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Oct 16

Witness: Discovery, Deciphering, and Epiphany in Interactive Puzzle Environments

Automated science needs agents that can work out the rules of an unfamiliar environment by interacting with it. Interactive rule-discovery puzzles offer a controlled setting for studying this ability: an agent infers hidden rules through experimentation and uses what it has inferred to reach a stated goal. We ask what limits current language models on these puzzles and whether reinforcement learning (RL) improves performance on rules held out from training. To study both, we introduce WITNESS, a 2D grid-based puzzle environment with ground-truth ASCII observations and controlled access to rules. An agentic pipeline generates games for WitnessGym, the RL training suite, and WitnessBench, comprising public validation and private test games. The validation set separately tests new compositions of trained rule primitives and primitives absent from training. Under a shared harness, the best of 18 frontier proprietary and open-weight models solves only 24\% of private test level slots, with scores sensitive to the observation interface and agent configuration. Providing ground-truth rules raises Opus-5's validation RHAE-L5 (relative human action efficiency over the first five levels) from 59.9 to 97.8, whereas a 27B open-weight model gains only 2.1 points and remains limited even with the rules provided. RL on WitnessGym raises the 27B model's private test RHAE-L5 from 2.1 to 5.4 and yields a mean gain of 4.1 points on four external discovery benchmarks. Together, these results point to rule acquisition as a major difficulty for frontier models like Opus-5 while smaller models further struggle on rule-based execution, and indicate that RL on hidden-rule puzzles transfers to broader rules and real-world tasks beyond training. Benchmark is available at: https://witnessbench.ai

  • 9 authors
·
Sep 25

Witnessd: Proof-of-process via Adversarial Collapse

Digital signatures prove key possession, not authorship. An author who generates text with AI, constructs intermediate document states post-hoc, and signs each hash produces a signature chain indistinguishable from genuine composition. We address this gap between cryptographic integrity and process provenance. We introduce proof-of-process, a primitive category for evidence that a physical process, not merely a signing key, produced a digital artifact. Our construction, the jitter seal, injects imperceptible microsecond delays derived via HMAC from a session secret, keystroke ordinal, and cumulative document hash. Valid evidence requires that real keystrokes produced the document through those intermediate states. We propose the Adversarial Collapse Principle as an evaluation criterion: evidence systems should be judged by whether disputing them requires a conjunction of specific, testable allegations against components with independent trust assumptions. We present Witnessd, an architecture combining jitter seals with Verifiable Delay Functions, external timestamp anchors, dual-source keystroke validation, and optional hardware attestation. Each layer forces allegations at different capability levels; disputing authentic evidence requires coordinated claims across independent trust boundaries. The system does not prevent forgery: a kernel-level adversary can defeat it, and typing AI-generated content produces valid evidence. The contribution is converting vague doubt into falsifiable allegations. We evaluate across 31,000 verification trials with deterministic rejection of invalid proofs.

  • 1 authors
·
Feb 1