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Aug 12

UNFUSED: UNsupervised Finetuning Using SElf supervised Distillation

In this paper, we introduce UnFuSeD, a novel approach to leverage self-supervised learning and reduce the need for large amounts of labeled data for audio classification. Unlike prior works, which directly fine-tune a self-supervised pre-trained encoder on a target dataset, we use the encoder to generate pseudo-labels for unsupervised fine-tuning before the actual fine-tuning step. We first train an encoder using a novel self-supervised learning algorithm (SSL) on an unlabeled audio dataset. Then, we use that encoder to generate pseudo-labels on our target task dataset via clustering the extracted representations. These pseudo-labels are then used to guide self-distillation on a randomly initialized model, which we call unsupervised fine-tuning. Finally, the resultant encoder is then fine-tuned on our target task dataset. Through UnFuSeD, we propose the first system that moves away from generic SSL paradigms in literature, which pre-train and fine-tune the same encoder, and present a novel self-distillation-based system to leverage SSL pre-training for low-resource audio classification. In practice, UnFuSeD achieves state-of-the-art results on the LAPE Benchmark, significantly outperforming all our baselines. Additionally, UnFuSeD allows us to achieve this at a 40% reduction in the number of parameters over the previous state-of-the-art system. We make all our codes publicly available.

  • 4 authors
·
Mar 9, 2023

Supervised and Unsupervised Learning of Audio Representations for Music Understanding

In this work, we provide a broad comparative analysis of strategies for pre-training audio understanding models for several tasks in the music domain, including labelling of genre, era, origin, mood, instrumentation, key, pitch, vocal characteristics, tempo and sonority. Specifically, we explore how the domain of pre-training datasets (music or generic audio) and the pre-training methodology (supervised or unsupervised) affects the adequacy of the resulting audio embeddings for downstream tasks. We show that models trained via supervised learning on large-scale expert-annotated music datasets achieve state-of-the-art performance in a wide range of music labelling tasks, each with novel content and vocabularies. This can be done in an efficient manner with models containing less than 100 million parameters that require no fine-tuning or reparameterization for downstream tasks, making this approach practical for industry-scale audio catalogs. Within the class of unsupervised learning strategies, we show that the domain of the training dataset can significantly impact the performance of representations learned by the model. We find that restricting the domain of the pre-training dataset to music allows for training with smaller batch sizes while achieving state-of-the-art in unsupervised learning -- and in some cases, supervised learning -- for music understanding. We also corroborate that, while achieving state-of-the-art performance on many tasks, supervised learning can cause models to specialize to the supervised information provided, somewhat compromising a model's generality.

  • 5 authors
·
Oct 6, 2022

Unsupervised Sound Separation Using Mixture Invariant Training

In recent years, rapid progress has been made on the problem of single-channel sound separation using supervised training of deep neural networks. In such supervised approaches, a model is trained to predict the component sources from synthetic mixtures created by adding up isolated ground-truth sources. Reliance on this synthetic training data is problematic because good performance depends upon the degree of match between the training data and real-world audio, especially in terms of the acoustic conditions and distribution of sources. The acoustic properties can be challenging to accurately simulate, and the distribution of sound types may be hard to replicate. In this paper, we propose a completely unsupervised method, mixture invariant training (MixIT), that requires only single-channel acoustic mixtures. In MixIT, training examples are constructed by mixing together existing mixtures, and the model separates them into a variable number of latent sources, such that the separated sources can be remixed to approximate the original mixtures. We show that MixIT can achieve competitive performance compared to supervised methods on speech separation. Using MixIT in a semi-supervised learning setting enables unsupervised domain adaptation and learning from large amounts of real world data without ground-truth source waveforms. In particular, we significantly improve reverberant speech separation performance by incorporating reverberant mixtures, train a speech enhancement system from noisy mixtures, and improve universal sound separation by incorporating a large amount of in-the-wild data.

  • 6 authors
·
Oct 23, 2020

MusicLDM: Enhancing Novelty in Text-to-Music Generation Using Beat-Synchronous Mixup Strategies

Diffusion models have shown promising results in cross-modal generation tasks, including text-to-image and text-to-audio generation. However, generating music, as a special type of audio, presents unique challenges due to limited availability of music data and sensitive issues related to copyright and plagiarism. In this paper, to tackle these challenges, we first construct a state-of-the-art text-to-music model, MusicLDM, that adapts Stable Diffusion and AudioLDM architectures to the music domain. We achieve this by retraining the contrastive language-audio pretraining model (CLAP) and the Hifi-GAN vocoder, as components of MusicLDM, on a collection of music data samples. Then, to address the limitations of training data and to avoid plagiarism, we leverage a beat tracking model and propose two different mixup strategies for data augmentation: beat-synchronous audio mixup and beat-synchronous latent mixup, which recombine training audio directly or via a latent embeddings space, respectively. Such mixup strategies encourage the model to interpolate between musical training samples and generate new music within the convex hull of the training data, making the generated music more diverse while still staying faithful to the corresponding style. In addition to popular evaluation metrics, we design several new evaluation metrics based on CLAP score to demonstrate that our proposed MusicLDM and beat-synchronous mixup strategies improve both the quality and novelty of generated music, as well as the correspondence between input text and generated music.

  • 6 authors
·
Aug 3, 2023

UniMoE-Audio: Unified Speech and Music Generation with Dynamic-Capacity MoE

Recent advances in unified multimodal models indicate a clear trend towards comprehensive content generation. However, the auditory domain remains a significant challenge, with music and speech often developed in isolation, hindering progress towards universal audio synthesis. This separation stems from inherent task conflicts and severe data imbalances, which impede the development of a truly unified audio generation model. To address this challenge, we propose UniMoE-Audio, a unified speech and music generation model within a novel Dynamic-Capacity Mixture-of-Experts (MoE) framework. Architecturally, UniMoE-Audio introduces a Top-P routing strategy for dynamic expert number allocation, and a hybrid expert design comprising routed experts for domain-specific knowledge, shared experts for domain-agnostic features, and null experts for adaptive computation skipping. To tackle data imbalance, we introduce a three-stage training curriculum: 1) Independent Specialist Training leverages original datasets to instill domain-specific knowledge into each "proto-expert" without interference; 2) MoE Integration and Warmup incorporates these specialists into the UniMoE-Audio architecture, warming up the gate module and shared expert using a subset of balanced dataset; and 3) Synergistic Joint Training trains the entire model end-to-end on the fully balanced dataset, fostering enhanced cross-domain synergy. Extensive experiments show that UniMoE-Audio not only achieves state-of-the-art performance on major speech and music generation benchmarks, but also demonstrates superior synergistic learning, mitigating the performance degradation typically seen in naive joint training. Our findings highlight the substantial potential of specialized MoE architecture and curated training strategies in advancing the field of universal audio generation. Homepage: https://mukioxun.github.io/Uni-MoE-site/home.html

HIT-TMG Lychee Team
·
Oct 15, 2025 3

VMAS: Video-to-Music Generation via Semantic Alignment in Web Music Videos

We present a framework for learning to generate background music from video inputs. Unlike existing works that rely on symbolic musical annotations, which are limited in quantity and diversity, our method leverages large-scale web videos accompanied by background music. This enables our model to learn to generate realistic and diverse music. To accomplish this goal, we develop a generative video-music Transformer with a novel semantic video-music alignment scheme. Our model uses a joint autoregressive and contrastive learning objective, which encourages the generation of music aligned with high-level video content. We also introduce a novel video-beat alignment scheme to match the generated music beats with the low-level motions in the video. Lastly, to capture fine-grained visual cues in a video needed for realistic background music generation, we introduce a new temporal video encoder architecture, allowing us to efficiently process videos consisting of many densely sampled frames. We train our framework on our newly curated DISCO-MV dataset, consisting of 2.2M video-music samples, which is orders of magnitude larger than any prior datasets used for video music generation. Our method outperforms existing approaches on the DISCO-MV and MusicCaps datasets according to various music generation evaluation metrics, including human evaluation. Results are available at https://genjib.github.io/project_page/VMAs/index.html

  • 5 authors
·
Sep 11, 2024 2

Quantized GAN for Complex Music Generation from Dance Videos

We present Dance2Music-GAN (D2M-GAN), a novel adversarial multi-modal framework that generates complex musical samples conditioned on dance videos. Our proposed framework takes dance video frames and human body motions as input, and learns to generate music samples that plausibly accompany the corresponding input. Unlike most existing conditional music generation works that generate specific types of mono-instrumental sounds using symbolic audio representations (e.g., MIDI), and that usually rely on pre-defined musical synthesizers, in this work we generate dance music in complex styles (e.g., pop, breaking, etc.) by employing a Vector Quantized (VQ) audio representation, and leverage both its generality and high abstraction capacity of its symbolic and continuous counterparts. By performing an extensive set of experiments on multiple datasets, and following a comprehensive evaluation protocol, we assess the generative qualities of our proposal against alternatives. The attained quantitative results, which measure the music consistency, beats correspondence, and music diversity, demonstrate the effectiveness of our proposed method. Last but not least, we curate a challenging dance-music dataset of in-the-wild TikTok videos, which we use to further demonstrate the efficacy of our approach in real-world applications -- and which we hope to serve as a starting point for relevant future research.

  • 7 authors
·
Apr 1, 2022

UniAudio 2.0: A Unified Audio Language Model with Text-Aligned Factorized Audio Tokenization

We study two foundational problems in audio language models: (1) how to design an audio tokenizer that can serve as an intermediate representation for both understanding and generation; and (2) how to build an audio foundation model that generalizes in few-shot and zero-shot settings, analogous to large language models. To this end, we make the following two contributions. First, we propose ReasoningCodec, a discrete audio codec that factorizes audio into (i) reasoning tokens, which encode text-aligned, high-level analysis and planning representations for audio understanding and hierarchical generation, and (ii) reconstruction tokens, which encode semantic-rich acoustic cues for high-fidelity waveform reconstruction. This design achieves understanding performance comparable to strong continuous representations while improving generation quality and reconstruction fidelity over prior discrete tokenizers. Second, we introduce a unified autoregressive architecture for text and audio, together with multi-stage training and multi-task data construction. Using this framework, we train UniAudio 2.0 on 100B text tokens and 60B audio tokens. Across a wide range of speech, sound, and music tasks, UniAudio 2.0 performs competitively on in-domain evaluations and demonstrates strong few-shot and zero-shot generalization to unseen tasks. Demo, code, and checkpoints will be available at https://dongchaoyang.top/UniAudio2Demo/{https://dongchaoyang.top/UniAudio2Demo/}.

  • 6 authors
·
Feb 4 3

ERNIE-Music: Text-to-Waveform Music Generation with Diffusion Models

In recent years, the burgeoning interest in diffusion models has led to significant advances in image and speech generation. Nevertheless, the direct synthesis of music waveforms from unrestricted textual prompts remains a relatively underexplored domain. In response to this lacuna, this paper introduces a pioneering contribution in the form of a text-to-waveform music generation model, underpinned by the utilization of diffusion models. Our methodology hinges on the innovative incorporation of free-form textual prompts as conditional factors to guide the waveform generation process within the diffusion model framework. Addressing the challenge of limited text-music parallel data, we undertake the creation of a dataset by harnessing web resources, a task facilitated by weak supervision techniques. Furthermore, a rigorous empirical inquiry is undertaken to contrast the efficacy of two distinct prompt formats for text conditioning, namely, music tags and unconstrained textual descriptions. The outcomes of this comparative analysis affirm the superior performance of our proposed model in terms of enhancing text-music relevance. Finally, our work culminates in a demonstrative exhibition of the excellent capabilities of our model in text-to-music generation. We further demonstrate that our generated music in the waveform domain outperforms previous works by a large margin in terms of diversity, quality, and text-music relevance.

  • 8 authors
·
Sep 20, 2023

UniFlow: Unifying Speech Front-End Tasks via Continuous Generative Modeling

Generative modeling has recently achieved remarkable success across image, video, and audio domains, demonstrating powerful capabilities for unified representation learning. Yet speech front-end tasks such as speech enhancement (SE), target speaker extraction (TSE), acoustic echo cancellation (AEC), and language-queried source separation (LASS) remain largely tackled by disparate, task-specific solutions. This fragmentation leads to redundant engineering effort, inconsistent performance, and limited extensibility. To address this gap, we introduce UniFlow, a unified framework that employs continuous generative modeling to tackle diverse speech front-end tasks in a shared latent space. Specifically, UniFlow utilizes a waveform variational autoencoder (VAE) to learn a compact latent representation of raw audio, coupled with a Diffusion Transformer (DiT) that predicts latent updates. To differentiate the speech processing task during the training, learnable condition embeddings indexed by a task ID are employed to enable maximal parameter sharing while preserving task-specific adaptability. To balance model performance and computational efficiency, we investigate and compare three generative objectives: denoising diffusion, flow matching, and mean flow within the latent domain. We validate UniFlow on multiple public benchmarks, demonstrating consistent gains over state-of-the-art baselines. UniFlow's unified latent formulation and conditional design make it readily extensible to new tasks, providing an integrated foundation for building and scaling generative speech processing pipelines. To foster future research, we will open-source our codebase.

  • 9 authors
·
Aug 10, 2025

UniTok-Audio: A Unified Audio Generation Framework via Generative Modeling on Discrete Codec Tokens

Generative modeling has recently achieved remarkable success across text, image, and audio domains, demonstrating powerful capabilities for unified representation learning. However, audio generation models still face challenges in terms of audio quality and generalization ability across tasks. This fragmentation results in redundant development efforts, inconsistent performance, and limited extensibility. To address these issues, we propose UniTok-Audio, a scalable and extensible framework for unified audio generation tasks. Specifically, 1) UniTok-Audio extracts continuous feature of conditions to generates discrete tokens of target audio in an autoregressive manner; 2) a special task identifier token unifies different learning patterns of multiple tasks in a single framework; 3) a dual-stream audio codec involving acoustic and semantic branch is developed for high-fidelity waveform reconstruction. Experimental results demonstrate that UniTok-Audio achieves competitive performance in comparation with state-of-the-art task-specific or multi-task systems across five time-aligned tasks: speech restoration, target speaker extraction, speech separation, voice conversion, and language-queried audio source separation. To foster future research, we will open-source our codebase. The demo page of our work can be found here: https://alibaba.github.io/unified-audio.

  • 8 authors
·
Oct 30, 2025

Unlearnable Clusters: Towards Label-agnostic Unlearnable Examples

There is a growing interest in developing unlearnable examples (UEs) against visual privacy leaks on the Internet. UEs are training samples added with invisible but unlearnable noise, which have been found can prevent unauthorized training of machine learning models. UEs typically are generated via a bilevel optimization framework with a surrogate model to remove (minimize) errors from the original samples, and then applied to protect the data against unknown target models. However, existing UE generation methods all rely on an ideal assumption called label-consistency, where the hackers and protectors are assumed to hold the same label for a given sample. In this work, we propose and promote a more practical label-agnostic setting, where the hackers may exploit the protected data quite differently from the protectors. E.g., a m-class unlearnable dataset held by the protector may be exploited by the hacker as a n-class dataset. Existing UE generation methods are rendered ineffective in this challenging setting. To tackle this challenge, we present a novel technique called Unlearnable Clusters (UCs) to generate label-agnostic unlearnable examples with cluster-wise perturbations. Furthermore, we propose to leverage VisionandLanguage Pre-trained Models (VLPMs) like CLIP as the surrogate model to improve the transferability of the crafted UCs to diverse domains. We empirically verify the effectiveness of our proposed approach under a variety of settings with different datasets, target models, and even commercial platforms Microsoft Azure and Baidu PaddlePaddle. Code is available at https://github.com/jiamingzhang94/Unlearnable-Clusters.

  • 7 authors
·
Dec 30, 2022

OpenBEATs: A Fully Open-Source General-Purpose Audio Encoder

Masked token prediction has emerged as a powerful pre-training objective across language, vision, and speech, offering the potential to unify these diverse modalities through a single pre-training task. However, its application for general audio understanding remains underexplored, with BEATs being the only notable example. BEATs has seen limited modifications due to the absence of open-source pre-training code. Furthermore, BEATs was trained only on AudioSet, restricting its broader downstream applicability. To address these gaps, we present OpenBEATs, an open-source framework that extends BEATs via multi-domain audio pre-training. We conduct comprehensive evaluations across six types of tasks, twenty five datasets, and three audio domains, including audio reasoning tasks such as audio question answering, entailment, and captioning. OpenBEATs achieves state-of-the-art performance on six bioacoustics datasets, two environmental sound datasets and five reasoning datasets, performing better than models exceeding a billion parameters at one-fourth their parameter size. These results demonstrate the effectiveness of multi-domain datasets and masked token prediction task to learn general-purpose audio representations. To promote further research and reproducibility, we release all pre-training and evaluation code, pretrained and fine-tuned checkpoints, and training logs at https://shikhar-s.github.io/OpenBEATs

espnet ESPnet
·
Jul 18, 2025 1

RAVE: A variational autoencoder for fast and high-quality neural audio synthesis

Deep generative models applied to audio have improved by a large margin the state-of-the-art in many speech and music related tasks. However, as raw waveform modelling remains an inherently difficult task, audio generative models are either computationally intensive, rely on low sampling rates, are complicated to control or restrict the nature of possible signals. Among those models, Variational AutoEncoders (VAE) give control over the generation by exposing latent variables, although they usually suffer from low synthesis quality. In this paper, we introduce a Realtime Audio Variational autoEncoder (RAVE) allowing both fast and high-quality audio waveform synthesis. We introduce a novel two-stage training procedure, namely representation learning and adversarial fine-tuning. We show that using a post-training analysis of the latent space allows a direct control between the reconstruction fidelity and the representation compactness. By leveraging a multi-band decomposition of the raw waveform, we show that our model is the first able to generate 48kHz audio signals, while simultaneously running 20 times faster than real-time on a standard laptop CPU. We evaluate synthesis quality using both quantitative and qualitative subjective experiments and show the superiority of our approach compared to existing models. Finally, we present applications of our model for timbre transfer and signal compression. All of our source code and audio examples are publicly available.

  • 2 authors
·
Nov 9, 2021

Khala: Scaling Acoustic Token Language Models Toward High-Fidelity Music Generation

A common design pattern in high-quality music generation is to handle structure and fidelity in different representation spaces: a generator first models high-level structure, followed by diffusion-based or neural decoding stages that reconstruct fine details. In this work, we explore an alternative view: both may be progressively modeled within a single deep acoustic-token hierarchy. To study this, we build a 64-layer residual vector quantization (RVQ) acoustic representation and propose a two-stage coarse-to-fine generation framework. A backbone model first generates coarse acoustic tokens for the full track, and a super-resolution model then completes finer tokens within the same acoustic token space. The super-resolution stage works at full-track scale and refines tokens layer by layer while running in parallel over time, leading to a fixed 62-step inference process. To jointly improve lyric alignment and fine-detail reconstruction, we further introduce hybrid-attention training: the alignment objective uses causal attention, while layer-wise refinement uses full attention. A key finding is that text--vocal alignment can emerge within pure acoustic-token language modeling, without requiring a separate semantic token stage. Moreover, initializing the super-resolution model from the trained backbone significantly improves convergence and final quality. Taken together, our results suggest that high-quality music generation can be effectively pursued without separating structure and fidelity into heterogeneous representation spaces. Instead, both can be progressively modeled within a unified acoustic-token hierarchy, pointing toward a simpler and more unified path to high-quality music generation.

  • 11 authors
·
May 2

CLIPSep: Learning Text-queried Sound Separation with Noisy Unlabeled Videos

Recent years have seen progress beyond domain-specific sound separation for speech or music towards universal sound separation for arbitrary sounds. Prior work on universal sound separation has investigated separating a target sound out of an audio mixture given a text query. Such text-queried sound separation systems provide a natural and scalable interface for specifying arbitrary target sounds. However, supervised text-queried sound separation systems require costly labeled audio-text pairs for training. Moreover, the audio provided in existing datasets is often recorded in a controlled environment, causing a considerable generalization gap to noisy audio in the wild. In this work, we aim to approach text-queried universal sound separation by using only unlabeled data. We propose to leverage the visual modality as a bridge to learn the desired audio-textual correspondence. The proposed CLIPSep model first encodes the input query into a query vector using the contrastive language-image pretraining (CLIP) model, and the query vector is then used to condition an audio separation model to separate out the target sound. While the model is trained on image-audio pairs extracted from unlabeled videos, at test time we can instead query the model with text inputs in a zero-shot setting, thanks to the joint language-image embedding learned by the CLIP model. Further, videos in the wild often contain off-screen sounds and background noise that may hinder the model from learning the desired audio-textual correspondence. To address this problem, we further propose an approach called noise invariant training for training a query-based sound separation model on noisy data. Experimental results show that the proposed models successfully learn text-queried universal sound separation using only noisy unlabeled videos, even achieving competitive performance against a supervised model in some settings.

  • 5 authors
·
Dec 14, 2022

Multi-Track MusicLDM: Towards Versatile Music Generation with Latent Diffusion Model

Diffusion models have shown promising results in cross-modal generation tasks involving audio and music, such as text-to-sound and text-to-music generation. These text-controlled music generation models typically focus on generating music by capturing global musical attributes like genre and mood. However, music composition is a complex, multilayered task that often involves musical arrangement as an integral part of the process. This process involves composing each instrument to align with existing ones in terms of beat, dynamics, harmony, and melody, requiring greater precision and control over tracks than text prompts usually provide. In this work, we address these challenges by extending the MusicLDM, a latent diffusion model for music, into a multi-track generative model. By learning the joint probability of tracks sharing a context, our model is capable of generating music across several tracks that correspond well to each other, either conditionally or unconditionally. Additionally, our model is capable of arrangement generation, where the model can generate any subset of tracks given the others (e.g., generating a piano track complementing given bass and drum tracks). We compared our model with an existing multi-track generative model and demonstrated that our model achieves considerable improvements across objective metrics for both total and arrangement generation tasks.

  • 5 authors
·
Sep 4, 2024

UniVerse-1: Unified Audio-Video Generation via Stitching of Experts

We introduce UniVerse-1, a unified, Veo-3-like model capable of simultaneously generating coordinated audio and video. To enhance training efficiency, we bypass training from scratch and instead employ a stitching of experts (SoE) technique. This approach deeply fuses the corresponding blocks of pre-trained video and music generation experts models, thereby fully leveraging their foundational capabilities. To ensure accurate annotations and temporal alignment for both ambient sounds and speech with video content, we developed an online annotation pipeline that processes the required training data and generates labels during training process. This strategy circumvents the performance degradation often caused by misalignment text-based annotations. Through the synergy of these techniques, our model, after being finetuned on approximately 7,600 hours of audio-video data, produces results with well-coordinated audio-visuals for ambient sounds generation and strong alignment for speech generation. To systematically evaluate our proposed method, we introduce Verse-Bench, a new benchmark dataset. In an effort to advance research in audio-video generation and to close the performance gap with state-of-the-art models such as Veo3, we make our model and code publicly available. We hope this contribution will benefit the broader research community. Project page: https://dorniwang.github.io/UniVerse-1/.

  • 10 authors
·
Sep 7, 2025 2

YuE: Scaling Open Foundation Models for Long-Form Music Generation

We tackle the task of long-form music generation--particularly the challenging lyrics-to-song problem--by introducing YuE, a family of open foundation models based on the LLaMA2 architecture. Specifically, YuE scales to trillions of tokens and generates up to five minutes of music while maintaining lyrical alignment, coherent musical structure, and engaging vocal melodies with appropriate accompaniment. It achieves this through (1) track-decoupled next-token prediction to overcome dense mixture signals, (2) structural progressive conditioning for long-context lyrical alignment, and (3) a multitask, multiphase pre-training recipe to converge and generalize. In addition, we redesign the in-context learning technique for music generation, enabling versatile style transfer (e.g., converting Japanese city pop into an English rap while preserving the original accompaniment) and bidirectional generation. Through extensive evaluation, we demonstrate that YuE matches or even surpasses some of the proprietary systems in musicality and vocal agility. In addition, fine-tuning YuE enables additional controls and enhanced support for tail languages. Furthermore, beyond generation, we show that YuE's learned representations can perform well on music understanding tasks, where the results of YuE match or exceed state-of-the-art methods on the MARBLE benchmark. Keywords: lyrics2song, song generation, long-form, foundation model, music generation

  • 57 authors
·
Mar 11, 2025 3

HoliDubber: Holistic Video Dubbing for Complex Acoustic Scenes via Text-Guided Audio Synthesis

Video dubbing is a cornerstone of multimedia content creation, aiming to synthesize synchronized acoustic sequences for visual streams. While Text-to-Speech (TTS) and Text-to-Audio (TTA) generation have each achieved remarkable progress, existing dubbing systems remain confined to isolated speech synthesis without incorporating sound effects and ambient audio, forcing practitioners to rely on fragmented workflows and laborious manual post-mixing. To address this limitation, we present HoliDubber, a holistic video dubbing framework that moves beyond speech-only generation by enabling the joint synthesis of speech and sound effects from a single text prompt. Specifically, HoliDubber adopts a patch-based autoregressive diffusion transformer architecture, where a causal language model autoregressively models aggregated patch embeddings to capture global temporal structure, and a Diffusion Transformer decoder generates high-fidelity continuous tokens within each patch, following a divide-and-conquer strategy. To achieve cross-modal alignment, visual features are encoded into patch-level representations and fused with audio patches via cross-attention, enabling the model to ground speech generation in the speaker's visual articulation dynamics. In addition, we introduce HoliDub-Bench, a benchmark curated from established datasets with synchronized video-text-audio triplets designed for holistic dubbing evaluation. Extensive experiments demonstrate that HoliDubber significantly outperforms existing methods across multiple benchmarks in speech quality, synchronization, and speaker similarity. Furthermore, results on HoliDub-Bench validate the effectiveness of joint speech-and-sound generation, establishing a new paradigm for holistic video dubbing in complex acoustic scenes. The demo page of the project is https://holidubber.github.io

  • 9 authors
·
Jun 14

On the Provable Advantage of Unsupervised Pretraining

Unsupervised pretraining, which learns a useful representation using a large amount of unlabeled data to facilitate the learning of downstream tasks, is a critical component of modern large-scale machine learning systems. Despite its tremendous empirical success, the rigorous theoretical understanding of why unsupervised pretraining generally helps remains rather limited -- most existing results are restricted to particular methods or approaches for unsupervised pretraining with specialized structural assumptions. This paper studies a generic framework, where the unsupervised representation learning task is specified by an abstract class of latent variable models Phi and the downstream task is specified by a class of prediction functions Psi. We consider a natural approach of using Maximum Likelihood Estimation (MLE) for unsupervised pretraining and Empirical Risk Minimization (ERM) for learning downstream tasks. We prove that, under a mild ''informative'' condition, our algorithm achieves an excess risk of mathcal{O}(mathcal{C_Phi/m} + mathcal{C_Psi/n}) for downstream tasks, where C_Phi, C_Psi are complexity measures of function classes Phi, Psi, and m, n are the number of unlabeled and labeled data respectively. Comparing to the baseline of mathcal{O}(mathcal{C_{Phi circ Psi}/n}) achieved by performing supervised learning using only the labeled data, our result rigorously shows the benefit of unsupervised pretraining when m gg n and C_{Phicirc Psi} > C_Psi. This paper further shows that our generic framework covers a wide range of approaches for unsupervised pretraining, including factor models, Gaussian mixture models, and contrastive learning.

  • 4 authors
·
Mar 2, 2023

Weakly-supervised Audio Separation via Bi-modal Semantic Similarity

Conditional sound separation in multi-source audio mixtures without having access to single source sound data during training is a long standing challenge. Existing mix-and-separate based methods suffer from significant performance drop with multi-source training mixtures due to the lack of supervision signal for single source separation cases during training. However, in the case of language-conditional audio separation, we do have access to corresponding text descriptions for each audio mixture in our training data, which can be seen as (rough) representations of the audio samples in the language modality. To this end, in this paper, we propose a generic bi-modal separation framework which can enhance the existing unsupervised frameworks to separate single-source signals in a target modality (i.e., audio) using the easily separable corresponding signals in the conditioning modality (i.e., language), without having access to single-source samples in the target modality during training. We empirically show that this is well within reach if we have access to a pretrained joint embedding model between the two modalities (i.e., CLAP). Furthermore, we propose to incorporate our framework into two fundamental scenarios to enhance separation performance. First, we show that our proposed methodology significantly improves the performance of purely unsupervised baselines by reducing the distribution shift between training and test samples. In particular, we show that our framework can achieve 71% boost in terms of Signal-to-Distortion Ratio (SDR) over the baseline, reaching 97.5% of the supervised learning performance. Second, we show that we can further improve the performance of the supervised learning itself by 17% if we augment it by our proposed weakly-supervised framework, that enables a powerful semi-supervised framework for audio separation.

  • 4 authors
·
Apr 2, 2024

GETMusic: Generating Any Music Tracks with a Unified Representation and Diffusion Framework

Symbolic music generation aims to create musical notes, which can help users compose music, such as generating target instrumental tracks from scratch, or based on user-provided source tracks. Considering the diverse and flexible combination between source and target tracks, a unified model capable of generating any arbitrary tracks is of crucial necessity. Previous works fail to address this need due to inherent constraints in music representations and model architectures. To address this need, we propose a unified representation and diffusion framework named GETMusic (`GET' stands for GEnerate music Tracks), which includes a novel music representation named GETScore, and a diffusion model named GETDiff. GETScore represents notes as tokens and organizes them in a 2D structure, with tracks stacked vertically and progressing horizontally over time. During training, tracks are randomly selected as either the target or source. In the forward process, target tracks are corrupted by masking their tokens, while source tracks remain as ground truth. In the denoising process, GETDiff learns to predict the masked target tokens, conditioning on the source tracks. With separate tracks in GETScore and the non-autoregressive behavior of the model, GETMusic can explicitly control the generation of any target tracks from scratch or conditioning on source tracks. We conduct experiments on music generation involving six instrumental tracks, resulting in a total of 665 combinations. GETMusic provides high-quality results across diverse combinations and surpasses prior works proposed for some specific combinations.

  • 7 authors
·
May 18, 2023 2

Audiobox: Unified Audio Generation with Natural Language Prompts

Audio is an essential part of our life, but creating it often requires expertise and is time-consuming. Research communities have made great progress over the past year advancing the performance of large scale audio generative models for a single modality (speech, sound, or music) through adopting more powerful generative models and scaling data. However, these models lack controllability in several aspects: speech generation models cannot synthesize novel styles based on text description and are limited on domain coverage such as outdoor environments; sound generation models only provide coarse-grained control based on descriptions like "a person speaking" and would only generate mumbling human voices. This paper presents Audiobox, a unified model based on flow-matching that is capable of generating various audio modalities. We design description-based and example-based prompting to enhance controllability and unify speech and sound generation paradigms. We allow transcript, vocal, and other audio styles to be controlled independently when generating speech. To improve model generalization with limited labels, we adapt a self-supervised infilling objective to pre-train on large quantities of unlabeled audio. Audiobox sets new benchmarks on speech and sound generation (0.745 similarity on Librispeech for zero-shot TTS; 0.77 FAD on AudioCaps for text-to-sound) and unlocks new methods for generating audio with novel vocal and acoustic styles. We further integrate Bespoke Solvers, which speeds up generation by over 25 times compared to the default ODE solver for flow-matching, without loss of performance on several tasks. Our demo is available at https://audiobox.metademolab.com/

  • 24 authors
·
Dec 25, 2023 4

Semi-Parametric Neural Image Synthesis

Novel architectures have recently improved generative image synthesis leading to excellent visual quality in various tasks. Much of this success is due to the scalability of these architectures and hence caused by a dramatic increase in model complexity and in the computational resources invested in training these models. Our work questions the underlying paradigm of compressing large training data into ever growing parametric representations. We rather present an orthogonal, semi-parametric approach. We complement comparably small diffusion or autoregressive models with a separate image database and a retrieval strategy. During training we retrieve a set of nearest neighbors from this external database for each training instance and condition the generative model on these informative samples. While the retrieval approach is providing the (local) content, the model is focusing on learning the composition of scenes based on this content. As demonstrated by our experiments, simply swapping the database for one with different contents transfers a trained model post-hoc to a novel domain. The evaluation shows competitive performance on tasks which the generative model has not been trained on, such as class-conditional synthesis, zero-shot stylization or text-to-image synthesis without requiring paired text-image data. With negligible memory and computational overhead for the external database and retrieval we can significantly reduce the parameter count of the generative model and still outperform the state-of-the-art.

  • 5 authors
·
Apr 25, 2022

Audio-Omni: Extending Multi-modal Understanding to Versatile Audio Generation and Editing

Recent progress in multimodal models has spurred rapid advances in audio understanding, generation, and editing. However, these capabilities are typically addressed by specialized models, leaving the development of a truly unified framework that can seamlessly integrate all three tasks underexplored. While some pioneering works have explored unifying audio understanding and generation, they often remain confined to specific domains. To address this, we introduce Audio-Omni, the first end-to-end framework to unify generation and editing across general sound, music, and speech domains, with integrated multi-modal understanding capabilities. Our architecture synergizes a frozen Multimodal Large Language Model for high-level reasoning with a trainable Diffusion Transformer for high-fidelity synthesis. To overcome the critical data scarcity in audio editing, we construct AudioEdit, a new large-scale dataset comprising over one million meticulously curated editing pairs. Extensive experiments demonstrate that Audio-Omni achieves state-of-the-art performance across a suite of benchmarks, outperforming prior unified approaches while achieving performance on par with or superior to specialized expert models. Beyond its core capabilities, Audio-Omni exhibits remarkable inherited capabilities, including knowledge-augmented reasoning generation, in-context generation, and zero-shot cross-lingual control for audio generation, highlighting a promising direction toward universal generative audio intelligence. The code, model, and dataset will be publicly released on https://zeyuet.github.io/Audio-Omni.

  • 11 authors
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Apr 11 2

MACS: Multi-source Audio-to-image Generation with Contextual Significance and Semantic Alignment

Propelled by the breakthrough in deep generative models, audio-to-image generation has emerged as a pivotal cross-model task that converts complex auditory signals into rich visual representations. However, previous works only focus on single-source audio inputs for image generation, ignoring the multi-source characteristic in natural auditory scenes, thus limiting the performance in generating comprehensive visual content. To bridge this gap, a method called MACS is proposed to conduct multi-source audio-to-image generation. This is the first work that explicitly separates multi-source audio to capture the rich audio components before image generation. MACS is a two-stage method. In the first stage, multi-source audio inputs are separated by a weakly supervised method, where the audio and text labels are semantically aligned by casting into a common space using the large pre-trained CLAP model. We introduce a ranking loss to consider the contextual significance of the separated audio signals. In the second stage, efficient image generation is achieved by mapping the separated audio signals to the generation condition using only a trainable adapter and a MLP layer. We preprocess the LLP dataset as the first full multi-source audio-to-image generation benchmark. The experiments are conducted on multi-source, mixed-source, and single-source audio-to-image generation tasks. The proposed MACS outperforms the current state-of-the-art methods in 17 of the 21 evaluation indexes on all tasks and delivers superior visual quality. The code will be publicly available.

  • 4 authors
·
Mar 13, 2025

Self-Distilled StyleGAN: Towards Generation from Internet Photos

StyleGAN is known to produce high-fidelity images, while also offering unprecedented semantic editing. However, these fascinating abilities have been demonstrated only on a limited set of datasets, which are usually structurally aligned and well curated. In this paper, we show how StyleGAN can be adapted to work on raw uncurated images collected from the Internet. Such image collections impose two main challenges to StyleGAN: they contain many outlier images, and are characterized by a multi-modal distribution. Training StyleGAN on such raw image collections results in degraded image synthesis quality. To meet these challenges, we proposed a StyleGAN-based self-distillation approach, which consists of two main components: (i) A generative-based self-filtering of the dataset to eliminate outlier images, in order to generate an adequate training set, and (ii) Perceptual clustering of the generated images to detect the inherent data modalities, which are then employed to improve StyleGAN's "truncation trick" in the image synthesis process. The presented technique enables the generation of high-quality images, while minimizing the loss in diversity of the data. Through qualitative and quantitative evaluation, we demonstrate the power of our approach to new challenging and diverse domains collected from the Internet. New datasets and pre-trained models are available at https://self-distilled-stylegan.github.io/ .

  • 8 authors
·
Feb 24, 2022

Contrastive Learning of Musical Representations

While deep learning has enabled great advances in many areas of music, labeled music datasets remain especially hard, expensive, and time-consuming to create. In this work, we introduce SimCLR to the music domain and contribute a large chain of audio data augmentations to form a simple framework for self-supervised, contrastive learning of musical representations: CLMR. This approach works on raw time-domain music data and requires no labels to learn useful representations. We evaluate CLMR in the downstream task of music classification on the MagnaTagATune and Million Song datasets and present an ablation study to test which of our music-related innovations over SimCLR are most effective. A linear classifier trained on the proposed representations achieves a higher average precision than supervised models on the MagnaTagATune dataset, and performs comparably on the Million Song dataset. Moreover, we show that CLMR's representations are transferable using out-of-domain datasets, indicating that our method has strong generalisability in music classification. Lastly, we show that the proposed method allows data-efficient learning on smaller labeled datasets: we achieve an average precision of 33.1% despite using only 259 labeled songs in the MagnaTagATune dataset (1% of the full dataset) during linear evaluation. To foster reproducibility and future research on self-supervised learning in music, we publicly release the pre-trained models and the source code of all experiments of this paper.

  • 2 authors
·
Mar 16, 2021

DreamCreature: Crafting Photorealistic Virtual Creatures from Imagination

Recent text-to-image (T2I) generative models allow for high-quality synthesis following either text instructions or visual examples. Despite their capabilities, these models face limitations in creating new, detailed creatures within specific categories (e.g., virtual dog or bird species), which are valuable in digital asset creation and biodiversity analysis. To bridge this gap, we introduce a novel task, Virtual Creatures Generation: Given a set of unlabeled images of the target concepts (e.g., 200 bird species), we aim to train a T2I model capable of creating new, hybrid concepts within diverse backgrounds and contexts. We propose a new method called DreamCreature, which identifies and extracts the underlying sub-concepts (e.g., body parts of a specific species) in an unsupervised manner. The T2I thus adapts to generate novel concepts (e.g., new bird species) with faithful structures and photorealistic appearance by seamlessly and flexibly composing learned sub-concepts. To enhance sub-concept fidelity and disentanglement, we extend the textual inversion technique by incorporating an additional projector and tailored attention loss regularization. Extensive experiments on two fine-grained image benchmarks demonstrate the superiority of DreamCreature over prior methods in both qualitative and quantitative evaluation. Ultimately, the learned sub-concepts facilitate diverse creative applications, including innovative consumer product designs and nuanced property modifications.

  • 4 authors
·
Nov 26, 2023

Dance to Music Generation leveraging Pre-training with Unpaired data and Contrastive Alignment

Dance-to-music generation is a promising task for applications such as choreography support and automatic accompaniment, where temporal coordination between body movement and sound is essential. In particular, using human joint positions as the motion representation is attractive because they explicitly capture body dynamics while being lightweight, privacy-preserving, and easy to integrate with motion capture and pose-estimation pipelines. A central challenge in this setting, however, is the scarcity of high-quality paired dance-music data, since collecting accurately synchronized pairs is costly and often constrained by copyright and performance rights. This makes it difficult to train end-to-end models solely from paired data. To address this issue, we propose a dance-conditioned music generation framework that efficiently exploits both unpaired and paired data. Our method combines pretrained unimodal encoders for motion and music, beat-guided contrastive pretraining to align their feature spaces, and a ControlNet-style conditioning module on top of a pretrained text-to-audio diffusion model. Experiments on AIST++ demonstrate that the proposed techniques improve both dance-music alignment and audio quality, as confirmed by quantitative and qualitative evaluations. Compared to a state-of-the-art method, our approach achieves superior dance alignment performance and competitive audio quality. Code is available at https://github.com/kmraven/AudioLDM-ControlNet .

  • 4 authors
·
Jul 11

Learning Without Augmenting: Unsupervised Time Series Representation Learning via Frame Projections

Self-supervised learning (SSL) has emerged as a powerful paradigm for learning representations without labeled data. Most SSL approaches rely on strong, well-established, handcrafted data augmentations to generate diverse views for representation learning. However, designing such augmentations requires domain-specific knowledge and implicitly imposes representational invariances on the model, which can limit generalization. In this work, we propose an unsupervised representation learning method that replaces augmentations by generating views using orthonormal bases and overcomplete frames. We show that embeddings learned from orthonormal and overcomplete spaces reside on distinct manifolds, shaped by the geometric biases introduced by representing samples in different spaces. By jointly leveraging the complementary geometry of these distinct manifolds, our approach achieves superior performance without artificially increasing data diversity through strong augmentations. We demonstrate the effectiveness of our method on nine datasets across five temporal sequence tasks, where signal-specific characteristics make data augmentations particularly challenging. Without relying on augmentation-induced diversity, our method achieves performance gains of up to 15--20\% over existing self-supervised approaches. Source code: https://github.com/eth-siplab/Learning-with-FrameProjections

  • 2 authors
·
Oct 26, 2025

WavCube: Unifying Speech Representation for Understanding and Generation via Semantic-Acoustic Joint Modeling

Integrating speech understanding and generation is a pivotal step toward building unified speech models. However, the different representations required for these two tasks currently pose significant compatibility challenges. Typically, semantics-oriented features are learned from self-supervised learning (SSL), and acoustic-oriented features from reconstruction. Such fragmented representations hinder the realization of truly unified speech systems. We present WavCube, a compact continuous latent derived from an SSL speech encoder that simultaneously supports speech understanding, reconstruction, and generation. WavCube employs a two-stage training scheme. Stage 1 trains a semantic bottleneck to filter off-manifold redundancy that makes raw SSL features intractable for diffusion. Stage 2 injects fine-grained acoustic details via end-to-end reconstruction, while a semantic anchoring loss ensures the representation remains grounded within its original semantic manifold. Comprehensive experiments show that WavCube closely approaches WavLM performance on SUPERB despite an 8x dimensional compression, attains reconstruction quality on par with existing acoustic representations, delivers state-of-the-art zero-shot TTS performance with markedly faster training convergence, and excels in speech enhancement, separation, and voice conversion tasks on the SUPERB-SG benchmark. Systematic ablations reveal that WavCube's two-stage recipe resolves two intrinsic flaws of SSL features for generative modeling, paving the way for future unified speech systems. Codes and checkpoints are available at https://github.com/yanghaha0908/WavCube.

  • 15 authors
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May 6

OpenMix: Reviving Known Knowledge for Discovering Novel Visual Categories in An Open World

In this paper, we tackle the problem of discovering new classes in unlabeled visual data given labeled data from disjoint classes. Existing methods typically first pre-train a model with labeled data, and then identify new classes in unlabeled data via unsupervised clustering. However, the labeled data that provide essential knowledge are often underexplored in the second step. The challenge is that the labeled and unlabeled examples are from non-overlapping classes, which makes it difficult to build the learning relationship between them. In this work, we introduce OpenMix to mix the unlabeled examples from an open set and the labeled examples from known classes, where their non-overlapping labels and pseudo-labels are simultaneously mixed into a joint label distribution. OpenMix dynamically compounds examples in two ways. First, we produce mixed training images by incorporating labeled examples with unlabeled examples. With the benefits of unique prior knowledge in novel class discovery, the generated pseudo-labels will be more credible than the original unlabeled predictions. As a result, OpenMix helps to prevent the model from overfitting on unlabeled samples that may be assigned with wrong pseudo-labels. Second, the first way encourages the unlabeled examples with high class-probabilities to have considerable accuracy. We introduce these examples as reliable anchors and further integrate them with unlabeled samples. This enables us to generate more combinations in unlabeled examples and exploit finer object relations among the new classes. Experiments on three classification datasets demonstrate the effectiveness of the proposed OpenMix, which is superior to state-of-the-art methods in novel class discovery.

  • 6 authors
·
Apr 12, 2020