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Oct 16

How Will It Drape Like? Capturing Fabric Mechanics from Depth Images

We propose a method to estimate the mechanical parameters of fabrics using a casual capture setup with a depth camera. Our approach enables to create mechanically-correct digital representations of real-world textile materials, which is a fundamental step for many interactive design and engineering applications. As opposed to existing capture methods, which typically require expensive setups, video sequences, or manual intervention, our solution can capture at scale, is agnostic to the optical appearance of the textile, and facilitates fabric arrangement by non-expert operators. To this end, we propose a sim-to-real strategy to train a learning-based framework that can take as input one or multiple images and outputs a full set of mechanical parameters. Thanks to carefully designed data augmentation and transfer learning protocols, our solution generalizes to real images despite being trained only on synthetic data, hence successfully closing the sim-to-real loop.Key in our work is to demonstrate that evaluating the regression accuracy based on the similarity at parameter space leads to an inaccurate distances that do not match the human perception. To overcome this, we propose a novel metric for fabric drape similarity that operates on the image domain instead on the parameter space, allowing us to evaluate our estimation within the context of a similarity rank. We show that out metric correlates with human judgments about the perception of drape similarity, and that our model predictions produce perceptually accurate results compared to the ground truth parameters.

  • 4 authors
·
Apr 13, 2023

HyperBones: Realtime Bone-driven Neural Garment Simulation with Hypernetwork Conditioning

Recent advances in garment simulation have brought high-quality results closer to real-time performance. Physics-based simulators can produce accurate motion, but remain too computationally expensive for interactive applications. In contrast, linear blend skinning is efficient, but cannot capture the complex dynamics of loose-fitting garments, often leading to unrealistic motion and visual artifacts. Neural methods offer a promising alternative, yet they still struggle to animate loose clothing plausibly under strict runtime constraints. We present a fast and physically plausible approach for dynamic garment simulation. Our method trains a reduced-space neural dynamics simulator composed of independent coarse- and fine-level components. At the coarse level, the garment is driven by a set of virtual bones integrated with a lightweight neural network. Fine-scale wrinkle details are then recovered using a trained convolutional neural map. By decoupling identity-specific computation from real-time neural integration, our architecture maintains high performance while supporting diverse body shapes and motions. We further introduce an effective physics-supervision scheme that enables accurate results without relying on an external simulator. Experiments show that our method produces physically plausible garment dynamics, generalizes across a range of motions and body shapes, and supports a fixed set of garments. Our simulator runs at 300+ FPS on a commodity GPU, making it suitable for real-time applications.

  • 12 authors
·
May 27

PhySkin: Physics-based Bone-driven Neural Garment Simulation

Recent advances in digital avatar technology have enabled the generation of compelling virtual characters, but deploying these avatars on compute-constrained devices poses significant challenges for achieving realistic garment deformations. While physics-based simulations yield accurate results, they are computationally prohibitive for real-time applications. Conversely, linear blend skinning offers efficiency but fails to capture the complex dynamics of loose-fitting garments, resulting in unrealistic motion and visual artifacts. Neural methods have shown promise, yet they struggle to animate loose clothing plausibly under strict performance constraints. In this work, we present a novel approach for fast and physically plausible garment draping tailored for resource-constrained environments. Our method leverages a reduced-space quasi-static neural simulation, mapping the garment's full degrees of freedom to a set of bone handles that drive deformation. A neural deformation model is trained in a fully self-supervised manner, eliminating the need for costly simulation data. At runtime, a lightweight neural network modulates the handle deformations based on body shape and pose, enabling realistic garment behavior that respects physical properties such as gravity, fabric stretching, bending, and collision avoidance. Experimental results demonstrate that our method achieves physically plausible garment drapes while generalizing across diverse poses and body shapes, supporting zero-shot evaluation and mesh topology independence. Our method's runtime significantly outperforms past works, as it runs in microseconds per frame using single-threaded CPU inference, offering a practical solution for real-time avatar animation on low-compute devices.

  • 10 authors
·
Mar 26

TextileNet: A Material Taxonomy-based Fashion Textile Dataset

The rise of Machine Learning (ML) is gradually digitalizing and reshaping the fashion industry. Recent years have witnessed a number of fashion AI applications, for example, virtual try-ons. Textile material identification and categorization play a crucial role in the fashion textile sector, including fashion design, retails, and recycling. At the same time, Net Zero is a global goal and the fashion industry is undergoing a significant change so that textile materials can be reused, repaired and recycled in a sustainable manner. There is still a challenge in identifying textile materials automatically for garments, as we lack a low-cost and effective technique for identifying them. In light of this, we build the first fashion textile dataset, TextileNet, based on textile material taxonomies - a fibre taxonomy and a fabric taxonomy generated in collaboration with material scientists. TextileNet can be used to train and evaluate the state-of-the-art Deep Learning models for textile materials. We hope to standardize textile related datasets through the use of taxonomies. TextileNet contains 33 fibres labels and 27 fabrics labels, and has in total 760,949 images. We use standard Convolutional Neural Networks (CNNs) and Vision Transformers (ViTs) to establish baselines for this dataset. Future applications for this dataset range from textile classification to optimization of the textile supply chain and interactive design for consumers. We envision that this can contribute to the development of a new AI-based fashion platform.

  • 4 authors
·
Jan 15, 2023

PatternGSL: A Structured Specification Language for Template-Free and Simulation-Ready 3D Garments

Reconstructing realistic, physically plausible garments from a single image remains a fundamental challenge. Template-free methods capture surface geometry but lack explicit sewing structure for simulation; while programmatic systems are simulation-ready but constrained by predefined templates. This reveals a fundamental representation gap between geometric reconstruction and structured garment construction. We present PatternGSL, a structured garment representation in the form of a template-free and learnable specification language that encodes complete sewing patterns, including panel boundaries, parameterized seams, and explicit stitch topology, in a compact and standardized form. PatternGSL preserves the physical rigor of pattern-based models while removing template dependence, elevating sewing structure as a first-class target for generative modeling. We further propose a vision-language framework that predicts PatternGSL specifications directly from a single image and decodes them into garments using lightweight deterministic validity handling, without optimization-based refinement or manual cleanup. In addition, we introduce PatternGSLData, the first large-scale image-to-GSL paired dataset comprising 300K samples with complete sewing pattern annotations, enabling supervised VLM training for structured garment reconstruction. Experiments demonstrate improved pattern accuracy over prior baselines, explicit sewing-structure recovery, reliable cloth simulation, and pattern-level editing through the same deterministic decoding pipeline. Code and data-processing scripts will be released at https://github.com/PatternGSL/PatternGSL.

  • 7 authors
·
Jun 22

Garment Particles: A 2D--3D Symmetric Garment Representation for Generation and Editing

Practical garment design spans two modes: intuitive creation from high-level intent, such as a reference image or text description, and complex low-level editing across 2D sewing patterns and 3D draped geometry, which requires professional training to navigate their complex interdependencies. Yet existing frameworks address only part of this challenge, offering either garment generation from casual inputs or direct editing on sewing patterns. To support both ends of the spectrum, we propose Garment Particles, a 5D point-cloud representation that jointly encodes 2D sewing patterns and 3D geometry. This representation enables Garment Particles Flow (GPF), a rectified flow framework that supports intuitive generation from high-level inputs (text, images, sketches) and various editing operations on 2D sewing patterns and 3D geometries via diffusion posterior sampling. Finally, we introduce Particles-to-Pattern Flow that converts generated garment particles into curved-based patterns for simulation. We validate our model's generation ability on multiple datasets, achieving state-of-the-art garment generation results against competitive baselines. Our model also enables many garment editing scenarios, including garment interpolation, sewing pattern editing, point-cloud- and silhouette-conditioned garment generation. Our project website is at https://garment-particles.github.io .

  • 6 authors
·
May 24

Distillation-based fabric anomaly detection

Unsupervised texture anomaly detection has been a concerning topic in a vast amount of industrial processes. Patterned textures inspection, particularly in the context of fabric defect detection, is indeed a widely encountered use case. This task involves handling a diverse spectrum of colors and textile types, encompassing a wide range of fabrics. Given the extensive variability in colors, textures, and defect types, fabric defect detection poses a complex and challenging problem in the field of patterned textures inspection. In this article, we propose a knowledge distillation-based approach tailored specifically for addressing the challenge of unsupervised anomaly detection in textures resembling fabrics. Our method aims to redefine the recently introduced reverse distillation approach, which advocates for an encoder-decoder design to mitigate classifier bias and to prevent the student from reconstructing anomalies. In this study, we present a new reverse distillation technique for the specific task of fabric defect detection. Our approach involves a meticulous design selection that strategically highlights high-level features. To demonstrate the capabilities of our approach both in terms of performance and inference speed, we conducted a series of experiments on multiple texture datasets, including MVTEC AD, AITEX, and TILDA, alongside conducting experiments on a dataset acquired from a textile manufacturing facility. The main contributions of this paper are the following: a robust texture anomaly detector utilizing a reverse knowledge-distillation technique suitable for both anomaly detection and domain generalization and a novel dataset encompassing a diverse range of fabrics and defects.

  • 2 authors
·
Jan 4, 2024

GarmageNet: A Multimodal Generative Framework for Sewing Pattern Design and Generic Garment Modeling

Realistic digital garment modeling remains a labor-intensive task due to the intricate process of translating 2D sewing patterns into high-fidelity, simulation-ready 3D garments. We introduce GarmageNet, a unified generative framework that automates the creation of 2D sewing patterns, the construction of sewing relationships, and the synthesis of 3D garment initializations compatible with physics-based simulation. Central to our approach is Garmage, a novel garment representation that encodes each panel as a structured geometry image, effectively bridging the semantic and geometric gap between 2D structural patterns and 3D garment shapes. GarmageNet employs a latent diffusion transformer to synthesize panel-wise geometry images and integrates GarmageJigsaw, a neural module for predicting point-to-point sewing connections along panel contours. To support training and evaluation, we build GarmageSet, a large-scale dataset comprising over 10,000 professionally designed garments with detailed structural and style annotations. Our method demonstrates versatility and efficacy across multiple application scenarios, including scalable garment generation from multi-modal design concepts (text prompts, sketches, photographs), automatic modeling from raw flat sewing patterns, pattern recovery from unstructured point clouds, and progressive garment editing using conventional instructions-laying the foundation for fully automated, production-ready pipelines in digital fashion. Project page: https://style3d.github.io/garmagenet.

  • 8 authors
·
Apr 2, 2025 1

FabricDiffusion: High-Fidelity Texture Transfer for 3D Garments Generation from In-The-Wild Clothing Images

We introduce FabricDiffusion, a method for transferring fabric textures from a single clothing image to 3D garments of arbitrary shapes. Existing approaches typically synthesize textures on the garment surface through 2D-to-3D texture mapping or depth-aware inpainting via generative models. Unfortunately, these methods often struggle to capture and preserve texture details, particularly due to challenging occlusions, distortions, or poses in the input image. Inspired by the observation that in the fashion industry, most garments are constructed by stitching sewing patterns with flat, repeatable textures, we cast the task of clothing texture transfer as extracting distortion-free, tileable texture materials that are subsequently mapped onto the UV space of the garment. Building upon this insight, we train a denoising diffusion model with a large-scale synthetic dataset to rectify distortions in the input texture image. This process yields a flat texture map that enables a tight coupling with existing Physically-Based Rendering (PBR) material generation pipelines, allowing for realistic relighting of the garment under various lighting conditions. We show that FabricDiffusion can transfer various features from a single clothing image including texture patterns, material properties, and detailed prints and logos. Extensive experiments demonstrate that our model significantly outperforms state-to-the-art methods on both synthetic data and real-world, in-the-wild clothing images while generalizing to unseen textures and garment shapes.

  • 7 authors
·
Oct 2, 2024

Garment3DGen: 3D Garment Stylization and Texture Generation

We introduce Garment3DGen a new method to synthesize 3D garment assets from a base mesh given a single input image as guidance. Our proposed approach allows users to generate 3D textured clothes based on both real and synthetic images, such as those generated by text prompts. The generated assets can be directly draped and simulated on human bodies. First, we leverage the recent progress of image to 3D diffusion methods to generate 3D garment geometries. However, since these geometries cannot be utilized directly for downstream tasks, we propose to use them as pseudo ground-truth and set up a mesh deformation optimization procedure that deforms a base template mesh to match the generated 3D target. Second, we introduce carefully designed losses that allow the input base mesh to freely deform towards the desired target, yet preserve mesh quality and topology such that they can be simulated. Finally, a texture estimation module generates high-fidelity texture maps that are globally and locally consistent and faithfully capture the input guidance, allowing us to render the generated 3D assets. With Garment3DGen users can generate the textured 3D garment of their choice without the need of artist intervention. One can provide a textual prompt describing the garment they desire to generate a simulation-ready 3D asset. We present a plethora of quantitative and qualitative comparisons on various assets both real and generated and provide use-cases of how one can generate simulation-ready 3D garments.

  • 6 authors
·
Mar 27, 2024 3

ChatGarment: Garment Estimation, Generation and Editing via Large Language Models

We introduce ChatGarment, a novel approach that leverages large vision-language models (VLMs) to automate the estimation, generation, and editing of 3D garments from images or text descriptions. Unlike previous methods that struggle in real-world scenarios or lack interactive editing capabilities, ChatGarment can estimate sewing patterns from in-the-wild images or sketches, generate them from text descriptions, and edit garments based on user instructions, all within an interactive dialogue. These sewing patterns can then be draped into 3D garments, which are easily animatable and simulatable. This is achieved by finetuning a VLM to directly generate a JSON file that includes both textual descriptions of garment types and styles, as well as continuous numerical attributes. This JSON file is then used to create sewing patterns through a programming parametric model. To support this, we refine the existing programming model, GarmentCode, by expanding its garment type coverage and simplifying its structure for efficient VLM fine-tuning. Additionally, we construct a large-scale dataset of image-to-sewing-pattern and text-to-sewing-pattern pairs through an automated data pipeline. Extensive evaluations demonstrate ChatGarment's ability to accurately reconstruct, generate, and edit garments from multimodal inputs, highlighting its potential to revolutionize workflows in fashion and gaming applications. Code and data will be available at https://chatgarment.github.io/.

  • 8 authors
·
Dec 23, 2024

TexTile: A Differentiable Metric for Texture Tileability

We introduce TexTile, a novel differentiable metric to quantify the degree upon which a texture image can be concatenated with itself without introducing repeating artifacts (i.e., the tileability). Existing methods for tileable texture synthesis focus on general texture quality, but lack explicit analysis of the intrinsic repeatability properties of a texture. In contrast, our TexTile metric effectively evaluates the tileable properties of a texture, opening the door to more informed synthesis and analysis of tileable textures. Under the hood, TexTile is formulated as a binary classifier carefully built from a large dataset of textures of different styles, semantics, regularities, and human annotations.Key to our method is a set of architectural modifications to baseline pre-train image classifiers to overcome their shortcomings at measuring tileability, along with a custom data augmentation and training regime aimed at increasing robustness and accuracy. We demonstrate that TexTile can be plugged into different state-of-the-art texture synthesis methods, including diffusion-based strategies, and generate tileable textures while keeping or even improving the overall texture quality. Furthermore, we show that TexTile can objectively evaluate any tileable texture synthesis method, whereas the current mix of existing metrics produces uncorrelated scores which heavily hinders progress in the field.

  • 4 authors
·
Mar 19, 2024

HiGarment: Cross-modal Harmony Based Diffusion Model for Flat Sketch to Realistic Garment Image

Diffusion-based garment synthesis tasks primarily focus on the design phase in the fashion domain, while the garment production process remains largely underexplored. To bridge this gap, we introduce a new task: Flat Sketch to Realistic Garment Image (FS2RG), which generates realistic garment images by integrating flat sketches and textual guidance. FS2RG presents two key challenges: 1) fabric characteristics are solely guided by textual prompts, providing insufficient visual supervision for diffusion-based models, which limits their ability to capture fine-grained fabric details; 2) flat sketches and textual guidance may provide conflicting information, requiring the model to selectively preserve or modify garment attributes while maintaining structural coherence. To tackle this task, we propose HiGarment, a novel framework that comprises two core components: i) a multi-modal semantic enhancement mechanism that enhances fabric representation across textual and visual modalities, and ii) a harmonized cross-attention mechanism that dynamically balances information from flat sketches and text prompts, allowing controllable synthesis by generating either sketch-aligned (image-biased) or text-guided (text-biased) outputs. Furthermore, we collect Multi-modal Detailed Garment, the largest open-source dataset for garment generation. Experimental results and user studies demonstrate the effectiveness of HiGarment in garment synthesis. The code and dataset are available at https://github.com/Maple498/HiGarment.

  • 8 authors
·
Aug 9, 2025

GP-VTON: Towards General Purpose Virtual Try-on via Collaborative Local-Flow Global-Parsing Learning

Image-based Virtual Try-ON aims to transfer an in-shop garment onto a specific person. Existing methods employ a global warping module to model the anisotropic deformation for different garment parts, which fails to preserve the semantic information of different parts when receiving challenging inputs (e.g, intricate human poses, difficult garments). Moreover, most of them directly warp the input garment to align with the boundary of the preserved region, which usually requires texture squeezing to meet the boundary shape constraint and thus leads to texture distortion. The above inferior performance hinders existing methods from real-world applications. To address these problems and take a step towards real-world virtual try-on, we propose a General-Purpose Virtual Try-ON framework, named GP-VTON, by developing an innovative Local-Flow Global-Parsing (LFGP) warping module and a Dynamic Gradient Truncation (DGT) training strategy. Specifically, compared with the previous global warping mechanism, LFGP employs local flows to warp garments parts individually, and assembles the local warped results via the global garment parsing, resulting in reasonable warped parts and a semantic-correct intact garment even with challenging inputs.On the other hand, our DGT training strategy dynamically truncates the gradient in the overlap area and the warped garment is no more required to meet the boundary constraint, which effectively avoids the texture squeezing problem. Furthermore, our GP-VTON can be easily extended to multi-category scenario and jointly trained by using data from different garment categories. Extensive experiments on two high-resolution benchmarks demonstrate our superiority over the existing state-of-the-art methods.

  • 8 authors
·
Mar 23, 2023

ClothTransformer: Unified Latent-Space Transformers for Scalable Cloth Simulation

Unified and scalable Transformers have recently achieved remarkable success in modeling diverse phenomena traditionally associated with computer graphics, such as 3D visual effects, rendering processes, and motion in videos. In this work, we take a step further by investigating whether modern Transformer techniques can tackle the challenging task of cloth simulation. To this end, we present ClothTransformer, a framework that reformulates cloth simulation as autoregressive sequence modeling in a learned latent space. Existing neural cloth simulators are largely specialized to single scenarios, intrinsically coupled to the mesh discretization, and lack robust collision handling. Our approach addresses these limitations through three contributions: (1) a unified Transformer architecture that handles diverse scenarios -- body-driven garments, robotic manipulation, and free-fall collisions -- under a single model and achieves approximately 4--9{times} lower error than prior state-of-the-art methods across all scenarios; (2) a scalable latent-space formulation that compresses arbitrary-resolution meshes into a fixed-size set of latent tokens, making temporal dynamics computation independent of mesh resolution; and (3) a diverse-scenario high-fidelity penetration-free dataset of {sim}493.4k frames spanning all three settings, which enables a differentiable Continuous Collision Detection (CCD) module to suppress penetration artifacts. Project Page: https://yucrazing.github.io/clothtransformer/

  • 8 authors
·
Jun 6

SwiftTailor: Efficient 3D Garment Generation with Geometry Image Representation

Realistic and efficient 3D garment generation remains a longstanding challenge in computer vision and digital fashion. Existing methods typically rely on large vision- language models to produce serialized representations of 2D sewing patterns, which are then transformed into simulation-ready 3D meshes using garment modeling framework such as GarmentCode. Although these approaches yield high-quality results, they often suffer from slow inference times, ranging from 30 seconds to a minute. In this work, we introduce SwiftTailor, a novel two-stage framework that unifies sewing-pattern reasoning and geometry-based mesh synthesis through a compact geometry image representation. SwiftTailor comprises two lightweight modules: PatternMaker, an efficient vision-language model that predicts sewing patterns from diverse input modalities, and GarmentSewer, an efficient dense prediction transformer that converts these patterns into a novel Garment Geometry Image, encoding the 3D surface of all garment panels in a unified UV space. The final 3D mesh is reconstructed through an efficient inverse mapping process that incorporates remeshing and dynamic stitching algorithms to directly assemble the garment, thereby amortizing the cost of physical simulation. Extensive experiments on the Multimodal GarmentCodeData demonstrate that SwiftTailor achieves state-of-the-art accuracy and visual fidelity while significantly reducing inference time. This work offers a scalable, interpretable, and high-performance solution for next-generation 3D garment generation.

  • 4 authors
·
Mar 19

Infrastructure-Native Computing with Electric Power Grids

Computing is conventionally implemented by hardware engineered for information processing. Here we investigate infrastructure-native computing: the use of a physical system built for another primary function as a fixed computational operator. In time-domain simulations of an IEEE 14-bus electrical network, Kirchhoff's current law and Ohm's law relate voltage-reference perturbations applied at distributed controllable nodes interfaced by power electronics converters to current responses through a topology-dependent transformation. A trained digital encoder and decoder exploit this transformation for image classification, reaching 91.5% accuracy on MNIST and 82.25% on Fashion-MNIST. The modeled operator is represented by 933 surrogate parameters, compared with 12,340 task-trained parameters for an accuracy-matched fully connected core transformation. Current superposition further supports concurrent spatial sharing of the operator and sequential temporal reuse, with per-stream accuracies above 85% and 93%, respectively, in surrogate-model evaluations. Evaluations on CIFAR-10 and repeated 10-class tasks sampled from a Butterflies-and-Moths dataset show that the incremental utility of the physical operator depends on the representation supplied by upstream digital feature extraction. These results provide a simulation-based proof of concept for infrastructure-native computing with electrical networks and identify topology, accessible control channels, and input representation as determinants of its computational utility.

  • 3 authors
·
Oct 5

AnyDressing: Customizable Multi-Garment Virtual Dressing via Latent Diffusion Models

Recent advances in garment-centric image generation from text and image prompts based on diffusion models are impressive. However, existing methods lack support for various combinations of attire, and struggle to preserve the garment details while maintaining faithfulness to the text prompts, limiting their performance across diverse scenarios. In this paper, we focus on a new task, i.e., Multi-Garment Virtual Dressing, and we propose a novel AnyDressing method for customizing characters conditioned on any combination of garments and any personalized text prompts. AnyDressing comprises two primary networks named GarmentsNet and DressingNet, which are respectively dedicated to extracting detailed clothing features and generating customized images. Specifically, we propose an efficient and scalable module called Garment-Specific Feature Extractor in GarmentsNet to individually encode garment textures in parallel. This design prevents garment confusion while ensuring network efficiency. Meanwhile, we design an adaptive Dressing-Attention mechanism and a novel Instance-Level Garment Localization Learning strategy in DressingNet to accurately inject multi-garment features into their corresponding regions. This approach efficiently integrates multi-garment texture cues into generated images and further enhances text-image consistency. Additionally, we introduce a Garment-Enhanced Texture Learning strategy to improve the fine-grained texture details of garments. Thanks to our well-craft design, AnyDressing can serve as a plug-in module to easily integrate with any community control extensions for diffusion models, improving the diversity and controllability of synthesized images. Extensive experiments show that AnyDressing achieves state-of-the-art results.

  • 8 authors
·
Dec 5, 2024 2

FIT: A Large-Scale Dataset for Fit-Aware Virtual Try-On

Given a person and a garment image, virtual try-on (VTO) aims to synthesize a realistic image of the person wearing the garment, while preserving their original pose and identity. Although recent VTO methods excel at visualizing garment appearance, they largely overlook a crucial aspect of the try-on experience: the accuracy of garment fit -- for example, depicting how an extra-large shirt looks on an extra-small person. A key obstacle is the absence of datasets that provide precise garment and body size information, particularly for "ill-fit" cases, where garments are significantly too large or too small. Consequently, current VTO methods default to generating well-fitted results regardless of the garment or person size. In this paper, we take the first steps towards solving this open problem. We introduce FIT (Fit-Inclusive Try-on), a large-scale VTO dataset comprising over 1.13M try-on image triplets accompanied by precise body and garment measurements. We overcome the challenges of data collection via a scalable synthetic strategy: (1) We programmatically generate 3D garments using GarmentCode and drape them via physics simulation to capture realistic garment fit. (2) We employ a novel re-texturing framework to transform synthetic renderings into photorealistic images while strictly preserving geometry. (3) We introduce person identity preservation into our re-texturing model to generate paired person images (same person, different garments) for supervised training. Finally, we leverage our FIT dataset to train a baseline fit-aware virtual try-on model. Our data and results set the new state-of-the-art for fit-aware virtual try-on, as well as offer a robust benchmark for future research. We will make all data and code publicly available on our project page: https://johannakarras.github.io/FIT.

google Google
·
Apr 8 2

Fashion-RAG: Multimodal Fashion Image Editing via Retrieval-Augmented Generation

In recent years, the fashion industry has increasingly adopted AI technologies to enhance customer experience, driven by the proliferation of e-commerce platforms and virtual applications. Among the various tasks, virtual try-on and multimodal fashion image editing -- which utilizes diverse input modalities such as text, garment sketches, and body poses -- have become a key area of research. Diffusion models have emerged as a leading approach for such generative tasks, offering superior image quality and diversity. However, most existing virtual try-on methods rely on having a specific garment input, which is often impractical in real-world scenarios where users may only provide textual specifications. To address this limitation, in this work we introduce Fashion Retrieval-Augmented Generation (Fashion-RAG), a novel method that enables the customization of fashion items based on user preferences provided in textual form. Our approach retrieves multiple garments that match the input specifications and generates a personalized image by incorporating attributes from the retrieved items. To achieve this, we employ textual inversion techniques, where retrieved garment images are projected into the textual embedding space of the Stable Diffusion text encoder, allowing seamless integration of retrieved elements into the generative process. Experimental results on the Dress Code dataset demonstrate that Fashion-RAG outperforms existing methods both qualitatively and quantitatively, effectively capturing fine-grained visual details from retrieved garments. To the best of our knowledge, this is the first work to introduce a retrieval-augmented generation approach specifically tailored for multimodal fashion image editing.

  • 4 authors
·
Apr 18, 2025

Multimodal-Conditioned Latent Diffusion Models for Fashion Image Editing

Fashion illustration is a crucial medium for designers to convey their creative vision and transform design concepts into tangible representations that showcase the interplay between clothing and the human body. In the context of fashion design, computer vision techniques have the potential to enhance and streamline the design process. Departing from prior research primarily focused on virtual try-on, this paper tackles the task of multimodal-conditioned fashion image editing. Our approach aims to generate human-centric fashion images guided by multimodal prompts, including text, human body poses, garment sketches, and fabric textures. To address this problem, we propose extending latent diffusion models to incorporate these multiple modalities and modifying the structure of the denoising network, taking multimodal prompts as input. To condition the proposed architecture on fabric textures, we employ textual inversion techniques and let diverse cross-attention layers of the denoising network attend to textual and texture information, thus incorporating different granularity conditioning details. Given the lack of datasets for the task, we extend two existing fashion datasets, Dress Code and VITON-HD, with multimodal annotations. Experimental evaluations demonstrate the effectiveness of our proposed approach in terms of realism and coherence concerning the provided multimodal inputs.

  • 5 authors
·
Mar 21, 2024

D-Garment: Physics-Conditioned Latent Diffusion for Dynamic Garment Deformations

Adjusting and deforming 3D garments to body shapes, body motion, and cloth material is an important problem in virtual and augmented reality. Applications are numerous, ranging from virtual change rooms to the entertainment and gaming industry. This problem is challenging as garment dynamics influence geometric details such as wrinkling patterns, which depend on physical input including the wearer's body shape and motion, as well as cloth material features. Existing work studies learning-based modeling techniques to generate garment deformations from example data, and physics-inspired simulators to generate realistic garment dynamics. We propose here a learning-based approach trained on data generated with a physics-based simulator. Compared to prior work, our 3D generative model learns garment deformations for loose cloth geometry, especially for large deformations and dynamic wrinkles driven by body motion and cloth material. Furthermore, the model can be efficiently fitted to observations captured using vision sensors. We propose to leverage the capability of diffusion models to learn fine-scale detail: we model the 3D garment in a 2D parameter space, and learn a latent diffusion model using this representation independent from the mesh resolution. This allows to condition global and local geometric information with body and material information. We quantitatively and qualitatively evaluate our method on both simulated data and data captured with a multi-view acquisition platform. Compared to strong baselines, our method is more accurate in terms of Chamfer distance.

  • 6 authors
·
Apr 3, 2025

Task-Based Tensor Computations on Modern GPUs

Domain-specific, fixed-function units are becoming increasingly common in modern processors. As the computational demands of applications evolve, the capabilities and programming interfaces of these fixed-function units continue to change. NVIDIA's Hopper GPU architecture contains multiple fixed-function units per compute unit, including an asynchronous data movement unit (TMA) and an asynchronous matrix multiplication unit (Tensor Core). Efficiently utilizing these units requires a fundamentally different programming style than previous architectures; programmers must now develop warp-specialized kernels that orchestrate producer-consumer pipelines between the asynchronous units. To manage the complexity of programming these new architectures, we introduce Cypress, a task-based programming model with sequential semantics. Cypress programs are a set of designated functions called tasks that operate on tensors and are free of communication and synchronization. Cypress programs are bound to the target machine through a mapping specification that describes where tasks should run and in which memories tensors should be materialized. We present a compiler architecture that lowers Cypress programs into CUDA programs that perform competitively with expert-written codes. Cypress achieves 0.88x-1.06x the performance of cuBLAS on GEMM, and between 0.80x-0.98x the performance of the currently best-known Flash Attention implementation while eliminating all aspects of explicit data movement and asynchronous computation from application code.

  • 4 authors
·
Apr 8, 2025

RAGDiffusion++: From Macro-Retrieval to Micro-Fidelity Alignment for Garment Generation

Standard clothing asset generation---restoring forward-facing flat-lay garment images from diverse real-world contexts---holds immense commercial value yet demands both macroscopic topological accuracy and microscopic physical fidelity. Although our previous work RAGDiffusion effectively eradicated large-scale structural hallucinations via retrieval-augmented macro-constraints, achieving industrial-grade micro-texture realism remains an unsolved bottleneck. We formally identify this limitation as High-Frequency Trajectory Collapse: supervised fine-tuning (SFT) converges to the conditional mean of the training distribution, which is dominated by smooth, low-frequency textures, causing high-frequency patterns (e.g., fabric weaves, intricate logos) to become nearly un-sampleable. Naively applying Reinforcement Learning (RL) post-training further triggers Artifact Hacking, where models exploit semantic biases in generic reward models by generating deceptive checkerboard noise. Our key insight is that RL can fundamentally reshape the sampling distribution of flow models---elevating the probability of high-fidelity trajectories under accurate reward guidance---while adversarial regularization prevents exploitation of reward blind spots. Realizing this principle requires three prerequisites: (i)inherent capacity, established through a 27,725-pair high-complexity garment dataset (STGarment-Plus) and a Dual-Image-Stream FLUX architecture upgrade; (ii)perceptive reward, provided by a novel attribute-aware reward model (Garment-RM) trained on 500K images via fine-grained contrastive learning, achieving 84.67% human preference accuracy; and (iii)hacking prevention, enforced by our Adversarial-Regularized GRPO (AR-GRPO) strategy that integrates a dynamic discriminator into the RL sampling trajectory to penalize artifacts while enriching authentic high-frequency details.

  • 9 authors
·
Aug 28

Beyond Global Realism: Virtual Try-On Evaluation and Optimization with Dimension-wise Garment Fidelity Assessment

Virtual try-on (VTON) requires not only realistic generation but also faithful preservation of garment characteristics. However, existing evaluation metrics such as PSNR, SSIM, KID and FID struggle to measure the consistency between the generated and reference garments, particularly in capturing the multi-dimensional characteristics of garment fidelity. To address this, we propose DAT: a Dimension-wise Assessment framework for virtual Try-on, which decomposes garment consistency into seven interpretable dimensions: silhouette, color, neckline and sleeve shape, major decoration and structure, material texture, fine-detail fidelity, and logo preservation, each formulated as a discrete attribute-level prediction task. To train this specialized assessment model, we adopt a two-stage learning paradigm comprising large-scale weak supervision on 50K samples, followed by refinement on 10K higher-quality annotations obtained via multi-model voting. Furthermore, we employ weighted cross-entropy loss to mitigate the severe label imbalance inherent across evaluation dimensions. Beyond its role as an evaluation framework, the assessment model can be integrated into reinforcement learning optimization of Qwen-Image-Edit for VTON, where dimension-wise rewards are adaptively aggregated to emphasize under-optimized aspects during training. Experimental results show that our method (8B parameters) achieves state-of-the-art performance in terms of balanced accuracy, SROCC, and PLCC, outperforming strong proprietary models such as Gemini-3.1, Qwen3.7-plus, and GPT-5.5, while also serving as an effective optimization signal for reward-guided VTON generation

  • 4 authors
·
Aug 29

DreamFit: Garment-Centric Human Generation via a Lightweight Anything-Dressing Encoder

Diffusion models for garment-centric human generation from text or image prompts have garnered emerging attention for their great application potential. However, existing methods often face a dilemma: lightweight approaches, such as adapters, are prone to generate inconsistent textures; while finetune-based methods involve high training costs and struggle to maintain the generalization capabilities of pretrained diffusion models, limiting their performance across diverse scenarios. To address these challenges, we propose DreamFit, which incorporates a lightweight Anything-Dressing Encoder specifically tailored for the garment-centric human generation. DreamFit has three key advantages: (1) Lightweight training: with the proposed adaptive attention and LoRA modules, DreamFit significantly minimizes the model complexity to 83.4M trainable parameters. (2)Anything-Dressing: Our model generalizes surprisingly well to a wide range of (non-)garments, creative styles, and prompt instructions, consistently delivering high-quality results across diverse scenarios. (3) Plug-and-play: DreamFit is engineered for smooth integration with any community control plugins for diffusion models, ensuring easy compatibility and minimizing adoption barriers. To further enhance generation quality, DreamFit leverages pretrained large multi-modal models (LMMs) to enrich the prompt with fine-grained garment descriptions, thereby reducing the prompt gap between training and inference. We conduct comprehensive experiments on both 768 times 512 high-resolution benchmarks and in-the-wild images. DreamFit surpasses all existing methods, highlighting its state-of-the-art capabilities of garment-centric human generation.

  • 7 authors
·
Dec 23, 2024

Thought-Level Beam Search for Reasoning

Test-time compute scaling is a primary driver of performance in large reasoning models (LRMs), but extreme inefficiency bounds current approaches, shifting the critical question from how much compute to spend, to where to allocate it. We formalize test-time reasoning as a constrained compute allocation problem over partial trajectories. Under a fixed hardware budget, existing paradigms fail to actively allocate the compute to the most promising partial progress: traditional parallel sampling treats traces independently and induces severe memory bottlenecks, while subtractive pruning starves hardware and fails to actively and sufficiently shift the output distribution. To overcome this dichotomy, we introduce Gambit, an inference algorithm that executes thought-level beam search. By periodically pruning unpromising trajectories and immediately branching from high-quality prefixes, Gambit dynamically concentrates compute onto the most promising reasoning traces via a light-weight scorer probing hidden states while maintaining continuous high hardware utilization. Extensive evaluations across multiple models and benchmarks demonstrate that Gambit strictly dominates existing baselines. Under identical hardware constraints, our method yields up to a +6.7\% absolute accuracy gain on HMMT-24 and +3.3\% on AIME-25 over pruning baselines, delivers >2times higher throughput on trace completion, and reduces total token consumption by up to 68.5\% relative to standard parallel sampling.

LUIVITON: Learned Universal Interoperable VIrtual Try-ON

To enable large-scale reuse of real-world 3D assets, where garments and characters rarely share skeletons, templates, or dense correspondences, we present a fully automated virtual try-on system that dresses complex, multi-layer garments onto diverse, arbitrarily posed humanoids. Our key idea is to use SMPL as an intermediate proxy and decompose clothing-to-body transfer into two correspondence tasks with distinct challenges: (1) clothing-to-SMPL (partial-to-complete alignment) and (2) body-to-SMPL (large pose/shape variation and stylization). We address clothing-to-SMPL using a geometry-driven correspondence model, and introduce a diffusion-based body-to-SMPL correspondence approach that leverages multi-view consistent appearance features together with a pretrained 2D foundation model. Using these correspondences, we register SMPL/SMPL+D (Displacement) to the garment and target body and then perform simulator-driven fitting by transferring the garment along a smooth SMPL-to-SMPL+D transition, producing physically plausible draping on the target. Our system handles complex garment topology (including non-manifold meshes) and generalizes to a wide range of humanoid characters (e.g., humans, robots, cartoons, and creatures) while remaining computationally practical. Upon draping, our system also supports fast customization of clothing size. We show that our system can produce high-quality 3D clothing fittings without any human labor, even when 2D clothing sewing patterns are not available. Our project page is: https://cao-cong0.github.io/LUIVITON-Learned-Universal-Interoperable-VIrtual-Try-ON/.

  • 8 authors
·
May 14

TailorNet: Predicting Clothing in 3D as a Function of Human Pose, Shape and Garment Style

In this paper, we present TailorNet, a neural model which predicts clothing deformation in 3D as a function of three factors: pose, shape and style (garment geometry), while retaining wrinkle detail. This goes beyond prior models, which are either specific to one style and shape, or generalize to different shapes producing smooth results, despite being style specific. Our hypothesis is that (even non-linear) combinations of examples smooth out high frequency components such as fine-wrinkles, which makes learning the three factors jointly hard. At the heart of our technique is a decomposition of deformation into a high frequency and a low frequency component. While the low-frequency component is predicted from pose, shape and style parameters with an MLP, the high-frequency component is predicted with a mixture of shape-style specific pose models. The weights of the mixture are computed with a narrow bandwidth kernel to guarantee that only predictions with similar high-frequency patterns are combined. The style variation is obtained by computing, in a canonical pose, a subspace of deformation, which satisfies physical constraints such as inter-penetration, and draping on the body. TailorNet delivers 3D garments which retain the wrinkles from the physics based simulations (PBS) it is learned from, while running more than 1000 times faster. In contrast to PBS, TailorNet is easy to use and fully differentiable, which is crucial for computer vision algorithms. Several experiments demonstrate TailorNet produces more realistic results than prior work, and even generates temporally coherent deformations on sequences of the AMASS dataset, despite being trained on static poses from a different dataset. To stimulate further research in this direction, we will make a dataset consisting of 55800 frames, as well as our model publicly available at https://virtualhumans.mpi-inf.mpg.de/tailornet.

  • 3 authors
·
Mar 10, 2020

MMTryon: Multi-Modal Multi-Reference Control for High-Quality Fashion Generation

This paper introduces MMTryon, a multi-modal multi-reference VIrtual Try-ON (VITON) framework, which can generate high-quality compositional try-on results by taking a text instruction and multiple garment images as inputs. Our MMTryon addresses three problems overlooked in prior literature: 1) Support of multiple try-on items. Existing methods are commonly designed for single-item try-on tasks (e.g., upper/lower garments, dresses). 2)Specification of dressing style. Existing methods are unable to customize dressing styles based on instructions (e.g., zipped/unzipped, tuck-in/tuck-out, etc.) 3) Segmentation Dependency. They further heavily rely on category-specific segmentation models to identify the replacement regions, with segmentation errors directly leading to significant artifacts in the try-on results. To address the first two issues, our MMTryon introduces a novel multi-modality and multi-reference attention mechanism to combine the garment information from reference images and dressing-style information from text instructions. Besides, to remove the segmentation dependency, MMTryon uses a parsing-free garment encoder and leverages a novel scalable data generation pipeline to convert existing VITON datasets to a form that allows MMTryon to be trained without requiring any explicit segmentation. Extensive experiments on high-resolution benchmarks and in-the-wild test sets demonstrate MMTryon's superiority over existing SOTA methods both qualitatively and quantitatively. MMTryon's impressive performance on multi-item and style-controllable virtual try-on scenarios and its ability to try on any outfit in a large variety of scenarios from any source image, opens up a new avenue for future investigation in the fashion community.

  • 7 authors
·
Nov 19, 2024

Tilus: A Virtual Machine for Arbitrary Low-Precision GPGPU Computation in LLM Serving

Serving Large Language Models (LLMs) is critical for AI-powered applications but demands substantial computational resources, particularly in memory bandwidth and computational throughput. Low-precision computation has emerged as a key technique to improve efficiency while reducing resource consumption. Existing approaches for generating low-precision kernels are limited to weight bit widths that are powers of two and suffer from suboptimal performance due to high-level GPU programming abstractions. These abstractions restrict critical optimizations, such as fine-grained register management and optimized memory access patterns, which are essential for efficient low-precision computations. In this paper, we introduce a virtual machine (VM) designed for General-Purpose GPU (GPGPU) computing, enabling support for low-precision data types with arbitrary bit widths while maintaining GPU programmability. The proposed VM features a thread-block-level programming model, a hierarchical memory space, a novel algebraic layout system, and extensive support for diverse low-precision data types. VM programs are compiled into highly efficient GPU programs with automatic vectorization and instruction selection. Extensive experiments demonstrate that our VM efficiently supports a full spectrum of low-precision data types, and outperforms state-of-the-art low-precision kernels on their supported types. Compared to existing compilers like Triton and Ladder, as well as hand-optimized kernels such as QuantLLM and Marlin, our VM achieves performance improvements of 1.75x, 2.61x, 1.29x and 1.03x, respectively.

  • 8 authors
·
Apr 17, 2025

TAMF-VTON: Texture-Aware Mask-Free Virtual Try-On via High-Fidelity Image Synthesis

Recent diffusion-based virtual try-on (VTON) methods remain limited by their reliance on segmentation masks, insufficient preservation of fine-grained textures, and limited support for arbitrary multi-garment compositions. Consequently, existing approaches still face significant challenges in real-world e-commerce deployment. We present TAMF-VTON, a texture-aware, mask-free framework that enables high-fidelity image synthesis under practical unconstrained conditions. Our method requires no human parsing or inpainting masks at inference time and supports diverse garment styles, categories, and quantities, enabling the simultaneous transfer of multiple items while preserving body structure and intricate texture details. This is achieved through a unified generative pipeline with three key components: (1) a lightweight Mixture-of-Experts (MoE) adaptation scheme that enables efficient fine-tuning without compromising the base model's general editing capabilities; (2) a frequency-domain supervision mechanism that explicitly optimizes high-frequency spectral consistency to preserve high-fidelity textures; and (3) a robust data curation pipeline employing an adaptive inpainting strategy to simulate the inverse VTON process for high-quality training pair generation. Extensive experiments demonstrate that our approach outperforms state-of-the-art methods in both quantitative metrics and perceptual quality. Optimized for efficiency, the model achieves inference in under 15 seconds per image on an NVIDIA RTX 4090 with INT4 quantization. By combining mask-free operation, flexible multi-garment composition, faithful texture preservation, and efficient inference on consumer hardware, TAMF-VTON demonstrates a commercially viable solution for scalable deployment in real-world digital fashion scenarios. The project is available at https://www.style3d.ai/ai-photoshoot/virtual-clothing-try-on.

  • 5 authors
·
Jul 15

SCALE: Selective Resource Allocation for Overcoming Performance Bottlenecks in Mathematical Test-time Scaling

Test-time compute scaling has emerged as a powerful paradigm for enhancing mathematical reasoning in large language models (LLMs) by allocating additional computational resources during inference. However, current methods employ uniform resource distribution across all reasoning sub-problems, creating fundamental bottlenecks where challenging sub-problems receive insufficient attention while routine operations consume disproportionate resources. This uniform allocation creates performance bottlenecks where additional computational resources yield diminishing returns. Inspired by dual-process theory, we propose SCALE (Selective Resource Allocation), a framework that selectively allocates computational resources based on sub-problem difficulty. SCALE operates through four stages: (1) problem decomposition into sequential reasoning sub-problems, (2) difficulty assessment of each sub-problem to distinguish between routine operations and computationally challenging sub-problems, (3) selective processing mode assignment between System 1 for simple sub-problems and System 2 for complex ones, and (4) sequential execution with context propagation. By concentrating resources on challenging sub-problems while processing routine operations efficiently, SCALE achieves substantial performance improvements with superior resource utilization. Extensive experiments demonstrate that SCALE significantly outperforms uniform scaling baselines, achieving accuracy improvements of up to 13.75 percentage points (57.50% to 71.25% on AIME25) while reducing computational costs by 33%-53%, representing a major advance in test-time scaling that addresses fundamental limitations of current approaches.

DiffCloth: Diffusion Based Garment Synthesis and Manipulation via Structural Cross-modal Semantic Alignment

Cross-modal garment synthesis and manipulation will significantly benefit the way fashion designers generate garments and modify their designs via flexible linguistic interfaces.Current approaches follow the general text-to-image paradigm and mine cross-modal relations via simple cross-attention modules, neglecting the structural correspondence between visual and textual representations in the fashion design domain. In this work, we instead introduce DiffCloth, a diffusion-based pipeline for cross-modal garment synthesis and manipulation, which empowers diffusion models with flexible compositionality in the fashion domain by structurally aligning the cross-modal semantics. Specifically, we formulate the part-level cross-modal alignment as a bipartite matching problem between the linguistic Attribute-Phrases (AP) and the visual garment parts which are obtained via constituency parsing and semantic segmentation, respectively. To mitigate the issue of attribute confusion, we further propose a semantic-bundled cross-attention to preserve the spatial structure similarities between the attention maps of attribute adjectives and part nouns in each AP. Moreover, DiffCloth allows for manipulation of the generated results by simply replacing APs in the text prompts. The manipulation-irrelevant regions are recognized by blended masks obtained from the bundled attention maps of the APs and kept unchanged. Extensive experiments on the CM-Fashion benchmark demonstrate that DiffCloth both yields state-of-the-art garment synthesis results by leveraging the inherent structural information and supports flexible manipulation with region consistency.

  • 9 authors
·
Aug 22, 2023

Sleep-time Compute: Beyond Inference Scaling at Test-time

Scaling test-time compute has emerged as a key ingredient for enabling large language models (LLMs) to solve difficult problems, but comes with high latency and inference cost. We introduce sleep-time compute, which allows models to "think" offline about contexts before queries are presented: by anticipating what queries users might ask and pre-computing useful quantities, we can significantly reduce the compute requirements at test-time. To demonstrate the efficacy of our method, we create modified versions of two reasoning tasks - Stateful GSM-Symbolic and Stateful AIME. We find that sleep-time compute can reduce the amount of test-time compute needed to achieve the same accuracy by ~ 5x on Stateful GSM-Symbolic and Stateful AIME and that by scaling sleep-time compute we can further increase accuracy by up to 13% on Stateful GSM-Symbolic and 18% on Stateful AIME. Furthermore, we introduce Multi-Query GSM-Symbolic, which extends GSM-Symbolic by including multiple related queries per context. By amortizing sleep-time compute across related queries about the same context using Multi-Query GSM-Symbolic, we can decrease the average cost per query by 2.5x. We then conduct additional analysis to understand when sleep-time compute is most effective, finding the predictability of the user query to be well correlated with the efficacy of sleep-time compute. Finally, we conduct a case-study of applying sleep-time compute to a realistic agentic SWE task.

  • 7 authors
·
Apr 17, 2025 3

Elucidating the Design Space of FP4 training

The increasing computational demands of foundation models have spurred research into low-precision training, with 4-bit floating-point (FP4) formats emerging as a frontier for maximizing hardware throughput. While numerous techniques have been proposed to stabilize FP4 training, they often present isolated solutions with varying, and not always clear, computational overheads. This paper aims to provide a unified view of the design space of FP4 training. We introduce a comprehensive, quantisation gradient-based framework for microscaling quantization that allows for a theoretical analysis of the computational costs associated with different stabilization methods on both the forward and backward passes. Using a simulator built on this framework, we conduct an extensive empirical study across a wide range of machine learning tasks, including regression, image classification, diffusion models, and language models. By systematically evaluating thousands of combinations of techniques, such as novel gradient approximations, rounding strategies, and scaling methods, we identify which configurations offer the most favourable performance-to-overhead trade-off. We find that the techniques enabling the best trade-off involve carefully combining Hadamard transformations, tensor scaling and stochastic rounding. We further find that using UE5M3 as a scaling factor potentially offers a good compromise between range and precision with manageable computational overhead.

  • 3 authors
·
Sep 22, 2025

Tstars-Tryon 1.0: Robust and Realistic Virtual Try-On for Diverse Fashion Items

Recent advances in image generation and editing have opened new opportunities for virtual try-on. However, existing methods still struggle to meet complex real-world demands. We present Tstars-Tryon 1.0, a commercial-scale virtual try-on system that is robust, realistic, versatile, and highly efficient. First, our system maintains a high success rate across challenging cases like extreme poses, severe illumination variations, motion blur, and other in-the-wild conditions. Second, it delivers highly photorealistic results with fine-grained details, faithfully preserving garment texture, material properties, and structural characteristics, while largely avoiding common AI-generated artifacts. Third, beyond apparel try-on, our model supports flexible multi-image composition (up to 6 reference images) across 8 fashion categories, with coordinated control over person identity and background. Fourth, to overcome the latency bottlenecks of commercial deployment, our system is heavily optimized for inference speed, delivering near real-time generation for a seamless user experience. These capabilities are enabled by an integrated system design spanning end-to-end model architecture, a scalable data engine, robust infrastructure, and a multi-stage training paradigm. Extensive evaluation and large-scale product deployment demonstrate that Tstars-Tryon1.0 achieves leading overall performance. To support future research, we also release a comprehensive benchmark. The model has been deployed at an industrial scale on the Taobao App, serving millions of users with tens of millions of requests.

alibaba-inc Alibaba-Inc
·
Apr 20 8

FastFit: Accelerating Multi-Reference Virtual Try-On via Cacheable Diffusion Models

Despite its great potential, virtual try-on technology is hindered from real-world application by two major challenges: the inability of current methods to support multi-reference outfit compositions (including garments and accessories), and their significant inefficiency caused by the redundant re-computation of reference features in each denoising step. To address these challenges, we propose FastFit, a high-speed multi-reference virtual try-on framework based on a novel cacheable diffusion architecture. By employing a Semi-Attention mechanism and substituting traditional timestep embeddings with class embeddings for reference items, our model fully decouples reference feature encoding from the denoising process with negligible parameter overhead. This allows reference features to be computed only once and losslessly reused across all steps, fundamentally breaking the efficiency bottleneck and achieving an average 3.5x speedup over comparable methods. Furthermore, to facilitate research on complex, multi-reference virtual try-on, we introduce DressCode-MR, a new large-scale dataset. It comprises 28,179 sets of high-quality, paired images covering five key categories (tops, bottoms, dresses, shoes, and bags), constructed through a pipeline of expert models and human feedback refinement. Extensive experiments on the VITON-HD, DressCode, and our DressCode-MR datasets show that FastFit surpasses state-of-the-art methods on key fidelity metrics while offering its significant advantage in inference efficiency.

  • 10 authors
·
Aug 28, 2025 1

UMat: Uncertainty-Aware Single Image High Resolution Material Capture

We propose a learning-based method to recover normals, specularity, and roughness from a single diffuse image of a material, using microgeometry appearance as our primary cue. Previous methods that work on single images tend to produce over-smooth outputs with artifacts, operate at limited resolution, or train one model per class with little room for generalization. Previous methods that work on single images tend to produce over-smooth outputs with artifacts, operate at limited resolution, or train one model per class with little room for generalization. In contrast, in this work, we propose a novel capture approach that leverages a generative network with attention and a U-Net discriminator, which shows outstanding performance integrating global information at reduced computational complexity. We showcase the performance of our method with a real dataset of digitized textile materials and show that a commodity flatbed scanner can produce the type of diffuse illumination required as input to our method. Additionally, because the problem might be illposed -more than a single diffuse image might be needed to disambiguate the specular reflection- or because the training dataset is not representative enough of the real distribution, we propose a novel framework to quantify the model's confidence about its prediction at test time. Our method is the first one to deal with the problem of modeling uncertainty in material digitization, increasing the trustworthiness of the process and enabling more intelligent strategies for dataset creation, as we demonstrate with an active learning experiment.

  • 4 authors
·
May 25, 2023

FitDiT: Advancing the Authentic Garment Details for High-fidelity Virtual Try-on

Although image-based virtual try-on has made considerable progress, emerging approaches still encounter challenges in producing high-fidelity and robust fitting images across diverse scenarios. These methods often struggle with issues such as texture-aware maintenance and size-aware fitting, which hinder their overall effectiveness. To address these limitations, we propose a novel garment perception enhancement technique, termed FitDiT, designed for high-fidelity virtual try-on using Diffusion Transformers (DiT) allocating more parameters and attention to high-resolution features. First, to further improve texture-aware maintenance, we introduce a garment texture extractor that incorporates garment priors evolution to fine-tune garment feature, facilitating to better capture rich details such as stripes, patterns, and text. Additionally, we introduce frequency-domain learning by customizing a frequency distance loss to enhance high-frequency garment details. To tackle the size-aware fitting issue, we employ a dilated-relaxed mask strategy that adapts to the correct length of garments, preventing the generation of garments that fill the entire mask area during cross-category try-on. Equipped with the above design, FitDiT surpasses all baselines in both qualitative and quantitative evaluations. It excels in producing well-fitting garments with photorealistic and intricate details, while also achieving competitive inference times of 4.57 seconds for a single 1024x768 image after DiT structure slimming, outperforming existing methods.

  • 10 authors
·
Nov 15, 2024 2

High-Fidelity Virtual Try-on with Large-Scale Unpaired Learning

Virtual try-on (VTON) transfers a target clothing image to a reference person, where clothing fidelity is a key requirement for downstream e-commerce applications. However, existing VTON methods still fall short in high-fidelity try-on due to the conflict between the high diversity of dressing styles (\eg clothes occluded by pants or distorted by posture) and the limited paired data for training. In this work, we propose a novel framework Boosted Virtual Try-on (BVTON) to leverage the large-scale unpaired learning for high-fidelity try-on. Our key insight is that pseudo try-on pairs can be reliably constructed from vastly available fashion images. Specifically, 1) we first propose a compositional canonicalizing flow that maps on-model clothes into pseudo in-shop clothes, dubbed canonical proxy. Each clothing part (sleeves, torso) is reversely deformed into an in-shop-like shape to compositionally construct the canonical proxy. 2) Next, we design a layered mask generation module that generates accurate semantic layout by training on canonical proxy. We replace the in-shop clothes used in conventional pipelines with the derived canonical proxy to boost the training process. 3) Finally, we propose an unpaired try-on synthesizer by constructing pseudo training pairs with randomly misaligned on-model clothes, where intricate skin texture and clothes boundaries can be generated. Extensive experiments on high-resolution (1024times768) datasets demonstrate the superiority of our approach over state-of-the-art methods both qualitatively and quantitatively. Notably, BVTON shows great generalizability and scalability to various dressing styles and data sources.

  • 3 authors
·
Nov 3, 2024

Taming the Power of Diffusion Models for High-Quality Virtual Try-On with Appearance Flow

Virtual try-on is a critical image synthesis task that aims to transfer clothes from one image to another while preserving the details of both humans and clothes. While many existing methods rely on Generative Adversarial Networks (GANs) to achieve this, flaws can still occur, particularly at high resolutions. Recently, the diffusion model has emerged as a promising alternative for generating high-quality images in various applications. However, simply using clothes as a condition for guiding the diffusion model to inpaint is insufficient to maintain the details of the clothes. To overcome this challenge, we propose an exemplar-based inpainting approach that leverages a warping module to guide the diffusion model's generation effectively. The warping module performs initial processing on the clothes, which helps to preserve the local details of the clothes. We then combine the warped clothes with clothes-agnostic person image and add noise as the input of diffusion model. Additionally, the warped clothes is used as local conditions for each denoising process to ensure that the resulting output retains as much detail as possible. Our approach, namely Diffusion-based Conditional Inpainting for Virtual Try-ON (DCI-VTON), effectively utilizes the power of the diffusion model, and the incorporation of the warping module helps to produce high-quality and realistic virtual try-on results. Experimental results on VITON-HD demonstrate the effectiveness and superiority of our method.

  • 6 authors
·
Aug 11, 2023

FlashBoot: Sub-Second Weight Loading for Large Models at Rack Scale

Flagship Mixture-of-Experts (MoE) models are growing fast along two axes at once: total parameter count and the number of experts. In elastic deployment scenarios, many GPUs across many nodes must become serving-ready quickly, and this growth makes weight loading a noticeable part of the latency budget. Even on NVIDIA's GB300 NVL72, today's state-of-the-art loaders leave most of that bandwidth unused. The losses are structural: (C1) weight memory is fragmented into tens of thousands of per-tensor objects, so transfers run far below link bandwidth; (C2) cross-node replication is gated by NCCL communicator setup, which costs 10-110 s before a single weight byte moves; and (C3) the existing cross-node GPU->GPU clone path is serial and scales poorly to concurrent multi-node bring-up. We present FlashBoot, a hardware-friendly, framework-workflow co-designed weight-loading subsystem built on SGLang. At its core is FabricArena, a contiguous, exportable and inter-node addressable tensor memory layout. On top of it, FlashLoad loads from CPU as a single bulk, zero-copy transfer, and FlashClone replicates a resident model from a remote GPU via a remote-mapping mechanism that removes NCCL setup. In experiments on NVL72 with DeepSeek-V4-Pro and DeepSeek-V4-Flash, FlashClone maps remote weight memory in ~10 ms (versus 10-110 s for NCCL) and sustains >=700 GB/s per clone. Against the state of the art, FlashBoot accelerates single-node weight loading by up to 50x (from 20.1 s to 0.4 s) and concurrent rack-level weight loading by >270x (from 87 s to 0.32 s). Our code will be made publicly available.

  • 6 authors
·
Aug 8

Elastoformer: Enabling Dynamic Adaptivity via Elastic Model Transformation

EdgeAI systems are increasingly employing computer vision applications to enable intelligent, on-device decision-making in real-time. However, these deployments face highly dynamic operational conditions, with fluctuating constraints on latency, power availability, and memory resources. Deep Neural Networks (DNN), which follow fixed computational execution flows, lack the flexibility to adapt to such variability, resulting in inefficient and suboptimal performance in edge scenarios. This underscores the need for architectures that are not only efficient but also dynamically scalable at runtime. In this paper, we propose Elastoformer: A framework that transforms conventional neural networks (NN) into Elastic NN capable of real-time elastic inference. Unlike the conventional bag-of-models approach, which requires maintaining multiple independent models for different operating conditions, Elastoformer offers a single, modular solution that dynamically switches between multiple modes of operation at runtime, adapting efficiently to the changing computational budgets of edge devices without the overhead of managing separate models. Experiments reveal that our framework achieves up to 85% reduction in computation FLOPs, 50% reduction in latency and 76% reduction in memory overhead, while showcasing the architecture agnostic nature of the framework across both Vision Transformers and CNNs. Our code is available at https://github.com/sudaksh14/Elastoformer.

The Languini Kitchen: Enabling Language Modelling Research at Different Scales of Compute

The Languini Kitchen serves as both a research collective and codebase designed to empower researchers with limited computational resources to contribute meaningfully to the field of language modelling. We introduce an experimental protocol that enables model comparisons based on equivalent compute, measured in accelerator hours. The number of tokens on which a model is trained is defined by the model's throughput and the chosen compute class. Notably, this approach avoids constraints on critical hyperparameters which affect total parameters or floating-point operations. For evaluation, we pre-process an existing large, diverse, and high-quality dataset of books that surpasses existing academic benchmarks in quality, diversity, and document length. On it, we compare methods based on their empirical scaling trends which are estimated through experiments at various levels of compute. This work also provides two baseline models: a feed-forward model derived from the GPT-2 architecture and a recurrent model in the form of a novel LSTM with ten-fold throughput. While the GPT baseline achieves better perplexity throughout all our levels of compute, our LSTM baseline exhibits a predictable and more favourable scaling law. This is due to the improved throughput and the need for fewer training tokens to achieve the same decrease in test perplexity. Extrapolating the scaling laws leads of both models results in an intersection at roughly 50,000 accelerator hours. We hope this work can serve as the foundation for meaningful and reproducible language modelling research.

  • 8 authors
·
Sep 20, 2023 1

Risk Under Pressure: Compute-Aware Evaluation of Adversarial Robustness in Language Models

Adversarial robustness evaluations of large language models (LLMs) typically report attack success rate (ASR) under fixed query budgets, implicitly treating all attacks as equally costly. In practice, the computational expense of different attack strategies can vary by orders of magnitude. Consequently, ASR at a fixed budget can obscure the true effort required to jailbreak a model, thereby making it hard to determine whether an attack's cost justifies its payoff to the attacker. We propose a compute-aware evaluation framework based on computational pressure, measured in cumulative floating-point operations (FLOPs), as a proxy for adversarial effort. We introduce risk-compute curves, which map compute budgets to attack risk, and derive two metrics that summarize the average pressure required for a given attack to succeed. Across ten models spanning three families and four different stages in language model training and alignment, evaluated with three attack strategies (gradient-based, iterative refinement, and template-based) on two jailbreak robustness benchmarks, we find: (1) alignment training has non-monotonic effects on compute-space robustness; (2) scaling model size reduces gradient-based attack effectiveness but has limited impact on cheaper template-based attacks; (3) gradient-based attacks optimized on a surrogate model can transfer to a separate target model, providing a way to reduce attacker costs; (4) compute cost varies by up to {approx}5{times} across harm categories within a single model; and (5) safety-aligned RL increases aggregate cost while leaving some categories disproportionately accessible. We release our framework to enable compute-aware risk assessment and evaluation.

r-three r-three
·
Jun 8 4

FlowBench: A Large Scale Benchmark for Flow Simulation over Complex Geometries

Simulating fluid flow around arbitrary shapes is key to solving various engineering problems. However, simulating flow physics across complex geometries remains numerically challenging and computationally resource-intensive, particularly when using conventional PDE solvers. Machine learning methods offer attractive opportunities to create fast and adaptable PDE solvers. However, benchmark datasets to measure the performance of such methods are scarce, especially for flow physics across complex geometries. We introduce FlowBench, a dataset for neural simulators with over 10K samples, which is currently larger than any publicly available flow physics dataset. FlowBench contains flow simulation data across complex geometries (parametric vs. non-parametric), spanning a range of flow conditions (Reynolds number and Grashoff number), capturing a diverse array of flow phenomena (steady vs. transient; forced vs. free convection), and for both 2D and 3D. FlowBench contains over 10K data samples, with each sample the outcome of a fully resolved, direct numerical simulation using a well-validated simulator framework designed for modeling transport phenomena in complex geometries. For each sample, we include velocity, pressure, and temperature field data at 3 different resolutions and several summary statistics features of engineering relevance (such as coefficients of lift and drag, and Nusselt numbers). %Additionally, we include masks and signed distance fields for each shape. We envision that FlowBench will enable evaluating the interplay between complex geometry, coupled flow phenomena, and data sufficiency on the performance of current, and future, neural PDE solvers. We enumerate several evaluation metrics to help rank order the performance of neural PDE solvers. We benchmark the performance of several baseline methods including FNO, CNO, WNO, and DeepONet.

  • 13 authors
·
Sep 25, 2024

IMAGGarment-1: Fine-Grained Garment Generation for Controllable Fashion Design

This paper presents IMAGGarment-1, a fine-grained garment generation (FGG) framework that enables high-fidelity garment synthesis with precise control over silhouette, color, and logo placement. Unlike existing methods that are limited to single-condition inputs, IMAGGarment-1 addresses the challenges of multi-conditional controllability in personalized fashion design and digital apparel applications. Specifically, IMAGGarment-1 employs a two-stage training strategy to separately model global appearance and local details, while enabling unified and controllable generation through end-to-end inference. In the first stage, we propose a global appearance model that jointly encodes silhouette and color using a mixed attention module and a color adapter. In the second stage, we present a local enhancement model with an adaptive appearance-aware module to inject user-defined logos and spatial constraints, enabling accurate placement and visual consistency. To support this task, we release GarmentBench, a large-scale dataset comprising over 180K garment samples paired with multi-level design conditions, including sketches, color references, logo placements, and textual prompts. Extensive experiments demonstrate that our method outperforms existing baselines, achieving superior structural stability, color fidelity, and local controllability performance. The code and model are available at https://github.com/muzishen/IMAGGarment-1.

  • 6 authors
·
Apr 17, 2025

Adaptive Layer Selection for Efficient Vision Transformer Fine-Tuning

Recently, foundation models based on Vision Transformers (ViTs) have become widely available. However, their fine-tuning process is highly resource-intensive, and it hinders their adoption in several edge or low-energy applications. To this end, in this paper we introduce an efficient fine-tuning method for ViTs called ALaST (Adaptive Layer Selection Fine-Tuning for Vision Transformers) to speed up the fine-tuning process while reducing computational cost, memory load, and training time. Our approach is based on the observation that not all layers are equally critical during fine-tuning, and their importance varies depending on the current mini-batch. Therefore, at each fine-tuning step, we adaptively estimate the importance of all layers and we assign what we call ``compute budgets'' accordingly. Layers that were allocated lower budgets are either trained with a reduced number of input tokens or kept frozen. Freezing a layer reduces the computational cost and memory usage by preventing updates to its weights, while discarding tokens removes redundant data, speeding up processing and reducing memory requirements. We show that this adaptive compute allocation enables a nearly-optimal schedule for distributing computational resources across layers, resulting in substantial reductions in training time (up to 1.5x), FLOPs (up to 2x), and memory load (up to 2x) compared to traditional full fine-tuning approaches. Additionally, it can be successfully combined with other parameter-efficient fine-tuning methods, such as LoRA.

  • 6 authors
·
Aug 15, 2024

Toward Characteristic-Preserving Image-based Virtual Try-On Network

Image-based virtual try-on systems for fitting new in-shop clothes into a person image have attracted increasing research attention, yet is still challenging. A desirable pipeline should not only transform the target clothes into the most fitting shape seamlessly but also preserve well the clothes identity in the generated image, that is, the key characteristics (e.g. texture, logo, embroidery) that depict the original clothes. However, previous image-conditioned generation works fail to meet these critical requirements towards the plausible virtual try-on performance since they fail to handle large spatial misalignment between the input image and target clothes. Prior work explicitly tackled spatial deformation using shape context matching, but failed to preserve clothing details due to its coarse-to-fine strategy. In this work, we propose a new fully-learnable Characteristic-Preserving Virtual Try-On Network(CP-VTON) for addressing all real-world challenges in this task. First, CP-VTON learns a thin-plate spline transformation for transforming the in-shop clothes into fitting the body shape of the target person via a new Geometric Matching Module (GMM) rather than computing correspondences of interest points as prior works did. Second, to alleviate boundary artifacts of warped clothes and make the results more realistic, we employ a Try-On Module that learns a composition mask to integrate the warped clothes and the rendered image to ensure smoothness. Extensive experiments on a fashion dataset demonstrate our CP-VTON achieves the state-of-the-art virtual try-on performance both qualitatively and quantitatively.

  • 6 authors
·
Sep 11, 2018

WeaveBench: A Long-Horizon, Real-World Benchmark for Computer-Use Agents with Hybrid Interfaces

Computer-use agents (CUAs) increasingly operate in runtimes that combine visual desktop control, command-line execution, code editing, browsers, and external tools. Existing benchmarks, however, often evaluate these interfaces as separable capabilities, leaving long-horizon cross-interface orchestration under-tested. Thus, we introduce WeaveBench, a long-horizon hybrid-interface benchmark with 114 tasks across 8 real-world work domains, grounded in real user requests and publicly verifiable artifacts. Each task requires agents to combine GUI observations/actions with CLI/code operations within a single trajectory. We evaluate these tasks on a real Ubuntu desktop inside deployed CLI-agent runtimes, augmented with a minimal desktop-control plugin. We also propose a companion trajectory-aware judge that inspects deliverables, files, screenshots, logs, and action traces, while detecting shortcut behaviors such as fabricated visual evidence or hard-coded metrics. Across frontier model-runtime pairings, the best PassRate reaches only 41.2%, showing the benchmark remains far from saturated. The trajectory-aware judge further reveals that outcome-only grading substantially overestimates agent performance. Overall, WeaveBench exposes a critical gap in CUA evaluation and provides an effective testbed to measure whether agents can orchestrate GUI, CLI, and code operations across long-horizon real-world tasks.

microsoft Microsoft
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Jun 7 2

Exploring the Performance Improvement of Tensor Processing Engines through Transformation in the Bit-weight Dimension of MACs

General matrix-matrix multiplication (GEMM) is a cornerstone of AI computations, making tensor processing engines (TPEs) increasingly critical in GPUs and domain-specific architectures. Existing architectures primarily optimize dataflow or operand reuse strategies. However, considering the interaction between matrix multiplication and multiply-accumulators (MACs) offers greater optimization potential. This work introduces a novel hardware perspective on matrix multiplication, focusing on the bit-weight dimension of MACs. We propose a finer-grained TPE notation using matrix triple loops as an example, introducing new methods for designing and optimizing PE microarchitectures. Based on this notation and its transformations, we propose four optimization techniques that improve timing, area, and power consumption. Implementing our design in RTL using the SMIC-28nm process, we evaluate its effectiveness across four classic TPE architectures: systolic array, 3D-Cube, multiplier-adder tree, and 2D-Matrix. Our techniques achieve area efficiency improvements of 1.27x, 1.28x, 1.56x, and 1.44x, and energy efficiency gains of 1.04x, 1.56x, 1.49x, and 1.20x, respectively. Applied to a bit-slice architecture, our approach achieves a 12.10x improvement in energy efficiency and 2.85x in area efficiency compared to Laconic. Our Verilog HDL code, along with timing, area, and power reports, is available at https://github.com/wqzustc/High-Performance-Tensor-Processing-Engines

  • 12 authors
·
Mar 8, 2025

UNIC: Neural Garment Deformation Field for Real-time Clothed Character Animation

Simulating physically realistic garment deformations is an essential task for virtual immersive experience, which is often achieved by physics simulation methods. However, these methods are typically time-consuming, computationally demanding, and require costly hardware, which is not suitable for real-time applications. Recent learning-based methods tried to resolve this problem by training graph neural networks to learn the garment deformation on vertices, which, however, fail to capture the intricate deformation of complex garment meshes with complex topologies. In this paper, we introduce a novel neural deformation field-based method, named UNIC, to animate the garments of an avatar in real time, given the motion sequences. Our key idea is to learn the instance-specific neural deformation field to animate the garment meshes. Such an instance-specific learning scheme does not require UNIC to generalize to new garments but only to new motion sequences, which greatly reduces the difficulty in training and improves the deformation quality. Moreover, neural deformation fields map the 3D points to their deformation offsets, which not only avoids handling topologies of the complex garments but also injects a natural smoothness constraint in the deformation learning. Extensive experiments have been conducted on various kinds of garment meshes to demonstrate the effectiveness and efficiency of UNIC over baseline methods, making it potentially practical and useful in real-world interactive applications like video games.

  • 9 authors
·
Mar 25

Bridging Compute- and Data-Optimal Pretraining

Classical compute-optimal scaling laws assume an unbounded supply of fresh pretraining data, yet pretraining is increasingly entering a regime in which compute grows faster than the availability of high-quality data. We propose Compute-Data (CD) scaling laws, a unified framework that bridges compute-optimal scaling, where data scales freely with compute, and data-optimal scaling, where the corpus is fixed while compute can grow without bound. CD scaling extends classical scaling laws by introducing a token-effectiveness function, η, which quantifies the value of a derived token-produced, for example, through multi-epoch repetition or paraphrasing-relative to a fresh token, ranging from a perfect substitute to having no value. We fit η for two data-expansion strategies, multi-epoch repetition and paraphrasing, across model sizes from 14M to 600M parameters using the Dolma-3 corpus. We find that token effectiveness is far from constant: it depends jointly on model size, the tokens-per-parameter ratio, and the amount of derived data, and it saturates as the corpus is expanded. The functional form of η implies diminishing returns when substituting compute for data as either model size or data availability increases. It also partitions training into three operational regimes---compute-bound, data-bound, and model-bound---and shows that classical compute-optimal allocation is suboptimal across most practically relevant settings.

  • 3 authors
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Jul 27

CAST: Cost-Aware Speculative Trees from One-Pass Block Drafters

Speculative decoding accelerates large language model inference by drafting future tokens cheaply and verifying them with the target model in parallel. Block drafters score a whole block of future tokens in one forward pass, yet standard decoding verifies only the top-scoring chain and discards the other candidates. Because these candidates are already scored, verifying more of them adds target computation but no extra drafting. We introduce CAST (Cost-Aware Speculative Trees), which packs these candidates into a tree and verifies it in a single target pass, leaving the target model, drafter weights, and decoding rule untouched. To decide how wide the tree should be, CAST adds candidates while the expected gain from the next one outweighs the verification time it adds. The width therefore adapts to each deployment from a latency measurement, without sweeping over widths. We evaluate CAST across five domains on three GPU generations and two model families. At its predicted width, CAST is faster than the standard chain in all eight settings, by up to 43%. We also find that the best width depends strongly on the deployment. Where verification cost jumps at a kernel boundary, a 128-token tree is only 2% faster than the standard chain, whereas the tree at the predicted width is 20% faster. Furthermore, we prove that CAST leaves the target output distribution unchanged under both greedy and sampled decoding. Code is available at https://github.com/js-lee-AI/CAST.

  • 2 authors
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Sep 28

Cache-Craft: Managing Chunk-Caches for Efficient Retrieval-Augmented Generation

Retrieval-Augmented Generation (RAG) is often used with Large Language Models (LLMs) to infuse domain knowledge or user-specific information. In RAG, given a user query, a retriever extracts chunks of relevant text from a knowledge base. These chunks are sent to an LLM as part of the input prompt. Typically, any given chunk is repeatedly retrieved across user questions. However, currently, for every question, attention-layers in LLMs fully compute the key values (KVs) repeatedly for the input chunks, as state-of-the-art methods cannot reuse KV-caches when chunks appear at arbitrary locations with arbitrary contexts. Naive reuse leads to output quality degradation. This leads to potentially redundant computations on expensive GPUs and increases latency. In this work, we propose Cache-Craft, a system for managing and reusing precomputed KVs corresponding to the text chunks (we call chunk-caches) in RAG-based systems. We present how to identify chunk-caches that are reusable, how to efficiently perform a small fraction of recomputation to fix the cache to maintain output quality, and how to efficiently store and evict chunk-caches in the hardware for maximizing reuse while masking any overheads. With real production workloads as well as synthetic datasets, we show that Cache-Craft reduces redundant computation by 51% over SOTA prefix-caching and 75% over full recomputation. Additionally, with continuous batching on a real production workload, we get a 1.6X speed up in throughput and a 2X reduction in end-to-end response latency over prefix-caching while maintaining quality, for both the LLaMA-3-8B and LLaMA-3-70B models.

  • 9 authors
·
Feb 5, 2025