new

Get trending papers in your email inbox!

Subscribe

Daily Papers

byAK and the research community

Oct 21

EdgeKernelBench: Unified LLM-Driven Kernel Generation for Edge Backends

Recent works show that LLMs can generate kernels with strong performance on server GPUs. Edge deployment presents distinct challenges because the hardware is heterogeneous, the software stacks are fragmented, and the resource budgets are tight. LLM kernel generation across diverse edge backends has yet to be studied systematically. We introduce EdgeKernelBench, which combines a unified IR deployment framework with a hierarchical benchmark for edge workloads. The unified IR captures reusable computation, scheduling, and memory decisions and connects to each target backend through a compiler interface. The benchmark spans progressively larger program scopes, from individual operators to compact model graphs, across representative edge application domains. We instantiate the design with TVM as a reference compiler and validate it across heterogeneous edge backends. With a single generation attempt, the best model achieves 64.5% Correct@1 but only 25.5% Fast@1.0. This gap shows that functional correctness does not consistently translate into performance gains. We therefore introduce the Layered Edge Kernel Agent (LEKA), which organizes optimization through a layered IR. On the agent evaluation subset, LEKA achieves 43.5% Fast@1.0, compared with 13.0% for direct generation and 26.1% for Claude Code. LEKA and Claude Code use the same base model and optimization budget. Together, EdgeKernelBench and LEKA support unified evaluation and layered optimization of kernels generated by LLMs across edge backends.

CompilerGym: Robust, Performant Compiler Optimization Environments for AI Research

Interest in applying Artificial Intelligence (AI) techniques to compiler optimizations is increasing rapidly, but compiler research has a high entry barrier. Unlike in other domains, compiler and AI researchers do not have access to the datasets and frameworks that enable fast iteration and development of ideas, and getting started requires a significant engineering investment. What is needed is an easy, reusable experimental infrastructure for real world compiler optimization tasks that can serve as a common benchmark for comparing techniques, and as a platform to accelerate progress in the field. We introduce CompilerGym, a set of environments for real world compiler optimization tasks, and a toolkit for exposing new optimization tasks to compiler researchers. CompilerGym enables anyone to experiment on production compiler optimization problems through an easy-to-use package, regardless of their experience with compilers. We build upon the popular OpenAI Gym interface enabling researchers to interact with compilers using Python and a familiar API. We describe the CompilerGym architecture and implementation, characterize the optimization spaces and computational efficiencies of three included compiler environments, and provide extensive empirical evaluations. Compared to prior works, CompilerGym offers larger datasets and optimization spaces, is 27x more computationally efficient, is fault-tolerant, and capable of detecting reproducibility bugs in the underlying compilers. In making it easy for anyone to experiment with compilers - irrespective of their background - we aim to accelerate progress in the AI and compiler research domains.

  • 12 authors
·
Dec 21, 2021

LLM Translation of Compiler Intermediate Representation

GCC and LLVM underpin much of modern software infrastructure, relying on distinct Intermediate Representations (IRs) to drive optimizations and code generation. However, the semantic and structural differences between these IRs create significant barriers for cross-toolchain interaction, limiting the reuse of compiler frontends, backends, and optimization pipelines across programming languages and compilation ecosystems. Traditional rule-based translators have attempted to bridge this gap, but their complexity and maintenance cost have hindered practical adoption. In this context, Large Language Models (LLMs) appear to be an emerging technology that offers a data-driven alternative, capable of learning complex mappings between heterogeneous compiler IRs directly from sufficiently representative examples. To explore this approach, this paper presents IRIS-14B, a 14-billion-parameter transformer model fine-tuned to translate GIMPLE (as emitted by GCC) to LLVM IR (as emitted by LLVM). The model is trained on paired IRs extracted from C sources and evaluated on the GIMPLE-to-LLVM IR transformation applied to IRs derived from real-world C code and competitive programming problems. To the best of our knowledge, IRIS-14B is the first model trained explicitly for IR-to-IR translation. It outperforms the accuracy of widely used models, including the largest state-of-the-art open models available today, ranging from 13 to 1,000 billion parameters, by up to 44 percentage points. The proposed transformation supports the integration of LLMs as complementary components within hybrid neuro-symbolic compiler architectures, where models such as IRIS-14B act as interoperability layers enabling cross-toolchain workflows without modifying existing compiler passes, while traditional compiler infrastructure continues to perform deterministic compilation and optimization.

  • 5 authors
·
May 6

Byam: Fixing Breaking Dependency Updates with Large Language Models

Application Programming Interfaces (APIs) facilitate the integration of third-party dependencies within the code of client applications. However, changes to an API, such as deprecation, modification of parameter names or types, or complete replacement with a new API, can break existing client code. These changes are called breaking dependency updates; It is often tedious for API users to identify the cause of these breaks and update their code accordingly. In this paper, we explore the use of Large Language Models (LLMs) to automate client code updates in response to breaking dependency updates. We evaluate our approach on the BUMP dataset, a benchmark for breaking dependency updates in Java projects. Our approach leverages LLMs with advanced prompts, including information from the build process and from the breaking dependency analysis. We assess effectiveness at three granularity levels: at the build level, the file level, and the individual compilation error level. We experiment with five LLMs: Google Gemini-2.0 Flash, OpenAI GPT4o-mini, OpenAI o3-mini, Alibaba Qwen2.5-32b-instruct, and DeepSeek V3. Our results show that LLMs can automatically repair breaking updates. Among the considered models, OpenAI's o3-mini is the best, able to completely fix 27% of the builds when using prompts that include contextual information such as the buggy line, API differences, error messages, and step-by-step reasoning instructions. Also, it fixes 78% of the individual compilation errors. Overall, our findings demonstrate the potential for LLMs to fix compilation errors due to breaking dependency updates, supporting developers in their efforts to stay up-to-date with changes in their dependencies.

  • 6 authors
·
Feb 16

Guiding Language Models of Code with Global Context using Monitors

Language models of code (LMs) work well when the surrounding code in the vicinity of generation provides sufficient context. This is not true when it becomes necessary to use types or functionality defined in another module or library, especially those not seen during training. LMs suffer from limited awareness of such global context and end up hallucinating, e.g., using types defined in other files incorrectly. Recent work tries to overcome this issue by retrieving global information to augment the local context. However, this bloats the prompt or requires architecture modifications and additional training. Integrated development environments (IDEs) assist developers by bringing the global context at their fingertips using static analysis. We extend this assistance, enjoyed by developers, to the LMs. We propose a notion of monitors that use static analysis in the background to guide the decoding. Unlike a priori retrieval, static analysis is invoked iteratively during the entire decoding process, providing the most relevant suggestions on demand. We demonstrate the usefulness of our proposal by monitoring for type-consistent use of identifiers whenever an LM generates code for object dereference. To evaluate our approach, we curate PragmaticCode, a dataset of open-source projects with their development environments. On models of varying parameter scale, we show that monitor-guided decoding consistently improves the ability of an LM to not only generate identifiers that match the ground truth but also improves compilation rates and agreement with ground truth. We find that LMs with fewer parameters, when guided with our monitor, can outperform larger LMs. With monitor-guided decoding, SantaCoder-1.1B achieves better compilation rate and next-identifier match than the much larger text-davinci-003 model. The datasets and code will be released at https://aka.ms/monitors4codegen .

  • 5 authors
·
Jun 19, 2023 3

Turn: A Language for Agentic Computation

We present Turn, a compiled, actor-based programming language -- statically typed for schema inference, dynamically typed at the value level -- for agentic software: programs that reason and act autonomously by delegating inference to large language models (LLMs). Existing approaches augment general-purpose languages with frameworks, encoding critical invariants (bounded context, typed inference output, credential isolation, durable state) as application-level conventions rather than language guarantees. Turn introduces five language-level constructs that address this gap. Cognitive Type Safety makes LLM inference a typed primitive: the compiler generates a JSON Schema from a struct definition and the VM validates model output before binding. The confidence operator enables deterministic control flow gated on model certainty. Turn's actor-based process model, derived from Erlang, gives each agent an isolated context window, persistent memory, and mailbox. A capability-based identity system returns opaque, unforgeable handles from the VM host, ensuring raw credentials never enter agent memory. Finally, compile-time schema absorption (use schema::<protocol>) synthesizes typed API bindings from external specifications at compile time; the openapi adapter is shipped with graphql, fhir, and mcp in active development. We describe the language design, type rules, schema semantics, and a Rust-based bytecode VM, and evaluate Turn against representative agentic workloads. Turn is open source at https://github.com/ekizito96/Turn.

  • 1 authors
·
Mar 7

Exploring the Feasibility of End-to-End Large Language Model as a Compiler

In recent years, end-to-end Large Language Model (LLM) technology has shown substantial advantages across various domains. As critical system software and infrastructure, compilers are responsible for transforming source code into target code. While LLMs have been leveraged to assist in compiler development and maintenance, their potential as an end-to-end compiler remains largely unexplored. This paper explores the feasibility of LLM as a Compiler (LaaC) and its future directions. We designed the CompilerEval dataset and framework specifically to evaluate the capabilities of mainstream LLMs in source code comprehension and assembly code generation. In the evaluation, we analyzed various errors, explored multiple methods to improve LLM-generated code, and evaluated cross-platform compilation capabilities. Experimental results demonstrate that LLMs exhibit basic capabilities as compilers but currently achieve low compilation success rates. By optimizing prompts, scaling up the model, and incorporating reasoning methods, the quality of assembly code generated by LLMs can be significantly enhanced. Based on these findings, we maintain an optimistic outlook for LaaC and propose practical architectural designs and future research directions. We believe that with targeted training, knowledge-rich prompts, and specialized infrastructure, LaaC has the potential to generate high-quality assembly code and drive a paradigm shift in the field of compilation.

  • 6 authors
·
Nov 5, 2025

SkillFusion: Towards Reliable Multi-Skill Composition for LLM Agents

Independently authored skills can impose incompatible requirements, competing preferences, and redundant instructions when jointly loaded by an LLM agent. We propose SkillFusion, an offline compiler that reconciles these interactions into a reusable merged skill. Its central idea is to make composition decisions explicit through typed, scoped constraints linked to their source directives. A type-scope gate selects candidate interactions, while selective fallback revisits pairs potentially missed by structural pruning. A classifier identifies interaction types, and an adversarial verifier re-examines uncertain judgments. The resolver applies conditional routing or explicit priorities to hard conflicts, verified abstraction to soft conflicts, and deduplication to redundant instructions. Source-linked checks guide synthesis and compression, and metadata synthesis supports discovery of the merged skill. The resulting artifact retains associated scripts and resources and can be reused across tasks and executor models. SkillFusion achieves the highest mean Success among evaluated non-oracle methods on all three agent benchmarks and on both transfer benchmarks across three executor models. At the largest tested instruction configurations, it achieves over 2.5 times the Success of unresolved multi-skill loading, highlighting the growing value of reconciliation as composition becomes more demanding. The code will be open-sourced after the review process concludes.

  • 8 authors
·
Oct 10

Unsupervised Translation of Programming Languages

A transcompiler, also known as source-to-source translator, is a system that converts source code from a high-level programming language (such as C++ or Python) to another. Transcompilers are primarily used for interoperability, and to port codebases written in an obsolete or deprecated language (e.g. COBOL, Python 2) to a modern one. They typically rely on handcrafted rewrite rules, applied to the source code abstract syntax tree. Unfortunately, the resulting translations often lack readability, fail to respect the target language conventions, and require manual modifications in order to work properly. The overall translation process is timeconsuming and requires expertise in both the source and target languages, making code-translation projects expensive. Although neural models significantly outperform their rule-based counterparts in the context of natural language translation, their applications to transcompilation have been limited due to the scarcity of parallel data in this domain. In this paper, we propose to leverage recent approaches in unsupervised machine translation to train a fully unsupervised neural transcompiler. We train our model on source code from open source GitHub projects, and show that it can translate functions between C++, Java, and Python with high accuracy. Our method relies exclusively on monolingual source code, requires no expertise in the source or target languages, and can easily be generalized to other programming languages. We also build and release a test set composed of 852 parallel functions, along with unit tests to check the correctness of translations. We show that our model outperforms rule-based commercial baselines by a significant margin.

  • 4 authors
·
Jun 5, 2020

Learning Type Inference for Enhanced Dataflow Analysis

Statically analyzing dynamically-typed code is a challenging endeavor, as even seemingly trivial tasks such as determining the targets of procedure calls are non-trivial without knowing the types of objects at compile time. Addressing this challenge, gradual typing is increasingly added to dynamically-typed languages, a prominent example being TypeScript that introduces static typing to JavaScript. Gradual typing improves the developer's ability to verify program behavior, contributing to robust, secure and debuggable programs. In practice, however, users only sparsely annotate types directly. At the same time, conventional type inference faces performance-related challenges as program size grows. Statistical techniques based on machine learning offer faster inference, but although recent approaches demonstrate overall improved accuracy, they still perform significantly worse on user-defined types than on the most common built-in types. Limiting their real-world usefulness even more, they rarely integrate with user-facing applications. We propose CodeTIDAL5, a Transformer-based model trained to reliably predict type annotations. For effective result retrieval and re-integration, we extract usage slices from a program's code property graph. Comparing our approach against recent neural type inference systems, our model outperforms the current state-of-the-art by 7.85% on the ManyTypes4TypeScript benchmark, achieving 71.27% accuracy overall. Furthermore, we present JoernTI, an integration of our approach into Joern, an open source static analysis tool, and demonstrate that the analysis benefits from the additional type information. As our model allows for fast inference times even on commodity CPUs, making our system available through Joern leads to high accessibility and facilitates security research.

  • 6 authors
·
Oct 1, 2023 1

An LLM Compiler for Parallel Function Calling

Large Language Models (LLMs) have shown remarkable results on various complex reasoning benchmarks. The reasoning capabilities of LLMs enable them to execute function calls, using user-provided functions to overcome their inherent limitations, such as knowledge cutoffs, poor arithmetic skills, or lack of access to private data. This development has expanded LLMs' scope to include multi-function calling, where LLMs are equipped with a variety of functions and select the proper functions based on the context. Multi-function calling abilities of LLMs have catalyzed LLM-based software development, allowing them to tackle more complex problems. However, current methods for multi-function calling often require sequential reasoning and acting for each function which can result in high latency, cost, and sometimes inaccurate behavior. To address this, we introduce LLMCompiler, which executes functions in parallel to efficiently orchestrate multi-function calling. Drawing from the principles of classical compilers, LLMCompiler streamlines parallel function calling with three components: (i) an LLM Planner, formulating execution strategies and dependencies; (ii) a Task Fetching Unit, dispatching function calling tasks; and (iii) an Executor, executing these tasks in parallel. LLMCompiler automatically computes an optimized orchestration for the function calls and can be used with open-source models such as LLaMA-2. We have benchmarked LLMCompiler on a range of tasks including cases with non-trivial inter-dependency between function calls, as well as cases that require dynamic replanning based on intermediate results. We observe consistent latency speedup of up to 3.7x, cost savings of up to 6.7x, and accuracy improvement of up to ~9% as compared to ReAct. Additionally, LLMCompiler achieves up to 1.35x latency gain over OpenAI's recent parallel function calling, while achieving similar accuracy.

  • 7 authors
·
Dec 7, 2023

MSCCL++: Rethinking GPU Communication Abstractions for Cutting-edge AI Applications

Modern cutting-edge AI applications are being developed over fast-evolving, heterogeneous, nascent hardware devices. This requires frequent reworking of the AI software stack to adopt bottom-up changes from new hardware, which takes time for general-purpose software libraries. Consequently, real applications often develop custom software stacks optimized for their specific workloads and hardware. Custom stacks help in quick development and optimization, but incur a lot of redundant efforts across applications in writing non-portable code. This paper discusses an alternative communication library interface for AI applications that offers both portability and performance by reducing redundant efforts while maintaining flexibility for customization. We present MSCCL++, a novel abstraction of GPU communication based on separation of concerns: (1) a primitive interface provides a minimal hardware abstraction as a common ground for software and hardware developers to write custom communication, and (2) higher-level portable interfaces and specialized implementations enable optimization for different workloads and hardware environments. This approach makes the primitive interface reusable across applications while enabling highly flexible optimization. Compared to state-of-the-art baselines (NCCL, RCCL, and MSCCL), MSCCL++ achieves speedups of up to 5.4times for collective communication and up to 15% for real-world AI inference workloads. MSCCL++ is in production of multiple AI services provided by Microsoft Azure, and is also adopted by RCCL, the GPU collective communication library maintained by AMD. MSCCL++ is open-source and available at https://github.com/microsoft/mscclpp.

  • 13 authors
·
Apr 11, 2025

DyCL: Dynamic Neural Network Compilation Via Program Rewriting and Graph Optimization

DL compiler's primary function is to translate DNN programs written in high-level DL frameworks such as PyTorch and TensorFlow into portable executables. These executables can then be flexibly executed by the deployed host programs. However, existing DL compilers rely on a tracing mechanism, which involves feeding a runtime input to a neural network program and tracing the program execution paths to generate the computational graph necessary for compilation. Unfortunately, this mechanism falls short when dealing with modern dynamic neural networks (DyNNs) that possess varying computational graphs depending on the inputs. Consequently, conventional DL compilers struggle to accurately compile DyNNs into executable code. To address this limitation, we propose \tool, a general approach that enables any existing DL compiler to successfully compile DyNNs. \tool tackles the dynamic nature of DyNNs by introducing a compilation mechanism that redistributes the control and data flow of the original DNN programs during the compilation process. Specifically, \tool develops program analysis and program transformation techniques to convert a dynamic neural network into multiple sub-neural networks. Each sub-neural network is devoid of conditional statements and is compiled independently. Furthermore, \tool synthesizes a host module that models the control flow of the DyNNs and facilitates the invocation of the sub-neural networks. Our evaluation demonstrates the effectiveness of \tool, achieving a 100\% success rate in compiling all dynamic neural networks. Moreover, the compiled executables generated by \tool exhibit significantly improved performance, running between 1.12times and 20.21times faster than the original DyNNs executed on general-purpose DL frameworks.

  • 4 authors
·
Jul 10, 2023

High-performance symbolic-numerics via multiple dispatch

As mathematical computing becomes more democratized in high-level languages, high-performance symbolic-numeric systems are necessary for domain scientists and engineers to get the best performance out of their machine without deep knowledge of code optimization. Naturally, users need different term types either to have different algebraic properties for them, or to use efficient data structures. To this end, we developed Symbolics.jl, an extendable symbolic system which uses dynamic multiple dispatch to change behavior depending on the domain needs. In this work we detail an underlying abstract term interface which allows for speed without sacrificing generality. We show that by formalizing a generic API on actions independent of implementation, we can retroactively add optimized data structures to our system without changing the pre-existing term rewriters. We showcase how this can be used to optimize term construction and give a 113x acceleration on general symbolic transformations. Further, we show that such a generic API allows for complementary term-rewriting implementations. We demonstrate the ability to swap between classical term-rewriting simplifiers and e-graph-based term-rewriting simplifiers. We showcase an e-graph ruleset which minimizes the number of CPU cycles during expression evaluation, and demonstrate how it simplifies a real-world reaction-network simulation to halve the runtime. Additionally, we show a reaction-diffusion partial differential equation solver which is able to be automatically converted into symbolic expressions via multiple dispatch tracing, which is subsequently accelerated and parallelized to give a 157x simulation speedup. Together, this presents Symbolics.jl as a next-generation symbolic-numeric computing environment geared towards modeling and simulation.

  • 7 authors
·
May 9, 2021

Widget2Code: From Visual Widgets to UI Code via Multimodal LLMs

User interface to code (UI2Code) aims to generate executable code that can faithfully reconstruct a given input UI. Prior work focuses largely on web pages and mobile screens, leaving app widgets underexplored. Unlike web or mobile UIs with rich hierarchical context, widgets are compact, context-free micro-interfaces that summarize key information through dense layouts and iconography under strict spatial constraints. Moreover, while (image, code) pairs are widely available for web or mobile UIs, widget designs are proprietary and lack accessible markup. We formalize this setting as the Widget-to-Code (Widget2Code) and introduce an image-only widget benchmark with fine-grained, multi-dimensional evaluation metrics. Benchmarking shows that although generalized multimodal large language models (MLLMs) outperform specialized UI2Code methods, they still produce unreliable and visually inconsistent code. To address these limitations, we develop a baseline that jointly advances perceptual understanding and structured code generation. At the perceptual level, we follow widget design principles to assemble atomic components into complete layouts, equipped with icon retrieval and reusable visualization modules. At the system level, we design an end-to-end infrastructure, WidgetFactory, which includes a framework-agnostic widget-tailored domain-specific language (WidgetDSL) and a compiler that translates it into multiple front-end implementations (e.g., React, HTML/CSS). An adaptive rendering module further refines spatial dimensions to satisfy compactness constraints. Together, these contributions substantially enhance visual fidelity, establishing a strong baseline and unified infrastructure for future Widget2Code research.

  • 13 authors
·
Mar 25

CRUST-Bench: A Comprehensive Benchmark for C-to-safe-Rust Transpilation

C-to-Rust transpilation is essential for modernizing legacy C code while enhancing safety and interoperability with modern Rust ecosystems. However, no dataset currently exists for evaluating whether a system can transpile C into safe Rust that passes a set of test cases. We introduce CRUST-Bench, a dataset of 100 C repositories, each paired with manually-written interfaces in safe Rust as well as test cases that can be used to validate correctness of the transpilation. By considering entire repositories rather than isolated functions, CRUST-Bench captures the challenges of translating complex projects with dependencies across multiple files. The provided Rust interfaces provide explicit specifications that ensure adherence to idiomatic, memory-safe Rust patterns, while the accompanying test cases enforce functional correctness. We evaluate state-of-the-art large language models (LLMs) on this task and find that safe and idiomatic Rust generation is still a challenging problem for various state-of-the-art methods and techniques. We also provide insights into the errors LLMs usually make in transpiling code from C to safe Rust. The best performing model, OpenAI o1, is able to solve only 15 tasks in a single-shot setting. Improvements on CRUST-Bench would lead to improved transpilation systems that can reason about complex scenarios and help in migrating legacy codebases from C into languages like Rust that ensure memory safety. You can find the dataset and code at https://github.com/anirudhkhatry/CRUST-bench.

  • 7 authors
·
Apr 21, 2025 2

Statically Contextualizing Large Language Models with Typed Holes

Large language models (LLMs) have reshaped the landscape of program synthesis. However, contemporary LLM-based code completion systems often hallucinate broken code because they lack appropriate context, particularly when working with definitions not in the training data nor near the cursor. This paper demonstrates that tight integration with the type and binding structure of a language, as exposed by its language server, can address this contextualization problem in a token-efficient manner. In short, we contend that AIs need IDEs, too! In particular, we integrate LLM code generation into the Hazel live program sketching environment. The Hazel Language Server identifies the type and typing context of the hole being filled, even in the presence of errors, ensuring that a meaningful program sketch is always available. This allows prompting with codebase-wide contextual information not lexically local to the cursor, nor necessarily in the same file, but that is likely to be semantically local to the developer's goal. Completions synthesized by the LLM are then iteratively refined via further dialog with the language server. To evaluate these techniques, we introduce MVUBench, a dataset of model-view-update (MVU) web applications. These applications serve as challenge problems due to their reliance on application-specific data structures. We find that contextualization with type definitions is particularly impactful. After introducing our ideas in the context of Hazel we duplicate our techniques and port MVUBench to TypeScript in order to validate the applicability of these methods to higher-resource languages. Finally, we outline ChatLSP, a conservative extension to the Language Server Protocol (LSP) that language servers can implement to expose capabilities that AI code completion systems of various designs can use to incorporate static context when generating prompts for an LLM.

  • 4 authors
·
Sep 1, 2024 2

Compiler Testing using Template Java Programs

We present JAttack, a framework that enables template-based testing for compilers. Using JAttack, a developer writes a template program that describes a set of programs to be generated and given as test inputs to a compiler. Such a framework enables developers to incorporate their domain knowledge on testing compilers, giving a basic program structure that allows for exploring complex programs that can trigger sophisticated compiler optimizations. A developer writes a template program in the host language (Java) that contains holes to be filled by JAttack. Each hole, written using a domain-specific language, constructs a node within an extended abstract syntax tree (eAST). An eAST node defines the search space for the hole, i.e., a set of expressions and values. JAttack generates programs by executing templates and filling each hole by randomly choosing expressions and values (available within the search space defined by the hole). Additionally, we introduce several optimizations to reduce JAttack's generation cost. While JAttack could be used to test various compiler features, we demonstrate its capabilities in helping test just-in-time (JIT) Java compilers, whose optimizations occur at runtime after a sufficient number of executions. Using JAttack, we have found six critical bugs that were confirmed by Oracle developers. Four of them were previously unknown, including two unknown CVEs (Common Vulnerabilities and Exposures). JAttack shows the power of combining developers' domain knowledge (via templates) with random testing to detect bugs in JIT compilers.

  • 4 authors
·
Sep 9, 2022

A Decade in a Day: Synthesizing Agent-Native Interfaces from Human-Oriented Software Evolution

Large language model agents are emerging as an important new class of users of desktop applications. However, existing desktop interfaces were designed for human end users or application developers, leaving agents to interpret visual controls or discover and compose low-level software operations. This mismatch can hinder even capable agents, yet it remains unclear what interface properties make desktop software easier for agents to use. To study this question, we treat software evolution as a natural source of interface variation and introduce DeskIF-Bench, a benchmark of 255 artifact-verified tasks across six desktop applications. By holding the task, agent, and verifier fixed while varying the software release, we measure how interface changes affect agent performance. Across two models and six applications, the newest release consistently outperforms the oldest. Trajectory analysis identifies three relevant interface properties: discoverability, granularity, and observability. Guided by these properties, we develop ANIS, a framework that synthesizes agent-native interfaces from the capabilities of installed applications. On an expanded evaluation of 368 tasks across eight applications, atomic interfaces improve success over native SDK use by 3.8 and 3.5 percentage points with DeepSeek V4 Flash and Claude Haiku 4.5, respectively, while reducing online token usage by approximately 73%. Goal-level commands further raise success to 74.5% and 67.4%, respectively.

tencent Tencent
·
Oct 10 2

Generative Compilation: On-the-Fly Compiler Feedback as AI Generates Code

Languages with rich static semantics, such as Rust, provide stronger guarantees for AI-generated code, but their strictness makes generation more difficult. Off-the-shelf compilers can provide useful feedback post-generation, but does not guide intermediate generation steps, such as those during autoregressive LLM decoding. Constrained decoding intervenes earlier by rejecting invalid tokens during sampling, but requires white-box model access and costly reimplementation for semantic constraints.We introduce generative compilation, the first approach to obtaining compiler feedback on partial programs during generation. The core technical device is a sealor: a lightweight, mostly syntax-guided transformation that converts partial programs into complete ones that standard compilers can diagnose. It is designed such that possible-to-complete partial programs are never rejected, while preserving enough code context to catch genuine dead ends early. We construct such a sealor on a core Rust-like calculus and prove that it satisfies these properties, all mechanized in Lean. We extend it to the first partial-program checker for real Rust. We evaluate our method on challenging repository-level Rust coding tasks, across both frontier black-box and open-weight models. We show that generative compilation reduces non-compiling outputs and improves functional correctness, relative to standard post-generation feedback. It does so by detecting a broad range of errors close to their source and early during generation, thereby reducing errors cascades and enabling focused diagnostics. More broadly, generative compilation is a step toward making compilers a first-class citizen of AI-assisted programming active during generation, rather than a separate post-generation check.

eth-sri SRI LAB
·
Jul 14 2

ETAS: An Effect-Typed Language for Agent Systems

ETAS is a programming language for agent systems that treats model-backed agents, tool calls, prompts, typed memory, human approvals, policies, and execution traces as semantic program elements rather than library conventions. It separates deterministic computation from agentic nondeterminism and externally visible actions while preserving a direct programming style. We present the core design of ETAS. Its static semantics assigns ordinary types through spec conformance and tracks each computation with two behavioral indices: an escaping effect row and a persistent abstraction of the typed action trace it may request. Specs form a terminating compile-time constraint calculus: type specs provide evidence for polymorphism and resource facts, callable specs constrain function and stage shapes, and trace specs express allow, deny, and temporal constraints. Typing checks requested traces against compiled monitors and emits residual obligations when dynamic resources preclude a complete static proof. The dynamic semantics distinguish requested, handled, denied, and committed events; handlers interpret typed actions without making their requests invisible to authorization or audit. We formalize a core calculus and state preservation, progress, type/effect soundness, handler trace-transparency, and policy safety. We also implement ETAS in Rust with a command-line interface, typed HIR checks, effect and policy diagnostics, handler checks, and trace-aware execution hooks. ETAS provides a programming-language foundation for reasoning about authorization, nondeterminism, recovery, and audit evidence before and during agent execution.

  • 5 authors
·
Jul 19

Sharing State Between Prompts and Programs

The rise of large language models (LLMs) has introduced a new type of programming: natural language programming. By writing prompts that direct LLMs to perform natural language processing, code generation, reasoning, etc., users are writing code in natural language -- natural language code -- for the LLM to execute. An emerging area of research enables interoperability between natural language code and formal languages such as Python. We present a novel programming abstraction, shared program state, that removes the manual work required to enable interoperability between natural language code and program state. With shared program state, programmers can write natural code that directly writes program variables, computes with program objects, and implements control flow in the program. We present a schema for specifying natural function interfaces that extend programming systems to support natural code and leverage this schema to specify shared program state as a natural function interface. We implement shared program state in the Nightjar programming system. Nightjar enables programmers to write Python programs that contain natural code that shares the Python program state. We show that Nightjar programs achieve comparable or higher task accuracy than manually written implementations (+4-19%), while decreasing the lines of code by 39.6% on average. The tradeoff to using Nightjar is that it may incur runtime overhead (0.4-4.3x runtime of manual implementations).

  • 4 authors
·
Dec 16, 2025 1

Harness Engineering for Software Engineering via Modular Executable Dev-Primitives

Large language models (LLMs) equipped with terminal access have demonstrated strong capabilities in automating software engineering tasks. However, existing agents remain brittle on long-horizon workflows, where they must repeatedly reconstruct program state scattered across source files, configurations, tests, dependencies, and runtime behavior, leading to increasingly long interaction histories, context explosion, and semantic drift. Large repositories further complicate the identification of task-relevant components. To address these challenges, we introduce Dev-Primitives (Development Primitives), a modular and executable abstraction that transforms repository components from passive software artifacts into active participants in software engineering. Each Dev-Primitive pairs a repository artifact with a resident LLM, which gives the artifact an agent-native interface grounded in its own implementation and dependencies, enabling natural-language reasoning, inter-component communication, and localized self-modification. Building on Dev-Primitives, we propose HERMES, a Harness Engineering framework for software engineeRing via Modular Executable Dev-PrimitiveS, which instantiates these primitives at repository scale through a dependency-aware dynamic activation mechanism and a bug diagnosis mechanism that maps execution evidence back to the components that must be revised. Extensive experiments on four software engineering benchmarks demonstrate that HERMES outperforms matched baseline harnesses by 12.4\% on average. Moreover, when paired with strong activation and diagnosis models, HERMES, even with Qwen3-8B Dev-Primitives, remains within 4.5\% of the homogeneous GPT-5.6 Sol configuration across all four benchmarks, while reducing inference cost by 26.2\% on Terminal-Bench 4.0, highlighting the importance of harness design in software engineering agents.

  • 4 authors
·
Oct 5 2

Behavioral Embeddings of Programs: A Quasi-Dynamic Approach for Optimization Prediction

Learning effective numerical representations, or embeddings, of programs is a fundamental prerequisite for applying machine learning to automate and enhance compiler optimization. Prevailing paradigms, however, present a dilemma. Static representations, derived from source code or intermediate representation (IR), are efficient and deterministic but offer limited insight into how a program will behave or evolve under complex code transformations. Conversely, dynamic representations, which rely on runtime profiling, provide profound insights into performance bottlenecks but are often impractical for large-scale tasks due to prohibitive overhead and inherent non-determinism. This paper transcends this trade-off by proposing a novel quasi-dynamic framework for program representation. The core insight is to model a program's optimization sensitivity. We introduce the Program Behavior Spectrum, a new representation generated by probing a program's IR with a diverse set of optimization sequences and quantifying the resulting changes in its static features. To effectively encode this high-dimensional, continuous spectrum, we pioneer a compositional learning approach. Product Quantization is employed to discretize the continuous reaction vectors into structured, compositional sub-words. Subsequently, a multi-task Transformer model, termed PQ-BERT, is pre-trained to learn the deep contextual grammar of these behavioral codes. Comprehensive experiments on two representative compiler optimization tasks -- Best Pass Prediction and -Oz Benefit Prediction -- demonstrate that our method outperforms state-of-the-art static baselines. Our code is publicly available at https://github.com/Panhaolin2001/PREP/.

  • 6 authors
·
Oct 14, 2025

EquivSVA: A Formally Verified Dataset of Behavioral Assertions Across Equivalent RTL Implementations

Large language models are increasingly used to generate SystemVerilog Assertions from natural-language specifica- tions and register-transfer-level designs. Existing datasets and benchmarks support important goals such as large- scale training, formal evaluation, specification-to-assertion generation, and mutation-based testing. A complemen- tary need is to study whether a generated assertion cap- tures externally observable behavior or depends on inci- dental details of one RTL implementation. We present EquivSVA, a formally verified dataset organized around behavior families. Each family contains four structurally distinct RTL implementations of the same externally ob- servable behavior, shared interface-level gold properties, three controlled mutants, and formal-validation evidence. EquivSVA contains 120 behavior families across 12 cat- egories, 480 reference RTL implementations, 914 gold properties, and 360 mutants. Every final family passes a fixed 17-job validation suite covering RTL equivalence, gold-property proofs, property reachability, mutant dis- tinguishability, and gold-property checks on mutants. We also provide fixed family-safe train, development, and test splits. As a small demonstration of the analyses en- abled by the dataset, we evaluate the publicly released, Apache-2.0-licensed Qwen2.5-Coder-7B-Instruct model on the held-out test split. Of 293 interface-only generated properties, 93 are formally sound, and the number of sound properties varies across equivalent implementations for 14 of 24 test families. These results illustrate how behavior-family organization can support controlled stud- ies of assertion-generation robustness without requiring changes in intended functionality. The dataset, generators, validation scripts, and case-study artifacts are publicly released at https://github.com/aditigupta96/EquivSVA.

  • 1 authors
·
Sep 21

SkCC: Portable and Secure Skill Compilation for Cross-Framework LLM Agents

LLM-Agents have evolved into autonomous systems for complex task execution, with the SKILL.md specification emerging as a de facto standard for encapsulating agent capabilities. However, a critical bottleneck remains: different agent frameworks exhibit starkly different sensitivities to prompt formatting, causing up to 40% performance variation, yet nearly all skills exist as a single, format-agnostic Markdown version. Manual per-platform rewriting creates an unsustainable maintenance burden, while prior audits have found that over one third of community skills contain security vulnerabilities. To address this, we present SkCC, a compilation framework that introduces classical compiler design into agent skill development. At its core, SkIR - a strongly-typed intermediate representation - decouples skill semantics from platform-specific formatting, enabling portable deployment across heterogeneous agent frameworks. Around this IR, a compile-time Analyzer enforces security constraints via Anti-Skill Injection before deployment. Through a four-phase pipeline, SkCC reduces adaptation complexity from O(m times n) to O(m + n). Experiments on SkillsBench demonstrate that compiled skills consistently outperform their original counterparts, improving pass rates from 21.1% to 33.3% on Claude Code and from 35.1% to 48.7% on Kimi CLI, while achieving sub-10ms compilation latency, a 94.8% proactive security trigger rate, and 10-46% runtime token savings across platforms.

RLX: A Unified Multi-Backend Tensor Compiler and Distributed Runtime in Rust

Production machine learning (ML) stacks often split graph compilation and kernel execution across different layers and languages, making backend behavior, deployment guarantees, and performance fallbacks hard to reason about end-to-end. RLX addresses this gap with a single Rust codebase that combines compiler and runtime roles around one primitive-level, three-level intermediate representation (IR), plus a transparent dispatch contract that resolves each operator to native, common-IR, or rewritten lowering and fails compilation when legalization is not possible. The same IR targets fourteen runtime devices (cpu, metal, mlx, ane, cuda, rocm, oneapi, tpu, hexagon, gpu, vulkan, opengl, directx, webgpu) and two specialty codegen paths (Cortex-M INT8 and FPGA), ingests safetensors, GGUF, ONNX, and rten formats, supports F16/BF16/F64/C64 and quantized INT4/INT8 flows with AMP/PTQ/QAT, and scales via tensor-/pipeline-parallel collectives over TCP and RDMA transports. Beyond neural workloads, RLX also extends to scientific/physics-style domains through sparse and dense linear algebra extensions (e.g., CSR LU/CG/matvec and LAPACK- backed factorizations) and 3D Gaussian splatting operators. We evaluate RLX against PyTorch, TensorFlow, JAX, candle, burn, tch, rten, MLX, CoreML, IREE, Glow, TensorRT, and tinygrad under identical input generation and p50 measurement methodology on one host. On all-MiniLM-L6-v2, RLX-Metal is fastest at every batch (e.g., 16.6 ms at batch 32 vs. PyTorch-MPS 26.7 ms). In the MNIST training table, RLX also has the top-throughput entry (graph-fused MLP: 946,487 img/s), above NumPy+BLAS (787,349 img/s), while retaining 100% top-1 parity on reference checks (e.g., Qwen3).

  • 2 authors
·
Sep 28

Generic Constraint Projection: Four-Dimensional Type Inference for Dynamic Languages

Type inference for dynamically typed languages must reconcile four qualitatively different sources of information about a parameter: values assigned inside a definition, explicit declarations, contextual requirements, and structural operations. Existing systems often combine these sources into one constraint set, causing spurious conflicts and requiring redundant annotations. We present Generic Constraint Projection (GCP), a zero-annotation inference framework that stores the four sources in separate monotone slots on a stable definition-time template and checks each call in a fresh projection session. Ordinary calls verify concrete arguments and specialize returns without mutating the template, while partial calls produce residual projected functions. On the success fragment of a finite-height type preorder, we prove monotonicity, local and global convergence, conditional projection-obligation soundness, projection termination, multi-module convergence, and order-independence under fair iteration. For the pure recursion-free core Outline_0, we also prove evaluation definedness, type preservation, runtime receiver retention, and projection-evaluation coherence. GCP uses Outline Equational Matching as an extensible structural compatibility relation and future this to preserve concrete receiver shape across fluent method chains. We instantiate the framework in Outline for typed ontology worlds and in Python for recovery of PEP 484 annotations from unannotated source.

  • 1 authors
·
Jul 22

Activity Frames: Deterministic Screen-Activity Compilation for Agent Memory and Replay

Computer-use agents pay full frontier inference to re-derive routines their user has already performed, because an agent's memory today records what the user said, not what the user did. We compile passively captured screen activity into agent memory with a deterministic, zero-model pipeline: it segments a local capture stream into typed activity frames, bounded episodes carrying application, site, timing, input volume, and evidence pointers back to the raw rows, with no model in the loop, so the output is byte-identical, cacheable, and mechanically auditable. On one professional's single-user corpus of 128,756 frames over 51 active days, the compiler reduces a day of raw capture to a prompt-ready context block 86x smaller in 68 ms, and an agent reading that block answers questions about the day at 98.4% accuracy (Wilson 95% CI 91.7-99.7%) against an independent oracle, versus 66-80% for an LLM summary of the same capture, a mid-tier model reading the block matching a frontier one. The same compiler doubles as a demand-side cost instrument. Read off passive, pre-delegation human activity rather than agent rollouts, it supplies two parameters that agent-cost models assume but, to our knowledge, have not measured: the Routine Overhead Ratio R and the routine recurrence h. We report first values of R, a modeled upper bound, at 60-343x, and a delegable recurrence of 9.0% in-sample and 7.7% out-of-sample, for a realistic all-fleet token ceiling near 8%; a compiled routine replays deterministically with the model out of the loop, demonstrated live at zero model tokens on a guard-matched hit. Schema, compiler, and evaluation harness are open.

  • 1 authors
·
Aug 5 6

CODESIM: Multi-Agent Code Generation and Problem Solving through Simulation-Driven Planning and Debugging

Large Language Models (LLMs) have made significant strides in code generation and problem solving. Current approaches employ external tool-based iterative debuggers that use compiler or other tool-based runtime feedback to refine coarse programs generated by various methods. However, the effectiveness of these approaches heavily relies on the quality of the initial code generation, which remains an open challenge. In this paper, we introduce CodeSim, a novel multi-agent code generation framework that comprehensively addresses the stages of program synthesis-planning, coding, and debugging-through a human-like perception approach. As human verifies their understanding of any algorithms through visual simulation, CodeSim uniquely features a method of plan verification and internal debugging through the step-by-step simulation of input/output. Extensive experiments across seven challenging competitive problem-solving and program synthesis benchmarks demonstrate CodeSim's remarkable code generation capabilities. Our framework achieves new state-of-the-art (pass@1) results-(HumanEval 95.1%, MBPP 90.7%, APPS 22%, and CodeContests 29.1%). Furthermore, our method shows potential for even greater enhancement when cascaded with external debuggers. To facilitate further research and development in this area, we have open-sourced our framework in this link (https://kagnlp.github.io/codesim.github.io/).

  • 3 authors
·
Feb 8, 2025 3

On the Anatomy of Real-World R Code for Static Analysis

CONTEXT The R programming language has a huge and active community, especially in the area of statistical computing. Its interpreted nature allows for several interesting constructs, like the manipulation of functions at run-time, that hinder the static analysis of R programs. At the same time, there is a lack of existing research regarding how these features, or even the R language as a whole are used in practice. OBJECTIVE In this paper, we conduct a large-scale, static analysis of more than 50 million lines of real-world R programs and packages to identify their characteristics and the features that are actually used. Moreover, we compare the similarities and differences between the scripts of R users and the implementations of package authors. We provide insights for static analysis tools like the lintr package as well as potential interpreter optimizations and uncover areas for future research. METHOD We analyze 4230 R scripts submitted alongside publications and the sources of 19450 CRAN packages for over 350000 R files, collecting and summarizing quantitative information for features of interest. RESULTS We find a high frequency of name-based indexing operations, assignments, and loops, but a low frequency for most of R's reflective functions. Furthermore, we find neither testing functions nor many calls to R's foreign function interface (FFI) in the publication submissions. CONCLUSION R scripts and package sources differ, for example, in their size, the way they include other packages, and their usage of R's reflective capabilities. We provide features that are used frequently and should be prioritized by static analysis tools, like operator assignments, function calls, and certain reflective functions like load.

  • 6 authors
·
Jan 29, 2024

COMEX: A Tool for Generating Customized Source Code Representations

Learning effective representations of source code is critical for any Machine Learning for Software Engineering (ML4SE) system. Inspired by natural language processing, large language models (LLMs) like Codex and CodeGen treat code as generic sequences of text and are trained on huge corpora of code data, achieving state of the art performance on several software engineering (SE) tasks. However, valid source code, unlike natural language, follows a strict structure and pattern governed by the underlying grammar of the programming language. Current LLMs do not exploit this property of the source code as they treat code like a sequence of tokens and overlook key structural and semantic properties of code that can be extracted from code-views like the Control Flow Graph (CFG), Data Flow Graph (DFG), Abstract Syntax Tree (AST), etc. Unfortunately, the process of generating and integrating code-views for every programming language is cumbersome and time consuming. To overcome this barrier, we propose our tool COMEX - a framework that allows researchers and developers to create and combine multiple code-views which can be used by machine learning (ML) models for various SE tasks. Some salient features of our tool are: (i) it works directly on source code (which need not be compilable), (ii) it currently supports Java and C#, (iii) it can analyze both method-level snippets and program-level snippets by using both intra-procedural and inter-procedural analysis, and (iv) it is easily extendable to other languages as it is built on tree-sitter - a widely used incremental parser that supports over 40 languages. We believe this easy-to-use code-view generation and customization tool will give impetus to research in source code representation learning methods and ML4SE. Tool: https://pypi.org/project/comex - GitHub: https://github.com/IBM/tree-sitter-codeviews - Demo: https://youtu.be/GER6U87FVbU

  • 7 authors
·
Jul 10, 2023

Claim Plane: Enforceable Change Intents and Dynamic Scope for Parallel Coding Agents

Parallel coding agents can independently produce locally valid changes while still interfering at integration time, expanding beyond planned scope, or relying on premises invalidated by concurrent work. Existing responses emphasize communication, isolated workspaces, late merge-time repair, continuous supervision, or post-hoc runtime recovery. This paper presents Claim Plane, a model-agnostic coordination architecture that treats concurrent software change as a pre-write admission problem. Before implementation, each worker declares a versioned ChangeIntent containing an exact base commit, typed resources, dependencies, and operations marked as committed or contingent. A deterministic control plane atomically admits compatible intents, constrains same-file parallelism to declared regions, serializes unresolved overlap, tracks dependency invalidation, and fails closed on ambiguous authority. During execution, a contingent mutation does not reserve write ownership initially; the first attempted mutation triggers atomic scope promotion and re-admission against the current active set. Brokered execution binds capabilities to intent versions, leases, OS-level worktree locks, monotonic fencing tokens, and Git-tree provenance, while integration verifies immutable patches and evidence. A preliminary six-pair CooperBench mechanism check is reported only as feasibility evidence: static Claim Plane achieved 6/6 pair passes with full serialization, while dynamic scope retained parallel admission on half of the pairs, performed seven successful scope promotions, and failed closed on two undeclared mutations. The sample is intentionally too small for comparative claims. We argue that separating probabilistic planning from deterministic authority provides a foundation for a future learned semantic-dependency model and frontier-model escalation only on unresolved cases.

  • 1 authors
·
Jul 23

Benchmarks are Not Enough: RAMP for Runtime Assessing of Agentic Models in Production Systems

LLM agents are rapidly evolving from coding assistants into autonomous software engineering systems. However, existing evaluation methodologies remain largely centered on static, isolated, and short-horizon benchmarks that fail to capture the dynamic complexity of real-world production workflows. As a result, benchmark performance may poorly reflect practical capability under realistic runtime environments involving long execution chains, tool interactions, dependency management, and iterative feedback loops. We thus present RAMP, a production-grounded infrastructure for assessing long-horizon software engineering agents. Built upon the YatCC integrated platform, RAMP provides a unified runtime assessment architecture through standardized orchestration and execution interfaces. RAMP introduces realistic compiler-construction workloads with serial dependencies and complex toolchain interactions, together with a staged recovery mechanism for analyzing execution behavior under partial workflow failure. The framework further incorporates utility-oriented multi-dimensional metrics that jointly evaluate outcome quality and process efficiency. We conduct runtime assessments across 15 mainstream models and observe substantial capability degradation that remains largely invisible to conventional isolated benchmarks. Task completion rates progressively collapse across serial workflows, dropping from 100% in the initial stage to only 20% in the final stage, while none of the evaluated models successfully completes the entire pipeline. Runtime analysis reveals systematic failure propagation and significant resource inefficiencies, with computational costs differing by up to three orders of magnitude among comparable models. These findings suggest RAMP advances agentic model evaluation toward continuous, runtime-observable, and production-grounded assessment.

Flexible Non-intrusive Dynamic Instrumentation for WebAssembly

A key strength of managed runtimes over hardware is the ability to gain detailed insight into the dynamic execution of programs with instrumentation. Analyses such as code coverage, execution frequency, tracing, and debugging, are all made easier in a virtual setting. As a portable, low-level bytecode, WebAssembly offers inexpensive in-process sandboxing with high performance. Yet to date, Wasm engines have not offered much insight into executing programs, supporting at best bytecode-level stepping and basic source maps, but no instrumentation capabilities. In this paper, we show the first non-intrusive dynamic instrumentation system for WebAssembly in the open-source Wizard Research Engine. Our innovative design offers a flexible, complete hierarchy of instrumentation primitives that support building high-level, complex analyses in terms of low-level, programmable probes. In contrast to emulation or machine code instrumentation, injecting probes at the bytecode level increases expressiveness and vastly simplifies the implementation by reusing the engine's JIT compiler, interpreter, and deoptimization mechanism rather than building new ones. Wizard supports both dynamic instrumentation insertion and removal while providing consistency guarantees, which is key to composing multiple analyses without interference. We detail a fully-featured implementation in a high-performance multi-tier Wasm engine, show novel optimizations specifically designed to minimize instrumentation overhead, and evaluate performance characteristics under load from various analyses. This design is well-suited for production engine adoption as probes can be implemented to have no impact on production performance when not in use.

  • 6 authors
·
Mar 12, 2024

Learning Performance-Improving Code Edits

The waning of Moore's Law has shifted the focus of the tech industry towards alternative methods for continued performance gains. While optimizing compilers are a standard tool to help increase program efficiency, programmers continue to shoulder much responsibility in crafting and refactoring code with better performance characteristics. In this paper, we investigate the ability of large language models (LLMs) to suggest functionally correct, performance improving code edits. We hypothesize that language models can suggest such edits in ways that would be impractical for static analysis alone. We investigate these questions by curating a large-scale dataset of Performance-Improving Edits, PIE. PIE contains trajectories of programs, where a programmer begins with an initial, slower version and iteratively makes changes to improve the program's performance. We use PIE to evaluate and improve the capacity of large language models. Specifically, use examples from PIE to fine-tune multiple variants of CODEGEN, a billion-scale Transformer-decoder model. Additionally, we use examples from PIE to prompt OpenAI's CODEX using a few-shot prompting. By leveraging PIE, we find that both CODEX and CODEGEN can generate performance-improving edits, with speedups of more than 2.5x for over 25% of the programs, for C++ and Python, even after the C++ programs were compiled using the O3 optimization level. Crucially, we show that PIE allows CODEGEN, an open-sourced and 10x smaller model than CODEX, to match the performance of CODEX on this challenging task. Overall, this work opens new doors for creating systems and methods that can help programmers write efficient code.

  • 8 authors
·
Feb 15, 2023

PaperCompiler: Faithful Paper-to-Code Generation via Repository-Level Specification Compilation

Faithfully translating research papers into repository-level implementations remains challenging because papers often describe methods at a high level, leave implementation assumptions implicit, and require generated repositories to preserve method logic, evaluation protocols, and cross-file consistency. Despite recent advances in paper-to-code agents, their intermediate outputs are often presented as free-form plans or summaries that downstream coding agents may ignore, reinterpret, or compress, leading to algorithmic simplification and inconsistent repository structure. To address these challenges, we introduce PaperCompiler, a paper-to-code generation framework that compiles paper-grounded evidence into explicit repository-level implementation specifications. PaperCompiler grounds implementation-relevant evidence while preserving source provenance and distinguishing paper-supported, inferred, externally delegated, and unresolved information. The resulting specifications encode non-degradation requirements, ownership assignments, cross-file dependencies, and file-level constraints. Repository generation proceeds under these compiled specifications while retaining flexibility over local engineering choices not fixed by the paper. PaperCompiler outperforms strong baselines on Paper2CodeBench, achieving a 13.8% relative improvement in reference-based fidelity (from 3.64 to 4.15) and reducing high-severity evaluator critiques (from 13.2% to 6.1%).

ASIL: Replacing Screenshot-and-Click with Structured State and Semantic Actions

Powerful code agents can execute scripts, call tools, and manage files, yet many important applications remain accessible primarily through graphical user interfaces. We argue that screenshot-and-click is an inefficient interface for software-operating agents: screenshots are state-incomplete, and GUI actions are brittle, semantically weak, and poorly matched to long-horizon planning. We introduce ASIL (Agent-Software Interaction Layer), an agent-native interface that exposes software through structured JSON observations and code-executable semantic actions, realized through the deepest feasible access path for each application. We instantiate ASIL across 15 applications and a benchmark of 300 single-application and 80 multi-application tasks. ASIL reaches above 80 with closed models while executing fewer than five actions per task. Under a repaired runtime and a 50-step screenshot budget, the same tasks yield 6.6 and 26.6 strict success under screenshot-and-click control, rising to 15.0 and 53.3 on an easier OSWorld-comparable band. Against application-native interfaces on matched tasks, ASIL exceeds LibreOffice's UNO API by 28-38 strict points but only matches draw.io's MCP content contract. The structured modality also suits training: small-scale SFT raises Qwen3.5-2B from 58.0 to 72.1 and Qwen3.5-9B from 66.6 to 80.4, and resource-limited on-policy RL further raises them to 74.4 and 82.2.

  • 2 authors
·
Aug 26

PYInfer: Deep Learning Semantic Type Inference for Python Variables

Python type inference is challenging in practice. Due to its dynamic properties and extensive dependencies on third-party libraries without type annotations, the performance of traditional static analysis techniques is limited. Although semantics in source code can help manifest intended usage for variables (thus help infer types), they are usually ignored by existing tools. In this paper, we propose PYInfer, an end-to-end learning-based type inference tool that automatically generates type annotations for Python variables. The key insight is that contextual code semantics is critical in inferring the type for a variable. For each use of a variable, we collect a few tokens within its contextual scope, and design a neural network to predict its type. One challenge is that it is difficult to collect a high-quality human-labeled training dataset for this purpose. To address this issue, we apply an existing static analyzer to generate the ground truth for variables in source code. Our main contribution is a novel approach to statically infer variable types effectively and efficiently. Formulating the type inference as a classification problem, we can handle user-defined types and predict type probabilities for each variable. Our model achieves 91.2% accuracy on classifying 11 basic types in Python and 81.2% accuracy on classifying 500 most common types. Our results substantially outperform the state-of-the-art type annotators. Moreover, PYInfer achieves 5.2X more code coverage and is 187X faster than a state-of-the-art learning-based tool. With similar time consumption, our model annotates 5X more variables than a state-of-the-art static analysis tool. Our model also outperforms a learning-based function-level annotator on annotating types for variables and function arguments. All our tools and datasets are publicly available to facilitate future research in this direction.

  • 6 authors
·
Jun 27, 2021

Closing the Performance Gap with Modern C++

On the way to Exascale, programmers face the increasing challenge of having to support multiple hardware architectures from the same code base. At the same time, portability of code and performance are increasingly difficult to achieve as hardware architectures are becoming more and more diverse. Today's heterogeneous systems often include two or more completely distinct and incompatible hardware execution models, such as GPGPU's, SIMD vector units, and general purpose cores which conventionally have to be programmed using separate tool chains representing non-overlapping programming models. The recent revival of interest in the industry and the wider community for the C++ language has spurred a remarkable amount of standardization proposals and technical specifications in the arena of concurrency and parallelism. This recently includes an increasing amount of discussion around the need for a uniform, higher-level abstraction and programming model for parallelism in the C++ standard targeting heterogeneous and distributed computing. Such an abstraction should perfectly blend with existing, already standardized language and library features, but should also be generic enough to support future hardware developments. In this paper, we present the results from developing such a higher-level programming abstraction for parallelism in C++ which aims at enabling code and performance portability over a wide range of architectures and for various types of parallelism. We present and compare performance data obtained from running the well-known STREAM benchmark ported to our higher level C++ abstraction with the corresponding results from running it natively. We show that our abstractions enable performance at least as good as the comparable base-line benchmarks while providing a uniform programming API on all compared target architectures.

  • 5 authors
·
May 30, 2022

Programming by Chat: A Large-Scale Behavioral Analysis of 11,579 Real-World AI-Assisted IDE Sessions

IDE-integrated AI coding assistants, which operate conversationally within developers' working codebases with access to project context and multi-file editing, are rapidly reshaping software development. However, empirical investigation of this shift remains limited: existing studies largely rely on small-scale, controlled settings or analyze general-purpose chatbots rather than codebase-aware IDE workflows. We present, to the best of our knowledge, the first large-scale study of real-world conversational programming in IDE-native settings, analyzing 74,998 developer messages from 11,579 chat sessions across 1,300 repositories and 899 developers using Cursor and GitHub Copilot. These chats were committed to public repositories as part of routine development, capturing in-the-wild behavior. Our findings reveal three shifts in how programming work is organized: conversational programming operates as progressive specification, with developers iteratively refining outputs rather than specifying complete tasks upfront; developers redistribute cognitive work to AI, delegating diagnosis, comprehension, and validation rather than engaging with code and outputs directly; and developers actively manage the collaboration, externalizing plans into persistent artifacts, and negotiating AI autonomy through context injection and behavioral constraints. These results provide foundational empirical insights into AI-assisted development and offer implications for the design of future programming environments.

  • 9 authors
·
Mar 31

LDB: A Large Language Model Debugger via Verifying Runtime Execution Step-by-step

Large language models (LLMs) are leading significant progress in code generation. Beyond one-pass code generation, recent works further integrate unit tests and program verifiers into LLMs to iteratively refine the generated programs. However, these works consider the generated programs as an indivisible entity, which falls short for LLMs in debugging the programs, especially when the programs contain complex logic flows and data operations. In contrast, when human developers debug programs, they typically set breakpoints and selectively examine runtime execution information. The execution flow and the intermediate variables play a crucial role in the debugging process, yet they are underutilized in the existing literature on code generation. In this study, we introduce Large Language Model Debugger (LDB), a novel debugging framework that enables LLMs to refine their generated programs with the runtime execution information. Specifically, LDB segments the programs into basic blocks and tracks the values of intermediate variables after each block throughout the runtime execution. This allows LLMs to concentrate on simpler code units within the overall execution flow, verify their correctness against the task description block by block, and efficiently pinpoint any potential errors. Experiments demonstrate that LDB consistently enhances the baseline performance by up to 9.8% across the HumanEval, MBPP, and TransCoder benchmarks, archiving new state-of-the-art performance in code debugging for various LLM selections.

  • 3 authors
·
Feb 24, 2024

AskIt: Unified Programming Interface for Programming with Large Language Models

In the evolving landscape of software development, Large Language Models (LLMs) exhibit a unique phenomenon known as emergent abilities, demonstrating adeptness across numerous tasks, from text summarization to code generation. While these abilities open up novel avenues in software design and crafting, their incorporation presents substantial challenges. Developers grapple with decisions surrounding the direct embedding of LLMs within applications versus employing them for code generation. Moreover, effective prompt design becomes a critical concern, given the necessity of data extraction from natural language outputs. To address these intricacies, this paper introduces AskIt, a domain-specific language (DSL) specifically designed for LLMs. AskIt simplifies LLM integration, offering type-guided output control, template-based function definitions, and a unified interface that diminishes the distinction between LLM-based code generation and application integration. Furthermore, through Programming by Example (PBE), AskIt harnesses the power of few-shot learning at the programming language level. Our evaluations underscore AskIt's potency. Across 50 tasks, AskIt generated concise prompts for the given tasks, achieving a 16.14% reduction in prompt length relative to benchmarks. Additionally, by enabling the transition from direct LLM application usage to function generation, AskIt achieved significant speedups, as observed in our GSM8K benchmark experiments. Through these advancements, AskIt streamlines the integration of LLMs in software development, offering a more efficient, versatile approach for leveraging emergent abilities. The implementations of AskIt in TypeScript and Python are available at https://github.com/katsumiok/ts-askit and https://github.com/katsumiok/pyaskit, respectively.

  • 2 authors
·
Aug 29, 2023

ComPile: A Large IR Dataset from Production Sources

Code is increasingly becoming a core data modality of modern machine learning research impacting not only the way we write code with conversational agents like OpenAI's ChatGPT, Google's Bard, or Anthropic's Claude, the way we translate code from one language into another, but also the compiler infrastructure underlying the language. While modeling approaches may vary and representations differ, the targeted tasks often remain the same within the individual classes of models. Relying solely on the ability of modern models to extract information from unstructured code does not take advantage of 70 years of programming language and compiler development by not utilizing the structure inherent to programs in the data collection. This detracts from the performance of models working over a tokenized representation of input code and precludes the use of these models in the compiler itself. To work towards the first intermediate representation (IR) based models, we fully utilize the LLVM compiler infrastructure, shared by a number of languages, to generate a 182B token dataset of LLVM IR. We generated this dataset from programming languages built on the shared LLVM infrastructure, including Rust, Swift, Julia, and C/C++, by hooking into LLVM code generation either through the language's package manager or the compiler directly to extract the dataset of intermediate representations from production grade programs. Statistical analysis proves the utility of our dataset not only for large language model training, but also for the introspection into the code generation process itself with the dataset showing great promise for machine-learned compiler components.

  • 9 authors
·
Sep 27, 2023

The Functional Machine Calculus III: Control

The Functional Machine Calculus (Heijltjes 2022) is a new approach to unifying the imperative and functional programming paradigms. It extends the lambda-calculus, preserving the key features of confluent reduction and typed termination, to embed computational effects, evaluation strategies, and control flow operations. The first instalment modelled sequential higher-order computation with global store, input/output, probabilities, and non-determinism, and embedded both the call-by-name and call-by-value lambda-calculus, as well as Moggi's computational metalanguage and Levy's call-by-push-value. The present paper extends the calculus from sequential to branching and looping control flow. This allows the faithful embedding of a minimal but complete imperative language, including conditionals, exception handling, and iteration, as well as constants and algebraic data types. The calculus is defined through a simple operational semantics, extending the (simplified) Krivine machine for the lambda-calculus with multiple operand stacks to model effects and a continuation stack to model sequential, branching, and looping computation. It features a confluent reduction relation and a system of simple types that guarantees termination of the machine and strong normalization of reduction (in the absence of iteration). These properties carry over to the embedded imperative language, providing a unified functional-imperative model of computation that supports simple types, a direct and intuitive operational semantics, and a confluent reduction semantics.

  • 1 authors
·
Oct 9, 2025

RustMap: Towards Project-Scale C-to-Rust Migration via Program Analysis and LLM

Migrating existing C programs into Rust is increasingly desired, as Rust offers superior memory safety while maintaining C's high performance. However, vastly different features between C and Rust--e.g., distinct definitions and usages of pointers and references--pose significant challenges beyond mere syntactic translation. Existing automated translation tools, such as C2Rust, may rely too much on syntactic, template-based translation and generate unsafe Rust code that is hard for human developers to read, maintain, or even compile. More semantic-aware translation that produces safer, idiomatic, and runnable Rust code is much needed. This paper introduces a novel dependency-guided and large language model (LLM)-based C-to-Rust translation approach, RustMap, based on three key ideas: (1) Utilize LLM capabilities to produce idiomatic Rust code from given small pieces of C code, (2) Mitigate LLM limitations in handling large codebases by breaking project-scale C programs into smaller units for translation according to their usage dependencies and composing them into a runnable Rust program, and (3) Enhance the correctness of the translated Rust program by using test cases to check input/output equivalence, isolate faulty code when execution states deviate, and iteratively refine the translation using feedback from compilation and test errors. We empirically evaluate RustMap on 126 real-world programs, including 125 from Rosetta Code and a 7000+ line bzip2 implementation using GPT-4o as the LLM. RustMap shows promising results, guiding GPT-4o to produce idiomatic, readable, and functional Rust code with significantly less unsafe code than other tools, and revealing non-trivial translation patterns reusable for future research.

  • 9 authors
·
Mar 22, 2025

CoderEval: A Benchmark of Pragmatic Code Generation with Generative Pre-trained Models

Code generation models based on the pre-training and fine-tuning paradigm have been increasingly attempted by both academia and industry, resulting in well-known industrial models such as Codex, CodeGen, and PanGu-Coder. To evaluate the effectiveness of these models, multiple existing benchmarks are proposed, including only cases of generating a standalone function, i.e., a function that may invoke or access only built-in functions and standard libraries. However, non-standalone functions, which typically are not included in the existing benchmarks, constitute more than 70% of the functions in popular open-source projects, and evaluating models' effectiveness on standalone functions cannot reflect these models' effectiveness on pragmatic code generation scenarios. To help bridge the preceding gap, in this paper, we propose a benchmark named CoderEval, consisting of 230 Python and 230 Java code generation tasks carefully curated from popular real-world open-source projects and a self-contained execution platform to automatically assess the functional correctness of generated code. CoderEval supports code generation tasks from six levels of context dependency, where context refers to code elements such as types, APIs, variables, and consts defined outside the function under generation but within the dependent third-party libraries, current class, file, or project. CoderEval can be used to evaluate the effectiveness of models in generating code beyond only standalone functions. By evaluating three code generation models on CoderEval, we find that the effectiveness of these models in generating standalone functions is substantially higher than that in generating non-standalone functions. Our analysis highlights the current progress and pinpoints future directions to further improve a model's effectiveness by leveraging contextual information for pragmatic code generation.

  • 10 authors
·
Feb 1, 2023

Binding Language Models in Symbolic Languages

Though end-to-end neural approaches have recently been dominating NLP tasks in both performance and ease-of-use, they lack interpretability and robustness. We propose Binder, a training-free neural-symbolic framework that maps the task input to a program, which (1) allows binding a unified API of language model (LM) functionalities to a programming language (e.g., SQL, Python) to extend its grammar coverage and thus tackle more diverse questions, (2) adopts an LM as both the program parser and the underlying model called by the API during execution, and (3) requires only a few in-context exemplar annotations. Specifically, we employ GPT-3 Codex as the LM. In the parsing stage, with only a few in-context exemplars, Codex is able to identify the part of the task input that cannot be answerable by the original programming language, correctly generate API calls to prompt Codex to solve the unanswerable part, and identify where to place the API calls while being compatible with the original grammar. In the execution stage, Codex can perform versatile functionalities (e.g., commonsense QA, information extraction) given proper prompts in the API calls. Binder achieves state-of-the-art results on WikiTableQuestions and TabFact datasets, with explicit output programs that benefit human debugging. Note that previous best systems are all finetuned on tens of thousands of task-specific samples, while Binder only uses dozens of annotations as in-context exemplars without any training. Our code is available at https://github.com/HKUNLP/Binder .

  • 12 authors
·
Oct 6, 2022

Web$hell: A Unified Interface for Agentic Web Access

Large language model (LLM) agents are becoming direct users of the open web. As they take on increasingly complex and information-intensive tasks, effective web access is becoming a core capability for agentic problem solving. Existing approaches have advanced agentic web access through different access models, including search-augmented agents, browser-based agents, and, more recently, filesystem-based agents. Nevertheless, as users expect agents to complete long-horizon, end-to-end tasks, they increasingly need to conduct broad information gathering, perform browser actions, and revisit acquired evidence within a single trajectory. Yet our preliminary analyses reveal that existing access models struggle to meet these demands. They primarily support either information gathering or browser interaction, while combining their capabilities can involve substantial costs or performance trade-offs. To this end, we present Web\hell, an interface that unifies web access under a single access model. Using a common schema defined by WebContract, WebCompiler compiles live webpages into addressable information and action objects. These objects are maintained in WebCache and handled through a shared set of operations, providing agents with consistent, operable, and persistent web access. Through extensive experiments across web search, web navigation, and deep research benchmarks, we show that Webhell achieves strong task performance at lower cost. Our results further indicate the importance of interface design for effective web access, with Web\$hell opening new possibilities for more capable and efficient LLM agents on the web.

From CISC to RISC: language-model guided assembly transpilation

The transition from x86 to ARM architecture is becoming increasingly common across various domains, primarily driven by ARM's energy efficiency and improved performance across traditional sectors. However, this ISA shift poses significant challenges, mainly due to the extensive legacy ecosystem of x86 software and lack of portability across proprietary ecosystems and software stacks. This paper introduces CRT, a lightweight LLM-based transpiler that automatically converts x86 assembly to ARM assembly. Our approach bridges the fundamental architectural gap between x86's CISC-based and ARM's RISC-based computing paradigms while preserving program semantics and optimizing performance. We evaluate CRT on diverse real-world applications, achieving 79.25% translation accuracy from x86 to ARMv5 on our comprehensive test suite, and an 88.68% accuracy from x86 to RISC-V. In practical deployments on Apple M2 hardware (ARMv8), our transpiled code achieves 1.73times speedup compared to Apple's Rosetta 2 virtualization engine, while delivering 2.41times memory efficiency and 1.47times better energy consumption. Through testing and analysis, we show that CRT successfully navigates the CISC/RISC divide and generates correctly executable RISC code despite machine ``language'' barriers. We release our code, models, training datasets, and benchmarks at: https://ahmedheakl.github.io/asm2asm/.

Fine-Tuning Qwen3-27B for C-to-Rust Code Translation: A Three-Stage Curriculum of Pretraining, Debugging-Aware SFT, and Task-Specific SFT

Translating C code into safe, idiomatic Rust is a longstanding software-engineering goal because it can eliminate entire classes of memory-safety vulnerabilities while preserving the functional behavior of legacy systems. Large language models (LLMs) have shown promise for this task but typically underperform when applied off-the-shelf, since general-purpose pretraining rarely emphasizes idiomatic Rust generation, cross-language semantic equivalence, or the ability to reason about and repair compiler/runtime feedback. In this report we describe a three-stage fine-tuning curriculum applied to Qwen3-27B that is designed to progressively specialize the model for the C-to-Rust (C2Rust) translation task: (1) continued pretraining on Rust-centric corpora to strengthen the model's prior over idiomatic Rust syntax and standard-library usage; (2) supervised fine-tuning (SFT) on the microsoft/Verus_Training_Data dataset to instill debugging and self-repair behavior over Rust code; and (3) task-specific SFT on paired C/Rust solutions derived from LeetCode problems to teach direct semantic translation. We evaluate the resulting model using the agentic, static-analysis-guided verification framework of SACTOR, which performs structure-aware, two-phase (unidiomatic to idiomatic) translation with foreign-function-interface (FFI)-based end-to-end (E2E) testing. We report success rate, idiomaticity (Clippy lint counts, unsafe-code fraction), and failure-mode analyses, and compare our fine-tuned model against baseline Qwen3-27B and other LLMs evaluated under the same framework.

  • 7 authors
·
Aug 13

CRAFT: Customizing LLMs by Creating and Retrieving from Specialized Toolsets

Large language models (LLMs) are often augmented with tools to solve complex tasks. By generating code snippets and executing them through task-specific Application Programming Interfaces (APIs), they can offload certain functions to dedicated external modules, such as image encoding and performing calculations. However, most existing approaches to augment LLMs with tools are constrained by general-purpose APIs and lack the flexibility for tailoring them to specific tasks. In this work, we present CRAFT, a general tool creation and retrieval framework for LLMs. It creates toolsets specifically curated for the tasks and equips LLMs with a component that retrieves tools from these sets to enhance their capability to solve complex tasks. For each task, we collect specific code solutions by prompting GPT-4 to solve the training examples. Following a validation step ensuring the correctness, these solutions are abstracted into code snippets to enhance reusability, and deduplicated for higher quality. At inference time, the language model retrieves snippets from the toolsets and then executes them or generates the output conditioning on the retrieved snippets. Our method is designed to be flexible and offers a plug-and-play approach to adapt off-the-shelf LLMs to unseen domains and modalities, without any finetuning. Experiments on vision-language, tabular processing, and mathematical reasoning tasks show that our approach achieves substantial improvements compared to strong baselines. In addition, our in-depth analysis reveals that: (1) consistent performance improvement can be achieved by scaling up the number of tools and the capability of the backbone models; (2) each component of our approach contributes to the performance gains; (3) the created tools are well-structured and reliable with low complexity and atomicity. The code is available at https://github.com/lifan-yuan/CRAFT.

  • 6 authors
·
Sep 29, 2023

InterCode: Standardizing and Benchmarking Interactive Coding with Execution Feedback

Humans write code in a fundamentally interactive manner and rely on constant execution feedback to correct errors, resolve ambiguities, and decompose tasks. While LLMs have recently exhibited promising coding capabilities, current coding benchmarks mostly consider a static instruction-to-code sequence transduction process, which has the potential for error propagation and a disconnect between the generated code and its final execution environment. To address this gap, we introduce InterCode, a lightweight, flexible, and easy-to-use framework of interactive coding as a standard reinforcement learning (RL) environment, with code as actions and execution feedback as observations. Our framework is language and platform agnostic, uses self-contained Docker environments to provide safe and reproducible execution, and is compatible out-of-the-box with traditional seq2seq coding methods, while enabling the development of new methods for interactive code generation. We use InterCode to create two interactive code environments with Bash and SQL as action spaces, leveraging data from the static Spider and NL2Bash datasets. We demonstrate InterCode's viability as a testbed by evaluating multiple state-of-the-art LLMs configured with different prompting strategies such as ReAct and Plan & Solve. Our results showcase the benefits of interactive code generation and demonstrate that InterCode can serve as a challenging benchmark for advancing code understanding and generation capabilities. InterCode is designed to be easily extensible and can even be used to incorporate new tasks such as Capture the Flag, a popular coding puzzle that is inherently multi-step and involves multiple programming languages. Project site with code and data: https://intercode-benchmark.github.io

  • 4 authors
·
Jun 26, 2023

Debug2Fix: Supercharging Coding Agents with Interactive Debugging Capabilities

While significant progress has been made in automating various aspects of software development through coding agents, there is still significant room for improvement in their bug fixing capabilities. Debugging and investigation of runtime behavior remains largely a manual, developer-driven process. Popular coding agents typically rely on either static analysis of the code or iterative test-fix cycles, which is akin to trial and error debugging. We posit that there is a wealth of rich runtime information that developers routinely access while debugging code, which agents are currently deprived of due to design limitations. Despite how prevalent debuggers are in modern IDEs and command-line tools, they have surprisingly not made their way into coding agents. In this work, we introduce Debug2Fix, a novel framework that incorporates interactive debugging as a core component of a software engineering agent via a subagent architecture. We incorporate debuggers for Java and Python into our agent framework and evaluate against GitBug-Java and SWE-Bench-Live and achieve >20% improvement in performance compared to the baseline for certain models. Furthermore, using our framework, we're able to make weaker models like GPT-5 and Claude Haiku 4.5 match or exceed the performances of stronger models like Claude Sonnet 4.5, showing that better tool design is often just as important as switching to a more expensive model. Finally, we conduct systematic ablations demonstrating the importance of both the subagent architecture and debugger integration.

  • 2 authors
·
Feb 20

SIDScope: A Diagnostic Resource for Semantic-ID Interfaces in Generative Recommendation

Semantic-ID mappings are reusable interfaces between item tokenizers and generative recommenders, yet released mappings rarely state whether they are coherent, what structure they expose, how generated paths resolve, or what must be revalidated after a refresh. SIDScope is a source-traced diagnostic resource for these decisions. It normalizes item-to-code artifacts, verifies provenance and joins, profiles mapping structure, compares paired revisions, and accounts for path-to-item outcomes in generated traces. Across nine source-traced tokenizer exports from seven families on Amazon and Yelp data - eight executable routes plus one auditable snapshot - SIDScope reveals that interface health is multi-signal rather than scalar. Its central finding is mechanism-conditional: prefix alignment strongly tracks held-out candidate exposure when retrieval consumes SID prefixes, then weakens as scoring becomes prefix-independent. Trained trace accounting exposes a second hidden gap: a valid target path can survive without uniquely retrieving the target item by 1.2-3.0 percentage points. A refresh case establishes a third: repairing the mapping does not by itself restore an inherited generator; model reuse requires a separate handoff check. The package provides frozen evidence summaries, conformance reports, trace labels, table builders, and CPU-only verifiers. It supports decisions about artifact readiness, interface risks, and revalidation before model reuse.

  • 4 authors
·
Aug 18

Cross-Dialect Generalization Without Retraining: Benchmarks and Evaluation of Schema-Derived Constrained Decoding for MLIR

Multi-Level Intermediate Representation (MLIR) underlies modern ML compiler infrastructure (TensorFlow, JAX/StableHLO, PyTorch Inductor, IREE), yet appears only in trace amounts in code-LM pretraining corpora. MLIR is also extensible by design: new dialects ship per application domain, so a fine-tuned model per dialect does not scale. We ask whether inference-time priors derived mechanically from each dialect's Operation Definition Specification (ODS) can substitute for gradient-based adaptation. First, we release four natural-language-to-MLIR benchmarks across three dialects - MLIR-Spec-150, Linalg-Spec-30, StableHLO-Spec-30, and StableHLO-Held-Out-200 - totaling 410 in-scope NL-to-MLIR pairs, plus a 25-program out-of-grammar stress set and a hand-authored n=30 functional reference set, shipped under Apache-2.0 with Gebru datasheets and Croissant 1.0 metadata. Second, we build a three-layer schema-derived constraint stack: a CFG over op signatures(C1), type-domain splits from an ODS-extracted type lattice (C2), and an SSA-scope validator driving five-retry rejection sampling (C3). Porting from arith+func+memref+linalg to StableHLO required no new constraint-layer code. On dialects whose verifier semantics are dominated by structural constraints, schema-derived priors let SmolLM2-1.7B match or exceed 15B-34B code LMs at 8-25x the per-generation speed: on linalg, SmolLM2 reaches 80.0% verify-valid (three-seed mean, n=125), beating CodeLlama-34B, Granite-Code-34B, and StarCoder2-15B by 21-44 percentage points with non-overlapping CIs. On arith+func and on the templated parametric StableHLO-Held-Out-200, where verifier semantics turn on attribute values rather than structure, the same baselines match or beat the SLM; we scope these as non-win cells. We release benchmarks, decoder, all per-prompt generations, and a reproducibility Docker image.

  • 1 authors
·
May 13

A Type-and-Effect System for Temporal Dependency Analysis of Render-based Reactive Programs

Reactive programming frameworks such as React allow developers to build interactive applications by declaratively specifying how outputs depend on changing inputs. Although this model makes it easy to reason about what an application computes, the temporal behavior of reactive programs remains difficult to understand and verify. Applications implicitly rely on timing assumptions buried in framework runtimes, leading to subtle bugs such as stale reads, transient inconsistencies, order-dependent behavior, and unintended feedback cycles. To address these challenges, this paper presents Willow, a core calculus for reactive programming inspired by React. Willow gives a time-aware operational semantics that models computation in terms of renders, the fundamental evaluation step in which components produce user interface descriptions, and pairs it with a novel type-and-effect system that statically tracks timing behavior as effects. A "next" modality expresses delays measured not only in renders but in any unit the host environment exposes--renders, network requests, or milliseconds. A family of modalities tracks the lifecycle of event handlers: when they are registered, when they fire, when pending events are canceled and when handlers are removed. A key insight is that the resulting effects form a temporal dependency graph, letting standard graph algorithms statically detect render cascades and inter-render loops that cause non-termination or performance degradation. We formalize Willow and prove preservation of the effect system with respect to the time-aware semantics. We also implement a prototype checker with automatic effect inference and evaluate it on representative reactive patterns such as debouncing, form inputs, and API-driven updates. Our results demonstrate that time-aware typing provides a practical foundation for reasoning about the temporal correctness of reactive programs.

  • 3 authors
·
Jul 28

String: An Agentic OS Where Every App Is a Markdown File

LLM agents have become a new class of software user, but every surface they work through was designed for someone else. Pages are built for human eyes, which can skim and ignore; tool schemas for programs, which pay nothing to carry definitions they never call. An agent has neither luxury: it re-reads, and pays again for, everything it is shown on every turn. We present String, an open-source runtime that gives this user an interface of its own and treats the job as an operating-systems problem. Tool knowledge moves out of the agent's context and into a common layer that renders it back one view at a time as Markdown. A single SFMD (String-Flavored Markdown) document declares an application's views, typed actions, navigation, and credentials, and the runtime handles discovery, validation, execution, state, and secrets behind two core verbs: /open to see and /act to do. Web and app turn out to be two renderings of one architecture: an SFMD site serves styled HTML to browsers and the raw document to agents, so one grammar reaches apps, files, shells, and the web, even legacy HTML, with no per-site integration. Views stay partial by design, and the staging is causal: disclosing one tier of detail a single turn too early costs up to 23 accuracy points, while proper staging drops wrong-action selection from 28% to 2%. Privilege follows provenance: a remote page may call HTTP but never the shell, and caller-supplied text never expands a stored secret. On an 87-task benchmark that pairs each task with curated skills, operationalizing those procedures as on-demand String apps yields comparable aggregate success across six models from frontier to small (+1.3pp) while using 33.5% fewer tokens among completed episodes, and the resident interface stays a constant 53 tokens at any catalog size. We report the design, the evaluation, and what three months of production use taught us.

  • 3 authors
·
Aug 27

Copilot Evaluation Harness: Evaluating LLM-Guided Software Programming

The integration of Large Language Models (LLMs) into Development Environments (IDEs) has become a focal point in modern software development. LLMs such as OpenAI GPT-3.5/4 and Code Llama offer the potential to significantly augment developer productivity by serving as intelligent, chat-driven programming assistants. However, utilizing LLMs out of the box is unlikely to be optimal for any given scenario. Rather, each system requires the LLM to be honed to its set of heuristics to ensure the best performance. In this paper, we introduce the Copilot evaluation harness: a set of data and tools for evaluating LLM-guided IDE interactions, covering various programming scenarios and languages. We propose our metrics as a more robust and information-dense evaluation than previous state of the art evaluation systems. We design and compute both static and execution based success metrics for scenarios encompassing a wide range of developer tasks, including code generation from natural language (generate), documentation generation from code (doc), test case generation (test), bug-fixing (fix), and workspace understanding and query resolution (workspace). These success metrics are designed to evaluate the performance of LLMs within a given IDE and its respective parameter space. Our learnings from evaluating three common LLMs using these metrics can inform the development and validation of future scenarios in LLM guided IDEs.

  • 9 authors
·
Feb 21, 2024 1

IRCoder: Intermediate Representations Make Language Models Robust Multilingual Code Generators

Code understanding and generation have fast become some of the most popular applications of language models (LMs). Nonetheless, research on multilingual aspects of Code-LMs (i.e., LMs for code generation) such as cross-lingual transfer between different programming languages, language-specific data augmentation, and post-hoc LM adaptation, alongside exploitation of data sources other than the original textual content, has been much sparser than for their natural language counterparts. In particular, most mainstream Code-LMs have been pre-trained on source code files alone. In this work, we investigate the prospect of leveraging readily available compiler intermediate representations (IR) - shared across programming languages - to improve the multilingual capabilities of Code-LMs and facilitate cross-lingual transfer. To this end, we first compile SLTrans, a parallel dataset consisting of nearly 4M self-contained source code files coupled with respective intermediate representations. Next, starting from various base Code-LMs (ranging in size from 1.1B to 7.3B parameters), we carry out continued causal language modelling training on SLTrans, forcing the Code-LMs to (1) learn the IR language and (2) align the IR constructs with respective constructs of various programming languages. Our resulting models, dubbed IRCoder, display sizeable and consistent gains across a wide variety of code generation tasks and metrics, including prompt robustness, multilingual code completion, code understanding, and instruction following.

  • 3 authors
·
Mar 6, 2024

CodeIF: Benchmarking the Instruction-Following Capabilities of Large Language Models for Code Generation

With the rapid advancement of Large Language Models (LLMs), the demand for robust instruction-following capabilities in code generation tasks has grown significantly. Code generation not only facilitates faster prototyping and automated testing, but also augments developer efficiency through improved maintainability and reusability of code. In this paper, we introduce CodeIF, the first benchmark specifically designed to assess the abilities of LLMs to adhere to task-oriented instructions within diverse code generation scenarios. CodeIF encompasses a broad range of tasks, including function synthesis, error debugging, algorithmic refactoring, and code explanation, thereby providing a comprehensive suite to evaluate model performance across varying complexity levels and programming domains. We conduct extensive experiments with LLMs, analyzing their strengths and limitations in meeting the demands of these tasks. The experimental results offer valuable insights into how well current models align with human instructions, as well as the extent to which they can generate consistent, maintainable, and contextually relevant code. Our findings not only underscore the critical role that instruction-following LLMs can play in modern software development, but also illuminate pathways for future research aimed at enhancing their adaptability, reliability, and overall effectiveness in automated code generation.

  • 6 authors
·
Feb 26, 2025

Agent-Environment Alignment via Automated Interface Generation

Large language model (LLM) agents have shown impressive reasoning capabilities in interactive decision-making tasks. These agents interact with environment through intermediate interfaces, such as predefined action spaces and interaction rules, which mediate the perception and action. However, mismatches often happen between the internal expectations of the agent regarding the influence of its issued actions and the actual state transitions in the environment, a phenomenon referred to as agent-environment misalignment. While prior work has invested substantially in improving agent strategies and environment design, the critical role of the interface still remains underexplored. In this work, we empirically demonstrate that agent-environment misalignment poses a significant bottleneck to agent performance. To mitigate this issue, we propose ALIGN, an Auto-Aligned Interface Generation framework that alleviates the misalignment by enriching the interface. Specifically, the ALIGN-generated interface enhances both the static information of the environment and the step-wise observations returned to the agent. Implemented as a lightweight wrapper, this interface achieves the alignment without modifying either the agent logic or the environment code. Experiments across multiple domains including embodied tasks, web navigation and tool-use, show consistent performance improvements, with up to a 45.67\% success rate improvement observed in ALFWorld. Meanwhile, ALIGN-generated interface can generalize across different agent architectures and LLM backbones without interface regeneration. Code and experimental results are available at https://github.com/THUNLP-MT/ALIGN.

  • 5 authors
·
May 27, 2025

CodeTF: One-stop Transformer Library for State-of-the-art Code LLM

Code intelligence plays a key role in transforming modern software engineering. Recently, deep learning-based models, especially Transformer-based large language models (LLMs), have demonstrated remarkable potential in tackling these tasks by leveraging massive open-source code data and programming language features. However, the development and deployment of such models often require expertise in both machine learning and software engineering, creating a barrier for the model adoption. In this paper, we present CodeTF, an open-source Transformer-based library for state-of-the-art Code LLMs and code intelligence. Following the principles of modular design and extensible framework, we design CodeTF with a unified interface to enable rapid access and development across different types of models, datasets and tasks. Our library supports a collection of pretrained Code LLM models and popular code benchmarks, including a standardized interface to train and serve code LLMs efficiently, and data features such as language-specific parsers and utility functions for extracting code attributes. In this paper, we describe the design principles, the architecture, key modules and components, and compare with other related library tools. Finally, we hope CodeTF is able to bridge the gap between machine learning/generative AI and software engineering, providing a comprehensive open-source solution for developers, researchers, and practitioners.

  • 6 authors
·
May 31, 2023

REASONING COMPILER: LLM-Guided Optimizations for Efficient Model Serving

While model serving has unlocked unprecedented capabilities, the high cost of serving large-scale models continues to be a significant barrier to widespread accessibility and rapid innovation. Compiler optimizations have long driven substantial performance improvements, but existing compilers struggle with neural workloads due to the exponentially large and highly interdependent space of possible transformations. Although existing stochastic search techniques can be effective, they are often sample-inefficient and fail to leverage the structural context underlying compilation decisions. We set out to investigate the research question of whether reasoning with large language models (LLMs), without any retraining, can leverage the context-aware decision space of compiler optimizations to significantly improve sample efficiency. To that end, we introduce a novel compilation framework (dubbed REASONING COMPILER) that formulates optimization as a sequential, context-aware decision process guided by a large language model and structured Monte Carlo tree search (MCTS). The LLM acts as a proposal mechanism, suggesting hardware-informed transformations that reflect the current program state and accumulated performance feedback. MCTS incorporates the LLM-generated proposals to balance exploration and exploitation, facilitating a structured, context-sensitive traversal of the expansive compiler optimization space. By achieving substantial speedups with markedly fewer samples than leading neural compilers, our approach demonstrates the potential of LLM-guided reasoning to transform the landscape of compiler optimization.

  • 5 authors
·
Feb 3

Specification-first convergence with an AI coding agent: a case study of dismantling a core architectural invariant across 189 files in a 717k-line codebase with no test oracle and no human code review

This paper reports a single, fully instrumented case study of a large-scale architectural refactoring by an AI coding agent under a specification-first protocol, with no human review of the generated code and no pre-existing oracle to validate the target behaviour. The task, dismantling a central invariant across a large interdependent codebase, was assessed by the author as effectively infeasible through incremental refactoring, the kind of change that conventionally calls for a rewrite instead. Under the protocol described here, the agent completed it successfully. The system is a 717,725-line production TypeScript application across 3,648 files. The task required dismantling a core lifetime invariant: the guarantee that a UI panel remains open for the duration of an AI request. The target behaviour was that a streaming generation survives the closing of its panel and can be reattached, on reopening, to the same live stream with no loss or duplication. The protocol: formal specification by the agent, 14 refinement cycles auditing that specification against the source code, atomic implementation, a compile/test feedback loop, then 17 verification cycles auditing the code against the frozen specification. Across 31 audit passes, 201 defects were corrected before any human executed the program. The convergence criterion was empirical: two consecutive verification passes returning zero findings. The change touched 189 files (31 new); with the extraction phase, the two commits total 288 files, 34,770 insertions, 16,422 deletions. Across the first and roughly thirty later sessions, the software behaved as specified, no bug observed. Elapsed: three days; cost: USD 2,430. The full specification and raw session logs, 1,500+ pages in French, are published as evidence, allowing inspection of the process and submission to a language model for consistency checking.

The Relational Machine Calculus

This paper presents the Relational Machine Calculus (RMC): a simple, foundational model of first-order relational programming. The RMC originates from the Functional Machine Calculus (FMC), which generalizes the lambda-calculus and its standard call-by-name stack machine in two directions. One, "locations", introduces multiple stacks, which enable effect operators to be encoded into the abstraction and application constructs. The second, "sequencing", introduces the imperative notions of "skip" and "sequence", similar to kappa-calculus and concatenative programming languages. The key observation of the RMC is that the first-order fragment of the FMC exhibits a latent duality which, given a simple decomposition of the relevant constructors, can be concretely expressed as an involution on syntax. Semantically, this gives rise to a sound and complete calculus for string diagrams of Frobenius monoids. We consider unification as the corresponding symmetric generalization of beta-reduction. By further including standard operators of Kleene algebra, the RMC embeds a range of computational models: the kappa-calculus, logic programming, automata, Interaction Nets, and Petri Nets, among others. These embeddings preserve operational semantics, which for the RMC is again given by a generalization of the standard stack machine for the lambda-calculus. The equational theory of the RMC (which supports reasoning about its operational semantics) is conservative over both the first-order lambda-calculus and Kleene algebra, and can be oriented to give a confluent reduction relation.

  • 3 authors
·
May 17, 2024

Decompile-Bench: Million-Scale Binary-Source Function Pairs for Real-World Binary Decompilation

Recent advances in LLM-based decompilers have been shown effective to convert low-level binaries into human-readable source code. However, there still lacks a comprehensive benchmark that provides large-scale binary-source function pairs, which is critical for advancing the LLM decompilation technology. Creating accurate binary-source mappings incurs severe issues caused by complex compilation settings and widespread function inlining that obscure the correspondence between binaries and their original source code. Previous efforts have either relied on used contest-style benchmarks, synthetic binary-source mappings that diverge significantly from the mappings in real world, or partially matched binaries with only code lines or variable names, compromising the effectiveness of analyzing the binary functionality. To alleviate these issues, we introduce Decompile-Bench, the first open-source dataset comprising two million binary-source function pairs condensed from 100 million collected function pairs, i.e., 450GB of binaries compiled from permissively licensed GitHub projects. For the evaluation purposes, we also developed a benchmark Decompile-Bench-Eval including manually crafted binaries from the well-established HumanEval and MBPP, alongside the compiled GitHub repositories released after 2025 to mitigate data leakage issues. We further explore commonly-used evaluation metrics to provide a thorough assessment of the studied LLM decompilers and find that fine-tuning with Decompile-Bench causes a 20% improvement over previous benchmarks in terms of the re-executability rate. Our code and data has been released in HuggingFace and Github. https://github.com/albertan017/LLM4Decompile

  • 9 authors
·
May 18, 2025

Teaching Code LLMs to Use Autocompletion Tools in Repository-Level Code Generation

Recent code large language models (LLMs) have shown promising performance in generating standalone functions but face limitations in repository-level code generation due to their lack of awareness of repository-level dependencies (e.g., user-defined attributes), resulting in dependency errors such as undefined-variable and no-member errors. In this work, we introduce ToolGen, an approach that integrates autocompletion tools into the code LLM generation process to address these dependencies. ToolGen comprises two main phases: Trigger Insertion and Model Fine-tuning (Offline), and Tool-integrated Code Generation (Online). During the offline phase, ToolGen augments functions within a given code corpus with a special mark token, indicating positions to trigger autocompletion tools. These augmented functions, along with their corresponding docstrings, are then used to fine-tune a selected code LLM. In the online phase, ToolGen iteratively generates functions by predicting tokens step-by-step using the fine-tuned LLM. Whenever a mark token is encountered, ToolGen invokes the autocompletion tool to suggest code completions and selects the most appropriate one. We conduct comprehensive experiments to evaluate ToolGen's effectiveness in repository-level code generation. To facilitate this evaluation, we create a benchmark comprising 680 real-world code repositories and introduce two new repository-level metrics: Dependency Coverage and Static Validity Rate. The results demonstrate that ToolGen significantly improves Dependency Coverage by 15.2% to 45.8% and Static Validity Rate by 10.9% to 42.2% across three distinct code LLMs, while maintaining competitive performance in widely-recognized similarity metrics. Furthermore, our generalizability evaluation confirms ToolGen's consistent performance when applied to diverse code LLMs, including various model architectures and scales.

  • 7 authors
·
Jan 12, 2024

When Does Restricting a Coding Agent to execute_code Help? A Regime times Agent-Design Ablation

Modern coding agents expose multiple tool surfaces -- IDE primitives, bash, and Model Context Protocol (MCP) code-execution -- and the field has shipped three contradictory claims about which one matters. We run the missing crossed comparison: an integrity-clean three-arm ablation (baseline / bash_only / code_only) on synthetic computation tasks and SWE-bench Mini modification tasks, holding model, harness, and prompts fixed, with two agents (Claude Code, OpenAI Codex CLI) so the comparison spans both regime and agent-design axes. Across the four resulting (regime, agent) cells, restricting the agent to a single execute_code MCP tool is cheaper than -- or statistically tied with -- its cheapest tool-rich rival in three cells (significantly on Artifact/Claude and SWE-bench/Codex; directionally on Artifact/Codex), with pass rates statistically tied within each cell. The lone exception is SWE-bench/Claude, where code_only is directionally costlier (+14.4%, not significant); a conditional-cost analysis localizes that gap to failure-cost on doomed-run trajectories, not a per-edit tax on successful runs. Two implications: the cheapest tool surface is jointly determined by task regime and agent design rather than by either axis alone, and the headline cost signal lives in cache-adjusted cost -- not pass rate, which is invariant across surfaces at the model sizes we evaluate. The benchmark harness, task suite, and analysis code are available at https://github.com/hyang0129/onlycodes.

  • 3 authors
·
Jul 11

How Well Do LLMs Generate Code for Different Application Domains? Benchmark and Evaluation

Recently, an increasing number of AI-driven programming assistants powered by code LLMs have been integrated into various real-world software development environments, significantly boosting developer productivity. However, existing code generation benchmarks primarily focus on general-purpose scenarios, leaving the code generation performance of LLMs for specific application domains largely unknown. In this paper, we introduce a new benchmark, MultiCodeBench, to fill this gap. MultiCodeBench comprises 2,400 programming tasks, covering 12 popular software development domains and 15 programming languages. Specifically, we perform in-depth research to identify these 12 application domains. Given that each domain may involve multiple technical frameworks, and that different frameworks present distinct challenges in the coding process, we categorize the commonly used frameworks and platforms within each domain. We then sample programming problems from GitHub repositories related to these subdomains. To ensure the quality of the tasks and mitigate data leakage issues, we invite annotators to rewrite the docstrings for each task in MultiCodeBench. Additionally, we build a static analysis-based dependency parsing tool to extract the dependencies in the ground truth for each task, enabling deeper performance analysis. Through extensive experiments on MultiCodeBench with eleven representative mainstream LLMs, we reveal the code generation performance of the LLMs across different application domains, providing practical insights for developers in downstream fields when selecting LLMs. Furthermore, we analyze the reasons behind the models' failures in completing software application development tasks, offering guidance for model developers to enhance domain-specific code generation capabilities.

  • 5 authors
·
Dec 24, 2024

Evolving Agent Interfaces

Computer-use agents are limited by the interfaces humans give them. An agent may type a spreadsheet cell by cell when a single line of code would do, or print all two thousand lines of a file through a shell to find one function. Both the interfaces and the knowledge of when to use each are built by hand, which cannot keep pace with new applications, workflows, and models. We argue that interface design should itself be an agent capability. We introduce Agent S4, an autonomous computer-use scientist that builds Evolving Agent Interfaces from task experience. A meta-agent examines task agents' trajectories on synthetic training tasks, without success labels, and constructs and revises interfaces and usage knowledge in a repository. Population-based evolution then selects which repositories to develop further by their performance on validation tasks the meta-agent never sees, favoring changes that generalize beyond the seen tasks. On OSWorld V2, Agent S4, with Qwen3.8-27B and the evolved repository of interfaces, sets a new state of the art in open-source computer-use agents, reaching 21.3% binary score, 3.8 times the same model with fixed interfaces. This is above both GPT-5.5 (13.0%) and Claude Opus 4.8 (20.6%), at about 4.3% and 1.5% of their respective costs. On ScienceBoard, the evolved interfaces improve the success rate from 41.4% to 58.6% with the same model. These results suggest that useful interfaces can be evolved from experience, making autonomous interface design a source of improvement complementary to advances in models and harnesses. We open-source our code at https://github.com/simular-ai/agent-s.

  • 8 authors
·
Oct 19 1

Forklift: An Extensible Neural Lifter

The escalating demand to migrate legacy software across different Instruction Set Architectures (ISAs) has driven the development of assembly-to-assembly translators to map between their respective assembly languages. However, the development of these tools requires substantial engineering effort. State-of-the-art approaches use lifting, a technique where source assembly code is translated to an architecture-independent intermediate representation (IR) (for example, the LLVM IR) and use a pre-existing compiler to recompile the IR to the target ISA. However, the hand-written rules these lifters employ are sensitive to the particular compiler and optimization level used to generate the code and require significant engineering effort to support each new ISA. We propose Forklift, the first neural lifter that learns how to translate assembly to LLVM IR using a token-level encoder-decoder Transformer. We show how to incrementally add support to new ISAs by fine tuning the assembly encoder and freezing the IR decoder, improving the overall accuracy and efficiency. We collect millions of parallel LLVM IR, x86, ARM, and RISC-V programs across compilers and optimization levels to train Forklift and set up an input/output-based accuracy harness. We evaluate Forklift on two challenging benchmark suites and translate 2.5x more x86 programs than a state-of-the-art hand-written lifter and 4.4x more x86 programs than GPT-4 as well as enabling translation from new ISAs.

  • 5 authors
·
Mar 31, 2024

Transformers are Efficient Compilers, Provably

Transformer-based large language models (LLMs) have demonstrated surprisingly robust performance across a wide range of language-related tasks, including programming language understanding and generation. In this paper, we take the first steps towards a formal investigation of using transformers as compilers from an expressive power perspective. To this end, we introduce a representative programming language, Mini-Husky, which encapsulates key features of modern C-like languages. We show that if the input code sequence has a bounded depth in both the Abstract Syntax Tree (AST) and type inference (reasonable assumptions based on the clean code principle), then the number of parameters required by transformers depends only on the logarithm of the input sequence length to handle compilation tasks, such as AST construction, symbol resolution, and type analysis. A significant technical challenge stems from the fact that transformers operate at a low level, where each layer processes the input sequence as raw vectors without explicitly associating them with predefined structure or meaning. In contrast, high-level compiler tasks necessitate managing intricate relationships and structured program information. Our primary technical contribution is the development of a domain-specific language, Cybertron, which generates formal proofs of the transformer's expressive power, scaling to address compiler tasks. We further establish that recurrent neural networks (RNNs) require at least a linear number of parameters relative to the input sequence, leading to an exponential separation between transformers and RNNs. Finally, we empirically validate our theoretical results by comparing transformers and RNNs on compiler tasks within Mini-Husky.

  • 4 authors
·
Oct 7, 2024

CORE: Benchmarking LLMs Code Reasoning Capabilities through Static Analysis Tasks

Large language models (LLMs) have been widely adopted across diverse software engineering domains, such as code generation, program repair, and vulnerability detection. These applications require understanding beyond surface-level code patterns: value propagation, control flow, and interdependence between program elements. However, existing benchmarks primarily evaluate end-to-end outcomes, such as whether code is correctly repaired or generated, leaving the models ability for program semantic reasoning underexplored. This work presents CoRe, a high-quality, human-verified benchmark designed to evaluate LLMs on fundamental static analysis tasks. CoRe includes 12,553 task instances spanning data dependency, control dependency, and information flow across programs written in C/C++, Java, and Python. To ensure semantic diversity and reasoning complexity, we propose a semantics-aware diverse sampling strategy that selects targets and task instances based on structural coverage and dependency depth. We evaluate 10 mainstream LLMs and show that, while they perform well at identifying dependencies, models still struggle with tasks that require deeper semantic understanding and multi-step reasoning. We further conduct qualitative analyses to uncover key challenges, such as complex control structures and backward dependency patterns, offering insights into improving LLMs code reasoning capabilities.

  • 7 authors
·
Jul 2, 2025 1

Skill Discovery for Software Scripting Automation via Offline Simulations with LLMs

Scripting interfaces enable users to automate tasks and customize software workflows, but creating scripts traditionally requires programming expertise and familiarity with specific APIs, posing barriers for many users. While Large Language Models (LLMs) can generate code from natural language queries, runtime code generation is severely limited due to unverified code, security risks, longer response times, and higher computational costs. To bridge the gap, we propose an offline simulation framework to curate a software-specific skillset, a collection of verified scripts, by exploiting LLMs and publicly available scripting guides. Our framework comprises two components: (1) task creation, using top-down functionality guidance and bottom-up API synergy exploration to generate helpful tasks; and (2) skill generation with trials, refining and validating scripts based on execution feedback. To efficiently navigate the extensive API landscape, we introduce a Graph Neural Network (GNN)-based link prediction model to capture API synergy, enabling the generation of skills involving underutilized APIs and expanding the skillset's diversity. Experiments with Adobe Illustrator demonstrate that our framework significantly improves automation success rates, reduces response time, and saves runtime token costs compared to traditional runtime code generation. This is the first attempt to use software scripting interfaces as a testbed for LLM-based systems, highlighting the advantages of leveraging execution feedback in a controlled environment and offering valuable insights into aligning AI capabilities with user needs in specialized software domains.

  • 9 authors
·
Apr 29, 2025 1

What Kind of Programming Language Best Suits Integrative AGI?

What kind of programming language would be most appropriate to serve the needs of integrative, multi-paradigm, multi-software-system approaches to AGI? This question is broached via exploring the more particular question of how to create a more scalable and usable version of the "Atomese" programming language that forms a key component of the OpenCog AGI design (an "Atomese 2.0") . It is tentatively proposed that the core of Atomese 2.0 should be a very flexible framework of rewriting rules for rewriting a metagraph (where the rules themselves are represented within the same metagraph, and some of the intermediate data created and used during the rule-interpretation process may be represented in the same metagraph). This framework should support concurrent rewriting of the metagraph according to rules that are labeled with various sorts of uncertainty-quantifications, and that are labeled with various sorts of types associated with various type systems. A gradual typing approach should be used to enable mixture of rules and other metagraph nodes/links associated with various type systems, and untyped metagraph nodes/links not associated with any type system. This must be done in a way that allows reasonable efficiency and scalability, including in concurrent and distributed processing contexts, in the case where a large percentage of of processing time is occupied with evaluating static pattern-matching queries on specific subgraphs of a large metagraph (including a rich variety of queries such as matches against nodes representing variables, and matches against whole subgraphs, etc.).

  • 1 authors
·
Apr 10, 2020

Evaluation of OpenAI Codex for HPC Parallel Programming Models Kernel Generation

We evaluate AI-assisted generative capabilities on fundamental numerical kernels in high-performance computing (HPC), including AXPY, GEMV, GEMM, SpMV, Jacobi Stencil, and CG. We test the generated kernel codes for a variety of language-supported programming models, including (1) C++ (e.g., OpenMP [including offload], OpenACC, Kokkos, SyCL, CUDA, and HIP), (2) Fortran (e.g., OpenMP [including offload] and OpenACC), (3) Python (e.g., numba, Numba, cuPy, and pyCUDA), and (4) Julia (e.g., Threads, CUDA.jl, AMDGPU.jl, and KernelAbstractions.jl). We use the GitHub Copilot capabilities powered by OpenAI Codex available in Visual Studio Code as of April 2023 to generate a vast amount of implementations given simple <kernel> + <programming model> + <optional hints> prompt variants. To quantify and compare the results, we propose a proficiency metric around the initial 10 suggestions given for each prompt. Results suggest that the OpenAI Codex outputs for C++ correlate with the adoption and maturity of programming models. For example, OpenMP and CUDA score really high, whereas HIP is still lacking. We found that prompts from either a targeted language such as Fortran or the more general-purpose Python can benefit from adding code keywords, while Julia prompts perform acceptably well for its mature programming models (e.g., Threads and CUDA.jl). We expect for these benchmarks to provide a point of reference for each programming model's community. Overall, understanding the convergence of large language models, AI, and HPC is crucial due to its rapidly evolving nature and how it is redefining human-computer interactions.

  • 5 authors
·
Jun 26, 2023

LLMON: An LLM-native Markup Language to Leverage Structure and Semantics at the LLM Interface

Textual Large Language Models (LLMs) provide a simple and familiar interface: a string of text is used for both input and output. However, the information conveyed to an LLM often has a richer structure and semantics, which is not conveyed in a string. For example, most prompts contain both instructions ("Summarize this paper into a paragraph") and data (the paper to summarize), but these are usually not distinguished when passed to the model. This can lead to model confusion and security risks, such as prompt injection attacks. This work addresses this shortcoming by introducing an LLM-native mark-up language, LLMON (LLM Object Notation, pronounced "Lemon"), that enables the structure and semantic metadata of the text to be communicated in a natural way to an LLM. This information can then be used during model training, model prompting, and inference implementation, leading to improvements in model accuracy, safety, and security. This is analogous to how programming language types can be used for many purposes, such as static checking, code generation, dynamic checking, and IDE highlighting. We discuss the general design requirements of an LLM-native markup language, introduce the LLMON markup language and show how it meets these design requirements, describe how the information contained in a LLMON artifact can benefit model training and inference implementation, and provide some preliminary empirical evidence of its value for both of these use cases. We also discuss broader issues and research opportunities that are enabled with an LLM-native approach.

  • 8 authors
·
Mar 29

An Attempt to Catch Up with JIT Compilers: The False Lead of Optimizing Inline Caches

Context: Just-in-Time (JIT) compilers are able to specialize the code they generate according to a continuous profiling of the running programs. This gives them an advantage when compared to Ahead-of-Time (AoT) compilers that must choose the code to generate once for all. Inquiry: Is it possible to improve the performance of AoT compilers by adding Dynamic Binary Modification (DBM) to the executions? Approach: We added to the Hopc AoT JavaScript compiler a new optimization based on DBM to the inline cache (IC), a classical optimization dynamic languages use to implement object property accesses efficiently. Knowledge: Reducing the number of memory accesses as the new optimization does, does not shorten execution times on contemporary architectures. Grounding: The DBM optimization we have implemented is fully operational on x86_64 architectures. We have conducted several experiments to evaluate its impact on performance and to study the reasons of the lack of acceleration. Importance: The (negative) result we present in this paper sheds new light on the best strategy to be used to implement dynamic languages. It tells that the old days were removing instructions or removing memory reads always yielded to speed up is over. Nowadays, implementing sophisticated compiler optimizations is only worth the effort if the processor is not able by itself to accelerate the code. This result applies to AoT compilers as well as JIT compilers.

  • 3 authors
·
Feb 27, 2025