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Dec 25

The devil is in the details: Enhancing Video Virtual Try-On via Keyframe-Driven Details Injection

Although diffusion transformer (DiT)-based video virtual try-on (VVT) has made significant progress in synthesizing realistic videos, existing methods still struggle to capture fine-grained garment dynamics and preserve background integrity across video frames. They also incur high computational costs due to additional interaction modules introduced into DiTs, while the limited scale and quality of existing public datasets also restrict model generalization and effective training. To address these challenges, we propose a novel framework, KeyTailor, along with a large-scale, high-definition dataset, ViT-HD. The core idea of KeyTailor is a keyframe-driven details injection strategy, motivated by the fact that keyframes inherently contain both foreground dynamics and background consistency. Specifically, KeyTailor adopts an instruction-guided keyframe sampling strategy to filter informative frames from the input video. Subsequently,two tailored keyframe-driven modules, the garment details enhancement module and the collaborative background optimization module, are employed to distill garment dynamics into garment-related latents and to optimize the integrity of background latents, both guided by keyframes.These enriched details are then injected into standard DiT blocks together with pose, mask, and noise latents, enabling efficient and realistic try-on video synthesis. This design ensures consistency without explicitly modifying the DiT architecture, while simultaneously avoiding additional complexity. In addition, our dataset ViT-HD comprises 15, 070 high-quality video samples at a resolution of 810*1080, covering diverse garments. Extensive experiments demonstrate that KeyTailor outperforms state-of-the-art baselines in terms of garment fidelity and background integrity across both dynamic and static scenarios.

  • 10 authors
·
Dec 23

PrimeComposer: Faster Progressively Combined Diffusion for Image Composition with Attention Steering

Image composition involves seamlessly integrating given objects into a specific visual context. Current training-free methods rely on composing attention weights from several samplers to guide the generator. However, since these weights are derived from disparate contexts, their combination leads to coherence confusion and loss of appearance information. These issues worsen with their excessive focus on background generation, even when unnecessary in this task. This not only impedes their swift implementation but also compromises foreground generation quality. Moreover, these methods introduce unwanted artifacts in the transition area. In this paper, we formulate image composition as a subject-based local editing task, solely focusing on foreground generation. At each step, the edited foreground is combined with the noisy background to maintain scene consistency. To address the remaining issues, we propose PrimeComposer, a faster training-free diffuser that composites the images by well-designed attention steering across different noise levels. This steering is predominantly achieved by our Correlation Diffuser, utilizing its self-attention layers at each step. Within these layers, the synthesized subject interacts with both the referenced object and background, capturing intricate details and coherent relationships. This prior information is encoded into the attention weights, which are then integrated into the self-attention layers of the generator to guide the synthesis process. Besides, we introduce a Region-constrained Cross-Attention to confine the impact of specific subject-related tokens to desired regions, addressing the unwanted artifacts shown in the prior method thereby further improving the coherence in the transition area. Our method exhibits the fastest inference efficiency and extensive experiments demonstrate our superiority both qualitatively and quantitatively.

  • 4 authors
·
Mar 7, 2024

Does FLUX Already Know How to Perform Physically Plausible Image Composition?

Image composition aims to seamlessly insert a user-specified object into a new scene, but existing models struggle with complex lighting (e.g., accurate shadows, water reflections) and diverse, high-resolution inputs. Modern text-to-image diffusion models (e.g., SD3.5, FLUX) already encode essential physical and resolution priors, yet lack a framework to unleash them without resorting to latent inversion, which often locks object poses into contextually inappropriate orientations, or brittle attention surgery. We propose SHINE, a training-free framework for Seamless, High-fidelity Insertion with Neutralized Errors. SHINE introduces manifold-steered anchor loss, leveraging pretrained customization adapters (e.g., IP-Adapter) to guide latents for faithful subject representation while preserving background integrity. Degradation-suppression guidance and adaptive background blending are proposed to further eliminate low-quality outputs and visible seams. To address the lack of rigorous benchmarks, we introduce ComplexCompo, featuring diverse resolutions and challenging conditions such as low lighting, strong illumination, intricate shadows, and reflective surfaces. Experiments on ComplexCompo and DreamEditBench show state-of-the-art performance on standard metrics (e.g., DINOv2) and human-aligned scores (e.g., DreamSim, ImageReward, VisionReward). Code and benchmark will be publicly available upon publication.

  • 6 authors
·
Sep 25 4

GCoNet+: A Stronger Group Collaborative Co-Salient Object Detector

In this paper, we present a novel end-to-end group collaborative learning network, termed GCoNet+, which can effectively and efficiently (250 fps) identify co-salient objects in natural scenes. The proposed GCoNet+ achieves the new state-of-the-art performance for co-salient object detection (CoSOD) through mining consensus representations based on the following two essential criteria: 1) intra-group compactness to better formulate the consistency among co-salient objects by capturing their inherent shared attributes using our novel group affinity module (GAM); 2) inter-group separability to effectively suppress the influence of noisy objects on the output by introducing our new group collaborating module (GCM) conditioning on the inconsistent consensus. To further improve the accuracy, we design a series of simple yet effective components as follows: i) a recurrent auxiliary classification module (RACM) promoting model learning at the semantic level; ii) a confidence enhancement module (CEM) assisting the model in improving the quality of the final predictions; and iii) a group-based symmetric triplet (GST) loss guiding the model to learn more discriminative features. Extensive experiments on three challenging benchmarks, i.e., CoCA, CoSOD3k, and CoSal2015, demonstrate that our GCoNet+ outperforms the existing 12 cutting-edge models. Code has been released at https://github.com/ZhengPeng7/GCoNet_plus.

  • 8 authors
·
May 30, 2022

Model Reveals What to Cache: Profiling-Based Feature Reuse for Video Diffusion Models

Recent advances in diffusion models have demonstrated remarkable capabilities in video generation. However, the computational intensity remains a significant challenge for practical applications. While feature caching has been proposed to reduce the computational burden of diffusion models, existing methods typically overlook the heterogeneous significance of individual blocks, resulting in suboptimal reuse and degraded output quality. To this end, we address this gap by introducing ProfilingDiT, a novel adaptive caching strategy that explicitly disentangles foreground and background-focused blocks. Through a systematic analysis of attention distributions in diffusion models, we reveal a key observation: 1) Most layers exhibit a consistent preference for either foreground or background regions. 2) Predicted noise shows low inter-step similarity initially, which stabilizes as denoising progresses. This finding inspires us to formulate a selective caching strategy that preserves full computation for dynamic foreground elements while efficiently caching static background features. Our approach substantially reduces computational overhead while preserving visual fidelity. Extensive experiments demonstrate that our framework achieves significant acceleration (e.g., 2.01 times speedup for Wan2.1) while maintaining visual fidelity across comprehensive quality metrics, establishing a viable method for efficient video generation.

  • 8 authors
·
Apr 3

HOComp: Interaction-Aware Human-Object Composition

While existing image-guided composition methods may help insert a foreground object onto a user-specified region of a background image, achieving natural blending inside the region with the rest of the image unchanged, we observe that these existing methods often struggle in synthesizing seamless interaction-aware compositions when the task involves human-object interactions. In this paper, we first propose HOComp, a novel approach for compositing a foreground object onto a human-centric background image, while ensuring harmonious interactions between the foreground object and the background person and their consistent appearances. Our approach includes two key designs: (1) MLLMs-driven Region-based Pose Guidance (MRPG), which utilizes MLLMs to identify the interaction region as well as the interaction type (e.g., holding and lefting) to provide coarse-to-fine constraints to the generated pose for the interaction while incorporating human pose landmarks to track action variations and enforcing fine-grained pose constraints; and (2) Detail-Consistent Appearance Preservation (DCAP), which unifies a shape-aware attention modulation mechanism, a multi-view appearance loss, and a background consistency loss to ensure consistent shapes/textures of the foreground and faithful reproduction of the background human. We then propose the first dataset, named Interaction-aware Human-Object Composition (IHOC), for the task. Experimental results on our dataset show that HOComp effectively generates harmonious human-object interactions with consistent appearances, and outperforms relevant methods qualitatively and quantitatively.

  • 4 authors
·
Jul 22 3

VideoBooth: Diffusion-based Video Generation with Image Prompts

Text-driven video generation witnesses rapid progress. However, merely using text prompts is not enough to depict the desired subject appearance that accurately aligns with users' intents, especially for customized content creation. In this paper, we study the task of video generation with image prompts, which provide more accurate and direct content control beyond the text prompts. Specifically, we propose a feed-forward framework VideoBooth, with two dedicated designs: 1) We propose to embed image prompts in a coarse-to-fine manner. Coarse visual embeddings from image encoder provide high-level encodings of image prompts, while fine visual embeddings from the proposed attention injection module provide multi-scale and detailed encoding of image prompts. These two complementary embeddings can faithfully capture the desired appearance. 2) In the attention injection module at fine level, multi-scale image prompts are fed into different cross-frame attention layers as additional keys and values. This extra spatial information refines the details in the first frame and then it is propagated to the remaining frames, which maintains temporal consistency. Extensive experiments demonstrate that VideoBooth achieves state-of-the-art performance in generating customized high-quality videos with subjects specified in image prompts. Notably, VideoBooth is a generalizable framework where a single model works for a wide range of image prompts with feed-forward pass.

  • 8 authors
·
Dec 1, 2023 2

Making Images Real Again: A Comprehensive Survey on Deep Image Composition

As a common image editing operation, image composition (object insertion) aims to combine the foreground from one image and another background image, resulting in a composite image. However, there are many issues that could make the composite images unrealistic. These issues can be summarized as the inconsistency between foreground and background, which includes appearance inconsistency (e.g., incompatible illumination), geometry inconsistency (e.g., unreasonable size), and semantic inconsistency (e.g., mismatched semantic context). Image composition task could be decomposed into multiple sub-tasks, in which each sub-task targets at one or more issues. Specifically, object placement aims to find reasonable scale, location, and shape for the foreground. Image blending aims to address the unnatural boundary between foreground and background. Image harmonization aims to adjust the illumination statistics of foreground. Shadow (resp., reflection) generation aims to generate plausible shadow (resp., reflection) for the foreground. These sub-tasks can be executed sequentially or parallelly to acquire realistic composite images. To the best of our knowledge, there is no previous survey on image composition (object insertion). In this paper, we conduct comprehensive survey over the sub-tasks and combinatorial task of image composition (object insertion). For each one, we summarize the existing methods, available datasets, and common evaluation metrics. We have also contributed the first image composition toolbox libcom, which assembles 10+ image composition related functions (e.g., image blending, image harmonization, object placement, shadow generation, generative composition). The ultimate goal of this toolbox is solving all the problems related to image composition with simple `import libcom'.

  • 7 authors
·
Jun 28, 2021 1

PixelHacker: Image Inpainting with Structural and Semantic Consistency

Image inpainting is a fundamental research area between image editing and image generation. Recent state-of-the-art (SOTA) methods have explored novel attention mechanisms, lightweight architectures, and context-aware modeling, demonstrating impressive performance. However, they often struggle with complex structure (e.g., texture, shape, spatial relations) and semantics (e.g., color consistency, object restoration, and logical correctness), leading to artifacts and inappropriate generation. To address this challenge, we design a simple yet effective inpainting paradigm called latent categories guidance, and further propose a diffusion-based model named PixelHacker. Specifically, we first construct a large dataset containing 14 million image-mask pairs by annotating foreground and background (potential 116 and 21 categories, respectively). Then, we encode potential foreground and background representations separately through two fixed-size embeddings, and intermittently inject these features into the denoising process via linear attention. Finally, by pre-training on our dataset and fine-tuning on open-source benchmarks, we obtain PixelHacker. Extensive experiments show that PixelHacker comprehensively outperforms the SOTA on a wide range of datasets (Places2, CelebA-HQ, and FFHQ) and exhibits remarkable consistency in both structure and semantics. Project page at https://hustvl.github.io/PixelHacker.

  • 8 authors
·
Apr 29 4

TopNet: Transformer-based Object Placement Network for Image Compositing

We investigate the problem of automatically placing an object into a background image for image compositing. Given a background image and a segmented object, the goal is to train a model to predict plausible placements (location and scale) of the object for compositing. The quality of the composite image highly depends on the predicted location/scale. Existing works either generate candidate bounding boxes or apply sliding-window search using global representations from background and object images, which fail to model local information in background images. However, local clues in background images are important to determine the compatibility of placing the objects with certain locations/scales. In this paper, we propose to learn the correlation between object features and all local background features with a transformer module so that detailed information can be provided on all possible location/scale configurations. A sparse contrastive loss is further proposed to train our model with sparse supervision. Our new formulation generates a 3D heatmap indicating the plausibility of all location/scale combinations in one network forward pass, which is over 10 times faster than the previous sliding-window method. It also supports interactive search when users provide a pre-defined location or scale. The proposed method can be trained with explicit annotation or in a self-supervised manner using an off-the-shelf inpainting model, and it outperforms state-of-the-art methods significantly. The user study shows that the trained model generalizes well to real-world images with diverse challenging scenes and object categories.

  • 6 authors
·
Apr 6, 2023

TextCenGen: Attention-Guided Text-Centric Background Adaptation for Text-to-Image Generation

Text-to-image (T2I) generation has made remarkable progress in producing high-quality images, but a fundamental challenge remains: creating backgrounds that naturally accommodate text placement without compromising image quality. This capability is non-trivial for real-world applications like graphic design, where clear visual hierarchy between content and text is essential. Prior work has primarily focused on arranging layouts within existing static images, leaving unexplored the potential of T2I models for generating text-friendly backgrounds. We present TextCenGen, a training-free dynamic background adaptation in the blank region for text-friendly image generation. Instead of directly reducing attention in text areas, which degrades image quality, we relocate conflicting objects before background optimization. Our method analyzes cross-attention maps to identify conflicting objects overlapping with text regions and uses a force-directed graph approach to guide their relocation, followed by attention excluding constraints to ensure smooth backgrounds. Our method is plug-and-play, requiring no additional training while well balancing both semantic fidelity and visual quality. Evaluated on our proposed text-friendly T2I benchmark of 27,000 images across four seed datasets, TextCenGen outperforms existing methods by achieving 23% lower saliency overlap in text regions while maintaining 98% of the semantic fidelity measured by CLIP score and our proposed Visual-Textual Concordance Metric (VTCM).

  • 7 authors
·
Apr 17, 2024

Early Timestep Zero-Shot Candidate Selection for Instruction-Guided Image Editing

Despite recent advances in diffusion models, achieving reliable image generation and editing remains challenging due to the inherent diversity induced by stochastic noise in the sampling process. Instruction-guided image editing with diffusion models offers user-friendly capabilities, yet editing failures, such as background distortion, frequently occur. Users often resort to trial and error, adjusting seeds or prompts to achieve satisfactory results, which is inefficient. While seed selection methods exist for Text-to-Image (T2I) generation, they depend on external verifiers, limiting applicability, and evaluating multiple seeds increases computational complexity. To address this, we first establish a multiple-seed-based image editing baseline using background consistency scores, achieving Best-of-N performance without supervision. Building on this, we introduce ELECT (Early-timestep Latent Evaluation for Candidate Selection), a zero-shot framework that selects reliable seeds by estimating background mismatches at early diffusion timesteps, identifying the seed that retains the background while modifying only the foreground. ELECT ranks seed candidates by a background inconsistency score, filtering unsuitable samples early based on background consistency while preserving editability. Beyond standalone seed selection, ELECT integrates into instruction-guided editing pipelines and extends to Multimodal Large-Language Models (MLLMs) for joint seed and prompt selection, further improving results when seed selection alone is insufficient. Experiments show that ELECT reduces computational costs (by 41 percent on average and up to 61 percent) while improving background consistency and instruction adherence, achieving around 40 percent success rates in previously failed cases - without any external supervision or training.

  • 7 authors
·
Apr 18

ZS-VCOS: Zero-Shot Video Camouflaged Object Segmentation By Optical Flow and Open Vocabulary Object Detection

Camouflaged object segmentation presents unique challenges compared to traditional segmentation tasks, primarily due to the high similarity in patterns and colors between camouflaged objects and their backgrounds. Effective solutions to this problem have significant implications in critical areas such as pest control, defect detection, and lesion segmentation in medical imaging. Prior research has predominantly emphasized supervised or unsupervised pre-training methods, leaving zero-shot approaches significantly underdeveloped. Existing zero-shot techniques commonly utilize the Segment Anything Model (SAM) in automatic mode or rely on vision-language models to generate cues for segmentation; however, their performances remain unsatisfactory, due to the similarity of the camouflaged object and the background. This work studies how to avoid training by integrating large pre-trained models like SAM-2 and Owl-v2 with temporal information into a modular pipeline. Evaluated on the MoCA-Mask dataset, our approach achieves outstanding performance improvements, significantly outperforming existing zero-shot methods by raising the F-measure (F_beta^w) from 0.296 to 0.628. Our approach also surpasses supervised methods, increasing the F-measure from 0.476 to 0.628. Additionally, evaluation on the MoCA-Filter dataset demonstrates an increase in the success rate from 0.628 to 0.697 when compared with FlowSAM, a supervised transfer method. A thorough ablation study further validates the individual contributions of each component. Besides our main contributions, we also highlight inconsistencies in previous work regarding metrics and settings. Code can be found in https://github.com/weathon/vcos.

  • 3 authors
·
Apr 10

Practical Collaborative Perception: A Framework for Asynchronous and Multi-Agent 3D Object Detection

Occlusion is a major challenge for LiDAR-based object detection methods. This challenge becomes safety-critical in urban traffic where the ego vehicle must have reliable object detection to avoid collision while its field of view is severely reduced due to the obstruction posed by a large number of road users. Collaborative perception via Vehicle-to-Everything (V2X) communication, which leverages the diverse perspective thanks to the presence at multiple locations of connected agents to form a complete scene representation, is an appealing solution. State-of-the-art V2X methods resolve the performance-bandwidth tradeoff using a mid-collaboration approach where the Bird-Eye View images of point clouds are exchanged so that the bandwidth consumption is lower than communicating point clouds as in early collaboration, and the detection performance is higher than late collaboration, which fuses agents' output, thanks to a deeper interaction among connected agents. While achieving strong performance, the real-world deployment of most mid-collaboration approaches is hindered by their overly complicated architectures, involving learnable collaboration graphs and autoencoder-based compressor/ decompressor, and unrealistic assumptions about inter-agent synchronization. In this work, we devise a simple yet effective collaboration method that achieves a better bandwidth-performance tradeoff than prior state-of-the-art methods while minimizing changes made to the single-vehicle detection models and relaxing unrealistic assumptions on inter-agent synchronization. Experiments on the V2X-Sim dataset show that our collaboration method achieves 98\% of the performance of an early-collaboration method, while only consuming the equivalent bandwidth of a late-collaboration method.

  • 6 authors
·
Jul 3, 2023

Anywhere: A Multi-Agent Framework for Reliable and Diverse Foreground-Conditioned Image Inpainting

Recent advancements in image inpainting, particularly through diffusion modeling, have yielded promising outcomes. However, when tested in scenarios involving the completion of images based on the foreground objects, current methods that aim to inpaint an image in an end-to-end manner encounter challenges such as "over-imagination", inconsistency between foreground and background, and limited diversity. In response, we introduce Anywhere, a pioneering multi-agent framework designed to address these issues. Anywhere utilizes a sophisticated pipeline framework comprising various agents such as Visual Language Model (VLM), Large Language Model (LLM), and image generation models. This framework consists of three principal components: the prompt generation module, the image generation module, and the outcome analyzer. The prompt generation module conducts a semantic analysis of the input foreground image, leveraging VLM to predict relevant language descriptions and LLM to recommend optimal language prompts. In the image generation module, we employ a text-guided canny-to-image generation model to create a template image based on the edge map of the foreground image and language prompts, and an image refiner to produce the outcome by blending the input foreground and the template image. The outcome analyzer employs VLM to evaluate image content rationality, aesthetic score, and foreground-background relevance, triggering prompt and image regeneration as needed. Extensive experiments demonstrate that our Anywhere framework excels in foreground-conditioned image inpainting, mitigating "over-imagination", resolving foreground-background discrepancies, and enhancing diversity. It successfully elevates foreground-conditioned image inpainting to produce more reliable and diverse results.

  • 8 authors
·
Apr 29, 2024

Improving Editability in Image Generation with Layer-wise Memory

Most real-world image editing tasks require multiple sequential edits to achieve desired results. Current editing approaches, primarily designed for single-object modifications, struggle with sequential editing: especially with maintaining previous edits along with adapting new objects naturally into the existing content. These limitations significantly hinder complex editing scenarios where multiple objects need to be modified while preserving their contextual relationships. We address this fundamental challenge through two key proposals: enabling rough mask inputs that preserve existing content while naturally integrating new elements and supporting consistent editing across multiple modifications. Our framework achieves this through layer-wise memory, which stores latent representations and prompt embeddings from previous edits. We propose Background Consistency Guidance that leverages memorized latents to maintain scene coherence and Multi-Query Disentanglement in cross-attention that ensures natural adaptation to existing content. To evaluate our method, we present a new benchmark dataset incorporating semantic alignment metrics and interactive editing scenarios. Through comprehensive experiments, we demonstrate superior performance in iterative image editing tasks with minimal user effort, requiring only rough masks while maintaining high-quality results throughout multiple editing steps.

  • 3 authors
·
May 2 1

RCDN: Towards Robust Camera-Insensitivity Collaborative Perception via Dynamic Feature-based 3D Neural Modeling

Collaborative perception is dedicated to tackling the constraints of single-agent perception, such as occlusions, based on the multiple agents' multi-view sensor inputs. However, most existing works assume an ideal condition that all agents' multi-view cameras are continuously available. In reality, cameras may be highly noisy, obscured or even failed during the collaboration. In this work, we introduce a new robust camera-insensitivity problem: how to overcome the issues caused by the failed camera perspectives, while stabilizing high collaborative performance with low calibration cost? To address above problems, we propose RCDN, a Robust Camera-insensitivity collaborative perception with a novel Dynamic feature-based 3D Neural modeling mechanism. The key intuition of RCDN is to construct collaborative neural rendering field representations to recover failed perceptual messages sent by multiple agents. To better model collaborative neural rendering field, RCDN first establishes a geometry BEV feature based time-invariant static field with other agents via fast hash grid modeling. Based on the static background field, the proposed time-varying dynamic field can model corresponding motion vectors for foregrounds with appropriate positions. To validate RCDN, we create OPV2V-N, a new large-scale dataset with manual labelling under different camera failed scenarios. Extensive experiments conducted on OPV2V-N show that RCDN can be ported to other baselines and improve their robustness in extreme camera-insensitivity settings.

  • 6 authors
·
May 27, 2024

RPCANet++: Deep Interpretable Robust PCA for Sparse Object Segmentation

Robust principal component analysis (RPCA) decomposes an observation matrix into low-rank background and sparse object components. This capability has enabled its application in tasks ranging from image restoration to segmentation. However, traditional RPCA models suffer from computational burdens caused by matrix operations, reliance on finely tuned hyperparameters, and rigid priors that limit adaptability in dynamic scenarios. To solve these limitations, we propose RPCANet++, a sparse object segmentation framework that fuses the interpretability of RPCA with efficient deep architectures. Our approach unfolds a relaxed RPCA model into a structured network comprising a Background Approximation Module (BAM), an Object Extraction Module (OEM), and an Image Restoration Module (IRM). To mitigate inter-stage transmission loss in the BAM, we introduce a Memory-Augmented Module (MAM) to enhance background feature preservation, while a Deep Contrast Prior Module (DCPM) leverages saliency cues to expedite object extraction. Extensive experiments on diverse datasets demonstrate that RPCANet++ achieves state-of-the-art performance under various imaging scenarios. We further improve interpretability via visual and numerical low-rankness and sparsity measurements. By combining the theoretical strengths of RPCA with the efficiency of deep networks, our approach sets a new baseline for reliable and interpretable sparse object segmentation. Codes are available at our Project Webpage https://fengyiwu98.github.io/rpcanetx.

  • 7 authors
·
Aug 6 2

R-ACP: Real-Time Adaptive Collaborative Perception Leveraging Robust Task-Oriented Communications

Collaborative perception enhances sensing in multirobot and vehicular networks by fusing information from multiple agents, improving perception accuracy and sensing range. However, mobility and non-rigid sensor mounts introduce extrinsic calibration errors, necessitating online calibration, further complicated by limited overlap in sensing regions. Moreover, maintaining fresh information is crucial for timely and accurate sensing. To address calibration errors and ensure timely and accurate perception, we propose a robust task-oriented communication strategy to optimize online self-calibration and efficient feature sharing for Real-time Adaptive Collaborative Perception (R-ACP). Specifically, we first formulate an Age of Perceived Targets (AoPT) minimization problem to capture data timeliness of multi-view streaming. Then, in the calibration phase, we introduce a channel-aware self-calibration technique based on reidentification (Re-ID), which adaptively compresses key features according to channel capacities, effectively addressing calibration issues via spatial and temporal cross-camera correlations. In the streaming phase, we tackle the trade-off between bandwidth and inference accuracy by leveraging an Information Bottleneck (IB) based encoding method to adjust video compression rates based on task relevance, thereby reducing communication overhead and latency. Finally, we design a priority-aware network to filter corrupted features to mitigate performance degradation from packet corruption. Extensive studies demonstrate that our framework outperforms five baselines, improving multiple object detection accuracy (MODA) by 25.49% and reducing communication costs by 51.36% under severely poor channel conditions. Code will be made publicly available: github.com/fangzr/R-ACP.

  • 7 authors
·
Oct 5, 2024

V2P: From Background Suppression to Center Peaking for Robust GUI Grounding Task

Precise localization of GUI elements is crucial for the development of GUI agents. Traditional methods rely on bounding box or center-point regression, neglecting spatial interaction uncertainty and visual-semantic hierarchies. Recent methods incorporate attention mechanisms but still face two key issues: (1) ignoring processing background regions causes attention drift from the desired area, and (2) uniform labeling fails to distinguish between center and edges of the target UI element, leading to click imprecision. Inspired by how humans visually process and interact with GUI elements, we propose the Valley-to-Peak (V2P) method to address these issues. To mitigate background distractions, V2P introduces a suppression attention mechanism that minimizes the model's focus on irrelevant regions to highlight the intended region. For the issue of center-edge distinction, V2P applies a Fitts' Law-inspired approach by modeling GUI interactions as 2D Gaussian heatmaps where the weight gradually decreases from the center towards the edges. The weight distribution follows a Gaussian function, with the variance determined by the target's size. Consequently, V2P effectively isolates the target area and teaches the model to concentrate on the most essential point of the UI element. The model trained by V2P achieves the performance with 92.3% and 50.5% on two benchmarks ScreenSpot-v2 and ScreenSpot-Pro. Ablations further confirm each component's contribution, highlighting V2P's generalizability for precise GUI grounding tasks.

  • 6 authors
·
Aug 19

Conditional Modeling Based Automatic Video Summarization

The aim of video summarization is to shorten videos automatically while retaining the key information necessary to convey the overall story. Video summarization methods mainly rely on visual factors, such as visual consecutiveness and diversity, which may not be sufficient to fully understand the content of the video. There are other non-visual factors, such as interestingness, representativeness, and storyline consistency that should also be considered for generating high-quality video summaries. Current methods do not adequately take into account these non-visual factors, resulting in suboptimal performance. In this work, a new approach to video summarization is proposed based on insights gained from how humans create ground truth video summaries. The method utilizes a conditional modeling perspective and introduces multiple meaningful random variables and joint distributions to characterize the key components of video summarization. Helper distributions are employed to improve the training of the model. A conditional attention module is designed to mitigate potential performance degradation in the presence of multi-modal input. The proposed video summarization method incorporates the above innovative design choices that aim to narrow the gap between human-generated and machine-generated video summaries. Extensive experiments show that the proposed approach outperforms existing methods and achieves state-of-the-art performance on commonly used video summarization datasets.

  • 5 authors
·
Nov 20, 2023

GenMAC: Compositional Text-to-Video Generation with Multi-Agent Collaboration

Text-to-video generation models have shown significant progress in the recent years. However, they still struggle with generating complex dynamic scenes based on compositional text prompts, such as attribute binding for multiple objects, temporal dynamics associated with different objects, and interactions between objects. Our key motivation is that complex tasks can be decomposed into simpler ones, each handled by a role-specialized MLLM agent. Multiple agents can collaborate together to achieve collective intelligence for complex goals. We propose GenMAC, an iterative, multi-agent framework that enables compositional text-to-video generation. The collaborative workflow includes three stages: Design, Generation, and Redesign, with an iterative loop between the Generation and Redesign stages to progressively verify and refine the generated videos. The Redesign stage is the most challenging stage that aims to verify the generated videos, suggest corrections, and redesign the text prompts, frame-wise layouts, and guidance scales for the next iteration of generation. To avoid hallucination of a single MLLM agent, we decompose this stage to four sequentially-executed MLLM-based agents: verification agent, suggestion agent, correction agent, and output structuring agent. Furthermore, to tackle diverse scenarios of compositional text-to-video generation, we design a self-routing mechanism to adaptively select the proper correction agent from a collection of correction agents each specialized for one scenario. Extensive experiments demonstrate the effectiveness of GenMAC, achieving state-of-the art performance in compositional text-to-video generation.

  • 6 authors
·
Dec 5, 2024 2

Pluralistic Salient Object Detection

We introduce pluralistic salient object detection (PSOD), a novel task aimed at generating multiple plausible salient segmentation results for a given input image. Unlike conventional SOD methods that produce a single segmentation mask for salient objects, this new setting recognizes the inherent complexity of real-world images, comprising multiple objects, and the ambiguity in defining salient objects due to different user intentions. To study this task, we present two new SOD datasets "DUTS-MM" and "DUS-MQ", along with newly designed evaluation metrics. DUTS-MM builds upon the DUTS dataset but enriches the ground-truth mask annotations from three aspects which 1) improves the mask quality especially for boundary and fine-grained structures; 2) alleviates the annotation inconsistency issue; and 3) provides multiple ground-truth masks for images with saliency ambiguity. DUTS-MQ consists of approximately 100K image-mask pairs with human-annotated preference scores, enabling the learning of real human preferences in measuring mask quality. Building upon these two datasets, we propose a simple yet effective pluralistic SOD baseline based on a Mixture-of-Experts (MOE) design. Equipped with two prediction heads, it simultaneously predicts multiple masks using different query prompts and predicts human preference scores for each mask candidate. Extensive experiments and analyses underscore the significance of our proposed datasets and affirm the effectiveness of our PSOD framework.

  • 7 authors
·
Sep 3, 2024

Day-to-Night Image Synthesis for Training Nighttime Neural ISPs

Many flagship smartphone cameras now use a dedicated neural image signal processor (ISP) to render noisy raw sensor images to the final processed output. Training nightmode ISP networks relies on large-scale datasets of image pairs with: (1) a noisy raw image captured with a short exposure and a high ISO gain; and (2) a ground truth low-noise raw image captured with a long exposure and low ISO that has been rendered through the ISP. Capturing such image pairs is tedious and time-consuming, requiring careful setup to ensure alignment between the image pairs. In addition, ground truth images are often prone to motion blur due to the long exposure. To address this problem, we propose a method that synthesizes nighttime images from daytime images. Daytime images are easy to capture, exhibit low-noise (even on smartphone cameras) and rarely suffer from motion blur. We outline a processing framework to convert daytime raw images to have the appearance of realistic nighttime raw images with different levels of noise. Our procedure allows us to easily produce aligned noisy and clean nighttime image pairs. We show the effectiveness of our synthesis framework by training neural ISPs for nightmode rendering. Furthermore, we demonstrate that using our synthetic nighttime images together with small amounts of real data (e.g., 5% to 10%) yields performance almost on par with training exclusively on real nighttime images. Our dataset and code are available at https://github.com/SamsungLabs/day-to-night.

  • 5 authors
·
Jun 6, 2022

CP-Guard: Malicious Agent Detection and Defense in Collaborative Bird's Eye View Perception

Collaborative Perception (CP) has shown a promising technique for autonomous driving, where multiple connected and autonomous vehicles (CAVs) share their perception information to enhance the overall perception performance and expand the perception range. However, in CP, ego CAV needs to receive messages from its collaborators, which makes it easy to be attacked by malicious agents. For example, a malicious agent can send harmful information to the ego CAV to mislead it. To address this critical issue, we propose a novel method, CP-Guard, a tailored defense mechanism for CP that can be deployed by each agent to accurately detect and eliminate malicious agents in its collaboration network. Our key idea is to enable CP to reach a consensus rather than a conflict against the ego CAV's perception results. Based on this idea, we first develop a probability-agnostic sample consensus (PASAC) method to effectively sample a subset of the collaborators and verify the consensus without prior probabilities of malicious agents. Furthermore, we define a collaborative consistency loss (CCLoss) to capture the discrepancy between the ego CAV and its collaborators, which is used as a verification criterion for consensus. Finally, we conduct extensive experiments in collaborative bird's eye view (BEV) tasks and our results demonstrate the effectiveness of our CP-Guard. Code is available at https://github.com/CP-Security/CP-Guard

  • 7 authors
·
Dec 16, 2024

CoSDH: Communication-Efficient Collaborative Perception via Supply-Demand Awareness and Intermediate-Late Hybridization

Multi-agent collaborative perception enhances perceptual capabilities by utilizing information from multiple agents and is considered a fundamental solution to the problem of weak single-vehicle perception in autonomous driving. However, existing collaborative perception methods face a dilemma between communication efficiency and perception accuracy. To address this issue, we propose a novel communication-efficient collaborative perception framework based on supply-demand awareness and intermediate-late hybridization, dubbed as \mymethodname. By modeling the supply-demand relationship between agents, the framework refines the selection of collaboration regions, reducing unnecessary communication cost while maintaining accuracy. In addition, we innovatively introduce the intermediate-late hybrid collaboration mode, where late-stage collaboration compensates for the performance degradation in collaborative perception under low communication bandwidth. Extensive experiments on multiple datasets, including both simulated and real-world scenarios, demonstrate that \mymethodname~ achieves state-of-the-art detection accuracy and optimal bandwidth trade-offs, delivering superior detection precision under real communication bandwidths, thus proving its effectiveness and practical applicability. The code will be released at https://github.com/Xu2729/CoSDH.

  • 4 authors
·
Mar 5

Towards Real-World Prohibited Item Detection: A Large-Scale X-ray Benchmark

Automatic security inspection using computer vision technology is a challenging task in real-world scenarios due to various factors, including intra-class variance, class imbalance, and occlusion. Most of the previous methods rarely solve the cases that the prohibited items are deliberately hidden in messy objects due to the lack of large-scale datasets, restricted their applications in real-world scenarios. Towards real-world prohibited item detection, we collect a large-scale dataset, named as PIDray, which covers various cases in real-world scenarios for prohibited item detection, especially for deliberately hidden items. With an intensive amount of effort, our dataset contains 12 categories of prohibited items in 47,677 X-ray images with high-quality annotated segmentation masks and bounding boxes. To the best of our knowledge, it is the largest prohibited items detection dataset to date. Meanwhile, we design the selective dense attention network (SDANet) to construct a strong baseline, which consists of the dense attention module and the dependency refinement module. The dense attention module formed by the spatial and channel-wise dense attentions, is designed to learn the discriminative features to boost the performance. The dependency refinement module is used to exploit the dependencies of multi-scale features. Extensive experiments conducted on the collected PIDray dataset demonstrate that the proposed method performs favorably against the state-of-the-art methods, especially for detecting the deliberately hidden items.

  • 5 authors
·
Aug 16, 2021

Learning Global-aware Kernel for Image Harmonization

Image harmonization aims to solve the visual inconsistency problem in composited images by adaptively adjusting the foreground pixels with the background as references. Existing methods employ local color transformation or region matching between foreground and background, which neglects powerful proximity prior and independently distinguishes fore-/back-ground as a whole part for harmonization. As a result, they still show a limited performance across varied foreground objects and scenes. To address this issue, we propose a novel Global-aware Kernel Network (GKNet) to harmonize local regions with comprehensive consideration of long-distance background references. Specifically, GKNet includes two parts, \ie, harmony kernel prediction and harmony kernel modulation branches. The former includes a Long-distance Reference Extractor (LRE) to obtain long-distance context and Kernel Prediction Blocks (KPB) to predict multi-level harmony kernels by fusing global information with local features. To achieve this goal, a novel Selective Correlation Fusion (SCF) module is proposed to better select relevant long-distance background references for local harmonization. The latter employs the predicted kernels to harmonize foreground regions with both local and global awareness. Abundant experiments demonstrate the superiority of our method for image harmonization over state-of-the-art methods, \eg, achieving 39.53dB PSNR that surpasses the best counterpart by +0.78dB uparrow; decreasing fMSE/MSE by 11.5\%downarrow/6.7\%downarrow compared with the SoTA method. Code will be available at https://github.com/XintianShen/GKNet{here}.

  • 8 authors
·
May 19, 2023

Background Activation Suppression for Weakly Supervised Object Localization and Semantic Segmentation

Weakly supervised object localization and semantic segmentation aim to localize objects using only image-level labels. Recently, a new paradigm has emerged by generating a foreground prediction map (FPM) to achieve pixel-level localization. While existing FPM-based methods use cross-entropy to evaluate the foreground prediction map and to guide the learning of the generator, this paper presents two astonishing experimental observations on the object localization learning process: For a trained network, as the foreground mask expands, 1) the cross-entropy converges to zero when the foreground mask covers only part of the object region. 2) The activation value continuously increases until the foreground mask expands to the object boundary. Therefore, to achieve a more effective localization performance, we argue for the usage of activation value to learn more object regions. In this paper, we propose a Background Activation Suppression (BAS) method. Specifically, an Activation Map Constraint (AMC) module is designed to facilitate the learning of generator by suppressing the background activation value. Meanwhile, by using foreground region guidance and area constraint, BAS can learn the whole region of the object. In the inference phase, we consider the prediction maps of different categories together to obtain the final localization results. Extensive experiments show that BAS achieves significant and consistent improvement over the baseline methods on the CUB-200-2011 and ILSVRC datasets. In addition, our method also achieves state-of-the-art weakly supervised semantic segmentation performance on the PASCAL VOC 2012 and MS COCO 2014 datasets. Code and models are available at https://github.com/wpy1999/BAS-Extension.

  • 6 authors
·
Sep 22, 2023

VideoJAM: Joint Appearance-Motion Representations for Enhanced Motion Generation in Video Models

Despite tremendous recent progress, generative video models still struggle to capture real-world motion, dynamics, and physics. We show that this limitation arises from the conventional pixel reconstruction objective, which biases models toward appearance fidelity at the expense of motion coherence. To address this, we introduce VideoJAM, a novel framework that instills an effective motion prior to video generators, by encouraging the model to learn a joint appearance-motion representation. VideoJAM is composed of two complementary units. During training, we extend the objective to predict both the generated pixels and their corresponding motion from a single learned representation. During inference, we introduce Inner-Guidance, a mechanism that steers the generation toward coherent motion by leveraging the model's own evolving motion prediction as a dynamic guidance signal. Notably, our framework can be applied to any video model with minimal adaptations, requiring no modifications to the training data or scaling of the model. VideoJAM achieves state-of-the-art performance in motion coherence, surpassing highly competitive proprietary models while also enhancing the perceived visual quality of the generations. These findings emphasize that appearance and motion can be complementary and, when effectively integrated, enhance both the visual quality and the coherence of video generation. Project website: https://hila-chefer.github.io/videojam-paper.github.io/

  • 8 authors
·
Feb 4 8

Video Background Music Generation: Dataset, Method and Evaluation

Music is essential when editing videos, but selecting music manually is difficult and time-consuming. Thus, we seek to automatically generate background music tracks given video input. This is a challenging task since it requires music-video datasets, efficient architectures for video-to-music generation, and reasonable metrics, none of which currently exist. To close this gap, we introduce a complete recipe including dataset, benchmark model, and evaluation metric for video background music generation. We present SymMV, a video and symbolic music dataset with various musical annotations. To the best of our knowledge, it is the first video-music dataset with rich musical annotations. We also propose a benchmark video background music generation framework named V-MusProd, which utilizes music priors of chords, melody, and accompaniment along with video-music relations of semantic, color, and motion features. To address the lack of objective metrics for video-music correspondence, we design a retrieval-based metric VMCP built upon a powerful video-music representation learning model. Experiments show that with our dataset, V-MusProd outperforms the state-of-the-art method in both music quality and correspondence with videos. We believe our dataset, benchmark model, and evaluation metric will boost the development of video background music generation. Our dataset and code are available at https://github.com/zhuole1025/SymMV.

  • 10 authors
·
Nov 21, 2022

DenseSR: Image Shadow Removal as Dense Prediction

Shadows are a common factor degrading image quality. Single-image shadow removal (SR), particularly under challenging indirect illumination, is hampered by non-uniform content degradation and inherent ambiguity. Consequently, traditional methods often fail to simultaneously recover intra-shadow details and maintain sharp boundaries, resulting in inconsistent restoration and blurring that negatively affect both downstream applications and the overall viewing experience. To overcome these limitations, we propose the DenseSR, approaching the problem from a dense prediction perspective to emphasize restoration quality. This framework uniquely synergizes two key strategies: (1) deep scene understanding guided by geometric-semantic priors to resolve ambiguity and implicitly localize shadows, and (2) high-fidelity restoration via a novel Dense Fusion Block (DFB) in the decoder. The DFB employs adaptive component processing-using an Adaptive Content Smoothing Module (ACSM) for consistent appearance and a Texture-Boundary Recuperation Module (TBRM) for fine textures and sharp boundaries-thereby directly tackling the inconsistent restoration and blurring issues. These purposefully processed components are effectively fused, yielding an optimized feature representation preserving both consistency and fidelity. Extensive experimental results demonstrate the merits of our approach over existing methods. Our code can be available on https://github.com/VanLinLin/DenseSR

  • 3 authors
·
Jul 22

MODNet: Real-Time Trimap-Free Portrait Matting via Objective Decomposition

Existing portrait matting methods either require auxiliary inputs that are costly to obtain or involve multiple stages that are computationally expensive, making them less suitable for real-time applications. In this work, we present a light-weight matting objective decomposition network (MODNet) for portrait matting in real-time with a single input image. The key idea behind our efficient design is by optimizing a series of sub-objectives simultaneously via explicit constraints. In addition, MODNet includes two novel techniques for improving model efficiency and robustness. First, an Efficient Atrous Spatial Pyramid Pooling (e-ASPP) module is introduced to fuse multi-scale features for semantic estimation. Second, a self-supervised sub-objectives consistency (SOC) strategy is proposed to adapt MODNet to real-world data to address the domain shift problem common to trimap-free methods. MODNet is easy to be trained in an end-to-end manner. It is much faster than contemporaneous methods and runs at 67 frames per second on a 1080Ti GPU. Experiments show that MODNet outperforms prior trimap-free methods by a large margin on both Adobe Matting Dataset and a carefully designed photographic portrait matting (PPM-100) benchmark proposed by us. Further, MODNet achieves remarkable results on daily photos and videos. Our code and models are available at https://github.com/ZHKKKe/MODNet, and the PPM-100 benchmark is released at https://github.com/ZHKKKe/PPM.

  • 5 authors
·
Nov 24, 2020

RefactorCoderQA: Benchmarking LLMs for Multi-Domain Coding Question Solutions in Cloud and Edge Deployment

To optimize the reasoning and problem-solving capabilities of Large Language Models (LLMs), we propose a novel cloud-edge collaborative architecture that enables a structured, multi-agent prompting framework. This framework comprises three specialized components: GuideLLM, a lightweight model deployed at the edge to provide methodological guidance; SolverLLM, a more powerful model hosted in the cloud responsible for generating code solutions; and JudgeLLM, an automated evaluator for assessing solution correctness and quality. To evaluate and demonstrate the effectiveness of this architecture in realistic settings, we introduce RefactorCoderQA, a comprehensive benchmark designed to evaluate and enhance the performance of Large Language Models (LLMs) across multi-domain coding tasks. Motivated by the limitations of existing benchmarks, RefactorCoderQA systematically covers various technical domains, including Software Engineering, Data Science, Machine Learning, and Natural Language Processing, using authentic coding challenges from Stack Overflow. Extensive experiments reveal that our fine-tuned model, RefactorCoder-MoE, achieves state-of-the-art performance, significantly outperforming leading open-source and commercial baselines with an overall accuracy of 76.84%. Human evaluations further validate the interpretability, accuracy, and practical relevance of the generated solutions. In addition, we evaluate system-level metrics, such as throughput and latency, to gain deeper insights into the performance characteristics and trade-offs of the proposed architecture.

  • 4 authors
·
Sep 12

HuMo: Human-Centric Video Generation via Collaborative Multi-Modal Conditioning

Human-Centric Video Generation (HCVG) methods seek to synthesize human videos from multimodal inputs, including text, image, and audio. Existing methods struggle to effectively coordinate these heterogeneous modalities due to two challenges: the scarcity of training data with paired triplet conditions and the difficulty of collaborating the sub-tasks of subject preservation and audio-visual sync with multimodal inputs. In this work, we present HuMo, a unified HCVG framework for collaborative multimodal control. For the first challenge, we construct a high-quality dataset with diverse and paired text, reference images, and audio. For the second challenge, we propose a two-stage progressive multimodal training paradigm with task-specific strategies. For the subject preservation task, to maintain the prompt following and visual generation abilities of the foundation model, we adopt the minimal-invasive image injection strategy. For the audio-visual sync task, besides the commonly adopted audio cross-attention layer, we propose a focus-by-predicting strategy that implicitly guides the model to associate audio with facial regions. For joint learning of controllabilities across multimodal inputs, building on previously acquired capabilities, we progressively incorporate the audio-visual sync task. During inference, for flexible and fine-grained multimodal control, we design a time-adaptive Classifier-Free Guidance strategy that dynamically adjusts guidance weights across denoising steps. Extensive experimental results demonstrate that HuMo surpasses specialized state-of-the-art methods in sub-tasks, establishing a unified framework for collaborative multimodal-conditioned HCVG. Project Page: https://phantom-video.github.io/HuMo.

  • 10 authors
·
Sep 10 5

EgoM2P: Egocentric Multimodal Multitask Pretraining

Understanding multimodal signals in egocentric vision, such as RGB video, depth, camera poses, and gaze, is essential for applications in augmented reality, robotics, and human-computer interaction, enabling systems to better interpret the camera wearer's actions, intentions, and surrounding environment. However, building large-scale egocentric multimodal and multitask models presents unique challenges. Egocentric data are inherently heterogeneous, with large variations in modality coverage across devices and settings. Generating pseudo-labels for missing modalities, such as gaze or head-mounted camera trajectories, is often infeasible, making standard supervised learning approaches difficult to scale. Furthermore, dynamic camera motion and the complex temporal and spatial structure of first-person video pose additional challenges for the direct application of existing multimodal foundation models. To address these challenges, we introduce a set of efficient temporal tokenizers and propose EgoM2P, a masked modeling framework that learns from temporally-aware multimodal tokens to train a large, general-purpose model for egocentric 4D understanding. This unified design supports multitasking across diverse egocentric perception and synthesis tasks, including gaze prediction, egocentric camera tracking, and monocular depth estimation from egocentric video, and also serves as a generative model for conditional egocentric video synthesis. Across these tasks, EgoM2P matches or outperforms specialist models while being an order of magnitude faster. We will fully open-source EgoM2P to support the community and advance egocentric vision research. Project page: https://egom2p.github.io/.

  • 6 authors
·
Jun 9

CoNo: Consistency Noise Injection for Tuning-free Long Video Diffusion

Tuning-free long video diffusion has been proposed to generate extended-duration videos with enriched content by reusing the knowledge from pre-trained short video diffusion model without retraining. However, most works overlook the fine-grained long-term video consistency modeling, resulting in limited scene consistency (i.e., unreasonable object or background transitions), especially with multiple text inputs. To mitigate this, we propose the Consistency Noise Injection, dubbed CoNo, which introduces the "look-back" mechanism to enhance the fine-grained scene transition between different video clips, and designs the long-term consistency regularization to eliminate the content shifts when extending video contents through noise prediction. In particular, the "look-back" mechanism breaks the noise scheduling process into three essential parts, where one internal noise prediction part is injected into two video-extending parts, intending to achieve a fine-grained transition between two video clips. The long-term consistency regularization focuses on explicitly minimizing the pixel-wise distance between the predicted noises of the extended video clip and the original one, thereby preventing abrupt scene transitions. Extensive experiments have shown the effectiveness of the above strategies by performing long-video generation under both single- and multi-text prompt conditions. The project has been available in https://wxrui182.github.io/CoNo.github.io/.

  • 3 authors
·
Jun 7, 2024

Code2Video: A Code-centric Paradigm for Educational Video Generation

While recent generative models advance pixel-space video synthesis, they remain limited in producing professional educational videos, which demand disciplinary knowledge, precise visual structures, and coherent transitions, limiting their applicability in educational scenarios. Intuitively, such requirements are better addressed through the manipulation of a renderable environment, which can be explicitly controlled via logical commands (e.g., code). In this work, we propose Code2Video, a code-centric agent framework for generating educational videos via executable Python code. The framework comprises three collaborative agents: (i) Planner, which structures lecture content into temporally coherent flows and prepares corresponding visual assets; (ii) Coder, which converts structured instructions into executable Python codes while incorporating scope-guided auto-fix to enhance efficiency; and (iii) Critic, which leverages vision-language models (VLM) with visual anchor prompts to refine spatial layout and ensure clarity. To support systematic evaluation, we build MMMC, a benchmark of professionally produced, discipline-specific educational videos. We evaluate MMMC across diverse dimensions, including VLM-as-a-Judge aesthetic scores, code efficiency, and particularly, TeachQuiz, a novel end-to-end metric that quantifies how well a VLM, after unlearning, can recover knowledge by watching the generated videos. Our results demonstrate the potential of Code2Video as a scalable, interpretable, and controllable approach, achieving 40% improvement over direct code generation and producing videos comparable to human-crafted tutorials. The code and datasets are available at https://github.com/showlab/Code2Video.

showlab Show Lab
·
Oct 1 4

LMM-Det: Make Large Multimodal Models Excel in Object Detection

Large multimodal models (LMMs) have garnered wide-spread attention and interest within the artificial intelligence research and industrial communities, owing to their remarkable capability in multimodal understanding, reasoning, and in-context learning, among others. While LMMs have demonstrated promising results in tackling multimodal tasks like image captioning, visual question answering, and visual grounding, the object detection capabilities of LMMs exhibit a significant gap compared to specialist detectors. To bridge the gap, we depart from the conventional methods of integrating heavy detectors with LMMs and propose LMM-Det, a simple yet effective approach that leverages a Large Multimodal Model for vanilla object Detection without relying on specialized detection modules. Specifically, we conduct a comprehensive exploratory analysis when a large multimodal model meets with object detection, revealing that the recall rate degrades significantly compared with specialist detection models. To mitigate this, we propose to increase the recall rate by introducing data distribution adjustment and inference optimization tailored for object detection. We re-organize the instruction conversations to enhance the object detection capabilities of large multimodal models. We claim that a large multimodal model possesses detection capability without any extra detection modules. Extensive experiments support our claim and show the effectiveness of the versatile LMM-Det. The datasets, models, and codes are available at https://github.com/360CVGroup/LMM-Det.

  • 5 authors
·
Jul 24

EIDT-V: Exploiting Intersections in Diffusion Trajectories for Model-Agnostic, Zero-Shot, Training-Free Text-to-Video Generation

Zero-shot, training-free, image-based text-to-video generation is an emerging area that aims to generate videos using existing image-based diffusion models. Current methods in this space require specific architectural changes to image generation models, which limit their adaptability and scalability. In contrast to such methods, we provide a model-agnostic approach. We use intersections in diffusion trajectories, working only with the latent values. We could not obtain localized frame-wise coherence and diversity using only the intersection of trajectories. Thus, we instead use a grid-based approach. An in-context trained LLM is used to generate coherent frame-wise prompts; another is used to identify differences between frames. Based on these, we obtain a CLIP-based attention mask that controls the timing of switching the prompts for each grid cell. Earlier switching results in higher variance, while later switching results in more coherence. Therefore, our approach can ensure appropriate control between coherence and variance for the frames. Our approach results in state-of-the-art performance while being more flexible when working with diverse image-generation models. The empirical analysis using quantitative metrics and user studies confirms our model's superior temporal consistency, visual fidelity and user satisfaction, thus providing a novel way to obtain training-free, image-based text-to-video generation.

  • 3 authors
·
Apr 9

Self-supervised Learning of Motion Capture

Current state-of-the-art solutions for motion capture from a single camera are optimization driven: they optimize the parameters of a 3D human model so that its re-projection matches measurements in the video (e.g. person segmentation, optical flow, keypoint detections etc.). Optimization models are susceptible to local minima. This has been the bottleneck that forced using clean green-screen like backgrounds at capture time, manual initialization, or switching to multiple cameras as input resource. In this work, we propose a learning based motion capture model for single camera input. Instead of optimizing mesh and skeleton parameters directly, our model optimizes neural network weights that predict 3D shape and skeleton configurations given a monocular RGB video. Our model is trained using a combination of strong supervision from synthetic data, and self-supervision from differentiable rendering of (a) skeletal keypoints, (b) dense 3D mesh motion, and (c) human-background segmentation, in an end-to-end framework. Empirically we show our model combines the best of both worlds of supervised learning and test-time optimization: supervised learning initializes the model parameters in the right regime, ensuring good pose and surface initialization at test time, without manual effort. Self-supervision by back-propagating through differentiable rendering allows (unsupervised) adaptation of the model to the test data, and offers much tighter fit than a pretrained fixed model. We show that the proposed model improves with experience and converges to low-error solutions where previous optimization methods fail.

  • 4 authors
·
Dec 4, 2017

DC-SAM: In-Context Segment Anything in Images and Videos via Dual Consistency

Given a single labeled example, in-context segmentation aims to segment corresponding objects. This setting, known as one-shot segmentation in few-shot learning, explores the segmentation model's generalization ability and has been applied to various vision tasks, including scene understanding and image/video editing. While recent Segment Anything Models have achieved state-of-the-art results in interactive segmentation, these approaches are not directly applicable to in-context segmentation. In this work, we propose the Dual Consistency SAM (DC-SAM) method based on prompt-tuning to adapt SAM and SAM2 for in-context segmentation of both images and videos. Our key insights are to enhance the features of the SAM's prompt encoder in segmentation by providing high-quality visual prompts. When generating a mask prior, we fuse the SAM features to better align the prompt encoder. Then, we design a cycle-consistent cross-attention on fused features and initial visual prompts. Next, a dual-branch design is provided by using the discriminative positive and negative prompts in the prompt encoder. Furthermore, we design a simple mask-tube training strategy to adopt our proposed dual consistency method into the mask tube. Although the proposed DC-SAM is primarily designed for images, it can be seamlessly extended to the video domain with the support of SAM2. Given the absence of in-context segmentation in the video domain, we manually curate and construct the first benchmark from existing video segmentation datasets, named In-Context Video Object Segmentation (IC-VOS), to better assess the in-context capability of the model. Extensive experiments demonstrate that our method achieves 55.5 (+1.4) mIoU on COCO-20i, 73.0 (+1.1) mIoU on PASCAL-5i, and a J&F score of 71.52 on the proposed IC-VOS benchmark. Our source code and benchmark are available at https://github.com/zaplm/DC-SAM.

  • 7 authors
·
Apr 16 2

Distractor-aware Siamese Networks for Visual Object Tracking

Recently, Siamese networks have drawn great attention in visual tracking community because of their balanced accuracy and speed. However, features used in most Siamese tracking approaches can only discriminate foreground from the non-semantic backgrounds. The semantic backgrounds are always considered as distractors, which hinders the robustness of Siamese trackers. In this paper, we focus on learning distractor-aware Siamese networks for accurate and long-term tracking. To this end, features used in traditional Siamese trackers are analyzed at first. We observe that the imbalanced distribution of training data makes the learned features less discriminative. During the off-line training phase, an effective sampling strategy is introduced to control this distribution and make the model focus on the semantic distractors. During inference, a novel distractor-aware module is designed to perform incremental learning, which can effectively transfer the general embedding to the current video domain. In addition, we extend the proposed approach for long-term tracking by introducing a simple yet effective local-to-global search region strategy. Extensive experiments on benchmarks show that our approach significantly outperforms the state-of-the-arts, yielding 9.6% relative gain in VOT2016 dataset and 35.9% relative gain in UAV20L dataset. The proposed tracker can perform at 160 FPS on short-term benchmarks and 110 FPS on long-term benchmarks.

  • 6 authors
·
Aug 18, 2018

LAMIC: Layout-Aware Multi-Image Composition via Scalability of Multimodal Diffusion Transformer

In controllable image synthesis, generating coherent and consistent images from multiple references with spatial layout awareness remains an open challenge. We present LAMIC, a Layout-Aware Multi-Image Composition framework that, for the first time, extends single-reference diffusion models to multi-reference scenarios in a training-free manner. Built upon the MMDiT model, LAMIC introduces two plug-and-play attention mechanisms: 1) Group Isolation Attention (GIA) to enhance entity disentanglement; and 2) Region-Modulated Attention (RMA) to enable layout-aware generation. To comprehensively evaluate model capabilities, we further introduce three metrics: 1) Inclusion Ratio (IN-R) and Fill Ratio (FI-R) for assessing layout control; and 2) Background Similarity (BG-S) for measuring background consistency. Extensive experiments show that LAMIC achieves state-of-the-art performance across most major metrics: it consistently outperforms existing multi-reference baselines in ID-S, BG-S, IN-R and AVG scores across all settings, and achieves the best DPG in complex composition tasks. These results demonstrate LAMIC's superior abilities in identity keeping, background preservation, layout control, and prompt-following, all achieved without any training or fine-tuning, showcasing strong zero-shot generalization ability. By inheriting the strengths of advanced single-reference models and enabling seamless extension to multi-image scenarios, LAMIC establishes a new training-free paradigm for controllable multi-image composition. As foundation models continue to evolve, LAMIC's performance is expected to scale accordingly. Our implementation is available at: https://github.com/Suchenl/LAMIC.

Light-A-Video: Training-free Video Relighting via Progressive Light Fusion

Recent advancements in image relighting models, driven by large-scale datasets and pre-trained diffusion models, have enabled the imposition of consistent lighting. However, video relighting still lags, primarily due to the excessive training costs and the scarcity of diverse, high-quality video relighting datasets. A simple application of image relighting models on a frame-by-frame basis leads to several issues: lighting source inconsistency and relighted appearance inconsistency, resulting in flickers in the generated videos. In this work, we propose Light-A-Video, a training-free approach to achieve temporally smooth video relighting. Adapted from image relighting models, Light-A-Video introduces two key techniques to enhance lighting consistency. First, we design a Consistent Light Attention (CLA) module, which enhances cross-frame interactions within the self-attention layers to stabilize the generation of the background lighting source. Second, leveraging the physical principle of light transport independence, we apply linear blending between the source video's appearance and the relighted appearance, using a Progressive Light Fusion (PLF) strategy to ensure smooth temporal transitions in illumination. Experiments show that Light-A-Video improves the temporal consistency of relighted video while maintaining the image quality, ensuring coherent lighting transitions across frames. Project page: https://bujiazi.github.io/light-a-video.github.io/.

  • 13 authors
·
Feb 12 2

Prototypical Kernel Learning and Open-set Foreground Perception for Generalized Few-shot Semantic Segmentation

Generalized Few-shot Semantic Segmentation (GFSS) extends Few-shot Semantic Segmentation (FSS) to simultaneously segment unseen classes and seen classes during evaluation. Previous works leverage additional branch or prototypical aggregation to eliminate the constrained setting of FSS. However, representation division and embedding prejudice, which heavily results in poor performance of GFSS, have not been synthetical considered. We address the aforementioned problems by jointing the prototypical kernel learning and open-set foreground perception. Specifically, a group of learnable kernels is proposed to perform segmentation with each kernel in charge of a stuff class. Then, we explore to merge the prototypical learning to the update of base-class kernels, which is consistent with the prototype knowledge aggregation of few-shot novel classes. In addition, a foreground contextual perception module cooperating with conditional bias based inference is adopted to perform class-agnostic as well as open-set foreground detection, thus to mitigate the embedding prejudice and prevent novel targets from being misclassified as background. Moreover, we also adjust our method to the Class Incremental Few-shot Semantic Segmentation (CIFSS) which takes the knowledge of novel classes in a incremental stream. Extensive experiments on PASCAL-5i and COCO-20i datasets demonstrate that our method performs better than previous state-of-the-art.

  • 4 authors
·
Aug 9, 2023

First RAG, Second SEG: A Training-Free Paradigm for Camouflaged Object Detection

Camouflaged object detection (COD) poses a significant challenge in computer vision due to the high similarity between objects and their backgrounds. Existing approaches often rely on heavy training and large computational resources. While foundation models such as the Segment Anything Model (SAM) offer strong generalization, they still struggle to handle COD tasks without fine-tuning and require high-quality prompts to yield good performance. However, generating such prompts manually is costly and inefficient. To address these challenges, we propose First RAG, Second SEG (RAG-SEG), a training-free paradigm that decouples COD into two stages: Retrieval-Augmented Generation (RAG) for generating coarse masks as prompts, followed by SAM-based segmentation (SEG) for refinement. RAG-SEG constructs a compact retrieval database via unsupervised clustering, enabling fast and effective feature retrieval. During inference, the retrieved features produce pseudo-labels that guide precise mask generation using SAM2. Our method eliminates the need for conventional training while maintaining competitive performance. Extensive experiments on benchmark COD datasets demonstrate that RAG-SEG performs on par with or surpasses state-of-the-art methods. Notably, all experiments are conducted on a personal laptop, highlighting the computational efficiency and practicality of our approach. We present further analysis in the Appendix, covering limitations, salient object detection extension, and possible improvements. blue {Code: https://github.com/Lwt-diamond/RAG-SEG.}

  • 3 authors
·
Aug 21

Foreground-Aware Relation Network for Geospatial Object Segmentation in High Spatial Resolution Remote Sensing Imagery

Geospatial object segmentation, as a particular semantic segmentation task, always faces with larger-scale variation, larger intra-class variance of background, and foreground-background imbalance in the high spatial resolution (HSR) remote sensing imagery. However, general semantic segmentation methods mainly focus on scale variation in the natural scene, with inadequate consideration of the other two problems that usually happen in the large area earth observation scene. In this paper, we argue that the problems lie on the lack of foreground modeling and propose a foreground-aware relation network (FarSeg) from the perspectives of relation-based and optimization-based foreground modeling, to alleviate the above two problems. From perspective of relation, FarSeg enhances the discrimination of foreground features via foreground-correlated contexts associated by learning foreground-scene relation. Meanwhile, from perspective of optimization, a foreground-aware optimization is proposed to focus on foreground examples and hard examples of background during training for a balanced optimization. The experimental results obtained using a large scale dataset suggest that the proposed method is superior to the state-of-the-art general semantic segmentation methods and achieves a better trade-off between speed and accuracy. Code has been made available at: https://github.com/Z-Zheng/FarSeg.

  • 4 authors
·
Nov 19, 2020

CoDiff: Conditional Diffusion Model for Collaborative 3D Object Detection

Collaborative 3D object detection holds significant importance in the field of autonomous driving, as it greatly enhances the perception capabilities of each individual agent by facilitating information exchange among multiple agents. However, in practice, due to pose estimation errors and time delays, the fusion of information across agents often results in feature representations with spatial and temporal noise, leading to detection errors. Diffusion models naturally have the ability to denoise noisy samples to the ideal data, which motivates us to explore the use of diffusion models to address the noise problem between multi-agent systems. In this work, we propose CoDiff, a novel robust collaborative perception framework that leverages the potential of diffusion models to generate more comprehensive and clearer feature representations. To the best of our knowledge, this is the first work to apply diffusion models to multi-agent collaborative perception. Specifically, we project high-dimensional feature map into the latent space of a powerful pre-trained autoencoder. Within this space, individual agent information serves as a condition to guide the diffusion model's sampling. This process denoises coarse feature maps and progressively refines the fused features. Experimental study on both simulated and real-world datasets demonstrates that the proposed framework CoDiff consistently outperforms existing relevant methods in terms of the collaborative object detection performance, and exhibits highly desired robustness when the pose and delay information of agents is with high-level noise. The code is released at https://github.com/HuangZhe885/CoDiff

  • 4 authors
·
Feb 16

MUSTAN: Multi-scale Temporal Context as Attention for Robust Video Foreground Segmentation

Video foreground segmentation (VFS) is an important computer vision task wherein one aims to segment the objects under motion from the background. Most of the current methods are image-based, i.e., rely only on spatial cues while ignoring motion cues. Therefore, they tend to overfit the training data and don't generalize well to out-of-domain (OOD) distribution. To solve the above problem, prior works exploited several cues such as optical flow, background subtraction mask, etc. However, having a video data with annotations like optical flow is a challenging task. In this paper, we utilize the temporal information and the spatial cues from the video data to improve OOD performance. However, the challenge lies in how we model the temporal information given the video data in an interpretable way creates a very noticeable difference. We therefore devise a strategy that integrates the temporal context of the video in the development of VFS. Our approach give rise to deep learning architectures, namely MUSTAN1 and MUSTAN2 and they are based on the idea of multi-scale temporal context as an attention, i.e., aids our models to learn better representations that are beneficial for VFS. Further, we introduce a new video dataset, namely Indoor Surveillance Dataset (ISD) for VFS. It has multiple annotations on a frame level such as foreground binary mask, depth map, and instance semantic annotations. Therefore, ISD can benefit other computer vision tasks. We validate the efficacy of our architectures and compare the performance with baselines. We demonstrate that proposed methods significantly outperform the benchmark methods on OOD. In addition, the performance of MUSTAN2 is significantly improved on certain video categories on OOD data due to ISD.

  • 4 authors
·
Feb 1, 2024

Cloud-Device Collaborative Adaptation to Continual Changing Environments in the Real-world

When facing changing environments in the real world, the lightweight model on client devices suffers from severe performance drops under distribution shifts. The main limitations of the existing device model lie in (1) unable to update due to the computation limit of the device, (2) the limited generalization ability of the lightweight model. Meanwhile, recent large models have shown strong generalization capability on the cloud while they can not be deployed on client devices due to poor computation constraints. To enable the device model to deal with changing environments, we propose a new learning paradigm of Cloud-Device Collaborative Continual Adaptation, which encourages collaboration between cloud and device and improves the generalization of the device model. Based on this paradigm, we further propose an Uncertainty-based Visual Prompt Adapted (U-VPA) teacher-student model to transfer the generalization capability of the large model on the cloud to the device model. Specifically, we first design the Uncertainty Guided Sampling (UGS) to screen out challenging data continuously and transmit the most out-of-distribution samples from the device to the cloud. Then we propose a Visual Prompt Learning Strategy with Uncertainty guided updating (VPLU) to specifically deal with the selected samples with more distribution shifts. We transmit the visual prompts to the device and concatenate them with the incoming data to pull the device testing distribution closer to the cloud training distribution. We conduct extensive experiments on two object detection datasets with continually changing environments. Our proposed U-VPA teacher-student framework outperforms previous state-of-the-art test time adaptation and device-cloud collaboration methods. The code and datasets will be released.

  • 7 authors
·
Dec 2, 2022

PSA: Pyramid Sparse Attention for Efficient Video Understanding and Generation

Attention mechanisms are the core of foundation models, but their quadratic complexity remains a critical bottleneck for scaling. This challenge has driven the development of efficient attention mechanisms, with sparsity emerging as the dominant paradigm. Current methods typically retain or discard entire key-value blocks with binary masks, resulting in substantial information loss under high sparsity. To mitigate this gap, we present Pyramid Sparse Attention (PSA), a versatile module applicable to both video understanding and generation tasks. Instead of binary masking, PSA introduces multi-level pooled KV representations, enabling finer mask granularity. Specifically, each query block dynamically allocates lower pooling levels to critical KV blocks and higher levels to less important ones, creating an informative interpolation between full retention and complete pruning. This design, analogous to fixed-point quantization and classical feature pyramid networks in computer vision, effectively mitigates information loss while preserving computational efficiency under a low compute budget. It works with a native, hardware-friendly kernel that leverages decoupled block-tile design to ensure efficient execution. Across video understanding and generation benchmarks, PSA preserves contextual information and visual fidelity, consistently outperforming or achieving comparable performance over existing sparse attention baselines with superior efficiency-quality trade-offs. Our code and model weights are publicly available at: http://ziplab.co/PSA

MemoryOut: Learning Principal Features via Multimodal Sparse Filtering Network for Semi-supervised Video Anomaly Detection

Video Anomaly Detection (VAD) methods based on reconstruction or prediction face two critical challenges: (1) strong generalization capability often results in accurate reconstruction or prediction of abnormal events, making it difficult to distinguish normal from abnormal patterns; (2) reliance only on low-level appearance and motion cues limits their ability to identify high-level semantic in abnormal events from complex scenes. To address these limitations, we propose a novel VAD framework with two key innovations. First, to suppress excessive generalization, we introduce the Sparse Feature Filtering Module (SFFM) that employs bottleneck filters to dynamically and adaptively remove abnormal information from features. Unlike traditional memory modules, it does not need to memorize the normal prototypes across the training dataset. Further, we design the Mixture of Experts (MoE) architecture for SFFM. Each expert is responsible for extracting specialized principal features during running time, and different experts are selectively activated to ensure the diversity of the learned principal features. Second, to overcome the neglect of semantics in existing methods, we integrate a Vision-Language Model (VLM) to generate textual descriptions for video clips, enabling comprehensive joint modeling of semantic, appearance, and motion cues. Additionally, we enforce modality consistency through semantic similarity constraints and motion frame-difference contrastive loss. Extensive experiments on multiple public datasets validate the effectiveness of our multimodal joint modeling framework and sparse feature filtering paradigm. Project page at https://qzfm.github.io/sfn_vad_project_page/.

  • 7 authors
·
Jun 3

DiffSynth: Latent In-Iteration Deflickering for Realistic Video Synthesis

In recent years, diffusion models have emerged as the most powerful approach in image synthesis. However, applying these models directly to video synthesis presents challenges, as it often leads to noticeable flickering contents. Although recently proposed zero-shot methods can alleviate flicker to some extent, we still struggle to generate coherent videos. In this paper, we propose DiffSynth, a novel approach that aims to convert image synthesis pipelines to video synthesis pipelines. DiffSynth consists of two key components: a latent in-iteration deflickering framework and a video deflickering algorithm. The latent in-iteration deflickering framework applies video deflickering to the latent space of diffusion models, effectively preventing flicker accumulation in intermediate steps. Additionally, we propose a video deflickering algorithm, named patch blending algorithm, that remaps objects in different frames and blends them together to enhance video consistency. One of the notable advantages of DiffSynth is its general applicability to various video synthesis tasks, including text-guided video stylization, fashion video synthesis, image-guided video stylization, video restoring, and 3D rendering. In the task of text-guided video stylization, we make it possible to synthesize high-quality videos without cherry-picking. The experimental results demonstrate the effectiveness of DiffSynth. All videos can be viewed on our project page. Source codes will also be released.

  • 7 authors
·
Aug 7, 2023

Dynamic and Static Context-aware LSTM for Multi-agent Motion Prediction

Multi-agent motion prediction is challenging because it aims to foresee the future trajectories of multiple agents (e.g. pedestrians) simultaneously in a complicated scene. Existing work addressed this challenge by either learning social spatial interactions represented by the positions of a group of pedestrians, while ignoring their temporal coherence (i.e. dependencies between different long trajectories), or by understanding the complicated scene layout (e.g. scene segmentation) to ensure safe navigation. However, unlike previous work that isolated the spatial interaction, temporal coherence, and scene layout, this paper designs a new mechanism, i.e., Dynamic and Static Context-aware Motion Predictor (DSCMP), to integrates these rich information into the long-short-term-memory (LSTM). It has three appealing benefits. (1) DSCMP models the dynamic interactions between agents by learning both their spatial positions and temporal coherence, as well as understanding the contextual scene layout.(2) Different from previous LSTM models that predict motions by propagating hidden features frame by frame, limiting the capacity to learn correlations between long trajectories, we carefully design a differentiable queue mechanism in DSCMP, which is able to explicitly memorize and learn the correlations between long trajectories. (3) DSCMP captures the context of scene by inferring latent variable, which enables multimodal predictions with meaningful semantic scene layout. Extensive experiments show that DSCMP outperforms state-of-the-art methods by large margins, such as 9.05\% and 7.62\% relative improvements on the ETH-UCY and SDD datasets respectively.

  • 4 authors
·
Aug 3, 2020

VMAS: Video-to-Music Generation via Semantic Alignment in Web Music Videos

We present a framework for learning to generate background music from video inputs. Unlike existing works that rely on symbolic musical annotations, which are limited in quantity and diversity, our method leverages large-scale web videos accompanied by background music. This enables our model to learn to generate realistic and diverse music. To accomplish this goal, we develop a generative video-music Transformer with a novel semantic video-music alignment scheme. Our model uses a joint autoregressive and contrastive learning objective, which encourages the generation of music aligned with high-level video content. We also introduce a novel video-beat alignment scheme to match the generated music beats with the low-level motions in the video. Lastly, to capture fine-grained visual cues in a video needed for realistic background music generation, we introduce a new temporal video encoder architecture, allowing us to efficiently process videos consisting of many densely sampled frames. We train our framework on our newly curated DISCO-MV dataset, consisting of 2.2M video-music samples, which is orders of magnitude larger than any prior datasets used for video music generation. Our method outperforms existing approaches on the DISCO-MV and MusicCaps datasets according to various music generation evaluation metrics, including human evaluation. Results are available at https://genjib.github.io/project_page/VMAs/index.html

  • 5 authors
·
Sep 11, 2024 2

Real-time Multi-person Eyeblink Detection in the Wild for Untrimmed Video

Real-time eyeblink detection in the wild can widely serve for fatigue detection, face anti-spoofing, emotion analysis, etc. The existing research efforts generally focus on single-person cases towards trimmed video. However, multi-person scenario within untrimmed videos is also important for practical applications, which has not been well concerned yet. To address this, we shed light on this research field for the first time with essential contributions on dataset, theory, and practices. In particular, a large-scale dataset termed MPEblink that involves 686 untrimmed videos with 8748 eyeblink events is proposed under multi-person conditions. The samples are captured from unconstrained films to reveal "in the wild" characteristics. Meanwhile, a real-time multi-person eyeblink detection method is also proposed. Being different from the existing counterparts, our proposition runs in a one-stage spatio-temporal way with end-to-end learning capacity. Specifically, it simultaneously addresses the sub-tasks of face detection, face tracking, and human instance-level eyeblink detection. This paradigm holds 2 main advantages: (1) eyeblink features can be facilitated via the face's global context (e.g., head pose and illumination condition) with joint optimization and interaction, and (2) addressing these sub-tasks in parallel instead of sequential manner can save time remarkably to meet the real-time running requirement. Experiments on MPEblink verify the essential challenges of real-time multi-person eyeblink detection in the wild for untrimmed video. Our method also outperforms existing approaches by large margins and with a high inference speed.

  • 8 authors
·
Mar 28, 2023

AudioGenie: A Training-Free Multi-Agent Framework for Diverse Multimodality-to-Multiaudio Generation

Multimodality-to-Multiaudio (MM2MA) generation faces significant challenges in synthesizing diverse and contextually aligned audio types (e.g., sound effects, speech, music, and songs) from multimodal inputs (e.g., video, text, images), owing to the scarcity of high-quality paired datasets and the lack of robust multi-task learning frameworks. Recently, multi-agent system shows great potential in tackling the above issues. However, directly applying it to MM2MA task presents three critical challenges: (1) inadequate fine-grained understanding of multimodal inputs (especially for video), (2) the inability of single models to handle diverse audio events, and (3) the absence of self-correction mechanisms for reliable outputs. To this end, we propose AudioGenie, a novel training-free multi-agent system featuring a dual-layer architecture with a generation team and a supervisor team. For the generation team, a fine-grained task decomposition and an adaptive Mixture-of-Experts (MoE) collaborative entity are designed for dynamic model selection, and a trial-and-error iterative refinement module is designed for self-correction. The supervisor team ensures temporal-spatial consistency and verifies outputs through feedback loops. Moreover, we build MA-Bench, the first benchmark for MM2MA tasks, comprising 198 annotated videos with multi-type audios. Experiments demonstrate that our AudioGenie outperforms state-of-the-art (SOTA) methods across 9 metrics in 8 tasks. User study further validate the effectiveness of the proposed method in terms of quality, accuracy, alignment, and aesthetic. The anonymous project website with samples can be found at https://audiogenie.github.io/.

  • 5 authors
·
May 28