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Aug 26

BiSCo-LLM: Lookup-Free Binary Spherical Coding for Extreme Low-Bit Large Language Model Compression

Large language models (LLMs) are increasingly constrained by memory capacity, weight bandwidth, and checkpoint storage during deployment. Existing low-bit compression methods mainly follow two directions. Scalar or group-wise quantization is simple and compatible with efficient low-precision kernels, but its representation capacity becomes limited when the target budget approaches 2 bits per weight. Vector-quantized weight compression provides a richer block-level representation, but usually introduces explicit codebooks, index lookup, and additional storage accounting. This paper presents BiSCo-LLM, a codebook-free binary spherical coding framework for extreme low-bit LLM weight compression. The core pipeline is built on three components. First, local weight chunks are mapped onto a unit hypersphere and binarized into compact spherical codes, so that the main payload is a bit-packed sign stream rather than explicit VQ centroids. Second, a residual BSQ stage encodes the reconstruction error left by the base spherical codec, providing an explicit rate-distortion path without stored codebooks. Third, category-wise recovery distillation is performed after replacing each Transformer module category, reducing the mismatch between local weight reconstruction and assembled model behavior. A small 8-bit protected-channel path is used as an auxiliary stabilization mechanism for sensitive channels and is counted separately from the BSQ payload. The reported storage budget includes binary codes, neural decoders, protected-channel payloads, LoRA adapters, and metadata.

  • 9 authors
·
Jul 8

Pyramid Vector Quantization for LLMs

Recent works on compression of large language models (LLM) using quantization considered reparameterizing the architecture such that weights are distributed on the sphere. This demonstratively improves the ability to quantize by increasing the mathematical notion of coherence, resulting in fewer weight outliers without affecting the network output. In this work, we aim to further exploit this spherical geometry of the weights when performing quantization by considering Pyramid Vector Quantization (PVQ) for large language models. Arranging points evenly on the sphere is notoriously difficult, especially in high dimensions, and in case approximate solutions exists, representing points explicitly in a codebook is typically not feasible due to its additional memory cost. Instead, PVQ uses a fixed integer lattice on the sphere by projecting points onto the 1-sphere, which allows for efficient encoding and decoding without requiring an explicit codebook in memory. To obtain a practical algorithm, we propose to combine PVQ with scale quantization for which we derive theoretically optimal quantizations, under empirically verified assumptions. Further, we extend pyramid vector quantization to use Hessian information to minimize quantization error under expected feature activations, instead of only relying on weight magnitudes. Experimentally, we achieves state-of-the-art quantization performance with pareto-optimal trade-off between performance and bits per weight and bits per activation, compared to compared methods. On weight-only, we find that we can quantize a Llama-3 70B model to 3.25 bits per weight and retain 98\% accuracy on downstream tasks.

  • 4 authors
·
Oct 22, 2024

Direction-Preserving Number Representations

Low-precision number formats are widely used in modern machine learning systems due to their efficiency. Accurate direction representation is key to the accuracy of vector operations. This work precisely explores the extent to which the direction of a vector can be represented by selecting its scalar elements from a common finite alphabet of a given size. This is standard practice in machine learning, where low-precision significands may be narrow-width floating-point or integer values. A geometric framework is introduced for analyzing the directional coverage of such product-structured codes. This work analytically quantifies the suboptimality gap between such product-structured codes and spherical codes for the vector as a whole, in both low and asymptotically high dimensions. Furthermore, within the product code class, it is proven that the standard formats of two's complement, fixed-point, and floating-point are suboptimal, again with quantified gap, pointing to the potential to develop new scalar number formats. Such scalar alphabets are numerically optimized across multiple block dimensions for directional coverage, including the dimension used in NVIDIA's NVFP4 format. Experimental results are presented comparing the performance of standard formats and the optimized alphabet. We find that for four bits, NVIDIA's choice of E2M1 closely approximates the optimized alphabet, providing a geometric explanation for its strong performance in low-precision machine learning workloads and an analytical understanding of the link between that superiority and block size. We provide open-source formal proofs in Lean for the theorems in this work, along with the experimental code and the optimized alphabets obtained.

  • 2 authors
·
May 7

SpheRoPE: Zero-Shot Optimization-Free 360 Panorama Generation with Spherical RoPE

We present a zero-shot, training-free and optimization-free framework for generating 360 panoramic images and videos by directly injecting spherical priors into pre-trained diffusion transformers. Existing methods either rely on costly fine-tuning on scarce panoramic data that limits generalization, or leverage multi-step optimization that incurs prohibitive inference latency. We observe that contemporary generative models natively exhibit some panoramic priors from large-scale training. However, these emergent capabilities are insufficient, as the models fundamentally fail to satisfy the rigorous topological constraints imposed by equirectangular projection (ERP). We introduce a zero-shot and optimization-free approach that resolves these constraints at inference time. Spherical RoPE replaces standard rotary position embeddings: low-frequency channels are re-parameterized as 3D Cartesian coordinates to natively encode the spherical manifold, while high-frequency channels are harmonically quantized to enforce exact periodicity. Coupled with complementary Semantic Distortion classifier-free guidance (CFG) that explicitly steers geometry, we avoid retraining and inherit the full creative breadth of state-of-the-art models. Our approach generalizes across diverse backbones and 360 generation modalities. We demonstrate this across text-to-panorama using Flux.1, Flux.2, and LTX-Video backbones, achieving competitive performance against baselines, all while remaining training-free. Project page: https://orhir.github.io/SpheRoPE

  • 6 authors
·
Jun 29 2

Geographic Location Encoding with Spherical Harmonics and Sinusoidal Representation Networks

Learning feature representations of geographical space is vital for any machine learning model that integrates geolocated data, spanning application domains such as remote sensing, ecology, or epidemiology. Recent work mostly embeds coordinates using sine and cosine projections based on Double Fourier Sphere (DFS) features -- these embeddings assume a rectangular data domain even on global data, which can lead to artifacts, especially at the poles. At the same time, relatively little attention has been paid to the exact design of the neural network architectures these functional embeddings are combined with. This work proposes a novel location encoder for globally distributed geographic data that combines spherical harmonic basis functions, natively defined on spherical surfaces, with sinusoidal representation networks (SirenNets) that can be interpreted as learned Double Fourier Sphere embedding. We systematically evaluate the cross-product of positional embeddings and neural network architectures across various classification and regression benchmarks and synthetic evaluation datasets. In contrast to previous approaches that require the combination of both positional encoding and neural networks to learn meaningful representations, we show that both spherical harmonics and sinusoidal representation networks are competitive on their own but set state-of-the-art performances across tasks when combined. We provide source code at www.github.com/marccoru/locationencoder

  • 5 authors
·
Oct 10, 2023

SPHERICAL KV: Angle-Domain Attention and Rate-Distortion Retention for Efficient Long-Context Inference

Long-context inference is increasingly constrained by the KV cache: resident memory grows with context length, and decoding becomes limited by repeated High Bandwidth Memory (HBM) streaming rather than arithmetic. Existing methods such as eviction, windowing, quantization, and offloading reduce footprint, but often leave the critical-path bottleneck only partially addressed, especially when compressed states must still be reconstructed into dense vectors during decoding. We present Spherical KV, a long-context inference method that treats KV allocation as a rate-distortion problem grounded in attention geometry for efficient decoding. The method is built on two ideas: (i) represent directional information cheaply in the decode hot loop, and (ii) allocate retention and precision according to estimated future utility. Its first component, Angle-Domain Attention (ADA), stores keys in a spherical parameterization consisting of a scalar radius and compact angle codes, and computes attention logits directly from these codes without reconstructing dense keys. This preserves a paged, block-local, fusion-friendly decode path and directly targets HBM traffic in realistic serving settings. Its second component, Rate-Distortion Retention (RDR), jointly chooses keep/drop decisions and precision tiers per token and head under a fixed budget, producing tier-homogeneous pages with lightweight metadata and coalesced reads. Together, ADA and RDR provide a deployment-oriented mechanism for reducing KV residency while preserving decode efficiency.

  • 7 authors
·
May 12

Convolutional Neural Networks on the HEALPix sphere: a pixel-based algorithm and its application to CMB data analysis

We describe a novel method for the application of Convolutional Neural Networks (CNNs) to fields defined on the sphere, using the HEALPix tessellation scheme. Specifically, We have developed a pixel-based approach to implement convolutional layers on the spherical surface, similarly to what is commonly done for CNNs in Euclidian space. The algorithm is fully integrable with existing libraries for NNs (e.g., PyTorch or TensorFlow). We present two applications: (i) recognition of handwritten digits projected on the sphere; (ii) estimation of cosmological parameter from Cosmic Microwave Background (CMB) simulated maps. We have built a simple NN architecture, consisting in four convolutional+pooling layers, and have used it for all the applications explored herein. For what concerns the handwritten digits, our CNN reaches an accuracy of about 95%, comparable with other existing spherical CNNs. For CMB applications, we have tested the CNN on the estimation of a "mock" parameter, defining the angular scale at which the power spectrum of a Gaussian field projected on the sphere peaks. We have estimated this parameter directly from maps, in several cases: temperature and polarization, presence of noise and partial sky coverage. In all the cases, the NN performances are comparable with those from standard spectrum-based bayesian methods. We demonstrate, for the first time, the capability of CNNs to extract information from polarization fields and to distinguish between E and B-modes. Lastly, we have applied our CNN to the estimation of the Thomson scattering optical depth at reionization (tau) from simulated CMB maps. Even without any specific optimization of the NN architecture, we reach an accuracy comparable with standard bayesian methods. This work represents a first step towards the exploitation of NNs in CMB parameter estimation and demonstrates the feasibility of our approach.

  • 2 authors
·
Jul 14, 2019

SphereDiff: Tuning-free Omnidirectional Panoramic Image and Video Generation via Spherical Latent Representation

The increasing demand for AR/VR applications has highlighted the need for high-quality 360-degree panoramic content. However, generating high-quality 360-degree panoramic images and videos remains a challenging task due to the severe distortions introduced by equirectangular projection (ERP). Existing approaches either fine-tune pretrained diffusion models on limited ERP datasets or attempt tuning-free methods that still rely on ERP latent representations, leading to discontinuities near the poles. In this paper, we introduce SphereDiff, a novel approach for seamless 360-degree panoramic image and video generation using state-of-the-art diffusion models without additional tuning. We define a spherical latent representation that ensures uniform distribution across all perspectives, mitigating the distortions inherent in ERP. We extend MultiDiffusion to spherical latent space and propose a spherical latent sampling method to enable direct use of pretrained diffusion models. Moreover, we introduce distortion-aware weighted averaging to further improve the generation quality in the projection process. Our method outperforms existing approaches in generating 360-degree panoramic content while maintaining high fidelity, making it a robust solution for immersive AR/VR applications. The code is available here. https://github.com/pmh9960/SphereDiff

kaist-ai KAIST AI
·
Apr 19, 2025 2

BiPer: Binary Neural Networks using a Periodic Function

Quantized neural networks employ reduced precision representations for both weights and activations. This quantization process significantly reduces the memory requirements and computational complexity of the network. Binary Neural Networks (BNNs) are the extreme quantization case, representing values with just one bit. Since the sign function is typically used to map real values to binary values, smooth approximations are introduced to mimic the gradients during error backpropagation. Thus, the mismatch between the forward and backward models corrupts the direction of the gradient, causing training inconsistency problems and performance degradation. In contrast to current BNN approaches, we propose to employ a binary periodic (BiPer) function during binarization. Specifically, we use a square wave for the forward pass to obtain the binary values and employ the trigonometric sine function with the same period of the square wave as a differentiable surrogate during the backward pass. We demonstrate that this approach can control the quantization error by using the frequency of the periodic function and improves network performance. Extensive experiments validate the effectiveness of BiPer in benchmark datasets and network architectures, with improvements of up to 1% and 0.69% with respect to state-of-the-art methods in the classification task over CIFAR-10 and ImageNet, respectively. Our code is publicly available at https://github.com/edmav4/BiPer.

  • 4 authors
·
Apr 1, 2024

Cross-Scale Context Extracted Hashing for Fine-Grained Image Binary Encoding

Deep hashing has been widely applied to large-scale image retrieval tasks owing to efficient computation and low storage cost by encoding high-dimensional image data into binary codes. Since binary codes do not contain as much information as float features, the essence of binary encoding is preserving the main context to guarantee retrieval quality. However, the existing hashing methods have great limitations on suppressing redundant background information and accurately encoding from Euclidean space to Hamming space by a simple sign function. In order to solve these problems, a Cross-Scale Context Extracted Hashing Network (CSCE-Net) is proposed in this paper. Firstly, we design a two-branch framework to capture fine-grained local information while maintaining high-level global semantic information. Besides, Attention guided Information Extraction module (AIE) is introduced between two branches, which suppresses areas of low context information cooperated with global sliding windows. Unlike previous methods, our CSCE-Net learns a content-related Dynamic Sign Function (DSF) to replace the original simple sign function. Therefore, the proposed CSCE-Net is context-sensitive and able to perform well on accurate image binary encoding. We further demonstrate that our CSCE-Net is superior to the existing hashing methods, which improves retrieval performance on standard benchmarks.

  • 5 authors
·
Oct 14, 2022

DualPoseNet: Category-level 6D Object Pose and Size Estimation Using Dual Pose Network with Refined Learning of Pose Consistency

Category-level 6D object pose and size estimation is to predict full pose configurations of rotation, translation, and size for object instances observed in single, arbitrary views of cluttered scenes. In this paper, we propose a new method of Dual Pose Network with refined learning of pose consistency for this task, shortened as DualPoseNet. DualPoseNet stacks two parallel pose decoders on top of a shared pose encoder, where the implicit decoder predicts object poses with a working mechanism different from that of the explicit one; they thus impose complementary supervision on the training of pose encoder. We construct the encoder based on spherical convolutions, and design a module of Spherical Fusion wherein for a better embedding of pose-sensitive features from the appearance and shape observations. Given no testing CAD models, it is the novel introduction of the implicit decoder that enables the refined pose prediction during testing, by enforcing the predicted pose consistency between the two decoders using a self-adaptive loss term. Thorough experiments on benchmarks of both category- and instance-level object pose datasets confirm efficacy of our designs. DualPoseNet outperforms existing methods with a large margin in the regime of high precision. Our code is released publicly at https://github.com/Gorilla-Lab-SCUT/DualPoseNet.

  • 6 authors
·
Mar 11, 2021

CubicQuant: Parametric Non-Uniform Codebooks for High-Throughput LLM Inference with 1-8-Bit Weights

Weight quantization for large-language-model inference must balance adaptive reconstruction levels with representations regular enough for efficient GPU execution. Uniform integers constrain each group to a linear grid. Low-bit floating-point formats use a fixed exponent-mantissa structure, while learned codebooks gain flexibility at the cost of irregular decoding and additional metadata. We introduce CubicQuant, a parametric non-uniform scalar format that preserves a dense integer code stream while adapting reconstruction levels within each weight group. A monotonic cubic curve, specified by two shape parameters and one scale, maps uniformly spaced magnitude codes to non-uniform levels. The family spans 1-8-bit weight payloads, contains symmetric uniform integer quantization as an exact special case, and has effective width B + 64/G bits per weight for payload width B and group size G. We derive population distortion under Uniform, Gaussian, and Laplace distributions, formulate continuous and Dynamic-A8-carrier-aware fitting objectives, and describe direct packed-weight GPU execution. For finite groups of G=128 with 15,360 samples per distribution, W4 CubicQuant reduced reconstruction RMSE relative to optimally clipped four-bit uniform integer quantization by 3.90% on Uniform, 13.49% on Gaussian, and 28.14% on Laplace samples. Relative to the best enumerated four-bit finite floating-point format, the reductions were 3.90%, 9.44%, and 6.27%. Preliminary H200 kernel measurements show a workload-dependent crossover: model-dtype execution is faster for narrow GEMV, while Dynamic A8 becomes favorable as row count grows. The results establish the format's representational promise and direct executability; downstream model quality and cross-device end-to-end performance remain open evaluation questions.

  • 1 authors
·
Aug 6

EcoFormer: Energy-Saving Attention with Linear Complexity

Transformer is a transformative framework that models sequential data and has achieved remarkable performance on a wide range of tasks, but with high computational and energy cost. To improve its efficiency, a popular choice is to compress the models via binarization which constrains the floating-point values into binary ones to save resource consumption owing to cheap bitwise operations significantly. However, existing binarization methods only aim at minimizing the information loss for the input distribution statistically, while ignoring the pairwise similarity modeling at the core of the attention. To this end, we propose a new binarization paradigm customized to high-dimensional softmax attention via kernelized hashing, called EcoFormer, to map the original queries and keys into low-dimensional binary codes in Hamming space. The kernelized hash functions are learned to match the ground-truth similarity relations extracted from the attention map in a self-supervised way. Based on the equivalence between the inner product of binary codes and the Hamming distance as well as the associative property of matrix multiplication, we can approximate the attention in linear complexity by expressing it as a dot-product of binary codes. Moreover, the compact binary representations of queries and keys enable us to replace most of the expensive multiply-accumulate operations in attention with simple accumulations to save considerable on-chip energy footprint on edge devices. Extensive experiments on both vision and language tasks show that EcoFormer consistently achieves comparable performance with standard attentions while consuming much fewer resources. For example, based on PVTv2-B0 and ImageNet-1K, Ecoformer achieves a 73% on-chip energy footprint reduction with only a 0.33% performance drop compared to the standard attention. Code is available at https://github.com/ziplab/EcoFormer.

  • 5 authors
·
Sep 19, 2022

Leech Lattice Vector Quantization for Efficient LLM Compression

Scalar quantization of large language models (LLMs) is fundamentally limited by information-theoretic bounds. While vector quantization (VQ) overcomes these limits by encoding blocks of parameters jointly, practical implementations must avoid the need for expensive lookup mechanisms or other explicit codebook storage. Lattice approaches address this through highly structured and dense packing. This paper explores the Leech lattice, which, with its optimal sphere packing and kissing configurations at 24 dimensions, is the highest dimensional lattice known with such optimal properties. To make the Leech lattice usable for LLM quantization, we extend an existing search algorithm based on the extended Golay code construction, to i) support indexing, enabling conversion to and from bitstrings without materializing the codebook, ii) allow angular search over union of Leech lattice shells, iii) propose fully-parallelisable dequantization kernel. Lastly, we provide a geometric reinterpretation of combining shape--gain quantization with GPTQ-style Hessian corrections: the standard scale-correction step of shape--gain acts as a retraction onto a product of spheres, yielding a Spherical GPTQ primarily acting on directions. We find that low-angular-distortion LLVQ reduces sensitivity to Hadamard/rotation preprocessing, and enables a strong Hadamard-free PTQ in practice. LLVQ delivers state-of-the-art LLM quantization performance, outperforming recent methods such as Quip\#, QTIP, and PVQ. The results highlight the effectiveness of high-dimensional lattices for scalable, theoretically grounded model compression.

  • 4 authors
·
Jul 6

VI-Net: Boosting Category-level 6D Object Pose Estimation via Learning Decoupled Rotations on the Spherical Representations

Rotation estimation of high precision from an RGB-D object observation is a huge challenge in 6D object pose estimation, due to the difficulty of learning in the non-linear space of SO(3). In this paper, we propose a novel rotation estimation network, termed as VI-Net, to make the task easier by decoupling the rotation as the combination of a viewpoint rotation and an in-plane rotation. More specifically, VI-Net bases the feature learning on the sphere with two individual branches for the estimates of two factorized rotations, where a V-Branch is employed to learn the viewpoint rotation via binary classification on the spherical signals, while another I-Branch is used to estimate the in-plane rotation by transforming the signals to view from the zenith direction. To process the spherical signals, a Spherical Feature Pyramid Network is constructed based on a novel design of SPAtial Spherical Convolution (SPA-SConv), which settles the boundary problem of spherical signals via feature padding and realizesviewpoint-equivariant feature extraction by symmetric convolutional operations. We apply the proposed VI-Net to the challenging task of category-level 6D object pose estimation for predicting the poses of unknown objects without available CAD models; experiments on the benchmarking datasets confirm the efficacy of our method, which outperforms the existing ones with a large margin in the regime of high precision.

  • 4 authors
·
Aug 19, 2023

Characterizing and Optimizing the Spatial Kernel of Multi Resolution Hash Encodings

Multi-Resolution Hash Encoding (MHE), the foundational technique behind Instant Neural Graphics Primitives, provides a powerful parameterization for neural fields. However, its spatial behavior lacks rigorous understanding from a physical systems perspective, leading to reliance on heuristics for hyperparameter selection. This work introduces a novel analytical approach that characterizes MHE by examining its Point Spread Function (PSF), which is analogous to the Green's function of the system. This methodology enables a quantification of the encoding's spatial resolution and fidelity. We derive a closed-form approximation for the collision-free PSF, uncovering inherent grid-induced anisotropy and a logarithmic spatial profile. We establish that the idealized spatial bandwidth, specifically the Full Width at Half Maximum (FWHM), is determined by the average resolution, N_{avg}. This leads to a counterintuitive finding: the effective resolution of the model is governed by the broadened empirical FWHM (and therefore N_{avg}), rather than the finest resolution N_{max}, a broadening effect we demonstrate arises from optimization dynamics. Furthermore, we analyze the impact of finite hash capacity, demonstrating how collisions introduce speckle noise and degrade the Signal-to-Noise Ratio (SNR). Leveraging these theoretical insights, we propose Rotated MHE (R-MHE), an architecture that applies distinct rotations to the input coordinates at each resolution level. R-MHE mitigates anisotropy while maintaining the efficiency and parameter count of the original MHE. This study establishes a methodology based on physical principles that moves beyond heuristics to characterize and optimize MHE.

  • 2 authors
·
Feb 10

Binary Latent Diffusion

In this paper, we show that a binary latent space can be explored for compact yet expressive image representations. We model the bi-directional mappings between an image and the corresponding latent binary representation by training an auto-encoder with a Bernoulli encoding distribution. On the one hand, the binary latent space provides a compact discrete image representation of which the distribution can be modeled more efficiently than pixels or continuous latent representations. On the other hand, we now represent each image patch as a binary vector instead of an index of a learned cookbook as in discrete image representations with vector quantization. In this way, we obtain binary latent representations that allow for better image quality and high-resolution image representations without any multi-stage hierarchy in the latent space. In this binary latent space, images can now be generated effectively using a binary latent diffusion model tailored specifically for modeling the prior over the binary image representations. We present both conditional and unconditional image generation experiments with multiple datasets, and show that the proposed method performs comparably to state-of-the-art methods while dramatically improving the sampling efficiency to as few as 16 steps without using any test-time acceleration. The proposed framework can also be seamlessly scaled to 1024 times 1024 high-resolution image generation without resorting to latent hierarchy or multi-stage refinements.

  • 4 authors
·
Apr 10, 2023

EAGOR: Embodied Reasoning in Omni-direction

Omni-directional (360°) cameras provide embodied agents with a holistic view of their surroundings, making them suited for directional reasoning in tasks such as navigation and object search. Existing Vision Language Models (VLMs) project 360° observations to 2D equirectangular projection (ERP) images and process them using architectures designed for perspective images. However, they ignore the spherical nature of 360° observations, where each pixel represents a viewing direction relative to the agent. Consequently, their direction estimates often become inconsistent under camera view transformations caused by agent motion. This limitation is particularly critical for map-free navigation, where the agent must continuously estimate the target direction in its egocentric frame. We propose EAGOR, a training-free, geometry-aware framework for embodied 360° directional reasoning. Instead of predicting target directions as ERP image coordinates, EAGOR formulates directional reasoning as recursive Bayesian estimation directly on the sphere. It maintains a continuous belief over target directions and propagates it equivariantly under agent motion without training the backbone VLMs. To achieve this, we introduce the Spherical Harmonic Belief Field (SH-BF), whose spherical harmonic representation provides a globally defined, rotation-aware basis for directional estimation on the spherical manifold. This formulation eliminates ERP seam discontinuities, latitude distortions, and interpolation errors. We evaluate EAGOR on two benchmark datasets and real-world experiments with a legged robot across directional reasoning tasks. EAGOR consistently outperforms existing methods, achieving average relative gains of +34.4% and +45.6% on HOS and OSR-Bench, respectively, while improving navigation success by +14.6%, reducing step count by 17.7%, and lowering mean angular error by 24.5%.

  • 5 authors
·
Jul 6

Squeeze3D: Your 3D Generation Model is Secretly an Extreme Neural Compressor

We propose Squeeze3D, a novel framework that leverages implicit prior knowledge learnt by existing pre-trained 3D generative models to compress 3D data at extremely high compression ratios. Our approach bridges the latent spaces between a pre-trained encoder and a pre-trained generation model through trainable mapping networks. Any 3D model represented as a mesh, point cloud, or a radiance field is first encoded by the pre-trained encoder and then transformed (i.e. compressed) into a highly compact latent code. This latent code can effectively be used as an extremely compressed representation of the mesh or point cloud. A mapping network transforms the compressed latent code into the latent space of a powerful generative model, which is then conditioned to recreate the original 3D model (i.e. decompression). Squeeze3D is trained entirely on generated synthetic data and does not require any 3D datasets. The Squeeze3D architecture can be flexibly used with existing pre-trained 3D encoders and existing generative models. It can flexibly support different formats, including meshes, point clouds, and radiance fields. Our experiments demonstrate that Squeeze3D achieves compression ratios of up to 2187x for textured meshes, 55x for point clouds, and 619x for radiance fields while maintaining visual quality comparable to many existing methods. Squeeze3D only incurs a small compression and decompression latency since it does not involve training object-specific networks to compress an object.

  • 5 authors
·
Jun 9, 2025 2

Beyond the Birkhoff Polytope: Spectral-Sphere-Constrained Hyper-Connections

Hyper-Connections (HC) generalize residual connections into multiple streams, employing residual matrices for cross-stream feature mixing to enrich model expressivity. However, unconstrained mixing disrupts the identity mapping property intrinsic to the residual connection, causing unstable training. To address this, Manifold-Constrained Hyper-Connections (mHC) and its variant restrict these matrices to the Birkhoff polytope (doubly stochastic matrices) via Sinkhorn iterations or permutation-based parameterizations. We reveal three limitations of this polytope constraint: (1) identity degeneration, where learned matrices collapse around the identity and diminish cross-stream interactions, (2) an expressivity bottleneck, as the non-negativity constraint prevents subtractive feature disentanglement, and (3) parameterization inefficiencies, manifesting as unstable Sinkhorn iterations or the factorial-scaling overhead of permutation-based parameterizations. To overcome these flaws, we propose Spectral-Sphere-Constrained Hyper-Connections (sHC). By geometrically shifting the feasible set from a rigid polytope to a spectral norm sphere, sHC allows negative entries, unlocking subtractive interactions for selective feature diversification. This shift eliminates unstable Sinkhorn projections and factorial parameterization, enabling expressive, non-degenerate residual matrices while preserving training stability.

  • 3 authors
·
Mar 21

Hyperbolic Category Discovery

Generalized Category Discovery (GCD) is an intriguing open-world problem that has garnered increasing attention. Given a dataset that includes both labelled and unlabelled images, GCD aims to categorize all images in the unlabelled subset, regardless of whether they belong to known or unknown classes. In GCD, the common practice typically involves applying a spherical projection operator at the end of the self-supervised pretrained backbone, operating within Euclidean or spherical space. However, both of these spaces have been shown to be suboptimal for encoding samples that possesses hierarchical structures. In contrast, hyperbolic space exhibits exponential volume growth relative to radius, making it inherently strong at capturing the hierarchical structure of samples from both seen and unseen categories. Therefore, we propose to tackle the category discovery challenge in the hyperbolic space. We introduce HypCD, a simple Hyperbolic framework for learning hierarchy-aware representations and classifiers for generalized Category Discovery. HypCD first transforms the Euclidean embedding space of the backbone network into hyperbolic space, facilitating subsequent representation and classification learning by considering both hyperbolic distance and the angle between samples. This approach is particularly helpful for knowledge transfer from known to unknown categories in GCD. We thoroughly evaluate HypCD on public GCD benchmarks, by applying it to various baseline and state-of-the-art methods, consistently achieving significant improvements.

  • 3 authors
·
Apr 8, 2025

SphOR: A Representation Learning Perspective on Open-set Recognition for Identifying Unknown Classes in Deep Learning Models

The reliance on Deep Neural Network (DNN)-based classifiers in safety-critical and real-world applications necessitates Open-Set Recognition (OSR). OSR enables the identification of input data from classes unknown during training as unknown, as opposed to misclassifying them as belonging to a known class. DNNs consist of a feature extraction backbone and classifier head; however, most OSR methods typically train both components jointly, often yielding feature representations that adapt poorly to unknown data. Other approaches employ off-the-shelf objectives, such as supervised contrastive learning, which are not specifically designed for OSR. To address these limitations, we propose SpHOR, which explicitly shapes the feature space via supervised representation learning, before training a classifier. Instead of relying on generic feature learning, SpHOR custom-designs representation learning for OSR through three key innovations: (1) enforcing discriminative class-specific features via orthogonal label embeddings, ensuring clearer separation between classes. (2) imposing a spherical constraint, modeling representations as a mixture of von Mises-Fisher distributions. (3) integrating Mixup and Label Smoothing (LS) directly into the representation learning stage. To quantify how these techniques enhance representations for OSR, we introduce two metrics: the Angular Separability (AS) and Norm Separability (NS). Combining all three innovations, SpHOR achieves state-of-the-art results (in AUROC and OSCR) across various coarse-grained and fine-grained open-set benchmarks, particularly excelling on the Semantic Shift Benchmark with improvements up to 5.1\%. Code at https://github.com/nadarasarbahavan/SpHOR

  • 3 authors
·
Feb 21

BinaryDM: Towards Accurate Binarization of Diffusion Model

With the advancement of diffusion models (DMs) and the substantially increased computational requirements, quantization emerges as a practical solution to obtain compact and efficient low-bit DMs. However, the highly discrete representation leads to severe accuracy degradation, hindering the quantization of diffusion models to ultra-low bit-widths. In this paper, we propose BinaryDM, a novel accurate quantization-aware training approach to push the weights of diffusion models towards the limit of 1-bit. Firstly, we present a Learnable Multi-basis Binarizer (LMB) to recover the representations generated by the binarized DM, which improves the information in details of representations crucial to the DM. Secondly, a Low-rank Representation Mimicking (LRM) is applied to enhance the binarization-aware optimization of the DM, alleviating the optimization direction ambiguity caused by fine-grained alignment. Moreover, a progressive initialization strategy is applied to training DMs to avoid convergence difficulties. Comprehensive experiments demonstrate that BinaryDM achieves significant accuracy and efficiency gains compared to SOTA quantization methods of DMs under ultra-low bit-widths. As the first binarization method for diffusion models, BinaryDM achieves impressive 16.0 times FLOPs and 27.1 times storage savings with 1-bit weight and 4-bit activation, showcasing its substantial advantages and potential for deploying DMs on resource-limited scenarios.

  • 9 authors
·
Apr 8, 2024

Binary Embedding-based Retrieval at Tencent

Large-scale embedding-based retrieval (EBR) is the cornerstone of search-related industrial applications. Given a user query, the system of EBR aims to identify relevant information from a large corpus of documents that may be tens or hundreds of billions in size. The storage and computation turn out to be expensive and inefficient with massive documents and high concurrent queries, making it difficult to further scale up. To tackle the challenge, we propose a binary embedding-based retrieval (BEBR) engine equipped with a recurrent binarization algorithm that enables customized bits per dimension. Specifically, we compress the full-precision query and document embeddings, formulated as float vectors in general, into a composition of multiple binary vectors using a lightweight transformation model with residual multilayer perception (MLP) blocks. We can therefore tailor the number of bits for different applications to trade off accuracy loss and cost savings. Importantly, we enable task-agnostic efficient training of the binarization model using a new embedding-to-embedding strategy. We also exploit the compatible training of binary embeddings so that the BEBR engine can support indexing among multiple embedding versions within a unified system. To further realize efficient search, we propose Symmetric Distance Calculation (SDC) to achieve lower response time than Hamming codes. We successfully employed the introduced BEBR to Tencent products, including Sogou, Tencent Video, QQ World, etc. The binarization algorithm can be seamlessly generalized to various tasks with multiple modalities. Extensive experiments on offline benchmarks and online A/B tests demonstrate the efficiency and effectiveness of our method, significantly saving 30%~50% index costs with almost no loss of accuracy at the system level.

  • 10 authors
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Feb 17, 2023

TurboQuant: Online Vector Quantization with Near-optimal Distortion Rate

Vector quantization, a problem rooted in Shannon's source coding theory, aims to quantize high-dimensional Euclidean vectors while minimizing distortion in their geometric structure. We propose TurboQuant to address both mean-squared error (MSE) and inner product distortion, overcoming limitations of existing methods that fail to achieve optimal distortion rates. Our data-oblivious algorithms, suitable for online applications, achieve near-optimal distortion rates (within a small constant factor) across all bit-widths and dimensions. TurboQuant achieves this by randomly rotating input vectors, inducing a concentrated Beta distribution on coordinates, and leveraging the near-independence property of distinct coordinates in high dimensions to simply apply optimal scalar quantizers per each coordinate. Recognizing that MSE-optimal quantizers introduce bias in inner product estimation, we propose a two-stage approach: applying an MSE quantizer followed by a 1-bit Quantized JL (QJL) transform on the residual, resulting in an unbiased inner product quantizer. We also provide a formal proof of the information-theoretic lower bounds on best achievable distortion rate by any vector quantizer, demonstrating that TurboQuant closely matches these bounds, differing only by a small constant (approx 2.7) factor. Experimental results validate our theoretical findings, showing that for KV cache quantization, we achieve absolute quality neutrality with 3.5 bits per channel and marginal quality degradation with 2.5 bits per channel. Furthermore, in nearest neighbor search tasks, our method outperforms existing product quantization techniques in recall while reducing indexing time to virtually zero.

  • 4 authors
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Apr 28, 2025 1

boldsymbolλ-Orthogonality Regularization for Compatible Representation Learning

Retrieval systems rely on representations learned by increasingly powerful models. However, due to the high training cost and inconsistencies in learned representations, there is significant interest in facilitating communication between representations and ensuring compatibility across independently trained neural networks. In the literature, two primary approaches are commonly used to adapt different learned representations: affine transformations, which adapt well to specific distributions but can significantly alter the original representation, and orthogonal transformations, which preserve the original structure with strict geometric constraints but limit adaptability. A key challenge is adapting the latent spaces of updated models to align with those of previous models on downstream distributions while preserving the newly learned representation spaces. In this paper, we impose a relaxed orthogonality constraint, namely λ-Orthogonality regularization, while learning an affine transformation, to obtain distribution-specific adaptation while retaining the original learned representations. Extensive experiments across various architectures and datasets validate our approach, demonstrating that it preserves the model's zero-shot performance and ensures compatibility across model updates. Code available at: https://github.com/miccunifi/lambda_orthogonality.git{https://github.com/miccunifi/lambda\_orthogonality}.

  • 5 authors
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Sep 20, 2025

BinaryAttention: One-Bit QK-Attention for Vision and Diffusion Transformers

Transformers have achieved widespread and remarkable success, while the computational complexity of their attention modules remains a major bottleneck for vision tasks. Existing methods mainly employ 8-bit or 4-bit quantization to balance efficiency and accuracy. In this paper, with theoretical justification, we indicate that binarization of attention preserves the essential similarity relationships, and propose BinaryAttention, an effective method for fast and accurate 1-bit qk-attention. Specifically, we retain only the sign of queries and keys in computing the attention, and replace the floating dot products with bit-wise operations, significantly reducing the computational cost. We mitigate the inherent information loss under 1-bit quantization by incorporating a learnable bias, and enable end-to-end acceleration. To maintain the accuracy of attention, we adopt quantization-aware training and self-distillation techniques, mitigating quantization errors while ensuring sign-aligned similarity. BinaryAttention is more than 2x faster than FlashAttention2 on A100 GPUs. Extensive experiments on vision transformer and diffusion transformer benchmarks demonstrate that BinaryAttention matches or even exceeds full-precision attention, validating its effectiveness. Our work provides a highly efficient and effective alternative to full-precision attention, pushing the frontier of low-bit vision and diffusion transformers. The codes and models can be found at https://github.com/EdwardChasel/BinaryAttention.

  • 3 authors
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Mar 10

DA^2: Depth Anything in Any Direction

Panorama has a full FoV (360^circtimes180^circ), offering a more complete visual description than perspective images. Thanks to this characteristic, panoramic depth estimation is gaining increasing traction in 3D vision. However, due to the scarcity of panoramic data, previous methods are often restricted to in-domain settings, leading to poor zero-shot generalization. Furthermore, due to the spherical distortions inherent in panoramas, many approaches rely on perspective splitting (e.g., cubemaps), which leads to suboptimal efficiency. To address these challenges, we propose DA^{2}: Depth Anything in Any Direction, an accurate, zero-shot generalizable, and fully end-to-end panoramic depth estimator. Specifically, for scaling up panoramic data, we introduce a data curation engine for generating high-quality panoramic depth data from perspective, and create sim543K panoramic RGB-depth pairs, bringing the total to sim607K. To further mitigate the spherical distortions, we present SphereViT, which explicitly leverages spherical coordinates to enforce the spherical geometric consistency in panoramic image features, yielding improved performance. A comprehensive benchmark on multiple datasets clearly demonstrates DA^{2}'s SoTA performance, with an average 38% improvement on AbsRel over the strongest zero-shot baseline. Surprisingly, DA^{2} even outperforms prior in-domain methods, highlighting its superior zero-shot generalization. Moreover, as an end-to-end solution, DA^{2} exhibits much higher efficiency over fusion-based approaches. Both the code and the curated panoramic data will be released. Project page: https://depth-any-in-any-dir.github.io/.

Tencent-Hunyuan Tencent Hunyuan
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Sep 30, 2025 2

Efficient Massive Black Hole Binary parameter estimation for LISA using Sequential Neural Likelihood

The inspiral, merger, and ringdown of Massive Black Hole Binaries (MBHBs) is one the main sources of Gravitational Waves (GWs) for the future Laser Interferometer Space Antenna (LISA), an ESA-led mission in the implementation phase. It is expected that LISA will detect these systems throughout the entire observable universe. Robust and efficient data analysis algorithms are necessary to detect and estimate physical parameters for these systems. In this work, we explore the application of Sequential Neural Likelihood, a simulation-based inference algorithm, to detect and characterize MBHB GW signals in synthetic LISA data. We describe in detail the different elements of the method, their performance and possible alternatives that can be used to enhance the performance. Instead of sampling from the conventional likelihood function, which requires a forward simulation for each evaluation, this method constructs a surrogate likelihood that is ultimately described by a neural network trained from a dataset of simulations of the MBHB signals and noise. One important advantage of this method is that, given that the likelihood is independent of the priors, we can iteratively train models that target specific observations in a fraction of the time and computational cost that other traditional and machine learning-based strategies would require. Because of the iterative nature of the method, we are able to train models to obtain qualitatively similar posteriors with less than 2\% of the simulator calls that Markov Chain Monte Carlo methods would require. We compare these posteriors with those obtained from Markov Chain Monte Carlo techniques and discuss the differences that appear, in particular in relation with the important role that data compression has in the modular implementation of the method that we present. We also discuss different strategies to improve the performance of the algorithms.

  • 2 authors
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Jun 1, 2024

Unified ROI-based Image Compression Paradigm with Generalized Gaussian Model

Region-of-Interest (ROI)-based image compression allocates bits unevenly according to the semantic importance of different regions. Such differentiated coding typically induces a sharp-peaked and heavy-tailed distribution. This distribution characteristic mathematically necessitates a probability model with adaptable shape parameters for accurate description. However, existing methods commonly use a Gaussian model to fit this distribution, resulting in a loss of coding performance. To systematically analyze the impact of this distribution on ROI coding, we develop a unified rate-distortion optimization theoretical paradigm. Building on this paradigm, we propose a novel Generalized Gaussian Model (GGM) to achieve flexible modeling of the latent variables distribution. To support stable optimization of GGM, we introduce effective differentiable functions and further propose a dynamic lower bound to alleviate train-test mismatch. Moreover, finite differences are introduced to solve the gradient computation after GGM fits the distribution. Experiments on COCO2017 demonstrate that our method achieves state-of-the-art in both ROI reconstruction and downstream tasks (e.g., Segmentation, Object Detection). Furthermore, compared to classical probability models, our GGM provides a more precise fit to feature distributions and achieves superior coding performance. The project page is at https://github.com/hukai-tju/ROIGGM.

  • 5 authors
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Feb 1

From Data Statistics to Feature Geometry: How Correlations Shape Superposition

A central idea in mechanistic interpretability is that neural networks represent more features than they have dimensions, arranging them in superposition to form an over-complete basis. This framing has been influential, motivating dictionary learning approaches such as sparse autoencoders. However, superposition has mostly been studied in idealized settings where features are sparse and uncorrelated. In these settings, superposition is typically understood as introducing interference that must be minimized geometrically and filtered out by non-linearities such as ReLUs, yielding local structures like regular polytopes. We show that this account is incomplete for realistic data by introducing Bag-of-Words Superposition (BOWS), a controlled setting to encode binary bag-of-words representations of internet text in superposition. Using BOWS, we find that when features are correlated, interference can be constructive rather than just noise to be filtered out. This is achieved by arranging features according to their co-activation patterns, making interference between active features constructive, while still using ReLUs to avoid false positives. We show that this kind of arrangement is more prevalent in models trained with weight decay and naturally gives rise to semantic clusters and cyclical structures which have been observed in real language models yet were not explained by the standard picture of superposition. Code for this paper can be found at https://github.com/LucasPrietoAl/correlations-feature-geometry.

  • 5 authors
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Mar 9

Sphere Retraction Normalizations

Residual connections are the de facto mechanism for training deep neural networks stably. Geodesic Normalization (GeoNorm) recasts them on a Riemannian manifold, orthogonalizing each layer output against the current hidden state and applying the resulting update through the Riemannian exponential map. Every hidden state thus keeps a constant ell_{2}-norm, confining the residual stream to a hypersphere. The exponential map, however, is only one member of a broad family of retraction maps. We show that on the hypersphere this entire family collapses to a single scalar design choice. What distinguishes one retraction from another is only how the magnitude of an update is converted into a rotation angle within the plane spanned by the hidden state and the update. This view places Euclidean residual connections and GeoNorm in one framework. Instantiating it with the metric projection retraction and the Cayley retraction yields Proj-SpheretNorm and Cay-SpheretNorm, which are exactly norm-preserving yet require only algebraic operations. Both prove to be members of a one-parameter family of angular retractions, p-SpheretNorm, whose rotation angle saturates rather than growing without bound. The two methods above are recovered exactly at p = 1 and p = 2, while the identity map and GeoNorm arise only as limits at either end. On nanoGPT, all three methods outperform existing lightweight deep connection schemes, and the best validation loss is attained at finite p, indicating that the exponential map is not the preferred retraction for spherical residual streams but merely one end of a spectrum.

  • 4 authors
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Aug 1

QuIVer: Rethinking ANN Graph Topology via Training-Free Binary Quantization

Approximate nearest neighbor (ANN) graph indices such as HNSW and Vamana construct their edge topology in full-precision or high-fidelity quantized metric spaces, relegating binary quantization (BQ) to a post-hoc distance estimator during search. This paper asks a different question: Can binary quantization define the graph topology itself -- and if so, under what conditions? We study this question through QuIVer (Quantized Index for Vector Retrieval), a training-free ANN graph index that performs Vamana edge selection, diversity pruning, and beam-search navigation entirely within a 2-bit Sign-Magnitude BQ metric space, accessing float32 vectors only for final reranking. Systematic evaluation on twelve million-scale datasets reveals a sharp applicability boundary: BQ-native topology is highly effective on cosine-native contrastive-learning embeddings (>=88% Recall@10 at ef=64 across five datasets, 384--3072 dimensions), moderately effective on multimodal CLIP data (71--78%), and empirically unsuitable for Euclidean-native or structureless distributions (<15%). Our results suggest an empirical "impossible triangle" between aggressive compression, high throughput, and universal data compatibility. The central contribution is not merely the system, but the boundary it reveals: falsifiable criteria for when industrial vector search systems can safely trade metric fidelity for compact BQ-native navigation. On compatible workloads, the system benefits are substantial: QuIVer's BQ-native hot path (<1.3 GB for 1M vectors) yields 2.5--5.5x higher multi-threaded throughput than DiskANN Rust and HNSW variants at matched recall, with 4.7x less hot memory and no codebook or rotation training (unlike PQ/OPQ/RaBitQ).

  • 3 authors
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May 16

Learning Mesh Representations via Binary Space Partitioning Tree Networks

Polygonal meshes are ubiquitous, but have only played a relatively minor role in the deep learning revolution. State-of-the-art neural generative models for 3D shapes learn implicit functions and generate meshes via expensive iso-surfacing. We overcome these challenges by employing a classical spatial data structure from computer graphics, Binary Space Partitioning (BSP), to facilitate 3D learning. The core operation of BSP involves recursive subdivision of 3D space to obtain convex sets. By exploiting this property, we devise BSP-Net, a network that learns to represent a 3D shape via convex decomposition without supervision. The network is trained to reconstruct a shape using a set of convexes obtained from a BSP-tree built over a set of planes, where the planes and convexes are both defined by learned network weights. BSP-Net directly outputs polygonal meshes from the inferred convexes. The generated meshes are watertight, compact (i.e., low-poly), and well suited to represent sharp geometry. We show that the reconstruction quality by BSP-Net is competitive with those from state-of-the-art methods while using much fewer primitives. We also explore variations to BSP-Net including using a more generic decoder for reconstruction, more general primitives than planes, as well as training a generative model with variational auto-encoders. Code is available at https://github.com/czq142857/BSP-NET-original.

  • 3 authors
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Jun 27, 2021

Equiangular Basis Vectors

We propose Equiangular Basis Vectors (EBVs) for classification tasks. In deep neural networks, models usually end with a k-way fully connected layer with softmax to handle different classification tasks. The learning objective of these methods can be summarized as mapping the learned feature representations to the samples' label space. While in metric learning approaches, the main objective is to learn a transformation function that maps training data points from the original space to a new space where similar points are closer while dissimilar points become farther apart. Different from previous methods, our EBVs generate normalized vector embeddings as "predefined classifiers" which are required to not only be with the equal status between each other, but also be as orthogonal as possible. By minimizing the spherical distance of the embedding of an input between its categorical EBV in training, the predictions can be obtained by identifying the categorical EBV with the smallest distance during inference. Various experiments on the ImageNet-1K dataset and other downstream tasks demonstrate that our method outperforms the general fully connected classifier while it does not introduce huge additional computation compared with classical metric learning methods. Our EBVs won the first place in the 2022 DIGIX Global AI Challenge, and our code is open-source and available at https://github.com/NJUST-VIPGroup/Equiangular-Basis-Vectors.

  • 3 authors
·
Mar 21, 2023

SuperMapNet for Long-Range and High-Accuracy Vectorized HD Map Construction

Vectorized HD map is essential for autonomous driving. Remarkable work has been achieved in recent years, but there are still major issues: (1) in the generation of the BEV features, single modality-based methods are of limited perception capability, while direct concatenation-based multi-modal methods fail to capture synergies and disparities between different modalities, resulting in limited ranges with feature holes; (2) in the classification and localization of map elements, only point information is used without the consideration of element infor-mation and neglects the interaction between point information and element information, leading to erroneous shapes and element entanglement with low accuracy. To address above issues, we introduce SuperMapNet for long-range and high-accuracy vectorized HD map construction. It uses both camera images and LiDAR point clouds as input, and first tightly couple semantic information from camera images and geometric information from LiDAR point clouds by a cross-attention based synergy enhancement module and a flow-based disparity alignment module for long-range BEV feature generation. And then, local features from point queries and global features from element queries are tightly coupled by three-level interactions for high-accuracy classification and localization, where Point2Point interaction learns local geometric information between points of the same element and of each point, Element2Element interaction learns relation constraints between different elements and semantic information of each elements, and Point2Element interaction learns complement element information for its constituent points. Experiments on the nuScenes and Argoverse2 datasets demonstrate superior performances, surpassing SOTAs over 14.9/8.8 mAP and 18.5/3.1 mAP under hard/easy settings, respectively. The code is made publicly available1.

  • 6 authors
·
May 19, 2025