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Oct 15

Action Chunking Proximal Policy Optimization with Feedback Correction

Action chunking provides temporal abstraction in reinforcement learning by selecting short action sequences instead of individual actions, but many existing approaches face two limitations in high-dimensional robotic control. First, many rely on value functions over action chunks, which can be difficult to learn as action dimensionality and chunk length grow. Second, executing chunks open-loop removes within-chunk feedback, limiting reactivity in contact-rich tasks. We present Action Chunking PPO (ACPPO), a PPO extension that uses a chunked actor while retaining a standard state-value critic, thereby avoiding chunked Q-functions. We further propose ACPPO-Corr, which augments the chunk planner with a stepwise feedback corrector that adjusts planned actions online within each chunk. Across 25 simulated robotics tasks from IsaacGym and Bi-DexHands, spanning locomotion, arm manipulation, and dexterous hand-object interaction, ACPPO-Corr achieves the strongest aggregate performance among evaluated methods and performs best on both decision-frequency-sensitive and decision-frequency-neutral task subsets. Ablations show that moderate chunk lengths work best and that corrector regularization is important for balancing chunk-level planning with local feedback. These results suggest that action chunking can be effective in online PPO when chunk-level planning is paired with closed-loop correction. The code is available at: https://github.com/hshhahn/ACPPO.

  • 2 authors
·
Sep 27

Staircase Policy: Streaming Inference for World-Action Models with Large Action Chunks

World-Action Models (WAMs) improve robotic manipulation by conditioning action generation on predicted future observations, but future prediction adds further inference overhead to already expensive iterative action generation. Action chunking can amortize this cost over multiple actions, yet performance degrades over long execution horizons because later actions remain conditioned on stale observations. We introduce STAIRCASE POLICY, a streaming inference and training framework that turns a flow-matching VLA into a JEPA-style WAM and partitions a large action chunk into sub-chunks at staggered denoising stages. Near-term actions are executed as soon as they become available, while later actions continue to be refined. At each sub-chunk boundary, the future latent is re-predicted from the latest observation and used to update all unexecuted actions, enabling long-horizon execution without repeated full policy inference. The resulting future-prediction error can further serve as a signal for adaptive chunking. S-WAM achieves 97.7% on LIBERO and 87.9% on LIBERO-Plus, and improves performance across multiple policy backbones and real-robot tasks. It reaches 292.7 executed actions per second, 3.62times the throughput of conventional execution at comparable accuracy, while reducing time-to-first-action from 123.6 to 73.3 ms. With additional inference optimizations, throughput further increases to 642.9 actions per second.

  • 5 authors
·
Sep 28

Wan-Streamer v0.2: Higher Resolution, Same Latency

We present Wan-Streamer v0.2, a latency-preserving upgrade of the native-streaming, end-to-end audio-visual interaction model. v0.2 keeps the v0.1 modeling formulation, but raises the interactive output stream from 192x336 to 640x368 while preserving approximately 200 ms model-side signal-to-signal latency at 25 FPS. The higher-resolution stream supports scene-grounded mid-shot agents whose posture, gaze, hands, nearby objects, and local scene layout remain legible during real-time conversation. To support the larger visual stream without adding user-visible delay, v0.2 keeps the thinker as a single-GPU low-latency path for streaming perception, the short language/state Transformer pass that builds the generation cache, and final decoding. The performer becomes a multi-GPU Ulysses-style context-parallel group for the expensive next-unit latent generation. Each performer rank writes incoming K/V into a pre-sharded local cache. The long high-resolution latent video sequence is split across ranks for denoising and gathered through Ulysses communication, while the much shorter audio latent sequence is generated without sequence sharding. In this split, the thinker's language/state computation reaches the performer only as K/V conditioning, so no separate language sequence has to be communicated inside the performer group. This concentrates additional hardware on visual generation while preserving the compact thinker-performer boundary, keeping total remote interaction latency at approximately 550 ms when a 350 ms bidirectional network budget is included.

Wan-AI Wan-AI
·
Jul 4 3

ChunkTrust: Adapting Execution Horizons for Robot Policies with Action-Expert Evidence

Robot foundation policies predict action chunks, but how many actions to execute before replanning depends on the current task phase. We introduce ChunkTrust, which treats the execution horizon as a latent variable inferred from action-expert evidence rather than a fixed hyperparameter. Its training-free Action-aware Horizon Selector (AHS) combines intra-chunk spectral stability of generation traces with inter-chunk continuity between executed history and predicted actions. An online Beta posterior with kernel forgetting tracks horizon preferences across replans. A lightweight Query-based Horizon Adapter (QHA) optionally learns a context-conditioned dense prior from complementary evidence, fused with current evidence and episode-local Beta memory while the base policy remains frozen. Across RoboTwin2.0 and RoboCasa GR1 Tabletop, AHS improves overall task-averaged success for each evaluated base-policy configuration, including gains of +6.80 percentage points on π_{0.5} over all 50 RoboTwin2.0 tasks and +9.67 percentage points on Qwen3GR00T in RoboCasa. AHS+QHA raises the gain over Base to +9.44 percentage points on the eight-task π_{0.5} evaluation. On four real-world household tasks, AHS improves the equal-task mean normalized process score from 50.4% to 57.5%. Ablations examine the contributions of both evidence terms, temporal memory, and the learned prior. Project page is https://hf618.github.io/ChunkTrust.github.io/

  • 16 authors
·
Sep 29

Decoupled Q-Chunking

Temporal-difference (TD) methods learn state and action values efficiently by bootstrapping from their own future value predictions, but such a self-bootstrapping mechanism is prone to bootstrapping bias, where the errors in the value targets accumulate across steps and result in biased value estimates. Recent work has proposed to use chunked critics, which estimate the value of short action sequences ("chunks") rather than individual actions, speeding up value backup. However, extracting policies from chunked critics is challenging: policies must output the entire action chunk open-loop, which can be sub-optimal for environments that require policy reactivity and also challenging to model especially when the chunk length grows. Our key insight is to decouple the chunk length of the critic from that of the policy, allowing the policy to operate over shorter action chunks. We propose a novel algorithm that achieves this by optimizing the policy against a distilled critic for partial action chunks, constructed by optimistically backing up from the original chunked critic to approximate the maximum value achievable when a partial action chunk is extended to a complete one. This design retains the benefits of multi-step value propagation while sidestepping both the open-loop sub-optimality and the difficulty of learning action chunking policies for long action chunks. We evaluate our method on challenging, long-horizon offline goal-conditioned tasks and show that it reliably outperforms prior methods. Code: github.com/ColinQiyangLi/dqc.

  • 3 authors
·
Dec 11, 2025

Geometry Guided Self-Consistency for Physical AI

State-of-the-art physical AI models generate a chunk of actions per inference through diffusion or flow matching, iteratively refining an initial noise sample into an action trajectory. Because this inference process is inherently stochastic, committing to a single trajectory per round is brittle, and this brittleness compounds across the many sequential rounds that comprise a complete episode. We introduce KeyStone, an inference-time self-consistency method for diffusion-based action generation that draws K candidate action chunks in parallel from a shared model context, clusters them in continuous action space, and returns the medoid of the largest cluster -- no additional model required. Two properties make this practical. First, the compact nature of action trajectories makes diffusion inference memory-bandwidth bound, leaving spare compute capacity to run K chains in parallel with no additional wall-clock latency. Second, unlike token or pixel spaces where distance carries no semantic meaning and selection requires a learned judge, action chunks are geometrically structured such that Euclidean distance directly reflects physical similarity, making selection principled and judge-free. Across diverse vision-language-action models (VLAs) and world-action models (WAMs), KeyStone improves task success rates by up to 13.3\% over single-trajectory sampling with negligible latency overhead, while having on par accuracy with model-based selectors at no training cost. We open source KeyStone at https://github.com/dywsjtu/keystone.

  • 4 authors
·
May 8

Efficient Long Context Fine-tuning with Chunk Flow

Long context fine-tuning of large language models(LLMs) involves training on datasets that are predominantly composed of short sequences and a small proportion of longer sequences. However, existing approaches overlook this long-tail distribution and employ training strategies designed specifically for long sequences. Moreover, these approaches also fail to address the challenges posed by variable sequence lengths during distributed training, such as load imbalance in data parallelism and severe pipeline bubbles in pipeline parallelism. These issues lead to suboptimal training performance and poor GPU resource utilization. To tackle these problems, we propose a chunk-centric training method named ChunkFlow. ChunkFlow reorganizes input sequences into uniformly sized chunks by consolidating short sequences and splitting longer ones. This approach achieves optimal computational efficiency and balance among training inputs. Additionally, ChunkFlow incorporates a state-aware chunk scheduling mechanism to ensure that the peak memory usage during training is primarily determined by the chunk size rather than the maximum sequence length in the dataset. Integrating this scheduling mechanism with existing pipeline scheduling algorithms further enhances the performance of distributed training. Experimental results demonstrate that, compared with Megatron-LM, ChunkFlow can be up to 4.53x faster in the long context fine-tuning of LLMs. Furthermore, we believe that ChunkFlow serves as an effective solution for a broader range of scenarios, such as long context continual pre-training, where datasets contain variable-length sequences.

  • 13 authors
·
Mar 4, 2025

CompactAttention: Accelerating Chunked Prefill with Block-Union KV Selection

Chunked prefill has become a widely adopted serving strategy for long-context large language models, but efficient attention computation in this regime remains challenging. Existing sparse attention methods are primarily designed for one-shot prefill and do not translate efficiently to chunked prefill: block-sparse kernels lose efficiency when the query length is limited by the chunk size, while fine-grained pattern search becomes costly when repeated over the accumulated KV cache at every chunk. QUOKA, a recent method that directly targets chunked prefill, avoids sparse-kernel overhead but relies on query-subsampled, token-level KV selection, which can miss query-specific KV entries and introduce explicit KV-copy overhead. To address these limitations, we propose CompactAttention, a chunked-prefill attention mechanism based on Block-Union KV Selection. CompactAttention treats 2D block-sparse masks as KV-selection signals rather than direct sparse-kernel execution plans, and converts them into GQA-aware per-group KV block tables through Q-block union and intra-group union. This construction produces the minimal block tables that preserve all KV blocks selected by the input masks under paged execution constraints, enabling selected KV blocks to be accessed in place without explicit KV compaction. On LLaMA-3.1-8B-Instruct, CompactAttention maintains accuracy close to dense attention on the RULER benchmark while delivering up to 2.72times attention speedup at 128K context length under chunked prefill.

Adaptive Chunking: Optimizing Chunking-Method Selection for RAG

The effectiveness of Retrieval-Augmented Generation (RAG) is highly dependent on how documents are chunked, that is, segmented into smaller units for indexing and retrieval. Yet, commonly used "one-size-fits-all" approaches often fail to capture the nuanced structure and semantics of diverse texts. Despite its central role, chunking lacks a dedicated evaluation framework, making it difficult to assess and compare strategies independently of downstream performance. We challenge this paradigm by introducing Adaptive Chunking, a framework that selects the most suitable chunking strategy for each document based on a set of five novel intrinsic, document-based metrics: References Completeness (RC), Intrachunk Cohesion (ICC), Document Contextual Coherence (DCC), Block Integrity (BI), and Size Compliance (SC), which directly assess chunking quality across key dimensions. To support this framework, we also introduce two new chunkers, an LLM-regex splitter and a split-then-merge recursive splitter, alongside targeted post-processing techniques. On a diverse corpus spanning legal, technical, and social science domains, our metric-guided adaptive method significantly improves downstream RAG performance. Without changing models or prompts, our framework increases RAG outcomes, raising answers correctness to 72% (from 62-64%) and increasing the number of successfully answered questions by over 30% (65 vs. 49). These results demonstrate that adaptive, document-aware chunking, guided by a complementary suite of intrinsic metrics, offers a practical and effective path to more robust RAG systems. Code available at https://github.com/ekimetrics/adaptive-chunking.

Ekimetrics Ekimetrics
·
Mar 25

ChunkLLM: A Lightweight Pluggable Framework for Accelerating LLMs Inference

Transformer-based large models excel in natural language processing and computer vision, but face severe computational inefficiencies due to the self-attention's quadratic complexity with input tokens. Recently, researchers have proposed a series of methods based on block selection and compression to alleviate this problem, but they either have issues with semantic incompleteness or poor training-inference efficiency. To comprehensively address these challenges, we propose ChunkLLM, a lightweight and pluggable training framework. Specifically, we introduce two components: QK Adapter (Q-Adapter and K-Adapter) and Chunk Adapter. The former is attached to each Transformer layer, serving dual purposes of feature compression and chunk attention acquisition. The latter operates at the bottommost layer of the model, functioning to detect chunk boundaries by leveraging contextual semantic information. During the training phase, the parameters of the backbone remain frozen, with only the QK Adapter and Chunk Adapter undergoing training. Notably, we design an attention distillation method for training the QK Adapter, which enhances the recall rate of key chunks. During the inference phase, chunk selection is triggered exclusively when the current token is detected as a chunk boundary, thereby accelerating model inference. Experimental evaluations are conducted on a diverse set of long-text and short-text benchmark datasets spanning multiple tasks. ChunkLLM not only attains comparable performance on short-text benchmarks but also maintains 98.64% of the performance on long-context benchmarks while preserving a 48.58% key-value cache retention rate. Particularly, ChunkLLM attains a maximum speedup of 4.48x in comparison to the vanilla Transformer in the processing of 120K long texts.

  • 6 authors
·
Sep 28, 2025

WALL-WM: Carving World Action Modeling at the Event Joints

WALL-WM is a World Action Model that shifts video-action learning from chunk-centric optimization to event-grounded Vision-Language-Action pretraining, using semantically coherent action events as the atomic unit of learning. Existing WAMs commonly initialize from multimodal or video foundation models and then optimize fixed-length action chunks conditioned directly on the current observation and instruction. Although convenient, this chunk-centric formulation creates a fundamental granularity mismatch. Language describes semantic goals and events, vision evolves through continuous scene dynamics, and actions operate at control-level timescales; forcing all three into the same fixed-length prediction window turns VLA training into short-horizon correlation fitting. WALL-WM addresses this mismatch by organizing both supervision and data around semantic events. Specifically, it pairs event-grounded VLA pretraining with a data ecosystem built from event-level captions and cluster-balanced sampling, enabling scalable learning over diverse behaviors, scenes, and task structures. From the same event-pretrained backbone, WALL-WM supports two complementary inference modes. The event mode consumes next-event descriptions and enables variable-length execution chunks, while the unified mode uses a VLM with Staircase Decoding to condition conventional fixed-length chunk inference while preserving a gradient-continuous VLA path. Together with Muon-optimizer-based large-scale pretraining infrastructure, WALL-WM provides a practical scale-up recipe for general-purpose WAMs. Experiments show that WALL-WM generalizes broadly across language, scenes, and tasks, achieving state-of-the-art performance in large-scale real-world generalization evaluation.

  • 31 authors
·
May 31 1

Why Does Action Chunking Improve Behavioral Cloning Performance in Robotic Control?

Action chunking---predicting and executing multiple actions instead of a single action---has proven to be a critical component for learning effective robotic control policies. However, our precise understanding of why action chunking improves performance has remained limited. In this work we seek to close this gap. Through rigorous experimental evaluations in both simulated and real-world settings, we show that existing hypotheses for the success of action chunking---temporal consistency, horizon reduction, and representation learning---fail to explain the success of action chunking. Instead, we find that action chunking benefits from greater non-Markovian expressivity and reduced compounding error compared to Markovian policies, but, in many settings of interest, these effects can be fully captured by delayed policies, which at each step predict a single action based on the observation k steps in the past. We then show that there exists an additional benefit of action chunking that we refer to as implicit ensembling. In particular, by learning a diversity of temporal relationships (that is, a_t | o_t, a_t | o_{t-1}, ldots), action-chunked policies exhibit behavior matching that of a model ensemble, increasing their robustness and generalization ability over policies that only learn a single temporal relationship. Building on these insights, we show that in simulated and real-world robotic control settings, we can match the performance of action chunking without action chunking---by deploying an action chunking policy as an ensemble of policies with randomized delays. Furthermore, we propose a policy class that amplifies the benefits of action chunking by explicitly instantiating an ensemble, and which we show significantly improves over the performance of action chunking in many domains.

  • 6 authors
·
Aug 2

CO-RFT: Efficient Fine-Tuning of Vision-Language-Action Models through Chunked Offline Reinforcement Learning

Vision-Language-Action (VLA) models demonstrate significant potential for developing generalized policies in real-world robotic control. This progress inspires researchers to explore fine-tuning these models with Reinforcement Learning (RL). However, fine-tuning VLA models with RL still faces challenges related to sample efficiency, compatibility with action chunking, and training stability. To address these challenges, we explore the fine-tuning of VLA models through offline reinforcement learning incorporating action chunking. In this work, we propose Chunked RL, a novel reinforcement learning framework specifically designed for VLA models. Within this framework, we extend temporal difference (TD) learning to incorporate action chunking, a prominent characteristic of VLA models. Building upon this framework, we propose CO-RFT, an algorithm aimed at fine-tuning VLA models using a limited set of demonstrations (30 to 60 samples). Specifically, we first conduct imitation learning (IL) with full parameter fine-tuning to initialize both the backbone and the policy. Subsequently, we implement offline RL with action chunking to optimize the pretrained policy. Our empirical results in real-world environments demonstrate that CO-RFT outperforms previous supervised methods, achieving a 57% improvement in success rate and a 22.3% reduction in cycle time. Moreover, our method exhibits robust positional generalization capabilities, attaining a success rate of 44.3% in previously unseen positions.

  • 6 authors
·
Aug 4, 2025

Bidirectional Decoding: Improving Action Chunking via Guided Test-Time Sampling

Predicting and executing a sequence of actions without intermediate replanning, known as action chunking, is increasingly used in robot learning from human demonstrations. Yet, its effects on the learned policy remain inconsistent: some studies find it crucial for achieving strong results, while others observe decreased performance. In this paper, we first dissect how action chunking impacts the divergence between a learner and a demonstrator. We find that action chunking allows the learner to better capture the temporal dependencies in demonstrations but at the cost of reduced reactivity to unexpected states. To address this tradeoff, we propose Bidirectional Decoding (BID), a test-time inference algorithm that bridges action chunking with closed-loop adaptation. At each timestep, BID samples multiple candidate predictions and searches for the optimal one based on two criteria: (i) backward coherence, which favors samples that align with previous decisions; (ii) forward contrast, which seeks samples of high likelihood for future plans. By coupling decisions within and across action chunks, BID promotes both long-term consistency and short-term reactivity. Experimental results show that our method boosts the performance of two state-of-the-art generative policies across seven simulation benchmarks and two real-world tasks. Code and videos are available at https://bid-robot.github.io.

  • 6 authors
·
Apr 24, 2025

Dynamic Chunking Diffusion Transformer

Diffusion Transformers process images as fixed-length sequences of tokens produced by a static patchify operation. While effective, this design spends uniform compute on low- and high-information regions alike, ignoring that images contain regions of varying detail and that the denoising process progresses from coarse structure at early timesteps to fine detail at late timesteps. We introduce the Dynamic Chunking Diffusion Transformer (DC-DiT), which augments the DiT backbone with a learned encoder-router-decoder scaffold that adaptively compresses the 2D input into a shorter token sequence in a data-dependent manner using a chunking mechanism learned end-to-end with diffusion training. The mechanism learns to compress uniform background regions into fewer tokens and detail-rich regions into more tokens, with meaningful visual segmentations emerging without explicit supervision. Furthermore, it also learns to adapt its compression across diffusion timesteps, using fewer tokens at noisy stages and more tokens as fine details emerge. On class-conditional ImageNet 256{times}256, DC-DiT consistently improves FID and Inception Score over both parameter-matched and FLOP-matched DiT baselines across 4{times} and 16{times} compression, showing this is a promising technique with potential further applications to pixel-space, video and 3D generation. Beyond accuracy, DC-DiT is practical: it can be upcycled from pretrained DiT checkpoints with minimal post-training compute (up to 8{times} fewer training steps) and composes with other dynamic computation methods to further reduce generation FLOPs.

amd AMD
·
Mar 6 2

DramaChain Bench: An End-to-End Benchmark for Short-Drama Generation

Commercial short-drama production follows a multi-stage chain: script, storyboard, keyframe imagery, shot-level video, and the finished short drama. Most existing benchmarks evaluate solely the video-generation stage using pre-authored inputs instead of real upstream pipeline outputs. This leaves two critical questions unanswerable: whether each stage adheres to the original script intent (rather than only its immediate input prompt), and whether disparate shots remain coherent after assembly into multi-episode releases. We present DramaChain Bench, the first short-drama benchmark that evaluates every stage of the complete production chain. It is built upon three in-house systems sharing one dimension system, DramaChain Dimensions: five evaluation axes instantiated at every stage, resolving into 63 leaf dimensions. DramaChain Agent is calibrated against commercial short-drama platforms in both workflow and finished short-drama quality, enabling stage-wise fair comparison across models. DramaChain Labeling System has each of the 5,785 items scored independently by three professional annotators, with all defects spatio-temporally localised and selected from a predefined defect list. This process produces 17,488 valid scores and 255,925 traceable attribution records. The human annotations confirm that upstream defects cascade across the pipeline, demonstrating that final episode quality is not governed by video generation alone. DramaChain Agentic Judge then scores every leaf dimension automatically, gathering evidence over multiple agentic rounds before judging against a per-item checklist; it reproduces the model ranking at a mean PLCC of 0.918, enough to admit new models at no annotation cost.

Light Forcing: Accelerating Autoregressive Video Diffusion via Sparse Attention

Advanced autoregressive (AR) video generation models have improved visual fidelity and interactivity, but the quadratic complexity of attention remains a primary bottleneck for efficient deployment. While existing sparse attention solutions have shown promise on bidirectional models, we identify that applying these solutions to AR models leads to considerable performance degradation for two reasons: isolated consideration of chunk generation and insufficient utilization of past informative context. Motivated by these observations, we propose Light Forcing, the first sparse attention solution tailored for AR video generation models. It incorporates a Chunk-Aware Growth mechanism to quantitatively estimate the contribution of each chunk, which determines their sparsity allocation. This progressive sparsity increase strategy enables the current chunk to inherit prior knowledge in earlier chunks during generation. Additionally, we introduce a Hierarchical Sparse Attention to capture informative historical and local context in a coarse-to-fine manner. Such two-level mask selection strategy (\ie, frame and block level) can adaptively handle diverse attention patterns. Extensive experiments demonstrate that our method outperforms existing sparse attention in quality (\eg, 84.5 on VBench) and efficiency (\eg, 1.2{sim}1.3times end-to-end speedup). Combined with FP8 quantization and LightVAE, Light Forcing further achieves a 2.3times speedup and 19.7\,FPS on an RTX~5090 GPU. Code will be released at https://github.com/chengtao-lv/LightForcing{https://github.com/chengtao-lv/LightForcing}.

  • 6 authors
·
Feb 4 3

SARATHI: Efficient LLM Inference by Piggybacking Decodes with Chunked Prefills

Large Language Model (LLM) inference consists of two distinct phases - prefill phase which processes the input prompt and decode phase which generates output tokens autoregressively. While the prefill phase effectively saturates GPU compute at small batch sizes, the decode phase results in low compute utilization as it generates one token at a time per request. The varying prefill and decode times also lead to imbalance across micro-batches when using pipeline parallelism, resulting in further inefficiency due to bubbles. We present SARATHI to address these challenges. SARATHI employs chunked-prefills, which splits a prefill request into equal sized chunks, and decode-maximal batching, which constructs a batch using a single prefill chunk and populates the remaining slots with decodes. During inference, the prefill chunk saturates GPU compute, while the decode requests 'piggyback' and cost up to an order of magnitude less compared to a decode-only batch. Chunked-prefills allows constructing multiple decode-maximal batches from a single prefill request, maximizing coverage of decodes that can piggyback. Furthermore, the uniform compute design of these batches ameliorates the imbalance between micro-batches, significantly reducing pipeline bubbles. Our techniques yield significant improvements in inference performance across models and hardware. For the LLaMA-13B model on A6000 GPU, SARATHI improves decode throughput by up to 10x, and accelerates end-to-end throughput by up to 1.33x. For LLaMa-33B on A100 GPU, we achieve 1.25x higher end-to-end-throughput and up to 4.25x higher decode throughput. When used with pipeline parallelism on GPT-3, SARATHI reduces bubbles by 6.29x, resulting in an end-to-end throughput improvement of 1.91x.

  • 6 authors
·
Aug 30, 2023

FlexiWorld: Learning and Planning via Flexible Action Chunks Across Multiple Time Scales

Latent world models predict future states for goal-directed planning using action chunks spanning multiple primitive steps. Existing methods typically use fixed-length chunks and either omit goal-conditioned action generation or limit their supervision to short goal spans. We introduce FlexiWorld, a JEPA-based world model that combines mixed-span goal supervision with variable-length action chunks to improve long-horizon control. During training, we sample varying goal spans and randomly partition the actions into variable-length chunks. We jointly train the world model with a causal action encoder that embeds variable-length chunks and an autoregressive actor that generates primitive actions sequentially. Student Forcing reduces exposure bias by training on generated action prefixes. For planning, Actor-Residual Cross-Entropy Method (ARCEM) combines action-residual search with within-chunk autoregressive feedback and chunk-boundary latent prediction. Across four benchmarks and goal distances, FlexiWorld with ARCEM achieves 89.29% mean success, compared with 83.98% for the strongest baseline. PushT ablations show improved direct control from mixed-span supervision, variable-length chunks, and Student Forcing. Without retraining, FlexiWorld supports different planning chunk lengths: longer chunks accelerate ARCEM by approximately 1.3times on average while maintaining comparable average success.

  • 7 authors
·
Sep 27

CtrlCache: Accelerating Interactive Video World Models with Control-Aware Caching

Interactive video world models need to generate each video chunk efficiently while responding faithfully to user controls. Many systems use chunk-wise autoregressive generation with few-step denoising, but each chunk still requires several costly denoising iterations. Training-free caching can reduce this cost, yet existing policies make reuse decisions primarily from model-internal denoising dynamics and do not explicitly account for control transitions. Actually, interactive generation explicitly exposes a signal they do not use: the controls for a chunk arrive before it is denoised, so a schedule derived from them costs no forward pass. To this end, we analyze adjacent chunks under different control regimes and find that structural similarity drops around action changes, while low-frequency structure remains more persistent than high-frequency detail. Motivated by these observations, we propose CtrlCache, a training-free control-aware caching framework that adapts computation to the current control sequence. Specifically, the action-aware scheduling and refresh policy detects action changes across and within chunks, and labels each chunk as initial, transition, turning, or steady state. At one selected interior denoising step, initial and transition chunks retain full computation, while turning and steady chunks reuse the transformer residual from the most recent fully computed step in the same chunk. To exploit the persistence of low-frequency structure during steady interaction, we further introduce a frequency-mixed history prior guidance that incorporates complementary information from the preceding clean latent without an additional DiT forward pass. Evaluated on Matrix-Game 2.0 and LingBot-World v1/v2, CtrlCache achieves 1.21x to 1.41x DiT-backbone speedups without model retraining while improving WBench Overall scores over original inference across all three models.

  • 5 authors
·
Oct 5 2

Measuring the Stability Assumption Behind Action Chunking

Action chunking improves the performance of policies learned by behavioural cloning, and several mechanisms have been proposed to explain why, including temporal consistency, horizon reduction, representation learning, and reduced error compounding. We instead study what happens to an action error once it enters the system. At each state, we inject a small action error and measure how fast it grows or shrinks under two execution regimes: open-loop, where the rest of the chunk is replayed without replanning, and closed-loop, where the policy replans after the perturbation. The fitted rate labels each state as contracting, expanding, or unresolved. Across twelve manipulation tasks from three benchmark suites, we find that confidently stable states are rare, while error amplification is common among states whose propagation rate can be resolved. We further find that the measured propagation rate depends strongly on the fitting horizon: amplification is typically front-loaded, so short windows can overestimate longer-horizon propagation. Finally, we train predictors on these labels and find that a state's open-loop regime can be recovered from camera frames and proprioception alone, while its closed-loop propagation is only partially recoverable because it also depends on how the policy acts after the perturbation. These results suggest that error-compounding arguments alone do not provide a complete account of action chunking: neither passive open-loop dynamics nor policy replanning consistently contracts an injected error, and replanning rarely turns open-loop amplification into confident contraction. This suggests that closed-loop reactivity should be trained explicitly, using perturbation- and tree-coverage-oriented training to expose policies to deviations they must recover from, rather than expected to emerge reliably from standard imitation learning.

  • 1 authors
·
Sep 30

Video-XL-2: Towards Very Long-Video Understanding Through Task-Aware KV Sparsification

Multi-modal large language models (MLLMs) models have made significant progress in video understanding over the past few years. However, processing long video inputs remains a major challenge due to high memory and computational costs. This makes it difficult for current models to achieve both strong performance and high efficiency in long video understanding. To address this challenge, we propose Video-XL-2, a novel MLLM that delivers superior cost-effectiveness for long-video understanding based on task-aware KV sparsification. The proposed framework operates with two key steps: chunk-based pre-filling and bi-level key-value decoding. Chunk-based pre-filling divides the visual token sequence into chunks, applying full attention within each chunk and sparse attention across chunks. This significantly reduces computational and memory overhead. During decoding, bi-level key-value decoding selectively reloads either dense or sparse key-values for each chunk based on its relevance to the task. This approach further improves memory efficiency and enhances the model's ability to capture fine-grained information. Video-XL-2 achieves state-of-the-art performance on various long video understanding benchmarks, outperforming existing open-source lightweight models. It also demonstrates exceptional efficiency, capable of processing over 10,000 frames on a single NVIDIA A100 (80GB) GPU and thousands of frames in just a few seconds.

  • 9 authors
·
Jun 23, 2025

Long-Context Modeling with Dynamic Hierarchical Sparse Attention for On-Device LLMs

The quadratic cost of attention hinders the scalability of long-context LLMs, especially in resource-constrained settings. Existing static sparse methods such as sliding windows or global tokens utilizes the sparsity of attention to reduce the cost of attention, but poorly adapts to the content-dependent variations in attention due to their staticity. While previous work has proposed several dynamic approaches to improve flexibility, they still depend on predefined templates or heuristic mechanisms. Such strategies reduce generality and prune tokens that remain contextually important, limiting their accuracy across diverse tasks. To tackle these bottlenecks of existing methods for long-context modeling, we introduce Dynamic Hierarchical Sparse Attention (DHSA), a data-driven framework that dynamically predicts attention sparsity online without retraining. Our proposed DHSA adaptively segments sequences into variable-length chunks, then computes chunk representations by aggregating the token embeddings within each chunk. To avoid the bias introduced by varying chunk lengths, we apply length-normalized aggregation that scales the averaged embeddings by the square root of the chunk size. Finally, DHSA upsamples the chunk-level similarity scores to token level similarities to calculate importance scores that determine which token-level interactions should be preserved. Our experiments on Gemma2 with Needle-in-a-Haystack Test and LongBench show that DHSA matches dense attention in accuracy, while reducing prefill latency by 20-60% and peak memory usage by 35%. Compared to other representative baselines such as block sparse attention, DHSA achieves consistently higher accuracy (6-18% relative gains) with comparable or lower cost, offering an efficient and adaptable solution for long-context on-device LLMs.

  • 4 authors
·
Oct 28, 2025

FlowPrefill: Decoupling Preemption from Prefill Scheduling Granularity to Mitigate Head-of-Line Blocking in LLM Serving

The growing demand for large language models (LLMs) requires serving systems to handle many concurrent requests with diverse service level objectives (SLOs). This exacerbates head-of-line (HoL) blocking during the compute-intensive prefill phase, where long-running requests monopolize resources and delay higher-priority ones, leading to widespread time-to-first-token (TTFT) SLO violations. While chunked prefill enables interruptibility, it introduces an inherent trade-off between responsiveness and throughput: reducing chunk size improves response latency but degrades computational efficiency, whereas increasing chunk size maximizes throughput but exacerbates blocking. This necessitates an adaptive preemption mechanism. However, dynamically balancing execution granularity against scheduling overheads remains a key challenge. In this paper, we propose FlowPrefill, a TTFT-goodput-optimized serving system that resolves this conflict by decoupling preemption granularity from scheduling frequency. To achieve adaptive prefill scheduling, FlowPrefill introduces two key innovations: 1) Operator-Level Preemption, which leverages operator boundaries to enable fine-grained execution interruption without the efficiency loss associated with fixed small chunking; and 2) Event-Driven Scheduling, which triggers scheduling decisions only upon request arrival or completion events, thereby supporting efficient preemption responsiveness while minimizing control-plane overhead. Evaluation on real-world production traces shows that FlowPrefill improves maximum goodput by up to 5.6times compared to state-of-the-art systems while satisfying heterogeneous SLOs.

  • 6 authors
·
Feb 18 2

X-Streamer: Unified Human World Modeling with Audiovisual Interaction

We introduce X-Streamer, an end-to-end multimodal human world modeling framework for building digital human agents capable of infinite interactions across text, speech, and video within a single unified architecture. Starting from a single portrait, X-Streamer enables real-time, open-ended video calls driven by streaming multimodal inputs. At its core is a Thinker-Actor dual-transformer architecture that unifies multimodal understanding and generation, turning a static portrait into persistent and intelligent audiovisual interactions. The Thinker module perceives and reasons over streaming user inputs, while its hidden states are translated by the Actor into synchronized multimodal streams in real time. Concretely, the Thinker leverages a pretrained large language-speech model, while the Actor employs a chunk-wise autoregressive diffusion model that cross-attends to the Thinker's hidden states to produce time-aligned multimodal responses with interleaved discrete text and audio tokens and continuous video latents. To ensure long-horizon stability, we design inter- and intra-chunk attentions with time-aligned multimodal positional embeddings for fine-grained cross-modality alignment and context retention, further reinforced by chunk-wise diffusion forcing and global identity referencing. X-Streamer runs in real time on two A100 GPUs, sustaining hours-long consistent video chat experiences from arbitrary portraits and paving the way toward unified world modeling of interactive digital humans.

  • 10 authors
·
Sep 25, 2025 3

GeoWeaver: Accurate Long-Sequence 3D Reconstruction via Hierarchical Geometric Assembly

Long-sequence 3D reconstruction from RGB videos requires both accurate local geometry and globally consistent camera motion. Feed-forward models provide strong depth and pose predictions, but their memory cost prevents joint inference over long sequences. Chunk-wise processing improves scalability, yet independently predicted chunks often exhibit scale drift, pose errors, and point-cloud misalignment. We present GeoWeaver, a unified framework comprising a Geometric Prior Model (GPM) and Test-Time Adaptation (TTA). The GPM predicts chunk-wise depth, confidence, and camera parameters as adjustable geometric priors. TTA then performs sequential initialization, global chunk-level Sim(3) alignment, and coarse-to-fine refinement of camera poses, affine depth corrections, and intrinsics. Dense correspondences provide adjacent, cross-chunk, and long-range constraints, while a robust CDF-style objective jointly optimizes weighted 2D reprojection and 3D consistency residuals. This design preserves local geometric accuracy while correcting accumulated pose, scale, depth, and calibration errors. Experiments across diverse long-sequence benchmarks demonstrate improved camera accuracy, global consistency, and point-cloud quality. Ablations verify the contribution of each adaptation stage, and applying the same TTA procedure to different geometric prior models consistently improves their trajectory estimates, demonstrating that GeoWeaver is not tied to a specific GPM.

  • 7 authors
·
Aug 17

Revisiting Open-Loop Execution in Robotics: Toward Reactive, Higher-Performing Policies

Action chunking --- the practice of predicting a sequence of actions and executing a prefix open-loop --- has emerged as a key enabler of recent progress in imitation learning for robotic manipulation. However, executing long open-loop prefixes reduces reactivity, limiting policies' ability to correct for errors. Further, the mechanisms underlying these performance benefits remain poorly understood: prior works cite mitigating compounding errors, absorbing inference latency, or smoothing motions, but provide limited controlled evidence or guidance for preserving reactivity. In this work, we argue that long open-loop execution primarily helps short-context policies imitate "non-Markovian demonstrations". Across four simulation and two real-world tasks, we show that expert non-Markovianity strongly shapes the relationship between task success and open-loop execution horizon. Further, we investigate the impact of compounding errors --- the prevailing explanation for long open-loop execution in prior work --- and find that while they matter, expert non-Markovianity has a much stronger impact in our experimental setting. Finally, we show that when policies are provided with a sufficiently long context, open-loop execution is no longer beneficial and the most reactive, closed-loop policies perform best. While imitation learning has seen great success using long open-loop execution, our findings motivate long-context, reactive policies as a more principled and performant paradigm.

  • 6 authors
·
Aug 16

One Sentence, One Drama: Personalized Short-Form Drama Generation via Multi-Agent Systems

Existing approaches for digital short-drama production typically rely on one-shot LLM generated scripts and loosely coupled pipelines, which fail to satisfy three key requirements of short-drama generation: (1) narrative pacing, resulting in weak hooks, insufficient escalation, and unattractive endings; (2) spatial consistency, leading to drifting scene layouts and inconsistent character positions across clips; and (3) production-level quality control, requiring extensive manual review and correction across script and visual stages. We present One Sentence, One Drama, a hierarchical multi-agent framework that transforms a user's single-sentence idea into a fully produced short drama through structured intermediate modules and iterative refinement. Our approach is built upon three key components: (1) a multi-agent debate-based story generation module that enforces short-drama pacing and narrative coherence; (2) a 3D-grounded first-frame generation mechanism that establishes a shared spatial reference for consistent character positioning and scene layout across clips; and (3) multi-stage reviewer loops that perform comprehensive error detection and targeted revision across script, visual, and video generation stages. We also introduce scene-level BGM matching and scene transition planning to improve the audience's immersive experience. To systematically evaluate this task, we introduce Short-Drama-Bench, a benchmark that extends standard video quality metrics with short-drama-specific criteria. Experimental results demonstrate that our method significantly outperforms existing pipelines in narrative quality, cross-clip consistency, and overall viewing experience.

Test-Time Training Done Right

Test-Time Training (TTT) models context dependencies by adapting part of the model's weights (referred to as fast weights) during inference. This fast weight, akin to recurrent states in RNNs, stores temporary memories of past tokens in the current sequence. Existing TTT methods struggled to show effectiveness in handling long-context data, due to their inefficiency on modern GPUs. The TTT layers in many of these approaches operate with extremely low FLOPs utilization (often <5%) because they deliberately apply small online minibatch sizes (e.g., updating fast weights every 16 or 64 tokens). Moreover, a small minibatch implies fine-grained block-wise causal dependencies in the data, unsuitable for data beyond 1D ordered sequences, like sets or N-dimensional grids such as images or videos. In contrast, we pursue the opposite direction by using an extremely large chunk update, ranging from 2K to 1M tokens across tasks of varying modalities, which we refer to as Large Chunk Test-Time Training (LaCT). It improves hardware utilization by orders of magnitude, and more importantly, facilitates scaling of nonlinear state size (up to 40% of model parameters), hence substantially improving state capacity, all without requiring cumbersome and error-prone kernel implementations. It also allows easy integration of sophisticated optimizers, e.g. Muon for online updates. We validate our approach across diverse modalities and tasks, including novel view synthesis with image set, language models, and auto-regressive video diffusion. Our approach can scale up to 14B-parameter AR video diffusion model on sequences up to 56K tokens. In our longest sequence experiment, we perform novel view synthesis with 1 million context length. We hope this work will inspire and accelerate new research in the field of long-context modeling and test-time training. Website: https://tianyuanzhang.com/projects/ttt-done-right

  • 9 authors
·
May 29, 2025

ACT-JEPA: Joint-Embedding Predictive Architecture Improves Policy Representation Learning

Learning efficient representations for decision-making policies is a challenge in imitation learning (IL). Current IL methods require expert demonstrations, which are expensive to collect. Consequently, they often have underdeveloped world models. Self-supervised learning (SSL) offers an alternative by allowing models to learn from diverse, unlabeled data, including failures. However, SSL methods often operate in raw input space, making them inefficient. In this work, we propose ACT-JEPA, a novel architecture that integrates IL and SSL to enhance policy representations. We train a policy to predict (1) action sequences and (2) abstract observation sequences. The first objective uses action chunking to improve action prediction and reduce compounding errors. The second objective extends this idea of chunking by predicting abstract observation sequences. We utilize Joint-Embedding Predictive Architecture to predict in abstract representation space, allowing the model to filter out irrelevant details, improve efficiency, and develop a robust world model. Our experiments show that ACT-JEPA improves the quality of representations by learning temporal environment dynamics. Additionally, the model's ability to predict abstract observation sequences results in representations that effectively generalize to action sequence prediction. ACT-JEPA performs on par with established baselines across a range of decision-making tasks.

  • 2 authors
·
Jan 24, 2025

πR^2: Reactive Real-time Flow Policies

Generalist manipulation policies increasingly take the form of action-chunking flow policies built on large pretrained backbones. Such chunks run open-loop, so the policy cannot react to sensory input arriving mid-execution, sacrificing reactivity. Replanning more often would restore it, but the perception-to-action pipeline (a large backbone plus multiple denoising steps) is too slow: this latency forbids frequent replanning and leaves committed actions stale, making such policies ill-suited for dynamic, closed-loop control. We present πR^2, which makes these policies reactive and real-time while retaining large backbones, expressive multi-modal policies, and multi-action prediction. Built on the per-position noise schedule of diffusion forcing, πR^2 contributes two ideas. First, it splits conditioning into a fast channel (proprioception, fresh every tick) and an asynchronously updated slow channel (vision-language features), so the policy reacts to proprioception within a chunk while tolerating stale vision. Second, a latency-adaptive flow schedule treats in-flight actions as inpainting conditioning and emits actions in one denoising step per call, letting one trained model adapt to varying hardware latency. Requiring minimal modification to existing architectures, πR^2 can be finetuned from a pretrained policy: applied to GR00T-N1.7 on a real xArm6+XHand platform, it replans closed-loop roughly 4times faster than the base policy (~25Hz on an A5000 GPU), acting on a fresh observation every 40ms. Across simulation and real-world manipulation tasks, πR^2 improves the success rate by up to 23% in simulation and 30% in the real world over the strongest baseline. Project page: https://pi-r2-flow.github.io/

HLA: Expressive Hybrid Linear Attention via Chunk-Wise Dynamic Mixing

Linear attention enables efficient long-context autoregressive decoding by compressing history into recurrent states, but this compression can make selective access to sparse and distant information difficult. Existing chunk-based extensions increase memory capacity, yet learned chunk-mixing coefficients may remain fixed with respect to input content and therefore cannot adapt historical access to each query. We introduce Hybrid Linear Attention (HLA), a query-dependent chunk-level attention mechanism for Gated DeltaNet (GDN). HLA represents each completed chunk as an exact affine state transition and computes content-dependent routing gates from compact, self-attentively pooled representatives. Each gate interpolates the corresponding historical transition with the identity map, controlling both the chunk's additive memory and its transformation of earlier states. Effective-support regularization further encourages concentrated routing for sparse inference. We evaluate HLA under both pretrained adaptation and from-scratch training. Across Qwen3.5 models from 0.8B to 9B, HLA consistently improves over native GDN and fixed chunk mixing, with gains of up to 5.57 percentage points on LongBench-V2 and 3.97 points on RULER. In a controlled from-scratch 1.3B setting trained for 100B tokens with a 4K context, HLA also improves RULER performance from 4K to 32K, with gains increasing from 0.83 points at 4K to 4.22 points at 32K. These results demonstrate that query-dependent composition of recurrent memory improves long-context modeling and remains effective beyond the training context while using compact per-chunk affine summaries. Project page: https://caesarhhh.github.io/hla/

Thinking on Shots: Consistent Multi-Shot Video Editing with Agentic Reasoning

While generative AI has significantly advanced video editing, existing methods primarily focus on single-shot or short video clips. Editing long videos with multiple instructions remains a formidable challenge. Naive chunking strategies, e.g., fixed-duration segmentation, often lead to entity fragmentation, severe editing hallucinations, and disrupted temporal continuity. To bridge this gap, we introduce the Multi-Instruction Multi-Shot Long-Video Editing (MMLVE) task, which is structured around three core objectives: Cross-Shot Editing Consistency (CSEC), Multi-Instruction Decoupling (MID), and Zero-Destruction on Spatiotemporal Structure (ZDSS). To tackle these three unique challenges, we introduce an agentic editing framework that leverages the synergy of Large Language Models (LLMs) and Vision-Language Models (VLMs) to achieve shot-level video decoupling and precise instruction parsing. Furthermore, to comprehensively evaluate this task, we construct MMLVE-Bench, which is an MMLVE-focused dataset characterized by complex real-world spatiotemporal dynamics, high-density heterogeneous instructions, and sparse, random entity distributions. Three MMLVE-focused evaluation metrics are further exploited to assess the quality of the editing results. Extensive experiments demonstrate that our MMLVE-Agent outperforms existing closed-source SOTA approaches (e.g., Seedance 2.0), successfully eliminating editing hallucinations, preserving cross-shot editing consistency, and attaining seamless spatiotemporal transitions.

When to Switch: Reliable Action-Chunk Extension for Vision-Language-Action Models

Vision-Language-Action (VLA) models serve as unified policies for robotic manipulation, yet their expensive inference forces robots to pause between policy calls, resulting in stop-and-go execution that interrupts smooth motion and prolongs task completion. Extending the action chunk reduces policy calls and hence these pauses, but predicting farther into the future makes long-chunk execution unreliable. To understand where this unreliability arises, we analyze action errors within long chunks and find that they concentrate around transitions between manipulation subskills, growing sharply with chunk length. This suggests the importance of transition timing, i.e., when to switch subskills within a chunk. Motivated by this observation, we introduce RACE (Reliable Action-Chunk Extension), a framework that predicts the transition timing from an auxiliary one-step denoising pass and conditions action generation on it. By learning and conditioning on transition timing, RACE reduces errors at subskill transitions and enables reliable execution of longer action chunks. Across simulation benchmarks, RACE outperforms fine-tuning at the same chunk length; with 2x longer chunks, it surpasses recent state-of-the-art and efficient VLAs in success rate, and with 4x longer chunks, it remains competitive. On a real robot, RACE uses 4x longer chunks, which reduces the idle time caused by stop-and-go execution by about 5x, while achieving a higher success rate than fine-tuning with the same chunk length. Code and a real-robot demo are available at https://github.com/Seonghoon-Yu/RACE-VLA

Cascadia: Resident 975B MoE Inference on Eleven AI PCs

Mixture-of-experts models make nearly trillion-parameter capacity accessible with sparse per-token computation, provided that the serving system can distribute the weights and coordinate their execution. We present Cascadia's resident execution of Inkling, a 975B-total/41B-active-parameter model, on eleven Intel Core Ultra X7 358H AI PCs, each with 64 GB of memory, Arc B390 integrated graphics and gigabit Ethernet. We contribute a custom resident MoE engine that preserves Inkling's routing rules, constructs compressed graphs for OpenVINO's fused iGPU primitives, and coordinates FP16 expert computation with FP32 output restoration. The engine fits six consecutive decoder layers per machine and represents dense feed-forward blocks as all-active expert slices, reducing measured dense-layer call time from approximately 8.1 to 4.5 ms. A streaming pipeline coordinates concurrent generation, while captured-state draft evaluation measures agreement with the deployed numerical path. Paired measurements at fifteen concurrency levels from 1 to 176 streams reach 60.29 aggregate decode tokens/s at 88 streams, with 46.87 tokens/s over the complete serving phases. At fifteen streams, median first-token latency is 6.05 s. Raising the context budget from the 1,024-position default, real prompts of 1k to 64k tokens recover the embedded code in all 19 measured answers, with first-token time growing as aN+bN^2 and decode latency growing approximately linearly, both bounded by a single-threaded CPU attention loop rather than by memory, which holds 512k positions per stream. Evaluation on captured fleet states separates the effects of vocabulary selection and weight quantization on draft agreement. Together, these contributions establish an execution and evaluation approach for large sparse models on distributed client systems with shared CPU-GPU memory.

  • 3 authors
·
Oct 4

Nanbeige4.2-3B on Apple Silicon: Fixing Deployment Bugs and Decreasing Looped Transformer Memory Overhead

Nanbeige4.2-3B is a 3B-parameter agentic model built around a Looped Transformer (LT) that reuses one stack of layers for a second forward pass, adding effective depth without additional parameters. Evaluated on Apple Silicon (MPS), we identify five independent bugs which prevent the released checkpoint from running via Hugging Face transformers out of the box (including a silently-zeroed RoPE buffer and calls to removed transformers cache APIs). Furthermore, we show that fixing these bugs is still not sufficient for agentic tasks, due to the LT's layer-reuse strategy (which effectively doubles peak attention memory) used to achieve parameter efficiency. We thus introduce a chunked-prefill strategy which alleviates the incurred memory-capacity penalty, extending allowable context width by 2.7 times on 32~GiB shared memory. However, even with the reduced memory overhead, we show that patches are required to render Nanbeige4.2-3B usable; resolving both system prompt and MPS-native memory bugs finally allows reliable evaluation on standard MCP and tool-calling benchmarks. On a subset of MCPMark, the debugged model completes up to 30\% of real agentic tasks (up from the original's 0\%), while, on BFCL, it is near-perfect at single tool calls (yet fails the majority of multi-tool tests). We release the patched checkpoint, system prompt optimizer, and evaluation harnesses at https://github.com/johnhalloran321/Nanbeige4.2-3B-mps-fix.

  • 1 authors
·
Aug 13 2

QChunker: Learning Question-Aware Text Chunking for Domain RAG via Multi-Agent Debate

The effectiveness upper bound of retrieval-augmented generation (RAG) is fundamentally constrained by the semantic integrity and information granularity of text chunks in its knowledge base. To address these challenges, this paper proposes QChunker, which restructures the RAG paradigm from retrieval-augmentation to understanding-retrieval-augmentation. Firstly, QChunker models the text chunking as a composite task of text segmentation and knowledge completion to ensure the logical coherence and integrity of text chunks. Drawing inspiration from Hal Gregersen's "Questions Are the Answer" theory, we design a multi-agent debate framework comprising four specialized components: a question outline generator, text segmenter, integrity reviewer, and knowledge completer. This framework operates on the principle that questions serve as catalysts for profound insights. Through this pipeline, we successfully construct a high-quality dataset of 45K entries and transfer this capability to small language models. Additionally, to handle long evaluation chains and low efficiency in existing chunking evaluation methods, which overly rely on downstream QA tasks, we introduce a novel direct evaluation metric, ChunkScore. Both theoretical and experimental validations demonstrate that ChunkScore can directly and efficiently discriminate the quality of text chunks. Furthermore, during the text segmentation phase, we utilize document outlines for multi-path sampling to generate multiple candidate chunks and select the optimal solution employing ChunkScore. Extensive experimental results across four heterogeneous domains exhibit that QChunker effectively resolves aforementioned issues by providing RAG with more logically coherent and information-rich text chunks.

  • 6 authors
·
Mar 12

PASSAGE: Scaling Scene-Aligned Motion Learning for Perceptive Humanoid Traversal in Cluttered Environments

Humanoid robots can step over, squeeze past, and duck under obstacles, but learning to select and coordinate these behaviors from onboard perception remains challenging. Many existing approaches rely on task-specific reinforcement-learning objectives or curated motion libraries, making broad behavioral coverage costly. We present PASSAGE, a perception-conditioned planner--tracker framework for humanoid traversal. Using virtual reality and inertial motion capture, we collect 100 h of scene-aligned human motion across 1,500 cluttered scenes. A conditional flow-matching planner generates short-horizon references from motion history, a local destination, and a robot-centric multi-layer elevation map, while a perceptive whole-body tracker executes them at 50 Hz with geometric feedback. Real-time chunking promotes inter-chunk consistency, and planner-side RL post-training under the frozen tracker further improves closed-loop performance. Without skill annotations or obstacle-specific policies, one planner--tracker pair selects and composes traversal behaviors across unseen geometries. In simulation, component ablations quantify the contribution of each stage. Across three independent training seeds, scaling captured data from 6 to 100 h increases mean contact-free success from 48.1% to 68.9% on held-out scenes, while the final model with validated scene augmentation reaches 70.3%. The fully onboard system integrates egocentric 3D LiDAR perception, online occupancy mapping, 6.25 Hz planning, and 50 Hz control on a Jetson AGX Orin; tests across 50 unseen physical layouts demonstrate traversal without prebuilt maps or offboard computation.

  • 20 authors
·
Sep 15

Fairness-Aware and Latency-Controllable Scheduling for Chunked-Prefill LLM Serving

As large language models (LLMs) are increasingly deployed with highly heterogeneous workloads, chunked-prefill execution has emerged as a mainstream serving architecture. Balancing scheduling fairness and latency stability in such environments is critical; otherwise, severe head-of-line blocking and request starvation will degrade user experience. However, existing systems rely on rigid First-Come, First-Served (FCFS) policies and static token budgets, leading to fairness degradation and unpredictable latency jitter. To address these issues, we propose a fairness-aware and latency-controllable scheduling framework for chunked-prefill LLM engines. Specifically, we design a lightweight aging-based scheduling policy that dynamically calculates priorities using accumulated waiting time and remaining prefill work. Furthermore, we develop Latency-Prediction-Based Request Scheduling (LPRS) and Active Prefill Control (APC) to replace static budgets with target-time constraints and actively regulate prefill concurrency. We evaluated our scheduling framework on NVIDIA GPUs and Ascend accelerators using real-world workloads. Results show the aging policy reduces mean end-to-end latency by over 10\% compared to FCFS. Moreover, LPRS and APC significantly reduce P99 tail latency and suppress prefill fragmentation, confirming that the structural prefill control and the temporal latency constraints are fundamentally complementary. All codes have been released in Github.

  • 4 authors
·
Jun 7

FRAMEWORKERS: A Dynamic Multi-Agent Framework for AI-Generated Video Production

Modern video generators excel at synthesizing individual clips, but complete video production requires coordinating a long sequence of interdependent creative steps, including scripting, storyboarding, generation, and editing. It further demands persistent asset management and dynamic task orchestration as intermediate outputs, dependencies, and execution states evolve over time. Existing automated systems typically rely on rigid pipelines that are difficult to adapt to diverse inputs and changing workflows, while general-purpose large language models (LLMs) remain unreliable for long-horizon orchestration and multimodal asset routing. We introduce FRAMEWORKERS, a task-centric and workspace-grounded multi-agent framework for open-ended video production. A central Director formulates video creation as dynamic task management, continuously editing a Task Stack to determine which subtask to execute next and which sub-agent to invoke. An Assistant serves as the execution layer, grounding each selected task in a shared Workspace, retrieving the required assets and context, invoking the assigned sub-agent, and persisting the resulting artifacts. Execution capabilities are exposed through modular sub-agents with registered descriptors, allowing new sub-agents to be integrated without redesigning the orchestration workflow. To improve orchestration reliability, we fine-tune the Director via supervised fine-tuning (SFT) followed by Group Relative Policy Optimization (GRPO) for descriptor-conditioned task routing. Experiments show that FRAMEWORKERS outperforms strong LLM planners in routing accuracy, recovers reliably from runtime failures, generalizes to unseen sub-agents without retraining, and achieves higher end-to-end video quality and broader task coverage than fixed pipelines, single-agent systems, and prior multi-agent approaches.

  • 11 authors
·
Aug 29

Dynamic Chunking for End-to-End Hierarchical Sequence Modeling

Despite incredible progress in language models (LMs) in recent years, largely resulting from moving away from specialized models designed for specific tasks to general models based on powerful architectures (e.g. the Transformer) that learn everything from raw data, pre-processing steps such as tokenization remain a barrier to true end-to-end foundation models. We introduce a collection of new techniques that enable a dynamic chunking mechanism which automatically learns content -- and context -- dependent segmentation strategies learned jointly with the rest of the model. Incorporating this into an explicit hierarchical network (H-Net) allows replacing the (implicitly hierarchical) tokenization-LM-detokenization pipeline with a single model learned fully end-to-end. When compute- and data- matched, an H-Net with one stage of hierarchy operating at the byte level outperforms a strong Transformer language model operating over BPE tokens. Iterating the hierarchy to multiple stages further increases its performance by modeling multiple levels of abstraction, demonstrating significantly better scaling with data and matching a token-based Transformer of twice its size. H-Nets pretrained on English show significantly increased character-level robustness, and qualitatively learn meaningful data-dependent chunking strategies without any heuristics or explicit supervision. Finally, the H-Net's improvement over tokenized pipelines is further increased in languages and modalities with weaker tokenization heuristics, such as Chinese and code, or DNA sequences (nearly 4x improvement in data efficiency over baselines), showing the potential of true end-to-end models that learn and scale better from unprocessed data.

  • 3 authors
·
Jul 10, 2025 4

A Systematic Investigation of Document Chunking Strategies and Embedding Sensitivity

We present the first large-scale, cross-domain evaluation of document chunking strategies for dense retrieval, addressing a critical but underexplored aspect of retrieval-augmented systems. In our study, 36 segmentation methods spanning fixed-size, semantic, structure-aware, hierarchical, adaptive, and LLM-assisted approaches are benchmarked across six diverse knowledge domains using five different embedding models. Retrieval performance is assessed using graded relevance scores from a state-of-the-art LLM evaluator, with Normalised DCG@5 as the primary metric (complemented by Hit@5 and MRR). Our experiments show that content-aware chunking significantly improves retrieval effectiveness over naive fixed-length splitting. The top-performing strategy, Paragraph Group Chunking, achieved the highest overall accuracy (mean nDCG@5~0.459) and substantially better top-rank hit rates (Precision@1~24%, Hit@5~59%). In contrast, simple fixed-size character chunking as baselines performed poorly (nDCG@5 < 0.244, Precision@1~2-3%). We observe pronounced domain-specific differences: dynamic token sizing is strongest in biology, physics and health, while paragraph grouping is strongest in legal and maths. Larger embedding models yield higher absolute scores but remain sensitive to suboptimal segmentation, indicating that better chunking and large embeddings provide complementary benefits. In addition to accuracy gains, we quantify the efficiency trade-offs of advanced chunking. Producing more, smaller chunks can increase index size and latency. Consequently, we identify methods (like dynamic chunking) that approach an optimal balance of effectiveness and efficiency. These findings establish chunking as a vital lever for improving retrieval performance and reliability.

  • 3 authors
·
Mar 6

MoE-ACT: Improving Surgical Imitation Learning Policies through Supervised Mixture-of-Experts

Imitation learning has achieved remarkable success in robotic manipulation, yet its application to surgical robotics remains challenging due to data scarcity, constrained workspaces, and the need for an exceptional level of safety and predictability. We present a supervised Mixture-of-Experts (MoE) architecture designed for phase-structured surgical manipulation tasks, which can be added on top of any autonomous policy. Unlike prior surgical robot learning approaches that rely on multi-camera setups or thousands of demonstrations, we show that a lightweight action decoder policy like Action Chunking Transformer (ACT) can learn complex, long-horizon manipulation from less than 150 demonstrations using solely stereo endoscopic images, when equipped with our architecture. We evaluate our approach on the collaborative surgical task of bowel grasping and retraction, where a robot assistant interprets visual cues from a human surgeon, executes targeted grasping on deformable tissue, and performs sustained retraction. We benchmark our method against state-of-the-art Vision-Language-Action (VLA) models and the standard ACT baseline. Our results show that generalist VLAs fail to acquire the task entirely, even under standard in-distribution conditions. Furthermore, while standard ACT achieves moderate success in-distribution, adopting a supervised MoE architecture significantly boosts its performance, yielding higher success rates in-distribution and demonstrating superior robustness in out-of-distribution scenarios, including novel grasp locations, reduced illumination, and partial occlusions. Notably, it generalizes to unseen testing viewpoints and also transfers zero-shot to ex vivo porcine tissue without additional training, offering a promising pathway toward in vivo deployment. To support this, we present qualitative preliminary results of policy roll-outs during in vivo porcine surgery.

TNT: Improving Chunkwise Training for Test-Time Memorization

Recurrent neural networks (RNNs) with deep test-time memorization modules, such as Titans and TTT, represent a promising, linearly-scaling paradigm distinct from Transformers. While these expressive models do not yet match the peak performance of state-of-the-art Transformers, their potential has been largely untapped due to prohibitively slow training and low hardware utilization. Existing parallelization methods force a fundamental conflict governed by the chunksize hyperparameter: large chunks boost speed but degrade performance, necessitating a fixed, suboptimal compromise. To solve this challenge, we introduce TNT, a novel training paradigm that decouples training efficiency from inference performance through a two-stage process. Stage one is an efficiency-focused pre-training phase utilizing a hierarchical memory. A global module processes large, hardware-friendly chunks for long-range context, while multiple parallel local modules handle fine-grained details. Crucially, by periodically resetting local memory states, we break sequential dependencies to enable massive context parallelization. Stage two is a brief fine-tuning phase where only the local memory modules are adapted to a smaller, high-resolution chunksize, maximizing accuracy with minimal overhead. Evaluated on Titans and TTT models, TNT achieves a substantial acceleration in training speed-up to 17 times faster than the most accurate baseline configuration - while simultaneously improving model accuracy. This improvement removes a critical scalability barrier, establishing a practical foundation for developing expressive RNNs and facilitating future work to close the performance gap with Transformers.

  • 8 authors
·
Nov 9, 2025

PolicyTrim: Boosting Intrinsic Policy Efficiency of Vision-Language-Action Models

Vision-Language-Action (VLA) models provide a unified paradigm for robotic manipulation, yet their real-world deployment is often bottlenecked by execution efficiency. While existing efforts predominantly focus on compute-centric efficiency to reduce per-step inference latency, the intrinsic policy efficiency of these models remains largely unexplored. Policy efficiency is fundamentally affected by two factors, namely the effective executable length of predicted action chunks and the total physical steps required to complete a task. These two factors jointly determine the total number of forward inference calls during execution. We observe that current VLA policies struggle with planning unreliability and action redundancy, suffering from severe prediction degradation at the tail of action chunks and tending to generate unnecessarily redundant physical steps. To address this, we propose PolicyTrim, a reinforcement learning-based post-training framework that extends the reliable action chunk length and reduces redundant physical steps. For reliable chunk extension, we employ a dynamic exploration strategy that explicitly rewards the successful completion of longer executable lengths, progressively pushing the trustworthy prediction horizon to its empirical limit. For step efficiency, we design a redundancy-aware reward that directly favors successful task completions with fewer steps while penalizing unreproducible shortcuts, effectively eliminating redundant physical actions. Extensive experiments across three benchmarks and three VLA models demonstrate that PolicyTrim improves action chunk utilization by 3times and reduces physical execution steps by 51.4\%. Ultimately, our framework delivers up to a 5.83times end-to-end deployment speedup without compromising task success rates.

StreamChar: Long-Horizon Streaming Character Audio-Video Generation with Decoupled Orchestration

Real-time streaming joint audio-video generation for character animation requires a generator to speak the requested transcript, maintain visual identity across chunks, and run within a strict playback budget. These requirements are difficult to satisfy simultaneously: chunk-wise autoregressive generation can accumulate transcript-audio misalignment and visual drift, while the few-step distillation needed for low latency often degrades spatial diversity and temporal quality. We present StreamChar, a streaming framework that separates long-horizon orchestration from short-window audio-video denoising. An LLM-based orchestrator uses the transcript and historical context to produce frame-aligned audio conditions, and a joint audio-video DiT performs local bidirectional denoising with reference and motion-frame conditioning. For efficient deployment, we use a two-stage distillation pipeline that first compresses the sampler and then fine-tunes the student under online chunk rollouts. A progress-aware pointer aligns partial transcripts with generated audio during rollout training, and a sink-chunk memory provides a persistent visual anchor for reducing long-horizon drift. Experiments on short-clip and long-horizon protocols show that StreamChar runs in real time on a single H100 GPU and provides a favorable system-level trade-off among transcript fidelity, audio-visual synchronization, visual quality, and streaming stability compared with recent joint and audio-driven baselines.

Wan-Video WanXiang
·
May 24 2

OneActor: Consistent Character Generation via Cluster-Conditioned Guidance

Text-to-image diffusion models benefit artists with high-quality image generation. Yet its stochastic nature prevent artists from creating consistent images of the same character. Existing methods try to tackle this challenge and generate consistent content in various ways. However, they either depend on external data or require expensive tuning of the diffusion model. For this issue, we argue that a lightweight but intricate guidance is enough to function. Aiming at this, we lead the way to formalize the objective of consistent generation, derive a clustering-based score function and propose a novel paradigm, OneActor. We design a cluster-conditioned model which incorporates posterior samples to guide the denoising trajectories towards the target cluster. To overcome the overfitting challenge shared by one-shot tuning pipelines, we devise auxiliary components to simultaneously augment the tuning and regulate the inference. This technique is later verified to significantly enhance the content diversity of generated images. Comprehensive experiments show that our method outperforms a variety of baselines with satisfactory character consistency, superior prompt conformity as well as high image quality. And our method is at least 4 times faster than tuning-based baselines. Furthermore, to our best knowledge, we first prove that the semantic space has the same interpolation property as the latent space dose. This property can serve as another promising tool for fine generation control.

  • 4 authors
·
Apr 15, 2024 2

HAMLET: Hyperadaptive Agent-based Modeling for Live Embodied Theatrics

Creating an immersive and interactive theatrical experience is a long-term goal in the field of interactive narrative. The emergence of large language model (LLM) is providing a new path to achieve this goal. However, existing LLM-based drama generation methods often result in agents that lack initiative and cannot interact with the physical scene. Furthermore, these methods typically require detailed user input to drive the drama. These limitations reduce the interactivity and immersion of online real-time performance. To address the above challenges, we propose HAMLET, a multi-agent framework focused on drama creation and online performance. Given a simple topic, the framework generates a narrative blueprint, guiding the subsequent improvisational performance. During the online performance, each actor is given an autonomous mind. This means that actors can make independent decisions based on their own background, goals, and emotional state. In addition to conversations with other actors, their decisions can also change the state of scene props through actions such as opening a letter or picking up a weapon. The change is then broadcast to other related actors, updating what they know and care about, which in turn influences their next action. To evaluate the quality of drama performance generated by HAMLET, we designed an evaluation method to assess three primary aspects, including character performance, narrative quality, and interaction experience. The experimental evaluation shows that HAMLET can create expressive and coherent theatrical experiences.

X-Actor: Emotional and Expressive Long-Range Portrait Acting from Audio

We present X-Actor, a novel audio-driven portrait animation framework that generates lifelike, emotionally expressive talking head videos from a single reference image and an input audio clip. Unlike prior methods that emphasize lip synchronization and short-range visual fidelity in constrained speaking scenarios, X-Actor enables actor-quality, long-form portrait performance capturing nuanced, dynamically evolving emotions that flow coherently with the rhythm and content of speech. Central to our approach is a two-stage decoupled generation pipeline: an audio-conditioned autoregressive diffusion model that predicts expressive yet identity-agnostic facial motion latent tokens within a long temporal context window, followed by a diffusion-based video synthesis module that translates these motions into high-fidelity video animations. By operating in a compact facial motion latent space decoupled from visual and identity cues, our autoregressive diffusion model effectively captures long-range correlations between audio and facial dynamics through a diffusion-forcing training paradigm, enabling infinite-length emotionally-rich motion prediction without error accumulation. Extensive experiments demonstrate that X-Actor produces compelling, cinematic-style performances that go beyond standard talking head animations and achieves state-of-the-art results in long-range, audio-driven emotional portrait acting.

  • 11 authors
·
Aug 4, 2025

DramaAgent: Agentic Storytelling Video Generation

Recent diffusion and autoregressive models have substantially improved text-to-video generation, yet producing coherent long-form story videos with consistent characters and aligned audio remains challenging. Existing methods often suffer from narrative drift, unstable character identity, weak cross-scene continuity, and audio-visual mismatch over extended sequences. We propose DramaAgent, a hierarchical, agentic, and model-agnostic framework for long-form text-to-video-and-audio generation. Rather than improving the underlying video backbone itself, DramaAgent introduces an upper-level control layer that decomposes generation into story planning, persistent character conditioning, scene-wise synthesis, and reflection-guided targeted repair. The framework maintains reusable story and character states across scenes, diagnoses failures such as identity drift, missing scene semantics, temporal discontinuity, and cross-modal mismatch, and repairs problematic clips in a stage-specific manner. Experiments across multiple video generation backbones show that DramaAgent improves long-horizon coherence, character consistency, narrative fidelity, and scene-level audio-visual consistency over direct generation and strong baselines. These results suggest that hierarchical agentic control is a practical direction for controllable long-form audiovisual generation. Code: https://github.com/AIGeeksGroup/DramaAgent. Website: https://aigeeksgroup.github.io/DramaAgent.

  • 8 authors
·
Sep 7

IntBMoE: Integrating Block-Level Conditioning into Expert Composition for Full-Participation Mixture-of-Experts

Mixture-of-Experts (MoE) scales capacity, but existing designs cannot set three quantities independently. For a single token, participation is how many experts contribute knowledge to its output, execution is how many are actually computed (compute cost), and materialization is how many expert-sized parameter sets must be built and stored (memory cost). Sparse routing keeps execution and materialization low, but shrinks participation: for each token, only a few experts contribute. Dense output-mixing restores full participation, but its execution grows with the number of experts. Parameter-merging keeps execution at one expert, but its materialization grows with the number of routing decisions. We propose IntBMoE, a block-conditioned MoE that decouples all three by pairing dense expert composition with sparse block execution. Its blocks come from a small learned codebook, one per entry. At each internal layer, a lightweight hypernetwork merges all expert bases in that layer's pool into one composed expert. Participation is full, because every composed expert draws on the entire pool. Execution stays sparse, because a router sends each token to only a few blocks. Materialization is bounded, because the codebook, not the input, fixes how many blocks exist. Dual-Path Residual Gating (DPRG) further couples two independently composed paths through multiplicative gating. Experiments on image classification show consistent gains over representative sparse and dense MoE baselines. Additional experiments on language modeling and sequential recommendation validate its generalization beyond vision. IntBMoE is fully deployed in AMap's generative recommendation system, serving hundreds of millions of users under a 60ms latency budget, with a 2.4% relative UVCTR gain in online A/B testing. Our code is available at https://github.com/AMAP-ML/DreamX-Rec/.

  • 5 authors
·
Sep 17 3

AsymTalker: Identity-Consistent Long-Term Talking Head Generation via Asymmetric Distillation

Diffusion-based talking head generation has achieved remarkable visual quality, yet scaling it to long-term videos remains challenging. The widely adopted chunk-wise paradigm introduces two fundamental failures: (1) temporal-spatial misalignment between static identity references and dynamic audio streams, and (2) cascading identity drift propagated through self-generated continuity references across chunks. To address both issues, we propose AsymTalker, a novel diffusion-based talking head generation method comprising Temporal Reference Encoding (TRE) and Asymmetric Knowledge Distillation (AKD). First, TRE mitigates temporal-spatial misalignment by transforming the static identity image into a temporally coherent latent representation through encoding of a temporally replicated pseudo-video, without introducing additional parameters. Second, AKD resolves the inherent conditioning dilemma in chunk-wise training: using ground-truth references causes train-inference mismatch, while self-generated references entangle supervision with identity drift. Our asymmetric design circumvents this by anchoring the teacher model with ground-truth continuity references to provide drift-free, chunk-level supervision, thereby avoiding the teacher bottleneck. Meanwhile, the student model learns under inference-aligned conditions, conditioned only on self-generated references, and is trained via distribution matching to preserve identity over long horizons. Extensive experiments show AsymTalker achieves state-of-the-art results on HDTF and VFHQ. It guarantees high-fidelity, identity-consistent synthesis over 600-second videos and reaches a real-time inference speed of 66 FPS.

  • 4 authors
·
May 10

Cache-Craft: Managing Chunk-Caches for Efficient Retrieval-Augmented Generation

Retrieval-Augmented Generation (RAG) is often used with Large Language Models (LLMs) to infuse domain knowledge or user-specific information. In RAG, given a user query, a retriever extracts chunks of relevant text from a knowledge base. These chunks are sent to an LLM as part of the input prompt. Typically, any given chunk is repeatedly retrieved across user questions. However, currently, for every question, attention-layers in LLMs fully compute the key values (KVs) repeatedly for the input chunks, as state-of-the-art methods cannot reuse KV-caches when chunks appear at arbitrary locations with arbitrary contexts. Naive reuse leads to output quality degradation. This leads to potentially redundant computations on expensive GPUs and increases latency. In this work, we propose Cache-Craft, a system for managing and reusing precomputed KVs corresponding to the text chunks (we call chunk-caches) in RAG-based systems. We present how to identify chunk-caches that are reusable, how to efficiently perform a small fraction of recomputation to fix the cache to maintain output quality, and how to efficiently store and evict chunk-caches in the hardware for maximizing reuse while masking any overheads. With real production workloads as well as synthetic datasets, we show that Cache-Craft reduces redundant computation by 51% over SOTA prefix-caching and 75% over full recomputation. Additionally, with continuous batching on a real production workload, we get a 1.6X speed up in throughput and a 2X reduction in end-to-end response latency over prefix-caching while maintaining quality, for both the LLaMA-3-8B and LLaMA-3-70B models.

  • 9 authors
·
Feb 5, 2025

CORAG: A Cost-Constrained Retrieval Optimization System for Retrieval-Augmented Generation

Large Language Models (LLMs) have demonstrated remarkable generation capabilities but often struggle to access up-to-date information, which can lead to hallucinations. Retrieval-Augmented Generation (RAG) addresses this issue by incorporating knowledge from external databases, enabling more accurate and relevant responses. Due to the context window constraints of LLMs, it is impractical to input the entire external database context directly into the model. Instead, only the most relevant information, referred to as chunks, is selectively retrieved. However, current RAG research faces three key challenges. First, existing solutions often select each chunk independently, overlooking potential correlations among them. Second, in practice the utility of chunks is non-monotonic, meaning that adding more chunks can decrease overall utility. Traditional methods emphasize maximizing the number of included chunks, which can inadvertently compromise performance. Third, each type of user query possesses unique characteristics that require tailored handling, an aspect that current approaches do not fully consider. To overcome these challenges, we propose a cost constrained retrieval optimization system CORAG for retrieval-augmented generation. We employ a Monte Carlo Tree Search (MCTS) based policy framework to find optimal chunk combinations sequentially, allowing for a comprehensive consideration of correlations among chunks. Additionally, rather than viewing budget exhaustion as a termination condition, we integrate budget constraints into the optimization of chunk combinations, effectively addressing the non-monotonicity of chunk utility.

  • 5 authors
·
Nov 1, 2024

ViPRA: Video Prediction for Robot Actions

Can we turn a video prediction model into a robot policy? Videos, including those of humans or teleoperated robots, capture rich physical interactions. However, most of them lack labeled actions, which limits their use in robot learning. We present Video Prediction for Robot Actions (ViPRA), a simple pretraining-finetuning framework that learns continuous robot control from these actionless videos. Instead of directly predicting actions, we train a video-language model to predict both future visual observations and motion-centric latent actions, which serve as intermediate representations of scene dynamics. We train these latent actions using perceptual losses and optical flow consistency to ensure they reflect physically grounded behavior. For downstream control, we introduce a chunked flow matching decoder that maps latent actions to robot-specific continuous action sequences, using only 100 to 200 teleoperated demonstrations. This approach avoids expensive action annotation, supports generalization across embodiments, and enables smooth, high-frequency continuous control upto 22 Hz via chunked action decoding. Unlike prior latent action works that treat pretraining as autoregressive policy learning, explicitly models both what changes and how. Our method outperforms strong baselines, with a 16% gain on the SIMPLER benchmark and a 13% improvement across real world manipulation tasks. We will release models and code at https://vipra-project.github.io

  • 5 authors
·
Nov 10, 2025

Document Retrieval-Aware Chunking (D-RAC): Universal Retrieval-Aware Ingestion of Enterprise Documents via PDF Normalization and Multimodal Markdown Conversion

Retrieval-Augmented Generation (RAG) systems over enterprise knowledge bases must ingest heterogeneous document formats -- PDFs, Word documents, presentations, and scans -- whose content is locked inside complex visual layouts, multi-column pages, and dense tables. Rule-based extraction and OCR destroy reading order, flatten tables, and lose heading hierarchy, while fully agentic chunking over extracted text incurs high token costs and hallucination risk. We present Document Retrieval-Aware Chunking (D-RAC), an extension of our Web Retrieval-Aware Chunking (W-RAC) framework to arbitrary document formats. D-RAC first normalizes any input document into PDF, exploiting the fact that virtually every format has a faithful, deterministic PDF rendering. A single multimodal LLM pass then converts rendered pages into retrieval-optimized Markdown -- rewriting tables as self-contained prose statements and preserving heading hierarchy -- after which chunking proceeds exactly as in W-RAC: deterministic parsing into ID-addressable units followed by lightweight LLM-based chunk planning over identifiers rather than text. Source text is never regenerated during chunking, preserving W-RAC's cost, determinism, and observability benefits while unlocking every renderable format as a first-class input. On the 236-document, 795-page PDF subset of the RAG-Multi-Corpus benchmark spanning five enterprise domains, D-RAC converts and chunks the entire corpus in 72 minutes with zero errors, producing 1,748 retrieval-ready chunks. Compared to agentic chunking with frontier LLMs, D-RAC reduces chunking-stage output tokens by 95.7%, cutting chunking cost by 77.8% (GPT-4.1 pricing) to 85.6% (Gemini 2.5 Pro pricing) and chunking time by 75%. D-RAC scales linearly to documents of 500+ pages.

Yellow-AI-NLP Yellow.ai
·
Sep 20 4

Fast Spatial Memory with Elastic Test-Time Training

Large Chunk Test-Time Training (LaCT) has shown strong performance on long-context 3D reconstruction, but its fully plastic inference-time updates remain vulnerable to catastrophic forgetting and overfitting. As a result, LaCT is typically instantiated with a single large chunk spanning the full input sequence, falling short of the broader goal of handling arbitrarily long sequences in a single pass. We propose Elastic Test-Time Training inspired by elastic weight consolidation, that stabilizes LaCT fast-weight updates with a Fisher-weighted elastic prior around a maintained anchor state. The anchor evolves as an exponential moving average of past fast weights to balance stability and plasticity. Based on this updated architecture, we introduce Fast Spatial Memory (FSM), an efficient and scalable model for 4D reconstruction that learns spatiotemporal representations from long observation sequences and renders novel view-time combinations. We pre-trained FSM on large-scale curated 3D/4D data to capture the dynamics and semantics of complex spatial environments. Extensive experiments show that FSM supports fast adaptation over long sequences and delivers high-quality 3D/4D reconstruction with smaller chunks and mitigating the camera-interpolation shortcut. Overall, we hope to advance LaCT beyond the bounded single-chunk setting toward robust multi-chunk adaptation, a necessary step for generalization to genuinely longer sequences, while substantially alleviating the activation-memory bottleneck.

  • 6 authors
·
Apr 7 2

StreamingT2V: Consistent, Dynamic, and Extendable Long Video Generation from Text

Text-to-video diffusion models enable the generation of high-quality videos that follow text instructions, making it easy to create diverse and individual content. However, existing approaches mostly focus on high-quality short video generation (typically 16 or 24 frames), ending up with hard-cuts when naively extended to the case of long video synthesis. To overcome these limitations, we introduce StreamingT2V, an autoregressive approach for long video generation of 80, 240, 600, 1200 or more frames with smooth transitions. The key components are:(i) a short-term memory block called conditional attention module (CAM), which conditions the current generation on the features extracted from the previous chunk via an attentional mechanism, leading to consistent chunk transitions, (ii) a long-term memory block called appearance preservation module, which extracts high-level scene and object features from the first video chunk to prevent the model from forgetting the initial scene, and (iii) a randomized blending approach that enables to apply a video enhancer autoregressively for infinitely long videos without inconsistencies between chunks. Experiments show that StreamingT2V generates high motion amount. In contrast, all competing image-to-video methods are prone to video stagnation when applied naively in an autoregressive manner. Thus, we propose with StreamingT2V a high-quality seamless text-to-long video generator that outperforms competitors with consistency and motion. Our code will be available at: https://github.com/Picsart-AI-Research/StreamingT2V

  • 8 authors
·
Mar 21, 2024 2

Streaming Autoregressive Video Generation via Diagonal Distillation

Large pretrained diffusion models have significantly enhanced the quality of generated videos, and yet their use in real-time streaming remains limited. Autoregressive models offer a natural framework for sequential frame synthesis but require heavy computation to achieve high fidelity. Diffusion distillation can compress these models into efficient few-step variants, but existing video distillation approaches largely adapt image-specific methods that neglect temporal dependencies. These techniques often excel in image generation but underperform in video synthesis, exhibiting reduced motion coherence, error accumulation over long sequences, and a latency-quality trade-off. We identify two factors that result in these limitations: insufficient utilization of temporal context during step reduction and implicit prediction of subsequent noise levels in next-chunk prediction (i.e., exposure bias). To address these issues, we propose Diagonal Distillation, which operates orthogonally to existing approaches and better exploits temporal information across both video chunks and denoising steps. Central to our approach is an asymmetric generation strategy: more steps early, fewer steps later. This design allows later chunks to inherit rich appearance information from thoroughly processed early chunks, while using partially denoised chunks as conditional inputs for subsequent synthesis. By aligning the implicit prediction of subsequent noise levels during chunk generation with the actual inference conditions, our approach mitigates error propagation and reduces oversaturation in long-range sequences. We further incorporate implicit optical flow modeling to preserve motion quality under strict step constraints. Our method generates a 5-second video in 2.61 seconds (up to 31 FPS), achieving a 277.3x speedup over the undistilled model.

Real-Time Robot Execution with Masked Action Chunking

Real-time execution is essential for cyber-physical systems such as robots. These systems operate in dynamic real-world environments where even small delays can undermine responsiveness and compromise performance. Asynchronous inference has recently emerged as a system-level paradigm for real-time robot manipulation, enabling the next action chunk to be predicted while the current one is being executed. While this approach achieves real-time responsiveness, naive integration often results in execution failure. Previous methods attributed this failure to inter-chunk discontinuity and developed test-time algorithms to smooth chunk boundaries. In contrast, we identify another critical yet overlooked factor: intra-chunk inconsistency, where the robot's executed action chunk partially misaligns with its current perception. To address this, we propose REMAC, which learns corrective adjustments on the pretrained policy through masked action chunking, enabling the policy to remain resilient under mismatches between intended actions and actual execution during asynchronous inference. In addition, we introduce a prefix-preserved sampling procedure to reinforce inter-chunk continuity. Overall, our method delivers more reliable policies without incurring additional latency. Extensive experiments in both simulation and real-world settings demonstrate that our method enables faster task execution, maintains robustness across varying delays, and consistently achieves higher completion rates.

  • 6 authors
·
Jan 26

StreamDiffusionV2: A Streaming System for Dynamic and Interactive Video Generation

Generative models are reshaping the live-streaming industry by redefining how content is created, styled, and delivered. Previous image-based streaming diffusion models have powered efficient and creative live streaming products but have hit limits on temporal consistency due to the foundation of image-based designs. Recent advances in video diffusion have markedly improved temporal consistency and sampling efficiency for offline generation. However, offline generation systems primarily optimize throughput by batching large workloads. In contrast, live online streaming operates under strict service-level objectives (SLOs): time-to-first-frame must be minimal, and every frame must meet a per-frame deadline with low jitter. Besides, scalable multi-GPU serving for real-time streams remains largely unresolved so far. To address this, we present StreamDiffusionV2, a training-free pipeline for interactive live streaming with video diffusion models. StreamDiffusionV2 integrates an SLO-aware batching scheduler and a block scheduler, together with a sink-token--guided rolling KV cache, a motion-aware noise controller, and other system-level optimizations. Moreover, we introduce a scalable pipeline orchestration that parallelizes the diffusion process across denoising steps and network layers, achieving near-linear FPS scaling without violating latency guarantees. The system scales seamlessly across heterogeneous GPU environments and supports flexible denoising steps (e.g., 1--4), enabling both ultra-low-latency and higher-quality modes. Without TensorRT or quantization, StreamDiffusionV2 renders the first frame within 0.5s and attains 58.28 FPS with a 14B-parameter model and 64.52 FPS with a 1.3B-parameter model on four H100 GPUs, making state-of-the-art generative live streaming practical and accessible--from individual creators to enterprise-scale platforms.

  • 14 authors
·
Nov 10, 2025 1

Meta-Chunking: Learning Efficient Text Segmentation via Logical Perception

Retrieval-Augmented Generation (RAG), while serving as a viable complement to large language models (LLMs), often overlooks the crucial aspect of text chunking within its pipeline, which impacts the quality of knowledge-intensive tasks. This paper introduces the concept of Meta-Chunking, which refers to a granularity between sentences and paragraphs, consisting of a collection of sentences within a paragraph that have deep linguistic logical connections. To implement Meta-Chunking, we designed two strategies based on LLMs: Margin Sampling Chunking and Perplexity Chunking. The former employs LLMs to perform binary classification on whether consecutive sentences need to be segmented, making decisions based on the probability difference obtained from margin sampling. The latter precisely identifies text chunk boundaries by analyzing the characteristics of perplexity distribution. Additionally, considering the inherent complexity of different texts, we propose a strategy that combines Meta-Chunking with dynamic merging to achieve a balance between fine-grained and coarse-grained text chunking. Experiments conducted on eleven datasets demonstrate that Meta-Chunking can more efficiently improve the performance of single-hop and multi-hop question answering based on RAG. For instance, on the 2WikiMultihopQA dataset, it outperforms similarity chunking by 1.32 while only consuming 45.8% of the time. Our code is available at https://github.com/IAAR-Shanghai/Meta-Chunking.

  • 7 authors
·
Oct 16, 2024 4

Understanding and Improving Length Generalization in Hierarchical Sparse Attention Models

Effectively processing long contexts is a critical challenge for language models. While standard Transformers are limited by quadratic complexity and poor length extrapolation, alternative architectures like sliding window attention and state space models sacrifice the ability to effectively utilize the full context due to their fixed-size memory. Chunk-based sparse attention has emerged as a promising paradigm for extreme length generalization, yet the key architectural principles underpinning its success are not yet fully understood. In this work, we present a systematic dissection of these models to identify the core components driving their performance. Through a unified framework and comprehensive ablation studies, we demonstrate that a combination of three design principles is critical: (1) an expressive, non-linear Chunk Encoder with a dedicated CLS token to produce representations for retrieval; (2) a Bypassing Residual Path to stably integrate retrieved global information without it being overridden by the local residual stream; and (3) enforced selection sparsity during pre-training to bridge the train-test distribution gap. We provide a theoretical motivation for intra-chunk information processing and landmark generation. By combining these principles, we establish a new state-of-the-art for training-free length extrapolation, successfully generalizing models trained on a 4K context to 32 million tokens on RULER and BABILong. Our findings provide a clear and empirically-grounded set of design principles for developing future, highly-capable long-context language models.

  • 6 authors
·
Apr 29