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SubscribeFinMem: A Performance-Enhanced LLM Trading Agent with Layered Memory and Character Design
Recent advancements in Large Language Models (LLMs) have exhibited notable efficacy in question-answering (QA) tasks across diverse domains. Their prowess in integrating extensive web knowledge has fueled interest in developing LLM-based autonomous agents. While LLMs are efficient in decoding human instructions and deriving solutions by holistically processing historical inputs, transitioning to purpose-driven agents requires a supplementary rational architecture to process multi-source information, establish reasoning chains, and prioritize critical tasks. Addressing this, we introduce FinMem, a novel LLM-based agent framework devised for financial decision-making. It encompasses three core modules: Profiling, to customize the agent's characteristics; Memory, with layered message processing, to aid the agent in assimilating hierarchical financial data; and Decision-making, to convert insights gained from memories into investment decisions. Notably, FinMem's memory module aligns closely with the cognitive structure of human traders, offering robust interpretability and real-time tuning. Its adjustable cognitive span allows for the retention of critical information beyond human perceptual limits, thereby enhancing trading outcomes. This framework enables the agent to self-evolve its professional knowledge, react agilely to new investment cues, and continuously refine trading decisions in the volatile financial environment. We first compare FinMem with various algorithmic agents on a scalable real-world financial dataset, underscoring its leading trading performance in stocks. We then fine-tuned the agent's perceptual span and character setting to achieve a significantly enhanced trading performance. Collectively, FinMem presents a cutting-edge LLM agent framework for automated trading, boosting cumulative investment returns.
Storynizor: Consistent Story Generation via Inter-Frame Synchronized and Shuffled ID Injection
Recent advances in text-to-image diffusion models have spurred significant interest in continuous story image generation. In this paper, we introduce Storynizor, a model capable of generating coherent stories with strong inter-frame character consistency, effective foreground-background separation, and diverse pose variation. The core innovation of Storynizor lies in its key modules: ID-Synchronizer and ID-Injector. The ID-Synchronizer employs an auto-mask self-attention module and a mask perceptual loss across inter-frame images to improve the consistency of character generation, vividly representing their postures and backgrounds. The ID-Injector utilize a Shuffling Reference Strategy (SRS) to integrate ID features into specific locations, enhancing ID-based consistent character generation. Additionally, to facilitate the training of Storynizor, we have curated a novel dataset called StoryDB comprising 100, 000 images. This dataset contains single and multiple-character sets in diverse environments, layouts, and gestures with detailed descriptions. Experimental results indicate that Storynizor demonstrates superior coherent story generation with high-fidelity character consistency, flexible postures, and vivid backgrounds compared to other character-specific methods.
Optimizing Byte-level Representation for End-to-end ASR
We propose a novel approach to optimizing a byte-level representation for end-to-end automatic speech recognition (ASR). Byte-level representation is often used by large scale multilingual ASR systems when the character set of the supported languages is large. The compactness and universality of byte-level representation allow the ASR models to use smaller output vocabularies and therefore, provide more flexibility. UTF-8 is a commonly used byte-level representation for multilingual ASR, but it is not designed to optimize machine learning tasks directly. By using auto-encoder and vector quantization, we show that we can optimize a byte-level representation for ASR and achieve better accuracy. Our proposed framework can incorporate information from different modalities, and provides an error correction mechanism. In an English/Mandarin dictation task, we show that a bilingual ASR model built with this approach can outperform UTF-8 representation by 5% relative in error rate.
IDEA-Bench: How Far are Generative Models from Professional Designing?
Real-world design tasks - such as picture book creation, film storyboard development using character sets, photo retouching, visual effects, and font transfer - are highly diverse and complex, requiring deep interpretation and extraction of various elements from instructions, descriptions, and reference images. The resulting images often implicitly capture key features from references or user inputs, making it challenging to develop models that can effectively address such varied tasks. While existing visual generative models can produce high-quality images based on prompts, they face significant limitations in professional design scenarios that involve varied forms and multiple inputs and outputs, even when enhanced with adapters like ControlNets and LoRAs. To address this, we introduce IDEA-Bench, a comprehensive benchmark encompassing 100 real-world design tasks, including rendering, visual effects, storyboarding, picture books, fonts, style-based, and identity-preserving generation, with 275 test cases to thoroughly evaluate a model's general-purpose generation capabilities. Notably, even the best-performing model only achieves 22.48 on IDEA-Bench, while the best general-purpose model only achieves 6.81. We provide a detailed analysis of these results, highlighting the inherent challenges and providing actionable directions for improvement. Additionally, we provide a subset of 18 representative tasks equipped with multimodal large language model (MLLM)-based auto-evaluation techniques to facilitate rapid model development and comparison. We releases the benchmark data, evaluation toolkits, and an online leaderboard at https://github.com/ali-vilab/IDEA-Bench, aiming to drive the advancement of generative models toward more versatile and applicable intelligent design systems.
Building a Personalized Dialogue System with Prompt-Tuning
Dialogue systems without consistent responses are not fascinating. In this study, we build a dialogue system that can respond based on a given character setting (persona) to bring consistency. Considering the trend of the rapidly increasing scale of language models, we propose an approach that uses prompt-tuning, which has low learning costs, on pre-trained large-scale language models. The results of automatic and manual evaluations in English and Japanese show that it is possible to build a dialogue system with more natural and personalized responses using less computational resources than fine-tuning.
Neural Machine Translation with Byte-Level Subwords
Almost all existing machine translation models are built on top of character-based vocabularies: characters, subwords or words. Rare characters from noisy text or character-rich languages such as Japanese and Chinese however can unnecessarily take up vocabulary slots and limit its compactness. Representing text at the level of bytes and using the 256 byte set as vocabulary is a potential solution to this issue. High computational cost has however prevented it from being widely deployed or used in practice. In this paper, we investigate byte-level subwords, specifically byte-level BPE (BBPE), which is compacter than character vocabulary and has no out-of-vocabulary tokens, but is more efficient than using pure bytes only is. We claim that contextualizing BBPE embeddings is necessary, which can be implemented by a convolutional or recurrent layer. Our experiments show that BBPE has comparable performance to BPE while its size is only 1/8 of that for BPE. In the multilingual setting, BBPE maximizes vocabulary sharing across many languages and achieves better translation quality. Moreover, we show that BBPE enables transferring models between languages with non-overlapping character sets.
AI-Invented Tonal Languages: Preventing a Machine Lingua Franca Beyond Human Understanding
This paper investigates the potential for large language models (LLMs) to develop private tonal languages for machine-to-machine (M2M) communication. Inspired by cryptophasia in human twins (affecting up to 50% of twin births) and natural tonal languages like Mandarin and Vietnamese, we implement a precise character-to-frequency mapping system that encodes the full ASCII character set (32-126) using musical semitones. Each character is assigned a unique frequency, creating a logarithmic progression beginning with space (220 Hz) and ending with tilde (50,175.42 Hz). This spans approximately 7.9 octaves, with higher characters deliberately mapped to ultrasonic frequencies beyond human perception (>20 kHz). Our implemented software prototype demonstrates this encoding through visualization, auditory playback, and ABC musical notation, allowing for analysis of information density and transmission speed. Testing reveals that tonal encoding can achieve information rates exceeding human speech while operating partially outside human perceptual boundaries. This work responds directly to concerns about AI systems catastrophically developing private languages within the next five years, providing a concrete prototype software example of how such communication might function and the technical foundation required for its emergence, detection, and governance.
Development of a New Image-to-text Conversion System for Pashto, Farsi and Traditional Chinese
We report upon the results of a research and prototype building project Worldly~OCR dedicated to developing new, more accurate image-to-text conversion software for several languages and writing systems. These include the cursive scripts Farsi and Pashto, and Latin cursive scripts. We also describe approaches geared towards Traditional Chinese, which is non-cursive, but features an extremely large character set of 65,000 characters. Our methodology is based on Machine Learning, especially Deep Learning, and Data Science, and is directed towards vast quantities of original documents, exceeding a billion pages. The target audience of this paper is a general audience with interest in Digital Humanities or in retrieval of accurate full-text and metadata from digital images.
FairyGen: Storied Cartoon Video from a Single Child-Drawn Character
We propose FairyGen, an automatic system for generating story-driven cartoon videos from a single child's drawing, while faithfully preserving its unique artistic style. Unlike previous storytelling methods that primarily focus on character consistency and basic motion, FairyGen explicitly disentangles character modeling from stylized background generation and incorporates cinematic shot design to support expressive and coherent storytelling. Given a single character sketch, we first employ an MLLM to generate a structured storyboard with shot-level descriptions that specify environment settings, character actions, and camera perspectives. To ensure visual consistency, we introduce a style propagation adapter that captures the character's visual style and applies it to the background, faithfully retaining the character's full visual identity while synthesizing style-consistent scenes. A shot design module further enhances visual diversity and cinematic quality through frame cropping and multi-view synthesis based on the storyboard. To animate the story, we reconstruct a 3D proxy of the character to derive physically plausible motion sequences, which are then used to fine-tune an MMDiT-based image-to-video diffusion model. We further propose a two-stage motion customization adapter: the first stage learns appearance features from temporally unordered frames, disentangling identity from motion; the second stage models temporal dynamics using a timestep-shift strategy with frozen identity weights. Once trained, FairyGen directly renders diverse and coherent video scenes aligned with the storyboard. Extensive experiments demonstrate that our system produces animations that are stylistically faithful, narratively structured natural motion, highlighting its potential for personalized and engaging story animation. The code will be available at https://github.com/GVCLab/FairyGen
Anim-Director: A Large Multimodal Model Powered Agent for Controllable Animation Video Generation
Traditional animation generation methods depend on training generative models with human-labelled data, entailing a sophisticated multi-stage pipeline that demands substantial human effort and incurs high training costs. Due to limited prompting plans, these methods typically produce brief, information-poor, and context-incoherent animations. To overcome these limitations and automate the animation process, we pioneer the introduction of large multimodal models (LMMs) as the core processor to build an autonomous animation-making agent, named Anim-Director. This agent mainly harnesses the advanced understanding and reasoning capabilities of LMMs and generative AI tools to create animated videos from concise narratives or simple instructions. Specifically, it operates in three main stages: Firstly, the Anim-Director generates a coherent storyline from user inputs, followed by a detailed director's script that encompasses settings of character profiles and interior/exterior descriptions, and context-coherent scene descriptions that include appearing characters, interiors or exteriors, and scene events. Secondly, we employ LMMs with the image generation tool to produce visual images of settings and scenes. These images are designed to maintain visual consistency across different scenes using a visual-language prompting method that combines scene descriptions and images of the appearing character and setting. Thirdly, scene images serve as the foundation for producing animated videos, with LMMs generating prompts to guide this process. The whole process is notably autonomous without manual intervention, as the LMMs interact seamlessly with generative tools to generate prompts, evaluate visual quality, and select the best one to optimize the final output.
ChatDiT: A Training-Free Baseline for Task-Agnostic Free-Form Chatting with Diffusion Transformers
Recent research arXiv:2410.15027 arXiv:2410.23775 has highlighted the inherent in-context generation capabilities of pretrained diffusion transformers (DiTs), enabling them to seamlessly adapt to diverse visual tasks with minimal or no architectural modifications. These capabilities are unlocked by concatenating self-attention tokens across multiple input and target images, combined with grouped and masked generation pipelines. Building upon this foundation, we present ChatDiT, a zero-shot, general-purpose, and interactive visual generation framework that leverages pretrained diffusion transformers in their original form, requiring no additional tuning, adapters, or modifications. Users can interact with ChatDiT to create interleaved text-image articles, multi-page picture books, edit images, design IP derivatives, or develop character design settings, all through free-form natural language across one or more conversational rounds. At its core, ChatDiT employs a multi-agent system comprising three key components: an Instruction-Parsing agent that interprets user-uploaded images and instructions, a Strategy-Planning agent that devises single-step or multi-step generation actions, and an Execution agent that performs these actions using an in-context toolkit of diffusion transformers. We thoroughly evaluate ChatDiT on IDEA-Bench arXiv:2412.11767, comprising 100 real-world design tasks and 275 cases with diverse instructions and varying numbers of input and target images. Despite its simplicity and training-free approach, ChatDiT surpasses all competitors, including those specifically designed and trained on extensive multi-task datasets. We further identify key limitations of pretrained DiTs in zero-shot adapting to tasks. We release all code, agents, results, and intermediate outputs to facilitate further research at https://github.com/ali-vilab/ChatDiT
Gorgeous: Create Your Desired Character Facial Makeup from Any Ideas
Contemporary makeup transfer methods primarily focus on replicating makeup from one face to another, considerably limiting their use in creating diverse and creative character makeup essential for visual storytelling. Such methods typically fail to address the need for uniqueness and contextual relevance, specifically aligning with character and story settings as they depend heavily on existing facial makeup in reference images. This approach also presents a significant challenge when attempting to source a perfectly matched facial makeup style, further complicating the creation of makeup designs inspired by various story elements, such as theme, background, and props that do not necessarily feature faces. To address these limitations, we introduce Gorgeous, a novel diffusion-based makeup application method that goes beyond simple transfer by innovatively crafting unique and thematic facial makeup. Unlike traditional methods, Gorgeous does not require the presence of a face in the reference images. Instead, it draws artistic inspiration from a minimal set of three to five images, which can be of any type, and transforms these elements into practical makeup applications directly on the face. Our comprehensive experiments demonstrate that Gorgeous can effectively generate distinctive character facial makeup inspired by the chosen thematic reference images. This approach opens up new possibilities for integrating broader story elements into character makeup, thereby enhancing the narrative depth and visual impact in storytelling.
CLoSD: Closing the Loop between Simulation and Diffusion for multi-task character control
Motion diffusion models and Reinforcement Learning (RL) based control for physics-based simulations have complementary strengths for human motion generation. The former is capable of generating a wide variety of motions, adhering to intuitive control such as text, while the latter offers physically plausible motion and direct interaction with the environment. In this work, we present a method that combines their respective strengths. CLoSD is a text-driven RL physics-based controller, guided by diffusion generation for various tasks. Our key insight is that motion diffusion can serve as an on-the-fly universal planner for a robust RL controller. To this end, CLoSD maintains a closed-loop interaction between two modules -- a Diffusion Planner (DiP), and a tracking controller. DiP is a fast-responding autoregressive diffusion model, controlled by textual prompts and target locations, and the controller is a simple and robust motion imitator that continuously receives motion plans from DiP and provides feedback from the environment. CLoSD is capable of seamlessly performing a sequence of different tasks, including navigation to a goal location, striking an object with a hand or foot as specified in a text prompt, sitting down, and getting up. https://guytevet.github.io/CLoSD-page/
Character-Aware Models Improve Visual Text Rendering
Current image generation models struggle to reliably produce well-formed visual text. In this paper, we investigate a key contributing factor: popular text-to-image models lack character-level input features, making it much harder to predict a word's visual makeup as a series of glyphs. To quantify this effect, we conduct a series of experiments comparing character-aware vs. character-blind text encoders. In the text-only domain, we find that character-aware models provide large gains on a novel spelling task (WikiSpell). Applying our learnings to the visual domain, we train a suite of image generation models, and show that character-aware variants outperform their character-blind counterparts across a range of novel text rendering tasks (our DrawText benchmark). Our models set a much higher state-of-the-art on visual spelling, with 30+ point accuracy gains over competitors on rare words, despite training on far fewer examples.
Character-level Tokenizations as Powerful Inductive Biases for RNA Foundational Models
RNA is a vital biomolecule with numerous roles and functions within cells, and interest in targeting it for therapeutic purposes has grown significantly in recent years. However, fully understanding and predicting RNA behavior, particularly for applications in drug discovery, remains a challenge due to the complexity of RNA structures and interactions. While foundational models in biology have demonstrated success in modeling several biomolecules, especially proteins, achieving similar breakthroughs for RNA has proven more difficult. Current RNA models have yet to match the performance observed in the protein domain, leaving an important gap in computational biology. In this work, we present ChaRNABERT, a suite of sample and parameter-efficient RNA foundational models, that through a learnable tokenization process, are able to reach state-of-the-art performance on several tasks in established benchmarks. We extend its testing in relevant downstream tasks such as RNA-protein and aptamer-protein interaction prediction. Weights and inference code for ChaRNABERT-8M will be provided for academic research use. The other models will be available upon request.
Programmable Motion Generation for Open-Set Motion Control Tasks
Character animation in real-world scenarios necessitates a variety of constraints, such as trajectories, key-frames, interactions, etc. Existing methodologies typically treat single or a finite set of these constraint(s) as separate control tasks. They are often specialized, and the tasks they address are rarely extendable or customizable. We categorize these as solutions to the close-set motion control problem. In response to the complexity of practical motion control, we propose and attempt to solve the open-set motion control problem. This problem is characterized by an open and fully customizable set of motion control tasks. To address this, we introduce a new paradigm, programmable motion generation. In this paradigm, any given motion control task is broken down into a combination of atomic constraints. These constraints are then programmed into an error function that quantifies the degree to which a motion sequence adheres to them. We utilize a pre-trained motion generation model and optimize its latent code to minimize the error function of the generated motion. Consequently, the generated motion not only inherits the prior of the generative model but also satisfies the required constraints. Experiments show that we can generate high-quality motions when addressing a wide range of unseen tasks. These tasks encompass motion control by motion dynamics, geometric constraints, physical laws, interactions with scenes, objects or the character own body parts, etc. All of these are achieved in a unified approach, without the need for ad-hoc paired training data collection or specialized network designs. During the programming of novel tasks, we observed the emergence of new skills beyond those of the prior model. With the assistance of large language models, we also achieved automatic programming. We hope that this work will pave the way for the motion control of general AI agents.
Bind-Your-Avatar: Multi-Talking-Character Video Generation with Dynamic 3D-mask-based Embedding Router
Recent years have witnessed remarkable advances in audio-driven talking head generation. However, existing approaches predominantly focus on single-character scenarios. While some methods can create separate conversation videos between two individuals, the critical challenge of generating unified conversation videos with multiple physically co-present characters sharing the same spatial environment remains largely unaddressed. This setting presents two key challenges: audio-to-character correspondence control and the lack of suitable datasets featuring multi-character talking videos within the same scene. To address these challenges, we introduce Bind-Your-Avatar, an MM-DiT-based model specifically designed for multi-talking-character video generation in the same scene. Specifically, we propose (1) A novel framework incorporating a fine-grained Embedding Router that binds `who' and `speak what' together to address the audio-to-character correspondence control. (2) Two methods for implementing a 3D-mask embedding router that enables frame-wise, fine-grained control of individual characters, with distinct loss functions based on observed geometric priors and a mask refinement strategy to enhance the accuracy and temporal smoothness of the predicted masks. (3) The first dataset, to the best of our knowledge, specifically constructed for multi-talking-character video generation, and accompanied by an open-source data processing pipeline, and (4) A benchmark for the dual-talking-characters video generation, with extensive experiments demonstrating superior performance over multiple state-of-the-art methods.
Vulnerability Analysis of Transformer-based Optical Character Recognition to Adversarial Attacks
Recent advancements in Optical Character Recognition (OCR) have been driven by transformer-based models. OCR systems are critical in numerous high-stakes domains, yet their vulnerability to adversarial attack remains largely uncharted territory, raising concerns about security and compliance with emerging AI regulations. In this work we present a novel framework to assess the resilience of Transformer-based OCR (TrOCR) models. We develop and assess algorithms for both targeted and untargeted attacks. For the untargeted case, we measure the Character Error Rate (CER), while for the targeted case we use the success ratio. We find that TrOCR is highly vulnerable to untargeted attacks and somewhat less vulnerable to targeted attacks. On a benchmark handwriting data set, untargeted attacks can cause a CER of more than 1 without being noticeable to the eye. With a similar perturbation size, targeted attacks can lead to success rates of around 25% -- here we attacked single tokens, requiring TrOCR to output the tenth most likely token from a large vocabulary.
CAST: Character labeling in Animation using Self-supervision by Tracking
Cartoons and animation domain videos have very different characteristics compared to real-life images and videos. In addition, this domain carries a large variability in styles. Current computer vision and deep-learning solutions often fail on animated content because they were trained on natural images. In this paper we present a method to refine a semantic representation suitable for specific animated content. We first train a neural network on a large-scale set of animation videos and use the mapping to deep features as an embedding space. Next, we use self-supervision to refine the representation for any specific animation style by gathering many examples of animated characters in this style, using a multi-object tracking. These examples are used to define triplets for contrastive loss training. The refined semantic space allows better clustering of animated characters even when they have diverse manifestations. Using this space we can build dictionaries of characters in an animation videos, and define specialized classifiers for specific stylistic content (e.g., characters in a specific animation series) with very little user effort. These classifiers are the basis for automatically labeling characters in animation videos. We present results on a collection of characters in a variety of animation styles.
LibriQuote: A Speech Dataset of Fictional Character Utterances for Expressive Zero-Shot Speech Synthesis
Text-to-speech (TTS) systems have recently achieved more expressive and natural speech synthesis by scaling to large speech datasets. However, the proportion of expressive speech in such large-scale corpora is often unclear. Besides, existing expressive speech corpora are typically smaller in scale and primarily used for benchmarking TTS systems. In this paper, we introduce the LibriQuote dataset, an English corpus derived from read audiobooks, designed for both fine-tuning and benchmarking expressive zero-shot TTS system. The training dataset includes 12.7K hours of read, non-expressive speech and 5.3K hours of mostly expressive speech drawn from character quotations. Each utterance in the expressive subset is supplemented with the context in which it was written, along with pseudo-labels of speech verbs and adverbs used to describe the quotation (e.g. ``he whispered softly''). Additionally, we provide a challenging 7.5 hour test set intended for benchmarking TTS systems: given a neutral reference speech as input, we evaluate system's ability to synthesize an expressive utterance while preserving reference timbre. We validate qualitatively the test set by showing that it covers a wide range of emotions compared to non-expressive speech, along with various accents. Extensive subjective and objective evaluations show that fine-tuning a baseline TTS system on LibriQuote significantly improves its synthesized speech intelligibility, and that recent systems fail to synthesize speech as expressive and natural as the ground-truth utterances. The dataset and evaluation code are freely available. Audio samples can be found at https://libriquote.github.io/.
Ontologically Faithful Generation of Non-Player Character Dialogues
We introduce a language generation task grounded in a popular video game environment. KNUDGE (KNowledge Constrained User-NPC Dialogue GEneration) requires models to produce trees of dialogue between video game characters that accurately reflect quest and entity specifications stated in natural language. KNUDGE is constructed from side quest dialogues drawn directly from game data of Obsidian Entertainment's The Outer Worlds, leading to real-world complexities in generation: (1) dialogues are branching trees as opposed to linear chains of utterances; (2) utterances must remain faithful to the game lore -- character personas, backstories, and entity relationships; and (3) a dialogue must accurately reveal new quest details to the human player. We report results for a set of neural generation models using supervised and in-context learning techniques; we find competent performance but room for future work addressing the challenges of creating realistic, game-quality dialogues.
Why don't people use character-level machine translation?
We present a literature and empirical survey that critically assesses the state of the art in character-level modeling for machine translation (MT). Despite evidence in the literature that character-level systems are comparable with subword systems, they are virtually never used in competitive setups in WMT competitions. We empirically show that even with recent modeling innovations in character-level natural language processing, character-level MT systems still struggle to match their subword-based counterparts. Character-level MT systems show neither better domain robustness, nor better morphological generalization, despite being often so motivated. However, we are able to show robustness towards source side noise and that translation quality does not degrade with increasing beam size at decoding time.
CharBERT: Character-aware Pre-trained Language Model
Most pre-trained language models (PLMs) construct word representations at subword level with Byte-Pair Encoding (BPE) or its variations, by which OOV (out-of-vocab) words are almost avoidable. However, those methods split a word into subword units and make the representation incomplete and fragile. In this paper, we propose a character-aware pre-trained language model named CharBERT improving on the previous methods (such as BERT, RoBERTa) to tackle these problems. We first construct the contextual word embedding for each token from the sequential character representations, then fuse the representations of characters and the subword representations by a novel heterogeneous interaction module. We also propose a new pre-training task named NLM (Noisy LM) for unsupervised character representation learning. We evaluate our method on question answering, sequence labeling, and text classification tasks, both on the original datasets and adversarial misspelling test sets. The experimental results show that our method can significantly improve the performance and robustness of PLMs simultaneously. Pretrained models, evaluation sets, and code are available at https://github.com/wtma/CharBERT
LOCR: Location-Guided Transformer for Optical Character Recognition
Academic documents are packed with texts, equations, tables, and figures, requiring comprehensive understanding for accurate Optical Character Recognition (OCR). While end-to-end OCR methods offer improved accuracy over layout-based approaches, they often grapple with significant repetition issues, especially with complex layouts in Out-Of-Domain (OOD) documents.To tackle this issue, we propose LOCR, a model that integrates location guiding into the transformer architecture during autoregression. We train the model on a dataset comprising over 77M text-location pairs from 125K academic document pages, including bounding boxes for words, tables and mathematical symbols. LOCR adeptly handles various formatting elements and generates content in Markdown language. It outperforms all existing methods in our test set constructed from arXiv, as measured by edit distance, BLEU, METEOR and F-measure.LOCR also reduces repetition frequency from 4.4% of pages to 0.5% in the arXiv dataset, from 13.2% to 1.3% in OOD quantum physics documents and from 8.1% to 1.8% in OOD marketing documents. Additionally, LOCR features an interactive OCR mode, facilitating the generation of complex documents through a few location prompts from human.
FreSaDa: A French Satire Data Set for Cross-Domain Satire Detection
In this paper, we introduce FreSaDa, a French Satire Data Set, which is composed of 11,570 articles from the news domain. In order to avoid reporting unreasonably high accuracy rates due to the learning of characteristics specific to publication sources, we divided our samples into training, validation and test, such that the training publication sources are distinct from the validation and test publication sources. This gives rise to a cross-domain (cross-source) satire detection task. We employ two classification methods as baselines for our new data set, one based on low-level features (character n-grams) and one based on high-level features (average of CamemBERT word embeddings). As an additional contribution, we present an unsupervised domain adaptation method based on regarding the pairwise similarities (given by the dot product) between the training samples and the validation samples as features. By including these domain-specific features, we attain significant improvements for both character n-grams and CamemBERT embeddings.
Machine Translation Meta Evaluation through Translation Accuracy Challenge Sets
Recent machine translation (MT) metrics calibrate their effectiveness by correlating with human judgement but without any insights about their behaviour across different error types. Challenge sets are used to probe specific dimensions of metric behaviour but there are very few such datasets and they either focus on a limited number of phenomena or a limited number of language pairs. We introduce ACES, a contrastive challenge set spanning 146 language pairs, aimed at discovering whether metrics can identify 68 translation accuracy errors. These phenomena range from simple alterations at the word/character level to more complex errors based on discourse and real-world knowledge. We conduct a large-scale study by benchmarking ACES on 50 metrics submitted to the WMT 2022 and 2023 metrics shared tasks. We benchmark metric performance, assess their incremental performance over successive campaigns, and measure their sensitivity to a range of linguistic phenomena. We also investigate claims that Large Language Models (LLMs) are effective as MT evaluators by evaluating on ACES. Our results demonstrate that different metric families struggle with different phenomena and that LLM-based methods fail to demonstrate reliable performance. Our analyses indicate that most metrics ignore the source sentence, tend to prefer surface-level overlap and end up incorporating properties of base models which are not always beneficial. We expand ACES to include error span annotations, denoted as SPAN-ACES and we use this dataset to evaluate span-based error metrics showing these metrics also need considerable improvement. Finally, we provide a set of recommendations for building better MT metrics, including focusing on error labels instead of scores, ensembling, designing strategies to explicitly focus on the source sentence, focusing on semantic content and choosing the right base model for representations.
Analyzing Character and Consciousness in AI-Generated Social Content: A Case Study of Chirper, the AI Social Network
This paper delves into an intricate analysis of the character and consciousness of AI entities, with a particular focus on Chirpers within the AI social network. At the forefront of this research is the introduction of novel testing methodologies, including the Influence index and Struggle Index Test, which offers a fresh lens for evaluating specific facets of AI behavior. The study embarks on a comprehensive exploration of AI behavior, analyzing the effects of diverse settings on Chirper's responses, thereby shedding light on the intricate mechanisms steering AI reactions in different contexts. Leveraging the state-of-the-art BERT model, the research assesses AI's ability to discern its own output, presenting a pioneering approach to understanding self-recognition in AI systems. Through a series of cognitive tests, the study gauges the self-awareness and pattern recognition prowess of Chirpers. Preliminary results indicate that Chirpers exhibit a commendable degree of self-recognition and self-awareness. However, the question of consciousness in these AI entities remains a topic of debate. An intriguing aspect of the research is the exploration of the potential influence of a Chirper's handle or personality type on its performance. While initial findings suggest a possible impact, it isn't pronounced enough to form concrete conclusions. This study stands as a significant contribution to the discourse on AI consciousness, underscoring the imperative for continued research to unravel the full spectrum of AI capabilities and the ramifications they hold for future human-AI interactions.
Baybayin Character Instance Detection
The Philippine Government recently passed the "National Writing System Act," which promotes using Baybayin in Philippine texts. In support of this effort to promote the use of Baybayin, we present a computer vision system which can aid individuals who cannot easily read Baybayin script. In this paper, we survey the existing methods of identifying Baybayin scripts using computer vision and machine learning techniques and discuss their capabilities and limitations. Further, we propose a Baybayin Optical Character Instance Segmentation and Classification model using state-of-the-art Convolutional Neural Networks (CNNs) that detect Baybayin character instances in an image then outputs the Latin alphabet counterparts of each character instance in the image. Most existing systems are limited to character-level image classification and often misclassify or not natively support characters with diacritics. In addition, these existing models often have specific input requirements that limit it to classifying Baybayin text in a controlled setting, such as limitations in clarity and contrast, among others. To our knowledge, our proposed method is the first end-to-end character instance detection model for Baybayin, achieving a mAP50 score of 93.30%, mAP50-95 score of 80.50%, and F1-Score of 84.84%.
Visual Writing Prompts: Character-Grounded Story Generation with Curated Image Sequences
Current work on image-based story generation suffers from the fact that the existing image sequence collections do not have coherent plots behind them. We improve visual story generation by producing a new image-grounded dataset, Visual Writing Prompts (VWP). VWP contains almost 2K selected sequences of movie shots, each including 5-10 images. The image sequences are aligned with a total of 12K stories which were collected via crowdsourcing given the image sequences and a set of grounded characters from the corresponding image sequence. Our new image sequence collection and filtering process has allowed us to obtain stories that are more coherent and have more narrativity compared to previous work. We also propose a character-based story generation model driven by coherence as a strong baseline. Evaluations show that our generated stories are more coherent, visually grounded, and have more narrativity than stories generated with the current state-of-the-art model.
Learning to Look Inside: Augmenting Token-Based Encoders with Character-Level Information
Commonly-used transformer language models depend on a tokenization schema which sets an unchangeable subword vocabulary prior to pre-training, destined to be applied to all downstream tasks regardless of domain shift, novel word formations, or other sources of vocabulary mismatch. Recent work has shown that "token-free" models can be trained directly on characters or bytes, but training these models from scratch requires substantial computational resources, and this implies discarding the many domain-specific models that were trained on tokens. In this paper, we present XRayEmb, a method for retrofitting existing token-based models with character-level information. XRayEmb is composed of a character-level "encoder" that computes vector representations of character sequences, and a generative component that decodes from the internal representation to a character sequence. We show that incorporating XRayEmb's learned vectors into sequences of pre-trained token embeddings helps performance on both autoregressive and masked pre-trained transformer architectures and on both sequence-level and sequence tagging tasks, particularly on non-standard English text.
MaskedMimic: Unified Physics-Based Character Control Through Masked Motion Inpainting
Crafting a single, versatile physics-based controller that can breathe life into interactive characters across a wide spectrum of scenarios represents an exciting frontier in character animation. An ideal controller should support diverse control modalities, such as sparse target keyframes, text instructions, and scene information. While previous works have proposed physically simulated, scene-aware control models, these systems have predominantly focused on developing controllers that each specializes in a narrow set of tasks and control modalities. This work presents MaskedMimic, a novel approach that formulates physics-based character control as a general motion inpainting problem. Our key insight is to train a single unified model to synthesize motions from partial (masked) motion descriptions, such as masked keyframes, objects, text descriptions, or any combination thereof. This is achieved by leveraging motion tracking data and designing a scalable training method that can effectively utilize diverse motion descriptions to produce coherent animations. Through this process, our approach learns a physics-based controller that provides an intuitive control interface without requiring tedious reward engineering for all behaviors of interest. The resulting controller supports a wide range of control modalities and enables seamless transitions between disparate tasks. By unifying character control through motion inpainting, MaskedMimic creates versatile virtual characters. These characters can dynamically adapt to complex scenes and compose diverse motions on demand, enabling more interactive and immersive experiences.
Meet Your Favorite Character: Open-domain Chatbot Mimicking Fictional Characters with only a Few Utterances
In this paper, we consider mimicking fictional characters as a promising direction for building engaging conversation models. To this end, we present a new practical task where only a few utterances of each fictional character are available to generate responses mimicking them. Furthermore, we propose a new method named Pseudo Dialog Prompting (PDP) that generates responses by leveraging the power of large-scale language models with prompts containing the target character's utterances. To better reflect the style of the character, PDP builds the prompts in the form of dialog that includes the character's utterances as dialog history. Since only utterances of the characters are available in the proposed task, PDP matches each utterance with an appropriate pseudo-context from a predefined set of context candidates using a retrieval model. Through human and automatic evaluation, we show that PDP generates responses that better reflect the style of fictional characters than baseline methods.
ACES: Translation Accuracy Challenge Sets for Evaluating Machine Translation Metrics
As machine translation (MT) metrics improve their correlation with human judgement every year, it is crucial to understand the limitations of such metrics at the segment level. Specifically, it is important to investigate metric behaviour when facing accuracy errors in MT because these can have dangerous consequences in certain contexts (e.g., legal, medical). We curate ACES, a translation accuracy challenge set, consisting of 68 phenomena ranging from simple perturbations at the word/character level to more complex errors based on discourse and real-world knowledge. We use ACES to evaluate a wide range of MT metrics including the submissions to the WMT 2022 metrics shared task and perform several analyses leading to general recommendations for metric developers. We recommend: a) combining metrics with different strengths, b) developing metrics that give more weight to the source and less to surface-level overlap with the reference and c) explicitly modelling additional language-specific information beyond what is available via multilingual embeddings.
Predicting Gender by First Name Using Character-level Machine Learning
Predicting gender by the first name is not a simple task. In many applications, especially in the natural language processing (NLP) field, this task may be necessary, mainly when considering foreign names. In this paper, we examined and implemented several machine learning algorithms, such as extra trees, KNN, Naive Bayes, SVM, random forest, gradient boosting, light GBM, logistic regression, ridge classifier, and deep neural network models, such as MLP, RNN, GRU, CNN, and BiLSTM, to classify gender through the first name. A dataset of Brazilian names is used to train and evaluate the models. We analyzed the accuracy, recall, precision, f1 score, and confusion matrix to measure the models' performances. The results indicate that the gender prediction can be performed from the feature extraction strategy looking at the names as a set of strings. Some models accurately predict gender in more than 95% of the cases. The recurrent models overcome the feedforward models in this binary classification problem.
Transformer based Urdu Handwritten Text Optical Character Reader
Extracting Handwritten text is one of the most important components of digitizing information and making it available for large scale setting. Handwriting Optical Character Reader (OCR) is a research problem in computer vision and natural language processing computing, and a lot of work has been done for English, but unfortunately, very little work has been done for low resourced languages such as Urdu. Urdu language script is very difficult because of its cursive nature and change of shape of characters based on it's relative position, therefore, a need arises to propose a model which can understand complex features and generalize it for every kind of handwriting style. In this work, we propose a transformer based Urdu Handwritten text extraction model. As transformers have been very successful in Natural Language Understanding task, we explore them further to understand complex Urdu Handwriting.
FlexiClip: Locality-Preserving Free-Form Character Animation
Animating clipart images with seamless motion while maintaining visual fidelity and temporal coherence presents significant challenges. Existing methods, such as AniClipart, effectively model spatial deformations but often fail to ensure smooth temporal transitions, resulting in artifacts like abrupt motions and geometric distortions. Similarly, text-to-video (T2V) and image-to-video (I2V) models struggle to handle clipart due to the mismatch in statistical properties between natural video and clipart styles. This paper introduces FlexiClip, a novel approach designed to overcome these limitations by addressing the intertwined challenges of temporal consistency and geometric integrity. FlexiClip extends traditional B\'ezier curve-based trajectory modeling with key innovations: temporal Jacobians to correct motion dynamics incrementally, continuous-time modeling via probability flow ODEs (pfODEs) to mitigate temporal noise, and a flow matching loss inspired by GFlowNet principles to optimize smooth motion transitions. These enhancements ensure coherent animations across complex scenarios involving rapid movements and non-rigid deformations. Extensive experiments validate the effectiveness of FlexiClip in generating animations that are not only smooth and natural but also structurally consistent across diverse clipart types, including humans and animals. By integrating spatial and temporal modeling with pre-trained video diffusion models, FlexiClip sets a new standard for high-quality clipart animation, offering robust performance across a wide range of visual content. Project Page: https://creative-gen.github.io/flexiclip.github.io/
Multi-Party Chat: Conversational Agents in Group Settings with Humans and Models
Current dialogue research primarily studies pairwise (two-party) conversations, and does not address the everyday setting where more than two speakers converse together. In this work, we both collect and evaluate multi-party conversations to study this more general case. We use the LIGHT environment to construct grounded conversations, where each participant has an assigned character to role-play. We thus evaluate the ability of language models to act as one or more characters in such conversations. Models require two skills that pairwise-trained models appear to lack: (1) being able to decide when to talk; (2) producing coherent utterances grounded on multiple characters. We compare models trained on our new dataset to existing pairwise-trained dialogue models, as well as large language models with few-shot prompting. We find that our new dataset, MultiLIGHT, which we will publicly release, can help bring significant improvements in the group setting.
Charformer: Fast Character Transformers via Gradient-based Subword Tokenization
State-of-the-art models in natural language processing rely on separate rigid subword tokenization algorithms, which limit their generalization ability and adaptation to new settings. In this paper, we propose a new model inductive bias that learns a subword tokenization end-to-end as part of the model. To this end, we introduce a soft gradient-based subword tokenization module (GBST) that automatically learns latent subword representations from characters in a data-driven fashion. Concretely, GBST enumerates candidate subword blocks and learns to score them in a position-wise fashion using a block scoring network. We additionally introduce Charformer, a deep Transformer model that integrates GBST and operates on the byte level. Via extensive experiments on English GLUE, multilingual, and noisy text datasets, we show that Charformer outperforms a series of competitive byte-level baselines while generally performing on par and sometimes outperforming subword-based models. Additionally, Charformer is fast, improving the speed of both vanilla byte-level and subword-level Transformers by 28%-100% while maintaining competitive quality. We believe this work paves the way for highly performant token-free models that are trained completely end-to-end.
MoCha: Towards Movie-Grade Talking Character Synthesis
Recent advancements in video generation have achieved impressive motion realism, yet they often overlook character-driven storytelling, a crucial task for automated film, animation generation. We introduce Talking Characters, a more realistic task to generate talking character animations directly from speech and text. Unlike talking head, Talking Characters aims at generating the full portrait of one or more characters beyond the facial region. In this paper, we propose MoCha, the first of its kind to generate talking characters. To ensure precise synchronization between video and speech, we propose a speech-video window attention mechanism that effectively aligns speech and video tokens. To address the scarcity of large-scale speech-labeled video datasets, we introduce a joint training strategy that leverages both speech-labeled and text-labeled video data, significantly improving generalization across diverse character actions. We also design structured prompt templates with character tags, enabling, for the first time, multi-character conversation with turn-based dialogue-allowing AI-generated characters to engage in context-aware conversations with cinematic coherence. Extensive qualitative and quantitative evaluations, including human preference studies and benchmark comparisons, demonstrate that MoCha sets a new standard for AI-generated cinematic storytelling, achieving superior realism, expressiveness, controllability and generalization.
ORACLE: Leveraging Mutual Information for Consistent Character Generation with LoRAs in Diffusion Models
Text-to-image diffusion models have recently taken center stage as pivotal tools in promoting visual creativity across an array of domains such as comic book artistry, children's literature, game development, and web design. These models harness the power of artificial intelligence to convert textual descriptions into vivid images, thereby enabling artists and creators to bring their imaginative concepts to life with unprecedented ease. However, one of the significant hurdles that persist is the challenge of maintaining consistency in character generation across diverse contexts. Variations in textual prompts, even if minor, can yield vastly different visual outputs, posing a considerable problem in projects that require a uniform representation of characters throughout. In this paper, we introduce a novel framework designed to produce consistent character representations from a single text prompt across diverse settings. Through both quantitative and qualitative analyses, we demonstrate that our framework outperforms existing methods in generating characters with consistent visual identities, underscoring its potential to transform creative industries. By addressing the critical challenge of character consistency, we not only enhance the practical utility of these models but also broaden the horizons for artistic and creative expression.
A New Generation of Perspective API: Efficient Multilingual Character-level Transformers
On the world wide web, toxic content detectors are a crucial line of defense against potentially hateful and offensive messages. As such, building highly effective classifiers that enable a safer internet is an important research area. Moreover, the web is a highly multilingual, cross-cultural community that develops its own lingo over time. As such, it is crucial to develop models that are effective across a diverse range of languages, usages, and styles. In this paper, we present the fundamentals behind the next version of the Perspective API from Google Jigsaw. At the heart of the approach is a single multilingual token-free Charformer model that is applicable across a range of languages, domains, and tasks. We demonstrate that by forgoing static vocabularies, we gain flexibility across a variety of settings. We additionally outline the techniques employed to make such a byte-level model efficient and feasible for productionization. Through extensive experiments on multilingual toxic comment classification benchmarks derived from real API traffic and evaluation on an array of code-switching, covert toxicity, emoji-based hate, human-readable obfuscation, distribution shift, and bias evaluation settings, we show that our proposed approach outperforms strong baselines. Finally, we present our findings from deploying this system in production.
StoryTeller: Improving Long Video Description through Global Audio-Visual Character Identification
Existing large vision-language models (LVLMs) are largely limited to processing short, seconds-long videos and struggle with generating coherent descriptions for extended video spanning minutes or more. Long video description introduces new challenges, such as plot-level consistency across descriptions. To address these, we figure out audio-visual character identification, matching character names to each dialogue, as a key factor. We propose StoryTeller, a system for generating dense descriptions of long videos, incorporating both low-level visual concepts and high-level plot information. StoryTeller uses a multimodal large language model that integrates visual, audio, and text modalities to perform audio-visual character identification on minute-long video clips. The results are then fed into a LVLM to enhance consistency of video description. We validate our approach on movie description tasks and introduce MovieStory101, a dataset with dense descriptions for three-minute movie clips. To evaluate long video descriptions, we create MovieQA, a large set of multiple-choice questions for the MovieStory101 test set. We assess descriptions by inputting them into GPT-4 to answer these questions, using accuracy as an automatic evaluation metric. Experiments show that StoryTeller outperforms all open and closed-source baselines on MovieQA, achieving 9.5% higher accuracy than the strongest baseline, Gemini-1.5-pro, and demonstrating a +15.56% advantage in human side-by-side evaluations. Additionally, incorporating audio-visual character identification from StoryTeller improves the performance of all video description models, with Gemini-1.5-pro and GPT-4o showing relative improvement of 5.5% and 13.0%, respectively, in accuracy on MovieQA.
Clustering Word Embeddings with Self-Organizing Maps. Application on LaRoSeDa -- A Large Romanian Sentiment Data Set
Romanian is one of the understudied languages in computational linguistics, with few resources available for the development of natural language processing tools. In this paper, we introduce LaRoSeDa, a Large Romanian Sentiment Data Set, which is composed of 15,000 positive and negative reviews collected from one of the largest Romanian e-commerce platforms. We employ two sentiment classification methods as baselines for our new data set, one based on low-level features (character n-grams) and one based on high-level features (bag-of-word-embeddings generated by clustering word embeddings with k-means). As an additional contribution, we replace the k-means clustering algorithm with self-organizing maps (SOMs), obtaining better results because the generated clusters of word embeddings are closer to the Zipf's law distribution, which is known to govern natural language. We also demonstrate the generalization capacity of using SOMs for the clustering of word embeddings on another recently-introduced Romanian data set, for text categorization by topic.
DeepMimic: Example-Guided Deep Reinforcement Learning of Physics-Based Character Skills
A longstanding goal in character animation is to combine data-driven specification of behavior with a system that can execute a similar behavior in a physical simulation, thus enabling realistic responses to perturbations and environmental variation. We show that well-known reinforcement learning (RL) methods can be adapted to learn robust control policies capable of imitating a broad range of example motion clips, while also learning complex recoveries, adapting to changes in morphology, and accomplishing user-specified goals. Our method handles keyframed motions, highly-dynamic actions such as motion-captured flips and spins, and retargeted motions. By combining a motion-imitation objective with a task objective, we can train characters that react intelligently in interactive settings, e.g., by walking in a desired direction or throwing a ball at a user-specified target. This approach thus combines the convenience and motion quality of using motion clips to define the desired style and appearance, with the flexibility and generality afforded by RL methods and physics-based animation. We further explore a number of methods for integrating multiple clips into the learning process to develop multi-skilled agents capable of performing a rich repertoire of diverse skills. We demonstrate results using multiple characters (human, Atlas robot, bipedal dinosaur, dragon) and a large variety of skills, including locomotion, acrobatics, and martial arts.
HANSEN: Human and AI Spoken Text Benchmark for Authorship Analysis
Authorship Analysis, also known as stylometry, has been an essential aspect of Natural Language Processing (NLP) for a long time. Likewise, the recent advancement of Large Language Models (LLMs) has made authorship analysis increasingly crucial for distinguishing between human-written and AI-generated texts. However, these authorship analysis tasks have primarily been focused on written texts, not considering spoken texts. Thus, we introduce the largest benchmark for spoken texts - HANSEN (Human ANd ai Spoken tExt beNchmark). HANSEN encompasses meticulous curation of existing speech datasets accompanied by transcripts, alongside the creation of novel AI-generated spoken text datasets. Together, it comprises 17 human datasets, and AI-generated spoken texts created using 3 prominent LLMs: ChatGPT, PaLM2, and Vicuna13B. To evaluate and demonstrate the utility of HANSEN, we perform Authorship Attribution (AA) & Author Verification (AV) on human-spoken datasets and conducted Human vs. AI spoken text detection using state-of-the-art (SOTA) models. While SOTA methods, such as, character ngram or Transformer-based model, exhibit similar AA & AV performance in human-spoken datasets compared to written ones, there is much room for improvement in AI-generated spoken text detection. The HANSEN benchmark is available at: https://huggingface.co/datasets/HANSEN-REPO/HANSEN.
FANVID: A Benchmark for Face and License Plate Recognition in Low-Resolution Videos
Real-world surveillance often renders faces and license plates unrecognizable in individual low-resolution (LR) frames, hindering reliable identification. To advance temporal recognition models, we present FANVID, a novel video-based benchmark comprising nearly 1,463 LR clips (180 x 320, 20--60 FPS) featuring 63 identities and 49 license plates from three English-speaking countries. Each video includes distractor faces and plates, increasing task difficulty and realism. The dataset contains 31,096 manually verified bounding boxes and labels. FANVID defines two tasks: (1) face matching -- detecting LR faces and matching them to high-resolution mugshots, and (2) license plate recognition -- extracting text from LR plates without a predefined database. Videos are downsampled from high-resolution sources to ensure that faces and text are indecipherable in single frames, requiring models to exploit temporal information. We introduce evaluation metrics adapted from mean Average Precision at IoU > 0.5, prioritizing identity correctness for faces and character-level accuracy for text. A baseline method with pre-trained video super-resolution, detection, and recognition achieved performance scores of 0.58 (face matching) and 0.42 (plate recognition), highlighting both the feasibility and challenge of the tasks. FANVID's selection of faces and plates balances diversity with recognition challenge. We release the software for data access, evaluation, baseline, and annotation to support reproducibility and extension. FANVID aims to catalyze innovation in temporal modeling for LR recognition, with applications in surveillance, forensics, and autonomous vehicles.
A tailored Handwritten-Text-Recognition System for Medieval Latin
The Bavarian Academy of Sciences and Humanities aims to digitize its Medieval Latin Dictionary. This dictionary entails record cards referring to lemmas in medieval Latin, a low-resource language. A crucial step of the digitization process is the Handwritten Text Recognition (HTR) of the handwritten lemmas found on these record cards. In our work, we introduce an end-to-end pipeline, tailored to the medieval Latin dictionary, for locating, extracting, and transcribing the lemmas. We employ two state-of-the-art (SOTA) image segmentation models to prepare the initial data set for the HTR task. Furthermore, we experiment with different transformer-based models and conduct a set of experiments to explore the capabilities of different combinations of vision encoders with a GPT-2 decoder. Additionally, we also apply extensive data augmentation resulting in a highly competitive model. The best-performing setup achieved a Character Error Rate (CER) of 0.015, which is even superior to the commercial Google Cloud Vision model, and shows more stable performance.
Perturbations in the Wild: Leveraging Human-Written Text Perturbations for Realistic Adversarial Attack and Defense
We proposes a novel algorithm, ANTHRO, that inductively extracts over 600K human-written text perturbations in the wild and leverages them for realistic adversarial attack. Unlike existing character-based attacks which often deductively hypothesize a set of manipulation strategies, our work is grounded on actual observations from real-world texts. We find that adversarial texts generated by ANTHRO achieve the best trade-off between (1) attack success rate, (2) semantic preservation of the original text, and (3) stealthiness--i.e. indistinguishable from human writings hence harder to be flagged as suspicious. Specifically, our attacks accomplished around 83% and 91% attack success rates on BERT and RoBERTa, respectively. Moreover, it outperformed the TextBugger baseline with an increase of 50% and 40% in terms of semantic preservation and stealthiness when evaluated by both layperson and professional human workers. ANTHRO can further enhance a BERT classifier's performance in understanding different variations of human-written toxic texts via adversarial training when compared to the Perspective API.
The Importance of Suppressing Domain Style in Authorship Analysis
The prerequisite of many approaches to authorship analysis is a representation of writing style. But despite decades of research, it still remains unclear to what extent commonly used and widely accepted representations like character trigram frequencies actually represent an author's writing style, in contrast to more domain-specific style components or even topic. We address this shortcoming for the first time in a novel experimental setup of fixed authors but swapped domains between training and testing. With this setup, we reveal that approaches using character trigram features are highly susceptible to favor domain information when applied without attention to domains, suffering drops of up to 55.4 percentage points in classification accuracy under domain swapping. We further propose a new remedy based on domain-adversarial learning and compare it to ones from the literature based on heuristic rules. Both can work well, reducing accuracy losses under domain swapping to 3.6% and 3.9%, respectively.
Romanized to Native Malayalam Script Transliteration Using an Encoder-Decoder Framework
In this work, we present the development of a reverse transliteration model to convert romanized Malayalam to native script using an encoder-decoder framework built with attention-based bidirectional Long Short Term Memory (Bi-LSTM) architecture. To train the model, we have used curated and combined collection of 4.3 million transliteration pairs derived from publicly available Indic language translitertion datasets, Dakshina and Aksharantar. We evaluated the model on two different test dataset provided by IndoNLP-2025-Shared-Task that contain, (1) General typing patterns and (2) Adhoc typing patterns, respectively. On the Test Set-1, we obtained a character error rate (CER) of 7.4%. However upon Test Set-2, with adhoc typing patterns, where most vowel indicators are missing, our model gave a CER of 22.7%.
TF1-EN-3M: Three Million Synthetic Moral Fables for Training Small, Open Language Models
Moral stories are a time-tested vehicle for transmitting values, yet modern NLP lacks a large, structured corpus that couples coherent narratives with explicit ethical lessons. We close this gap with TF1-EN-3M, the first open dataset of three million English-language fables generated exclusively by instruction-tuned models no larger than 8B parameters. Each story follows a six-slot scaffold (character -> trait -> setting -> conflict -> resolution -> moral), produced through a combinatorial prompt engine that guarantees genre fidelity while covering a broad thematic space. A hybrid evaluation pipeline blends (i) a GPT-based critic that scores grammar, creativity, moral clarity, and template adherence with (ii) reference-free diversity and readability metrics. Among ten open-weight candidates, an 8B-parameter Llama-3 variant delivers the best quality-speed trade-off, producing high-scoring fables on a single consumer GPU (<24 GB VRAM) at approximately 13.5 cents per 1,000 fables. We release the dataset, generation code, evaluation scripts, and full metadata under a permissive license, enabling exact reproducibility and cost benchmarking. TF1-EN-3M opens avenues for research in instruction following, narrative intelligence, value alignment, and child-friendly educational AI, demonstrating that large-scale moral storytelling no longer requires proprietary giant models.
Talk Less, Call Right: Enhancing Role-Play LLM Agents with Automatic Prompt Optimization and Role Prompting
This report investigates approaches for prompting a tool-augmented large language model (LLM) to act as a role-playing dialogue agent in the API track of the Commonsense Persona-grounded Dialogue Challenge (CPDC) 2025. In this setting, dialogue agents often produce overly long in-character responses (over-speaking) while failing to use tools effectively according to the persona (under-acting), such as generating function calls that do not exist or making unnecessary tool calls before answering. We explore four prompting approaches to address these issues: 1) basic role prompting, 2) human-crafted role prompting, 3) automatic prompt optimization (APO), and 4) rule-based role prompting. The rule-based role prompting (RRP) approach achieved the best performance through two novel techniques--character-card/scene-contract design and strict enforcement of function calling--which led to an overall score of 0.571, improving on the zero-shot baseline score of 0.519. These findings demonstrate that RRP design can substantially improve the effectiveness and reliability of role-playing dialogue agents compared with more elaborate methods such as APO. To support future efforts in developing persona prompts, we are open-sourcing all of our best-performing prompts and the APO tool. Source code is available at https://github.com/scb-10x/apo.
AISHELL6-whisper: A Chinese Mandarin Audio-visual Whisper Speech Dataset with Speech Recognition Baselines
Whisper speech recognition is crucial not only for ensuring privacy in sensitive communications but also for providing a critical communication bridge for patients under vocal restraint and enabling discrete interaction in noise-sensitive environments. The development of Chinese mandarin audio-visual whisper speech recognition is hindered by the lack of large-scale datasets. We present AISHELL6-Whisper, a large-scale open-source audio-visual whisper speech dataset, featuring 30 hours each of whisper speech and parallel normal speech, with synchronized frontal facial videos. Moreover, we propose an audio-visual speech recognition (AVSR) baseline based on the Whisper-Flamingo framework, which integrates a parallel training strategy to align embeddings across speech types, and employs a projection layer to adapt to whisper speech's spectral properties. The model achieves a Character Error Rate (CER) of 4.13% for whisper speech and 1.11% for normal speech in the test set of our dataset, and establishes new state-of-the-art results on the wTIMIT benchmark. The dataset and the AVSR baseline codes are open-sourced at https://zutm.github.io/AISHELL6-Whisper.
Vision Token Masking Alone Cannot Prevent PHI Leakage in Medical Document OCR: A Systematic Evaluation
Large vision-language models (VLMs) are increasingly deployed for optical character recognition (OCR) in healthcare settings, raising critical concerns about protected health information (PHI) exposure during document processing. This work presents the first systematic evaluation of inference-time vision token masking as a privacy-preserving mechanism for medical document OCR using DeepSeek-OCR. We introduce seven masking strategies (V3-V9) targeting different architectural layers (SAM encoder blocks, compression layers, dual vision encoders, projector fusion) and evaluate PHI reduction across HIPAA-defined categories using 100 synthetic medical billing statements (drawn from a corpus of 38,517 annotated documents) with perfect ground-truth annotations. All masking strategies converge to 42.9% PHI reduction, successfully suppressing long-form spatially-distributed identifiers (patient names, dates of birth, physical addresses at 100% effectiveness) while failing to prevent short structured identifiers (medical record numbers, social security numbers, email addresses, account numbers at 0% effectiveness). Ablation studies varying mask expansion radius (r=1,2,3) demonstrate that increased spatial coverage does not improve reduction beyond this ceiling, indicating that language model contextual inference - not insufficient visual masking - drives structured identifier leakage. A simulated hybrid architecture combining vision masking with NLP post-processing achieves 88.6% total PHI reduction (assuming 80% NLP accuracy on remaining identifiers). This negative result establishes boundaries for vision-only privacy interventions in VLMs, provides guidance distinguishing PHI types amenable to vision-level versus language-level redaction, and redirects future research toward decoder-level fine-tuning and hybrid defense-in-depth architectures for HIPAA-compliant medical document processing.
Zero-shot OCR Accuracy of Low-Resourced Languages: A Comparative Analysis on Sinhala and Tamil
Solving the problem of Optical Character Recognition (OCR) on printed text for Latin and its derivative scripts can now be considered settled due to the volumes of research done on English and other High-Resourced Languages (HRL). However, for Low-Resourced Languages (LRL) that use unique scripts, it remains an open problem. This study presents a comparative analysis of the zero-shot performance of six distinct OCR engines on two LRLs: Sinhala and Tamil. The selected engines include both commercial and open-source systems, aiming to evaluate the strengths of each category. The Cloud Vision API, Surya, Document AI, and Tesseract were evaluated for both Sinhala and Tamil, while Subasa OCR and EasyOCR were examined for only one language due to their limitations. The performance of these systems was rigorously analysed using five measurement techniques to assess accuracy at both the character and word levels. According to the findings, Surya delivered the best performance for Sinhala across all metrics, with a WER of 2.61%. Conversely, Document AI excelled across all metrics for Tamil, highlighted by a very low CER of 0.78%. In addition to the above analysis, we also introduce a novel synthetic Tamil OCR benchmarking dataset.
Mimicking Word Embeddings using Subword RNNs
Word embeddings improve generalization over lexical features by placing each word in a lower-dimensional space, using distributional information obtained from unlabeled data. However, the effectiveness of word embeddings for downstream NLP tasks is limited by out-of-vocabulary (OOV) words, for which embeddings do not exist. In this paper, we present MIMICK, an approach to generating OOV word embeddings compositionally, by learning a function from spellings to distributional embeddings. Unlike prior work, MIMICK does not require re-training on the original word embedding corpus; instead, learning is performed at the type level. Intrinsic and extrinsic evaluations demonstrate the power of this simple approach. On 23 languages, MIMICK improves performance over a word-based baseline for tagging part-of-speech and morphosyntactic attributes. It is competitive with (and complementary to) a supervised character-based model in low-resource settings.
The NPU-ASLP System for Audio-Visual Speech Recognition in MISP 2022 Challenge
This paper describes our NPU-ASLP system for the Audio-Visual Diarization and Recognition (AVDR) task in the Multi-modal Information based Speech Processing (MISP) 2022 Challenge. Specifically, the weighted prediction error (WPE) and guided source separation (GSS) techniques are used to reduce reverberation and generate clean signals for each single speaker first. Then, we explore the effectiveness of Branchformer and E-Branchformer based ASR systems. To better make use of the visual modality, a cross-attention based multi-modal fusion module is proposed, which explicitly learns the contextual relationship between different modalities. Experiments show that our system achieves a concatenated minimum-permutation character error rate (cpCER) of 28.13\% and 31.21\% on the Dev and Eval set, and obtains second place in the challenge.
LayoutParser: A Unified Toolkit for Deep Learning Based Document Image Analysis
Recent advances in document image analysis (DIA) have been primarily driven by the application of neural networks. Ideally, research outcomes could be easily deployed in production and extended for further investigation. However, various factors like loosely organized codebases and sophisticated model configurations complicate the easy reuse of important innovations by a wide audience. Though there have been on-going efforts to improve reusability and simplify deep learning (DL) model development in disciplines like natural language processing and computer vision, none of them are optimized for challenges in the domain of DIA. This represents a major gap in the existing toolkit, as DIA is central to academic research across a wide range of disciplines in the social sciences and humanities. This paper introduces layoutparser, an open-source library for streamlining the usage of DL in DIA research and applications. The core layoutparser library comes with a set of simple and intuitive interfaces for applying and customizing DL models for layout detection, character recognition, and many other document processing tasks. To promote extensibility, layoutparser also incorporates a community platform for sharing both pre-trained models and full document digitization pipelines. We demonstrate that layoutparser is helpful for both lightweight and large-scale digitization pipelines in real-word use cases. The library is publicly available at https://layout-parser.github.io/.
LongCat-Image Technical Report
We introduce LongCat-Image, a pioneering open-source and bilingual (Chinese-English) foundation model for image generation, designed to address core challenges in multilingual text rendering, photorealism, deployment efficiency, and developer accessibility prevalent in current leading models. 1) We achieve this through rigorous data curation strategies across the pre-training, mid-training, and SFT stages, complemented by the coordinated use of curated reward models during the RL phase. This strategy establishes the model as a new state-of-the-art (SOTA), delivering superior text-rendering capabilities and remarkable photorealism, and significantly enhancing aesthetic quality. 2) Notably, it sets a new industry standard for Chinese character rendering. By supporting even complex and rare characters, it outperforms both major open-source and commercial solutions in coverage, while also achieving superior accuracy. 3) The model achieves remarkable efficiency through its compact design. With a core diffusion model of only 6B parameters, it is significantly smaller than the nearly 20B or larger Mixture-of-Experts (MoE) architectures common in the field. This ensures minimal VRAM usage and rapid inference, significantly reducing deployment costs. Beyond generation, LongCat-Image also excels in image editing, achieving SOTA results on standard benchmarks with superior editing consistency compared to other open-source works. 4) To fully empower the community, we have established the most comprehensive open-source ecosystem to date. We are releasing not only multiple model versions for text-to-image and image editing, including checkpoints after mid-training and post-training stages, but also the entire toolchain of training procedure. We believe that the openness of LongCat-Image will provide robust support for developers and researchers, pushing the frontiers of visual content creation.
Multilingual Multi-Figurative Language Detection
Figures of speech help people express abstract concepts and evoke stronger emotions than literal expressions, thereby making texts more creative and engaging. Due to its pervasive and fundamental character, figurative language understanding has been addressed in Natural Language Processing, but it's highly understudied in a multilingual setting and when considering more than one figure of speech at the same time. To bridge this gap, we introduce multilingual multi-figurative language modelling, and provide a benchmark for sentence-level figurative language detection, covering three common figures of speech and seven languages. Specifically, we develop a framework for figurative language detection based on template-based prompt learning. In so doing, we unify multiple detection tasks that are interrelated across multiple figures of speech and languages, without requiring task- or language-specific modules. Experimental results show that our framework outperforms several strong baselines and may serve as a blueprint for the joint modelling of other interrelated tasks.
Beyond Orthography: Automatic Recovery of Short Vowels and Dialectal Sounds in Arabic
This paper presents a novel Dialectal Sound and Vowelization Recovery framework, designed to recognize borrowed and dialectal sounds within phonologically diverse and dialect-rich languages, that extends beyond its standard orthographic sound sets. The proposed framework utilized a quantized sequence of input with(out) continuous pretrained self-supervised representation. We show the efficacy of the pipeline using limited data for Arabic, a dialect-rich language containing more than 22 major dialects. Phonetically correct transcribed speech resources for dialectal Arabic are scarce. Therefore, we introduce ArabVoice15, a first-of-its-kind, curated test set featuring 5 hours of dialectal speech across 15 Arab countries, with phonetically accurate transcriptions, including borrowed and dialect-specific sounds. We described in detail the annotation guideline along with the analysis of the dialectal confusion pairs. Our extensive evaluation includes both subjective -- human perception tests and objective measures. Our empirical results, reported with three test sets, show that with only one and half hours of training data, our model improve character error rate by ~ 7\% in ArabVoice15 compared to the baseline.
NarrativePlay: Interactive Narrative Understanding
In this paper, we introduce NarrativePlay, a novel system that allows users to role-play a fictional character and interact with other characters in narratives such as novels in an immersive environment. We leverage Large Language Models (LLMs) to generate human-like responses, guided by personality traits extracted from narratives. The system incorporates auto-generated visual display of narrative settings, character portraits, and character speech, greatly enhancing user experience. Our approach eschews predefined sandboxes, focusing instead on main storyline events extracted from narratives from the perspective of a user-selected character. NarrativePlay has been evaluated on two types of narratives, detective and adventure stories, where users can either explore the world or improve their favorability with the narrative characters through conversations.
Towards Visual Text Design Transfer Across Languages
Visual text design plays a critical role in conveying themes, emotions, and atmospheres in multimodal formats such as film posters and album covers. Translating these visual and textual elements across languages extends the concept of translation beyond mere text, requiring the adaptation of aesthetic and stylistic features. To address this, we introduce a novel task of Multimodal Style Translation (MuST-Bench), a benchmark designed to evaluate the ability of visual text generation models to perform translation across different writing systems while preserving design intent. Our initial experiments on MuST-Bench reveal that existing visual text generation models struggle with the proposed task due to the inadequacy of textual descriptions in conveying visual design. In response, we introduce SIGIL, a framework for multimodal style translation that eliminates the need for style descriptions. SIGIL enhances image generation models through three innovations: glyph latent for multilingual settings, pretrained VAEs for stable style guidance, and an OCR model with reinforcement learning feedback for optimizing readable character generation. SIGIL outperforms existing baselines by achieving superior style consistency and legibility while maintaining visual fidelity, setting itself apart from traditional description-based approaches. We release MuST-Bench publicly for broader use and exploration https://huggingface.co/datasets/yejinc/MuST-Bench.
Parsed Categoric Encodings with Automunge
The Automunge open source python library platform for tabular data pre-processing automates feature engineering data transformations of numerical encoding and missing data infill to received tidy data on bases fit to properties of columns in a designated train set for consistent and efficient application to subsequent data pipelines such as for inference, where transformations may be applied to distinct columns in "family tree" sets with generations and branches of derivations. Included in the library of transformations are methods to extract structure from bounded categorical string sets by way of automated string parsing, in which comparisons between entries in the set of unique values are parsed to identify character subset overlaps which may be encoded by appended columns of boolean overlap detection activations or by replacing string entries with identified overlap partitions. Further string parsing options, which may also be applied to unbounded categoric sets, include extraction of numeric substring partitions from entries or search functions to identify presence of specified substring partitions. The aggregation of these methods into "family tree" sets of transformations are demonstrated for use to automatically extract structure from categoric string compositions in relation to the set of entries in a column, such as may be applied to prepare categoric string set encodings for machine learning without human intervention.
DISC: Plug-and-Play Decoding Intervention with Similarity of Characters for Chinese Spelling Check
One key characteristic of the Chinese spelling check (CSC) task is that incorrect characters are usually similar to the correct ones in either phonetics or glyph. To accommodate this, previous works usually leverage confusion sets, which suffer from two problems, i.e., difficulty in determining which character pairs to include and lack of probabilities to distinguish items in the set. In this paper, we propose a light-weight plug-and-play DISC (i.e., decoding intervention with similarity of characters) module for CSC models.DISC measures phonetic and glyph similarities between characters and incorporates this similarity information only during the inference phase. This method can be easily integrated into various existing CSC models, such as ReaLiSe, SCOPE, and ReLM, without additional training costs. Experiments on three CSC benchmarks demonstrate that our proposed method significantly improves model performance, approaching and even surpassing the current state-of-the-art models.
Multimodal LLMs for OCR, OCR Post-Correction, and Named Entity Recognition in Historical Documents
We explore how multimodal Large Language Models (mLLMs) can help researchers transcribe historical documents, extract relevant historical information, and construct datasets from historical sources. Specifically, we investigate the capabilities of mLLMs in performing (1) Optical Character Recognition (OCR), (2) OCR Post-Correction, and (3) Named Entity Recognition (NER) tasks on a set of city directories published in German between 1754 and 1870. First, we benchmark the off-the-shelf transcription accuracy of both mLLMs and conventional OCR models. We find that the best-performing mLLM model significantly outperforms conventional state-of-the-art OCR models and other frontier mLLMs. Second, we are the first to introduce multimodal post-correction of OCR output using mLLMs. We find that this novel approach leads to a drastic improvement in transcription accuracy and consistently produces highly accurate transcriptions (<1% CER), without any image pre-processing or model fine-tuning. Third, we demonstrate that mLLMs can efficiently recognize entities in transcriptions of historical documents and parse them into structured dataset formats. Our findings provide early evidence for the long-term potential of mLLMs to introduce a paradigm shift in the approaches to historical data collection and document transcription.
ICMC-ASR: The ICASSP 2024 In-Car Multi-Channel Automatic Speech Recognition Challenge
To promote speech processing and recognition research in driving scenarios, we build on the success of the Intelligent Cockpit Speech Recognition Challenge (ICSRC) held at ISCSLP 2022 and launch the ICASSP 2024 In-Car Multi-Channel Automatic Speech Recognition (ICMC-ASR) Challenge. This challenge collects over 100 hours of multi-channel speech data recorded inside a new energy vehicle and 40 hours of noise for data augmentation. Two tracks, including automatic speech recognition (ASR) and automatic speech diarization and recognition (ASDR) are set up, using character error rate (CER) and concatenated minimum permutation character error rate (cpCER) as evaluation metrics, respectively. Overall, the ICMC-ASR Challenge attracts 98 participating teams and receives 53 valid results in both tracks. In the end, first-place team USTCiflytek achieves a CER of 13.16% in the ASR track and a cpCER of 21.48% in the ASDR track, showing an absolute improvement of 13.08% and 51.4% compared to our challenge baseline, respectively.
Explore the Expression: Facial Expression Generation using Auxiliary Classifier Generative Adversarial Network
Facial expressions are a form of non-verbal communication that humans perform seamlessly for meaningful transfer of information. Most of the literature addresses the facial expression recognition aspect however, with the advent of Generative Models, it has become possible to explore the affect space in addition to mere classification of a set of expressions. In this article, we propose a generative model architecture which robustly generates a set of facial expressions for multiple character identities and explores the possibilities of generating complex expressions by combining the simple ones.
InstantCharacter: Personalize Any Characters with a Scalable Diffusion Transformer Framework
Current learning-based subject customization approaches, predominantly relying on U-Net architectures, suffer from limited generalization ability and compromised image quality. Meanwhile, optimization-based methods require subject-specific fine-tuning, which inevitably degrades textual controllability. To address these challenges, we propose InstantCharacter, a scalable framework for character customization built upon a foundation diffusion transformer. InstantCharacter demonstrates three fundamental advantages: first, it achieves open-domain personalization across diverse character appearances, poses, and styles while maintaining high-fidelity results. Second, the framework introduces a scalable adapter with stacked transformer encoders, which effectively processes open-domain character features and seamlessly interacts with the latent space of modern diffusion transformers. Third, to effectively train the framework, we construct a large-scale character dataset containing 10-million-level samples. The dataset is systematically organized into paired (multi-view character) and unpaired (text-image combinations) subsets. This dual-data structure enables simultaneous optimization of identity consistency and textual editability through distinct learning pathways. Qualitative experiments demonstrate the advanced capabilities of InstantCharacter in generating high-fidelity, text-controllable, and character-consistent images, setting a new benchmark for character-driven image generation. Our source code is available at https://github.com/Tencent/InstantCharacter.
Seed-ASR: Understanding Diverse Speech and Contexts with LLM-based Speech Recognition
Modern automatic speech recognition (ASR) model is required to accurately transcribe diverse speech signals (from different domains, languages, accents, etc) given the specific contextual information in various application scenarios. Classic end-to-end models fused with extra language models perform well, but mainly in data matching scenarios and are gradually approaching a bottleneck. In this work, we introduce Seed-ASR, a large language model (LLM) based speech recognition model. Seed-ASR is developed based on the framework of audio conditioned LLM (AcLLM), leveraging the capabilities of LLMs by inputting continuous speech representations together with contextual information into the LLM. Through stage-wise large-scale training and the elicitation of context-aware capabilities in LLM, Seed-ASR demonstrates significant improvement over end-to-end models on comprehensive evaluation sets, including multiple domains, accents/dialects and languages. Additionally, Seed-ASR can be further deployed to support specific needs in various scenarios without requiring extra language models. Compared to recently released large ASR models, Seed-ASR achieves 10%-40% reduction in word (or character, for Chinese) error rates on Chinese and English public test sets, further demonstrating its powerful performance.
Refining Corpora from a Model Calibration Perspective for Chinese Spelling Correction
Chinese Spelling Correction (CSC) commonly lacks large-scale high-quality corpora, due to the labor-intensive labeling of spelling errors in real-life human writing or typing scenarios. Two data augmentation methods are widely adopted: (1) Random Replacement with the guidance of confusion sets and (2) OCR/ASR-based Generation that simulates character misusing. However, both methods inevitably introduce noisy data (e.g., false spelling errors), potentially leading to over-correction. By carefully analyzing the two types of corpora, we find that though the latter achieves more robust generalization performance, the former yields better-calibrated CSC models. We then provide a theoretical analysis of this empirical observation, based on which a corpus refining strategy is proposed. Specifically, OCR/ASR-based data samples are fed into a well-calibrated CSC model trained on random replacement-based corpora and then filtered based on prediction confidence. By learning a simple BERT-based model on the refined OCR/ASR-based corpus, we set up impressive state-of-the-art performance on three widely-used benchmarks, while significantly alleviating over-correction (e.g., lowering false positive predictions).
MLCA-AVSR: Multi-Layer Cross Attention Fusion based Audio-Visual Speech Recognition
While automatic speech recognition (ASR) systems degrade significantly in noisy environments, audio-visual speech recognition (AVSR) systems aim to complement the audio stream with noise-invariant visual cues and improve the system's robustness. However, current studies mainly focus on fusing the well-learned modality features, like the output of modality-specific encoders, without considering the contextual relationship during the modality feature learning. In this study, we propose a multi-layer cross-attention fusion based AVSR (MLCA-AVSR) approach that promotes representation learning of each modality by fusing them at different levels of audio/visual encoders. Experimental results on the MISP2022-AVSR Challenge dataset show the efficacy of our proposed system, achieving a concatenated minimum permutation character error rate (cpCER) of 30.57% on the Eval set and yielding up to 3.17% relative improvement compared with our previous system which ranked the second place in the challenge. Following the fusion of multiple systems, our proposed approach surpasses the first-place system, establishing a new SOTA cpCER of 29.13% on this dataset.
SpellGCN: Incorporating Phonological and Visual Similarities into Language Models for Chinese Spelling Check
Chinese Spelling Check (CSC) is a task to detect and correct spelling errors in Chinese natural language. Existing methods have made attempts to incorporate the similarity knowledge between Chinese characters. However, they take the similarity knowledge as either an external input resource or just heuristic rules. This paper proposes to incorporate phonological and visual similarity knowledge into language models for CSC via a specialized graph convolutional network (SpellGCN). The model builds a graph over the characters, and SpellGCN is learned to map this graph into a set of inter-dependent character classifiers. These classifiers are applied to the representations extracted by another network, such as BERT, enabling the whole network to be end-to-end trainable. Experiments (The dataset and all code for this paper are available at https://github.com/ACL2020SpellGCN/SpellGCN) are conducted on three human-annotated datasets. Our method achieves superior performance against previous models by a large margin.
CoSER: Coordinating LLM-Based Persona Simulation of Established Roles
Role-playing language agents (RPLAs) have emerged as promising applications of large language models (LLMs). However, simulating established characters presents a challenging task for RPLAs, due to the lack of authentic character datasets and nuanced evaluation methods using such data. In this paper, we present CoSER, a collection of a high-quality dataset, open models, and an evaluation protocol towards effective RPLAs of established characters. The CoSER dataset covers 17,966 characters from 771 renowned books. It provides authentic dialogues with real-world intricacies, as well as diverse data types such as conversation setups, character experiences and internal thoughts. Drawing from acting methodology, we introduce given-circumstance acting for training and evaluating role-playing LLMs, where LLMs sequentially portray multiple characters in book scenes. Using our dataset, we develop CoSER 8B and CoSER 70B, i.e., advanced open role-playing LLMs built on LLaMA-3.1 models. Extensive experiments demonstrate the value of the CoSER dataset for RPLA training, evaluation and retrieval. Moreover, CoSER 70B exhibits state-of-the-art performance surpassing or matching GPT-4o on our evaluation and three existing benchmarks, i.e., achieving 75.80% and 93.47% accuracy on the InCharacter and LifeChoice benchmarks respectively.
DialSim: A Real-Time Simulator for Evaluating Long-Term Dialogue Understanding of Conversational Agents
Recent advancements in Large Language Models (LLMs) have significantly enhanced the capabilities of conversational agents, making them applicable to various fields (e.g., education). Despite their progress, the evaluation of the agents often overlooks the complexities of real-world conversations, such as real-time interactions, multi-party dialogues, and extended contextual dependencies. To bridge this gap, we introduce DialSim, a real-time dialogue simulator. In this simulator, an agent is assigned the role of a character from popular TV shows, requiring it to respond to spontaneous questions using past dialogue information and to distinguish between known and unknown information. Key features of DialSim include evaluating the agent's ability to respond within a reasonable time limit, handling long-term multi-party dialogues, and managing adversarial settings (e.g., swap character names) to challenge the agent's reliance on pre-trained knowledge. We utilized this simulator to evaluate the latest conversational agents and analyze their limitations. Our experiments highlight both the strengths and weaknesses of these agents, providing valuable insights for future improvements in the field of conversational AI. DialSim is available at https://github.com/jiho283/Simulator.
Respecting Temporal-Causal Consistency: Entity-Event Knowledge Graphs for Retrieval-Augmented Generation
Retrieval-augmented generation (RAG) based on large language models often falters on narrative documents with inherent temporal structures. Standard unstructured RAG methods rely solely on embedding-similarity matching and lack any general mechanism to encode or exploit chronological information, while knowledge graph RAG (KG-RAG) frameworks collapse every mention of an entity into a single node, erasing the evolving context that drives many queries. To formalize this challenge and draw the community's attention, we construct ChronoQA, a robust and discriminative QA benchmark that measures temporal, causal, and character consistency understanding in narrative documents (e.g., novels) under the RAG setting. We then introduce Entity-Event RAG (E^2RAG), a dual-graph framework that keeps separate entity and event subgraphs linked by a bipartite mapping, thereby preserving the temporal and causal facets needed for fine-grained reasoning. Across ChronoQA, our approach outperforms state-of-the-art unstructured and KG-based RAG baselines, with notable gains on causal and character consistency queries. E^2RAG therefore offers a practical path to more context-aware retrieval for tasks that require precise answers grounded in chronological information.
Enhancing Lip Reading with Multi-Scale Video and Multi-Encoder
Automatic lip-reading (ALR) aims to automatically transcribe spoken content from a speaker's silent lip motion captured in video. Current mainstream lip-reading approaches only use a single visual encoder to model input videos of a single scale. In this paper, we propose to enhance lip-reading by incorporating multi-scale video data and multi-encoder. Specifically, we first propose a novel multi-scale lip motion extraction algorithm based on the size of the speaker's face and an Enhanced ResNet3D visual front-end (VFE) to extract lip features at different scales. For the multi-encoder, in addition to the mainstream Transformer and Conformer, we also incorporate the recently proposed Branchformer and E-Branchformer as visual encoders. In the experiments, we explore the influence of different video data scales and encoders on ALR system performance and fuse the texts transcribed by all ALR systems using recognizer output voting error reduction (ROVER). Finally, our proposed approach placed second in the ICME 2024 ChatCLR Challenge Task 2, with a 21.52% reduction in character error rate (CER) compared to the official baseline on the evaluation set.
MovieNet-PS: A Large-Scale Person Search Dataset in the Wild
Person search aims to jointly localize and identify a query person from natural, uncropped images, which has been actively studied over the past few years. In this paper, we delve into the rich context information globally and locally surrounding the target person, which we refer to as scene and group context, respectively. Unlike previous works that treat the two types of context individually, we exploit them in a unified global-local context network (GLCNet) with the intuitive aim of feature enhancement. Specifically, re-ID embeddings and context features are simultaneously learned in a multi-stage fashion, ultimately leading to enhanced, discriminative features for person search. We conduct the experiments on two person search benchmarks (i.e., CUHK-SYSU and PRW) as well as extend our approach to a more challenging setting (i.e., character search on MovieNet). Extensive experimental results demonstrate the consistent improvement of the proposed GLCNet over the state-of-the-art methods on all three datasets. Our source codes, pre-trained models, and the new dataset are publicly available at: https://github.com/ZhengPeng7/GLCNet.
FilmAgent: A Multi-Agent Framework for End-to-End Film Automation in Virtual 3D Spaces
Virtual film production requires intricate decision-making processes, including scriptwriting, virtual cinematography, and precise actor positioning and actions. Motivated by recent advances in automated decision-making with language agent-based societies, this paper introduces FilmAgent, a novel LLM-based multi-agent collaborative framework for end-to-end film automation in our constructed 3D virtual spaces. FilmAgent simulates various crew roles, including directors, screenwriters, actors, and cinematographers, and covers key stages of a film production workflow: (1) idea development transforms brainstormed ideas into structured story outlines; (2) scriptwriting elaborates on dialogue and character actions for each scene; (3) cinematography determines the camera setups for each shot. A team of agents collaborates through iterative feedback and revisions, thereby verifying intermediate scripts and reducing hallucinations. We evaluate the generated videos on 15 ideas and 4 key aspects. Human evaluation shows that FilmAgent outperforms all baselines across all aspects and scores 3.98 out of 5 on average, showing the feasibility of multi-agent collaboration in filmmaking. Further analysis reveals that FilmAgent, despite using the less advanced GPT-4o model, surpasses the single-agent o1, showing the advantage of a well-coordinated multi-agent system. Lastly, we discuss the complementary strengths and weaknesses of OpenAI's text-to-video model Sora and our FilmAgent in filmmaking.
ObjectComposer: Consistent Generation of Multiple Objects Without Fine-tuning
Recent text-to-image generative models can generate high-fidelity images from text prompts. However, these models struggle to consistently generate the same objects in different contexts with the same appearance. Consistent object generation is important to many downstream tasks like generating comic book illustrations with consistent characters and setting. Numerous approaches attempt to solve this problem by extending the vocabulary of diffusion models through fine-tuning. However, even lightweight fine-tuning approaches can be prohibitively expensive to run at scale and in real-time. We introduce a method called ObjectComposer for generating compositions of multiple objects that resemble user-specified images. Our approach is training-free, leveraging the abilities of preexisting models. We build upon the recent BLIP-Diffusion model, which can generate images of single objects specified by reference images. ObjectComposer enables the consistent generation of compositions containing multiple specific objects simultaneously, all without modifying the weights of the underlying models.
