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Oct 27

Superpoint Transformer for 3D Scene Instance Segmentation

Most existing methods realize 3D instance segmentation by extending those models used for 3D object detection or 3D semantic segmentation. However, these non-straightforward methods suffer from two drawbacks: 1) Imprecise bounding boxes or unsatisfactory semantic predictions limit the performance of the overall 3D instance segmentation framework. 2) Existing method requires a time-consuming intermediate step of aggregation. To address these issues, this paper proposes a novel end-to-end 3D instance segmentation method based on Superpoint Transformer, named as SPFormer. It groups potential features from point clouds into superpoints, and directly predicts instances through query vectors without relying on the results of object detection or semantic segmentation. The key step in this framework is a novel query decoder with transformers that can capture the instance information through the superpoint cross-attention mechanism and generate the superpoint masks of the instances. Through bipartite matching based on superpoint masks, SPFormer can implement the network training without the intermediate aggregation step, which accelerates the network. Extensive experiments on ScanNetv2 and S3DIS benchmarks verify that our method is concise yet efficient. Notably, SPFormer exceeds compared state-of-the-art methods by 4.3% on ScanNetv2 hidden test set in terms of mAP and keeps fast inference speed (247ms per frame) simultaneously. Code is available at https://github.com/sunjiahao1999/SPFormer.

  • 4 authors
·
Nov 27, 2022

SAM-guided Graph Cut for 3D Instance Segmentation

This paper addresses the challenge of 3D instance segmentation by simultaneously leveraging 3D geometric and multi-view image information. Many previous works have applied deep learning techniques to 3D point clouds for instance segmentation. However, these methods often failed to generalize to various types of scenes due to the scarcity and low-diversity of labeled 3D point cloud data. Some recent works have attempted to lift 2D instance segmentations to 3D within a bottom-up framework. The inconsistency in 2D instance segmentations among views can substantially degrade the performance of 3D segmentation. In this work, we introduce a novel 3D-to-2D query framework to effectively exploit 2D segmentation models for 3D instance segmentation. Specifically, we pre-segment the scene into several superpoints in 3D, formulating the task into a graph cut problem. The superpoint graph is constructed based on 2D segmentation models, where node features are obtained from multi-view image features and edge weights are computed based on multi-view segmentation results, enabling the better generalization ability. To process the graph, we train a graph neural network using pseudo 3D labels from 2D segmentation models. Experimental results on the ScanNet, ScanNet++ and KITTI-360 datasets demonstrate that our method achieves robust segmentation performance and can generalize across different types of scenes. Our project page is available at https://zju3dv.github.io/sam_graph.

  • 7 authors
·
Dec 13, 2023

UltraMatch: Transport Path Routing for Ultra-Fast and Memory-Efficient Image Matching

Despite recent advances in accuracy and efficiency, coarse matching remains an indispensable yet costly stage in existing semi-dense matchers due to dense token-level matching. We present UltraMatch, an ultra-efficient and scalable semi-dense matching framework that bypasses the quadratic computation and memory cost of dense token-level matching by routing only a small fraction of candidate matching paths. At its core, a lightweight Transport Path Router operates on coarse block representations to rank candidate target blocks for each source block and retain only a small set, restricting subsequent token-level matching to the selected paths and avoiding the construction of the full token-to-token matching matrix. We further design a sparse global Dual-Softmax that performs matching only over the routed block candidates while retaining global competition across the sparse matching space. Beyond matching acceleration, UltraMatch employs deployment-oriented structural reparameterization for feature extraction and a tiny fine matching head with shared parameters, further reducing inference cost and memory consumption. UltraMatch achieves competitive accuracy among semi-dense matchers, while running 1.67times faster than SuperPoint+LightGlue with only 0.44 GiB peak inference memory. Its scalability enables inference at up to 6K resolution on a single RTX 3090, whereas existing semi-dense matchers run out of memory before reaching 2K. Our routing strategy is also transferable, delivering about 2times end-to-end speedup in EDM and ELoFTR without accuracy loss. The project repository is available at https://github.com/JiajunLe/UltraMatch.

  • 6 authors
·
Sep 28

LaSSM: Efficient Semantic-Spatial Query Decoding via Local Aggregation and State Space Models for 3D Instance Segmentation

Query-based 3D scene instance segmentation from point clouds has attained notable performance. However, existing methods suffer from the query initialization dilemma due to the sparse nature of point clouds and rely on computationally intensive attention mechanisms in query decoders. We accordingly introduce LaSSM, prioritizing simplicity and efficiency while maintaining competitive performance. Specifically, we propose a hierarchical semantic-spatial query initializer to derive the query set from superpoints by considering both semantic cues and spatial distribution, achieving comprehensive scene coverage and accelerated convergence. We further present a coordinate-guided state space model (SSM) decoder that progressively refines queries. The novel decoder features a local aggregation scheme that restricts the model to focus on geometrically coherent regions and a spatial dual-path SSM block to capture underlying dependencies within the query set by integrating associated coordinates information. Our design enables efficient instance prediction, avoiding the incorporation of noisy information and reducing redundant computation. LaSSM ranks first place on the latest ScanNet++ V2 leaderboard, outperforming the previous best method by 2.5% mAP with only 1/3 FLOPs, demonstrating its superiority in challenging large-scale scene instance segmentation. LaSSM also achieves competitive performance on ScanNet, ScanNet200, S3DIS and ScanNet++ V1 benchmarks with less computational cost. Extensive ablation studies and qualitative results validate the effectiveness of our design. The code and weights are available at https://github.com/RayYoh/LaSSM.

  • 5 authors
·
Feb 11

OpenTrack3D: Towards Accurate and Generalizable Open-Vocabulary 3D Instance Segmentation

Generalizing open-vocabulary 3D instance segmentation (OV-3DIS) to diverse, unstructured, and mesh-free environments is crucial for robotics and AR/VR, yet remains a significant challenge. We attribute this to two key limitations of existing methods: (1) proposal generation relies on dataset-specific proposal networks or mesh-based superpoints, rendering them inapplicable in mesh-free scenarios and limiting generalization to novel scenes; and (2) the weak textual reasoning of CLIP-based classifiers, which struggle to recognize compositional and functional user queries. To address these issues, we introduce OpenTrack3D, a generalizable and accurate framework. Unlike methods that rely on pre-generated proposals, OpenTrack3D employs a novel visual-spatial tracker to construct cross-view consistent object proposals online. Given an RGB-D stream, our pipeline first leverages a 2D open-vocabulary segmenter to generate masks, which are lifted to 3D point clouds using depth. Mask-guided instance features are then extracted using DINO feature maps, and our tracker fuses visual and spatial cues to maintain instance consistency. The core pipeline is entirely mesh-free, yet we also provide an optional superpoints refinement module to further enhance performance when scene mesh is available. Finally, we replace CLIP with a multi-modal large language model (MLLM), significantly enhancing compositional reasoning for complex user queries. Extensive experiments on diverse benchmarks, including ScanNet200, Replica, ScanNet++, and SceneFun3D, demonstrate state-of-the-art performance and strong generalization capabilities.

  • 6 authors
·
Dec 3, 2025

GaussianSelector: Lightweight Human-Guided Object Selection in 3D Gaussian Splatting with Graph Optimization

Selecting a complete 3D object from a reconstructed scene with minimal user effort is essential for practical scene editing and embodied interaction. Existing 3DGS-based methods either retrain the Gaussian representation to embed per-object labels, or build dense multi-view SAM observations, both requiring heavy computation and dense viewpoint coverage that is rarely available in practice. We present GaussianSelector, a training-free framework for interactive 3D object selection from sparse views and sparse scribble guidance. Operating directly on native Gaussian primitives, we coarsen dense Gaussians into geometrically coherent superpoints and construct a continuity-weighted graph using appearance and spatial cues. Sparse user scribbles are lifted into 3D via visibility-aware transmittance coverage, and selection is solved as a global graph-cut energy minimization that propagates sparse evidence to a complete 3D object. This design naturally supports multi-round refinement, where users iteratively correct the selection from additional viewpoints to progressively improve the result. Experiments demonstrate that GaussianSelector achieves competitive selection quality against state-of-the-art multi-view SAM-based methods, while requiring significantly fewer interaction views and substantially lower computational overhead. These properties make it well suited for human-in-the-loop 3D scene editing and 3D asset extraction in real-world deployment scenarios.

lllab LL Lab
·
Aug 1 2

LargeAD: Large-Scale Cross-Sensor Data Pretraining for Autonomous Driving

Recent advancements in vision foundation models (VFMs) have revolutionized visual perception in 2D, yet their potential for 3D scene understanding, particularly in autonomous driving applications, remains underexplored. In this paper, we introduce LargeAD, a versatile and scalable framework designed for large-scale 3D pretraining across diverse real-world driving datasets. Our framework leverages VFMs to extract semantically rich superpixels from 2D images, which are aligned with LiDAR point clouds to generate high-quality contrastive samples. This alignment facilitates cross-modal representation learning, enhancing the semantic consistency between 2D and 3D data. We introduce several key innovations: i) VFM-driven superpixel generation for detailed semantic representation, ii) a VFM-assisted contrastive learning strategy to align multimodal features, iii) superpoint temporal consistency to maintain stable representations across time, and iv) multi-source data pretraining to generalize across various LiDAR configurations. Our approach delivers significant performance improvements over state-of-the-art methods in both linear probing and fine-tuning tasks for both LiDAR-based segmentation and object detection. Extensive experiments on eleven large-scale multi-modal datasets highlight our superior performance, demonstrating the adaptability, efficiency, and robustness in real-world autonomous driving scenarios.

  • 9 authors
·
Jan 7, 2025

Cross-modal feature fusion for robust point cloud registration with ambiguous geometry

Point cloud registration has seen significant advancements with the application of deep learning techniques. However, existing approaches often overlook the potential of integrating radiometric information from RGB images. This limitation reduces their effectiveness in aligning point clouds pairs, especially in regions where geometric data alone is insufficient. When used effectively, radiometric information can enhance the registration process by providing context that is missing from purely geometric data. In this paper, we propose CoFF, a novel Cross-modal Feature Fusion method that utilizes both point cloud geometry and RGB images for pairwise point cloud registration. Assuming that the co-registration between point clouds and RGB images is available, CoFF explicitly addresses the challenges where geometric information alone is unclear, such as in regions with symmetric similarity or planar structures, through a two-stage fusion of 3D point cloud features and 2D image features. It incorporates a cross-modal feature fusion module that assigns pixel-wise image features to 3D input point clouds to enhance learned 3D point features, and integrates patch-wise image features with superpoint features to improve the quality of coarse matching. This is followed by a coarse-to-fine matching module that accurately establishes correspondences using the fused features. We extensively evaluate CoFF on four common datasets: 3DMatch, 3DLoMatch, IndoorLRS, and the recently released ScanNet++ datasets. In addition, we assess CoFF on specific subset datasets containing geometrically ambiguous cases. Our experimental results demonstrate that CoFF achieves state-of-the-art registration performance across all benchmarks, including remarkable registration recalls of 95.9% and 81.6% on the widely-used 3DMatch and 3DLoMatch datasets, respectively...(Truncated to fit arXiv abstract length)

  • 6 authors
·
May 19, 2025

GeoFlow-SLAM++: A Robust Multi-Camera Visual-Inertial SLAM System with Relocalization

Monocular and RGB-D visual-inertial SLAM systems remain susceptible to limited field of view, sensor-specific failure modes, and unreliable cross-session relocalization. To address these issues, we present GeoFlow-SLAM++, a tightly coupled multi-camera visual-inertial SLAM system that extends GeoFlow-SLAM from a single RGB-D sensor to a calibrated multi-camera rig with a unified body-centric formulation. Within this multi-camera framework, GeoFlow-SLAM++ supports two interchangeable visual front-ends: a conventional ORB front-end and a neural network feature (NN-Feature) front-end built on SuperPoint and LightGlue. The system unifies tracking, mapping, and relocalization on a shared body state, and combines multi-camera reprojection constraints, IMU pre-integration, cross-view place recognition, and dual-stream optical flow/NN-Feature tracking for robust localization. As an optional extension, the system can further incorporate cross-view-consistent pseudo-depth predictions from RGB images as auxiliary geometric constraints. We evaluate GeoFlow-SLAM++ on EuRoC, OpenLORIS, TUM, Hilti, and a self-collected handheld multi-camera dataset. Results show that the NN-Feature front-end improves robustness in appearance-challenging scenarios, the multi-camera formulation achieves competitive localization accuracy on Hilti, and the unified cross-view relocalization design reaches LiDAR-comparable performance on the handheld dataset.

  • 5 authors
·
Jun 23

DL-VINS-Factory: A Modular Framework for Learned Visual Front-Ends in Visual-Inertial SLAM

Deep-learning features excel in visual matching, yet their practical value in tightly coupled visual-inertial SLAM (VI-SLAM) remains insufficiently characterized. We present DL-VINS-Factory, a unified framework that integrates learned feature extractors (ALIKED, RaCo, SuperPoint, XFeat) with either Lucas--Kanade (LK) optical-flow tracking or LightGlue (LG) descriptor matching. All front-ends share a sliding-window Ceres back-end, with optional AnyLoc DINOv2-VLAD loop closure, and 4-DoF pose-graph optimization. We benchmark the system across the four datasets covering indoor, unstructured outdoor, aggressive-motion, and visually degraded conditions. Results show that learned front-ends are viable for real-time embedded VI-SLAM, but are not universally superior to classical tracking. Relative to the corresponding GFTT+LK baseline, ALIKED+LG reduces EuRoC ATE by 5% in monocular odometry and by 7% in stereo with loop-closure. On NTU-VIRAL, where aggressive aerial motion increases inter-frame viewpoint change, ALIKED+LG stereo reduces loop-closed ATE by 12%. In Botanic Garden dataset, optical-flow tracking remains preferable, but learned keypoints still improve over the baseline GFTT, in which SuperPoint+LK reduces grayscale camera ATE by 29%, while RaCo+LK reduces RGB camera ATE by 38%. On SubT-MRS, learned front-ends display varying degree of improvement based on individual cases. With TensorRT acceleration on a Jetson AGX Orin, all valid configurations run in real time between 29--47 FPS in monocular mode and 18--33 FPS in stereo mode for the EuRoC and NTU-VIRAL datasets. AnyLoc further confirms roughly 2--7times more valid loops than BRIEF+DBoW2. The implementation is open-sourced at https://github.com/limshoonkit/DL-VINS-Factory-ROS2/.

  • 3 authors
·
Jul 1