportunities. Despite progress in speech-related tasks, LLMs have not been sufficiently explored in multi-talker scenarios. In this work, we present a pioneering effort to investigate the capability of LLMs in transcribing speech in multi-talker environments, following versatile instructions related to multi-talker automatic speech recognition (ASR), target talker ASR, and ASR based on specific talker attributes such as sex, occurrence order, language, and keyword spoken. Our approach utilizes WavLM and Whisper encoder to extract multi-faceted speech representations that are sensitive to speaker characteristics and semantic context. These representations are then fed into an LLM fine-tuned using LoRA, enabling the capabilities for speech comprehension and transcription. Comprehensive experiments reveal the promising performance of our proposed system, MT-LLM, in cocktail party scenarios, highlighting the potential of LLM to handle speech-related tasks based on user instructions in such complex settings.
Game-Based Video-Context Dialogue
Current dialogue systems focus more on textual and speech context knowledge and are usually based on two speakers. Some recent work has investigated static image-based dialogue. However, several real-world human interactions also involve dynamic visual context (similar to videos) as well as dialogue exchanges among multiple speakers. To move closer towards such multimodal conversational skills and visually-situated applications, we introduce a new video-context, many-speaker dialogue dataset based on live-broadcast soccer game videos and chats from Twitch.tv. This challenging testbed allows us to develop visually-grounded dialogue models that should generate relevant temporal and spatial event language from the live video, while also being relevant to the chat history. For strong baselines, we also present several discriminative and generative models, e.g., based on tridirectional attention flow (TriDAF). We evaluate these models via retrieval ranking-recall, automatic phrase-matching metrics, as well as human evaluation studies. We also present dataset analyses, model ablations, and visualizations to understand the contribution of different modalities and model components.
Sound Event Detection Using Spatial Features and Convolutional Recurrent Neural Network
This paper proposes to use low-level spatial features extracted from multichannel audio for sound event detection. We extend the convolutional recurrent neural network to handle more than one type of these multichannel features by learning from each of them separately in the initial stages. We show that instead of concatenating the features of each channel into a single feature vector the network learns sound events in multichannel audio better when they are presented as separate layers of a volume. Using the proposed spatial features over monaural features on the same network gives an absolute F-score improvement of 6.1% on the publicly available TUT-SED 2016 dataset and 2.7% on the TUT-SED 2009 dataset that is fifteen times larger.
LibriConvo: Simulating Conversations from Read Literature for ASR and Diarization
We introduce LibriConvo, a simulated multi-speaker conversational dataset based on speaker-aware conversation simulation (SASC), designed to support training and evaluation of speaker diarization and automatic speech recognition (ASR) systems. Unlike prior resources that mostly rely on semantically disconnected utterances and implausible temporal gaps, LibriConvo ensures semantic coherence and realistic conversational timing. Our pipeline leverages CallHome with external VAD for reliable boundaries, applies compression to reduce unnaturally long silences, and organizes LibriTTS utterances by book to maintain contextual consistency. Acoustic realism is enhanced via a novel room impulse response selection procedure that ranks speaker-microphone configurations by spatial plausibility, balancing realism and diversity. The dataset comprises 240.1 hours across 1,496 dialogues with 830 unique speakers, split in a speaker-disjoint manner for robust evaluation. Baselines show that the sortformer model outperforms the pyannote pipeline in diarization, while a fine-tuned Fast Conformer-CTC XLarge with Serialized Output Training achieves 7.29\% WER for ASR, surpassing zero-shot Whisper-large-v3. LibriConvo provides a valuable resource for advancing multi-speaker speech processing research with realistic conversational dynamics and controlled experimental conditions.
SAVGBench: Benchmarking Spatially Aligned Audio-Video Generation
This work addresses the lack of multimodal generative models capable of producing high-quality videos with spatially aligned audio. While recent advancements in generative models have been successful in video generation, they often overlook the spatial alignment between audio and visuals, which is essential for immersive experiences. To tackle this problem, we establish a new research direction in benchmarking Spatially Aligned Audio-Video Generation (SAVG). We propose three key components for the benchmark: dataset, baseline, and metrics. We introduce a spatially aligned audio-visual dataset, derived from an audio-visual dataset consisting of multichannel audio, video, and spatiotemporal annotations of sound events. We propose a baseline audio-visual diffusion model focused on stereo audio-visual joint learning to accommodate spatial sound. Finally, we present metrics to evaluate video and spatial audio quality, including a new spatial audio-visual alignment metric. Our experimental result demonstrates that gaps exist between the baseline model and ground truth in terms of video and audio quality, and spatial alignment between both modalities.
ISDrama: Immersive Spatial Drama Generation through Multimodal Prompting
Multimodal immersive spatial drama generation focuses on creating continuous multi-speaker binaural speech with dramatic prosody based on multimodal prompts, with potential applications in AR, VR, and others. This task requires simultaneous modeling of spatial information and dramatic prosody based on multimodal inputs, with high data collection costs. To the best of our knowledge, our work is the first attempt to address these challenges. We construct MRSDrama, the first multimodal recorded spatial drama dataset, containing binaural drama audios, scripts, videos, geometric poses, and textual prompts. Then, we propose ISDrama, the first immersive spatial drama generation model through multimodal prompting. ISDrama comprises these primary components: 1) Multimodal Pose Encoder, based on contrastive learning, considering the Doppler effect caused by moving speakers to extract unified pose information from multimodal prompts. 2) Immersive Drama Transformer, a flow-based mamba-transformer model that generates high-quality drama, incorporating Drama-MOE to select proper experts for enhanced prosody and pose control. We also design a context-consistent classifier-free guidance strategy to coherently generate complete drama. Experimental results show that ISDrama outperforms baseline models on objective and subjective metrics. The demos and dataset are available at https://aaronz345.github.io/ISDramaDemo.
Multi-scale Speaker Diarization with Dynamic Scale Weighting
Speaker diarization systems are challenged by a trade-off between the temporal resolution and the fidelity of the speaker representation. By obtaining a superior temporal resolution with an enhanced accuracy, a multi-scale approach is a way to cope with such a trade-off. In this paper, we propose a more advanced multi-scale diarization system based on a multi-scale diarization decoder. There are two main contributions in this study that significantly improve the diarization performance. First, we use multi-scale clustering as an initialization to estimate the number of speakers and obtain the average speaker representation vector for each speaker and each scale. Next, we propose the use of 1-D convolutional neural networks that dynamically determine the importance of each scale at each time step. To handle a variable number of speakers and overlapping speech, the proposed system can estimate the number of existing speakers. Our proposed system achieves a state-of-art performance on the CALLHOME and AMI MixHeadset datasets, with 3.92% and 1.05% diarization error rates, respectively.
MultiTalk: Scaling Full-Duplex Speech Models to Long, Multi-Party, Bilingual Conversation
End-to-end full-duplex speech models have brought open-source machine conversation closer to human-like interaction, yet existing systems remain limited in two intertwined dimensions: long-context robustness and multi-party interaction. Real-world scenarios such as meetings, group lessons, and social-robot reception require a single model to track, contextualize, and respond to multiple speakers over extended durations. Progress is constrained by both data and evaluation: open multi-party speech corpora remain small and are not designed for codec-frame-level full-duplex modeling, while existing long-audio benchmarks focus on passive listening and speech-to-speech benchmarks are mostly short and dyadic. We extend the Moshi paradigm jointly along the long-horizon and multi-party axes in English and Chinese. First, we release 57.6k hours of synthetic training data (https://huggingface.co/datasets/MultiTalk/MultiTalkPT{MultiTalkPT} and https://huggingface.co/datasets/MultiTalk/MultiTalkFT{MultiTalkFT}) for long-form, multi-party, English-Chinese full-duplex dialogue, with controllable length, participant count, turn-taking, overlap, backchannels, interruptions, addressee shifts, and long-range coreference. Second, we introduce https://huggingface.co/datasets/MultiTalk/MultiTalkBench{MultiTalkBench}, built from real human recordings, for evaluating long-form, multi-party, bilingual full-duplex dialogue. Conversations average 32.6 minutes and include probes for long-range entity tracking, topic coherence, and addressee selection. Third, we train a bilingual Moshi-style model that sustains coherent multi-party English-Chinese conversations over extended durations and substantially outperforms open-source baselines including Moshi, MiniCPM-o-4.5, and Qwen3-Omni-30B-A3B-Instruct on MultiTalkBench.
Scaling Audio-Text Retrieval with Multimodal Large Language Models
Audio-text retrieval is crucial for bridging acoustic signals and natural language. While contrastive dual-encoder architectures like CLAP have shown promise, they are fundamentally limited by the capacity of small-scale encoders. Specifically, the text encoders struggle to understand complex queries that require reasoning or world knowledge. In this paper, we propose AuroLA, a novel contrastive language-audio pre-training framework that re-purposes Multimodal Large Language Models (MLLMs) as a unified backbone for retrieval. Specifically, we make three contributions: (i) we construct a scalable data pipeline that curates diverse audio from multiple sources and generates multi-granular captions, ranging from long descriptions to structured tags, via automated annotation; (ii) we adapt an MLLM for retrieval by prompting it to summarize the audio/text input and using the hidden state of a special token as audio/text embeddings. For model training, we devise a novel Hybrid-NCE loss, which employs multi-granular supervision and hard-negative reweighting to robustly align audio with diverse textual supervision; and (iii) we design an MLLM-based bidirectional re-ranking module that refines retrieval candidates through deep cross-modal interaction. Extensive experiments demonstrate that AuroLA consistently outperforms state-of-the-art models, including the recent PE-AV, while utilizing only approximately 1% of PE-AV's training data. Lastly, we observe clear scaling trends regarding dataset size and model capacity, validating the effectiveness of MLLM as a unified backbone for audio-text retrieval. Code is available at https://github.com/Jazzcharles/AuroLA.
Scalable Offline ASR for Command-Style Dictation in Courtrooms
We propose an open-source framework for Command-style dictation that addresses the gap between resource-intensive Online systems and high-latency Batch processing. Our approach uses Voice Activity Detection (VAD) to segment audio and transcribes these segments in parallel using Whisper models, enabling efficient multiplexing across audios. Unlike proprietary systems like SuperWhisper, this framework is also compatible with most ASR architectures, including widely used CTC-based models. Our multiplexing technique maximizes compute utilization in real-world settings, as demonstrated by its deployment in around 15% of India's courtrooms. Evaluations on live data show consistent latency reduction as user concurrency increases, compared to sequential batch processing. The live demonstration will showcase our open-sourced implementation and allow attendees to interact with it in real-time.
SpA2V: Harnessing Spatial Auditory Cues for Audio-driven Spatially-aware Video Generation
Audio-driven video generation aims to synthesize realistic videos that align with input audio recordings, akin to the human ability to visualize scenes from auditory input. However, existing approaches predominantly focus on exploring semantic information, such as the classes of sounding sources present in the audio, limiting their ability to generate videos with accurate content and spatial composition. In contrast, we humans can not only naturally identify the semantic categories of sounding sources but also determine their deeply encoded spatial attributes, including locations and movement directions. This useful information can be elucidated by considering specific spatial indicators derived from the inherent physical properties of sound, such as loudness or frequency. As prior methods largely ignore this factor, we present SpA2V, the first framework explicitly exploits these spatial auditory cues from audios to generate videos with high semantic and spatial correspondence. SpA2V decomposes the generation process into two stages: 1) Audio-guided Video Planning: We meticulously adapt a state-of-the-art MLLM for a novel task of harnessing spatial and semantic cues from input audio to construct Video Scene Layouts (VSLs). This serves as an intermediate representation to bridge the gap between the audio and video modalities. 2) Layout-grounded Video Generation: We develop an efficient and effective approach to seamlessly integrate VSLs as conditional guidance into pre-trained diffusion models, enabling VSL-grounded video generation in a training-free manner. Extensive experiments demonstrate that SpA2V excels in generating realistic videos with semantic and spatial alignment to the input audios.
Exploring Self-Supervised Contrastive Learning of Spatial Sound Event Representation
In this study, we present a simple multi-channel framework for contrastive learning (MC-SimCLR) to encode 'what' and 'where' of spatial audios. MC-SimCLR learns joint spectral and spatial representations from unlabeled spatial audios, thereby enhancing both event classification and sound localization in downstream tasks. At its core, we propose a multi-level data augmentation pipeline that augments different levels of audio features, including waveforms, Mel spectrograms, and generalized cross-correlation (GCC) features. In addition, we introduce simple yet effective channel-wise augmentation methods to randomly swap the order of the microphones and mask Mel and GCC channels. By using these augmentations, we find that linear layers on top of the learned representation significantly outperform supervised models in terms of both event classification accuracy and localization error. We also perform a comprehensive analysis of the effect of each augmentation method and a comparison of the fine-tuning performance using different amounts of labeled data.
Few-shot Acoustic Synthesis with Multimodal Flow Matching
Generating audio that is acoustically consistent with a scene is essential for immersive virtual environments. Recent neural acoustic field methods enable spatially continuous sound rendering but remain scene-specific, requiring dense audio measurements and costly training for each environment. Few-shot approaches improve scalability across rooms but still rely on multiple recordings and, being deterministic, fail to capture the inherent uncertainty of scene acoustics under sparse context. We introduce flow-matching acoustic generation (FLAC), a probabilistic method for few-shot acoustic synthesis that models the distribution of plausible room impulse responses (RIRs) given minimal scene context. FLAC leverages a diffusion transformer trained with a flow-matching objective to generate RIRs at arbitrary positions in novel scenes, conditioned on spatial, geometric, and acoustic cues. FLAC outperforms state-of-the-art eight-shot baselines with one-shot on both the AcousticRooms and Hearing Anything Anywhere datasets. To complement standard perceptual metrics, we further introduce AGREE, a joint acoustic-geometry embedding, enabling geometry-consistent evaluation of generated RIRs through retrieval and distributional metrics. This work is the first to apply generative flow matching to explicit RIR synthesis, establishing a new direction for robust and data-efficient acoustic synthesis.
Streaming Sortformer: Speaker Cache-Based Online Speaker Diarization with Arrival-Time Ordering
This paper presents a streaming extension for the Sortformer speaker diarization framework, whose key property is the arrival-time ordering of output speakers. The proposed approach employs an Arrival-Order Speaker Cache (AOSC) to store frame-level acoustic embeddings of previously observed speakers. Unlike conventional speaker-tracing buffers, AOSC orders embeddings by speaker index corresponding to their arrival time order, and is dynamically updated by selecting frames with the highest scores based on the model's past predictions. Notably, the number of stored embeddings per speaker is determined dynamically by the update mechanism, ensuring efficient cache utilization and precise speaker tracking. Experiments on benchmark datasets confirm the effectiveness and flexibility of our approach, even in low-latency setups. These results establish Streaming Sortformer as a robust solution for real-time multi-speaker tracking and a foundation for streaming multi-talker speech processing.
RMS-AQA: A Two-Stage Spatial Audio Question Answering Benchmark for Real-World Domestic Environments
Embodied assistants in domestic environments must infer what happened, where and when it occurred, and how to respond. To address this, we introduce RMS-AQA, a spatial audio question answering (SAQA) benchmark for real-world domestic environments. The benchmark features a two-stage question-answering (QA) format to comprehensively assess the ability of audio-language models (ALMs) to first ground audible sound events and subsequently perform complex spatio-temporal reasoning based on that grounding. To maximize acoustic realism, our dataset combines authentic real-world first-order Ambisonics (FOA) recordings with high-fidelity synthetic data generated using measured room impulse responses (RIRs). Furthermore, we provide a lightweight spatial plug-in that injects FOA-format data into frozen audio-language backbones. Experimental results reveal that the primary challenges stem from concurrent sources, far distance, and sim-to-real domain gap between RIR-synthesized and authentic recordings.
BUT System Description for CHiME-9 MCoRec Challenge
Multi-talker automatic speech recognition (ASR) in conversational recordings remains an open problem, particularly in scenarios with large portion of overlapping speech where identifying and transcribing a target speaker is difficult from audio alone. Visual cues can help resolve speaker ambiguity, yet their integration into long-context audio-visual (AV) ASR systems has been limited. The CHiME-9 MCoRec task addresses this challenge by requiring transcription of audio-visual recordings of heavily-overlapped parallel conversations, followed by clustering the participants into conversational groups. In this work, we present the BUT system based on a long-context target-speaker AV-ASR model capable of processing long-form recordings in a single decoding pass. Our architecture conditions a pre-trained NVIDIA Parakeet-v2 ASR model on visual representations from a pre-trained AV-HuBERT model. To cluster participants into conversation groups, we employ Qwen3.5-122B LLM to estimate transcript topic similarity followed by hierarchical agglomerative clustering. On the MCoRec development set, the proposed system achieves 33.7% WER and a clustering F1 score of 0.97, improving over the official baseline by 16.2% WER and 0.15 F1 absolute. On the eval set, our team ranked second, being 0.16% WER and 0.5% F1 worse than the best system.
Deep clustering: Discriminative embeddings for segmentation and separation
We address the problem of acoustic source separation in a deep learning framework we call "deep clustering." Rather than directly estimating signals or masking functions, we train a deep network to produce spectrogram embeddings that are discriminative for partition labels given in training data. Previous deep network approaches provide great advantages in terms of learning power and speed, but previously it has been unclear how to use them to separate signals in a class-independent way. In contrast, spectral clustering approaches are flexible with respect to the classes and number of items to be segmented, but it has been unclear how to leverage the learning power and speed of deep networks. To obtain the best of both worlds, we use an objective function that to train embeddings that yield a low-rank approximation to an ideal pairwise affinity matrix, in a class-independent way. This avoids the high cost of spectral factorization and instead produces compact clusters that are amenable to simple clustering methods. The segmentations are therefore implicitly encoded in the embeddings, and can be "decoded" by clustering. Preliminary experiments show that the proposed method can separate speech: when trained on spectrogram features containing mixtures of two speakers, and tested on mixtures of a held-out set of speakers, it can infer masking functions that improve signal quality by around 6dB. We show that the model can generalize to three-speaker mixtures despite training only on two-speaker mixtures. The framework can be used without class labels, and therefore has the potential to be trained on a diverse set of sound types, and to generalize to novel sources. We hope that future work will lead to segmentation of arbitrary sounds, with extensions to microphone array methods as well as image segmentation and other domains.
STARSS22: A dataset of spatial recordings of real scenes with spatiotemporal annotations of sound events
This report presents the Sony-TAu Realistic Spatial Soundscapes 2022 (STARS22) dataset for sound event localization and detection, comprised of spatial recordings of real scenes collected in various interiors of two different sites. The dataset is captured with a high resolution spherical microphone array and delivered in two 4-channel formats, first-order Ambisonics and tetrahedral microphone array. Sound events in the dataset belonging to 13 target sound classes are annotated both temporally and spatially through a combination of human annotation and optical tracking. The dataset serves as the development and evaluation dataset for the Task 3 of the DCASE2022 Challenge on Sound Event Localization and Detection and introduces significant new challenges for the task compared to the previous iterations, which were based on synthetic spatialized sound scene recordings. Dataset specifications are detailed including recording and annotation process, target classes and their presence, and details on the development and evaluation splits. Additionally, the report presents the baseline system that accompanies the dataset in the challenge with emphasis on the differences with the baseline of the previous iterations; namely, introduction of the multi-ACCDOA representation to handle multiple simultaneous occurences of events of the same class, and support for additional improved input features for the microphone array format. Results of the baseline indicate that with a suitable training strategy a reasonable detection and localization performance can be achieved on real sound scene recordings. The dataset is available in https://zenodo.org/record/6387880.
MoE Adapter for Large Audio Language Models: Sparsity, Disentanglement, and Gradient-Conflict-Free
Extending the input modality of Large Language Models~(LLMs) to the audio domain is essential for achieving comprehensive multimodal perception. However, it is well-known that acoustic information is intrinsically heterogeneous, entangling attributes such as speech, music, and environmental context. Existing research is limited to a dense, parameter-shared adapter to model these diverse patterns, which induces gradient conflict during optimization, as parameter updates required for distinct attributes contradict each other. To address this limitation, we introduce the \textbf{MoE-Adapter}, a sparse Mixture-of-Experts~(MoE) architecture designed to decouple acoustic information. Specifically, it employs a dynamic gating mechanism that routes audio tokens to specialized experts capturing complementary feature subspaces while retaining shared experts for global context, thereby mitigating gradient conflicts and enabling fine-grained feature learning. Comprehensive experiments show that the MoE-Adapter achieves superior performance on both audio semantic and paralinguistic tasks, consistently outperforming dense linear baselines with comparable computational costs. Furthermore, we will release the related code and models to facilitate future research.
Speaker-Reasoner: Scaling Interaction Turns and Reasoning Patterns for Timestamped Speaker-Attributed ASR
Transcribing and understanding multi-speaker conversations requires speech recognition, speaker attribution, and timestamp localization. While speech LLMs excel at single-speaker tasks, multi-speaker scenarios remain challenging due to overlapping speech, backchannels, rapid turn-taking, and context window constraints. We propose Speaker-Reasoner, an end-to-end Speech LLM with agentic multi-turn temporal reasoning. Instead of single-pass inference, the model iteratively analyzes global audio structure, autonomously predicts temporal boundaries, and performs fine-grained segment analysis, jointly modeling speaker identity, gender, timestamps, and transcription. A speaker-aware cache further extends processing to audio exceeding the training context window. Trained with a three-stage progressive strategy, Speaker-Reasoner achieves consistent improvements over strong baselines on AliMeeting and AISHELL-4 datasets, particularly in handling overlapping speech and complex turn-taking.
Overview and Evaluation of Sound Event Localization and Detection in DCASE 2019
Sound event localization and detection is a novel area of research that emerged from the combined interest of analyzing the acoustic scene in terms of the spatial and temporal activity of sounds of interest. This paper presents an overview of the first international evaluation on sound event localization and detection, organized as a task of the DCASE 2019 Challenge. A large-scale realistic dataset of spatialized sound events was generated for the challenge, to be used for training of learning-based approaches, and for evaluation of the submissions in an unlabeled subset. The overview presents in detail how the systems were evaluated and ranked and the characteristics of the best-performing systems. Common strategies in terms of input features, model architectures, training approaches, exploitation of prior knowledge, and data augmentation are discussed. Since ranking in the challenge was based on individually evaluating localization and event classification performance, part of the overview focuses on presenting metrics for the joint measurement of the two, together with a reevaluation of submissions using these new metrics. The new analysis reveals submissions that performed better on the joint task of detecting the correct type of event close to its original location than some of the submissions that were ranked higher in the challenge. Consequently, ranking of submissions which performed strongly when evaluated separately on detection or localization, but not jointly on both, was affected negatively.
BAT: Learning to Reason about Spatial Sounds with Large Language Models
Spatial sound reasoning is a fundamental human skill, enabling us to navigate and interpret our surroundings based on sound. In this paper we present BAT, which combines the spatial sound perception ability of a binaural acoustic scene analysis model with the natural language reasoning capabilities of a large language model (LLM) to replicate this innate ability. To address the lack of existing datasets of in-the-wild spatial sounds, we synthesized a binaural audio dataset using AudioSet and SoundSpaces 2.0. Next, we developed SpatialSoundQA, a spatial sound-based question-answering dataset, offering a range of QA tasks that train BAT in various aspects of spatial sound perception and reasoning. The acoustic front end encoder of BAT is a novel spatial audio encoder named Spatial Audio Spectrogram Transformer, or Spatial-AST, which by itself achieves strong performance across sound event detection, spatial localization, and distance estimation. By integrating Spatial-AST with LLaMA-2 7B model, BAT transcends standard Sound Event Localization and Detection (SELD) tasks, enabling the model to reason about the relationships between the sounds in its environment. Our experiments demonstrate BAT's superior performance on both spatial sound perception and reasoning, showcasing the immense potential of LLMs in navigating and interpreting complex spatial audio environments.
UniTalk: Towards Universal Active Speaker Detection in Real World Scenarios
We present UniTalk, a novel dataset specifically designed for the task of active speaker detection, emphasizing challenging scenarios to enhance model generalization. Unlike previously established benchmarks such as AVA, which predominantly features old movies and thus exhibits significant domain gaps, UniTalk focuses explicitly on diverse and difficult real-world conditions. These include underrepresented languages, noisy backgrounds, and crowded scenes - such as multiple visible speakers speaking concurrently or in overlapping turns. It contains over 44.5 hours of video with frame-level active speaker annotations across 48,693 speaking identities, and spans a broad range of video types that reflect real-world conditions. Through rigorous evaluation, we show that state-of-the-art models, while achieving nearly perfect scores on AVA, fail to reach saturation on UniTalk, suggesting that the ASD task remains far from solved under realistic conditions. Nevertheless, models trained on UniTalk demonstrate stronger generalization to modern "in-the-wild" datasets like Talkies and ASW, as well as to AVA. UniTalk thus establishes a new benchmark for active speaker detection, providing researchers with a valuable resource for developing and evaluating versatile and resilient models. Dataset: https://huggingface.co/datasets/plnguyen2908/UniTalk-ASD Code: https://github.com/plnguyen2908/UniTalk-ASD-code
Efficient Parallel Audio Generation using Group Masked Language Modeling
We present a fast and high-quality codec language model for parallel audio generation. While SoundStorm, a state-of-the-art parallel audio generation model, accelerates inference speed compared to autoregressive models, it still suffers from slow inference due to iterative sampling. To resolve this problem, we propose Group-Masked Language Modeling~(G-MLM) and Group Iterative Parallel Decoding~(G-IPD) for efficient parallel audio generation. Both the training and sampling schemes enable the model to synthesize high-quality audio with a small number of iterations by effectively modeling the group-wise conditional dependencies. In addition, our model employs a cross-attention-based architecture to capture the speaker style of the prompt voice and improves computational efficiency. Experimental results demonstrate that our proposed model outperforms the baselines in prompt-based audio generation.
A multi-room reverberant dataset for sound event localization and detection
This paper presents the sound event localization and detection (SELD) task setup for the DCASE 2019 challenge. The goal of the SELD task is to detect the temporal activities of a known set of sound event classes, and further localize them in space when active. As part of the challenge, a synthesized dataset with each sound event associated with a spatial coordinate represented using azimuth and elevation angles is provided. These sound events are spatialized using real-life impulse responses collected at multiple spatial coordinates in five different rooms with varying dimensions and material properties. A baseline SELD method employing a convolutional recurrent neural network is used to generate benchmark scores for this reverberant dataset. The benchmark scores are obtained using the recommended cross-validation setup.
When Tokens Talk Too Much: A Survey of Multimodal Long-Context Token Compression across Images, Videos, and Audios
Multimodal large language models (MLLMs) have made remarkable strides, largely driven by their ability to process increasingly long and complex contexts, such as high-resolution images, extended video sequences, and lengthy audio input. While this ability significantly enhances MLLM capabilities, it introduces substantial computational challenges, primarily due to the quadratic complexity of self-attention mechanisms with numerous input tokens. To mitigate these bottlenecks, token compression has emerged as an auspicious and critical approach, efficiently reducing the number of tokens during both training and inference. In this paper, we present the first systematic survey and synthesis of the burgeoning field of multimodal long context token compression. Recognizing that effective compression strategies are deeply tied to the unique characteristics and redundancies of each modality, we categorize existing approaches by their primary data focus, enabling researchers to quickly access and learn methods tailored to their specific area of interest: (1) image-centric compression, which addresses spatial redundancy in visual data; (2) video-centric compression, which tackles spatio-temporal redundancy in dynamic sequences; and (3) audio-centric compression, which handles temporal and spectral redundancy in acoustic signals. Beyond this modality-driven categorization, we further dissect methods based on their underlying mechanisms, including transformation-based, similarity-based, attention-based, and query-based approaches. By providing a comprehensive and structured overview, this survey aims to consolidate current progress, identify key challenges, and inspire future research directions in this rapidly evolving domain. We also maintain a public repository to continuously track and update the latest advances in this promising area.
PhysWave: Physics-Guided Latent Diffusion Models for Controllable Spatial Audio Generation
Text-to-spatial audio generation, such as text-to-First-Order Ambisonics (FOA), provides a convenient way to create spatial audio for billion-dollar gaming and film industries. However, existing text-to-FOA methods are largely data-driven and may produce audio that violates acoustic relations between source direction and distance. They also separate descriptive and parametric control, forcing users to trade usability for precision. In this paper, we present PhysWave, a physics-guided latent diffusion model for controllable text-to-FOA generation. PhysWave unifies natural-language and trajectory control through a shared waypoint-caption representation, and augments diffusion training with two differentiable acoustic priors: spherical-harmonic direction consistency and inverse-square distance consistency. To support dynamic spatial generation, we further construct a 300K-clip FOA dataset with diverse sound categories and source trajectories. Extensive results show that the proposed priors help PhysWave generate spatially consistent FOA audio while maintaining competitive audio quality. Further analyses show that these physics priors improve spatial consistency during training and can also be used as inference-time guidance for training-free spatial refinement.
SLT 2026 REAL-TSE Challenge: Real-world Target Speaker Extraction from Conversational Recordings
We introduce the REAL-TSE Challenge, an IEEE SLT 2026 satellite challenge on target speaker extraction~(TSE) from real conversational recordings. Given a multi-speaker mixture and one or more enrollment utterances from a target speaker, participating systems must recover only the target speech. Unlike simulated read-speech benchmarks, REAL-TSE evaluates Mandarin and English recordings that contain natural overlap, reverberation, noise, channel mismatch, and conversational dynamics. The challenge defines two complementary tracks: an Online track for low-latency streaming extraction and an Offline track for full-context processing. Systems are evaluated with Token Error Rate (TER), Speaker Similarity (SpkSim), DNSMOS, and target-speaker activity F1. This overview paper describes the task definition, datasets, baselines, evaluation protocol, submitted systems, condition-wise findings, and lessons for future real-world TSE benchmarks.
SpaCE-10: A Comprehensive Benchmark for Multimodal Large Language Models in Compositional Spatial Intelligence
Multimodal Large Language Models (MLLMs) have achieved remarkable progress in various multimodal tasks. To pursue higher intelligence in space, MLLMs require integrating multiple atomic spatial capabilities to handle complex and dynamic tasks. However, existing benchmarks struggle to comprehensively evaluate the spatial intelligence of common MLLMs from the atomic level to the compositional level. To fill this gap, we present SpaCE-10, a comprehensive benchmark for compositional spatial evaluations. In SpaCE-10, we define 10 atomic spatial capabilities, which are combined to form 8 compositional capabilities. Based on these definitions, we propose a novel hierarchical annotation pipeline to generate high-quality and diverse question-answer (QA) pairs. With over 150+ hours of human expert effort, we obtain over 5k QA pairs for 811 real indoor scenes in SpaCE-10, which covers various evaluation settings like point cloud input and multi-choice QA. We conduct an extensive evaluation of common MLLMs on SpaCE-10 and find that even the most advanced MLLM still lags behind humans by large margins. Through our careful study, we also draw several significant findings that benefit the MLLM community. For example, we reveal that the shortcoming of counting capability greatly limits the compositional spatial capabilities of existing MLLMs. The evaluation code and benchmark datasets are available at https://github.com/Cuzyoung/SpaCE-10.
DiffStyleTTS: Diffusion-based Hierarchical Prosody Modeling for Text-to-Speech with Diverse and Controllable Styles
Human speech exhibits rich and flexible prosodic variations. To address the one-to-many mapping problem from text to prosody in a reasonable and flexible manner, we propose DiffStyleTTS, a multi-speaker acoustic model based on a conditional diffusion module and an improved classifier-free guidance, which hierarchically models speech prosodic features, and controls different prosodic styles to guide prosody prediction. Experiments show that our method outperforms all baselines in naturalness and achieves superior synthesis speed compared to three diffusion-based baselines. Additionally, by adjusting the guiding scale, DiffStyleTTS effectively controls the guidance intensity of the synthetic prosody.
Why Do MLLMs Struggle with Spatial Understanding? A Systematic Analysis from Data to Architecture
Spatial understanding is essential for Multimodal Large Language Models (MLLMs) to support perception, reasoning, and planning in embodied environments. Despite recent progress, existing studies reveal that MLLMs still struggle with spatial understanding. However, existing research lacks a comprehensive and systematic evaluation of these limitations, often restricted to isolated scenarios, such as single-view or video. In this work, we present a systematic analysis of spatial understanding from both data and architectural perspectives across three representative scenarios: single-view, multi-view, and video. We propose a benchmark named MulSeT (Multi-view Spatial Understanding Tasks), and design a series of experiments to analyze the spatial reasoning capabilities of MLLMs. From the data perspective, the performance of spatial understanding converges quickly as the training data increases, and the upper bound is relatively low, especially for tasks that require spatial imagination. This indicates that merely expanding training data is insufficient to achieve satisfactory performance. From the architectural perspective, we find that spatial understanding relies more heavily on the positional encoding within the visual encoder than within the language model, in both cascaded and native MLLMs. Moreover, we explore reasoning injection and envision future improvements through architectural design to optimize spatial understanding. These insights shed light on the limitations of current MLLMs and suggest new directions for improving spatial reasoning capabilities through data scaling and architectural tuning.
Frame-wise and overlap-robust speaker embeddings for meeting diarization
Using a Teacher-Student training approach we developed a speaker embedding extraction system that outputs embeddings at frame rate. Given this high temporal resolution and the fact that the student produces sensible speaker embeddings even for segments with speech overlap, the frame-wise embeddings serve as an appropriate representation of the input speech signal for an end-to-end neural meeting diarization (EEND) system. We show in experiments that this representation helps mitigate a well-known problem of EEND systems: when increasing the number of speakers the diarization performance drop is significantly reduced. We also introduce block-wise processing to be able to diarize arbitrarily long meetings.
Online speaker diarization of meetings guided by speech separation
Overlapped speech is notoriously problematic for speaker diarization systems. Consequently, the use of speech separation has recently been proposed to improve their performance. Although promising, speech separation models struggle with realistic data because they are trained on simulated mixtures with a fixed number of speakers. In this work, we introduce a new speech separation-guided diarization scheme suitable for the online speaker diarization of long meeting recordings with a variable number of speakers, as present in the AMI corpus. We envisage ConvTasNet and DPRNN as alternatives for the separation networks, with two or three output sources. To obtain the speaker diarization result, voice activity detection is applied on each estimated source. The final model is fine-tuned end-to-end, after first adapting the separation to real data using AMI. The system operates on short segments, and inference is performed by stitching the local predictions using speaker embeddings and incremental clustering. The results show that our system improves the state-of-the-art on the AMI headset mix, using no oracle information and under full evaluation (no collar and including overlapped speech). Finally, we show the strength of our system particularly on overlapped speech sections.
Spatial-MLLM: Boosting MLLM Capabilities in Visual-based Spatial Intelligence
Recent advancements in Multimodal Large Language Models (MLLMs) have significantly enhanced performance on 2D visual tasks. However, improving their spatial intelligence remains a challenge. Existing 3D MLLMs always rely on additional 3D or 2.5D data to incorporate spatial awareness, restricting their utility in scenarios with only 2D inputs, such as images or videos. In this paper, we present Spatial-MLLM, a novel framework for visual-based spatial reasoning from purely 2D observations. Unlike conventional video MLLMs which rely on CLIP-based visual encoders optimized for semantic understanding, our key insight is to unleash the strong structure prior from the feed-forward visual geometry foundation model. Specifically, we propose a dual-encoder architecture: a pretrained 2D visual encoder to extract semantic features, and a spatial encoder-initialized from the backbone of the visual geometry model-to extract 3D structure features. A connector then integrates both features into unified visual tokens for enhanced spatial understanding. Furthermore, we propose a space-aware frame sampling strategy at inference time, which selects the spatially informative frames of a video sequence, ensuring that even under limited token length, the model focuses on frames critical for spatial reasoning. Beyond architecture improvements, we construct the Spatial-MLLM-120k dataset and train the model on it using supervised fine-tuning and GRPO. Extensive experiments on various real-world datasets demonstrate that our spatial-MLLM achieves state-of-the-art performance in a wide range of visual-based spatial understanding and reasoning tasks. Project page: https://diankun-wu.github.io/Spatial-MLLM/.
Dense 2D-3D Indoor Prediction with Sound via Aligned Cross-Modal Distillation
Sound can convey significant information for spatial reasoning in our daily lives. To endow deep networks with such ability, we address the challenge of dense indoor prediction with sound in both 2D and 3D via cross-modal knowledge distillation. In this work, we propose a Spatial Alignment via Matching (SAM) distillation framework that elicits local correspondence between the two modalities in vision-to-audio knowledge transfer. SAM integrates audio features with visually coherent learnable spatial embeddings to resolve inconsistencies in multiple layers of a student model. Our approach does not rely on a specific input representation, allowing for flexibility in the input shapes or dimensions without performance degradation. With a newly curated benchmark named Dense Auditory Prediction of Surroundings (DAPS), we are the first to tackle dense indoor prediction of omnidirectional surroundings in both 2D and 3D with audio observations. Specifically, for audio-based depth estimation, semantic segmentation, and challenging 3D scene reconstruction, the proposed distillation framework consistently achieves state-of-the-art performance across various metrics and backbone architectures.
SAID: Semantic Acoustic Imaging Detector for Sound Event Localization and Detection
In daily life, people hear speech, footsteps, and music around them. We can often recognize these sounds and judge where they come from. Each sound source can be shown on a separate acoustic map, a rectangular image covering 360^{circ} horizontally and 180^{circ} vertically. The map shows the directions occupied by the source as a region and the sound energy within that region. A class label identifies the sound. Predicting these labeled acoustic maps from audio is called semantic acoustic imaging. Such maps could help robots perceive their surroundings and allow augmented reality displays to show sound regions and classes over the real world. Existing models can recognize sound classes and estimate a direction for each source. However, a direction alone does not describe the source region or its energy. Acoustic imaging must also distinguish sound sources in nearby directions, while the number of active sources and the regions they occupy can change over time. We therefore propose the Semantic Acoustic Imaging Detector (SAID), which predicts a separate labeled acoustic map for each active source from audio. First, we pretrain Audio2Sph, SAID's audio encoder, through sound energy estimation across directions without class labels. Then, we train the complete SAID model to predict source regions, energy, and classes together. We also develop a pipeline that generates simulated recordings for pretraining and supports fine-tuning on real recordings. On the official DCASE2026 Task 3 Track A evaluation set, our submitted system ranks first with 0.1080 macro-averaged mean average precision (Macro mAP) and 0.3962 Macro Pearson r. Demos and code are provided at https://github.com/IN03X/SAID.
Spatial-TTT: Streaming Visual-based Spatial Intelligence with Test-Time Training
Humans perceive and understand real-world spaces through a stream of visual observations. Therefore, the ability to streamingly maintain and update spatial evidence from potentially unbounded video streams is essential for spatial intelligence. The core challenge is not simply longer context windows but how spatial information is selected, organized, and retained over time. In this paper, we propose Spatial-TTT towards streaming visual-based spatial intelligence with test-time training (TTT), which adapts a subset of parameters (fast weights) to capture and organize spatial evidence over long-horizon scene videos. Specifically, we design a hybrid architecture and adopt large-chunk updates parallel with sliding-window attention for efficient spatial video processing. To further promote spatial awareness, we introduce a spatial-predictive mechanism applied to TTT layers with 3D spatiotemporal convolution, which encourages the model to capture geometric correspondence and temporal continuity across frames. Beyond architecture design, we construct a dataset with dense 3D spatial descriptions, which guides the model to update its fast weights to memorize and organize global 3D spatial signals in a structured manner. Extensive experiments demonstrate that Spatial-TTT improves long-horizon spatial understanding and achieves state-of-the-art performance on video spatial benchmarks. Project page: https://liuff19.github.io/Spatial-TTT.
The Interspeech 2024 Challenge on Speech Processing Using Discrete Units
Representing speech and audio signals in discrete units has become a compelling alternative to traditional high-dimensional feature vectors. Numerous studies have highlighted the efficacy of discrete units in various applications such as speech compression and restoration, speech recognition, and speech generation. To foster exploration in this domain, we introduce the Interspeech 2024 Challenge, which focuses on new speech processing benchmarks using discrete units. It encompasses three pivotal tasks, namely multilingual automatic speech recognition, text-to-speech, and singing voice synthesis, and aims to assess the potential applicability of discrete units in these tasks. This paper outlines the challenge designs and baseline descriptions. We also collate baseline and selected submission systems, along with preliminary findings, offering valuable contributions to future research in this evolving field.
Look Once to Hear: Target Speech Hearing with Noisy Examples
In crowded settings, the human brain can focus on speech from a target speaker, given prior knowledge of how they sound. We introduce a novel intelligent hearable system that achieves this capability, enabling target speech hearing to ignore all interfering speech and noise, but the target speaker. A naive approach is to require a clean speech example to enroll the target speaker. This is however not well aligned with the hearable application domain since obtaining a clean example is challenging in real world scenarios, creating a unique user interface problem. We present the first enrollment interface where the wearer looks at the target speaker for a few seconds to capture a single, short, highly noisy, binaural example of the target speaker. This noisy example is used for enrollment and subsequent speech extraction in the presence of interfering speakers and noise. Our system achieves a signal quality improvement of 7.01 dB using less than 5 seconds of noisy enrollment audio and can process 8 ms of audio chunks in 6.24 ms on an embedded CPU. Our user studies demonstrate generalization to real-world static and mobile speakers in previously unseen indoor and outdoor multipath environments. Finally, our enrollment interface for noisy examples does not cause performance degradation compared to clean examples, while being convenient and user-friendly. Taking a step back, this paper takes an important step towards enhancing the human auditory perception with artificial intelligence. We provide code and data at: https://github.com/vb000/LookOnceToHear.
VoiceTrace: A Benchmark and Retrieval Framework for Who-Said-What Speech Retrieval
Speech retrieval has become increasingly important as spoken content continues to grow across meetings, lectures, podcasts, and videos. Existing benchmarks and models have advanced semantic search over spoken content, but largely focus on what is said while overlooking who says it. In many real-world scenarios, however, users need to retrieve speech based jointly on semantic content and a target speaker, where the speaker may be specified naturally through a reference speech utterance rather than a predefined identity. To address this gap, we introduce VoiceTrace-Bench, a benchmark for hybrid speech retrieval in which each query combines text specifying what to retrieve with reference speech specifying who to retrieve. This setting requires models to integrate complementary semantic and speaker information directly from heterogeneous query inputs. Motivated by the joint audio-text modeling capabilities of audio-language models (ALMs), we develop VoiceTrace, a two-stage retrieval framework consisting of VoiceTrace-Emb, an embedding model that learns unified representations for efficient large-scale retrieval, and VoiceTrace-Reranker, a reranking model that jointly examines each query--candidate pair for fine-grained relevance estimation. Experiments show that VoiceTrace achieves state-of-the-art performance on established semantic speech retrieval benchmarks, while substantially outperforming cascade-based approaches on VoiceTrace-Bench, demonstrating its effectiveness for both conventional semantic retrieval and the new hybrid retrieval setting.
Plug-and-Steer: Decoupling Separation and Selection in Audio-Visual Target Speaker Extraction
The goal of this paper is to provide a new perspective on audio-visual target speaker extraction (AV-TSE) by decoupling the separation and target selection. Conventional AV-TSE systems typically integrate audio and visual features deeply to re-learn the entire separation process, which can act as a fidelity ceiling due to the noisy nature of in-the-wild audio-visual datasets. To address this, we propose Plug-and-Steer, which assigns high-fidelity separation to a frozen audio-only backbone and limits the role of visual modality strictly to target selection. We introduce the Latent Steering Matrix (LSM), a minimalist linear transformation that re-routes latent features within the backbone to anchor the target speaker to a designated channel. Experiments across four representative architectures show that our method effectively preserves the acoustic priors of diverse backbones, achieving perceptual quality comparable to the original backbones. Audio samples are available at: https://plugandsteer.github.io
WavChat: A Survey of Spoken Dialogue Models
Recent advancements in spoken dialogue models, exemplified by systems like GPT-4o, have captured significant attention in the speech domain. Compared to traditional three-tier cascaded spoken dialogue models that comprise speech recognition (ASR), large language models (LLMs), and text-to-speech (TTS), modern spoken dialogue models exhibit greater intelligence. These advanced spoken dialogue models not only comprehend audio, music, and other speech-related features, but also capture stylistic and timbral characteristics in speech. Moreover, they generate high-quality, multi-turn speech responses with low latency, enabling real-time interaction through simultaneous listening and speaking capability. Despite the progress in spoken dialogue systems, there is a lack of comprehensive surveys that systematically organize and analyze these systems and the underlying technologies. To address this, we have first compiled existing spoken dialogue systems in the chronological order and categorized them into the cascaded and end-to-end paradigms. We then provide an in-depth overview of the core technologies in spoken dialogue models, covering aspects such as speech representation, training paradigm, streaming, duplex, and interaction capabilities. Each section discusses the limitations of these technologies and outlines considerations for future research. Additionally, we present a thorough review of relevant datasets, evaluation metrics, and benchmarks from the perspectives of training and evaluating spoken dialogue systems. We hope this survey will contribute to advancing both academic research and industrial applications in the field of spoken dialogue systems. The related material is available at https://github.com/jishengpeng/WavChat.
Dasheng AudioGen: A Unified Model for Generating Coherent Audio Scenes from Text
Audio generation has long been fragmented, with speech, music, and sound effects produced by domain-specific models that fail to jointly generate coherent audio scenes from a single description. The key obstacles are insufficient fine-grained supervision for real-world mixed audio and limited acoustic representations for modeling concurrent audio components. We present Dasheng AudioGen, a unified framework for generating general mixed-audio scenes from text. Dasheng AudioGen introduces structured multi-view captions, which explicitly decouple complex acoustic scenes into complementary description views, thereby enabling fine-grained control over audio layers. Furthermore, we employ a high-dimensional unified semantic-acoustic representation as the shared latent space. It injects semantic priors that facilitate cross-modal training convergence, while its high-dimensional feature space provides sufficient capacity to disentangle and fuse concurrent audio components effectively. With these designs, a simple flow-matching DiT achieves high-quality end-to-end audio scene generation. We also establish a comprehensive evaluation pipeline for audio scene generation. Experiments demonstrate that Dasheng AudioGen achieves performance approaching real-world recordings in mixed-audio categories, while remaining competitive with specialized models in single-type generation tasks. Demos are available at https://nieeim.github.io/Dasheng-AudioGen-Web/.
GRAM: Spatial general-purpose audio representation models for real-world applications
Although audio foundations models have seen great progress on a wide variety of tasks, their application in real-world acoustic environments with reverberation and noise has been less successful. Moreover, as audio foundation models are typically trained on dry, single-channel audio clips, the inherent spatial nature of real-world sound scenes is overlooked and tasks involving sound localization ruled out. To address these limitations, we propose GRAM: a General-purpose Real-world Audio Model utilizing a multi-channel masked auto-encoder approach to efficiently learn spatial audio representations from high-quality simulated real-world scenes. To evaluate the performance of GRAM and other audio foundation models in real-world sound scenes, we release Nat-HEAR: A naturalistic version of the HEAR benchmark suite comprising a simulated real-world version, as well as two new sound localization tasks. We show that the performance of GRAM surpasses all state-of-the-art self-supervised audio foundation models and speech models on both HEAR and Nat-HEAR, while using only a fraction of the training data. GRAM also showcases state-of-the-art localization performance, surpassing even supervised sound localization approaches, and can be flexibly applied either to a two-channel, binaural sound format or a four-channel, Ambisonics format. Validating GRAM's performance on real-world sound recordings demonstrates robust transfer to real-world scenes. Taken together, GRAM presents a significant advancement towards robust, spatial audio foundation models for real-world applications.
Exploring Speaker-Related Information in Spoken Language Understanding for Better Speaker Diarization
Speaker diarization(SD) is a classic task in speech processing and is crucial in multi-party scenarios such as meetings and conversations. Current mainstream speaker diarization approaches consider acoustic information only, which result in performance degradation when encountering adverse acoustic conditions. In this paper, we propose methods to extract speaker-related information from semantic content in multi-party meetings, which, as we will show, can further benefit speaker diarization. We introduce two sub-tasks, Dialogue Detection and Speaker-Turn Detection, in which we effectively extract speaker information from conversational semantics. We also propose a simple yet effective algorithm to jointly model acoustic and semantic information and obtain speaker-identified texts. Experiments on both AISHELL-4 and AliMeeting datasets show that our method achieves consistent improvements over acoustic-only speaker diarization systems.
DiffV2S: Diffusion-based Video-to-Speech Synthesis with Vision-guided Speaker Embedding
Recent research has demonstrated impressive results in video-to-speech synthesis which involves reconstructing speech solely from visual input. However, previous works have struggled to accurately synthesize speech due to a lack of sufficient guidance for the model to infer the correct content with the appropriate sound. To resolve the issue, they have adopted an extra speaker embedding as a speaking style guidance from a reference auditory information. Nevertheless, it is not always possible to obtain the audio information from the corresponding video input, especially during the inference time. In this paper, we present a novel vision-guided speaker embedding extractor using a self-supervised pre-trained model and prompt tuning technique. In doing so, the rich speaker embedding information can be produced solely from input visual information, and the extra audio information is not necessary during the inference time. Using the extracted vision-guided speaker embedding representations, we further develop a diffusion-based video-to-speech synthesis model, so called DiffV2S, conditioned on those speaker embeddings and the visual representation extracted from the input video. The proposed DiffV2S not only maintains phoneme details contained in the input video frames, but also creates a highly intelligible mel-spectrogram in which the speaker identities of the multiple speakers are all preserved. Our experimental results show that DiffV2S achieves the state-of-the-art performance compared to the previous video-to-speech synthesis technique.
SpaceVLLM: Endowing Multimodal Large Language Model with Spatio-Temporal Video Grounding Capability
Multimodal large language models (MLLMs) have made remarkable progress in either temporal or spatial localization. However, they struggle to perform spatio-temporal video grounding. This limitation stems from two major challenges. Firstly, it is difficult to extract accurate spatio-temporal information of each frame in the video. Secondly, the substantial number of visual tokens makes it challenging to precisely map visual tokens of each frame to their corresponding spatial coordinates. To address these issues, we introduce SpaceVLLM, a MLLM endowed with spatio-temporal video grounding capability. Specifically, we adopt a set of interleaved Spatio-Temporal Aware Queries to capture temporal perception and dynamic spatial information. Moreover, we propose a Query-Guided Space Decoder to establish a corresponding connection between the queries and spatial coordinates. Additionally, due to the lack of spatio-temporal datasets, we construct the Unified Spatio-Temporal Grounding (Uni-STG) dataset, comprising 480K instances across three tasks. This dataset fully exploits the potential of MLLM to simultaneously facilitate localization in both temporal and spatial dimensions. Extensive experiments demonstrate that SpaceVLLM achieves the state-of-the-art performance across 11 benchmarks covering temporal, spatial, spatio-temporal and video understanding tasks, highlighting the effectiveness of our approach. Our code, datasets and model will be released at https://github.com/Jayce1kk/SpaceVLLM.
Scaling and Beyond: Advancing Spatial Reasoning in MLLMs Requires New Recipes
Multimodal Large Language Models (MLLMs) have demonstrated impressive performance in general vision-language tasks. However, recent studies have exposed critical limitations in their spatial reasoning capabilities. This deficiency in spatial reasoning significantly constrains MLLMs' ability to interact effectively with the physical world, thereby limiting their broader applications. We argue that spatial reasoning capabilities will not naturally emerge from merely scaling existing architectures and training methodologies. Instead, this challenge demands dedicated attention to fundamental modifications in the current MLLM development approach. In this position paper, we first establish a comprehensive framework for spatial reasoning within the context of MLLMs. We then elaborate on its pivotal role in real-world applications. Through systematic analysis, we examine how individual components of the current methodology, from training data to reasoning mechanisms, influence spatial reasoning capabilities. This examination reveals critical limitations while simultaneously identifying promising avenues for advancement. Our work aims to direct the AI research community's attention toward these crucial yet underexplored aspects. By highlighting these challenges and opportunities, we seek to catalyze progress toward achieving human-like spatial reasoning capabilities in MLLMs.
DiPCo -- Dinner Party Corpus
We present a speech data corpus that simulates a "dinner party" scenario taking place in an everyday home environment. The corpus was created by recording multiple groups of four Amazon employee volunteers having a natural conversation in English around a dining table. The participants were recorded by a single-channel close-talk microphone and by five far-field 7-microphone array devices positioned at different locations in the recording room. The dataset contains the audio recordings and human labeled transcripts of a total of 10 sessions with a duration between 15 and 45 minutes. The corpus was created to advance in the field of noise robust and distant speech processing and is intended to serve as a public research and benchmarking data set.
The CHiME-7 Challenge: System Description and Performance of NeMo Team's DASR System
We present the NVIDIA NeMo team's multi-channel speech recognition system for the 7th CHiME Challenge Distant Automatic Speech Recognition (DASR) Task, focusing on the development of a multi-channel, multi-speaker speech recognition system tailored to transcribe speech from distributed microphones and microphone arrays. The system predominantly comprises of the following integral modules: the Speaker Diarization Module, Multi-channel Audio Front-End Processing Module, and the ASR Module. These components collectively establish a cascading system, meticulously processing multi-channel and multi-speaker audio input. Moreover, this paper highlights the comprehensive optimization process that significantly enhanced our system's performance. Our team's submission is largely based on NeMo toolkits and will be publicly available.
Video2Layout: Recall and Reconstruct Metric-Grounded Cognitive Map for Spatial Reasoning
Spatial intelligence is a critical frontier for Multimodal Large Language Models (MLLMs), empowering them to comprehend the physical world. Drawing inspiration from human perception mechanisms, existing studies attempt to construct a coherent spatial understanding via grid-based cognitive maps from multi-frame visual inputs. However, current grid-based map methods rely on discretized raster representations, which limit the model's ability in fine-grained spatial reasoning. To overcome this limitation, we propose Video2Layout, a framework for reconstructing metric-grounded spatial layouts from video. The framework employs continuous object boundary coordinates to quantify inter-object physical distances and object size. This empowers the model with quantitative spatial computation capabilities, effectively alleviating the inherent ambiguity when describing spatial relationships in natural language. Specifically, our method comprises two core stages. First, in supervised fine-tuning stage, we construct a high-quality dataset from the AI2THOR simulator, which enables the model to learn the mapping from visual inputs to precise boundary coordinates. Subsequently, a reinforcement fine-tuning stage further enhances the model's real-world generalization capabilities. To systematically evaluate the correlation between cognitive map accuracy and image quantity, as well as how the quantity of image inputs affects spatial reasoning accuracy, we introduce QVS-Bench, a diagnostic benchmark designed to analyze the relevant mechanisms. Evaluated on QVS-Bench and mainstream spatial reasoning benchmarks, our model, V2LO-7B achieves an average improvement of 4.92% over the model trained on grid maps, validating the superiority of our method. Our code is available at https://github.com/ybrrraway/Video2Layout.
Diagonal State Spaces are as Effective as Structured State Spaces
Modeling long range dependencies in sequential data is a fundamental step towards attaining human-level performance in many modalities such as text, vision, audio and video. While attention-based models are a popular and effective choice in modeling short-range interactions, their performance on tasks requiring long range reasoning has been largely inadequate. In an exciting result, Gu et al. (ICLR 2022) proposed the Structured State Space (S4) architecture delivering large gains over state-of-the-art models on several long-range tasks across various modalities. The core proposition of S4 is the parameterization of state matrices via a diagonal plus low rank structure, allowing efficient computation. In this work, we show that one can match the performance of S4 even without the low rank correction and thus assuming the state matrices to be diagonal. Our Diagonal State Space (DSS) model matches the performance of S4 on Long Range Arena tasks, speech classification on Speech Commands dataset, while being conceptually simpler and straightforward to implement.
IsoScore: Measuring the Uniformity of Embedding Space Utilization
The recent success of distributed word representations has led to an increased interest in analyzing the properties of their spatial distribution. Several studies have suggested that contextualized word embedding models do not isotropically project tokens into vector space. However, current methods designed to measure isotropy, such as average random cosine similarity and the partition score, have not been thoroughly analyzed and are not appropriate for measuring isotropy. We propose IsoScore: a novel tool that quantifies the degree to which a point cloud uniformly utilizes the ambient vector space. Using rigorously designed tests, we demonstrate that IsoScore is the only tool available in the literature that accurately measures how uniformly distributed variance is across dimensions in vector space. Additionally, we use IsoScore to challenge a number of recent conclusions in the NLP literature that have been derived using brittle metrics of isotropy. We caution future studies from using existing tools to measure isotropy in contextualized embedding space as resulting conclusions will be misleading or altogether inaccurate.
VE-KWS: Visual Modality Enhanced End-to-End Keyword Spotting
The performance of the keyword spotting (KWS) system based on audio modality, commonly measured in false alarms and false rejects, degrades significantly under the far field and noisy conditions. Therefore, audio-visual keyword spotting, which leverages complementary relationships over multiple modalities, has recently gained much attention. However, current studies mainly focus on combining the exclusively learned representations of different modalities, instead of exploring the modal relationships during each respective modeling. In this paper, we propose a novel visual modality enhanced end-to-end KWS framework (VE-KWS), which fuses audio and visual modalities from two aspects. The first one is utilizing the speaker location information obtained from the lip region in videos to assist the training of multi-channel audio beamformer. By involving the beamformer as an audio enhancement module, the acoustic distortions, caused by the far field or noisy environments, could be significantly suppressed. The other one is conducting cross-attention between different modalities to capture the inter-modal relationships and help the representation learning of each modality. Experiments on the MSIP challenge corpus show that our proposed model achieves 2.79% false rejection rate and 2.95% false alarm rate on the Eval set, resulting in a new SOTA performance compared with the top-ranking systems in the ICASSP2022 MISP challenge.
A Dataset of Reverberant Spatial Sound Scenes with Moving Sources for Sound Event Localization and Detection
This report presents the dataset and the evaluation setup of the Sound Event Localization & Detection (SELD) task for the DCASE 2020 Challenge. The SELD task refers to the problem of trying to simultaneously classify a known set of sound event classes, detect their temporal activations, and estimate their spatial directions or locations while they are active. To train and test SELD systems, datasets of diverse sound events occurring under realistic acoustic conditions are needed. Compared to the previous challenge, a significantly more complex dataset was created for DCASE 2020. The two key differences are a more diverse range of acoustical conditions, and dynamic conditions, i.e. moving sources. The spatial sound scenes are created using real room impulse responses captured in a continuous manner with a slowly moving excitation source. Both static and moving sound events are synthesized from them. Ambient noise recorded on location is added to complete the generation of scene recordings. A baseline SELD method accompanies the dataset, based on a convolutional recurrent neural network, to provide benchmark scores for the task. The baseline is an updated version of the one used in the previous challenge, with input features and training modifications to improve its performance.
A Persona-Based Neural Conversation Model
We present persona-based models for handling the issue of speaker consistency in neural response generation. A speaker model encodes personas in distributed embeddings that capture individual characteristics such as background information and speaking style. A dyadic speaker-addressee model captures properties of interactions between two interlocutors. Our models yield qualitative performance improvements in both perplexity and BLEU scores over baseline sequence-to-sequence models, with similar gains in speaker consistency as measured by human judges.
BERSting at the Screams: A Benchmark for Distanced, Emotional and Shouted Speech Recognition
Some speech recognition tasks, such as automatic speech recognition (ASR), are approaching or have reached human performance in many reported metrics. Yet, they continue to struggle in complex, real-world, situations, such as with distanced speech. Previous challenges have released datasets to address the issue of distanced ASR, however, the focus remains primarily on distance, specifically relying on multi-microphone array systems. Here we present the B(asic) E(motion) R(andom phrase) S(hou)t(s) (BERSt) dataset. The dataset contains almost 4 hours of English speech from 98 actors with varying regional and non-native accents. The data was collected on smartphones in the actors homes and therefore includes at least 98 different acoustic environments. The data also includes 7 different emotion prompts and both shouted and spoken utterances. The smartphones were places in 19 different positions, including obstructions and being in a different room than the actor. This data is publicly available for use and can be used to evaluate a variety of speech recognition tasks, including: ASR, shout detection, and speech emotion recognition (SER). We provide initial benchmarks for ASR and SER tasks, and find that ASR degrades both with an increase in distance and shout level and shows varied performance depending on the intended emotion. Our results show that the BERSt dataset is challenging for both ASR and SER tasks and continued work is needed to improve the robustness of such systems for more accurate real-world use.
VCNAC: A Variable-Channel Neural Audio Codec for Mono, Stereo, and Surround Sound
We present VCNAC, a variable channel neural audio codec. Our approach features a single encoder and decoder parametrization that enables native inference for different channel setups, from mono speech to cinematic 5.1 channel surround audio. Channel compatibility objectives ensure that multi-channel content maintains perceptual quality when decoded to fewer channels. The shared representation enables training of generative language models on a single set of codebooks while supporting inference-time scalability across modalities and channel configurations. Evaluation using objective spatial audio metrics and subjective listening tests demonstrates that our unified approach maintains high reconstruction quality across mono, stereo, and surround audio configurations.
ViSAudio: End-to-End Video-Driven Binaural Spatial Audio Generation
Despite progress in video-to-audio generation, the field focuses predominantly on mono output, lacking spatial immersion. Existing binaural approaches remain constrained by a two-stage pipeline that first generates mono audio and then performs spatialization, often resulting in error accumulation and spatio-temporal inconsistencies. To address this limitation, we introduce the task of end-to-end binaural spatial audio generation directly from silent video. To support this task, we present the BiAudio dataset, comprising approximately 97K video-binaural audio pairs spanning diverse real-world scenes and camera rotation trajectories, constructed through a semi-automated pipeline. Furthermore, we propose ViSAudio, an end-to-end framework that employs conditional flow matching with a dual-branch audio generation architecture, where two dedicated branches model the audio latent flows. Integrated with a conditional spacetime module, it balances consistency between channels while preserving distinctive spatial characteristics, ensuring precise spatio-temporal alignment between audio and the input video. Comprehensive experiments demonstrate that ViSAudio outperforms existing state-of-the-art methods across both objective metrics and subjective evaluations, generating high-quality binaural audio with spatial immersion that adapts effectively to viewpoint changes, sound-source motion, and diverse acoustic environments. Project website: https://kszpxxzmc.github.io/ViSAudio-project.
LoCoNet: Long-Short Context Network for Active Speaker Detection
Active Speaker Detection (ASD) aims to identify who is speaking in each frame of a video. ASD reasons from audio and visual information from two contexts: long-term intra-speaker context and short-term inter-speaker context. Long-term intra-speaker context models the temporal dependencies of the same speaker, while short-term inter-speaker context models the interactions of speakers in the same scene. These two contexts are complementary to each other and can help infer the active speaker. Motivated by these observations, we propose LoCoNet, a simple yet effective Long-Short Context Network that models the long-term intra-speaker context and short-term inter-speaker context. We use self-attention to model long-term intra-speaker context due to its effectiveness in modeling long-range dependencies, and convolutional blocks that capture local patterns to model short-term inter-speaker context. Extensive experiments show that LoCoNet achieves state-of-the-art performance on multiple datasets, achieving an mAP of 95.2%(+1.1%) on AVA-ActiveSpeaker, 68.1%(+22%) on Columbia dataset, 97.2%(+2.8%) on Talkies dataset and 59.7%(+8.0%) on Ego4D dataset. Moreover, in challenging cases where multiple speakers are present, or face of active speaker is much smaller than other faces in the same scene, LoCoNet outperforms previous state-of-the-art methods by 3.4% on the AVA-ActiveSpeaker dataset. The code will be released at https://github.com/SJTUwxz/LoCoNet_ASD.
RDSE: Real-Time Directional Speech Enhancement Framework for Dual-Mic Commodity Smartphones
Audio-visual zooming on mobile devices is fundamentally constrained by limited microphone count, compute resource, unknown array geometry, and weak assumptions on real-world acoustic conditions. We present RDSE: Real-Time Directional Speech Enhancement Framework, a hybrid pipeline that combines traditional signal processing and modern machine learning methods for dual-microphone low-end smartphones. Unlike tightly coupled AV systems that continuously use visual feeds or embeddings, RDSE decouples visual interaction from feature inference, using camera input solely to parameterize the steering vector for spatial filtering. The proposed system uses four modules: dereverberation network, a beamformer with a temporal convolutional network, and a MetricGAN based denoiser. Extensive evaluation on benchmark data and real-world recordings demonstrates effective zooming without precise geometry calibration. Comparative experiments show competitive performance to existing methods. Proposed system is rigorously tested for statistical validity, ablation study, latency profiling, and practicality through real-time live-streaming.
Single-Channel Multi-Speaker Separation using Deep Clustering
Deep clustering is a recently introduced deep learning architecture that uses discriminatively trained embeddings as the basis for clustering. It was recently applied to spectrogram segmentation, resulting in impressive results on speaker-independent multi-speaker separation. In this paper we extend the baseline system with an end-to-end signal approximation objective that greatly improves performance on a challenging speech separation. We first significantly improve upon the baseline system performance by incorporating better regularization, larger temporal context, and a deeper architecture, culminating in an overall improvement in signal to distortion ratio (SDR) of 10.3 dB compared to the baseline of 6.0 dB for two-speaker separation, as well as a 7.1 dB SDR improvement for three-speaker separation. We then extend the model to incorporate an enhancement layer to refine the signal estimates, and perform end-to-end training through both the clustering and enhancement stages to maximize signal fidelity. We evaluate the results using automatic speech recognition. The new signal approximation objective, combined with end-to-end training, produces unprecedented performance, reducing the word error rate (WER) from 89.1% down to 30.8%. This represents a major advancement towards solving the cocktail party problem.
Speaker Targeting via Self-Speaker Adaptation for Multi-talker ASR
We propose a self-speaker adaptation method for streaming multi-talker automatic speech recognition (ASR) that eliminates the need for explicit speaker queries. Unlike conventional approaches requiring target speaker embeddings or enrollment audio, our technique dynamically adapts individual ASR instances through speaker-wise speech activity prediction. The key innovation involves injecting speaker-specific kernels generated via speaker supervision activations into selected ASR encoder layers. This enables instantaneous speaker adaptation to target speakers while handling fully overlapped speech even in a streaming scenario. Experiments show state-of-the-art performance in both offline and streaming scenarios, demonstrating that our self-adaptive method effectively addresses severe speech overlap through streamlined speaker-focused recognition. The results validate the proposed self-speaker adaptation approach as a robust solution for multi-talker ASR under severe overlapping speech conditions.
Enabling Chatbots with Eyes and Ears: An Immersive Multimodal Conversation System for Dynamic Interactions
As chatbots continue to evolve toward human-like, real-world, interactions, multimodality remains an active area of research and exploration. So far, efforts to integrate multimodality into chatbots have primarily focused on image-centric tasks, such as visual dialogue and image-based instructions, placing emphasis on the "eyes" of human perception while neglecting the "ears", namely auditory aspects. Moreover, these studies often center around static interactions that focus on discussing the modality rather than naturally incorporating it into the conversation, which limits the richness of simultaneous, dynamic engagement. Furthermore, while multimodality has been explored in multi-party and multi-session conversations, task-specific constraints have hindered its seamless integration into dynamic, natural conversations. To address these challenges, this study aims to equip chatbots with "eyes and ears" capable of more immersive interactions with humans. As part of this effort, we introduce a new multimodal conversation dataset, Multimodal Multi-Session Multi-Party Conversation (M^3C), and propose a novel multimodal conversation model featuring multimodal memory retrieval. Our model, trained on the M^3C, demonstrates the ability to seamlessly engage in long-term conversations with multiple speakers in complex, real-world-like settings, effectively processing visual and auditory inputs to understand and respond appropriately. Human evaluations highlight the model's strong performance in maintaining coherent and dynamic interactions, demonstrating its potential for advanced multimodal conversational agents.
PS4: Proxy-Supervised Joint Training for Real Target Speaker Extraction
Training target speaker extraction (TSE) models for real conversational mixtures remains challenging because large-scale training corpora and clean target speech for supervision are unavailable. We present PS4, a proxy-supervised training framework for TSE in real conversational mixtures, with two main contributions. First, we construct a large-scale corpus of 71,771 training samples derived from four public datasets, covering both Chinese and English scenarios. Each sample contains an overlapping speech mixture, per-speaker enrollment audio, a ground-truth transcript, and frame-level voice activity labels. Second, we propose a proxy-supervised joint training strategy that fine-tunes a BSRNN-based TSE model using four complementary differentiable objectives: ASR cross-entropy, speaker similarity, frame-level voice activity detection, and perceptual audio quality. Starting from a publicly available pre-trained checkpoint, only the BSRNN separator is updated during fine-tuning. On the REAL-T challenge leaderboard, PS4 ranks 2nd overall, achieving the best speaker similarity and timing F1 among all submitted systems.
AudioGenie: A Training-Free Multi-Agent Framework for Diverse Multimodality-to-Multiaudio Generation
Multimodality-to-Multiaudio (MM2MA) generation faces significant challenges in synthesizing diverse and contextually aligned audio types (e.g., sound effects, speech, music, and songs) from multimodal inputs (e.g., video, text, images), owing to the scarcity of high-quality paired datasets and the lack of robust multi-task learning frameworks. Recently, multi-agent system shows great potential in tackling the above issues. However, directly applying it to MM2MA task presents three critical challenges: (1) inadequate fine-grained understanding of multimodal inputs (especially for video), (2) the inability of single models to handle diverse audio events, and (3) the absence of self-correction mechanisms for reliable outputs. To this end, we propose AudioGenie, a novel training-free multi-agent system featuring a dual-layer architecture with a generation team and a supervisor team. For the generation team, a fine-grained task decomposition and an adaptive Mixture-of-Experts (MoE) collaborative entity are designed for dynamic model selection, and a trial-and-error iterative refinement module is designed for self-correction. The supervisor team ensures temporal-spatial consistency and verifies outputs through feedback loops. Moreover, we build MA-Bench, the first benchmark for MM2MA tasks, comprising 198 annotated videos with multi-type audios. Experiments demonstrate that our AudioGenie outperforms state-of-the-art (SOTA) methods across 9 metrics in 8 tasks. User study further validate the effectiveness of the proposed method in terms of quality, accuracy, alignment, and aesthetic. The anonymous project website with samples can be found at https://audiogenie.github.io/.
End-to-end speaker segmentation for overlap-aware resegmentation
Speaker segmentation consists in partitioning a conversation between one or more speakers into speaker turns. Usually addressed as the late combination of three sub-tasks (voice activity detection, speaker change detection, and overlapped speech detection), we propose to train an end-to-end segmentation model that does it directly. Inspired by the original end-to-end neural speaker diarization approach (EEND), the task is modeled as a multi-label classification problem using permutation-invariant training. The main difference is that our model operates on short audio chunks (5 seconds) but at a much higher temporal resolution (every 16ms). Experiments on multiple speaker diarization datasets conclude that our model can be used with great success on both voice activity detection and overlapped speech detection. Our proposed model can also be used as a post-processing step, to detect and correctly assign overlapped speech regions. Relative diarization error rate improvement over the best considered baseline (VBx) reaches 17% on AMI, 13% on DIHARD 3, and 13% on VoxConverse.
