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Oct 16

AGBD: A Global-scale Biomass Dataset

Accurate estimates of Above Ground Biomass (AGB) are essential in addressing two of humanity's biggest challenges, climate change and biodiversity loss. Existing datasets for AGB estimation from satellite imagery are limited. Either they focus on specific, local regions at high resolution, or they offer global coverage at low resolution. There is a need for a machine learning-ready, globally representative, high-resolution benchmark. Our findings indicate significant variability in biomass estimates across different vegetation types, emphasizing the necessity for a dataset that accurately captures global diversity. To address these gaps, we introduce a comprehensive new dataset that is globally distributed, covers a range of vegetation types, and spans several years. This dataset combines AGB reference data from the GEDI mission with data from Sentinel-2 and PALSAR-2 imagery. Additionally, it includes pre-processed high-level features such as a dense canopy height map, an elevation map, and a land-cover classification map. We also produce a dense, high-resolution (10m) map of AGB predictions for the entire area covered by the dataset. Rigorously tested, our dataset is accompanied by several benchmark models and is publicly available. It can be easily accessed using a single line of code, offering a solid basis for efforts towards global AGB estimation. The GitHub repository github.com/ghjuliasialelli/AGBD serves as a one-stop shop for all code and data.

  • 4 authors
·
Jun 7, 2024

LidarScout: Direct Out-of-Core Rendering of Massive Point Clouds

Large-scale terrain scans are the basis for many important tasks, such as topographic mapping, forestry, agriculture, and infrastructure planning. The resulting point cloud data sets are so massive in size that even basic tasks like viewing take hours to days of pre-processing in order to create level-of-detail structures that allow inspecting the data set in their entirety in real time. In this paper, we propose a method that is capable of instantly visualizing massive country-sized scans with hundreds of billions of points. Upon opening the data set, we first load a sparse subsample of points and initialize an overview of the entire point cloud, immediately followed by a surface reconstruction process to generate higher-quality, hole-free heightmaps. As users start navigating towards a region of interest, we continue to prioritize the heightmap construction process to the user's viewpoint. Once a user zooms in closely, we load the full-resolution point cloud data for that region and update the corresponding height map textures with the full-resolution data. As users navigate elsewhere, full-resolution point data that is no longer needed is unloaded, but the updated heightmap textures are retained as a form of medium level of detail. Overall, our method constitutes a form of direct out-of-core rendering for massive point cloud data sets (terabytes, compressed) that requires no preprocessing and no additional disk space. Source code, executable, pre-trained model, and dataset are available at: https://github.com/cg-tuwien/lidarscout

  • 4 authors
·
Sep 24, 2025

Genesis: A Generative Engine for Hierarchical Satellite Image Synthesis

Earth observation is fundamentally multi-scale; geospatial tasks span varied resolutions, and satellite imagery is organized into cascading tile pyramids that nest fine detail within wide coverage. Current generative models of satellite imagery, however, operate along a single axis: they either zoom to enhance a single tile's resolution or pan to extend imagery at a fixed scale. As a result, no existing method produces a complete pyramid that stays consistent across both scale and space, where a high-zoom tile must agree with the coarse context it refines and with the neighbors it meets. Motivated by this gap, we introduce a new task, multi-scale tile completion: given a sparse set of seed tiles at arbitrary zoom levels and positions, synthesize a complete, uniform quadtree that is globally consistent across both scale and space. We approach this task with Genesis, a generative engine that brings both axes together by composing two specialized operators over the quadtree: a vertical super-resolution model and a horizontal mask-based outpainting model, producing pyramids that are consistent across zoom levels and seamless across neighboring tiles. Each operator achieves state-of-the-art results on its subtask, and the engine propagates sparse seeds into seamless, multi-resolution maps from any initial configuration. To evaluate the task and benchmark Genesis, we introduce dense500, a fully observed multi-scale pyramid dataset spanning diverse geographic regions, together with a suite of pyramid-level metrics. Code, models, and our dataset are available at https://github.com/mvrl/genesis.

  • 7 authors
·
Sep 1

Learning to Predict Aboveground Biomass from RGB Images with 3D Synthetic Scenes

Forests play a critical role in global ecosystems by supporting biodiversity and mitigating climate change via carbon sequestration. Accurate aboveground biomass (AGB) estimation is essential for assessing carbon storage and wildfire fuel loads, yet traditional methods rely on labor-intensive field measurements or remote sensing approaches with significant limitations in dense vegetation. In this work, we propose a novel learning-based method for estimating AGB from a single ground-based RGB image. We frame this as a dense prediction task, introducing AGB density maps, where each pixel represents tree biomass normalized by the plot area and each tree's image area. We leverage the recently introduced synthetic 3D SPREAD dataset, which provides realistic forest scenes with per-image tree attributes (height, trunk and canopy diameter) and instance segmentation masks. Using these assets, we compute AGB via allometric equations and train a model to predict AGB density maps, integrating them to recover the AGB estimate for the captured scene. Our approach achieves a median AGB estimation error of 1.22 kg/m^2 on held-out SPREAD data and 1.94 kg/m^2 on a real-image dataset. To our knowledge, this is the first method to estimate aboveground biomass directly from a single RGB image, opening up the possibility for a scalable, interpretable, and cost-effective solution for forest monitoring, while also enabling broader participation through citizen science initiatives.

  • 1 authors
·
Nov 27, 2025

Test-Time Adaptation for Height Completion via Self-Supervised ViT Features and Monocular Foundation Models

Accurate digital surface models (DSMs) are essential for many geospatial applications, including urban monitoring, environmental analyses, infrastructure management, and change detection. However, large-scale DSMs frequently contain incomplete or outdated regions due to acquisition limitations, reconstruction artifacts, or changes in the built environment. Traditional height completion approaches primarily rely on spatial interpolation or which assume spatial continuity and therefore fail when objects are missing. Recent learning-based approaches improve reconstruction quality but typically require supervised training on sensor-specific datasets, limiting their generalization across domains and sensing conditions. We propose Prior2DSM, a training-free framework for metric DSM completion that operates entirely at test time by leveraging foundation models. Unlike previous height completion approaches that require task-specific training, the proposed method combines self-supervised Vision Transformer (ViT) features from DINOv3 with monocular depth foundation models to propagate metric information from incomplete height priors through semantic feature-space correspondence. Test-time adaptation (TTA) is performed using parameter-efficient low-rank adaptation (LoRA) together with a lightweight multilayer perceptron (MLP), which predicts spatially varying scale and shift parameters to convert relative depth estimates into metric heights. Experiments demonstrate consistent improvements over interpolation based methods, prior-based rescaling height approaches, and state-of-the-art monocular depth estimation models. Prior2DSM reduces reconstruction error while preserving structural fidelity, achieving up to a 46% reduction in RMSE compared to linear fitting of MDE, and further enables DSM updating and coupled RGB-DSM generation.

  • 3 authors
·
Apr 1

LoRetta: A Foundation Model and Extensive Dataset for Global-Scale Remote Sensing Dense Image Matching

Dense image matching establishes pixel-wise correspondences and underpins broad applications in computer vision and photogrammetry. However, extending dense matching to global-scale remote sensing remains challenging because image pairs may differ in acquisition time, season, viewpoint, spatial resolution, and land-cover state. The resulting large geometric offsets, partial overlap, and intrinsically unmatchable regions make direct dense correspondence prediction unreliable and inefficient. We thus reformulate dense matching as localization-and-registration: first localizing the matchable overlap and affine geometry, then refining dense residuals within the aligned frame. Based on this formulation, we propose LoRetta, a foundation model coupling matchability-aware affine localization with guided dense registration. We also introduce LEVIR-GM, a global-scale multi-temporal optical matching benchmark with dataset-native matchability labels (103K aligned, 827K augmented pairs, six continents, five years, 0.5-1024 m resolution). We further establish a unified evaluation protocol for sparse, semi-dense, and dense matchers. On LEVIR-GM, LoRetta achieves an area under the curve (AUC) of 83.3%, outperforming the strongest baseline RoMa v2 by 1.6 points, with larger percentage of correct keypoints (PCK) gains of 6.5 and 8.2 points at 1 and 2 pixels, while reducing inference latency by 47.8%. Astronaut-to-satellite and unmanned aerial vehicle (UAV)-to-satellite geolocalization experiments further demonstrate its transferability as a reusable geometric aligner.

  • 4 authors
·
Aug 3

DendroMap: Visual Exploration of Large-Scale Image Datasets for Machine Learning with Treemaps

In this paper, we present DendroMap, a novel approach to interactively exploring large-scale image datasets for machine learning (ML). ML practitioners often explore image datasets by generating a grid of images or projecting high-dimensional representations of images into 2-D using dimensionality reduction techniques (e.g., t-SNE). However, neither approach effectively scales to large datasets because images are ineffectively organized and interactions are insufficiently supported. To address these challenges, we develop DendroMap by adapting Treemaps, a well-known visualization technique. DendroMap effectively organizes images by extracting hierarchical cluster structures from high-dimensional representations of images. It enables users to make sense of the overall distributions of datasets and interactively zoom into specific areas of interests at multiple levels of abstraction. Our case studies with widely-used image datasets for deep learning demonstrate that users can discover insights about datasets and trained models by examining the diversity of images, identifying underperforming subgroups, and analyzing classification errors. We conducted a user study that evaluates the effectiveness of DendroMap in grouping and searching tasks by comparing it with a gridified version of t-SNE and found that participants preferred DendroMap. DendroMap is available at https://div-lab.github.io/dendromap/.

  • 7 authors
·
May 13, 2022

GlobalBuildingAtlas: An Open Global and Complete Dataset of Building Polygons, Heights and LoD1 3D Models

We introduce GlobalBuildingAtlas, a publicly available dataset providing global and complete coverage of building polygons, heights and Level of Detail 1 (LoD1) 3D building models. This is the first open dataset to offer high quality, consistent, and complete building data in 2D and 3D form at the individual building level on a global scale. Towards this dataset, we developed machine learning-based pipelines to derive building polygons and heights (called GBA.Height) from global PlanetScope satellite data, respectively. Also a quality-based fusion strategy was employed to generate higher-quality polygons (called GBA.Polygon) based on existing open building polygons, including our own derived one. With more than 2.75 billion buildings worldwide, GBA.Polygon surpasses the most comprehensive database to date by more than 1 billion buildings. GBA.Height offers the most detailed and accurate global 3D building height maps to date, achieving a spatial resolution of 3x3 meters-30 times finer than previous global products (90 m), enabling a high-resolution and reliable analysis of building volumes at both local and global scales. Finally, we generated a global LoD1 building model (called GBA.LoD1) from the resulting GBA.Polygon and GBA.Height. GBA.LoD1 represents the first complete global LoD1 building models, including 2.68 billion building instances with predicted heights, i.e., with a height completeness of more than 97%, achieving RMSEs ranging from 1.5 m to 8.9 m across different continents. With its height accuracy, comprehensive global coverage and rich spatial details, GlobalBuildingAltas offers novel insights on the status quo of global buildings, which unlocks unprecedented geospatial analysis possibilities, as showcased by a better illustration of where people live and a more comprehensive monitoring of the progress on the 11th Sustainable Development Goal of the United Nations.

  • 5 authors
·
Jun 4, 2025

Learning 3D Human Shape and Pose from Dense Body Parts

Reconstructing 3D human shape and pose from monocular images is challenging despite the promising results achieved by the most recent learning-based methods. The commonly occurred misalignment comes from the facts that the mapping from images to the model space is highly non-linear and the rotation-based pose representation of body models is prone to result in the drift of joint positions. In this work, we investigate learning 3D human shape and pose from dense correspondences of body parts and propose a Decompose-and-aggregate Network (DaNet) to address these issues. DaNet adopts the dense correspondence maps, which densely build a bridge between 2D pixels and 3D vertices, as intermediate representations to facilitate the learning of 2D-to-3D mapping. The prediction modules of DaNet are decomposed into one global stream and multiple local streams to enable global and fine-grained perceptions for the shape and pose predictions, respectively. Messages from local streams are further aggregated to enhance the robust prediction of the rotation-based poses, where a position-aided rotation feature refinement strategy is proposed to exploit spatial relationships between body joints. Moreover, a Part-based Dropout (PartDrop) strategy is introduced to drop out dense information from intermediate representations during training, encouraging the network to focus on more complementary body parts as well as neighboring position features. The efficacy of the proposed method is validated on both indoor and real-world datasets including Human3.6M, UP3D, COCO, and 3DPW, showing that our method could significantly improve the reconstruction performance in comparison with previous state-of-the-art methods. Our code is publicly available at https://hongwenzhang.github.io/dense2mesh .

  • 5 authors
·
Dec 31, 2019

Learning to Aggregate Multi-Scale Context for Instance Segmentation in Remote Sensing Images

The task of instance segmentation in remote sensing images, aiming at performing per-pixel labeling of objects at instance level, is of great importance for various civil applications. Despite previous successes, most existing instance segmentation methods designed for natural images encounter sharp performance degradations when they are directly applied to top-view remote sensing images. Through careful analysis, we observe that the challenges mainly come from the lack of discriminative object features due to severe scale variations, low contrasts, and clustered distributions. In order to address these problems, a novel context aggregation network (CATNet) is proposed to improve the feature extraction process. The proposed model exploits three lightweight plug-and-play modules, namely dense feature pyramid network (DenseFPN), spatial context pyramid (SCP), and hierarchical region of interest extractor (HRoIE), to aggregate global visual context at feature, spatial, and instance domains, respectively. DenseFPN is a multi-scale feature propagation module that establishes more flexible information flows by adopting inter-level residual connections, cross-level dense connections, and feature re-weighting strategy. Leveraging the attention mechanism, SCP further augments the features by aggregating global spatial context into local regions. For each instance, HRoIE adaptively generates RoI features for different downstream tasks. Extensive evaluations of the proposed scheme on iSAID, DIOR, NWPU VHR-10, and HRSID datasets demonstrate that the proposed approach outperforms state-of-the-arts under similar computational costs. Source code and pre-trained models are available at https://github.com/yeliudev/CATNet.

  • 6 authors
·
Nov 22, 2021

Mask-to-Height: A YOLOv11-Based Architecture for Joint Building Instance Segmentation and Height Classification from Satellite Imagery

Accurate building instance segmentation and height classification are critical for urban planning, 3D city modeling, and infrastructure monitoring. This paper presents a detailed analysis of YOLOv11, the recent advancement in the YOLO series of deep learning models, focusing on its application to joint building extraction and discrete height classification from satellite imagery. YOLOv11 builds on the strengths of earlier YOLO models by introducing a more efficient architecture that better combines features at different scales, improves object localization accuracy, and enhances performance in complex urban scenes. Using the DFC2023 Track 2 dataset -- which includes over 125,000 annotated buildings across 12 cities -- we evaluate YOLOv11's performance using metrics such as precision, recall, F1 score, and mean average precision (mAP). Our findings demonstrate that YOLOv11 achieves strong instance segmentation performance with 60.4\% mAP@50 and 38.3\% mAP@50--95 while maintaining robust classification accuracy across five predefined height tiers. The model excels in handling occlusions, complex building shapes, and class imbalance, particularly for rare high-rise structures. Comparative analysis confirms that YOLOv11 outperforms earlier multitask frameworks in both detection accuracy and inference speed, making it well-suited for real-time, large-scale urban mapping. This research highlights YOLOv11's potential to advance semantic urban reconstruction through streamlined categorical height modeling, offering actionable insights for future developments in remote sensing and geospatial intelligence.

  • 4 authors
·
Oct 31, 2025 1

Enhancing Online Road Network Perception and Reasoning with Standard Definition Maps

Autonomous driving for urban and highway driving applications often requires High Definition (HD) maps to generate a navigation plan. Nevertheless, various challenges arise when generating and maintaining HD maps at scale. While recent online mapping methods have started to emerge, their performance especially for longer ranges is limited by heavy occlusion in dynamic environments. With these considerations in mind, our work focuses on leveraging lightweight and scalable priors-Standard Definition (SD) maps-in the development of online vectorized HD map representations. We first examine the integration of prototypical rasterized SD map representations into various online mapping architectures. Furthermore, to identify lightweight strategies, we extend the OpenLane-V2 dataset with OpenStreetMaps and evaluate the benefits of graphical SD map representations. A key finding from designing SD map integration components is that SD map encoders are model agnostic and can be quickly adapted to new architectures that utilize bird's eye view (BEV) encoders. Our results show that making use of SD maps as priors for the online mapping task can significantly speed up convergence and boost the performance of the online centerline perception task by 30% (mAP). Furthermore, we show that the introduction of the SD maps leads to a reduction of the number of parameters in the perception and reasoning task by leveraging SD map graphs while improving the overall performance. Project Page: https://henryzhangzhy.github.io/sdhdmap/.

  • 8 authors
·
Aug 1, 2024

Depth-Aware Generative Adversarial Network for Talking Head Video Generation

Talking head video generation aims to produce a synthetic human face video that contains the identity and pose information respectively from a given source image and a driving video.Existing works for this task heavily rely on 2D representations (e.g. appearance and motion) learned from the input images. However, dense 3D facial geometry (e.g. pixel-wise depth) is extremely important for this task as it is particularly beneficial for us to essentially generate accurate 3D face structures and distinguish noisy information from the possibly cluttered background. Nevertheless, dense 3D geometry annotations are prohibitively costly for videos and are typically not available for this video generation task. In this paper, we first introduce a self-supervised geometry learning method to automatically recover the dense 3D geometry (i.e.depth) from the face videos without the requirement of any expensive 3D annotation data. Based on the learned dense depth maps, we further propose to leverage them to estimate sparse facial keypoints that capture the critical movement of the human head. In a more dense way, the depth is also utilized to learn 3D-aware cross-modal (i.e. appearance and depth) attention to guide the generation of motion fields for warping source image representations. All these contributions compose a novel depth-aware generative adversarial network (DaGAN) for talking head generation. Extensive experiments conducted demonstrate that our proposed method can generate highly realistic faces, and achieve significant results on the unseen human faces.

  • 4 authors
·
Mar 13, 2022

From Orbit to Ground: Generative City Photogrammetry from Extreme Off-Nadir Satellite Images

City-scale 3D reconstruction from satellite imagery presents the challenge of extreme viewpoint extrapolation, where our goal is to synthesize ground-level novel views from sparse orbital images with minimal parallax. This requires inferring nearly 90^circ viewpoint gaps from image sources with severely foreshortened facades and flawed textures, causing state-of-the-art reconstruction engines such as NeRF and 3DGS to fail. To address this problem, we propose two design choices tailored for city structures and satellite inputs. First, we model city geometry as a 2.5D height map, implemented as a Z-monotonic signed distance field (SDF) that matches urban building layouts from top-down viewpoints. This stabilizes geometry optimization under sparse, off-nadir satellite views and yields a watertight mesh with crisp roofs and clean, vertically extruded facades. Second, we paint the mesh appearance from satellite images via differentiable rendering techniques. While the satellite inputs may contain long-range, blurry captures, we further train a generative texture restoration network to enhance the appearance, recovering high-frequency, plausible texture details from degraded inputs. Our method's scalability and robustness are demonstrated through extensive experiments on large-scale urban reconstruction. For example, in our teaser figure, we reconstruct a 4,km^2 real-world region from only a few satellite images, achieving state-of-the-art performance in synthesizing photorealistic ground views. The resulting models are not only visually compelling but also serve as high-fidelity, application-ready assets for downstream tasks like urban planning and simulation. Project page can be found at https://pku-vcl-geometry.github.io/Orbit2Ground/.

  • 13 authors
·
Dec 8, 2025

SATMapTR: Satellite Image Enhanced Online HD Map Construction

High-definition (HD) maps are evolving from pre-annotated to real-time construction to better support autonomous driving in diverse scenarios. However, this process is hindered by low-quality input data caused by onboard sensors limited capability and frequent occlusions, leading to incomplete, noisy, or missing data, and thus reduced mapping accuracy and robustness. Recent efforts have introduced satellite images as auxiliary input, offering a stable, wide-area view to complement the limited ego perspective. However, satellite images in Bird's Eye View are often degraded by shadows and occlusions from vegetation and buildings. Prior methods using basic feature extraction and fusion remain ineffective. To address these challenges, we propose SATMapTR, a novel online map construction model that effectively fuses satellite image through two key components: (1) a gated feature refinement module that adaptively filters satellite image features by integrating high-level semantics with low-level structural cues to extract high signal-to-noise ratio map-relevant representations; and (2) a geometry-aware fusion module that consistently fuse satellite and BEV features at a grid-to-grid level, minimizing interference from irrelevant regions and low-quality inputs. Experimental results on the nuScenes dataset show that SATMapTR achieves the highest mean average precision (mAP) of 73.8, outperforming state-of-the-art satellite-enhanced models by up to 14.2 mAP. It also shows lower mAP degradation under adverse weather and sensor failures, and achieves nearly 3 times higher mAP at extended perception ranges.

  • 6 authors
·
Dec 11, 2025

UpDown-SC: Gravity-Canonicalized Dual-Envelope Scan Context for Indoor LiDAR Place Recognition

LiDAR place recognition is a key front end for loop closure and global relocalization, yet indoor retrieval remains difficult when attitude or sensor mounting height changes between mapping and query sessions. Scan Context stores the maximum height in each polar cell; indoors, broad ceilings can suppress the lower and mid-level geometry that distinguishes adjacent rooms and corridors. We present UpDown-SC, a training-free polar descriptor that first canonicalizes gravity and then represents two complementary surfaces: the upper envelope of lower/middle structures and the lower envelope of overhead structures. Their physical split is estimated once from a cell-balanced map height distribution and reused by every query. A mask-aware, non-uniform two-channel distance retains discriminative lower-level evidence while limiting sensitivity to its cross-session variation, without treating unobserved cells as zero-height measurements. Conventional Scan Context shortlisting and circular yaw alignment are retained, so retrieved hypotheses directly initialize geometric verification. Experiments across repeated indoor sessions, mounting-height changes, mixed outdoor-to-indoor trajectories, and an outdoor transfer sequence show more reliable first-choice retrieval on the indoor and mounting-height-varied sessions. A paired test finds a significant gain over Scan Context on the in-house sessions. UpDown-SC also gives the best or second-best F1max and AUPR under threshold-based acceptance while retaining a lightweight CPU front end. Continuous replay confirms that the retrieved hypotheses support metric prior-map localization. Code and evaluation artifacts: https://github.com/jiejie567/updown-sc.

  • 7 authors
·
Sep 23

Large Depth Completion Model from Sparse Observations

This work presents the Large Depth Completion Model (LDCM), a simple, effective, and robust framework for single-view metric depth estimation with sparse observations. Without relying on complex architectural designs, LDCM generates metric-accurate dense depth maps using a transformer. It outperforms existing approaches across diverse datasets and sparse observations. We achieve this from two key perspectives: (1) leveraging existing monocular foundation models to improve the quality of sparse depth inputs, and (2) reformulating training objectives to better capture geometric structure and metric consistency. Specifically, a Poisson-based depth initialization strategy is first introduced to generate a uniform coarse dense depth map from diverse sparse observations, providing a strong structural prior for the network. Regarding the training objective, we replace the conventional depth head with a point map head that regresses per-pixel 3D coordinates in camera space, enabling the model to directly learn the underlying 3D scene structure instead of performing pixel-wise depth map restoration. Moreover, this design eliminates the need for camera intrinsic parameters, allowing LDCM to naturally produce metric-scaled 3D point maps. Extensive experiments demonstrate that LDCM consistently outperforms state-of-the-art methods across multiple benchmarks and varying sparsity levels in both depth completion and point map estimation, showcasing its effectiveness and strong generalization to unseen data distributions.

  • 10 authors
·
May 27

TOD3Cap: Towards 3D Dense Captioning in Outdoor Scenes

3D dense captioning stands as a cornerstone in achieving a comprehensive understanding of 3D scenes through natural language. It has recently witnessed remarkable achievements, particularly in indoor settings. However, the exploration of 3D dense captioning in outdoor scenes is hindered by two major challenges: 1) the domain gap between indoor and outdoor scenes, such as dynamics and sparse visual inputs, makes it difficult to directly adapt existing indoor methods; 2) the lack of data with comprehensive box-caption pair annotations specifically tailored for outdoor scenes. To this end, we introduce the new task of outdoor 3D dense captioning. As input, we assume a LiDAR point cloud and a set of RGB images captured by the panoramic camera rig. The expected output is a set of object boxes with captions. To tackle this task, we propose the TOD3Cap network, which leverages the BEV representation to generate object box proposals and integrates Relation Q-Former with LLaMA-Adapter to generate rich captions for these objects. We also introduce the TOD3Cap dataset, the largest one to our knowledge for 3D dense captioning in outdoor scenes, which contains 2.3M descriptions of 64.3K outdoor objects from 850 scenes. Notably, our TOD3Cap network can effectively localize and caption 3D objects in outdoor scenes, which outperforms baseline methods by a significant margin (+9.6 CiDEr@0.5IoU). Code, data, and models are publicly available at https://github.com/jxbbb/TOD3Cap.

  • 15 authors
·
Mar 28, 2024

HAMSt3R: Human-Aware Multi-view Stereo 3D Reconstruction

Recovering the 3D geometry of a scene from a sparse set of uncalibrated images is a long-standing problem in computer vision. While recent learning-based approaches such as DUSt3R and MASt3R have demonstrated impressive results by directly predicting dense scene geometry, they are primarily trained on outdoor scenes with static environments and struggle to handle human-centric scenarios. In this work, we introduce HAMSt3R, an extension of MASt3R for joint human and scene 3D reconstruction from sparse, uncalibrated multi-view images. First, we exploit DUNE, a strong image encoder obtained by distilling, among others, the encoders from MASt3R and from a state-of-the-art Human Mesh Recovery (HMR) model, multi-HMR, for a better understanding of scene geometry and human bodies. Our method then incorporates additional network heads to segment people, estimate dense correspondences via DensePose, and predict depth in human-centric environments, enabling a more comprehensive 3D reconstruction. By leveraging the outputs of our different heads, HAMSt3R produces a dense point map enriched with human semantic information in 3D. Unlike existing methods that rely on complex optimization pipelines, our approach is fully feed-forward and efficient, making it suitable for real-world applications. We evaluate our model on EgoHumans and EgoExo4D, two challenging benchmarks con taining diverse human-centric scenarios. Additionally, we validate its generalization to traditional multi-view stereo and multi-view pose regression tasks. Our results demonstrate that our method can reconstruct humans effectively while preserving strong performance in general 3D reconstruction tasks, bridging the gap between human and scene understanding in 3D vision.

  • 6 authors
·
Aug 22, 2025

MapLightning: Online Vectorized HD Map Construction with 1D Map Tokens

Online vectorized HD map construction is essential for scaling safe autonomous driving and requires accurate, real-time inference. Prior methods typically rely on dense bird's-eye-view (BEV) grids as the intermediate representation. We propose MapLightning, which replaces the dense BEV grid with a compact set of 1D learnable map tokens. To construct map tokens from image features, we choose self-attention over vanilla cross-attention because it enables joint interactions and contextual aggregation among image and map tokens. Our transformer-based mapper concatenates map and image tokens, applies full self-attention, discards the image tokens, and retains the updated map tokens for decoding. This design offers three advantages. First, our representation is efficient, using fewer tokens, consuming less memory, and running faster. Second, the lightweight design allows the map decoder to use full rather than deformable cross-attention for better global context. Third, unlike BEV-based methods, our network does not use camera projection parameters, making it robust to camera-extrinsic perturbations. MapLightning uses up to 16.7times fewer intermediate tokens than dense BEV-based methods and achieves state-of-the-art accuracy and efficiency on nuScenes and Argoverse~2. Its lightweight variant surpasses MapTRv2 by +10.1 mAP on nuScenes and +16.2 mAP on Argoverse~2, while delivering 1.73times faster inference (40+ FPS) with 53\% less memory. We further show improvements on uncertainty-aware map construction and downstream trajectory prediction. Code and models will be released.

  • 4 authors
·
Sep 30

VGGT-X: When VGGT Meets Dense Novel View Synthesis

We study the problem of applying 3D Foundation Models (3DFMs) to dense Novel View Synthesis (NVS). Despite significant progress in Novel View Synthesis powered by NeRF and 3DGS, current approaches remain reliant on accurate 3D attributes (e.g., camera poses and point clouds) acquired from Structure-from-Motion (SfM), which is often slow and fragile in low-texture or low-overlap captures. Recent 3DFMs showcase orders of magnitude speedup over the traditional pipeline and great potential for online NVS. But most of the validation and conclusions are confined to sparse-view settings. Our study reveals that naively scaling 3DFMs to dense views encounters two fundamental barriers: dramatically increasing VRAM burden and imperfect outputs that degrade initialization-sensitive 3D training. To address these barriers, we introduce VGGT-X, incorporating a memory-efficient VGGT implementation that scales to 1,000+ images, an adaptive global alignment for VGGT output enhancement, and robust 3DGS training practices. Extensive experiments show that these measures substantially close the fidelity gap with COLMAP-initialized pipelines, achieving state-of-the-art results in dense COLMAP-free NVS and pose estimation. Additionally, we analyze the causes of remaining gaps with COLMAP-initialized rendering, providing insights for the future development of 3D foundation models and dense NVS. Our project page is available at https://dekuliutesla.github.io/vggt-x.github.io/

  • 5 authors
·
Sep 29, 2025 2

DenseGAP: Graph-Structured Dense Correspondence Learning with Anchor Points

Establishing dense correspondence between two images is a fundamental computer vision problem, which is typically tackled by matching local feature descriptors. However, without global awareness, such local features are often insufficient for disambiguating similar regions. And computing the pairwise feature correlation across images is both computation-expensive and memory-intensive. To make the local features aware of the global context and improve their matching accuracy, we introduce DenseGAP, a new solution for efficient Dense correspondence learning with a Graph-structured neural network conditioned on Anchor Points. Specifically, we first propose a graph structure that utilizes anchor points to provide sparse but reliable prior on inter- and intra-image context and propagates them to all image points via directed edges. We also design a graph-structured network to broadcast multi-level contexts via light-weighted message-passing layers and generate high-resolution feature maps at low memory cost. Finally, based on the predicted feature maps, we introduce a coarse-to-fine framework for accurate correspondence prediction using cycle consistency. Our feature descriptors capture both local and global information, thus enabling a continuous feature field for querying arbitrary points at high resolution. Through comprehensive ablative experiments and evaluations on large-scale indoor and outdoor datasets, we demonstrate that our method advances the state-of-the-art of correspondence learning on most benchmarks.

  • 5 authors
·
Dec 13, 2021

An Automatic Approach for Generating Rich, Linked Geo-Metadata from Historical Map Images

Historical maps contain detailed geographic information difficult to find elsewhere covering long-periods of time (e.g., 125 years for the historical topographic maps in the US). However, these maps typically exist as scanned images without searchable metadata. Existing approaches making historical maps searchable rely on tedious manual work (including crowd-sourcing) to generate the metadata (e.g., geolocations and keywords). Optical character recognition (OCR) software could alleviate the required manual work, but the recognition results are individual words instead of location phrases (e.g., "Black" and "Mountain" vs. "Black Mountain"). This paper presents an end-to-end approach to address the real-world problem of finding and indexing historical map images. This approach automatically processes historical map images to extract their text content and generates a set of metadata that is linked to large external geospatial knowledge bases. The linked metadata in the RDF (Resource Description Framework) format support complex queries for finding and indexing historical maps, such as retrieving all historical maps covering mountain peaks higher than 1,000 meters in California. We have implemented the approach in a system called mapKurator. We have evaluated mapKurator using historical maps from several sources with various map styles, scales, and coverage. Our results show significant improvement over the state-of-the-art methods. The code has been made publicly available as modules of the Kartta Labs project at https://github.com/kartta-labs/Project.

  • 7 authors
·
Dec 2, 2021

Control Map Distribution using Map Query Bank for Online Map Generation

Reliable autonomous driving systems require high-definition (HD) map that contains detailed map information for planning and navigation. However, pre-build HD map requires a large cost. Visual-based Online Map Generation (OMG) has become an alternative low-cost solution to build a local HD map. Query-based BEV Transformer has been a base model for this task. This model learns HD map predictions from an initial map queries distribution which is obtained by offline optimization on training set. Besides the quality of BEV feature, the performance of this model also highly relies on the capacity of initial map query distribution. However, this distribution is limited because the limited query number. To make map predictions optimal on each test sample, it is essential to generate a suitable initial distribution for each specific scenario. This paper proposes to decompose the whole HD map distribution into a set of point representations, namely map query bank (MQBank). To build specific map query initial distributions of different scenarios, low-cost standard definition map (SD map) data is introduced as a kind of prior knowledge. Moreover, each layer of map decoder network learns instance-level map query features, which will lose detailed information of each point. However, BEV feature map is a point-level dense feature. It is important to keep point-level information in map queries when interacting with BEV feature map. This can also be solved with map query bank method. Final experiments show a new insight on SD map prior and a new record on OpenLaneV2 benchmark with 40.5%, 45.7% mAP on vehicle lane and pedestrian area.

  • 7 authors
·
Apr 4, 2025

BIEVR-LIO: Robust LiDAR-Inertial Odometry through Bump-Image-Enhanced Voxel Maps

Reliable odometry is essential for mobile robots as they increasingly enter more challenging environments, which often contain little information to constrain point cloud registration, resulting in degraded LiDAR-Inertial Odometry (LIO) accuracy or even divergence. To address this, we present BIEVR-LIO, a novel approach designed specifically to exploit subtle variations in the available geometry for improved robustness. We propose a high-resolution map representation that stores surfaces as compact voxel-wise oriented height images. This representation can directly be used for registration without the calculation of intermediate geometric primitives while still supporting efficient updates. Since informative geometry is often sparsely distributed in the environment, we further propose a map-informed point sampling strategy to focus registration on geometrically informative regions, improving robustness in uninformative environments while reducing computational cost compared to global high-resolution sampling. Experiments across multiple sensors, platforms, and environments demonstrates state-of-the-art performance in well-constrained scenes and substantial improvements in challenging scenarios where baseline methods diverge. Additionally, we demonstrate that the fine-grained geometry captured by BIEVR-LIO can be used for downstream tasks such as elevation mapping for robot locomotion.

  • 6 authors
·
Apr 14

UltraPose: Synthesizing Dense Pose with 1 Billion Points by Human-body Decoupling 3D Model

Recovering dense human poses from images plays a critical role in establishing an image-to-surface correspondence between RGB images and the 3D surface of the human body, serving the foundation of rich real-world applications, such as virtual humans, monocular-to-3d reconstruction. However, the popular DensePose-COCO dataset relies on a sophisticated manual annotation system, leading to severe limitations in acquiring the denser and more accurate annotated pose resources. In this work, we introduce a new 3D human-body model with a series of decoupled parameters that could freely control the generation of the body. Furthermore, we build a data generation system based on this decoupling 3D model, and construct an ultra dense synthetic benchmark UltraPose, containing around 1.3 billion corresponding points. Compared to the existing manually annotated DensePose-COCO dataset, the synthetic UltraPose has ultra dense image-to-surface correspondences without annotation cost and error. Our proposed UltraPose provides the largest benchmark and data resources for lifting the model capability in predicting more accurate dense poses. To promote future researches in this field, we also propose a transformer-based method to model the dense correspondence between 2D and 3D worlds. The proposed model trained on synthetic UltraPose can be applied to real-world scenarios, indicating the effectiveness of our benchmark and model.

  • 7 authors
·
Oct 28, 2021

Vision-Based UAV Self-Positioning in Low-Altitude Urban Environments

Unmanned Aerial Vehicles (UAVs) rely on satellite systems for stable positioning. However, due to limited satellite coverage or communication disruptions, UAVs may lose signals from satellite-based positioning systems. In such situations, vision-based techniques can serve as an alternative, ensuring the self-positioning capability of UAVs. However, most of the existing datasets are developed for the geo-localization tasks of the objects identified by UAVs, rather than the self-positioning task of UAVs. Furthermore, the current UAV datasets use discrete sampling on synthetic data, such as Google Maps, thereby neglecting the crucial aspects of dense sampling and the uncertainties commonly experienced in real-world scenarios. To address these issues, this paper presents a new dataset, DenseUAV, which is the first publicly available dataset designed for the UAV self-positioning task. DenseUAV adopts dense sampling on UAV images obtained in low-altitude urban settings. In total, over 27K UAV-view and satellite-view images of 14 university campuses are collected and annotated, establishing a new benchmark. In terms of model development, we first verify the superiority of Transformers over CNNs in this task. Then, we incorporate metric learning into representation learning to enhance the discriminative capacity of the model and to lessen the modality discrepancy. Besides, to facilitate joint learning from both perspectives, we propose a mutually supervised learning approach. Last, we enhance the Recall@K metric and introduce a new measurement, SDM@K, to evaluate the performance of a trained model from both the retrieval and localization perspectives simultaneously. As a result, the proposed baseline method achieves a remarkable Recall@1 score of 83.05% and an SDM@1 score of 86.24% on DenseUAV. The dataset and code will be made publicly available on https://github.com/Dmmm1997/DenseUAV.

  • 5 authors
·
Jan 23, 2022

Cascaded Zoom-in Detector for High Resolution Aerial Images

Detecting objects in aerial images is challenging because they are typically composed of crowded small objects distributed non-uniformly over high-resolution images. Density cropping is a widely used method to improve this small object detection where the crowded small object regions are extracted and processed in high resolution. However, this is typically accomplished by adding other learnable components, thus complicating the training and inference over a standard detection process. In this paper, we propose an efficient Cascaded Zoom-in (CZ) detector that re-purposes the detector itself for density-guided training and inference. During training, density crops are located, labeled as a new class, and employed to augment the training dataset. During inference, the density crops are first detected along with the base class objects, and then input for a second stage of inference. This approach is easily integrated into any detector, and creates no significant change in the standard detection process, like the uniform cropping approach popular in aerial image detection. Experimental results on the aerial images of the challenging VisDrone and DOTA datasets verify the benefits of the proposed approach. The proposed CZ detector also provides state-of-the-art results over uniform cropping and other density cropping methods on the VisDrone dataset, increasing the detection mAP of small objects by more than 3 points.

  • 3 authors
·
Mar 15, 2023

Automated forest inventory: analysis of high-density airborne LiDAR point clouds with 3D deep learning

Detailed forest inventories are critical for sustainable and flexible management of forest resources, to conserve various ecosystem services. Modern airborne laser scanners deliver high-density point clouds with great potential for fine-scale forest inventory and analysis, but automatically partitioning those point clouds into meaningful entities like individual trees or tree components remains a challenge. The present study aims to fill this gap and introduces a deep learning framework, termed ForAINet, that is able to perform such a segmentation across diverse forest types and geographic regions. From the segmented data, we then derive relevant biophysical parameters of individual trees as well as stands. The system has been tested on FOR-Instance, a dataset of point clouds that have been acquired in five different countries using surveying drones. The segmentation back-end achieves over 85% F-score for individual trees, respectively over 73% mean IoU across five semantic categories: ground, low vegetation, stems, live branches and dead branches. Building on the segmentation results our pipeline then densely calculates biophysical features of each individual tree (height, crown diameter, crown volume, DBH, and location) and properties per stand (digital terrain model and stand density). Especially crown-related features are in most cases retrieved with high accuracy, whereas the estimates for DBH and location are less reliable, due to the airborne scanning setup.

  • 7 authors
·
Dec 22, 2023 1

MeTRAbs: Metric-Scale Truncation-Robust Heatmaps for Absolute 3D Human Pose Estimation

Heatmap representations have formed the basis of human pose estimation systems for many years, and their extension to 3D has been a fruitful line of recent research. This includes 2.5D volumetric heatmaps, whose X and Y axes correspond to image space and Z to metric depth around the subject. To obtain metric-scale predictions, 2.5D methods need a separate post-processing step to resolve scale ambiguity. Further, they cannot localize body joints outside the image boundaries, leading to incomplete estimates for truncated images. To address these limitations, we propose metric-scale truncation-robust (MeTRo) volumetric heatmaps, whose dimensions are all defined in metric 3D space, instead of being aligned with image space. This reinterpretation of heatmap dimensions allows us to directly estimate complete, metric-scale poses without test-time knowledge of distance or relying on anthropometric heuristics, such as bone lengths. To further demonstrate the utility our representation, we present a differentiable combination of our 3D metric-scale heatmaps with 2D image-space ones to estimate absolute 3D pose (our MeTRAbs architecture). We find that supervision via absolute pose loss is crucial for accurate non-root-relative localization. Using a ResNet-50 backbone without further learned layers, we obtain state-of-the-art results on Human3.6M, MPI-INF-3DHP and MuPoTS-3D. Our code will be made publicly available to facilitate further research.

  • 4 authors
·
Jul 12, 2020

GSR4B: Biomass Map Super-Resolution with Sentinel-1/2 Guidance

Accurate Above-Ground Biomass (AGB) mapping at both large scale and high spatio-temporal resolution is essential for applications ranging from climate modeling to biodiversity assessment, and sustainable supply chain monitoring. At present, fine-grained AGB mapping relies on costly airborne laser scanning acquisition campaigns usually limited to regional scales. Initiatives such as the ESA CCI map attempt to generate global biomass products from diverse spaceborne sensors but at a coarser resolution. To enable global, high-resolution (HR) mapping, several works propose to regress AGB from HR satellite observations such as ESA Sentinel-1/2 images. We propose a novel way to address HR AGB estimation, by leveraging both HR satellite observations and existing low-resolution (LR) biomass products. We cast this problem as Guided Super-Resolution (GSR), aiming at upsampling LR biomass maps (sources) from 100 to 10 m resolution, using auxiliary HR co-registered satellite images (guides). We compare super-resolving AGB maps with and without guidance, against direct regression from satellite images, on the public BioMassters dataset. We observe that Multi-Scale Guidance (MSG) outperforms direct regression both for regression (-780 t/ha RMSE) and perception (+2.0 dB PSNR) metrics, and better captures high-biomass values, without significant computational overhead. Interestingly, unlike the RGB+Depth setting they were originally designed for, our best-performing AGB GSR approaches are those that most preserve the guide image texture. Our results make a strong case for adopting the GSR framework for accurate HR biomass mapping at scale. Our code and model weights are made publicly available (https://github.com/kaankaramanofficial/GSR4B).

  • 6 authors
·
Apr 2, 2025

TerraDiT-Ω: Unified Spatial Control for Satellite Image Synthesis with Any Geospatial Primitive

Generative models have achieved remarkable progress, yet applying them to satellite imagery remains challenging. Unlike natural imagery, satellite scenes are structured by spatially complex and semantically distinct geometries. Prior work addresses this complexity by adapting natural image frameworks using dense rasters or sparse prompts, trading off annotation cost and fidelity while breaking compatibility with vector primitives commonly used to represent geographic information. We introduce TerraDiT-Ω, a unified spatial control framework that generates satellite imagery directly from any native geospatial primitive. By jointly leveraging precise annotations (polygons, polylines) and coarser ones (bounding boxes, points), the model supports controllable layouts across varying annotation budgets, broadening applicability to design tasks such as urban planning while remaining naturally compatible with end-to-end GeoAI workflows. To effectively leverage these primitives during generation, we propose Geometry-Aware Local Attention, a conditioning mechanism that injects explicit geometric cues into the attention space. Across all conditioning formats, our approach consistently outperforms both dense-control and sparse-control baselines. Furthermore, this flexibility enables controllable synthetic data augmentation using a single generative model, improving downstream performance on land-cover segmentation, object detection, road graph extraction, and scene classification. Code, data, and weights are available at https://github.com/mvrl/TerraDiT.

Large Spatial Model: End-to-end Unposed Images to Semantic 3D

Reconstructing and understanding 3D structures from a limited number of images is a well-established problem in computer vision. Traditional methods usually break this task into multiple subtasks, each requiring complex transformations between different data representations. For instance, dense reconstruction through Structure-from-Motion (SfM) involves converting images into key points, optimizing camera parameters, and estimating structures. Afterward, accurate sparse reconstructions are required for further dense modeling, which is subsequently fed into task-specific neural networks. This multi-step process results in considerable processing time and increased engineering complexity. In this work, we present the Large Spatial Model (LSM), which processes unposed RGB images directly into semantic radiance fields. LSM simultaneously estimates geometry, appearance, and semantics in a single feed-forward operation, and it can generate versatile label maps by interacting with language at novel viewpoints. Leveraging a Transformer-based architecture, LSM integrates global geometry through pixel-aligned point maps. To enhance spatial attribute regression, we incorporate local context aggregation with multi-scale fusion, improving the accuracy of fine local details. To tackle the scarcity of labeled 3D semantic data and enable natural language-driven scene manipulation, we incorporate a pre-trained 2D language-based segmentation model into a 3D-consistent semantic feature field. An efficient decoder then parameterizes a set of semantic anisotropic Gaussians, facilitating supervised end-to-end learning. Extensive experiments across various tasks show that LSM unifies multiple 3D vision tasks directly from unposed images, achieving real-time semantic 3D reconstruction for the first time.

  • 13 authors
·
Oct 24, 2024

PrediTree: A Multi-Temporal Sub-meter Dataset of Multi-Spectral Imagery Aligned With Canopy Height Maps

We present PrediTree, the first comprehensive open-source dataset designed for training and evaluating tree height prediction models at sub-meter resolution. This dataset combines very high-resolution (0.5m) LiDAR-derived canopy height maps, spatially aligned with multi-temporal and multi-spectral imagery, across diverse forest ecosystems in France, totaling 3,141,568 images. PrediTree addresses a critical gap in forest monitoring capabilities by enabling the training of deep learning methods that can predict tree growth based on multiple past observations. %Initially focused on French forests, PrediTree is designed as an expanding resource with ongoing efforts to incorporate data from other countries. To make use of this PrediTree dataset, we propose an encoder-decoder framework that requires the multi-temporal multi-spectral imagery and the relative time differences in years between the canopy height map timestamp (target) and each image acquisition date for which this framework predicts the canopy height. The conducted experiments demonstrate that a U-Net architecture trained on the PrediTree dataset provides the highest masked mean squared error of 11.78%, outperforming the next-best architecture, ResNet-50, by around 12%, and cutting the error of the same experiments but on fewer bands (red, green, blue only), by around 30%. This dataset is publicly available on URL{HuggingFace}, and both processing and training codebases are available on URL{GitHub}.

  • 3 authors
·
Sep 1, 2025

PlantTraitNet: An Uncertainty-Aware Multimodal Framework for Global-Scale Plant Trait Inference from Citizen Science Data

Global plant maps of plant traits, such as leaf nitrogen or plant height, are essential for understanding ecosystem processes, including the carbon and energy cycles of the Earth system. However, existing trait maps remain limited by the high cost and sparse geographic coverage of field-based measurements. Citizen science initiatives offer a largely untapped resource to overcome these limitations, with over 50 million geotagged plant photographs worldwide capturing valuable visual information on plant morphology and physiology. In this study, we introduce PlantTraitNet, a multi-modal, multi-task uncertainty-aware deep learning framework that predictsfour key plant traits (plant height, leaf area, specific leaf area, and nitrogen content) from citizen science photos using weak supervision. By aggregating individual trait predictions across space, we generate global maps of trait distributions. We validate these maps against independent vegetation survey data (sPlotOpen) and benchmark them against leading global trait products. Our results show that PlantTraitNet consistently outperforms existing trait maps across all evaluated traits, demonstrating that citizen science imagery, when integrated with computer vision and geospatial AI, enables not only scalable but also more accurate global trait mapping. This approach offers a powerful new pathway for ecological research and Earth system modeling.

  • 17 authors
·
Nov 10, 2025

Complementing Onboard Sensors with Satellite Map: A New Perspective for HD Map Construction

High-definition (HD) maps play a crucial role in autonomous driving systems. Recent methods have attempted to construct HD maps in real-time using vehicle onboard sensors. Due to the inherent limitations of onboard sensors, which include sensitivity to detection range and susceptibility to occlusion by nearby vehicles, the performance of these methods significantly declines in complex scenarios and long-range detection tasks. In this paper, we explore a new perspective that boosts HD map construction through the use of satellite maps to complement onboard sensors. We initially generate the satellite map tiles for each sample in nuScenes and release a complementary dataset for further research. To enable better integration of satellite maps with existing methods, we propose a hierarchical fusion module, which includes feature-level fusion and BEV-level fusion. The feature-level fusion, composed of a mask generator and a masked cross-attention mechanism, is used to refine the features from onboard sensors. The BEV-level fusion mitigates the coordinate differences between features obtained from onboard sensors and satellite maps through an alignment module. The experimental results on the augmented nuScenes showcase the seamless integration of our module into three existing HD map construction methods. The satellite maps and our proposed module notably enhance their performance in both HD map semantic segmentation and instance detection tasks.

  • 6 authors
·
Jan 29, 2024

DenseSR: Image Shadow Removal as Dense Prediction

Shadows are a common factor degrading image quality. Single-image shadow removal (SR), particularly under challenging indirect illumination, is hampered by non-uniform content degradation and inherent ambiguity. Consequently, traditional methods often fail to simultaneously recover intra-shadow details and maintain sharp boundaries, resulting in inconsistent restoration and blurring that negatively affect both downstream applications and the overall viewing experience. To overcome these limitations, we propose the DenseSR, approaching the problem from a dense prediction perspective to emphasize restoration quality. This framework uniquely synergizes two key strategies: (1) deep scene understanding guided by geometric-semantic priors to resolve ambiguity and implicitly localize shadows, and (2) high-fidelity restoration via a novel Dense Fusion Block (DFB) in the decoder. The DFB employs adaptive component processing-using an Adaptive Content Smoothing Module (ACSM) for consistent appearance and a Texture-Boundary Recuperation Module (TBRM) for fine textures and sharp boundaries-thereby directly tackling the inconsistent restoration and blurring issues. These purposefully processed components are effectively fused, yielding an optimized feature representation preserving both consistency and fidelity. Extensive experimental results demonstrate the merits of our approach over existing methods. Our code can be available on https://github.com/VanLinLin/DenseSR

  • 3 authors
·
Jul 22, 2025

Monocular Building Height Estimation from PhiSat-2 Imagery: Dataset and Method

Monocular building height estimation from optical imagery is important for urban morphology characterization but remains challenging due to ambiguous height cues, large inter-city variations in building morphology, and the long-tailed distribution of building heights. PhiSat-2 is a promising open-access data source for this task because of its global coverage, 4.75 m spatial resolution, and seven-band spectral observations, yet its potential has not been systematically evaluated. To address this gap, we construct a PhiSat-2-Height dataset (PHDataset) and propose a Two-Stream Ordinal Network (TSONet). PHDataset contains 9,475 co-registered image-label patch pairs from 26 cities worldwide. TSONet jointly models footprint segmentation and height estimation, and introduces a Cross-Stream Exchange Module (CSEM) and a Feature-Enhanced Bin Refinement (FEBR) module for footprint-aware feature interaction and ordinal height refinement. Experiments on PHDataset show that TSONet achieves the best overall performance, reducing MAE and RMSE by 13.2% and 9.7%, and improving IoU and F1-score by 14.0% and 10.1% over the strongest competing results. Ablation studies further verify the effectiveness of CSEM, FEBR, and the joint use of ordinal regression and footprint assistance. Additional analyses indicate that PhiSat-2 benefits monocular building height estimation through its balanced combination of building-relevant spatial detail and multispectral observations. Overall, this study confirms the potential of PhiSat-2 for monocular building height estimation and provides a dedicated dataset and an effective method for future research.

  • 7 authors
·
Mar 31

EarthCrafter: Scalable 3D Earth Generation via Dual-Sparse Latent Diffusion

Despite the remarkable developments achieved by recent 3D generation works, scaling these methods to geographic extents, such as modeling thousands of square kilometers of Earth's surface, remains an open challenge. We address this through a dual innovation in data infrastructure and model architecture. First, we introduce Aerial-Earth3D, the largest 3D aerial dataset to date, consisting of 50k curated scenes (each measuring 600m x 600m) captured across the U.S. mainland, comprising 45M multi-view Google Earth frames. Each scene provides pose-annotated multi-view images, depth maps, normals, semantic segmentation, and camera poses, with explicit quality control to ensure terrain diversity. Building on this foundation, we propose EarthCrafter, a tailored framework for large-scale 3D Earth generation via sparse-decoupled latent diffusion. Our architecture separates structural and textural generation: 1) Dual sparse 3D-VAEs compress high-resolution geometric voxels and textural 2D Gaussian Splats (2DGS) into compact latent spaces, largely alleviating the costly computation suffering from vast geographic scales while preserving critical information. 2) We propose condition-aware flow matching models trained on mixed inputs (semantics, images, or neither) to flexibly model latent geometry and texture features independently. Extensive experiments demonstrate that EarthCrafter performs substantially better in extremely large-scale generation. The framework further supports versatile applications, from semantic-guided urban layout generation to unconditional terrain synthesis, while maintaining geographic plausibility through our rich data priors from Aerial-Earth3D. Our project page is available at https://whiteinblue.github.io/earthcrafter/

  • 6 authors
·
Jul 22, 2025 2

Efficient Masked AutoEncoder for Video Object Counting and A Large-Scale Benchmark

The dynamic imbalance of the fore-background is a major challenge in video object counting, which is usually caused by the sparsity of target objects. This remains understudied in existing works and often leads to severe under-/over-prediction errors. To tackle this issue in video object counting, we propose a density-embedded Efficient Masked Autoencoder Counting (E-MAC) framework in this paper. To empower the model's representation ability on density regression, we develop a new Density-Embedded Masked mOdeling (DEMO) method, which first takes the density map as an auxiliary modality to perform multimodal self-representation learning for image and density map. Although DEMO contributes to effective cross-modal regression guidance, it also brings in redundant background information, making it difficult to focus on the foreground regions. To handle this dilemma, we propose an efficient spatial adaptive masking derived from density maps to boost efficiency. Meanwhile, we employ an optical flow-based temporal collaborative fusion strategy to effectively capture the dynamic variations across frames, aligning features to derive multi-frame density residuals. The counting accuracy of the current frame is boosted by harnessing the information from adjacent frames. In addition, considering that most existing datasets are limited to human-centric scenarios, we first propose a large video bird counting dataset, DroneBird, in natural scenarios for migratory bird protection. Extensive experiments on three crowd datasets and our DroneBird validate our superiority against the counterparts. The code and dataset are available.

  • 6 authors
·
Nov 20, 2024

Perceiving and Modeling Density is All You Need for Image Dehazing

In the real world, the degradation of images taken under haze can be quite complex, where the spatial distribution of haze is varied from image to image. Recent methods adopt deep neural networks to recover clean scenes from hazy images directly. However, due to the paradox caused by the variation of real captured haze and the fixed degradation parameters of the current networks, the generalization ability of recent dehazing methods on real-world hazy images is not ideal.To address the problem of modeling real-world haze degradation, we propose to solve this problem by perceiving and modeling density for uneven haze distribution. We propose a novel Separable Hybrid Attention (SHA) module to encode haze density by capturing features in the orthogonal directions to achieve this goal. Moreover, a density map is proposed to model the uneven distribution of the haze explicitly. The density map generates positional encoding in a semi-supervised way. Such a haze density perceiving and modeling capture the unevenly distributed degeneration at the feature level effectively. Through a suitable combination of SHA and density map, we design a novel dehazing network architecture, which achieves a good complexity-performance trade-off. The extensive experiments on two large-scale datasets demonstrate that our method surpasses all state-of-the-art approaches by a large margin both quantitatively and qualitatively, boosting the best published PSNR metric from 28.53 dB to 33.49 dB on the Haze4k test dataset and from 37.17 dB to 38.41 dB on the SOTS indoor test dataset.

  • 7 authors
·
Nov 18, 2021

Binary Opacity Grids: Capturing Fine Geometric Detail for Mesh-Based View Synthesis

While surface-based view synthesis algorithms are appealing due to their low computational requirements, they often struggle to reproduce thin structures. In contrast, more expensive methods that model the scene's geometry as a volumetric density field (e.g. NeRF) excel at reconstructing fine geometric detail. However, density fields often represent geometry in a "fuzzy" manner, which hinders exact localization of the surface. In this work, we modify density fields to encourage them to converge towards surfaces, without compromising their ability to reconstruct thin structures. First, we employ a discrete opacity grid representation instead of a continuous density field, which allows opacity values to discontinuously transition from zero to one at the surface. Second, we anti-alias by casting multiple rays per pixel, which allows occlusion boundaries and subpixel structures to be modelled without using semi-transparent voxels. Third, we minimize the binary entropy of the opacity values, which facilitates the extraction of surface geometry by encouraging opacity values to binarize towards the end of training. Lastly, we develop a fusion-based meshing strategy followed by mesh simplification and appearance model fitting. The compact meshes produced by our model can be rendered in real-time on mobile devices and achieve significantly higher view synthesis quality compared to existing mesh-based approaches.

  • 9 authors
·
Feb 19, 2024 1

SIO-Mapper: A Framework for Lane-Level HD Map Construction Using Satellite Images and OpenStreetMap with No On-Site Visits

High-definition (HD) maps, particularly those containing lane-level information regarded as ground truth, are crucial for vehicle localization research. Traditionally, constructing HD maps requires highly accurate sensor measurements collection from the target area, followed by manual annotation to assign semantic information. Consequently, HD maps are limited in terms of geographic coverage. To tackle this problem, in this paper, we propose SIO-Mapper, a novel lane-level HD map construction framework that constructs city-scale maps without physical site visits by utilizing satellite images and OpenStreetmap data. One of the key contributions of SIO-Mapper is its ability to extract lane information more accurately by introducing SIO-Net, a novel deep learning network that integrates features from satellite image and OpenStreetmap using both Transformer-based and convolution-based encoders. Furthermore, to overcome challenges in merging lanes over large areas, we introduce a novel lane integration methodology that combines cluster-based and graph-based approaches. This algorithm ensures the seamless aggregation of lane segments with high accuracy and coverage, even in complex road environments. We validated SIO-Mapper on the Naver Labs Open Dataset and NuScenes dataset, demonstrating better performance in various environments including Korea, the United States, and Singapore compared to the state-of-the-art lane-level HD mapconstruction methods.

  • 2 authors
·
Apr 14, 2025 1

NavMapFusion: Diffusion-based Fusion of Navigation Maps for Online Vectorized HD Map Construction

Accurate environmental representations are essential for autonomous driving, providing the foundation for safe and efficient navigation. Traditionally, high-definition (HD) maps are providing this representation of the static road infrastructure to the autonomous system a priori. However, because the real world is constantly changing, such maps must be constructed online from on-board sensor data. Navigation-grade standard-definition (SD) maps are widely available, but their resolution is insufficient for direct deployment. Instead, they can be used as coarse prior to guide the online map construction process. We propose NavMapFusion, a diffusion-based framework that performs iterative denoising conditioned on high-fidelity sensor data and on low-fidelity navigation maps. This paper strives to answer: (1) How can coarse, potentially outdated navigation maps guide online map construction? (2) What advantages do diffusion models offer for map fusion? We demonstrate that diffusion-based map construction provides a robust framework for map fusion. Our key insight is that discrepancies between the prior map and online perception naturally correspond to noise within the diffusion process; consistent regions reinforce the map construction, whereas outdated segments are suppressed. On the nuScenes benchmark, NavMapFusion conditioned on coarse road lines from OpenStreetMap data reaches a 21.4% relative improvement on 100 m, and even stronger improvements on larger perception ranges, while maintaining real-time capabilities. By fusing low-fidelity priors with high-fidelity sensor data, the proposed method generates accurate and up-to-date environment representations, guiding towards safer and more reliable autonomous driving. The code is available at https://github.com/tmonnin/navmapfusion

  • 4 authors
·
Dec 2, 2025

Likelihood Training of Cascaded Diffusion Models via Hierarchical Volume-preserving Maps

Cascaded models are multi-scale generative models with a marked capacity for producing perceptually impressive samples at high resolutions. In this work, we show that they can also be excellent likelihood models, so long as we overcome a fundamental difficulty with probabilistic multi-scale models: the intractability of the likelihood function. Chiefly, in cascaded models each intermediary scale introduces extraneous variables that cannot be tractably marginalized out for likelihood evaluation. This issue vanishes by modeling the diffusion process on latent spaces induced by a class of transformations we call hierarchical volume-preserving maps, which decompose spatially structured data in a hierarchical fashion without introducing local distortions in the latent space. We demonstrate that two such maps are well-known in the literature for multiscale modeling: Laplacian pyramids and wavelet transforms. Not only do such reparameterizations allow the likelihood function to be directly expressed as a joint likelihood over the scales, we show that the Laplacian pyramid and wavelet transform also produces significant improvements to the state-of-the-art on a selection of benchmarks in likelihood modeling, including density estimation, lossless compression, and out-of-distribution detection. Investigating the theoretical basis of our empirical gains we uncover deep connections to score matching under the Earth Mover's Distance (EMD), which is a well-known surrogate for perceptual similarity. Code can be found at https://github.com/lihenryhfl/pcdm{this https url}.

  • 3 authors
·
Jan 12, 2025

Dens3R: A Foundation Model for 3D Geometry Prediction

Recent advances in dense 3D reconstruction have led to significant progress, yet achieving accurate unified geometric prediction remains a major challenge. Most existing methods are limited to predicting a single geometry quantity from input images. However, geometric quantities such as depth, surface normals, and point maps are inherently correlated, and estimating them in isolation often fails to ensure consistency, thereby limiting both accuracy and practical applicability. This motivates us to explore a unified framework that explicitly models the structural coupling among different geometric properties to enable joint regression. In this paper, we present Dens3R, a 3D foundation model designed for joint geometric dense prediction and adaptable to a wide range of downstream tasks. Dens3R adopts a two-stage training framework to progressively build a pointmap representation that is both generalizable and intrinsically invariant. Specifically, we design a lightweight shared encoder-decoder backbone and introduce position-interpolated rotary positional encoding to maintain expressive power while enhancing robustness to high-resolution inputs. By integrating image-pair matching features with intrinsic invariance modeling, Dens3R accurately regresses multiple geometric quantities such as surface normals and depth, achieving consistent geometry perception from single-view to multi-view inputs. Additionally, we propose a post-processing pipeline that supports geometrically consistent multi-view inference. Extensive experiments demonstrate the superior performance of Dens3R across various dense 3D prediction tasks and highlight its potential for broader applications.

  • 11 authors
·
Jul 22, 2025 2

FactorJEPA: Factorizing Monolithic Futures into Layout-Agent-Interaction Channels for Crowded and Chaotic Global South Urban Worlds

World models have attracted significant attention for their ability to capture and predict the structure and dynamics of the physical world. In this emerging landscape, Joint Embedding Predictive Architectures (JEPA) offer a particularly compelling direction. We study a largely unexplored regime: populous, crowded, and chaotic Global South urban environments, which we call DENSEWORLD. Unlike the lower-density, lane-structured settings that dominate existing evaluations, these scenes exhibit soft spatial boundaries, extreme agent heterogeneity, persistent occlusion, and rapid social negotiation under mixed traffic. We introduce the first large-scale dataset for this regime: 1,000 hours of drive-through, walk-through, and aerial video across 22 cities. Existing JEPA formulations struggle to preserve dense interaction dynamics under heterogeneity and partial observability. We introduce FactorJEPA, which makes world structure a first-class predictive primitive. Rather than encoding the future in a monolithic latent, it composes layout, entities, and interactions, using a visibility gate and separated subspaces to preserve partially observed agents and discourage cross-factor shortcuts. FactorJEPA improves (i) future-latent accuracy (Future-frame L1), (ii) intervention-sensitive prediction (Causal L1), and (iii) robustness to reduced visual evidence (Mask-ratio slope), while exposing (iv) a reproducible motion-information trade-off (Motion cosine). Method rankings replicate across 2B and 1B V-JEPA 2.1 backbones, with rho = 0.895 to 0.978. We publicly release the DENSEWORLD-115k dataset (https://huggingface.co/datasets/anonymousML123/denseworld-115k) and the surgery-trained FactorJEPA checkpoints (https://huggingface.co/datasets/anonymousML123/factorjepa-outputs/tree/main/outputs/full/vjepa_2_1_vitg_1B/train/m09c_surgery_3stage_DI_diheavy_encoder).

  • 6 authors
·
Aug 1 2

Swift4D:Adaptive divide-and-conquer Gaussian Splatting for compact and efficient reconstruction of dynamic scene

Novel view synthesis has long been a practical but challenging task, although the introduction of numerous methods to solve this problem, even combining advanced representations like 3D Gaussian Splatting, they still struggle to recover high-quality results and often consume too much storage memory and training time. In this paper we propose Swift4D, a divide-and-conquer 3D Gaussian Splatting method that can handle static and dynamic primitives separately, achieving a good trade-off between rendering quality and efficiency, motivated by the fact that most of the scene is the static primitive and does not require additional dynamic properties. Concretely, we focus on modeling dynamic transformations only for the dynamic primitives which benefits both efficiency and quality. We first employ a learnable decomposition strategy to separate the primitives, which relies on an additional parameter to classify primitives as static or dynamic. For the dynamic primitives, we employ a compact multi-resolution 4D Hash mapper to transform these primitives from canonical space into deformation space at each timestamp, and then mix the static and dynamic primitives to produce the final output. This divide-and-conquer method facilitates efficient training and reduces storage redundancy. Our method not only achieves state-of-the-art rendering quality while being 20X faster in training than previous SOTA methods with a minimum storage requirement of only 30MB on real-world datasets. Code is available at https://github.com/WuJH2001/swift4d.

  • 8 authors
·
Mar 15, 2025

OpenFACADES: An Open Framework for Architectural Caption and Attribute Data Enrichment via Street View Imagery

Building properties, such as height, usage, and material composition, play a crucial role in spatial data infrastructures, supporting applications such as energy simulation, risk assessment, and environmental modeling. Despite their importance, comprehensive and high-quality building attribute data remain scarce in many urban areas. Recent advances have enabled the extraction and tagging of objective building attributes using remote sensing and street-level imagery. However, establishing a method and pipeline that integrates diverse open datasets, acquires holistic building imagery at scale, and infers comprehensive building attributes remains a significant challenge. Among the first, this study bridges the gaps by introducing OpenFACADES, an open framework that leverages multimodal crowdsourced data to enrich building profiles with both objective attributes and semantic descriptors through multimodal large language models. Our methodology proceeds in three major steps. First, we integrate street-level image metadata from Mapillary with OpenStreetMap geometries via isovist analysis, effectively identifying images that provide suitable vantage points for observing target buildings. Second, we automate the detection of building facades in panoramic imagery and tailor a reprojection approach to convert objects into holistic perspective views that approximate real-world observation. Third, we introduce an innovative approach that harnesses and systematically investigates the capabilities of open-source large vision-language models (VLMs) for multi-attribute prediction and open-vocabulary captioning in building-level analytics, leveraging a globally sourced dataset of 30,180 labeled images from seven cities. Evaluation shows that fine-tuned VLM excel in multi-attribute inference, outperforming single-attribute computer vision models and zero-shot ChatGPT-4o.

  • 5 authors
·
Apr 1, 2025

GAMUS: A Geometry-aware Multi-modal Semantic Segmentation Benchmark for Remote Sensing Data

Geometric information in the normalized digital surface models (nDSM) is highly correlated with the semantic class of the land cover. Exploiting two modalities (RGB and nDSM (height)) jointly has great potential to improve the segmentation performance. However, it is still an under-explored field in remote sensing due to the following challenges. First, the scales of existing datasets are relatively small and the diversity of existing datasets is limited, which restricts the ability of validation. Second, there is a lack of unified benchmarks for performance assessment, which leads to difficulties in comparing the effectiveness of different models. Last, sophisticated multi-modal semantic segmentation methods have not been deeply explored for remote sensing data. To cope with these challenges, in this paper, we introduce a new remote-sensing benchmark dataset for multi-modal semantic segmentation based on RGB-Height (RGB-H) data. Towards a fair and comprehensive analysis of existing methods, the proposed benchmark consists of 1) a large-scale dataset including co-registered RGB and nDSM pairs and pixel-wise semantic labels; 2) a comprehensive evaluation and analysis of existing multi-modal fusion strategies for both convolutional and Transformer-based networks on remote sensing data. Furthermore, we propose a novel and effective Transformer-based intermediary multi-modal fusion (TIMF) module to improve the semantic segmentation performance through adaptive token-level multi-modal fusion.The designed benchmark can foster future research on developing new methods for multi-modal learning on remote sensing data. Extensive analyses of those methods are conducted and valuable insights are provided through the experimental results. Code for the benchmark and baselines can be accessed at https://github.com/EarthNets/RSI-MMSegmentation.

  • 5 authors
·
May 24, 2023

Sat-DN: Implicit Surface Reconstruction from Multi-View Satellite Images with Depth and Normal Supervision

With advancements in satellite imaging technology, acquiring high-resolution multi-view satellite imagery has become increasingly accessible, enabling rapid and location-independent ground model reconstruction. However, traditional stereo matching methods struggle to capture fine details, and while neural radiance fields (NeRFs) achieve high-quality reconstructions, their training time is prohibitively long. Moreover, challenges such as low visibility of building facades, illumination and style differences between pixels, and weakly textured regions in satellite imagery further make it hard to reconstruct reasonable terrain geometry and detailed building facades. To address these issues, we propose Sat-DN, a novel framework leveraging a progressively trained multi-resolution hash grid reconstruction architecture with explicit depth guidance and surface normal consistency constraints to enhance reconstruction quality. The multi-resolution hash grid accelerates training, while the progressive strategy incrementally increases the learning frequency, using coarse low-frequency geometry to guide the reconstruction of fine high-frequency details. The depth and normal constraints ensure a clear building outline and correct planar distribution. Extensive experiments on the DFC2019 dataset demonstrate that Sat-DN outperforms existing methods, achieving state-of-the-art results in both qualitative and quantitative evaluations. The code is available at https://github.com/costune/SatDN.

  • 4 authors
·
Feb 12, 2025

HomoMatcher: Dense Feature Matching Results with Semi-Dense Efficiency by Homography Estimation

Feature matching between image pairs is a fundamental problem in computer vision that drives many applications, such as SLAM. Recently, semi-dense matching approaches have achieved substantial performance enhancements and established a widely-accepted coarse-to-fine paradigm. However, the majority of existing methods focus on improving coarse feature representation rather than the fine-matching module. Prior fine-matching techniques, which rely on point-to-patch matching probability expectation or direct regression, often lack precision and do not guarantee the continuity of feature points across sequential images. To address this limitation, this paper concentrates on enhancing the fine-matching module in the semi-dense matching framework. We employ a lightweight and efficient homography estimation network to generate the perspective mapping between patches obtained from coarse matching. This patch-to-patch approach achieves the overall alignment of two patches, resulting in a higher sub-pixel accuracy by incorporating additional constraints. By leveraging the homography estimation between patches, we can achieve a dense matching result with low computational cost. Extensive experiments demonstrate that our method achieves higher accuracy compared to previous semi-dense matchers. Meanwhile, our dense matching results exhibit similar end-point-error accuracy compared to previous dense matchers while maintaining semi-dense efficiency.

  • 9 authors
·
Nov 10, 2024

Learning Ego-Centric BEV Representations from a Perspective-Privileged View: Cross-View Supervision for Online HD Map Construction

Bird's-eye-view (BEV) representations derived from multi-camera input have become a central interface for online high-definition (HD) map construction. However, most approaches rely solely on ego-centric supervision, requiring large-scale scene structure to be inferred from incomplete observations, occlusions, and diminishing information density at long range, where perspective effects and spatial sparsity hinder consistent structural reasoning. We introduce Cross-View Supervision (CVS), a representation learning paradigm that transfers geometric and topological priors from an ego-aligned overhead perspective into camera-based BEV encoders. Rather than adding auxiliary semantic losses, CVS aligns representations in a shared BEV feature space and distills globally consistent structural knowledge from a perspective-privileged teacher into the ego-centric backbone. This supervision enhances structural coherence without modifying the inference architecture or requiring overhead input at test time. Experiments on nuScenes using ego-aligned aerial imagery from the AID4AD cross-view extension demonstrate consistent improvements over StreamMapNet while maintaining identical camera-only inference. CVS yields +3.9\,mAP in the standard 60times30,m region and +9.9\,mAP in the extended 100times50,m setting, corresponding to a 44\% relative gain at long range. These results highlight perspective-privileged structural supervision as a promising training principle for improving BEV representation learning in HD map construction.

  • 4 authors
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May 11

SCCM: Spherically Consistent Coarse Matching for ERP Dense Feature Correspondence

Equirectangular projection (ERP) is the standard representation for 360^circ imagery, and robust dense feature matching on ERP underpins panoramic stereo, view synthesis, and omnidirectional SLAM. Dense matchers trained on flat images degrade systematically on ERP because the chart introduces three coupled distortions -- topological, metric, and area -- that standard coarse matching and visibility estimation do not explicitly model. We show that correcting the three distortions at the coarse-stage interfaces where they arise -- pairwise distortions in attention, per-pixel distortion in covisibility gating -- improves PCK@1^circ from 0.229 to 0.275 on Matterport3D under a fixed coarse scaffold, with the refiner architecture unchanged -- our central result. Concretely, SCCM (Spherically Consistent Coarse Matching) augments a chart-naive cross-attention/dual-softmax coarse matcher with two sphere-derived priors: Spherical Positional Attention (SPA) pairs a yaw-periodic RoPE (topology) with a tangent-plane bias (metric), and Area-Aware Covisibility (AAC) applies a pre-sigmoid log-area correction (area). The chart-naive scaffold serves as a controlled reference, separating the scaffold-replacement effect from the spherical-prior effect. Instantiated in the RoMa V1 framework with the same frozen encoder, refiner architecture, and loss, SCCM also outperforms the ERP-native EDM (0.163) and an ERP-retrained RoMa V1 (0.198) under a unified ERP dense matching protocol, while perspective-trained matchers largely fail on ERP. It further transfers zero-shot to Stanford2D3D and, when trained on outdoor Holo360D, leads there as well.

  • 4 authors
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Sep 28

View-Consistent Hierarchical 3D Segmentation Using Ultrametric Feature Fields

Large-scale vision foundation models such as Segment Anything (SAM) demonstrate impressive performance in zero-shot image segmentation at multiple levels of granularity. However, these zero-shot predictions are rarely 3D-consistent. As the camera viewpoint changes in a scene, so do the segmentation predictions, as well as the characterizations of "coarse" or "fine" granularity. In this work, we address the challenging task of lifting multi-granular and view-inconsistent image segmentations into a hierarchical and 3D-consistent representation. We learn a novel feature field within a Neural Radiance Field (NeRF) representing a 3D scene, whose segmentation structure can be revealed at different scales by simply using different thresholds on feature distance. Our key idea is to learn an ultrametric feature space, which unlike a Euclidean space, exhibits transitivity in distance-based grouping, naturally leading to a hierarchical clustering. Put together, our method takes view-inconsistent multi-granularity 2D segmentations as input and produces a hierarchy of 3D-consistent segmentations as output. We evaluate our method and several baselines on synthetic datasets with multi-view images and multi-granular segmentation, showcasing improved accuracy and viewpoint-consistency. We additionally provide qualitative examples of our model's 3D hierarchical segmentations in real world scenes. The code and dataset are available at https://github.com/hardyho/ultrametric_feature_fields

  • 4 authors
·
May 30, 2024

GS3LAM: Gaussian Semantic Splatting SLAM

Recently, the multi-modal fusion of RGB, depth, and semantics has shown great potential in dense Simultaneous Localization and Mapping (SLAM). However, a prerequisite for generating consistent semantic maps is the availability of dense, efficient, and scalable scene representations. Existing semantic SLAM systems based on explicit representations are often limited by resolution and an inability to predict unknown areas. Conversely, implicit representations typically rely on time-consuming ray tracing, failing to meet real-time requirements. Fortunately, 3D Gaussian Splatting (3DGS) has emerged as a promising representation that combines the efficiency of point-based methods with the continuity of geometric structures. To this end, we propose GS3LAM, a Gaussian Semantic Splatting SLAM framework that processes multimodal data to render consistent, dense semantic maps in real-time. GS3LAM models the scene as a Semantic Gaussian Field (SG-Field) and jointly optimizes camera poses and the field via multimodal error constraints. Furthermore, a Depth-adaptive Scale Regularization (DSR) scheme is introduced to resolve misalignments between scale-invariant Gaussians and geometric surfaces. To mitigate catastrophic forgetting, we propose a Random Sampling-based Keyframe Mapping (RSKM) strategy, which demonstrates superior performance over common local covisibility optimization methods. Extensive experiments on benchmark datasets show that GS3LAM achieves increased tracking robustness, superior rendering quality, and enhanced semantic precision compared to state-of-the-art methods. Source code is available at https://github.com/lif314/GS3LAM.

  • 4 authors
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Mar 28

MESA: Effective Matching Redundancy Reduction by Semantic Area Segmentation

We propose MESA and DMESA as novel feature matching methods, which utilize Segment Anything Model (SAM) to effectively mitigate matching redundancy. The key insight of our methods is to establish implicit-semantic area matching prior to point matching, based on advanced image understanding of SAM. Then, informative area matches with consistent internal semantic are able to undergo dense feature comparison, facilitating precise inside-area point matching. Specifically, MESA adopts a sparse matching framework and first obtains candidate areas from SAM results through a novel Area Graph (AG). Then, area matching among the candidates is formulated as graph energy minimization and solved by graphical models derived from AG. To address the efficiency issue of MESA, we further propose DMESA as its dense counterpart, applying a dense matching framework. After candidate areas are identified by AG, DMESA establishes area matches through generating dense matching distributions. The distributions are produced from off-the-shelf patch matching utilizing the Gaussian Mixture Model and refined via the Expectation Maximization. With less repetitive computation, DMESA showcases a speed improvement of nearly five times compared to MESA, while maintaining competitive accuracy. Our methods are extensively evaluated on five datasets encompassing indoor and outdoor scenes. The results illustrate consistent performance improvements from our methods for five distinct point matching baselines across all datasets. Furthermore, our methods exhibit promise generalization and improved robustness against image resolution variations. The code is publicly available at https://github.com/Easonyesheng/A2PM-MESA.

  • 3 authors
·
Aug 1, 2024