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Jul 7

Thinking with Visual Grounding

Visual thinking should not only sound right; it should show its evidence. While recent vision-language models (VLMs) can produce natural-language reasoning traces, these traces often leave the supporting image regions implicit, making them hard to verify and difficult to supervise. We introduce visually grounded thinking, a reasoning process in which models interleave natural-language thoughts with explicit point or box groundings of the visual evidence used at each step. This lets the model express intermediate reasoning in language while grounding key objects in the image regions they refer to. To train this behavior, we construct a scalable synthesis pipeline that distills correct visual reasoning traces, extracts the visual objects required by the traces, grounds them with a SAM3-based agent, and derives aligned point and box supervision from the resulting masks. We further propose grounding-aware reinforcement learning, which combines answer correctness rewards with dense grounding rewards that score whether generated object references match the correct image evidence. Across two counting benchmarks and four spatial reasoning benchmarks, adding visually grounded thinking to Gemma3-4B-IT consistently improves performance over the original model and the non-grounded thinking baseline. On spatial reasoning, the visually grounded thinking 4B models match, and in some cases surpass, Gemma3-27B-IT from the same model family. Our analysis shows that point grounding is well suited to counting, while box grounding benefits most from explicit grounding rewards on spatial tasks. Overall, our results show that VLMs think better when their intermediate thoughts are tied to the image regions that make them true.

LASER: A Corrective Lens for LVLMs via Visual Attention Preservation and Sink Suppression

Large vision-language models (LVLMs) exhibit strong reasoning ability but suffer from visual forgetting during long-horizon decoding, where attention progressively drifts away from visual evidence. Existing methods largely treat this issue as a late-stage attention decay problem or attempt to mitigate it through heuristic reminders or post-hoc attention lifting. Through systematic empirical analysis, we find that performance degradation under visual forgetting is largely driven by two overlooked factors: early-stage attention decay disrupts evidence acquisition, and attention concentration on a subset of task-irrelevant visual sink tokens. Motivated by these insights, we propose LASER, a post-training framework that regulates both the visual attention trajectory and intra-visual token attention distribution during reasoning. Technically, LASER introduces two complementary rewards: a Visual Grounding Reward, which encourages the model to maintain attention on semantically salient visual tokens throughout decoding, and a Sink Suppression Reward, which penalizes excessive attention concentration on visual sink tokens. Together, these rewards preserve early-stage grounding while preventing attention collapse onto uninformative regions. Extensive experiments on eight benchmark datasets demonstrate that LASER consistently outperforms strong baselines, validating attention-aware training as an effective remedy for visual forgetting.

  • 5 authors
·
Jul 1

VidEgoThink: Assessing Egocentric Video Understanding Capabilities for Embodied AI

Recent advancements in Multi-modal Large Language Models (MLLMs) have opened new avenues for applications in Embodied AI. Building on previous work, EgoThink, we introduce VidEgoThink, a comprehensive benchmark for evaluating egocentric video understanding capabilities. To bridge the gap between MLLMs and low-level control in Embodied AI, we design four key interrelated tasks: video question-answering, hierarchy planning, visual grounding and reward modeling. To minimize manual annotation costs, we develop an automatic data generation pipeline based on the Ego4D dataset, leveraging the prior knowledge and multimodal capabilities of GPT-4o. Three human annotators then filter the generated data to ensure diversity and quality, resulting in the VidEgoThink benchmark. We conduct extensive experiments with three types of models: API-based MLLMs, open-source image-based MLLMs, and open-source video-based MLLMs. Experimental results indicate that all MLLMs, including GPT-4o, perform poorly across all tasks related to egocentric video understanding. These findings suggest that foundation models still require significant advancements to be effectively applied to first-person scenarios in Embodied AI. In conclusion, VidEgoThink reflects a research trend towards employing MLLMs for egocentric vision, akin to human capabilities, enabling active observation and interaction in the complex real-world environments.

  • 9 authors
·
Oct 15, 2024 3

MedLoc-R1: Performance-Aware Curriculum Reward Scheduling for GRPO-Based Medical Visual Grounding

Medical visual grounding serves as a crucial foundation for fine-grained multimodal reasoning and interpretable clinical decision support. Despite recent advances in reinforcement learning (RL) for grounding tasks, existing approaches such as Group Relative Policy Optimization~(GRPO) suffer from severe reward sparsity when directly applied to medical images, primarily due to the inherent difficulty of localizing small or ambiguous regions of interest, which is further exacerbated by the rigid and suboptimal nature of fixed IoU-based reward schemes in RL. This leads to vanishing policy gradients and stagnated optimization, particularly during early training. To address this challenge, we propose MedLoc-R1, a performance-aware reward scheduling framework that progressively tightens the reward criterion in accordance with model readiness. MedLoc-R1 introduces a sliding-window performance tracker and a multi-condition update rule that automatically adjust the reward schedule from dense, easily obtainable signals to stricter, fine-grained localization requirements, while preserving the favorable properties of GRPO without introducing auxiliary networks or additional gradient paths. Experiments on three medical visual grounding benchmarks demonstrate that MedLoc-R1 consistently improves both localization accuracy and training stability over GRPO-based baselines. Our framework offers a general, lightweight, and effective solution for RL-based grounding in high-stakes medical applications. Code \& checkpoints are available at {https://github.com/MembrAI/MedLoc-R1}.

  • 9 authors
·
Mar 29

GeoViS: Geospatially Rewarded Visual Search for Remote Sensing Visual Grounding

Recent advances in multimodal large language models(MLLMs) have led to remarkable progress in visual grounding, enabling fine-grained cross-modal alignment between textual queries and image regions. However, transferring such capabilities to remote sensing imagery remains challenging, as targets are often extremely small within kilometer-scale scenes, and queries typically involve intricate geospatial relations such as relative positions, spatial hierarchies, or contextual dependencies across distant objects. To address these challenges, we propose GeoViS, a Geospatially Rewarded Visual Search framework that reformulates remote sensing visual grounding as a progressive search-and-reasoning process. Rather than directly predicting the target location in a single step, GeoViS actively explores the global image through a tree-structured sequence of visual cues, integrating multimodal perception, spatial reasoning, and reward-guided exploration to refine geospatial hypotheses iteratively. This design enables the model to detect subtle small-scale targets while maintaining holistic scene awareness. Extensive experiments on five remote sensing grounding benchmarks demonstrate that GeoViS achieves precise geospatial understanding and consistently surpasses existing methods across key visual grounding metrics, highlighting its strong cross-domain generalization and interpretability.

  • 9 authors
·
Dec 2, 2025 1

GUI-G1: Understanding R1-Zero-Like Training for Visual Grounding in GUI Agents

Recent Graphical User Interface (GUI) agents replicate the R1-Zero paradigm, coupling online Reinforcement Learning (RL) with explicit chain-of-thought reasoning prior to object grounding and thereby achieving substantial performance gains. In this paper, we first conduct extensive analysis experiments of three key components of that training pipeline: input design, output evaluation, and policy update-each revealing distinct challenges arising from blindly applying general-purpose RL without adapting to GUI grounding tasks. Input design: Current templates encourage the model to generate chain-of-thought reasoning, but longer chains unexpectedly lead to worse grounding performance. Output evaluation: Reward functions based on hit signals or box area allow models to exploit box size, leading to reward hacking and poor localization quality. Policy update: Online RL tends to overfit easy examples due to biases in length and sample difficulty, leading to under-optimization on harder cases. To address these issues, we propose three targeted solutions. First, we adopt a Fast Thinking Template that encourages direct answer generation, reducing excessive reasoning during training. Second, we incorporate a box size constraint into the reward function to mitigate reward hacking. Third, we revise the RL objective by adjusting length normalization and adding a difficulty-aware scaling factor, enabling better optimization on hard samples. Our GUI-G1-3B, trained on 17K public samples with Qwen2.5-VL-3B-Instruct, achieves 90.3% accuracy on ScreenSpot and 37.1% on ScreenSpot-Pro. This surpasses all prior models of similar size and even outperforms the larger UI-TARS-7B, establishing a new state-of-the-art in GUI agent grounding. The project repository is available at https://github.com/Yuqi-Zhou/GUI-G1.

  • 6 authors
·
May 21, 2025

GuirlVG: Incentivize GUI Visual Grounding via Empirical Exploration on Reinforcement Learning

Graphical user interface visual grounding (GUI-VG), a core capability for GUI agents, has primarily relied on supervised fine-tuning (SFT) of multimodal large language models (MLLMs), which demands extensive data curation and significant training costs. However, as MLLMs continue to advance and even cover GUI domains during pretraining, the necessity of exhaustive SFT post-training becomes increasingly questionable. Meanwhile, recent successes of rule-based reinforcement fine-tuning (RFT) suggest a more efficient alternative. Despite this promise, the optimal manner of applying RFT for GUI-VG remains unexplored. To bridge this gap, we introduce GuirlVG, a reinforcement learning-based GUI-VG method built on a systematic empirical study and a novel stabilization technique. We find that naive application of RFT underperforms the SFT baseline, motivating a deeper exploration. First, we decompose RFT into its core components and analyze the optimal formulation of each. Second, we propose a novel Adversarial KL Factor that dynamically stabilizes training to mitigate reward over-optimization. Third, we further explore the training configurations of RFT to enhance effectiveness. Extensive experiments show that GuirlVG, with only 5.2K training samples, outperforms SFT methods trained on over 10M samples, achieving a 7.7% improvement on ScreenSpot, a 17.2% improvement on ScreenSpotPro, and 91.9% accuracy on ScreenSpotV2.

  • 5 authors
·
Aug 6, 2025

ARM-Thinker: Reinforcing Multimodal Generative Reward Models with Agentic Tool Use and Visual Reasoning

Reward models are critical for aligning vision-language systems with human preferences, yet current approaches suffer from hallucination, weak visual grounding, and an inability to use tools for verification, limiting their reliability on complex multimodal reasoning tasks. We present ARM-Thinker, an A}gentic multimodal Reward Model that autonomously invokes external tools (e.g., image cropping, doc page retrieval) to ground judgments in verifiable evidence, replacing static, non-interactive reward scoring. This enables the model to verify fine-grained visual details, cross-reference multi-page evidence, and validate reasoning claims, which are capabilities absent in existing reward models. We train ARM-Thinker with multi-stage reinforcement learning, jointly optimizing tool-calling decisions and judgment accuracy. To evaluate agentic reward modeling, we introduce ARMBench-VL, comprising three benchmarks that assess fine-grained visual grounding (image-level tools), multi-page document understanding (retrieval tools), and instruction following (text-level verification). ARM-Thinker achieves +16.2% average improvement on reward modeling benchmarks, +9.6% on tool-use tasks, and outperforms baselines on multimodal math and logical reasoning benchmarks. Our results demonstrate that agentic capabilities significantly enhance both accuracy and interpretability of reward models.

internlm Intern Large Models
·
Dec 4, 2025 2

Faithful GRPO: Improving Visual Spatial Reasoning in Multimodal Language Models via Constrained Policy Optimization

Multimodal reasoning models (MRMs) trained with reinforcement learning with verifiable rewards (RLVR) show improved accuracy on visual reasoning benchmarks. However, we observe that accuracy gains often come at the cost of reasoning quality: generated Chain-of-Thought (CoT) traces are frequently inconsistent with the final answer and poorly grounded in the visual evidence. We systematically study this phenomenon across seven challenging real-world spatial reasoning benchmarks and find that it affects contemporary MRMs such as ViGoRL-Spatial, TreeVGR as well as our own models trained with standard Group Relative Policy Optimization (GRPO). We characterize CoT reasoning quality along two complementary axes: "logical consistency" (does the CoT entail the final answer?) and "visual grounding" (does each reasoning step accurately describe objects, attributes, and spatial relationships in the image?). To address this, we propose Faithful GRPO (FGRPO), a variant of GRPO that enforces consistency and grounding as constraints via Lagrangian dual ascent. FGRPO incorporates batch-level consistency and grounding constraints into the advantage computation within a group, adaptively adjusting the relative importance of constraints during optimization. We evaluate FGRPO on Qwen2.5-VL-7B and 3B backbones across seven spatial datasets. Our results show that FGRPO substantially improves reasoning quality, reducing the inconsistency rate from 24.5% to 1.7% and improving visual grounding scores by +13%. It also improves final answer accuracy over simple GRPO, demonstrating that faithful reasoning enables better answers.

microsoft Microsoft
·
Apr 9 2

Perceptual Decoupling for Scalable Multi-modal Reasoning via Reward-Optimized Captioning

Recent advances in slow-thinking language models (e.g., OpenAI-o1 and DeepSeek-R1) have demonstrated remarkable abilities in complex reasoning tasks by emulating human-like reflective cognition. However, extending such capabilities to multi-modal large language models (MLLMs) remains challenging due to the high cost of retraining vision-language alignments when upgrading the underlying reasoner LLMs. A straightforward solution is to decouple perception from reasoning, i.e., converting visual inputs into language representations (e.g., captions) that are then passed to a powerful text-only reasoner. However, this decoupling introduces a critical challenge: the visual extractor must generate descriptions that are both faithful to the image and informative enough to support accurate downstream reasoning. To address this, we propose Reasoning-Aligned Perceptual Decoupling via Caption Reward Optimization (RACRO) - a reasoning-guided reinforcement learning strategy that aligns the extractor's captioning behavior with the reasoning objective. By closing the perception-reasoning loop via reward-based optimization, RACRO significantly enhances visual grounding and extracts reasoning-optimized representations. Experiments on multi-modal math and science benchmarks show that the proposed RACRO method achieves state-of-the-art average performance while enabling superior scalability and plug-and-play adaptation to more advanced reasoning LLMs without the necessity for costly multi-modal re-alignment.

  • 8 authors
·
Jun 4, 2025 1

Training Vision-Language Process Reward Models for Test-Time Scaling in Multimodal Reasoning: Key Insights and Lessons Learned

Process Reward Models (PRMs) provide step-level supervision that improves the reliability of reasoning in large language models. While PRMs have been extensively studied in text-based domains, their extension to Vision Language Models (VLMs) remains limited. Existing Vision-Language PRMs (VL-PRMs) rely on Monte Carlo Tree Search (MCTS) for data construction, which can often produce noisy supervision signals and limit generalization across tasks. In this work, we aim to elucidate the design space of VL-PRMs by exploring diverse strategies for dataset construction, training, and test-time scaling. First, we introduce a hybrid data synthesis framework that combines MCTS with judgments from a strong VLM, producing more accurate step-level labels. Second, we propose perception-focused supervision, enabling our PRM to explicitly detect errors at the visual grounding stage of reasoning. Third, we systematically evaluate multiple test-time scaling strategies, showing that our PRMs can reliably guide VLMs toward more accurate solutions. Our experiments covering five diverse multimodal benchmarks (MMMU, PuzzleVQA, AlgoPuzzleVQA, MathVista, and MathVision) reveal several key insights: (i) VL-PRMs when used as Outcome Reward Models (ORMs) during test-time scaling (TTS) can outperform VL-PRM guided process step selection, (ii) smaller VL-PRMs can match or even surpass larger ones in detecting process errors, (iii) VL-PRMs uncover latent reasoning abilities in stronger VLM backbones, (iv) perception-level supervision leads to significant gains in test-time scaling, and (v) TTS performance of different policies improve on advanced math reasoning datasets despite not training VL-PRMs on such datasets. We hope our work will motivate further research and support the advancement of VLMs.

VisionCoach: Reinforcing Grounded Video Reasoning via Visual-Perception Prompting

Video reasoning requires models to locate and track question-relevant evidence across frames. While reinforcement learning (RL) with verifiable rewards improves accuracy, it still struggles to achieve reliable spatio-temporal grounding during the reasoning process. Moreover, improving grounding typically relies on scaled training data or inference-time perception tools, which increases annotation cost or computational cost. To address this challenge, we propose VisonCoach, an input-adaptive RL framework that improves spatio-temporal grounding through visual prompting as training-time guidance. During RL training, visual prompts are selectively applied to challenging inputs to amplify question-relevant evidence and suppress distractors. The model then internalizes these improvements through self-distillation, enabling grounded reasoning directly on raw videos without visual prompting at inference. VisonCoach consists of two components: (1) Visual Prompt Selector, which predicts appropriate prompt types conditioned on the video and question, and (2) Spatio-Temporal Reasoner, optimized with RL under visual prompt guidance and object-aware grounding rewards that enforce object identity consistency and multi-region bounding-box overlap. Extensive experiments demonstrate that VisonCoach achieves state-of-the-art performance under comparable settings, across diverse video reasoning, video understanding, and temporal grounding benchmarks (V-STAR, VideoMME, World-Sense, VideoMMMU, PerceptionTest, and Charades-STA), while maintaining a single efficient inference pathway without external tools. Our results show that visual prompting during training improves grounded video reasoning, while self-distillation enables the model to internalize this ability without requiring prompts at inference time.

GTA1: GUI Test-time Scaling Agent

Graphical user interface (GUI) agents autonomously operate across platforms (e.g., Linux) to complete tasks by interacting with visual elements. Specifically, a user instruction is decomposed into a sequence of action proposals, each corresponding to an interaction with the GUI. After each action, the agent observes the updated GUI environment to plan the next step. However, two main challenges arise: i) resolving ambiguity in task planning (i.e., the action proposal sequence), where selecting an appropriate plan is non-trivial, as many valid ones may exist; ii) accurately grounding actions in complex and high-resolution interfaces, i.e., precisely interacting with visual targets. This paper investigates the two aforementioned challenges with our GUI Test-time Scaling Agent, namely GTA1. First, to select the most appropriate action proposal, we introduce a test-time scaling method. At each step, we sample multiple candidate action proposals and leverage a judge model to evaluate and select the most suitable one. It trades off computation for better decision quality by concurrent sampling, shortening task execution steps, and improving overall performance. Second, we propose a model that achieves improved accuracy when grounding the selected action proposal to its corresponding visual elements. Our key insight is that reinforcement learning (RL) facilitates visual grounding through inherent objective alignments, rewarding successful clicks on interface elements. Experimentally, our method establishes state-of-the-art performance across diverse benchmarks. For example, GTA1-7B achieves 50.1%, 92.4%, and 67.7% accuracies on Screenspot-Pro, Screenspot-V2, and OSWorld-G, respectively. When paired with a planner applying our test-time scaling strategy, it exhibits state-of-the-art agentic performance (e.g., 45.2% task success rate on OSWorld). We open-source our code and models here.

Omni-Persona: Systematic Benchmarking and Improving Omnimodal Personalization

While multimodal large language models have advanced across text, image, and audio, personalization research has remained primarily vision-language, with unified omnimodal benchmarking that jointly covers text, image, and audio still limited, and lacking the methodological rigor to account for absent-persona scenarios or systematic grounding studies. We introduce Omni-Persona, the first comprehensive benchmark for omnimodal personalization. We formalize the task as cross-modal routing over the Persona Modality Graph, encompassing 4 task groups and 18 fine-grained tasks across {sim}750 items. To rigorously diagnose grounding behavior, we propose Calibrated Accuracy (mathrm{Cal)}, which jointly rewards correct grounding and appropriate abstention, incorporating absent-persona queries within a unified evaluation framework. On our dedicated experiments, three diagnostic findings emerge: (i) open-source models show a consistent audio-vs-visual grounding gap that RLVR partially narrows via dense rule-based supervision; (ii) answerable recall and parameter scale are incomplete diagnostics, since strong recall can coexist with absent-persona hallucination and larger models do not always achieve higher Cal, exposing calibration as a separate evaluation axis; and (iii) SFT is bounded by the difficulty of constructing annotated ground-truth supervision at scale, while RLVR generalizes more consistently through outcome-level verifiable feedback yet drifts toward conservative behavior and lower generation quality under our reward design. Omni-Persona thus serves as a diagnostic framework that surfaces the pitfalls of omnimodal personalization, guiding future post-training and reward design.

SATORI-R1: Incentivizing Multimodal Reasoning with Spatial Grounding and Verifiable Rewards

DeepSeek-R1 has demonstrated powerful reasoning capabilities in the text domain through stable reinforcement learning (RL). Recently, in the multimodal domain, works have begun to directly apply RL to generate R1-like free-form reasoning for Visual Question Answering (VQA) tasks. However, multimodal tasks share an intrinsically different nature from textual tasks, which heavily rely on the understanding of the input image to solve the problem. Therefore, such free-form reasoning faces two critical limitations in the VQA task: (1) Extended reasoning chains diffuse visual focus away from task-critical regions, degrading answer accuracy. (2) Unverifiable intermediate steps amplify policy-gradient variance and computational costs overhead. To address these issues, in this paper, we introduce SATORI (Spatially Anchored Task Optimization with ReInforcement Learning), which decomposes VQA into three verifiable stages, including global image captioning, region localization, and answer prediction, each supplying explicit reward signals. Furthermore, we also introduce VQA-Verify, a 12k dataset annotated with answer-aligned captions and bounding-boxes to facilitate training. Experiments demonstrate consistent performance improvements across seven VQA benchmarks, achieving up to 15.7% improvement in accuracy in accuracy compared to the R1-like baseline. Our analysis of the attention map confirms enhanced focus on critical regions, which brings improvements in accuracy. Our code is available at https://github.com/justairr/SATORI-R1.

  • 4 authors
·
May 25, 2025 2

Grounding the Score: Explicit Visual Premise Verification for Reliable Vision-Language Process Reward Models

Vision-language process reward models (VL-PRMs) are increasingly used to score intermediate reasoning steps and rerank candidates under test-time scaling. However, they often function as black-box judges: a low step score may reflect a genuine reasoning mistake or simply the verifier's misperception of the image. This entanglement between perception and reasoning leads to systematic false positives (rewarding hallucinated visual premises) and false negatives (penalizing correct grounded statements), undermining both reranking and error localization. We introduce Explicit Visual Premise Verification (EVPV), a lightweight verification interface that conditions step scoring on the reliability of the visual premises a step depends on. The policy is prompted to produce a step-wise visual checklist that makes required visual facts explicit, while a constraint extractor independently derives structured visual constraints from the input image. EVPV matches checklist claims against these constraints to compute a scalar visual reliability signal, and calibrates PRM step rewards via reliability gating: rewards for visually dependent steps are attenuated when reliability is low and preserved when reliability is high. This decouples perceptual uncertainty from logical evaluation without per-step tool calls. Experiments on VisualProcessBench and six multimodal reasoning benchmarks show that EVPV improves step-level verification and consistently boosts Best-of-N reranking accuracy over strong baselines. Furthermore, injecting controlled corruption into the extracted constraints produces monotonic performance degradation, providing causal evidence that the gains arise from constraint fidelity and explicit premise verification rather than incidental prompt effects. Code is available at: https://github.com/Qwen-Applications/EVPV-PRM

  • 10 authors
·
Mar 16

Dr-LLaVA: Visual Instruction Tuning with Symbolic Clinical Grounding

Vision-Language Models (VLM) can support clinicians by analyzing medical images and engaging in natural language interactions to assist in diagnostic and treatment tasks. However, VLMs often exhibit "hallucinogenic" behavior, generating textual outputs not grounded in contextual multimodal information. This challenge is particularly pronounced in the medical domain, where we do not only require VLM outputs to be accurate in single interactions but also to be consistent with clinical reasoning and diagnostic pathways throughout multi-turn conversations. For this purpose, we propose a new alignment algorithm that uses symbolic representations of clinical reasoning to ground VLMs in medical knowledge. These representations are utilized to (i) generate GPT-4-guided visual instruction tuning data at scale, simulating clinician-VLM conversations with demonstrations of clinical reasoning, and (ii) create an automatic reward function that evaluates the clinical validity of VLM generations throughout clinician-VLM interactions. Our algorithm eliminates the need for human involvement in training data generation or reward model construction, reducing costs compared to standard reinforcement learning with human feedback (RLHF). We apply our alignment algorithm to develop Dr-LLaVA, a conversational VLM finetuned for analyzing bone marrow pathology slides, demonstrating strong performance in multi-turn medical conversations.

  • 7 authors
·
May 29, 2024

Learning GUI Grounding with Spatial Reasoning from Visual Feedback

Graphical User Interface (GUI) grounding is commonly framed as a coordinate prediction task -- given a natural language instruction, generate on-screen coordinates for actions such as clicks and keystrokes. However, recent Vision Language Models (VLMs) often fail to predict accurate numeric coordinates when processing high-resolution GUI images with complex layouts. To address this issue, we reframe GUI grounding as an interactive search task, where the VLM generates actions to move a cursor in the GUI to locate UI elements. At each step, the model determines the target object, evaluates the spatial relations between the cursor and the target, and moves the cursor closer to the target conditioned on the movement history. In this interactive process, the rendered cursor provides visual feedback to help the model align its predictions with the corresponding on-screen locations. We train our GUI grounding model, GUI-Cursor, using multi-step online reinforcement learning with a dense trajectory-based reward function. Our experimental results show that GUI-Cursor, based on Qwen2.5-VL-7B, improves the GUI grounding accuracy and achieves state-of-the-art results on ScreenSpot-v2 (88.8% rightarrow 93.9%) and ScreenSpot-Pro (26.8% rightarrow 56.5%). Moreover, we observe that GUI-Cursor learns to solve the problem within two steps for 95\% of instances and can adaptively conduct more steps on more difficult examples.

  • 11 authors
·
Sep 25, 2025

High-Resolution Visual Reasoning via Multi-Turn Grounding-Based Reinforcement Learning

State-of-the-art large multi-modal models (LMMs) face challenges when processing high-resolution images, as these inputs are converted into enormous visual tokens, many of which are irrelevant to the downstream task. In this paper, we propose Multi-turn Grounding-based Policy Optimization (MGPO), an end-to-end reinforcement learning (RL) framework that enables LMMs to iteratively focus on key visual regions by automatically cropping sub-images, based on model-predicted grounding coordinates within a multi-turn conversation framework. Compared to supervised fine-tuning (SFT), which requires costly additional grounding annotations, our approach highlights that LMMs can emerge robust grounding abilities during the RL training process, leveraging only a binary reward function derived from the correctness of the final answer. Additionally, we observe that LMMs struggle to autonomously trigger visual grounding during the rollout process. To address this cold start problem, we design a multi-turn conversational template and restrict policy loss computation to model outputs generated across multiple dialogue rounds, thereby promoting stable optimization. Extensive experiments demonstrate that, when trained on standard visual-question-short answering data without grounding annotations, MGPO effectively elicits stronger grounding capabilities compared to GRPO, leading to 5.4\% improvement on in-distribution MME-Realworld and 5.2\% improvement on the challenging out-of-distribution (OOD) V* Bench. Notably, MGPO post-training on Qwen2.5-VL-7B with 21K samples surpasses OpenAI's o1 and GPT-4o models on the OOD V* Bench. Codes are available at https://github.com/EvolvingLMMs-Lab/MGPO.

  • 6 authors
·
Jul 8, 2025 1

When Thinking Drifts: Evidential Grounding for Robust Video Reasoning

Video reasoning, the task of enabling machines to infer from dynamic visual content through multi-step logic, is crucial for advanced AI. While the Chain-of-Thought (CoT) mechanism has enhanced reasoning in text-based tasks, its application to video understanding remains underexplored. This paper presents a systematic analysis revealing that CoT often degrades performance in video reasoning, generating verbose but misleading internal monologues, and leading to hallucinated visual details and overridden correct intuitions - a phenomenon we term "visual thinking drift". We explain this drift through a Bayesian lens, positing that CoT traces often diverge from actual visual evidence, instead amplifying internal biases or language priors, causing models to storytell rather than engage in grounded reasoning. To counteract this, we introduce Visual Evidence Reward (VER), a novel reinforcement learning framework that explicitly rewards the generation of reasoning traces that are verifiably grounded in visual evidence. Comprehensive evaluation across 10 diverse video understanding benchmarks demonstrates that our Video-VER consistently achieves top performance. Our work sheds light on the distinct challenges of video-centric reasoning and encourages the development of AI that robustly grounds its inferences in visual evidence - for large multimodal models that not only "think before answering", but also "see while thinking".

  • 4 authors
·
Oct 7, 2025

MedMO: Grounding and Understanding Multimodal Large Language Model for Medical Images

Multimodal large language models (MLLMs) have rapidly advanced, yet their adoption in medicine remains limited by gaps in domain coverage, modality alignment, and grounded reasoning. In this work, we introduce MedMO, a medical foundation model built upon a generalized MLLM architecture and trained exclusively on large-scale, domain-specific data. MedMO follows a multi-stage training recipe: (i) cross-modal pretraining to align heterogeneous visual encoders with a medical language backbone; (ii) instruction tuning on multi-task supervision that spans captioning, VQA, report generation, retrieval, and grounded disease localization with bounding boxes; and (iii) reinforcement learning with verifiable rewards that combine factuality checks with a box-level GIoU reward to strengthen spatial grounding and step-by-step reasoning in complex clinical scenarios. MedMO consistently outperforms strong open-source medical MLLMs across multiple modalities and tasks. On VQA benchmarks, MedMO achieves an average accuracy improvement of +13.7% over the baseline and performs within 1.9% of the SOTA Fleming-VL. For text-based QA, it attains +6.9% over the baseline and +14.5% over Fleming-VL. In medical report generation, MedMO delivers significant gains in both semantic and clinical accuracy. Moreover, it exhibits strong grounding capability, achieving an IoU improvement of +40.4 over the baseline and +37.0% over Fleming-VL, underscoring its robust spatial reasoning and localization performance. Evaluations across radiology, ophthalmology, and pathology-microscopy confirm MedMO's broad cross-modality generalization. We release two versions of MedMO: 4B and 8B. Project is available at https://genmilab.github.io/MedMO-Page

  • 6 authors
·
Feb 6

Improving Vision-language Models with Perception-centric Process Reward Models

Recent advancements in reinforcement learning with verifiable rewards (RLVR) have significantly improved the complex reasoning ability of vision-language models (VLMs). However, its outcome-level supervision is too coarse to diagnose and correct errors within the reasoning chain. To this end, we propose Perceval, a process reward model (PRM) that enables token-level error grounding, which can extract image-related claims from the response and compare them one by one with the visual evidence in the image, ultimately returning claims that contain perceptual errors. Perceval is trained with perception-intensive supervised training data. We then integrate Perceval into the RL training process to train the policy models. Specifically, compared to traditional GRPO, which applies sequence-level advantages, we apply token-level advantages by targeting penalties on hallucinated spans identified by Perceval, thus enabling fine-grained supervision signals. In addition to augmenting the training process, Perceval can also assist VLMs during the inference stage. Using Perceval, we can truncate the erroneous portions of the model's response, and then either have the model regenerate the response directly or induce the model to reflect on its previous output. This process can be repeated multiple times to achieve test-time scaling. Experiments show significant improvements on benchmarks from various domains across multiple reasoning VLMs trained with RL, highlighting the promise of perception-centric supervision as a general-purpose strategy. For test-time scaling, it also demonstrates consistent performance gains over other strategies, such as major voting. Our code and data will be publicly released at https://github.com/RUCAIBox/Perceval.

RUC-AIBOX RUC-AIBOX
·
Apr 26 2

Few-Shot Vision-Language Reasoning for Satellite Imagery via Verifiable Rewards

Recent advances in large language and vision-language models have enabled strong reasoning capabilities, yet they remain impractical for specialized domains like remote sensing, where annotated data is scarce and expensive. We present the first few-shot reinforcement learning with verifiable reward (RLVR) framework for satellite imagery that eliminates the need for caption supervision--relying solely on lightweight, rule-based binary or IoU-based rewards. Adapting the "1-shot RLVR" paradigm from language models to vision-language models, we employ policy-gradient optimization with as few as one curated example to align model outputs for satellite reasoning tasks. Comprehensive experiments across multiple remote sensing benchmarks--including classification, visual question answering, and grounding--show that even a single example yields substantial improvements over the base model. Scaling to 128 examples matches or exceeds models trained on thousands of annotated samples. While the extreme one-shot setting can induce mild, task-specific overfitting, our approach consistently demonstrates robust generalization and efficiency across diverse tasks. Further, we find that prompt design and loss weighting significantly influence training stability and final accuracy. Our method enables cost-effective and data-efficient development of domain-specialist vision-language reasoning models, offering a pragmatic recipe for data-scarce fields: start from a compact VLM, curate a handful of reward-checkable cases, and train via RLVR.

  • 2 authors
·
Jul 29, 2025

Zoom-Zero: Reinforced Coarse-to-Fine Video Understanding via Temporal Zoom-in

Grounded video question answering (GVQA) aims to localize relevant temporal segments in videos and generate accurate answers to a given question; however, large video-language models (LVLMs) exhibit limited temporal awareness. Although existing approaches based on Group Relative Policy Optimization (GRPO) attempt to improve temporal grounding, they still struggle to faithfully ground their answers in the relevant video evidence, leading to temporal mislocalization and hallucinations. In this work, we present Zoom-Zero, a coarse-to-fine framework that first localizes query-relevant segments and then temporally zooms into the most salient frames for finer-grained visual verification. Our method addresses the limits of GRPO for the GVQA task with two key innovations: (i) a zoom-in accuracy reward that validates the fidelity of temporal grounding prediction and facilitates fine-grained visual verification on grounded frames; (ii) token-selective credit assignment, which attributes rewards to the tokens responsible for temporal localization or answer generation, mitigating GRPO's issue in handling multi-faceted reward signals. Our proposed method advances grounded video question answering, improving temporal grounding by 5.2\% on NExT-GQA and 4.6\% on ReXTime, while also enhancing average answer accuracy by 2.4\%. Additionally, the coarse-to-fine zoom-in during inference further benefits long-form video understanding by preserving critical visual details without compromising global context, yielding an average improvement of 6.4\% on long-video benchmarks.

nvidia NVIDIA
·
Dec 16, 2025 1

Grounded Reinforcement Learning for Visual Reasoning

While reinforcement learning (RL) over chains of thought has significantly advanced language models in tasks such as mathematics and coding, visual reasoning introduces added complexity by requiring models to direct visual attention, interpret perceptual inputs, and ground abstract reasoning in spatial evidence. We introduce ViGoRL (Visually Grounded Reinforcement Learning), a vision-language model trained with RL to explicitly anchor each reasoning step to specific visual coordinates. Inspired by human visual decision-making, ViGoRL learns to produce spatially grounded reasoning traces, guiding visual attention to task-relevant regions at each step. When fine-grained exploration is required, our novel multi-turn RL framework enables the model to dynamically zoom into predicted coordinates as reasoning unfolds. Across a diverse set of visual reasoning benchmarks--including SAT-2 and BLINK for spatial reasoning, V*bench for visual search, and ScreenSpot and VisualWebArena for web-based grounding--ViGoRL consistently outperforms both supervised fine-tuning and conventional RL baselines that lack explicit grounding mechanisms. Incorporating multi-turn RL with zoomed-in visual feedback significantly improves ViGoRL's performance on localizing small GUI elements and visual search, achieving 86.4% on V*Bench. Additionally, we find that grounding amplifies other visual behaviors such as region exploration, grounded subgoal setting, and visual verification. Finally, human evaluations show that the model's visual references are not only spatially accurate but also helpful for understanding model reasoning steps. Our results show that visually grounded RL is a strong paradigm for imbuing models with general-purpose visual reasoning.

  • 7 authors
·
May 29, 2025 2

IAG: Input-aware Backdoor Attack on VLMs for Visual Grounding

Vision-language models (VLMs) have shown significant advancements in tasks such as visual grounding, where they localize specific objects in images based on natural language queries and images. However, security issues in visual grounding tasks for VLMs remain underexplored, especially in the context of backdoor attacks. In this paper, we introduce a novel input-aware backdoor attack method, IAG, designed to manipulate the grounding behavior of VLMs. This attack forces the model to ground a specific target object in the input image, regardless of the user's query. We propose an adaptive trigger generator that embeds the semantic information of the attack target's description into the original image using a text-conditional U-Net, thereby overcoming the open-vocabulary attack challenge. To ensure the attack's stealthiness, we utilize a reconstruction loss to minimize visual discrepancies between poisoned and clean images. Additionally, we introduce a unified method for generating attack data. IAG is evaluated theoretically and empirically, demonstrating its feasibility and effectiveness. Notably, our ASR@0.5 on InternVL-2.5-8B reaches over 65\% on various testing sets. IAG also shows promising potential on manipulating Ferret-7B and LlaVA-1.5-7B with very little accuracy decrease on clean samples. Extensive specific experiments, such as ablation study and potential defense, also indicate the robustness and transferability of our attack.

  • 3 authors
·
Aug 12, 2025 2

Unified Personalized Reward Model for Vision Generation

Recent advancements in multimodal reward models (RMs) have significantly propelled the development of visual generation. Existing frameworks typically adopt Bradley-Terry-style preference modeling or leverage generative VLMs as judges, and subsequently optimize visual generation models via reinforcement learning. However, current RMs suffer from inherent limitations: they often follow a one-size-fits-all paradigm that assumes a monolithic preference distribution or relies on fixed evaluation rubrics. As a result, they are insensitive to content-specific visual cues, leading to systematic misalignment with subjective and context-dependent human preferences. To this end, inspired by human assessment, we propose UnifiedReward-Flex, a unified personalized reward model for vision generation that couples reward modeling with flexible and context-adaptive reasoning. Specifically, given a prompt and the generated visual content, it first interprets the semantic intent and grounds on visual evidence, then dynamically constructs a hierarchical assessment by instantiating fine-grained criteria under both predefined and self-generated high-level dimensions. Our training pipeline follows a two-stage process: (1) we first distill structured, high-quality reasoning traces from advanced closed-source VLMs to bootstrap SFT, equipping the model with flexible and context-adaptive reasoning behaviors; (2) we then perform direct preference optimization (DPO) on carefully curated preference pairs to further strengthen reasoning fidelity and discriminative alignment. To validate the effectiveness, we integrate UnifiedReward-Flex into the GRPO framework for image and video synthesis, and extensive results demonstrate its superiority.

Guiding the Inner Eye: A Framework for Hierarchical and Flexible Visual Grounded Reasoning

Models capable of "thinking with images" by dynamically grounding their reasoning in visual evidence represent a major leap in multimodal AI. However, replicating and advancing this ability is non-trivial, with current methods often trapped between the instability of end-to-end reinforcement learning (RL) and the rigidity of supervised fine-tuning (SFT). This leads to models that either struggle to learn or lack the cognitive flexibility required for complex, real-world scenes. To navigate this dilemma, we introduce GRiP (Guided Reasoning and Perception), a novel two-stage training framework that cultivates robust and flexible visual grounded reasoning by explicitly guiding the model's perceptual focus and logical pathways. GRiP's core lies in its cognitive-enhanced RL stage, which features two key innovations: (1) a Salience-Weighted IoU Reward that incentivizes the model to prioritize the localization of mission-critical objects over trivial distractors, and (2) a Multi-Heuristic Reward that encourages cognitive flexibility by rewarding diverse yet logically valid reasoning pathways. Initialized from the Qwen2.5-VL-7B model, GRiP demonstrates significant performance gains across multiple challenging benchmarks. It achieves state-of-the-art results among open-source models on the highly challenging TreeBench and V* Bench, proving its effectiveness in complex visual reasoning. Our work demonstrates that moving beyond simplistic rewards and instead guiding models with cognitively-inspired signals for what to see and how to think is crucial for unlocking the next level of multimodal intelligence. The code will be made publicly available.

  • 4 authors
·
Nov 27, 2025

POINTS-GUI-G: GUI-Grounding Journey

The rapid advancement of vision-language models has catalyzed the emergence of GUI agents, which hold immense potential for automating complex tasks, from online shopping to flight booking, thereby alleviating the burden of repetitive digital workflows. As a foundational capability, GUI grounding is typically established as a prerequisite for end-to-end task execution. It enables models to precisely locate interface elements, such as text and icons, to perform accurate operations like clicking and typing. Unlike prior works that fine-tune models already possessing strong spatial awareness (e.g., Qwen3-VL), we aim to master the full technical pipeline by starting from a base model with minimal grounding ability, such as POINTS-1.5. We introduce POINTS-GUI-G-8B, which achieves state-of-the-art performance with scores of 59.9 on ScreenSpot-Pro, 66.0 on OSWorld-G, 95.7 on ScreenSpot-v2, and 49.9 on UI-Vision. Our model's success is driven by three key factors: (1) Refined Data Engineering, involving the unification of diverse open-source datasets format alongside sophisticated strategies for augmentation, filtering, and difficulty grading; (2) Improved Training Strategies, including continuous fine-tuning of the vision encoder to enhance perceptual accuracy and maintaining resolution consistency between training and inference; and (3) Reinforcement Learning (RL) with Verifiable Rewards. While RL is traditionally used to bolster reasoning, we demonstrate that it significantly improves precision in the perception-intensive GUI grounding task. Furthermore, GUI grounding provides a natural advantage for RL, as rewards are easily verifiable and highly accurate.

  • 10 authors
·
Feb 6 1

SimpleOCR: Rendering Visualized Questions to Teach MLLMs to Read

Despite the rapid advancements in Multimodal Large Language Models (MLLMs), a critical question regarding their visual grounding mechanism remains unanswered: do these models genuinely ``read'' text embedded in images, or do they merely rely on parametric shortcuts in the text prompt? In this work, we diagnose this issue by introducing the Visualized-Question (VQ) setting, where text queries are rendered directly onto images to structurally mandate visual engagement. Our diagnostic experiments on Qwen2.5-VL reveal a startling capability-utilization gap: despite possessing strong OCR capabilities, models suffer a performance degradation of up to 12.7% in the VQ setting, exposing a deep-seated ``modality laziness.'' To bridge this gap, we propose SimpleOCR, a plug-and-play training strategy that imposes a structural constraint on the learning process. By transforming training samples into the VQ format with randomized styles, SimpleOCR effectively invalidates text-based shortcuts, compelling the model to activate and optimize its visual text extraction pathways. Empirically, SimpleOCR yields robust gains without architectural modifications. On four representative OOD benchmarks, it surpasses the base model by 5.4% and GRPO based on original images by 2.7%, while exhibiting extreme data efficiency, achieving superior performance with 30x fewer samples (8.5K) than recent RL-based methods. Furthermore, its plug-and-play nature allows seamless integration with advanced RL strategies like NoisyRollout to yield complementary improvements. Code is available at https://github.com/aiming-lab/SimpleOCR.

  • 9 authors
·
Feb 25

Advancing Creative Physical Intelligence in Large Multimodal Models

Large multimodal models (LMMs) have rapidly advanced in perception and reasoning; however, it remains unclear whether these capabilities generalize to discovering visually grounded solutions in open-ended environments, beyond pattern recognition. In such settings, intelligence requires more than answering well-posed questions: it involves identifying how elements in a scene can be repurposed in non-obvious yet physically feasible ways. This form of creative problem-solving is central to human intelligence, but remains largely untested in current benchmarks. To evaluate this ability, we introduce MM-CreativityBench, a benchmark for affordance-grounded creative tool use in visually rich, physically constrained environments. Each instance presents a scenario image with structured views of candidate entities and their parts, enabling fine-grained, interactive evaluation of how models iteratively inspect the scene, identify relevant affordances, and compose visually and physically grounded solutions. Our experiments show that current LMMs often fall short, not due to lack of generative capability, but because they do not sustain grounded exploration. Models often overlook relevant entities, under-examine critical parts, or hallucinate attributes not grounded in the image. Motivated by this failure mode, we propose affordance-grounded alignment, which casts creative tool use as a preference learning problem. Using Direct Preference Optimization, we encourage models to prefer attribute-affordance reasoning grounded in visual evidence over hallucinated alternatives. In addition, we incorporate supervision derived from an affordance knowledge base to guide broader entity exploration and multi-turn planning. Our results show consistent gains in selecting the correct entities and parts, while substantially reducing hallucination and grounding-related errors.

From Illusion to Intention: Visual Rationale Learning for Vision-Language Reasoning

Recent advances in vision-language reasoning underscore the importance of thinking with images, where models actively ground their reasoning in visual evidence. Yet, prevailing frameworks treat visual actions as optional tools, boosting metrics but leaving reasoning ungrounded and crops ineffective. This gap gives rise to the illusion of thinking with images: models seem visually grounded but rely on context-agnostic actions that neither refine perception nor guide reasoning toward correct answers. We address this problem by reframing visual actions as core reasoning primitives rather than optional tools, which we term visual rationalization, the visual analogue of textual Chain-of-Thought. Building on this insight, we propose Visual Rationale Learning (ViRL), an end-to-end paradigm that grounds training in the visual rationale itself. ViRL integrates (1) Process Supervision with ground-truth rationales, (2) Objective Alignment via step-level reward shaping, and (3) Fine-Grained Credit Assignment to distinguish correct, redundant, and erroneous actions. By ensuring each action contributes meaningfully to the reasoning chain, ViRL enables models to "get the right answer for the right visual reason". Trained purely with end-to-end RL, ViRL achieves state-of-the-art results across benchmarks spanning perception, hallucination, and reasoning. This work establishes visual rationalization as a task-agnostic, process-grounded paradigm for building transparent, verifiable, and trustworthy vision-language models.

  • 9 authors
·
Nov 28, 2025

Visual-ERM: Reward Modeling for Visual Equivalence

Vision-to-code tasks require models to reconstruct structured visual inputs, such as charts, tables, and SVGs, into executable or structured representations with high visual fidelity. While recent Large Vision Language Models (LVLMs) achieve strong results via supervised fine-tuning, reinforcement learning remains challenging due to misaligned reward signals. Existing rewards either rely on textual rules or coarse visual embedding similarity, both of which fail to capture fine-grained visual discrepancies and are vulnerable to reward hacking. We propose Visual Equivalence Reward Model (Visual-ERM), a multimodal generative reward model that provides fine-grained, interpretable, and task-agnostic feedback to evaluate vision-to-code quality directly in the rendered visual space. Integrated into RL, Visual-ERM improves Qwen3-VL-8B-Instruct by +8.4 on chart-to-code and yields consistent gains on table and SVG parsing (+2.7, +4.1 on average), and further strengthens test-time scaling via reflection and revision. We also introduce VisualCritic-RewardBench (VC-RewardBench), a benchmark for judging fine-grained image-to-image discrepancies on structured visual data, where Visual-ERM at 8B decisively outperforms Qwen3-VL-235B-Instruct and approaches leading closed-source models. Our results suggest that fine-grained visual reward supervision is both necessary and sufficient for vision-to-code RL, regardless of task specificity.

Towards Visual Grounding: A Survey

Visual Grounding is also known as Referring Expression Comprehension and Phrase Grounding. It involves localizing a natural number of specific regions within an image based on a given textual description. The objective of this task is to emulate the prevalent referential relationships in social conversations, equipping machines with human-like multimodal comprehension capabilities. Consequently, it has extensive applications in various domains. However, since 2021, visual grounding has witnessed significant advancements, with emerging new concepts such as grounded pre-training, grounding multimodal LLMs, generalized visual grounding, and giga-pixel grounding, which have brought numerous new challenges. In this survey, we initially examine the developmental history of visual grounding and provide an overview of essential background knowledge. We systematically track and summarize the advancements and meticulously organize the various settings in visual grounding, thereby establishing precise definitions of these settings to standardize future research and ensure a fair comparison. Additionally, we delve into several advanced topics and highlight numerous applications of visual grounding. Finally, we outline the challenges confronting visual grounding and propose valuable directions for future research, which may serve as inspiration for subsequent researchers. By extracting common technical details, this survey encompasses the representative works in each subtopic over the past decade. To the best, this paper presents the most comprehensive overview currently available in the field of grounding. This survey is designed to be suitable for both beginners and experienced researchers, serving as an invaluable resource for understanding key concepts and tracking the latest research developments. We keep tracing related works at https://github.com/linhuixiao/Awesome-Visual-Grounding.

  • 5 authors
·
Dec 28, 2024

Sentence Attention Blocks for Answer Grounding

Answer grounding is the task of locating relevant visual evidence for the Visual Question Answering task. While a wide variety of attention methods have been introduced for this task, they suffer from the following three problems: designs that do not allow the usage of pre-trained networks and do not benefit from large data pre-training, custom designs that are not based on well-grounded previous designs, therefore limiting the learning power of the network, or complicated designs that make it challenging to re-implement or improve them. In this paper, we propose a novel architectural block, which we term Sentence Attention Block, to solve these problems. The proposed block re-calibrates channel-wise image feature-maps by explicitly modeling inter-dependencies between the image feature-maps and sentence embedding. We visually demonstrate how this block filters out irrelevant feature-maps channels based on sentence embedding. We start our design with a well-known attention method, and by making minor modifications, we improve the results to achieve state-of-the-art accuracy. The flexibility of our method makes it easy to use different pre-trained backbone networks, and its simplicity makes it easy to understand and be re-implemented. We demonstrate the effectiveness of our method on the TextVQA-X, VQS, VQA-X, and VizWiz-VQA-Grounding datasets. We perform multiple ablation studies to show the effectiveness of our design choices.

  • 2 authors
·
Sep 20, 2023

Unified Multimodal Chain-of-Thought Reward Model through Reinforcement Fine-Tuning

Recent advances in multimodal Reward Models (RMs) have shown significant promise in delivering reward signals to align vision models with human preferences. However, current RMs are generally restricted to providing direct responses or engaging in shallow reasoning processes with limited depth, often leading to inaccurate reward signals. We posit that incorporating explicit long chains of thought (CoT) into the reward reasoning process can significantly strengthen their reliability and robustness. Furthermore, we believe that once RMs internalize CoT reasoning, their direct response accuracy can also be improved through implicit reasoning capabilities. To this end, this paper proposes UnifiedReward-Think, the first unified multimodal CoT-based reward model, capable of multi-dimensional, step-by-step long-chain reasoning for both visual understanding and generation reward tasks. Specifically, we adopt an exploration-driven reinforcement fine-tuning approach to elicit and incentivize the model's latent complex reasoning ability: (1) We first use a small amount of image generation preference data to distill the reasoning process of GPT-4o, which is then used for the model's cold start to learn the format and structure of CoT reasoning. (2) Subsequently, by leveraging the model's prior knowledge and generalization capabilities, we prepare large-scale unified multimodal preference data to elicit the model's reasoning process across various vision tasks. During this phase, correct reasoning outputs are retained for rejection sampling to refine the model (3) while incorrect predicted samples are finally used for Group Relative Policy Optimization (GRPO) based reinforcement fine-tuning, enabling the model to explore diverse reasoning paths and optimize for correct and robust solutions. Extensive experiments across various vision reward tasks demonstrate the superiority of our model.

  • 7 authors
·
May 6, 2025 3

Selective Contrastive Learning for Weakly Supervised Affordance Grounding

Facilitating an entity's interaction with objects requires accurately identifying parts that afford specific actions. Weakly supervised affordance grounding (WSAG) seeks to imitate human learning from third-person demonstrations, where humans intuitively grasp functional parts without needing pixel-level annotations. To achieve this, grounding is typically learned using a shared classifier across images from different perspectives, along with distillation strategies incorporating part discovery process. However, since affordance-relevant parts are not always easily distinguishable, models primarily rely on classification, often focusing on common class-specific patterns that are unrelated to affordance. To address this limitation, we move beyond isolated part-level learning by introducing selective prototypical and pixel contrastive objectives that adaptively learn affordance-relevant cues at both the part and object levels, depending on the granularity of the available information. Initially, we find the action-associated objects in both egocentric (object-focused) and exocentric (third-person example) images by leveraging CLIP. Then, by cross-referencing the discovered objects of complementary views, we excavate the precise part-level affordance clues in each perspective. By consistently learning to distinguish affordance-relevant regions from affordance-irrelevant background context, our approach effectively shifts activation from irrelevant areas toward meaningful affordance cues. Experimental results demonstrate the effectiveness of our method. Codes are available at github.com/hynnsk/SelectiveCL.

  • 3 authors
·
Aug 11, 2025 3

SRUM: Fine-Grained Self-Rewarding for Unified Multimodal Models

Recently, remarkable progress has been made in Unified Multimodal Models (UMMs), which integrate vision-language generation and understanding capabilities within a single framework. However, a significant gap exists where a model's strong visual understanding often fails to transfer to its visual generation. A model might correctly understand an image based on user instructions, yet be unable to generate a faithful image from text prompts. This phenomenon directly raises a compelling question: Can a model achieve self-improvement by using its understanding module to reward its generation module? To bridge this gap and achieve self-improvement, we introduce SRUM, a self-rewarding post-training framework that can be directly applied to existing UMMs of various designs. SRUM creates a feedback loop where the model's own understanding module acts as an internal ``evaluator'', providing corrective signals to improve its generation module, without requiring additional human-labeled data. To ensure this feedback is comprehensive, we designed a global-local dual reward system. To tackle the inherent structural complexity of images, this system offers multi-scale guidance: a global reward ensures the correctness of the overall visual semantics and layout, while a local reward refines fine-grained, object-level fidelity. SRUM leads to powerful capabilities and shows strong generalization, boosting performance on T2I-CompBench from 82.18 to 88.37 and on T2I-ReasonBench from 43.82 to 46.75. Overall, our work establishes a powerful new paradigm for enabling a UMMs' understanding module to guide and enhance its own generation via self-rewarding.

RewardMap: Tackling Sparse Rewards in Fine-grained Visual Reasoning via Multi-Stage Reinforcement Learning

Fine-grained visual reasoning remains a core challenge for multimodal large language models (MLLMs). The recently introduced ReasonMap highlights this gap by showing that even advanced MLLMs struggle with spatial reasoning in structured and information-rich settings such as transit maps, a task of clear practical and scientific importance. However, standard reinforcement learning (RL) on such tasks is impeded by sparse rewards and unstable optimization. To address this, we first construct ReasonMap-Plus, an extended dataset that introduces dense reward signals through Visual Question Answering (VQA) tasks, enabling effective cold-start training of fine-grained visual understanding skills. Next, we propose RewardMap, a multi-stage RL framework designed to improve both visual understanding and reasoning capabilities of MLLMs. RewardMap incorporates two key designs. First, we introduce a difficulty-aware reward design that incorporates detail rewards, directly tackling the sparse rewards while providing richer supervision. Second, we propose a multi-stage RL scheme that bootstraps training from simple perception to complex reasoning tasks, offering a more effective cold-start strategy than conventional Supervised Fine-Tuning (SFT). Experiments on ReasonMap and ReasonMap-Plus demonstrate that each component of RewardMap contributes to consistent performance gains, while their combination yields the best results. Moreover, models trained with RewardMap achieve an average improvement of 3.47% across 6 benchmarks spanning spatial reasoning, fine-grained visual reasoning, and general tasks beyond transit maps, underscoring enhanced visual understanding and reasoning capabilities.

WestlakeUniversity Westlake University
·
Oct 2, 2025 3

VLM-R1: A Stable and Generalizable R1-style Large Vision-Language Model

Recently DeepSeek R1 has shown that reinforcement learning (RL) can substantially improve the reasoning capabilities of Large Language Models (LLMs) through a simple yet effective design. The core of R1 lies in its rule-based reward formulation, which leverages tasks with deterministic ground-truth answers to enable precise and stable reward computation. In the visual domain, we similarly observe that a wide range of visual understanding tasks are inherently equipped with well-defined ground-truth annotations. This property makes them naturally compatible with rule-based reward mechanisms. Motivated by this observation, we investigate the extension of R1-style reinforcement learning to Vision-Language Models (VLMs), aiming to enhance their visual reasoning capabilities. To this end, we develop VLM-R1, a dedicated framework designed to harness RL for improving VLMs' performance on general vision-language tasks. Using this framework, we further explore the feasibility of applying RL to visual domain. Experimental results indicate that the RL-based model not only delivers competitive performance on visual understanding tasks but also surpasses Supervised Fine-Tuning (SFT) in generalization ability. Furthermore, we conduct comprehensive ablation studies that uncover a series of noteworthy insights, including the presence of reward hacking in object detection, the emergence of the "OD aha moment", the impact of training data quality, and the scaling behavior of RL across different model sizes. Through these analyses, we aim to deepen the understanding of how reinforcement learning enhances the capabilities of vision-language models, and we hope our findings and open-source contributions will support continued progress in the vision-language RL community. Our code and model are available at https://github.com/om-ai-lab/VLM-R1

omlab Om AI Lab
·
Apr 10, 2025 2

GroundVLP: Harnessing Zero-shot Visual Grounding from Vision-Language Pre-training and Open-Vocabulary Object Detection

Visual grounding, a crucial vision-language task involving the understanding of the visual context based on the query expression, necessitates the model to capture the interactions between objects, as well as various spatial and attribute information. However, the annotation data of visual grounding task is limited due to its time-consuming and labor-intensive annotation process, resulting in the trained models being constrained from generalizing its capability to a broader domain. To address this challenge, we propose GroundVLP, a simple yet effective zero-shot method that harnesses visual grounding ability from the existing models trained from image-text pairs and pure object detection data, both of which are more conveniently obtainable and offer a broader domain compared to visual grounding annotation data. GroundVLP proposes a fusion mechanism that combines the heatmap from GradCAM and the object proposals of open-vocabulary detectors. We demonstrate that the proposed method significantly outperforms other zero-shot methods on RefCOCO/+/g datasets, surpassing prior zero-shot state-of-the-art by approximately 28\% on the test split of RefCOCO and RefCOCO+. Furthermore, GroundVLP performs comparably to or even better than some non-VLP-based supervised models on the Flickr30k entities dataset. Our code is available at https://github.com/om-ai-lab/GroundVLP.

  • 4 authors
·
Dec 22, 2023

Self-Rewarding Vision-Language Model via Reasoning Decomposition

Vision-Language Models (VLMs) often suffer from visual hallucinations, saying things that are not actually in the image, and language shortcuts, where they skip the visual part and just rely on text priors. These issues arise because most post-training methods for VLMs rely on simple verifiable answer matching and supervise only final outputs, leaving intermediate visual reasoning without explicit guidance. As a result, VLMs receive sparse visual signals and often learn to prioritize language-based reasoning over visual perception. To mitigate this, some existing methods add visual supervision using human annotations or distilled labels from external large models. However, human annotations are labor-intensive and costly, and because external signals cannot adapt to the evolving policy, they cause distributional shifts that can lead to reward hacking. In this paper, we introduce Vision-SR1, a self-rewarding method that improves visual reasoning without relying on external visual supervisions via reinforcement learning. Vision-SR1 decomposes VLM reasoning into two stages: visual perception and language reasoning. The model is first prompted to produce self-contained visual perceptions that are sufficient to answer the question without referring back the input image. To validate this self-containment, the same VLM model is then re-prompted to perform language reasoning using only the generated perception as input to compute reward. This self-reward is combined with supervision on final outputs, providing a balanced training signal that strengthens both visual perception and language reasoning. Our experiments demonstrate that Vision-SR1 improves visual reasoning, mitigates visual hallucinations, and reduces reliance on language shortcuts across diverse vision-language tasks.

tencent Tencent
·
Aug 27, 2025 2

Fixing Imbalanced Attention to Mitigate In-Context Hallucination of Large Vision-Language Model

Large Vision Language Models (LVLMs) have demonstrated remarkable capabilities in understanding and describing visual content, achieving state-of-the-art performance across various vision-language tasks. However, these models frequently exhibit hallucination behavior, where they generate descriptions containing objects or details absent in the input image. Our work investigates this phenomenon by analyzing attention patterns across transformer layers and heads, revealing that hallucinations often stem from progressive degradation of visual grounding in deeper layers. We propose a novel attention modification approach that combines selective token emphasis and head-specific modulation to maintain visual grounding throughout the generation process. Our method introduces two key components: (1) a dual-stream token selection mechanism that identifies and prioritizes both locally informative and spatially significant visual tokens, and (2) an attention head-specific modulation strategy that differentially amplifies visual information processing based on measured visual sensitivity of individual attention heads. Through extensive experimentation on the MSCOCO dataset, we demonstrate that our approach reduces hallucination rates by up to 62.3\% compared to baseline models while maintaining comparable task performance. Our analysis reveals that selectively modulating tokens across attention heads with varying levels of visual sensitivity can significantly improve visual grounding without requiring model retraining.

  • 5 authors
·
Jan 21, 2025 2

Video-CoM: Interactive Video Reasoning via Chain of Manipulations

Recent multimodal large language models (MLLMs) have advanced video understanding, yet most still "think about videos" ie once a video is encoded, reasoning unfolds entirely in text, treating visual input as a static context. This passive paradigm creates a semantic bottleneck: models cannot rewatch, refocus, or verify evidence, leading to shallow visual reasoning on tasks requiring fine grained spatio temporal understanding. In this work, we introduce Interactive Video Reasoning, a new paradigm that transforms video into an active cognitive workspace, enabling models to "think with videos". Our model, Video CoM, reasons through a Chain of Manipulations (CoM), performing iterative visual actions to gather and refine evidence. To support this behavior, we construct Video CoM Instruct, an 18K instruction tuning dataset curated for multi step manipulation reasoning. Beyond supervised learning, we further optimize the manipulation policy via reinforcement learning with reasoning aware Group Relative Policy Optimization (GRPO). Unlike prior work that relies solely on sparse answer rewards, our method introduces step level reasoning rewards, guiding the model toward grounded and consistent reasoning. Video CoM achieves strong results across nine video reasoning benchmarks, improving average performance by 3.6 percent over recent state of the art models, while training on only 25K SFT and 3K GRPO video samples, significantly fewer than comparable large scale models. Ablation studies demonstrate that reasoning aware rewards improve both accuracy and interpretability. Code: https://github.com/mbzuai-oryx/Video-CoM

  • 6 authors
·
Nov 28, 2025

MolmoPoint: Better Pointing for VLMs with Grounding Tokens

Grounding has become a fundamental capability of vision-language models (VLMs). Most existing VLMs point by generating coordinates as part of their text output, which requires learning a complicated coordinate system and results in a high token count. Instead, we propose a more intuitive pointing mechanism that directly selects the visual tokens that contain the target concept. Our model generates a special pointing token that cross-attends to the input image or video tokens and selects the appropriate one. To make this model more fine-grained, we follow these pointing tokens with an additional special token that selects a fine-grained subpatch within the initially selected region, and then a third token that specifies a location within that subpatch. We further show that performance improves by generating points sequentially in a consistent order, encoding the relative position of the previously selected point, and including a special no-more-points class when selecting visual tokens. Using this method, we set a new state-of-the-art on image pointing (70.7% on PointBench), set a new state-of-the-art among fully open models on GUI pointing (61.1% on ScreenSpotPro), and improve video pointing (59.1% human preference win rate vs. a text coordinate baseline) and tracking (+6.3% gain on Molmo2Track). We additionally show that our method achieves much higher sample efficiency and discuss the qualitative differences that emerge from this design change.

  • 11 authors
·
Mar 30 1

FGAIF: Aligning Large Vision-Language Models with Fine-grained AI Feedback

Large Vision-Language Models (LVLMs) have demonstrated proficiency in tackling a variety of visual-language tasks. However, current LVLMs suffer from misalignment between text and image modalities which causes three kinds of hallucination problems, i.e., object existence, object attribute, and object relationship. To tackle this issue, existing methods mainly utilize Reinforcement Learning (RL) to align modalities in LVLMs. However, they still suffer from three main limitations: (1) General feedback can not indicate the hallucination type contained in the response; (2) Sparse rewards only give the sequence-level reward for the whole response; and (3)Annotation cost is time-consuming and labor-intensive. To handle these limitations, we propose an innovative method to align modalities in LVLMs through Fine-Grained Artificial Intelligence Feedback (FGAIF), which mainly consists of three steps: AI-based Feedback Collection, Fine-grained Reward Model Training, and Reinforcement Learning with Fine-grained Reward. Specifically, We first utilize AI tools to predict the types of hallucination for each segment in the response and obtain a collection of fine-grained feedback. Then, based on the collected reward data, three specialized reward models are trained to produce dense rewards. Finally, a novel fine-grained feedback module is integrated into the Proximal Policy Optimization (PPO) algorithm. Extensive experiments are conducted on hallucination and general benchmarks, demonstrating the superior performance of our proposed method. Notably, compared with previous models trained with the RL-based aligning method, our proposed method is effective even with fewer parameters.

  • 2 authors
·
Apr 7, 2024

LongRLVR: Long-Context Reinforcement Learning Requires Verifiable Context Rewards

Reinforcement Learning with Verifiable Rewards (RLVR) has significantly advanced the reasoning capabilities of Large Language Models (LLMs) by optimizing them against factual outcomes. However, this paradigm falters in long-context scenarios, as its reliance on internal parametric knowledge is ill-suited for tasks requiring contextual grounding--the ability to find and reason over externally provided information. We identify a key reason for this failure: a reward based solely on the final answer is too sparse to effectively guide the model for identifying relevant evidence. We formally prove that the outcome-only reward leads to significant vanishing gradients for the context grounding process, rendering learning intractable. To overcome this bottleneck, we introduce LongRLVR to augment the sparse answer reward with a dense and verifiable context reward. This auxiliary signal directly incentivizes the model for selecting the correct grounding information, providing a robust learning gradient that solves the underlying optimization challenge. We validate our method on challenging long-context benchmarks using Qwen and LLaMA models. LongRLVR consistently and significantly outperforms the standard RLVR across all models and benchmarks, e.g., boosting a 14B model's scores on RULER-QA from 73.17 to 88.90 and on LongBench v2 from 39.8 to 46.5. Our work demonstrates that explicitly rewarding the grounding process is a critical and effective strategy for unlocking the full reasoning potential of LLMs in long-context applications. Our code is available at https://github.com/real-absolute-AI/LongRLVR.

  • 3 authors
·
Mar 2

VR-Thinker: Boosting Video Reward Models through Thinking-with-Image Reasoning

Recent advancements in multimodal reward models (RMs) have substantially improved post-training for visual generative models. However, current RMs face inherent limitations: (1) visual inputs consume large context budgets, forcing fewer frames and causing loss of fine-grained details; and (2) all visual information is packed into the initial prompt, exacerbating hallucination and forgetting during chain-of-thought reasoning. To overcome these issues, we introduce VideoReward Thinker (VR-Thinker), a thinking-with-image framework that equips the RM with visual reasoning operations (e.g., select frame) and a configurable visual memory window. This allows the RM to actively acquire and update visual evidence within context limits, improving reasoning fidelity and reliability. We activate visual reasoning via a reinforcement fine-tuning pipeline: (i) Cold Start with curated visual chain-of-thought data to distill basic reasoning skills and operation formatting; (ii) select samples whose per-dimension and overall judgments are all correct, then conduct Rejection sampling Fine-Tuning on these high-quality traces to further enhance reasoning; and (iii) apply Group Relative Policy Optimization (GRPO) to strengthen reasoning. Our approach delivers state-of-the-art accuracy among open-source models on video preference benchmarks, especially for longer videos: a 7B VR-Thinker achieves 80.5% on VideoGen Reward, 82.3% on GenAI-Bench, and 75.6% on MJ-Bench-Video. These results validate the effectiveness and promise of thinking-with-image multimodal reward modeling.

NJU-LINK NJU-LINK Lab
·
Oct 12, 2025 2

GRIT: Teaching MLLMs to Think with Images

Recent studies have demonstrated the efficacy of using Reinforcement Learning (RL) in building reasoning models that articulate chains of thoughts prior to producing final answers. However, despite ongoing advances that aim at enabling reasoning for vision-language tasks, existing open-source visual reasoning models typically generate reasoning content with pure natural language, lacking explicit integration of visual information. This limits their ability to produce clearly articulated and visually grounded reasoning chains. To this end, we propose Grounded Reasoning with Images and Texts (GRIT), a novel method for training MLLMs to think with images. GRIT introduces a grounded reasoning paradigm, in which models generate reasoning chains that interleave natural language and explicit bounding box coordinates. These coordinates point to regions of the input image that the model consults during its reasoning process. Additionally, GRIT is equipped with a reinforcement learning approach, GRPO-GR, built upon the GRPO algorithm. GRPO-GR employs robust rewards focused on the final answer accuracy and format of the grounded reasoning output, which eliminates the need for data with reasoning chain annotations or explicit bounding box labels. As a result, GRIT achieves exceptional data efficiency, requiring as few as 20 image-question-answer triplets from existing datasets. Comprehensive evaluations demonstrate that GRIT effectively trains MLLMs to produce coherent and visually grounded reasoning chains, showing a successful unification of reasoning and grounding abilities.

  • 9 authors
·
May 21, 2025 2

Beyond Localization: A Comprehensive Diagnosis of Perspective-Conditioned Spatial Reasoning in MLLMs from Omnidirectional Images

Multimodal Large Language Models (MLLMs) show strong visual perception, yet remain limited in reasoning about space under changing viewpoints. We study this challenge as Perspective-Conditioned Spatial Reasoning (PCSR) in 360-degree omnidirectional images, where broad scene coverage reduces ambiguity from partial observations without eliminating the need for viewpoint-dependent inference. To assess this capability, we introduce PCSR-Bench, a diagnostic benchmark of 84,373 question-answer pairs from 2,600 omnidirectional images across 26 indoor environments. PCSR-Bench contains eight tasks spanning foundational perception (e.g., object counting, relative distance, and relative direction) and advanced PCSR, including compositional chains, egocentric rotation, perspective re-anchoring, ego-distortion, and limited-FOV visibility. We evaluate 14 representative MLLMs and observe a substantial perception-reasoning gap: accuracy reaches 57.59% on foundational relative direction, but drops to 13.49% on egocentric rotation, 7.13% on egocentric distortion, and 0.64% on open-ended compositional reasoning. To probe the plasticity of this gap, we conduct an RL-based diagnostic study on a 7B-scale model. Reward shaping improves a matched 7B baseline from 31.10% to 60.06% under a controlled setting, suggesting that PCSR is partial plasticity rather than being fully immutable. Still, the gains are task-selective, sensitive to reward design including both weight allocation and reward formulation, and partially dependent on the evaluation protocol. These results position PCSR as a key bottleneck in current MLLMs and highlight limited but meaningful room for recovery under targeted optimization.

  • 5 authors
·
May 17

Mitigating Multimodal Hallucination via Phase-wise Self-reward

Large Vision-Language Models (LVLMs) still struggle with vision hallucination, where generated responses are inconsistent with the visual input. Existing methods either rely on large-scale annotated data for fine-tuning, which incurs massive computational overhead, or employ static post-hoc strategies that overlook the dynamic nature of hallucination emergence. To address these, we introduce a new self-rewarding framework, enabling dynamic hallucination mitigation at inference time without external supervision. On the empirical side, we reveal that visual hallucination exhibits phase-wise dynamic patterns, peaking at the onset of each semantic phase. Drawing on these insights, we propose PSRD (Phase-wise \textbf{Self-Reward Decoding) for online hallucination correction guided by phase-wise self-reward signals. To reduce the cost of repeated self-evaluation during decoding, we distill the hallucination guidance signal from LVLMs into a lightweight reward model. The reward model subsequently provides on-the-fly guidance for targeted intervention during the decoding process, enabling precise hallucination suppression. The proposed PSRD significantly reduces the hallucination rate of LLaVA-1.5-7B by 50.0% and consistently outperforms existing post-hoc methods across five hallucination evaluation benchmarks for four LVLMs. Further analysis confirms that PSRD effectively mitigates hallucination propagation and achieves a highly controllable trade-off between strong performance and inference efficiency.

  • 6 authors
·
Apr 19 2

Language with Vision: a Study on Grounded Word and Sentence Embeddings

Language grounding to vision is an active field of research aiming to enrich text-based representations of word meanings by leveraging perceptual knowledge from vision. Despite many attempts at language grounding, it is still unclear how to effectively inject visual knowledge into the word embeddings of a language in such a way that a proper balance of textual and visual knowledge is maintained. Some common concerns are the following. Is visual grounding beneficial for abstract words or is its contribution only limited to concrete words? What is the optimal way of bridging the gap between text and vision? How much do we gain by visually grounding textual embeddings? The present study addresses these questions by proposing a simple yet very effective grounding approach for pre-trained word embeddings. Our model aligns textual embeddings with vision while largely preserving the distributional statistics that characterize word use in text corpora. By applying a learned alignment, we are able to generate visually grounded embeddings for unseen words, including abstract words. A series of evaluations on word similarity benchmarks shows that visual grounding is beneficial not only for concrete words, but also for abstract words. We also show that our method for visual grounding offers advantages for contextualized embeddings, but only when these are trained on corpora of relatively modest size. Code and grounded embeddings for English are available at https://github.com/Hazel1994/Visually_Grounded_Word_Embeddings_2.

  • 5 authors
·
Jun 17, 2022

Visual Grounding with Multi-modal Conditional Adaptation

Visual grounding is the task of locating objects specified by natural language expressions. Existing methods extend generic object detection frameworks to tackle this task. They typically extract visual and textual features separately using independent visual and textual encoders, then fuse these features in a multi-modal decoder for final prediction. However, visual grounding presents unique challenges. It often involves locating objects with different text descriptions within the same image. Existing methods struggle with this task because the independent visual encoder produces identical visual features for the same image, limiting detection performance. Some recently approaches propose various language-guided visual encoders to address this issue, but they mostly rely solely on textual information and require sophisticated designs. In this paper, we introduce Multi-modal Conditional Adaptation (MMCA), which enables the visual encoder to adaptively update weights, directing its focus towards text-relevant regions. Specifically, we first integrate information from different modalities to obtain multi-modal embeddings. Then we utilize a set of weighting coefficients, which generated from the multimodal embeddings, to reorganize the weight update matrices and apply them to the visual encoder of the visual grounding model. Extensive experiments on four widely used datasets demonstrate that MMCA achieves significant improvements and state-of-the-art results. Ablation experiments further demonstrate the lightweight and efficiency of our method. Our source code is available at: https://github.com/Mr-Bigworth/MMCA.

  • 4 authors
·
Sep 8, 2024

UniVG-R1: Reasoning Guided Universal Visual Grounding with Reinforcement Learning

Traditional visual grounding methods primarily focus on single-image scenarios with simple textual references. However, extending these methods to real-world scenarios that involve implicit and complex instructions, particularly in conjunction with multiple images, poses significant challenges, which is mainly due to the lack of advanced reasoning ability across diverse multi-modal contexts. In this work, we aim to address the more practical universal grounding task, and propose UniVG-R1, a reasoning guided multimodal large language model (MLLM) for universal visual grounding, which enhances reasoning capabilities through reinforcement learning (RL) combined with cold-start data. Specifically, we first construct a high-quality Chain-of-Thought (CoT) grounding dataset, annotated with detailed reasoning chains, to guide the model towards correct reasoning paths via supervised fine-tuning. Subsequently, we perform rule-based reinforcement learning to encourage the model to identify correct reasoning chains, thereby incentivizing its reasoning capabilities. In addition, we identify a difficulty bias arising from the prevalence of easy samples as RL training progresses, and we propose a difficulty-aware weight adjustment strategy to further strengthen the performance. Experimental results demonstrate the effectiveness of UniVG-R1, which achieves state-of-the-art performance on MIG-Bench with a 9.1% improvement over the previous method. Furthermore, our model exhibits strong generalizability, achieving an average improvement of 23.4% in zero-shot performance across four image and video reasoning grounding benchmarks. The project page can be accessed at https://amap-ml.github.io/UniVG-R1-page/.

  • 8 authors
·
May 20, 2025 5

VDGD: Mitigating LVLM Hallucinations in Cognitive Prompts by Bridging the Visual Perception Gap

Recent interest in Large Vision-Language Models (LVLMs) for practical applications is moderated by the significant challenge of hallucination or the inconsistency between the factual information and the generated text. In this paper, we first perform an in-depth analysis of hallucinations and discover several novel insights about how and when LVLMs hallucinate. From our analysis, we show that: (1) The community's efforts have been primarily targeted towards reducing hallucinations related to visual recognition (VR) prompts (e.g., prompts that only require describing the image), thereby ignoring hallucinations for cognitive prompts (e.g., prompts that require additional skills like reasoning on contents of the image). (2) LVLMs lack visual perception, i.e., they can see but not necessarily understand or perceive the input image. We analyze responses to cognitive prompts and show that LVLMs hallucinate due to a perception gap: although LVLMs accurately recognize visual elements in the input image and possess sufficient cognitive skills, they struggle to respond accurately and hallucinate. To overcome this shortcoming, we propose Visual Description Grounded Decoding (VDGD), a simple, robust, and training-free method for alleviating hallucinations. Specifically, we first describe the image and add it as a prefix to the instruction. Next, during auto-regressive decoding, we sample from the plausible candidates according to their KL-Divergence (KLD) to the description, where lower KLD is given higher preference. Experimental results on several benchmarks and LVLMs show that VDGD improves significantly over other baselines in reducing hallucinations. We also propose VaLLu, a benchmark for the comprehensive evaluation of the cognitive capabilities of LVLMs.

  • 7 authors
·
May 24, 2024

Clutter-Resistant Vision-Language-Action Models through Object-Centric and Geometry Grounding

Recent Vision-Language-Action (VLA) models have made impressive progress toward general-purpose robotic manipulation by post-training large Vision-Language Models (VLMs) for action prediction. Yet most VLAs entangle perception and control in a monolithic pipeline optimized purely for action, which can erode language-conditioned grounding. In our real-world tabletop tests, policies over-grasp when the target is absent, are distracted by clutter, and overfit to background appearance. To address these issues, we propose OBEYED-VLA (OBject-centric and gEometrY groundED VLA), a framework that explicitly disentangles perceptual grounding from action reasoning. Instead of operating directly on raw RGB, OBEYED-VLA augments VLAs with a perception module that grounds multi-view inputs into task-conditioned, object-centric, and geometry-aware observations. This module includes a VLM-based object-centric grounding stage that selects task-relevant object regions across camera views, along with a complementary geometric grounding stage that emphasizes the 3D structure of these objects over their appearance. The resulting grounded views are then fed to a pretrained VLA policy, which we fine-tune exclusively on single-object demonstrations collected without environmental clutter or non-target objects. On a real-world UR10e tabletop setup, OBEYED-VLA substantially improves robustness over strong VLA baselines across four challenging regimes and multiple difficulty levels: distractor objects, absent-target rejection, background appearance changes, and cluttered manipulation of unseen objects. Ablation studies confirm that both semantic grounding and geometry-aware grounding are critical to these gains. Overall, the results indicate that making perception an explicit, object-centric component is an effective way to strengthen and generalize VLA-based robotic manipulation.

  • 11 authors
·
Dec 27, 2025

Unsupervised Perceptual Rewards for Imitation Learning

Reward function design and exploration time are arguably the biggest obstacles to the deployment of reinforcement learning (RL) agents in the real world. In many real-world tasks, designing a reward function takes considerable hand engineering and often requires additional sensors to be installed just to measure whether the task has been executed successfully. Furthermore, many interesting tasks consist of multiple implicit intermediate steps that must be executed in sequence. Even when the final outcome can be measured, it does not necessarily provide feedback on these intermediate steps. To address these issues, we propose leveraging the abstraction power of intermediate visual representations learned by deep models to quickly infer perceptual reward functions from small numbers of demonstrations. We present a method that is able to identify key intermediate steps of a task from only a handful of demonstration sequences, and automatically identify the most discriminative features for identifying these steps. This method makes use of the features in a pre-trained deep model, but does not require any explicit specification of sub-goals. The resulting reward functions can then be used by an RL agent to learn to perform the task in real-world settings. To evaluate the learned reward, we present qualitative results on two real-world tasks and a quantitative evaluation against a human-designed reward function. We also show that our method can be used to learn a real-world door opening skill using a real robot, even when the demonstration used for reward learning is provided by a human using their own hand. To our knowledge, these are the first results showing that complex robotic manipulation skills can be learned directly and without supervised labels from a video of a human performing the task. Supplementary material and data are available at https://sermanet.github.io/rewards

  • 3 authors
·
Dec 20, 2016

EgoReasoner: Learning Egocentric 4D Reasoning via Task-Adaptive Structured Thinking

Egocentric video understanding is inherently complex due to the dynamic 4D nature of the environment, where camera motion and object displacements necessitate a continuous re-evaluation of spatial relations. In this work, we target a suite of under-explored egocentric 4D reasoning tasks, including fixture interaction counting, viewpoint-relative fixture location, object movement itinerary tracking, and stationary object localization, that require fundamentally different cognitive operations: spatial anchoring, temporal tracking, and duration reasoning. We observe that these structural differences make task-agnostic approaches insufficient: generic Chain-of-Thought methods lack task-appropriate reasoning primitives, and uniform reinforcement learning actively destabilizes performance on spatial tasks. To address this, we propose EgoReasoner, a two-stage framework that aligns both the reasoning scaffold and the reward signal to each task's cognitive structure. In the first stage, Task-Adaptive Thinking Templates guide the synthesis of structured CoT traces that teach the model to reason adaptively across task types via supervised fine-tuning. In the second stage, task-aware reward functions verify entity grounding, temporal alignment, and task-adaptive logical consistency, selectively strengthening each reasoning pathway via reinforcement fine-tuning with GRPO. Our 3B-parameter model, trained on only 16K samples, achieves 37.5% average accuracy on the challenging HD-EPIC benchmark, surpassing Qwen2.5-VL-7B (25.7%) by over 10 points.

  • 12 authors
·
Mar 30

DIP-R1: Deep Inspection and Perception with RL Looking Through and Understanding Complex Scenes

Multimodal Large Language Models (MLLMs) have demonstrated significant visual understanding capabilities, yet their fine-grained visual perception in complex real-world scenarios, such as densely crowded public areas, remains limited. Inspired by the recent success of reinforcement learning (RL) in both LLMs and MLLMs, in this paper, we explore how RL can enhance visual perception ability of MLLMs. Then we develop a novel RL-based framework, Deep Inspection and Perception with RL (DIP-R1) designed to enhance the visual perception capabilities of MLLMs, by comprehending complex scenes and looking through visual instances closely. DIP-R1 guides MLLMs through detailed inspection of visual scene via three simply designed rule-based reward modelings. First, we adopt a standard reasoning reward encouraging the model to include three step-by-step processes: 1) reasoning for understanding visual scenes, 2) observing for looking through interested but ambiguous regions, and 3) decision-making for predicting answer. Second, a variance-guided looking reward is designed to examine uncertain regions for the second observing process. It explicitly enables the model to inspect ambiguous areas, improving its ability to mitigate perceptual uncertainties. Third, we model a weighted precision-recall accuracy reward enhancing accurate decision-making. We explore its effectiveness across diverse fine-grained object detection data consisting of challenging real-world environments, such as densely crowded scenes. Built upon existing MLLMs, DIP-R1 achieves consistent and significant improvement across various in-domain and out-of-domain scenarios. It also outperforms various existing baseline models and supervised fine-tuning methods. Our findings highlight the substantial potential of integrating RL into MLLMs for enhancing capabilities in complex real-world perception tasks.

  • 5 authors
·
May 29, 2025

VOGUE: Guiding Exploration with Visual Uncertainty Improves Multimodal Reasoning

Reinforcement learning with verifiable rewards (RLVR) improves reasoning in large language models (LLMs) but struggles with exploration, an issue that still persists for multimodal LLMs (MLLMs). Current methods treat the visual input as a fixed, deterministic condition, overlooking a critical source of ambiguity and struggling to build policies robust to plausible visual variations. We introduce VOGUE (Visual Uncertainty Guided Exploration), a novel method that shifts exploration from the output (text) to the input (visual) space. By treating the image as a stochastic context, VOGUE quantifies the policy's sensitivity to visual perturbations using the symmetric KL divergence between a "raw" and "noisy" branch, creating a direct signal for uncertainty-aware exploration. This signal shapes the learning objective via an uncertainty-proportional bonus, which, combined with a token-entropy bonus and an annealed sampling schedule, effectively balances exploration and exploitation. Implemented within GRPO on two model scales (Qwen2.5-VL-3B/7B), VOGUE boosts pass@1 accuracy by an average of 2.6% on three visual math benchmarks and 3.7% on three general-domain reasoning benchmarks, while simultaneously increasing pass@4 performance and mitigating the exploration decay commonly observed in RL fine-tuning. Our work shows that grounding exploration in the inherent uncertainty of visual inputs is an effective strategy for improving multimodal reasoning.

tencent Tencent
·
Oct 1, 2025 2

Thinking With Bounding Boxes: Enhancing Spatio-Temporal Video Grounding via Reinforcement Fine-Tuning

Spatio-temporal video grounding (STVG) requires localizing a target object in untrimmed videos both temporally and spatially from natural language descriptions. Despite their strong language understanding, multimodal large language models (MLLMs) underperform on STVG due to misaligned training objectives and weak fine-grained region-word alignment in standard visual encoders. To address this, we propose STVG-o1, the first framework that enables off-the-shelf MLLMs to achieve state-of-the-art STVG performance without any architectural modifications. Our method introduces a bounding-box chain-of-thought mechanism that explicitly reasons about spatio-temporal locations in an intermediate step before producing the final prediction. We further design a multi-dimensional reinforcement reward function consisting of format, consistency, temporal, spatial, and think rewards, which provides geometry-aware supervision through reinforcement fine-tuning. Evaluated on HCSTVG-v1/v2 and VidSTG, STVG-o1 sets new state-of-the-art results on HCSTVG, outperforming the best task-specific method by 7.3\% m\_tIoU on HCSTVG-v1, matching specialized models on VidSTG, and surpassing all existing MLLM-based approaches by large margins. It also demonstrates strong open-vocabulary generalization across datasets, establishing MLLMs as viable and powerful backbones for precise spatio-temporal grounding. Our code and models will be released.

  • 10 authors
·
Nov 26, 2025

The Hidden Life of Tokens: Reducing Hallucination of Large Vision-Language Models via Visual Information Steering

Large Vision-Language Models (LVLMs) can reason effectively over both textual and visual inputs, but they tend to hallucinate syntactically coherent yet visually ungrounded contents. In this paper, we investigate the internal dynamics of hallucination by examining the tokens logits rankings throughout the generation process, revealing three key patterns in how LVLMs process information: (1) gradual visual information loss -- visually grounded tokens gradually become less favored throughout generation, and (2) early excitation -- semantically meaningful tokens achieve peak activation in the layers earlier than the final layer. (3) hidden genuine information -- visually grounded tokens though not being eventually decided still retain relatively high rankings at inference. Based on these insights, we propose VISTA (Visual Information Steering with Token-logit Augmentation), a training-free inference-time intervention framework that reduces hallucination while promoting genuine information. VISTA works by combining two complementary approaches: reinforcing visual information in activation space and leveraging early layer activations to promote semantically meaningful decoding. Compared to existing methods, VISTA requires no external supervision and is applicable to various decoding strategies. Extensive experiments show that VISTA on average reduces hallucination by abount 40% on evaluated open-ended generation task, and it consistently outperforms existing methods on four benchmarks across four architectures under three decoding strategies.

  • 10 authors
·
Feb 5, 2025 3

HiVG: Hierarchical Multimodal Fine-grained Modulation for Visual Grounding

Visual grounding, which aims to ground a visual region via natural language, is a task that heavily relies on cross-modal alignment. Existing works utilized uni-modal pre-trained models to transfer visual/linguistic knowledge separately while ignoring the multimodal corresponding information. Motivated by recent advancements in contrastive language-image pre-training and low-rank adaptation (LoRA) methods, we aim to solve the grounding task based on multimodal pre-training. However, there exists significant task gaps between pre-training and grounding. Therefore, to address these gaps, we propose a concise and efficient hierarchical multimodal fine-grained modulation framework, namely HiVG. Specifically, HiVG consists of a multi-layer adaptive cross-modal bridge and a hierarchical multimodal low-rank adaptation (Hi LoRA) paradigm. The cross-modal bridge can address the inconsistency between visual features and those required for grounding, and establish a connection between multi-level visual and text features. Hi LoRA prevents the accumulation of perceptual errors by adapting the cross-modal features from shallow to deep layers in a hierarchical manner. Experimental results on five datasets demonstrate the effectiveness of our approach and showcase the significant grounding capabilities as well as promising energy efficiency advantages. The project page: https://github.com/linhuixiao/HiVG.

  • 5 authors
·
Apr 20, 2024

Visual Programmability: A Guide for Code-as-Thought in Chart Understanding

Chart understanding presents a critical test to the reasoning capabilities of Vision-Language Models (VLMs). Prior approaches face critical limitations: some rely on external tools, making them brittle and constrained by a predefined toolkit, while others fine-tune specialist models that often adopt a single reasoning strategy, such as text-based chain-of-thought (CoT). The intermediate steps of text-based reasoning are difficult to verify, which complicates the use of reinforcement-learning signals that reward factual accuracy. To address this, we propose a Code-as-Thought (CaT) approach to represent the visual information of a chart in a verifiable, symbolic format. Our key insight is that this strategy must be adaptive: a fixed, code-only implementation consistently fails on complex charts where symbolic representation is unsuitable. This finding leads us to introduce Visual Programmability: a learnable property that determines if a chart-question pair is better solved with code or direct visual analysis. We implement this concept in an adaptive framework where a VLM learns to choose between the CaT pathway and a direct visual reasoning pathway. The selection policy of the model is trained with reinforcement learning using a novel dual-reward system. This system combines a data-accuracy reward to ground the model in facts and prevent numerical hallucination, with a decision reward that teaches the model when to use each strategy, preventing it from defaulting to a single reasoning mode. Experiments demonstrate strong and robust performance across diverse chart-understanding benchmarks. Our work shows that VLMs can be taught not only to reason but also how to reason, dynamically selecting the optimal reasoning pathway for each task.

  • 9 authors
·
Sep 11, 2025 2

The Image as Its Own Reward: Reinforcement Learning with Adversarial Reward for Image Generation

A reliable reward function is essential for reinforcement learning (RL) in image generation. Most current RL approaches depend on pre-trained preference models that output scalar rewards to approximate human preferences. However, these rewards often fail to capture human perception and are vulnerable to reward hacking, where higher scores do not correspond to better images. To address this, we introduce Adv-GRPO, an RL framework with an adversarial reward that iteratively updates both the reward model and the generator. The reward model is supervised using reference images as positive samples and can largely avoid being hacked. Unlike KL regularization that constrains parameter updates, our learned reward directly guides the generator through its visual outputs, leading to higher-quality images. Moreover, while optimizing existing reward functions can alleviate reward hacking, their inherent biases remain. For instance, PickScore may degrade image quality, whereas OCR-based rewards often reduce aesthetic fidelity. To address this, we take the image itself as a reward, using reference images and vision foundation models (e.g., DINO) to provide rich visual rewards. These dense visual signals, instead of a single scalar, lead to consistent gains across image quality, aesthetics, and task-specific metrics. Finally, we show that combining reference samples with foundation-model rewards enables distribution transfer and flexible style customization. In human evaluation, our method outperforms Flow-GRPO and SD3, achieving 70.0% and 72.4% win rates in image quality and aesthetics, respectively. Code and models have been released.

  • 4 authors
·
Nov 25, 2025 3

Advancing Multimodal Reasoning Capabilities of Multimodal Large Language Models via Visual Perception Reward

Enhancing the multimodal reasoning capabilities of Multimodal Large Language Models (MLLMs) is a challenging task that has attracted increasing attention in the community. Recently, several studies have applied Reinforcement Learning with Verifiable Rewards (RLVR) to the multimodal domain in order to enhance the reasoning abilities of MLLMs. However, these works largely overlook the enhancement of multimodal perception capabilities in MLLMs, which serve as a core prerequisite and foundational component of complex multimodal reasoning. Through McNemar's test, we find that existing RLVR method fails to effectively enhance the multimodal perception capabilities of MLLMs, thereby limiting their further improvement in multimodal reasoning. To address this limitation, we propose Perception-R1, which introduces a novel visual perception reward that explicitly encourages MLLMs to perceive the visual content accurately, thereby can effectively incentivizing both their multimodal perception and reasoning capabilities. Specifically, we first collect textual visual annotations from the CoT trajectories of multimodal problems, which will serve as visual references for reward assignment. During RLVR training, we employ a judging LLM to assess the consistency between the visual annotations and the responses generated by MLLM, and assign the visual perception reward based on these consistency judgments. Extensive experiments on several multimodal reasoning benchmarks demonstrate the effectiveness of our Perception-R1, which achieves state-of-the-art performance on most benchmarks using only 1,442 training data.

  • 7 authors
·
Jun 8, 2025

GroundingME: Exposing the Visual Grounding Gap in MLLMs through Multi-Dimensional Evaluation

Visual grounding, localizing objects from natural language descriptions, represents a critical bridge between language and vision understanding. While multimodal large language models (MLLMs) achieve impressive scores on existing benchmarks, a fundamental question remains: can MLLMs truly ground language in vision with human-like sophistication, or are they merely pattern-matching on simplified datasets? Current benchmarks fail to capture real-world complexity where humans effortlessly navigate ambiguous references and recognize when grounding is impossible. To rigorously assess MLLMs' true capabilities, we introduce GroundingME, a benchmark that systematically challenges models across four critical dimensions: (1) Discriminative, distinguishing highly similar objects, (2) Spatial, understanding complex relational descriptions, (3) Limited, handling occlusions or tiny objects, and (4) Rejection, recognizing ungroundable queries. Through careful curation combining automated generation with human verification, we create 1,005 challenging examples mirroring real-world complexity. Evaluating 25 state-of-the-art MLLMs reveals a profound capability gap: the best model achieves only 45.1% accuracy, while most score 0% on rejection tasks, reflexively hallucinating objects rather than acknowledging their absence, raising critical safety concerns for deployment. We explore two strategies for improvements: (1) test-time scaling selects optimal response by thinking trajectory to improve complex grounding by up to 2.9%, and (2) data-mixture training teaches models to recognize ungroundable queries, boosting rejection accuracy from 0% to 27.9%. GroundingME thus serves as both a diagnostic tool revealing current limitations in MLLMs and a roadmap toward human-level visual grounding.

XiaomiMiMo Xiaomi MiMo
·
Dec 19, 2025 3

GUI-G^2: Gaussian Reward Modeling for GUI Grounding

Graphical User Interface (GUI) grounding maps natural language instructions to precise interface locations for autonomous interaction. Current reinforcement learning approaches use binary rewards that treat elements as hit-or-miss targets, creating sparse signals that ignore the continuous nature of spatial interactions. Motivated by human clicking behavior that naturally forms Gaussian distributions centered on target elements, we introduce GUI Gaussian Grounding Rewards (GUI-G^2), a principled reward framework that models GUI elements as continuous Gaussian distributions across the interface plane. GUI-G^2 incorporates two synergistic mechanisms: Gaussian point rewards model precise localization through exponentially decaying distributions centered on element centroids, while coverage rewards assess spatial alignment by measuring the overlap between predicted Gaussian distributions and target regions. To handle diverse element scales, we develop an adaptive variance mechanism that calibrates reward distributions based on element dimensions. This framework transforms GUI grounding from sparse binary classification to dense continuous optimization, where Gaussian distributions generate rich gradient signals that guide models toward optimal interaction positions. Extensive experiments across ScreenSpot, ScreenSpot-v2, and ScreenSpot-Pro benchmarks demonstrate that GUI-G^2, substantially outperforms state-of-the-art method UI-TARS-72B, with the most significant improvement of 24.7% on ScreenSpot-Pro. Our analysis reveals that continuous modeling provides superior robustness to interface variations and enhanced generalization to unseen layouts, establishing a new paradigm for spatial reasoning in GUI interaction tasks.

  • 12 authors
·
Jul 21, 2025 7

Reinforcing Video Reasoning Segmentation to Think Before It Segments

Video reasoning segmentation (VRS) endeavors to delineate referred objects in videos guided by implicit instructions that encapsulate human intent and temporal logic. Previous approaches leverage large vision language models (LVLMs) to encode object semantics into <SEG> tokens for mask prediction. However, this paradigm suffers from limited interpretability during inference and suboptimal performance due to inadequate spatiotemporal reasoning. Drawing inspiration from seminal breakthroughs in reinforcement learning, we introduce Veason-R1, a specialized LVLM for VRS that emphasizes structured reasoning in segmentation. Veason-R1 is trained through Group Relative Policy Optimization (GRPO) augmented with Chain-of-Thought (CoT) initialization. To begin with, we curate high-quality CoT training data to instill structured reasoning trajectories, bridging video-level semantics and frame-level spatial grounding, yielding the supervised fine-tuned model Veason-SFT. Subsequently, GRPO fine-tuning encourages efficient exploration of the reasoning space by optimizing reasoning chains. To this end, we incorporate a holistic reward mechanism that synergistically enhances spatial alignment and temporal consistency, bolstering keyframe localization and fine-grained grounding. Comprehensive empirical evaluations demonstrate that Veason-R1 achieves state-of-the-art performance on multiple benchmarks, surpassing prior art by significant margins (e.g., +1.3 J &F in ReVOS and +10.0 J &F in ReasonVOS), while exhibiting robustness to hallucinations (+8.8 R). Our code and model weights will be available at Veason-R1.

  • 6 authors
·
Aug 15, 2025

Grounding 3D Object Affordance from 2D Interactions in Images

Grounding 3D object affordance seeks to locate objects' ''action possibilities'' regions in the 3D space, which serves as a link between perception and operation for embodied agents. Existing studies primarily focus on connecting visual affordances with geometry structures, e.g. relying on annotations to declare interactive regions of interest on the object and establishing a mapping between the regions and affordances. However, the essence of learning object affordance is to understand how to use it, and the manner that detaches interactions is limited in generalization. Normally, humans possess the ability to perceive object affordances in the physical world through demonstration images or videos. Motivated by this, we introduce a novel task setting: grounding 3D object affordance from 2D interactions in images, which faces the challenge of anticipating affordance through interactions of different sources. To address this problem, we devise a novel Interaction-driven 3D Affordance Grounding Network (IAG), which aligns the region feature of objects from different sources and models the interactive contexts for 3D object affordance grounding. Besides, we collect a Point-Image Affordance Dataset (PIAD) to support the proposed task. Comprehensive experiments on PIAD demonstrate the reliability of the proposed task and the superiority of our method. The project is available at https://github.com/yyvhang/IAGNet.

  • 6 authors
·
Mar 18, 2023

VLRewardBench: A Challenging Benchmark for Vision-Language Generative Reward Models

Vision-language generative reward models (VL-GenRMs) play a crucial role in aligning and evaluating multimodal AI systems, yet their own evaluation remains under-explored. Current assessment methods primarily rely on AI-annotated preference labels from traditional VL tasks, which can introduce biases and often fail to effectively challenge state-of-the-art models. To address these limitations, we introduce VL-RewardBench, a comprehensive benchmark spanning general multimodal queries, visual hallucination detection, and complex reasoning tasks. Through our AI-assisted annotation pipeline combining sample selection with human verification, we curate 1,250 high-quality examples specifically designed to probe model limitations. Comprehensive evaluation across 16 leading large vision-language models, demonstrates VL-RewardBench's effectiveness as a challenging testbed, where even GPT-4o achieves only 65.4% accuracy, and state-of-the-art open-source models such as Qwen2-VL-72B, struggle to surpass random-guessing. Importantly, performance on VL-RewardBench strongly correlates (Pearson's r > 0.9) with MMMU-Pro accuracy using Best-of-N sampling with VL-GenRMs. Analysis experiments uncover three critical insights for improving VL-GenRMs: (i) models predominantly fail at basic visual perception tasks rather than reasoning tasks; (ii) inference-time scaling benefits vary dramatically by model capacity; and (iii) training VL-GenRMs to learn to judge substantially boosts judgment capability (+14.7% accuracy for a 7B VL-GenRM). We believe VL-RewardBench along with the experimental insights will become a valuable resource for advancing VL-GenRMs.

  • 12 authors
·
Nov 26, 2024 2

Hallucination Begins Where Saliency Drops

Recent studies have examined attention dynamics in large vision-language models (LVLMs) to detect hallucinations. However, existing approaches remain limited in reliably distinguishing hallucinated from factually grounded outputs, as they rely solely on forward-pass attention patterns and neglect gradient-based signals that reveal how token influence propagates through the network. To bridge this gap, we introduce LVLMs-Saliency, a gradient-aware diagnostic framework that quantifies the visual grounding strength of each output token by fusing attention weights with their input gradients. Our analysis uncovers a decisive pattern: hallucinations frequently arise when preceding output tokens exhibit low saliency toward the prediction of the next token, signaling a breakdown in contextual memory retention. Leveraging this insight, we propose a dual-mechanism inference-time framework to mitigate hallucinations: (1) Saliency-Guided Rejection Sampling (SGRS), which dynamically filters candidate tokens during autoregressive decoding by rejecting those whose saliency falls below a context-adaptive threshold, thereby preventing coherence-breaking tokens from entering the output sequence; and (2) Local Coherence Reinforcement (LocoRE), a lightweight, plug-and-play module that strengthens attention from the current token to its most recent predecessors, actively counteracting the contextual forgetting behavior identified by LVLMs-Saliency. Extensive experiments across multiple LVLMs demonstrate that our method significantly reduces hallucination rates while preserving fluency and task performance, offering a robust and interpretable solution for enhancing model reliability. Code is available at: https://github.com/zhangbaijin/LVLMs-Saliency

  • 11 authors
·
Jan 28

SimVG: A Simple Framework for Visual Grounding with Decoupled Multi-modal Fusion

Visual grounding is a common vision task that involves grounding descriptive sentences to the corresponding regions of an image. Most existing methods use independent image-text encoding and apply complex hand-crafted modules or encoder-decoder architectures for modal interaction and query reasoning. However, their performance significantly drops when dealing with complex textual expressions. This is because the former paradigm only utilizes limited downstream data to fit the multi-modal feature fusion. Therefore, it is only effective when the textual expressions are relatively simple. In contrast, given the wide diversity of textual expressions and the uniqueness of downstream training data, the existing fusion module, which extracts multimodal content from a visual-linguistic context, has not been fully investigated. In this paper, we present a simple yet robust transformer-based framework, SimVG, for visual grounding. Specifically, we decouple visual-linguistic feature fusion from downstream tasks by leveraging existing multimodal pre-trained models and incorporating additional object tokens to facilitate deep integration of downstream and pre-training tasks. Furthermore, we design a dynamic weight-balance distillation method in the multi-branch synchronous learning process to enhance the representation capability of the simpler branch. This branch only consists of a lightweight MLP, which simplifies the structure and improves reasoning speed. Experiments on six widely used VG datasets, i.e., RefCOCO/+/g, ReferIt, Flickr30K, and GRefCOCO, demonstrate the superiority of SimVG. Finally, the proposed method not only achieves improvements in efficiency and convergence speed but also attains new state-of-the-art performance on these benchmarks. Codes and models will be available at https://github.com/Dmmm1997/SimVG.

  • 5 authors
·
Sep 26, 2024

Move to Understand a 3D Scene: Bridging Visual Grounding and Exploration for Efficient and Versatile Embodied Navigation

Embodied scene understanding requires not only comprehending visual-spatial information that has been observed but also determining where to explore next in the 3D physical world. Existing 3D Vision-Language (3D-VL) models primarily focus on grounding objects in static observations from 3D reconstruction, such as meshes and point clouds, but lack the ability to actively perceive and explore their environment. To address this limitation, we introduce \textbf{M}ove \textbf{t}o \textbf{U}nderstand (\model), a unified framework that integrates active perception with \textbf{3D} vision-language learning, enabling embodied agents to effectively explore and understand their environment. This is achieved by three key innovations: 1) Online query-based representation learning, enabling direct spatial memory construction from RGB-D frames, eliminating the need for explicit 3D reconstruction. 2) A unified objective for grounding and exploring, which represents unexplored locations as frontier queries and jointly optimizes object grounding and frontier selection. 3) End-to-end trajectory learning that combines Vision-Language-Exploration pre-training over a million diverse trajectories collected from both simulated and real-world RGB-D sequences. Extensive evaluations across various embodied navigation and question-answering benchmarks show that MTU3D outperforms state-of-the-art reinforcement learning and modular navigation approaches by 14\%, 23\%, 9\%, and 2\% in success rate on HM3D-OVON, GOAT-Bench, SG3D, and A-EQA, respectively. \model's versatility enables navigation using diverse input modalities, including categories, language descriptions, and reference images. These findings highlight the importance of bridging visual grounding and exploration for embodied intelligence.

  • 12 authors
·
Jul 5, 2025

CogFlow: Bridging Perception and Reasoning through Knowledge Internalization for Visual Mathematical Problem Solving

Despite significant progress, multimodal large language models continue to struggle with visual mathematical problem solving. Some recent works recognize that visual perception is a bottleneck in visual mathematical reasoning, but their solutions are limited to improving the extraction and interpretation of visual inputs. Notably, they all ignore the key issue of whether the extracted visual cues are faithfully integrated and properly utilized in subsequent reasoning. Motivated by this, we present CogFlow, a novel cognitive-inspired three-stage framework that incorporates a knowledge internalization stage, explicitly simulating the hierarchical flow of human reasoning: perceptionRightarrowinternalizationRightarrowreasoning. Inline with this hierarchical flow, we holistically enhance all its stages. We devise Synergistic Visual Rewards to boost perception capabilities in parametric and semantic spaces, jointly improving visual information extraction from symbols and diagrams. To guarantee faithful integration of extracted visual cues into subsequent reasoning, we introduce a Knowledge Internalization Reward model in the internalization stage, bridging perception and reasoning. Moreover, we design a Visual-Gated Policy Optimization algorithm to further enforce the reasoning is grounded with the visual knowledge, preventing models seeking shortcuts that appear coherent but are visually ungrounded reasoning chains. Moreover, we contribute a new dataset MathCog for model training, which contains samples with over 120K high-quality perception-reasoning aligned annotations. Comprehensive experiments and analysis on commonly used visual mathematical reasoning benchmarks validate the superiority of the proposed CogFlow.

  • 10 authors
·
Jan 5 3

Language-Conditioned World Modeling for Visual Navigation

We study language-conditioned visual navigation (LCVN), in which an embodied agent is asked to follow a natural language instruction based only on an initial egocentric observation. Without access to goal images, the agent must rely on language to shape its perception and continuous control, making the grounding problem particularly challenging. We formulate this problem as open-loop trajectory prediction conditioned on linguistic instructions and introduce the LCVN Dataset, a benchmark of 39,016 trajectories and 117,048 human-verified instructions that supports reproducible research across a range of environments and instruction styles. Using this dataset, we develop LCVN frameworks that link language grounding, future-state prediction, and action generation through two complementary model families. The first family combines LCVN-WM, a diffusion-based world model, with LCVN-AC, an actor-critic agent trained in the latent space of the world model. The second family, LCVN-Uni, adopts an autoregressive multimodal architecture that predicts both actions and future observations. Experiments show that these families offer different advantages: the former provides more temporally coherent rollouts, whereas the latter generalizes better to unseen environments. Taken together, these observations point to the value of jointly studying language grounding, imagination, and policy learning in a unified task setting, and LCVN provides a concrete basis for further investigation of language-conditioned world models. The code is available at https://github.com/F1y1113/LCVN.

  • 13 authors
·
Mar 22