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Aug 12

Rethinking Counting and Localization in Crowds:A Purely Point-Based Framework

Localizing individuals in crowds is more in accordance with the practical demands of subsequent high-level crowd analysis tasks than simply counting. However, existing localization based methods relying on intermediate representations (i.e., density maps or pseudo boxes) serving as learning targets are counter-intuitive and error-prone. In this paper, we propose a purely point-based framework for joint crowd counting and individual localization. For this framework, instead of merely reporting the absolute counting error at image level, we propose a new metric, called density Normalized Average Precision (nAP), to provide more comprehensive and more precise performance evaluation. Moreover, we design an intuitive solution under this framework, which is called Point to Point Network (P2PNet). P2PNet discards superfluous steps and directly predicts a set of point proposals to represent heads in an image, being consistent with the human annotation results. By thorough analysis, we reveal the key step towards implementing such a novel idea is to assign optimal learning targets for these proposals. Therefore, we propose to conduct this crucial association in an one-to-one matching manner using the Hungarian algorithm. The P2PNet not only significantly surpasses state-of-the-art methods on popular counting benchmarks, but also achieves promising localization accuracy. The codes will be available at: https://github.com/TencentYoutuResearch/CrowdCounting-P2PNet.

  • 9 authors
·
Aug 6, 2021

Just Zoom In: Cross-View Geo-Localization via Autoregressive Zooming

Cross-view geo-localization (CVGL) estimates a camera's location by matching a street-view image to geo-referenced overhead imagery, enabling GPS-denied localization and navigation. Existing methods almost universally formulate CVGL as an image-retrieval problem in a contrastively trained embedding space. This ties performance to large batches and hard negative mining, and it ignores both the geometric structure of maps and the coverage mismatch between street-view and overhead imagery. In particular, salient landmarks visible from the street view can fall outside a fixed satellite crop, making retrieval targets ambiguous and limiting explicit spatial inference over the map. We propose Just Zoom In, an alternative formulation that performs CVGL via autoregressive zooming over a city-scale overhead map. Starting from a coarse satellite view, the model takes a short sequence of zoom-in decisions to select a terminal satellite cell at a target resolution, without contrastive losses or hard negative mining. We further introduce a realistic benchmark with crowd-sourced street views and high-resolution satellite imagery that reflects real capture conditions. On this benchmark, Just Zoom In achieves state-of-the-art performance, improving Recall@1 within 50 m by 5.5% and Recall@1 within 100 m by 9.6% over the strongest contrastive-retrieval baseline. These results demonstrate the effectiveness of sequential coarse-to-fine spatial reasoning for cross-view geo-localization.

  • 3 authors
·
Mar 25

Modeling with the Crowd: Optimizing the Human-Machine Partnership with Zooniverse

LSST and Euclid must address the daunting challenge of analyzing the unprecedented volumes of imaging and spectroscopic data that these next-generation instruments will generate. A promising approach to overcoming this challenge involves rapid, automatic image processing using appropriately trained Deep Learning (DL) algorithms. However, reliable application of DL requires large, accurately labeled samples of training data. Galaxy Zoo Express (GZX) is a recent experiment that simulated using Bayesian inference to dynamically aggregate binary responses provided by citizen scientists via the Zooniverse crowd-sourcing platform in real time. The GZX approach enables collaboration between human and machine classifiers and provides rapidly generated, reliably labeled datasets, thereby enabling online training of accurate machine classifiers. We present selected results from GZX and show how the Bayesian aggregation engine it uses can be extended to efficiently provide object-localization and bounding-box annotations of two-dimensional data with quantified reliability. DL algorithms that are trained using these annotations will facilitate numerous panchromatic data modeling tasks including morphological classification and substructure detection in direct imaging, as well as decontamination and emission line identification for slitless spectroscopy. Effectively combining the speed of modern computational analyses with the human capacity to extrapolate from few examples will be critical if the potential of forthcoming large-scale surveys is to be realized.

  • 5 authors
·
Mar 18, 2019

CrowdDiff: Multi-hypothesis Crowd Density Estimation using Diffusion Models

Crowd counting is a fundamental problem in crowd analysis which is typically accomplished by estimating a crowd density map and summing over the density values. However, this approach suffers from background noise accumulation and loss of density due to the use of broad Gaussian kernels to create the ground truth density maps. This issue can be overcome by narrowing the Gaussian kernel. However, existing approaches perform poorly when trained with ground truth density maps with broad kernels. To deal with this limitation, we propose using conditional diffusion models to predict density maps, as diffusion models show high fidelity to training data during generation. With that, we present CrowdDiff that generates the crowd density map as a reverse diffusion process. Furthermore, as the intermediate time steps of the diffusion process are noisy, we incorporate a regression branch for direct crowd estimation only during training to improve the feature learning. In addition, owing to the stochastic nature of the diffusion model, we introduce producing multiple density maps to improve the counting performance contrary to the existing crowd counting pipelines. We conduct extensive experiments on publicly available datasets to validate the effectiveness of our method. CrowdDiff outperforms existing state-of-the-art crowd counting methods on several public crowd analysis benchmarks with significant improvements.

  • 4 authors
·
Apr 3, 2024

Continuous Locomotive Crowd Behavior Generation

Modeling and reproducing crowd behaviors are important in various domains including psychology, robotics, transport engineering and virtual environments. Conventional methods have focused on synthesizing momentary scenes, which have difficulty in replicating the continuous nature of real-world crowds. In this paper, we introduce a novel method for automatically generating continuous, realistic crowd trajectories with heterogeneous behaviors and interactions among individuals. We first design a crowd emitter model. To do this, we obtain spatial layouts from single input images, including a segmentation map, appearance map, population density map and population probability, prior to crowd generation. The emitter then continually places individuals on the timeline by assigning independent behavior characteristics such as agents' type, pace, and start/end positions using diffusion models. Next, our crowd simulator produces their long-term locomotions. To simulate diverse actions, it can augment their behaviors based on a Markov chain. As a result, our overall framework populates the scenes with heterogeneous crowd behaviors by alternating between the proposed emitter and simulator. Note that all the components in the proposed framework are user-controllable. Lastly, we propose a benchmark protocol to evaluate the realism and quality of the generated crowds in terms of the scene-level population dynamics and the individual-level trajectory accuracy. We demonstrate that our approach effectively models diverse crowd behavior patterns and generalizes well across different geographical environments. Code is publicly available at https://github.com/InhwanBae/CrowdES .

  • 3 authors
·
Apr 7, 2025 1

CrowdMoGen: Zero-Shot Text-Driven Collective Motion Generation

Crowd Motion Generation is essential in entertainment industries such as animation and games as well as in strategic fields like urban simulation and planning. This new task requires an intricate integration of control and generation to realistically synthesize crowd dynamics under specific spatial and semantic constraints, whose challenges are yet to be fully explored. On the one hand, existing human motion generation models typically focus on individual behaviors, neglecting the complexities of collective behaviors. On the other hand, recent methods for multi-person motion generation depend heavily on pre-defined scenarios and are limited to a fixed, small number of inter-person interactions, thus hampering their practicality. To overcome these challenges, we introduce CrowdMoGen, a zero-shot text-driven framework that harnesses the power of Large Language Model (LLM) to incorporate the collective intelligence into the motion generation framework as guidance, thereby enabling generalizable planning and generation of crowd motions without paired training data. Our framework consists of two key components: 1) Crowd Scene Planner that learns to coordinate motions and dynamics according to specific scene contexts or introduced perturbations, and 2) Collective Motion Generator that efficiently synthesizes the required collective motions based on the holistic plans. Extensive quantitative and qualitative experiments have validated the effectiveness of our framework, which not only fills a critical gap by providing scalable and generalizable solutions for Crowd Motion Generation task but also achieves high levels of realism and flexibility.

  • 5 authors
·
Jul 8, 2024 1

A Unified Hierarchical Framework for Fine-grained Cross-view Geo-localization over Large-scale Scenarios

Cross-view geo-localization is a promising solution for large-scale localization problems, requiring the sequential execution of retrieval and metric localization tasks to achieve fine-grained predictions. However, existing methods typically focus on designing standalone models for these two tasks, resulting in inefficient collaboration and increased training overhead. In this paper, we propose UnifyGeo, a novel unified hierarchical geo-localization framework that integrates retrieval and metric localization tasks into a single network. Specifically, we first employ a unified learning strategy with shared parameters to jointly learn multi-granularity representation, facilitating mutual reinforcement between these two tasks. Subsequently, we design a re-ranking mechanism guided by a dedicated loss function, which enhances geo-localization performance by improving both retrieval accuracy and metric localization references. Extensive experiments demonstrate that UnifyGeo significantly outperforms the state-of-the-arts in both task-isolated and task-associated settings. Remarkably, on the challenging VIGOR benchmark, which supports fine-grained localization evaluation, the 1-meter-level localization recall rate improves from 1.53\% to 39.64\% and from 0.43\% to 25.58\% under same-area and cross-area evaluations, respectively. Code will be made publicly available.

  • 5 authors
·
May 12, 2025

Large-Scale Person Detection and Localization using Overhead Fisheye Cameras

Location determination finds wide applications in daily life. Instead of existing efforts devoted to localizing tourist photos captured by perspective cameras, in this article, we focus on devising person positioning solutions using overhead fisheye cameras. Such solutions are advantageous in large field of view (FOV), low cost, anti-occlusion, and unaggressive work mode (without the necessity of cameras carried by persons). However, related studies are quite scarce, due to the paucity of data. To stimulate research in this exciting area, we present LOAF, the first large-scale overhead fisheye dataset for person detection and localization. LOAF is built with many essential features, e.g., i) the data cover abundant diversities in scenes, human pose, density, and location; ii) it contains currently the largest number of annotated pedestrian, i.e., 457K bounding boxes with groundtruth location information; iii) the body-boxes are labeled as radius-aligned so as to fully address the positioning challenge. To approach localization, we build a fisheye person detection network, which exploits the fisheye distortions by a rotation-equivariant training strategy and predict radius-aligned human boxes end-to-end. Then, the actual locations of the detected persons are calculated by a numerical solution on the fisheye model and camera altitude data. Extensive experiments on LOAF validate the superiority of our fisheye detector w.r.t. previous methods, and show that our whole fisheye positioning solution is able to locate all persons in FOV with an accuracy of 0.5 m, within 0.1 s.

  • 6 authors
·
Jul 17, 2023

PIGEON: Predicting Image Geolocations

Planet-scale image geolocalization remains a challenging problem due to the diversity of images originating from anywhere in the world. Although approaches based on vision transformers have made significant progress in geolocalization accuracy, success in prior literature is constrained to narrow distributions of images of landmarks, and performance has not generalized to unseen places. We present a new geolocalization system that combines semantic geocell creation, multi-task contrastive pretraining, and a novel loss function. Additionally, our work is the first to perform retrieval over location clusters for guess refinements. We train two models for evaluations on street-level data and general-purpose image geolocalization; the first model, PIGEON, is trained on data from the game of Geoguessr and is capable of placing over 40% of its guesses within 25 kilometers of the target location globally. We also develop a bot and deploy PIGEON in a blind experiment against humans, ranking in the top 0.01% of players. We further challenge one of the world's foremost professional Geoguessr players to a series of six matches with millions of viewers, winning all six games. Our second model, PIGEOTTO, differs in that it is trained on a dataset of images from Flickr and Wikipedia, achieving state-of-the-art results on a wide range of image geolocalization benchmarks, outperforming the previous SOTA by up to 7.7 percentage points on the city accuracy level and up to 38.8 percentage points on the country level. Our findings suggest that PIGEOTTO is the first image geolocalization model that effectively generalizes to unseen places and that our approach can pave the way for highly accurate, planet-scale image geolocalization systems. Our code is available on GitHub.

  • 4 authors
·
Jul 11, 2023 1

Cross-Modal Collaborative Representation Learning and a Large-Scale RGBT Benchmark for Crowd Counting

Crowd counting is a fundamental yet challenging task, which desires rich information to generate pixel-wise crowd density maps. However, most previous methods only used the limited information of RGB images and cannot well discover potential pedestrians in unconstrained scenarios. In this work, we find that incorporating optical and thermal information can greatly help to recognize pedestrians. To promote future researches in this field, we introduce a large-scale RGBT Crowd Counting (RGBT-CC) benchmark, which contains 2,030 pairs of RGB-thermal images with 138,389 annotated people. Furthermore, to facilitate the multimodal crowd counting, we propose a cross-modal collaborative representation learning framework, which consists of multiple modality-specific branches, a modality-shared branch, and an Information Aggregation-Distribution Module (IADM) to capture the complementary information of different modalities fully. Specifically, our IADM incorporates two collaborative information transfers to dynamically enhance the modality-shared and modality-specific representations with a dual information propagation mechanism. Extensive experiments conducted on the RGBT-CC benchmark demonstrate the effectiveness of our framework for RGBT crowd counting. Moreover, the proposed approach is universal for multimodal crowd counting and is also capable to achieve superior performance on the ShanghaiTechRGBD dataset. Finally, our source code and benchmark are released at {http://lingboliu.com/RGBT_Crowd_Counting.html}.

  • 6 authors
·
Dec 8, 2020

Yes, we CANN: Constrained Approximate Nearest Neighbors for local feature-based visual localization

Large-scale visual localization systems continue to rely on 3D point clouds built from image collections using structure-from-motion. While the 3D points in these models are represented using local image features, directly matching a query image's local features against the point cloud is challenging due to the scale of the nearest-neighbor search problem. Many recent approaches to visual localization have thus proposed a hybrid method, where first a global (per image) embedding is used to retrieve a small subset of database images, and local features of the query are matched only against those. It seems to have become common belief that global embeddings are critical for said image-retrieval in visual localization, despite the significant downside of having to compute two feature types for each query image. In this paper, we take a step back from this assumption and propose Constrained Approximate Nearest Neighbors (CANN), a joint solution of k-nearest-neighbors across both the geometry and appearance space using only local features. We first derive the theoretical foundation for k-nearest-neighbor retrieval across multiple metrics and then showcase how CANN improves visual localization. Our experiments on public localization benchmarks demonstrate that our method significantly outperforms both state-of-the-art global feature-based retrieval and approaches using local feature aggregation schemes. Moreover, it is an order of magnitude faster in both index and query time than feature aggregation schemes for these datasets. Code will be released.

  • 3 authors
·
Jun 15, 2023

Recognition through Reasoning: Reinforcing Image Geo-localization with Large Vision-Language Models

Previous methods for image geo-localization have typically treated the task as either classification or retrieval, often relying on black-box decisions that lack interpretability. The rise of large vision-language models (LVLMs) has enabled a rethinking of geo-localization as a reasoning-driven task grounded in visual cues. However, two major challenges persist. On the data side, existing reasoning-focused datasets are primarily based on street-view imagery, offering limited scene diversity and constrained viewpoints. On the modeling side, current approaches predominantly rely on supervised fine-tuning, which yields only marginal improvements in reasoning capabilities. To address these challenges, we propose a novel pipeline that constructs a reasoning-oriented geo-localization dataset, MP16-Reason, using diverse social media images. We introduce GLOBE, Group-relative policy optimization for Localizability assessment and Optimized visual-cue reasoning, yielding Bi-objective geo-Enhancement for the VLM in recognition and reasoning. GLOBE incorporates task-specific rewards that jointly enhance localizability assessment, visual-cue reasoning, and geolocation accuracy. Both qualitative and quantitative results demonstrate that GLOBE outperforms state-of-the-art open-source LVLMs on geo-localization tasks, particularly in diverse visual scenes, while also generating more insightful and interpretable reasoning trajectories. The data and code are available at https://github.com/lingli1996/GLOBE.

  • 5 authors
·
Jun 17, 2025

GeoCLIP: Clip-Inspired Alignment between Locations and Images for Effective Worldwide Geo-localization

Worldwide Geo-localization aims to pinpoint the precise location of images taken anywhere on Earth. This task has considerable challenges due to immense variation in geographic landscapes. The image-to-image retrieval-based approaches fail to solve this problem on a global scale as it is not feasible to construct a large gallery of images covering the entire world. Instead, existing approaches divide the globe into discrete geographic cells, transforming the problem into a classification task. However, their performance is limited by the predefined classes and often results in inaccurate localizations when an image's location significantly deviates from its class center. To overcome these limitations, we propose GeoCLIP, a novel CLIP-inspired Image-to-GPS retrieval approach that enforces alignment between the image and its corresponding GPS locations. GeoCLIP's location encoder models the Earth as a continuous function by employing positional encoding through random Fourier features and constructing a hierarchical representation that captures information at varying resolutions to yield a semantically rich high-dimensional feature suitable to use even beyond geo-localization. To the best of our knowledge, this is the first work employing GPS encoding for geo-localization. We demonstrate the efficacy of our method via extensive experiments and ablations on benchmark datasets. We achieve competitive performance with just 20% of training data, highlighting its effectiveness even in limited-data settings. Furthermore, we qualitatively demonstrate geo-localization using a text query by leveraging CLIP backbone of our image encoder. The project webpage is available at: https://vicentevivan.github.io/GeoCLIP

  • 3 authors
·
Sep 27, 2023

CrowdTrack: A Benchmark for Difficult Multiple Pedestrian Tracking in Real Scenarios

Multi-object tracking is a classic field in computer vision. Among them, pedestrian tracking has extremely high application value and has become the most popular research category. Existing methods mainly use motion or appearance information for tracking, which is often difficult in complex scenarios. For the motion information, mutual occlusions between objects often prevent updating of the motion state; for the appearance information, non-robust results are often obtained due to reasons such as only partial visibility of the object or blurred images. Although learning how to perform tracking in these situations from the annotated data is the simplest solution, the existing MOT dataset fails to satisfy this solution. Existing methods mainly have two drawbacks: relatively simple scene composition and non-realistic scenarios. Although some of the video sequences in existing dataset do not have the above-mentioned drawbacks, the number is far from adequate for research purposes. To this end, we propose a difficult large-scale dataset for multi-pedestrian tracking, shot mainly from the first-person view and all from real-life complex scenarios. We name it ``CrowdTrack'' because there are numerous objects in most of the sequences. Our dataset consists of 33 videos, containing a total of 5,185 trajectories. Each object is annotated with a complete bounding box and a unique object ID. The dataset will provide a platform to facilitate the development of algorithms that remain effective in complex situations. We analyzed the dataset comprehensively and tested multiple SOTA models on our dataset. Besides, we analyzed the performance of the foundation models on our dataset. The dataset and project code is released at: https://github.com/loseevaya/CrowdTrack .

  • 6 authors
·
Jul 2, 2025

PEEKABOO: Hiding parts of an image for unsupervised object localization

Localizing objects in an unsupervised manner poses significant challenges due to the absence of key visual information such as the appearance, type and number of objects, as well as the lack of labeled object classes typically available in supervised settings. While recent approaches to unsupervised object localization have demonstrated significant progress by leveraging self-supervised visual representations, they often require computationally intensive training processes, resulting in high resource demands in terms of computation, learnable parameters, and data. They also lack explicit modeling of visual context, potentially limiting their accuracy in object localization. To tackle these challenges, we propose a single-stage learning framework, dubbed PEEKABOO, for unsupervised object localization by learning context-based representations at both the pixel- and shape-level of the localized objects through image masking. The key idea is to selectively hide parts of an image and leverage the remaining image information to infer the location of objects without explicit supervision. The experimental results, both quantitative and qualitative, across various benchmark datasets, demonstrate the simplicity, effectiveness and competitive performance of our approach compared to state-of-the-art methods in both single object discovery and unsupervised salient object detection tasks. Code and pre-trained models are available at: https://github.com/hasibzunair/peekaboo

  • 2 authors
·
Jul 24, 2024

VLM-Loc: Localization in Point Cloud Maps via Vision-Language Models

Text-to-point-cloud (T2P) localization aims to infer precise spatial positions within 3D point cloud maps from natural language descriptions, reflecting how humans perceive and communicate spatial layouts through language. However, existing methods largely rely on shallow text-point cloud correspondence without effective spatial reasoning, limiting their accuracy in complex environments. To address this limitation, we propose VLM-Loc, a framework that leverages the spatial reasoning capability of large vision-language models (VLMs) for T2P localization. Specifically, we transform point clouds into bird's-eye-view (BEV) images and scene graphs that jointly encode geometric and semantic context, providing structured inputs for the VLM to learn cross-modal representations bridging linguistic and spatial semantics. On top of these representations, we introduce a partial node assignment mechanism that explicitly associates textual cues with scene graph nodes, enabling interpretable spatial reasoning for accurate localization. To facilitate systematic evaluation across diverse scenes, we present CityLoc, a benchmark built from multi-source point clouds for fine-grained T2P localization. Experiments on CityLoc demonstrate VLM-Loc achieves superior accuracy and robustness compared to state-of-the-art methods. Our code, model, and dataset are available at https://github.com/MCG-NKU/nku-3d-vision{repository}.

  • 8 authors
·
Mar 10

FOCUS: Forcing In-Context Object Localization through Visual Support Constraints and Policy Optimization

In-context localization (ICL) seeks to localize a target object specified by a small set of support examples in a query image, operating on the fly without training or parameter updates. Despite rapid advances in vision-language models (VLMs), achieving category-agnostic and visually grounded ICL remains an open problem, even though it is essential for applications such as image editing, personalized visual search, and retrieval. Existing methods are fragile and rely on explicit category supervision, which not only limits applicability in realistic settings with unnamed or instance-specific objects but also introduces category bias that steers predictions toward semantic priors rather than visual evidence. We introduce a two-stage training framework that explicitly optimizes in-context attention between support bounding boxes and query images without category supervision. We further refine localization via reinforcement learning using Group Relative Policy Optimization (GRPO) to directly minimize localization error. This formulation enforces visual correspondence over semantic priors, yielding robust instance-level localization. Empirically, a 7B-parameter model trained with our objectives outperforms models up to 72B parameters, demonstrating that context-aware localization objectives can surpass scaling alone. Comprehensive ablations validate the contribution of each component.

  • 2 authors
·
May 28

Video Individual Counting and Tracking from Moving Drones: A Benchmark and Methods

Counting and tracking dense crowds in large-scale scenes is a highly practical yet challenging problem. Existing methods mostly rely on fixed-camera datasets with limited scene coverage, making them inadequate for crowd analysis in large-scale scenes. To bridge this gap, we introduce MovingDroneCrowd++, the largest video-level dataset dedicated to dense crowd counting and tracking with fast-moving drones, captured under diverse flight altitudes, camera angles, and illumination conditions. Existing methods, however, still fail to achieve satisfactory video individual counting or tracking performance under these challenging aerial conditions. To this end, we propose GD3A (Global Density map Decomposition via group-wise Descriptor Association), a video individual counting method that first establishes pixel-level correspondences between pedestrian descriptors across frames via optimal transport with an adaptive dustbin score. Then, group-wise association is adopted to guide the decomposition of the global density map into shared, inflow, and outflow density maps. We further introduce a pedestrian tracking method, DVTrack (Descriptor Voting Track), which converts descriptor-level matching into instance-level association through descriptor voting. Our methods rely on the association results of group-wise multiple descriptors for each pedestrian rather than a single vector. Since intra-group matching errors do not affect the final counting and tracking results, our methods are more robust in dense crowds and challenging aerial conditions. Experiments show that our methods achieve substantial gains in both crowd counting and tracking on moving-drone videos with dense crowds and complex motions, reducing counting error by 47.4% and improving tracking accuracy by 64.6%. Code, dataset, and pretrained models are available at https://github.com/fyw1999/MovingDroneCrowd.

  • 6 authors
·
May 27

Instance-free Text to Point Cloud Localization with Relative Position Awareness

Text-to-point-cloud cross-modal localization is an emerging vision-language task critical for future robot-human collaboration. It seeks to localize a position from a city-scale point cloud scene based on a few natural language instructions. In this paper, we address two key limitations of existing approaches: 1) their reliance on ground-truth instances as input; and 2) their neglect of the relative positions among potential instances. Our proposed model follows a two-stage pipeline, including a coarse stage for text-cell retrieval and a fine stage for position estimation. In both stages, we introduce an instance query extractor, in which the cells are encoded by a 3D sparse convolution U-Net to generate the multi-scale point cloud features, and a set of queries iteratively attend to these features to represent instances. In the coarse stage, a row-column relative position-aware self-attention (RowColRPA) module is designed to capture the spatial relations among the instance queries. In the fine stage, a multi-modal relative position-aware cross-attention (RPCA) module is developed to fuse the text and point cloud features along with spatial relations for improving fine position estimation. Experiment results on the KITTI360Pose dataset demonstrate that our model achieves competitive performance with the state-of-the-art models without taking ground-truth instances as input.

  • 5 authors
·
Apr 26, 2024

Precise Parameter Localization for Textual Generation in Diffusion Models

Novel diffusion models can synthesize photo-realistic images with integrated high-quality text. Surprisingly, we demonstrate through attention activation patching that only less than 1% of diffusion models' parameters, all contained in attention layers, influence the generation of textual content within the images. Building on this observation, we improve textual generation efficiency and performance by targeting cross and joint attention layers of diffusion models. We introduce several applications that benefit from localizing the layers responsible for textual content generation. We first show that a LoRA-based fine-tuning solely of the localized layers enhances, even more, the general text-generation capabilities of large diffusion models while preserving the quality and diversity of the diffusion models' generations. Then, we demonstrate how we can use the localized layers to edit textual content in generated images. Finally, we extend this idea to the practical use case of preventing the generation of toxic text in a cost-free manner. In contrast to prior work, our localization approach is broadly applicable across various diffusion model architectures, including U-Net (e.g., LDM and SDXL) and transformer-based (e.g., DeepFloyd IF and Stable Diffusion 3), utilizing diverse text encoders (e.g., from CLIP to the large language models like T5). Project page available at https://t2i-text-loc.github.io/.

  • 5 authors
·
Feb 14, 2025 2

Robust Frame-to-Frame Camera Rotation Estimation in Crowded Scenes

We present an approach to estimating camera rotation in crowded, real-world scenes from handheld monocular video. While camera rotation estimation is a well-studied problem, no previous methods exhibit both high accuracy and acceptable speed in this setting. Because the setting is not addressed well by other datasets, we provide a new dataset and benchmark, with high-accuracy, rigorously verified ground truth, on 17 video sequences. Methods developed for wide baseline stereo (e.g., 5-point methods) perform poorly on monocular video. On the other hand, methods used in autonomous driving (e.g., SLAM) leverage specific sensor setups, specific motion models, or local optimization strategies (lagging batch processing) and do not generalize well to handheld video. Finally, for dynamic scenes, commonly used robustification techniques like RANSAC require large numbers of iterations, and become prohibitively slow. We introduce a novel generalization of the Hough transform on SO(3) to efficiently and robustly find the camera rotation most compatible with optical flow. Among comparably fast methods, ours reduces error by almost 50\% over the next best, and is more accurate than any method, irrespective of speed. This represents a strong new performance point for crowded scenes, an important setting for computer vision. The code and the dataset are available at https://fabiendelattre.com/robust-rotation-estimation.

  • 7 authors
·
Sep 15, 2023

Teaching VLMs to Localize Specific Objects from In-context Examples

Vision-Language Models (VLMs) have shown remarkable capabilities across diverse visual tasks, including image recognition, video understanding, and Visual Question Answering (VQA) when explicitly trained for these tasks. Despite these advances, we find that current VLMs lack a fundamental cognitive ability: learning to localize objects in a scene by taking into account the context. In this work, we focus on the task of few-shot personalized localization, where a model is given a small set of annotated images (in-context examples) -- each with a category label and bounding box -- and is tasked with localizing the same object type in a query image. To provoke personalized localization abilities in models, we present a data-centric solution that fine-tunes them using carefully curated data from video object tracking datasets. By leveraging sequences of frames tracking the same object across multiple shots, we simulate instruction-tuning dialogues that promote context awareness. To reinforce this, we introduce a novel regularization technique that replaces object labels with pseudo-names, ensuring the model relies on visual context rather than prior knowledge. Our method significantly enhances few-shot localization performance without sacrificing generalization, as demonstrated on several benchmarks tailored to personalized localization. This work is the first to explore and benchmark personalized few-shot localization for VLMs, laying a foundation for future research in context-driven vision-language applications. The code for our project is available at https://github.com/SivanDoveh/IPLoc

  • 12 authors
·
Nov 20, 2024

FIS-ONE: Floor Identification System with One Label for Crowdsourced RF Signals

Floor labels of crowdsourced RF signals are crucial for many smart-city applications, such as multi-floor indoor localization, geofencing, and robot surveillance. To build a prediction model to identify the floor number of a new RF signal upon its measurement, conventional approaches using the crowdsourced RF signals assume that at least few labeled signal samples are available on each floor. In this work, we push the envelope further and demonstrate that it is technically feasible to enable such floor identification with only one floor-labeled signal sample on the bottom floor while having the rest of signal samples unlabeled. We propose FIS-ONE, a novel floor identification system with only one labeled sample. FIS-ONE consists of two steps, namely signal clustering and cluster indexing. We first build a bipartite graph to model the RF signal samples and obtain a latent representation of each node (each signal sample) using our attention-based graph neural network model so that the RF signal samples can be clustered more accurately. Then, we tackle the problem of indexing the clusters with proper floor labels, by leveraging the observation that signals from an access point can be detected on different floors, i.e., signal spillover. Specifically, we formulate a cluster indexing problem as a combinatorial optimization problem and show that it is equivalent to solving a traveling salesman problem, whose (near-)optimal solution can be found efficiently. We have implemented FIS-ONE and validated its effectiveness on the Microsoft dataset and in three large shopping malls. Our results show that FIS-ONE outperforms other baseline algorithms significantly, with up to 23% improvement in adjusted rand index and 25% improvement in normalized mutual information using only one floor-labeled signal sample.

  • 7 authors
·
Jul 12, 2023

Geolocation with Real Human Gameplay Data: A Large-Scale Dataset and Human-Like Reasoning Framework

Geolocation, the task of identifying an image's location, requires complex reasoning and is crucial for navigation, monitoring, and cultural preservation. However, current methods often produce coarse, imprecise, and non-interpretable localization. A major challenge lies in the quality and scale of existing geolocation datasets. These datasets are typically small-scale and automatically constructed, leading to noisy data and inconsistent task difficulty, with images that either reveal answers too easily or lack sufficient clues for reliable inference. To address these challenges, we introduce a comprehensive geolocation framework with three key components: GeoComp, a large-scale dataset; GeoCoT, a novel reasoning method; and GeoEval, an evaluation metric, collectively designed to address critical challenges and drive advancements in geolocation research. At the core of this framework is GeoComp (Geolocation Competition Dataset), a large-scale dataset collected from a geolocation game platform involving 740K users over two years. It comprises 25 million entries of metadata and 3 million geo-tagged locations spanning much of the globe, with each location annotated thousands to tens of thousands of times by human users. The dataset offers diverse difficulty levels for detailed analysis and highlights key gaps in current models. Building on this dataset, we propose Geographical Chain-of-Thought (GeoCoT), a novel multi-step reasoning framework designed to enhance the reasoning capabilities of Large Vision Models (LVMs) in geolocation tasks. GeoCoT improves performance by integrating contextual and spatial cues through a multi-step process that mimics human geolocation reasoning. Finally, using the GeoEval metric, we demonstrate that GeoCoT significantly boosts geolocation accuracy by up to 25% while enhancing interpretability.

  • 9 authors
·
Feb 19, 2025 2

University-1652: A Multi-view Multi-source Benchmark for Drone-based Geo-localization

We consider the problem of cross-view geo-localization. The primary challenge of this task is to learn the robust feature against large viewpoint changes. Existing benchmarks can help, but are limited in the number of viewpoints. Image pairs, containing two viewpoints, e.g., satellite and ground, are usually provided, which may compromise the feature learning. Besides phone cameras and satellites, in this paper, we argue that drones could serve as the third platform to deal with the geo-localization problem. In contrast to the traditional ground-view images, drone-view images meet fewer obstacles, e.g., trees, and could provide a comprehensive view when flying around the target place. To verify the effectiveness of the drone platform, we introduce a new multi-view multi-source benchmark for drone-based geo-localization, named University-1652. University-1652 contains data from three platforms, i.e., synthetic drones, satellites and ground cameras of 1,652 university buildings around the world. To our knowledge, University-1652 is the first drone-based geo-localization dataset and enables two new tasks, i.e., drone-view target localization and drone navigation. As the name implies, drone-view target localization intends to predict the location of the target place via drone-view images. On the other hand, given a satellite-view query image, drone navigation is to drive the drone to the area of interest in the query. We use this dataset to analyze a variety of off-the-shelf CNN features and propose a strong CNN baseline on this challenging dataset. The experiments show that University-1652 helps the model to learn the viewpoint-invariant features and also has good generalization ability in the real-world scenario.

  • 3 authors
·
Feb 27, 2020

Redesigning Multi-Scale Neural Network for Crowd Counting

Perspective distortions and crowd variations make crowd counting a challenging task in computer vision. To tackle it, many previous works have used multi-scale architecture in deep neural networks (DNNs). Multi-scale branches can be either directly merged (e.g. by concatenation) or merged through the guidance of proxies (e.g. attentions) in the DNNs. Despite their prevalence, these combination methods are not sophisticated enough to deal with the per-pixel performance discrepancy over multi-scale density maps. In this work, we redesign the multi-scale neural network by introducing a hierarchical mixture of density experts, which hierarchically merges multi-scale density maps for crowd counting. Within the hierarchical structure, an expert competition and collaboration scheme is presented to encourage contributions from all scales; pixel-wise soft gating nets are introduced to provide pixel-wise soft weights for scale combinations in different hierarchies. The network is optimized using both the crowd density map and the local counting map, where the latter is obtained by local integration on the former. Optimizing both can be problematic because of their potential conflicts. We introduce a new relative local counting loss based on relative count differences among hard-predicted local regions in an image, which proves to be complementary to the conventional absolute error loss on the density map. Experiments show that our method achieves the state-of-the-art performance on five public datasets, i.e. ShanghaiTech, UCF_CC_50, JHU-CROWD++, NWPU-Crowd and Trancos.

  • 4 authors
·
Aug 4, 2022

HEIGHT: Heterogeneous Interaction Graph Transformer for Robot Navigation in Crowded and Constrained Environments

We study the problem of robot navigation in dense and interactive crowds with environmental constraints such as corridors and furniture. Previous methods fail to consider all types of interactions among agents and obstacles, leading to unsafe and inefficient robot paths. In this article, we leverage a graph-based representation of crowded and constrained scenarios and propose a structured framework to learn robot navigation policies with deep reinforcement learning. We first split the representations of different components in the environment and propose a heterogeneous spatio-temporal (st) graph to model distinct interactions among humans, robots, and obstacles. Based on the heterogeneous st-graph, we propose HEIGHT, a novel navigation policy network architecture with different components to capture heterogeneous interactions among entities through space and time. HEIGHT utilizes attention mechanisms to prioritize important interactions and a recurrent network to track changes in the dynamic scene over time, encouraging the robot to avoid collisions adaptively. Through extensive simulation and real-world experiments, we demonstrate that HEIGHT outperforms state-of-the-art baselines in terms of success and efficiency in challenging navigation scenarios. Furthermore, we demonstrate that our pipeline achieves better zero-shot generalization capability than previous works when the densities of humans and obstacles change. More videos are available at https://sites.google.com/view/crowdnav-height/home.

  • 8 authors
·
Nov 18, 2024

DensFiLM: Density-Conditioned Video Saliency for Crowd Scenes

Video saliency models typically apply a single fixation strategy across crowd scenes, despite systematic changes in attention with crowd density. Sparse scenes encourage tracking individuals, whereas dense scenes shift attention toward collective motion and scene-level landmarks. We introduce DensFiLM, a density-conditioned video saliency model that inserts a lightweight Feature-wise Linear Modulation layer at the bottleneck of a Video Swin Transformer. A learned density embedding produces channel-wise scale and shift parameters, allowing the decoder to reconstruct saliency from features selected for each density regime. The module adds only ~100K parameters and can use either CrowdFix density labels or the model's own density prediction. On CrowdFix, DensFiLM achieves mean NSS 1.434 and CC 0.517 over four seeds, improving over ACLNet by 14.7% and 14.9%, respectively, while predicted-density conditioning matches oracle-label performance. Ablations show that explicit RAFT optical flow and larger temporal and social-force extensions provide no further improvement in this setting. In a centre-prior-subtraction diagnostic, density conditioning yields an NSS gain of 0.462 over the unconditioned backbone, compared with 0.124 under standard evaluation. These results show that lightweight bottleneck conditioning provides a more effective inductive bias than increasing model capacity for crowd-video saliency. Our code is available at https://github.com/aniskhan25/crowdfix-saliency.

  • 1 authors
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Jul 27

EP2P-Loc: End-to-End 3D Point to 2D Pixel Localization for Large-Scale Visual Localization

Visual localization is the task of estimating a 6-DoF camera pose of a query image within a provided 3D reference map. Thanks to recent advances in various 3D sensors, 3D point clouds are becoming a more accurate and affordable option for building the reference map, but research to match the points of 3D point clouds with pixels in 2D images for visual localization remains challenging. Existing approaches that jointly learn 2D-3D feature matching suffer from low inliers due to representational differences between the two modalities, and the methods that bypass this problem into classification have an issue of poor refinement. In this work, we propose EP2P-Loc, a novel large-scale visual localization method that mitigates such appearance discrepancy and enables end-to-end training for pose estimation. To increase the number of inliers, we propose a simple algorithm to remove invisible 3D points in the image, and find all 2D-3D correspondences without keypoint detection. To reduce memory usage and search complexity, we take a coarse-to-fine approach where we extract patch-level features from 2D images, then perform 2D patch classification on each 3D point, and obtain the exact corresponding 2D pixel coordinates through positional encoding. Finally, for the first time in this task, we employ a differentiable PnP for end-to-end training. In the experiments on newly curated large-scale indoor and outdoor benchmarks based on 2D-3D-S and KITTI, we show that our method achieves the state-of-the-art performance compared to existing visual localization and image-to-point cloud registration methods.

  • 3 authors
·
Sep 14, 2023

Image-based Geo-localization for Robotics: Are Black-box Vision-Language Models there yet?

The advances in Vision-Language models (VLMs) offer exciting opportunities for robotic applications involving image geo-localization, the problem of identifying the geo-coordinates of a place based on visual data only. Recent research works have focused on using a VLM as embeddings extractor for geo-localization, however, the most sophisticated VLMs may only be available as black boxes that are accessible through an API, and come with a number of limitations: there is no access to training data, model features and gradients; retraining is not possible; the number of predictions may be limited by the API; training on model outputs is often prohibited; and queries are open-ended. The utilization of a VLM as a stand-alone, zero-shot geo-localization system using a single text-based prompt is largely unexplored. To bridge this gap, this paper undertakes the first systematic study, to the best of our knowledge, to investigate the potential of some of the state-of-the-art VLMs as stand-alone, zero-shot geo-localization systems in a black-box setting with realistic constraints. We consider three main scenarios for this thorough investigation: a) fixed text-based prompt; b) semantically-equivalent text-based prompts; and c) semantically-equivalent query images. We also take into account the auto-regressive and probabilistic generation process of the VLMs when investigating their utility for geo-localization task by using model consistency as a metric in addition to traditional accuracy. Our work provides new insights in the capabilities of different VLMs for the above-mentioned scenarios.

  • 5 authors
·
Jan 28, 2025

GRE Suite: Geo-localization Inference via Fine-Tuned Vision-Language Models and Enhanced Reasoning Chains

Recent advances in Visual Language Models (VLMs) have demonstrated exceptional performance in visual reasoning tasks. However, geo-localization presents unique challenges, requiring the extraction of multigranular visual cues from images and their integration with external world knowledge for systematic reasoning. Current approaches to geo-localization tasks often lack robust reasoning mechanisms and explainability, limiting their effectiveness. To address these limitations, we propose the Geo Reason Enhancement (GRE) Suite, a novel framework that augments VLMs with structured reasoning chains for accurate and interpretable location inference. The GRE Suite is systematically developed across three key dimensions: dataset, model, and benchmark. First, we introduce GRE30K, a high-quality geo-localization reasoning dataset designed to facilitate fine-grained visual and contextual analysis. Next, we present the GRE model, which employs a multi-stage reasoning strategy to progressively infer scene attributes, local details, and semantic features, thereby narrowing down potential geographic regions with enhanced precision. Finally, we construct the Geo Reason Evaluation Benchmark (GREval-Bench), a comprehensive evaluation framework that assesses VLMs across diverse urban, natural, and landmark scenes to measure both coarse-grained (e.g., country, continent) and fine-grained (e.g., city, street) localization performance. Experimental results demonstrate that GRE significantly outperforms existing methods across all granularities of geo-localization tasks, underscoring the efficacy of reasoning-augmented VLMs in complex geographic inference. Code and data will be released at https://github.com/Thorin215/GRE.

  • 5 authors
·
May 24, 2025 2

Learning to Wander: Improving the Global Image Geolocation Ability of LMMs via Actionable Reasoning

Geolocation, the task of identifying the geographic location of an image, requires abundant world knowledge and complex reasoning abilities. Though advanced large multimodal models (LMMs) have shown superior aforementioned capabilities, their performance on the geolocation task remains unexplored. To this end, we introduce WanderBench, the first open access global geolocation benchmark designed for actionable geolocation reasoning in embodied scenarios. WanderBench contains over 32K panoramas across six continents, organized as navigable graphs that enable physical actions such as rotation and movement, transforming geolocation from static recognition into interactive exploration. Building on this foundation, we propose GeoAoT (Action of Thought), a Geolocation framework with Action of Though, which couples reasoning with embodied actions. Instead of generating textual reasoning chains, GeoAoT produces actionable plans such as, approaching landmarks or adjusting viewpoints, to actively reduce uncertainty. We further establish an evaluation protocol that jointly measures geolocation accuracy and difficulty-aware geolocation questioning ability. Experiments on 19 large multimodal models show that GeoAoT achieves superior fine-grained localization and stronger generalization in dynamic environments. WanderBench and GeoAoT define a new paradigm for actionable, reasoning driven geolocation in embodied visual understanding.

  • 5 authors
·
Mar 10

Text2Loc++: Generalizing 3D Point Cloud Localization from Natural Language

We tackle the problem of localizing 3D point cloud submaps using complex and diverse natural language descriptions, and present Text2Loc++, a novel neural network designed for effective cross-modal alignment between language and point clouds in a coarse-to-fine localization pipeline. To support benchmarking, we introduce a new city-scale dataset covering both color and non-color point clouds from diverse urban scenes, and organize location descriptions into three levels of linguistic complexity. In the global place recognition stage, Text2Loc++ combines a pretrained language model with a Hierarchical Transformer with Max pooling (HTM) for sentence-level semantics, and employs an attention-based point cloud encoder for spatial understanding. We further propose Masked Instance Training (MIT) to filter out non-aligned objects and improve multimodal robustness. To enhance the embedding space, we introduce Modality-aware Hierarchical Contrastive Learning (MHCL), incorporating cross-modal, submap-, text-, and instance-level losses. In the fine localization stage, we completely remove explicit text-instance matching and design a lightweight yet powerful framework based on Prototype-based Map Cloning (PMC) and a Cascaded Cross-Attention Transformer (CCAT). Extensive experiments on the KITTI360Pose dataset show that Text2Loc++ outperforms existing methods by up to 15%. In addition, the proposed model exhibits robust generalization when evaluated on the new dataset, effectively handling complex linguistic expressions and a wide variety of urban environments. The code and dataset will be made publicly available.

  • 5 authors
·
Nov 18, 2025

SpotAgent: Grounding Visual Geo-localization in Large Vision-Language Models through Agentic Reasoning

Large Vision-Language Models (LVLMs) have demonstrated strong reasoning capabilities in geo-localization, yet they often struggle in real-world scenarios where visual cues are sparse, long-tailed, and highly ambiguous. Previous approaches, bound by internal knowledge, often fail to provide verifiable results, yielding confident but ungrounded predictions when faced with confounded evidence. To address these challenges, we propose SpotAgent, a framework that formalizes geo-localization into an agentic reasoning process that leverages expert-level reasoning to synergize visual interpretation with tool-assisted verification. SpotAgent actively explores and verifies visual cues by leveraging external tools (e.g., web search, maps) through a ReAct diagram. We introduce a 3-stage post-training pipeline starting with a Supervised Fine-Tuning (SFT) stage for basic alignment, followed by an Agentic Cold Start phase utilizing high-quality trajectories synthesized via a Multi-Agent framework, aiming to instill tool-calling expertise. Subsequently, the model's reasoning capabilities are refined through Reinforcement Learning. We propose a Spatially-Aware Dynamic Filtering strategy to enhance the efficiency of the RL stage by prioritizing learnable samples based on spatial difficulty. Extensive experiments on standard benchmarks demonstrate that SpotAgent achieves state-of-the-art performance, effectively mitigating hallucinations while delivering precise and verifiable geo-localization.

  • 7 authors
·
Feb 10

PromptHMR: Promptable Human Mesh Recovery

Human pose and shape (HPS) estimation presents challenges in diverse scenarios such as crowded scenes, person-person interactions, and single-view reconstruction. Existing approaches lack mechanisms to incorporate auxiliary "side information" that could enhance reconstruction accuracy in such challenging scenarios. Furthermore, the most accurate methods rely on cropped person detections and cannot exploit scene context while methods that process the whole image often fail to detect people and are less accurate than methods that use crops. While recent language-based methods explore HPS reasoning through large language or vision-language models, their metric accuracy is well below the state of the art. In contrast, we present PromptHMR, a transformer-based promptable method that reformulates HPS estimation through spatial and semantic prompts. Our method processes full images to maintain scene context and accepts multiple input modalities: spatial prompts like bounding boxes and masks, and semantic prompts like language descriptions or interaction labels. PromptHMR demonstrates robust performance across challenging scenarios: estimating people from bounding boxes as small as faces in crowded scenes, improving body shape estimation through language descriptions, modeling person-person interactions, and producing temporally coherent motions in videos. Experiments on benchmarks show that PromptHMR achieves state-of-the-art performance while offering flexible prompt-based control over the HPS estimation process.

  • 6 authors
·
Apr 8, 2025

ThinkFL: Self-Refining Failure Localization for Microservice Systems via Reinforcement Fine-Tuning

As modern microservice systems grow increasingly popular and complex-often consisting of hundreds or even thousands of fine-grained, interdependent components-they are becoming more susceptible to frequent and subtle failures. Ensuring system reliability therefore hinges on accurate and efficient failure localization. Traditional failure localization approaches based on small models lack the flexibility to adapt to diverse failure scenarios, while recent LLM-based methods suffer from two major limitations: they often rely on rigid invocation workflows that constrain the model's ability to dynamically explore optimal localization paths, and they require resource-intensive inference, making them cost-prohibitive for real-world deployment. To address these challenges, we explore the use of reinforcement fine-tuning to equip lightweight LLMs with reasoning and self-refinement capabilities, significantly improving the cost-effectiveness and adaptability of LLM-based failure localization. We begin with an empirical study to identify three key capabilities essential for accurate localization. Building on these insights, we propose a progressive multi-stage GRPO fine-tuning framework, which integrates a multi-factor failure localization grader and a recursion-of-thought actor module. The resulting model, ThinkFL, not only outperforms existing state-of-the-art LLMs and baseline methods in localization accuracy but also reduces end-to-end localization latency from minutes to seconds, demonstrating strong potential for real-world applications.

  • 9 authors
·
Apr 25, 2025

CorVS+: Correspondence-Driven Association of Video Trajectories and Sensors for Identity-Aware Person Localization in Warehouses

Logistics warehouses have struggled with labor shortages, but the inbound processes remain particularly human-powered. Worker location data is a key to higher productivity in such cases. Fixed cameras are a promising tool for localization, as they also offer valuable environmental information such as package status. However, identifying individuals from visual data alone is often impractical. To enable identity-aware localization, prior studies have attempted to identify people in videos by associating their trajectories with wearable sensor measurements. Although this appearance-independent approach has several advantages, existing methods may fail under real-world conditions. Therefore, we propose CorVS+, a novel data-driven person identification framework based on the correspondence between visual tracking trajectories and sensor measurements. Firstly, our deep learning model predicts the correspondence probabilities and reliabilities for every pair of a trajectory and sensor measurements. Secondly, our algorithm matches the pairs over time based on the model predictions. We developed a dataset comprising 27 hours of sensor measurements and 38 km of trajectories in a warehouse. This dataset covers actual activities and challenging situations, such as multiple stationary workers inspecting items. The evaluation indicated the superiority of CorVS+ over existing methods and the effectiveness of its unique designs for industrial-scale settings. The model and dataset will be available at https://doi.org/10.5281/zenodo.17745683.

  • 6 authors
·
Jul 23

GAEA: A Geolocation Aware Conversational Model

Image geolocalization, in which, traditionally, an AI model predicts the precise GPS coordinates of an image is a challenging task with many downstream applications. However, the user cannot utilize the model to further their knowledge other than the GPS coordinate; the model lacks an understanding of the location and the conversational ability to communicate with the user. In recent days, with tremendous progress of large multimodal models (LMMs) proprietary and open-source researchers have attempted to geolocalize images via LMMs. However, the issues remain unaddressed; beyond general tasks, for more specialized downstream tasks, one of which is geolocalization, LMMs struggle. In this work, we propose to solve this problem by introducing a conversational model GAEA that can provide information regarding the location of an image, as required by a user. No large-scale dataset enabling the training of such a model exists. Thus we propose a comprehensive dataset GAEA with 800K images and around 1.6M question answer pairs constructed by leveraging OpenStreetMap (OSM) attributes and geographical context clues. For quantitative evaluation, we propose a diverse benchmark comprising 4K image-text pairs to evaluate conversational capabilities equipped with diverse question types. We consider 11 state-of-the-art open-source and proprietary LMMs and demonstrate that GAEA significantly outperforms the best open-source model, LLaVA-OneVision by 25.69% and the best proprietary model, GPT-4o by 8.28%. Our dataset, model and codes are available

  • 6 authors
·
Mar 20, 2025 2

UAL-Bench: The First Comprehensive Unusual Activity Localization Benchmark

Localizing unusual activities, such as human errors or surveillance incidents, in videos holds practical significance. However, current video understanding models struggle with localizing these unusual events likely because of their insufficient representation in models' pretraining datasets. To explore foundation models' capability in localizing unusual activity, we introduce UAL-Bench, a comprehensive benchmark for unusual activity localization, featuring three video datasets: UAG-OOPS, UAG-SSBD, UAG-FunQA, and an instruction-tune dataset: OOPS-UAG-Instruct, to improve model capabilities. UAL-Bench evaluates three approaches: Video-Language Models (Vid-LLMs), instruction-tuned Vid-LLMs, and a novel integration of Vision-Language Models and Large Language Models (VLM-LLM). Our results show the VLM-LLM approach excels in localizing short-span unusual events and predicting their onset (start time) more accurately than Vid-LLMs. We also propose a new metric, R@1, TD <= p, to address limitations in existing evaluation methods. Our findings highlight the challenges posed by long-duration videos, particularly in autism diagnosis scenarios, and the need for further advancements in localization techniques. Our work not only provides a benchmark for unusual activity localization but also outlines the key challenges for existing foundation models, suggesting future research directions on this important task.

  • 5 authors
·
Oct 1, 2024

Hilti-Trimble-Oxford Dataset: 360 Visual-Inertial Benchmark with Floor Plan Priors for SLAM and Localization

Automated progress monitoring on construction sites is an active area of research and development. Robot and human-carried mapping systems have been developed to build 3D maps of building and infrastructure projects. While LiDAR-based mapping systems achieve high accuracy, the cost of LiDAR can be prohibitive. Consumer-grade cameras with wide field of view ("360 cameras") combined with embedded inertial measurement units (IMUs) provide a cost-effective alternative. To support change detection and progress monitoring, highly accurate visual Simultaneous Localization and Mapping (SLAM) and floor plan-referenced localization systems are required. In this paper we present a high-quality dataset collected at an active construction site, which captures realistic challenges such as variable lighting conditions, moving workers, fast motions, and repetitive structures. The dataset offers thirty visual-inertial sequences recorded across seven floors over an eight-month period of the construction project. Ground truth trajectories were collected using a high quality LiDAR-inertial SLAM system rigidly attached to the 360 camera. Additionally, we report the results of an open research challenge evaluating the best visual SLAM and localization systems from around the world. The Challenge attracted substantially higher participation in SLAM, with 62 teams compared to 22 in floor-plan-referenced localization, reflecting the broader maturity of SLAM methods. The higher errors in localization further highlight the difficulty of this task in construction and point to the need for continued research, which this dataset is intended to support. The dataset and the benchmark are publicly available at: https://hilti-trimble-challenge.com/dataset-2026.

  • 11 authors
·
Jul 7

Where on Earth? A Vision-Language Benchmark for Probing Model Geolocation Skills Across Scales

Vision-language models (VLMs) have advanced rapidly, yet their capacity for image-grounded geolocation in open-world conditions, a task that is challenging and of demand in real life, has not been comprehensively evaluated. We present EarthWhere, a comprehensive benchmark for VLM image geolocation that evaluates visual recognition, step-by-step reasoning, and evidence use. EarthWhere comprises 810 globally distributed images across two complementary geolocation scales: WhereCountry (i.e., 500 multiple-choice question-answering, with country-level answer and panoramas) and WhereStreet (i.e., 310 fine-grained street-level identification tasks requiring multi-step reasoning with optional web search). For evaluation, we adopt the final-prediction metrics: location accuracies within k km (Acc@k) for coordinates and hierarchical path scores for textual localization. Beyond this, we propose to explicitly score intermediate reasoning chains using human-verified key visual clues and a Shapley-reweighted thinking score that attributes credit to each clue's marginal contribution. We benchmark 13 state-of-the-art VLMs with web searching tools on our EarthWhere and report different types of final answer accuracies as well as the calibrated model thinking scores. Overall, Gemini-2.5-Pro achieves the best average accuracy at 56.32%, while the strongest open-weight model, GLM-4.5V, reaches 34.71%. We reveal that web search and reasoning do not guarantee improved performance when visual clues are limited, and models exhibit regional biases, achieving up to 42.7% higher scores in certain areas than others. These findings highlight not only the promise but also the persistent challenges of models to mitigate bias and achieve robust, fine-grained localization. We open-source our benchmark at https://github.com/UCSC-VLAA/EarthWhere.

  • 12 authors
·
Oct 12, 2025

HaLo-NeRF: Learning Geometry-Guided Semantics for Exploring Unconstrained Photo Collections

Internet image collections containing photos captured by crowds of photographers show promise for enabling digital exploration of large-scale tourist landmarks. However, prior works focus primarily on geometric reconstruction and visualization, neglecting the key role of language in providing a semantic interface for navigation and fine-grained understanding. In constrained 3D domains, recent methods have leveraged vision-and-language models as a strong prior of 2D visual semantics. While these models display an excellent understanding of broad visual semantics, they struggle with unconstrained photo collections depicting such tourist landmarks, as they lack expert knowledge of the architectural domain. In this work, we present a localization system that connects neural representations of scenes depicting large-scale landmarks with text describing a semantic region within the scene, by harnessing the power of SOTA vision-and-language models with adaptations for understanding landmark scene semantics. To bolster such models with fine-grained knowledge, we leverage large-scale Internet data containing images of similar landmarks along with weakly-related textual information. Our approach is built upon the premise that images physically grounded in space can provide a powerful supervision signal for localizing new concepts, whose semantics may be unlocked from Internet textual metadata with large language models. We use correspondences between views of scenes to bootstrap spatial understanding of these semantics, providing guidance for 3D-compatible segmentation that ultimately lifts to a volumetric scene representation. Our results show that HaLo-NeRF can accurately localize a variety of semantic concepts related to architectural landmarks, surpassing the results of other 3D models as well as strong 2D segmentation baselines. Our project page is at https://tau-vailab.github.io/HaLo-NeRF/.

  • 6 authors
·
Feb 14, 2024 1