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Aug 12

DiscoLoop: Looping Discrete Embeddings and Continuous Hidden States for Multi-hop Reasoning

Large language models achieve strong performance on many reasoning tasks when allowed to externalize intermediate steps as Chain-of-Thought (CoT). However, many questions require the model to internalize the multi-step reasoning within a single forward pass before generating the answer. We study this challenge through two-hop reasoning, a representative task where the model must compose multiple pieces of parametric knowledge within a single forward pass. Standard non-recurrent Transformers suffer from a depth-local storage problem: facts learned in earlier layers are unavailable where second-hop retrieval happens. We found that Looped Transformers mitigate this issue by reusing the same memory, but still generalize imperfectly. We show that the remaining bottleneck is representational. In the two-hop reasoning task, the first loop often makes the correct bridge entity nearly perfectly decodable, yet the corresponding hidden state remains poorly aligned with the bridge token embedding. Surprisingly, an easy training-free realignment intervention nearly closes the generalization gap. Building upon this insight, we propose DiscoLoop, a looping architecture whose recurrence carries both a discrete embedding channel and a continuous hidden-state channel. DiscoLoop achieves near-perfect accuracy with substantially fewer training steps across symbolic and synthetic-language multi-hop reasoning tasks. When applied to real-world pretraining, DiscoLoop attains lower training loss and stronger benchmark performance than looped-transformer baselines, suggesting that the mixed-channel design transfers to practical language modeling.

  • 8 authors
·
Jul 26

Stochastic KV Routing: Enabling Adaptive Depth-Wise Cache Sharing

Serving transformer language models with high throughput requires caching Key-Values (KVs) to avoid redundant computation during autoregressive generation. The memory footprint of KV caching is significant and heavily impacts serving costs. This work proposes to lessen these memory requirements. While recent work has largely addressed KV cache reduction via compression and eviction along the temporal axis, we argue that the depth dimension offers an orthogonal and robust avenue for optimization. Although prior research suggests that a full cache for every layer is redundant, implementing cross-layer cache sharing remains a practical challenge; existing methods typically suffer from reduced throughput or increased time-to-first-token. In this paper, we demonstrate that dropping a layer's cache offers efficient optimization without information loss. We propose a simple training approach: random cross-layer attention. During training, layers randomly choose to attend either to their own KV states or those of a preceding layer. This stochastic process adapts the model to be robust to various depth-wise cache sharing strategies, ensuring flexibility for unknown hardware constraints at deployment time. Our evaluations show that applying this scheme during pre-training or fine-tuning enables depth-wise cache sharing for various model families. Furthermore, for larger models in data-constrained settings, this approach is suggestive of a regularization-like effect, frequently preserving or improving performance while significantly reducing the cache's memory footprint.

apple Apple
·
Apr 2 1

SparseNeRF: Distilling Depth Ranking for Few-shot Novel View Synthesis

Neural Radiance Field (NeRF) significantly degrades when only a limited number of views are available. To complement the lack of 3D information, depth-based models, such as DSNeRF and MonoSDF, explicitly assume the availability of accurate depth maps of multiple views. They linearly scale the accurate depth maps as supervision to guide the predicted depth of few-shot NeRFs. However, accurate depth maps are difficult and expensive to capture due to wide-range depth distances in the wild. In this work, we present a new Sparse-view NeRF (SparseNeRF) framework that exploits depth priors from real-world inaccurate observations. The inaccurate depth observations are either from pre-trained depth models or coarse depth maps of consumer-level depth sensors. Since coarse depth maps are not strictly scaled to the ground-truth depth maps, we propose a simple yet effective constraint, a local depth ranking method, on NeRFs such that the expected depth ranking of the NeRF is consistent with that of the coarse depth maps in local patches. To preserve the spatial continuity of the estimated depth of NeRF, we further propose a spatial continuity constraint to encourage the consistency of the expected depth continuity of NeRF with coarse depth maps. Surprisingly, with simple depth ranking constraints, SparseNeRF outperforms all state-of-the-art few-shot NeRF methods (including depth-based models) on standard LLFF and DTU datasets. Moreover, we collect a new dataset NVS-RGBD that contains real-world depth maps from Azure Kinect, ZED 2, and iPhone 13 Pro. Extensive experiments on NVS-RGBD dataset also validate the superiority and generalizability of SparseNeRF. Code and dataset are available at https://sparsenerf.github.io/.

  • 4 authors
·
Mar 28, 2023

Scaling Supervised Local Learning with Augmented Auxiliary Networks

Deep neural networks are typically trained using global error signals that backpropagate (BP) end-to-end, which is not only biologically implausible but also suffers from the update locking problem and requires huge memory consumption. Local learning, which updates each layer independently with a gradient-isolated auxiliary network, offers a promising alternative to address the above problems. However, existing local learning methods are confronted with a large accuracy gap with the BP counterpart, particularly for large-scale networks. This is due to the weak coupling between local layers and their subsequent network layers, as there is no gradient communication across layers. To tackle this issue, we put forward an augmented local learning method, dubbed AugLocal. AugLocal constructs each hidden layer's auxiliary network by uniformly selecting a small subset of layers from its subsequent network layers to enhance their synergy. We also propose to linearly reduce the depth of auxiliary networks as the hidden layer goes deeper, ensuring sufficient network capacity while reducing the computational cost of auxiliary networks. Our extensive experiments on four image classification datasets (i.e., CIFAR-10, SVHN, STL-10, and ImageNet) demonstrate that AugLocal can effectively scale up to tens of local layers with a comparable accuracy to BP-trained networks while reducing GPU memory usage by around 40%. The proposed AugLocal method, therefore, opens up a myriad of opportunities for training high-performance deep neural networks on resource-constrained platforms.Code is available at https://github.com/ChenxiangMA/AugLocal.

  • 4 authors
·
Feb 27, 2024

Generalized Binary Search Network for Highly-Efficient Multi-View Stereo

Multi-view Stereo (MVS) with known camera parameters is essentially a 1D search problem within a valid depth range. Recent deep learning-based MVS methods typically densely sample depth hypotheses in the depth range, and then construct prohibitively memory-consuming 3D cost volumes for depth prediction. Although coarse-to-fine sampling strategies alleviate this overhead issue to a certain extent, the efficiency of MVS is still an open challenge. In this work, we propose a novel method for highly efficient MVS that remarkably decreases the memory footprint, meanwhile clearly advancing state-of-the-art depth prediction performance. We investigate what a search strategy can be reasonably optimal for MVS taking into account of both efficiency and effectiveness. We first formulate MVS as a binary search problem, and accordingly propose a generalized binary search network for MVS. Specifically, in each step, the depth range is split into 2 bins with extra 1 error tolerance bin on both sides. A classification is performed to identify which bin contains the true depth. We also design three mechanisms to respectively handle classification errors, deal with out-of-range samples and decrease the training memory. The new formulation makes our method only sample a very small number of depth hypotheses in each step, which is highly memory efficient, and also greatly facilitates quick training convergence. Experiments on competitive benchmarks show that our method achieves state-of-the-art accuracy with much less memory. Particularly, our method obtains an overall score of 0.289 on DTU dataset and tops the first place on challenging Tanks and Temples advanced dataset among all the learning-based methods. The trained models and code will be released at https://github.com/MiZhenxing/GBi-Net.

  • 3 authors
·
Dec 4, 2021

MAMo: Leveraging Memory and Attention for Monocular Video Depth Estimation

We propose MAMo, a novel memory and attention frame-work for monocular video depth estimation. MAMo can augment and improve any single-image depth estimation networks into video depth estimation models, enabling them to take advantage of the temporal information to predict more accurate depth. In MAMo, we augment model with memory which aids the depth prediction as the model streams through the video. Specifically, the memory stores learned visual and displacement tokens of the previous time instances. This allows the depth network to cross-reference relevant features from the past when predicting depth on the current frame. We introduce a novel scheme to continuously update the memory, optimizing it to keep tokens that correspond with both the past and the present visual information. We adopt attention-based approach to process memory features where we first learn the spatio-temporal relation among the resultant visual and displacement memory tokens using self-attention module. Further, the output features of self-attention are aggregated with the current visual features through cross-attention. The cross-attended features are finally given to a decoder to predict depth on the current frame. Through extensive experiments on several benchmarks, including KITTI, NYU-Depth V2, and DDAD, we show that MAMo consistently improves monocular depth estimation networks and sets new state-of-the-art (SOTA) accuracy. Notably, our MAMo video depth estimation provides higher accuracy with lower latency, when omparing to SOTA cost-volume-based video depth models.

  • 6 authors
·
Jul 26, 2023

Decoupling Fine Detail and Global Geometry for Compressed Depth Map Super-Resolution

Recovering high-quality depth maps from compressed sources has gained significant attention due to the limitations of consumer-grade depth cameras and the bandwidth restrictions during data transmission. However, current methods still suffer from two challenges. First, bit-depth compression produces a uniform depth representation in regions with subtle variations, hindering the recovery of detailed information. Second, densely distributed random noise reduces the accuracy of estimating the global geometric structure of the scene. To address these challenges, we propose a novel framework, termed geometry-decoupled network (GDNet), for compressed depth map super-resolution that decouples the high-quality depth map reconstruction process by handling global and detailed geometric features separately. To be specific, we propose the fine geometry detail encoder (FGDE), which is designed to aggregate fine geometry details in high-resolution low-level image features while simultaneously enriching them with complementary information from low-resolution context-level image features. In addition, we develop the global geometry encoder (GGE) that aims at suppressing noise and extracting global geometric information effectively via constructing compact feature representation in a low-rank space. We conduct experiments on multiple benchmark datasets, demonstrating that our GDNet significantly outperforms current methods in terms of geometric consistency and detail recovery. In the ECCV 2024 AIM Compressed Depth Upsampling Challenge, our solution won the 1st place award. Our codes are available at: https://github.com/Ian0926/GDNet.

  • 3 authors
·
Nov 5, 2024

Addressable Memory for Video World Models

We study visual persistence in interactive video world models. These models rely on a Key-Value (KV) cache as a growing visual memory to carry forward previously generated frames. However, we find that models can no longer reliably address stored content once rollouts extend beyond the training horizon, because temporal Rotary Positional Embeddings (RoPE) offsets then fall outside the range seen during training and the model struggles to retrieve the relevant visual information through attention. Moreover, naively compressing the cache in the RoPE-rotated space corrupts memory by averaging together incompatible positional phases. To address this, we propose WorldTrace, a training-free memory framework for long-horizon visual persistence. WorldTrace keeps compressed memory addressable by assigning each summary slot a distinct, in-distribution virtual position. Within this addressable cache, we study two memory compression approaches: WorldTrace-Field compresses history for temporal coherence, while WorldTrace-Landmark stores verbatim scene traces at detected transitions for episodic recall. We further introduce LoopBench, a benchmark evaluating whether a compressed cache can reconstruct a previously visited scene after a long detour. WorldTrace-Field improves temporal consistency by +15.5%, and WorldTrace-Landmark improves episodic recall by +19.5% on LoopBench, extending visually persistent generation without retraining.

nvidia NVIDIA
·
Aug 6 1

Mem4D: Decoupling Static and Dynamic Memory for Dynamic Scene Reconstruction

Reconstructing dense geometry for dynamic scenes from a monocular video is a critical yet challenging task. Recent memory-based methods enable efficient online reconstruction, but they fundamentally suffer from a Memory Demand Dilemma: The memory representation faces an inherent conflict between the long-term stability required for static structures and the rapid, high-fidelity detail retention needed for dynamic motion. This conflict forces existing methods into a compromise, leading to either geometric drift in static structures or blurred, inaccurate reconstructions of dynamic objects. To address this dilemma, we propose Mem4D, a novel framework that decouples the modeling of static geometry and dynamic motion. Guided by this insight, we design a dual-memory architecture: 1) The Transient Dynamics Memory (TDM) focuses on capturing high-frequency motion details from recent frames, enabling accurate and fine-grained modeling of dynamic content; 2) The Persistent Structure Memory (PSM) compresses and preserves long-term spatial information, ensuring global consistency and drift-free reconstruction for static elements. By alternating queries to these specialized memories, Mem4D simultaneously maintains static geometry with global consistency and reconstructs dynamic elements with high fidelity. Experiments on challenging benchmarks demonstrate that our method achieves state-of-the-art or competitive performance while maintaining high efficiency. Codes will be publicly available.

  • 10 authors
·
Aug 11, 2025

Deep sequence models tend to memorize geometrically; it is unclear why

Deep sequence models are said to store atomic facts predominantly in the form of associative memory: a brute-force lookup of co-occurring entities. We identify a dramatically different form of storage of atomic facts that we term as geometric memory. Here, the model has synthesized embeddings encoding novel global relationships between all entities, including ones that do not co-occur in training. Such storage is powerful: for instance, we show how it transforms a hard reasoning task involving an ell-fold composition into an easy-to-learn 1-step navigation task. From this phenomenon, we extract fundamental aspects of neural embedding geometries that are hard to explain. We argue that the rise of such a geometry, as against a lookup of local associations, cannot be straightforwardly attributed to typical supervisory, architectural, or optimizational pressures. Counterintuitively, a geometry is learned even when it is more complex than the brute-force lookup. Then, by analyzing a connection to Node2Vec, we demonstrate how the geometry stems from a spectral bias that -- in contrast to prevailing theories -- indeed arises naturally despite the lack of various pressures. This analysis also points out to practitioners a visible headroom to make Transformer memory more strongly geometric. We hope the geometric view of parametric memory encourages revisiting the default intuitions that guide researchers in areas like knowledge acquisition, capacity, discovery, and unlearning.

google Google
·
Oct 30, 2025

Grounded Forcing: Bridging Time-Independent Semantics and Proximal Dynamics in Autoregressive Video Synthesis

Autoregressive video synthesis offers a promising pathway for infinite-horizon generation but is fundamentally hindered by three intertwined challenges: semantic forgetting from context limitations, visual drift due to positional extrapolation, and controllability loss during interactive instruction switching. Current methods often tackle these issues in isolation, limiting long-term coherence. We introduce Grounded Forcing, a novel framework that bridges time-independent semantics and proximal dynamics through three interlocking mechanisms. First, to address semantic forgetting, we propose a Dual Memory KV Cache that decouples local temporal dynamics from global semantic anchors, ensuring long-term semantic coherence and identity stability. Second, to suppress visual drift, we design Dual-Reference RoPE Injection, which confines positional embeddings within the training manifold while rendering global semantics time-invariant. Third, to resolve controllability issues, we develop Asymmetric Proximity Recache, which facilitates smooth semantic inheritance during prompt transitions via proximity-weighted cache updates. These components operate synergistically to tether the generative process to stable semantic cores while accommodating flexible local dynamics. Extensive experiments demonstrate that Grounded Forcing significantly enhances long-range consistency and visual stability, establishing a robust foundation for interactive long-form video synthesis.

  • 5 authors
·
Apr 12

Accelerating Diffusion LLM Inference via Local Determinism Propagation

Diffusion large language models (dLLMs) represent a significant advancement in text generation, offering parallel token decoding capabilities. However, existing open-source implementations suffer from quality-speed trade-offs that impede their practical deployment. Conservative sampling strategies typically decode only the most confident token per step to ensure quality (i.e., greedy decoding), at the cost of inference efficiency due to repeated redundant refinement iterations--a phenomenon we term delayed decoding. Through systematic analysis of dLLM decoding dynamics, we characterize this delayed decoding behavior and propose a training-free adaptive parallel decoding strategy, named LocalLeap, to address these inefficiencies. LocalLeap is built on two fundamental empirical principles: local determinism propagation centered on high-confidence anchors and progressive spatial consistency decay. By applying these principles, LocalLeap identifies anchors and performs localized relaxed parallel decoding within bounded neighborhoods, achieving substantial inference step reduction through early commitment of already-determined tokens without compromising output quality. Comprehensive evaluation on various benchmarks demonstrates that LocalLeap achieves 6.94times throughput improvements and reduces decoding steps to just 14.2\% of the original requirement, achieving these gains with negligible performance impact. The source codes are available at: https://github.com/friedrichor/LocalLeap.

  • 7 authors
·
Oct 8, 2025

MiniNet: An extremely lightweight convolutional neural network for real-time unsupervised monocular depth estimation

Predicting depth from a single image is an attractive research topic since it provides one more dimension of information to enable machines to better perceive the world. Recently, deep learning has emerged as an effective approach to monocular depth estimation. As obtaining labeled data is costly, there is a recent trend to move from supervised learning to unsupervised learning to obtain monocular depth. However, most unsupervised learning methods capable of achieving high depth prediction accuracy will require a deep network architecture which will be too heavy and complex to run on embedded devices with limited storage and memory spaces. To address this issue, we propose a new powerful network with a recurrent module to achieve the capability of a deep network while at the same time maintaining an extremely lightweight size for real-time high performance unsupervised monocular depth prediction from video sequences. Besides, a novel efficient upsample block is proposed to fuse the features from the associated encoder layer and recover the spatial size of features with the small number of model parameters. We validate the effectiveness of our approach via extensive experiments on the KITTI dataset. Our new model can run at a speed of about 110 frames per second (fps) on a single GPU, 37 fps on a single CPU, and 2 fps on a Raspberry Pi 3. Moreover, it achieves higher depth accuracy with nearly 33 times fewer model parameters than state-of-the-art models. To the best of our knowledge, this work is the first extremely lightweight neural network trained on monocular video sequences for real-time unsupervised monocular depth estimation, which opens up the possibility of implementing deep learning-based real-time unsupervised monocular depth prediction on low-cost embedded devices.

  • 5 authors
·
Jun 27, 2020

Closing the Loop: Training-Free Revisit Consistency for Autoregressive Generative Rendering

Recent conditional video generation models have shown promising potentials to transform 3D engine renderings, such as depth maps and untextured geometry, into photorealistic videos for gaming and immersive content creation. These applications require long-horizon auto-regressive generation that continuously synthesizes new frames while preserving a persistent 3D world. Auto-regressive generators synthesize video chunk by chunk with a bounded KV cache, so when the camera revisits a location after its context has been evicted, the model often regenerates inconsistent appearance, even though the conditioning renderings (e.g., depth) remain perfectly aligned with the underlying geometry.We address this revisit inconsistency without any post-training by exploiting correspondences the 3D engine already provides: temporal correspondence retrieves pose-matched historical latent chunks into the KV cache as loop-closure memory, while spatial correspondence from camera pose and depth reprojection biases token-level attention toward geometrically corresponding regions of the retrieved chunks. We demonstrate our method on loop-closure trajectories mined from TartanAir and TartanGround dataset to mirror complicate real-world application scenarios, where it outperforms existing training-free baselines on revisit consistency without losing overall video quality. Project Page: https://wenchao-m.github.io/ClosetheLoop.github.io/

  • 4 authors
·
Jul 22

InstInfer: In-Storage Attention Offloading for Cost-Effective Long-Context LLM Inference

The widespread of Large Language Models (LLMs) marks a significant milestone in generative AI. Nevertheless, the increasing context length and batch size in offline LLM inference escalate the memory requirement of the key-value (KV) cache, which imposes a huge burden on the GPU VRAM, especially for resource-constraint scenarios (e.g., edge computing and personal devices). Several cost-effective solutions leverage host memory or SSDs to reduce storage costs for offline inference scenarios and improve the throughput. Nevertheless, they suffer from significant performance penalties imposed by intensive KV cache accesses due to limited PCIe bandwidth. To address these issues, we propose InstInfer, a novel LLM inference system that offloads the most performance-critical computation (i.e., attention in decoding phase) and data (i.e., KV cache) parts to Computational Storage Drives (CSDs), which minimize the enormous KV transfer overheads. InstInfer designs a dedicated flash-aware in-storage attention engine with KV cache management mechanisms to exploit the high internal bandwidths of CSDs instead of being limited by the PCIe bandwidth. The optimized P2P transmission between GPU and CSDs further reduces data migration overheads. Experimental results demonstrate that for a 13B model using an NVIDIA A6000 GPU, InstInfer improves throughput for long-sequence inference by up to 11.1times, compared to existing SSD-based solutions such as FlexGen.

  • 9 authors
·
Sep 8, 2024 2

SPHERICAL KV: Angle-Domain Attention and Rate-Distortion Retention for Efficient Long-Context Inference

Long-context inference is increasingly constrained by the KV cache: resident memory grows with context length, and decoding becomes limited by repeated High Bandwidth Memory (HBM) streaming rather than arithmetic. Existing methods such as eviction, windowing, quantization, and offloading reduce footprint, but often leave the critical-path bottleneck only partially addressed, especially when compressed states must still be reconstructed into dense vectors during decoding. We present Spherical KV, a long-context inference method that treats KV allocation as a rate-distortion problem grounded in attention geometry for efficient decoding. The method is built on two ideas: (i) represent directional information cheaply in the decode hot loop, and (ii) allocate retention and precision according to estimated future utility. Its first component, Angle-Domain Attention (ADA), stores keys in a spherical parameterization consisting of a scalar radius and compact angle codes, and computes attention logits directly from these codes without reconstructing dense keys. This preserves a paged, block-local, fusion-friendly decode path and directly targets HBM traffic in realistic serving settings. Its second component, Rate-Distortion Retention (RDR), jointly chooses keep/drop decisions and precision tiers per token and head under a fixed budget, producing tier-homogeneous pages with lightweight metadata and coalesced reads. Together, ADA and RDR provide a deployment-oriented mechanism for reducing KV residency while preserving decode efficiency.

  • 7 authors
·
May 12

Compact 3D Scene Representation via Self-Organizing Gaussian Grids

3D Gaussian Splatting has recently emerged as a highly promising technique for modeling of static 3D scenes. In contrast to Neural Radiance Fields, it utilizes efficient rasterization allowing for very fast rendering at high-quality. However, the storage size is significantly higher, which hinders practical deployment, e.g.~on resource constrained devices. In this paper, we introduce a compact scene representation organizing the parameters of 3D Gaussian Splatting (3DGS) into a 2D grid with local homogeneity, ensuring a drastic reduction in storage requirements without compromising visual quality during rendering. Central to our idea is the explicit exploitation of perceptual redundancies present in natural scenes. In essence, the inherent nature of a scene allows for numerous permutations of Gaussian parameters to equivalently represent it. To this end, we propose a novel highly parallel algorithm that regularly arranges the high-dimensional Gaussian parameters into a 2D grid while preserving their neighborhood structure. During training, we further enforce local smoothness between the sorted parameters in the grid. The uncompressed Gaussians use the same structure as 3DGS, ensuring a seamless integration with established renderers. Our method achieves a reduction factor of 8x to 26x in size for complex scenes with no increase in training time, marking a substantial leap forward in the domain of 3D scene distribution and consumption. Additional information can be found on our project page: https://fraunhoferhhi.github.io/Self-Organizing-Gaussians/

  • 4 authors
·
Dec 19, 2023

ConDaFormer: Disassembled Transformer with Local Structure Enhancement for 3D Point Cloud Understanding

Transformers have been recently explored for 3D point cloud understanding with impressive progress achieved. A large number of points, over 0.1 million, make the global self-attention infeasible for point cloud data. Thus, most methods propose to apply the transformer in a local region, e.g., spherical or cubic window. However, it still contains a large number of Query-Key pairs, which requires high computational costs. In addition, previous methods usually learn the query, key, and value using a linear projection without modeling the local 3D geometric structure. In this paper, we attempt to reduce the costs and model the local geometry prior by developing a new transformer block, named ConDaFormer. Technically, ConDaFormer disassembles the cubic window into three orthogonal 2D planes, leading to fewer points when modeling the attention in a similar range. The disassembling operation is beneficial to enlarging the range of attention without increasing the computational complexity, but ignores some contexts. To provide a remedy, we develop a local structure enhancement strategy that introduces a depth-wise convolution before and after the attention. This scheme can also capture the local geometric information. Taking advantage of these designs, ConDaFormer captures both long-range contextual information and local priors. The effectiveness is demonstrated by experimental results on several 3D point cloud understanding benchmarks. Code is available at https://github.com/LHDuan/ConDaFormer .

  • 6 authors
·
Dec 18, 2023

LouisKV: Efficient KV Cache Retrieval for Long Input-Output Sequences

While Key-Value (KV) cache succeeds in reducing redundant computations in auto-regressive models, it introduces significant memory overhead, limiting its practical deployment in long-sequence scenarios. Existing KV retrieval methods mitigate this by dynamically retaining only a subset of KV entries on the GPU. However, they still suffer from notable efficiency and accuracy bottlenecks due to per-token retrieval and coarse-grained page-level KV management, especially in long-output reasoning scenarios. With the emergence of large reasoning models, efficiently handling such scenarios has become increasingly important. To address this issue, we present two key observations: (1) critical KVs exhibit strong temporal locality during decoding, and (2) these KVs exhibit distinct distribution patterns across the input prompt and generated output. Building on these observations, we propose LouisKV, an efficient KV cache retrieval framework designed for various long-sequence scenarios. Specifically, LouisKV introduces a semantic-aware retrieval strategy leveraging temporal locality to trigger retrieval only at semantic boundaries, drastically reducing computation and data transfer overhead. LouisKV also designs a decoupled, fine-grained management scheme that tailors differentiated strategies for input and output sequences to create retrieval units that better match the model's attention patterns, enabling precise identification of critical KVs. Furthermore, to boost efficiency, LouisKV incorporates several kernel-level optimizations, including custom Triton and CUDA kernels to accelerate the KV clustering and retrieval. Evaluations show that LouisKV achieves up to 4.7times speedup over state-of-the-art KV retrieval methods while maintaining near-lossless accuracy across diverse long-sequence tasks, including long-input short-output, short-input long-output, and long-input long-output scenarios.

  • 5 authors
·
Oct 13, 2025

Memory Efficient 3D U-Net with Reversible Mobile Inverted Bottlenecks for Brain Tumor Segmentation

We propose combining memory saving techniques with traditional U-Net architectures to increase the complexity of the models on the Brain Tumor Segmentation (BraTS) challenge. The BraTS challenge consists of a 3D segmentation of a 240x240x155x4 input image into a set of tumor classes. Because of the large volume and need for 3D convolutional layers, this task is very memory intensive. To address this, prior approaches use smaller cropped images while constraining the model's depth and width. Our 3D U-Net uses a reversible version of the mobile inverted bottleneck block defined in MobileNetV2, MnasNet and the more recent EfficientNet architectures to save activation memory during training. Using reversible layers enables the model to recompute input activations given the outputs of that layer, saving memory by eliminating the need to store activations during the forward pass. The inverted residual bottleneck block uses lightweight depthwise separable convolutions to reduce computation by decomposing convolutions into a pointwise convolution and a depthwise convolution. Further, this block inverts traditional bottleneck blocks by placing an intermediate expansion layer between the input and output linear 1x1 convolution, reducing the total number of channels. Given a fixed memory budget, with these memory saving techniques, we are able to train image volumes up to 3x larger, models with 25% more depth, or models with up to 2x the number of channels than a corresponding non-reversible network.

  • 6 authors
·
Apr 19, 2021

Auto-scaling Continuous Memory for GUI Agent

We study how to endow GUI agents with scalable memory that help generalize across unfamiliar interfaces and long-horizon tasks. Prior GUI agents compress past trajectories into text tokens, which balloons context length and misses decisive visual cues (e.g., exact widget size and position). We propose a continuous memory that encodes each GUI trajectory into a fixed-length sequence of continuous embeddings using the VLM itself as an encoder; these embeddings are plugged directly into the backbone's input layer, sharply reducing context cost while preserving fine-grained visual information. As memory size and retrieval depth increase, performance improves monotonically, unlike text memories that degrade with long prompts. To grow memory at low cost, we introduce an auto-scaling data flywheel that (i) discovers new environments via search, (ii) synthesizes tasks with an open-source VLM, (iii) rolls out trajectories with the agent, and (iv) verifies success with the same VLM. Using this pipeline, we collect 100k+ trajectories for about \$4000 and fine-tune only the memory encoder (LoRA on a Q-Former, 1.2\% parameters) with 1,500 samples. On real-world GUI benchmarks, our memory-augmented agent consistently improves success rates under long horizons and distribution shifts. Notably, Qwen-2.5-VL-7B + continuous memory achieves performance comparable to state-of-the-art closed-source models (e.g., GPT-4o, Claude-4).

  • 7 authors
·
Oct 10, 2025

Video Depth Anything: Consistent Depth Estimation for Super-Long Videos

Depth Anything has achieved remarkable success in monocular depth estimation with strong generalization ability. However, it suffers from temporal inconsistency in videos, hindering its practical applications. Various methods have been proposed to alleviate this issue by leveraging video generation models or introducing priors from optical flow and camera poses. Nonetheless, these methods are only applicable to short videos (< 10 seconds) and require a trade-off between quality and computational efficiency. We propose Video Depth Anything for high-quality, consistent depth estimation in super-long videos (over several minutes) without sacrificing efficiency. We base our model on Depth Anything V2 and replace its head with an efficient spatial-temporal head. We design a straightforward yet effective temporal consistency loss by constraining the temporal depth gradient, eliminating the need for additional geometric priors. The model is trained on a joint dataset of video depth and unlabeled images, similar to Depth Anything V2. Moreover, a novel key-frame-based strategy is developed for long video inference. Experiments show that our model can be applied to arbitrarily long videos without compromising quality, consistency, or generalization ability. Comprehensive evaluations on multiple video benchmarks demonstrate that our approach sets a new state-of-the-art in zero-shot video depth estimation. We offer models of different scales to support a range of scenarios, with our smallest model capable of real-time performance at 30 FPS.

  • 7 authors
·
Jan 21, 2025 2

Learning Temporally Consistent Video Depth from Video Diffusion Priors

This work addresses the challenge of video depth estimation, which expects not only per-frame accuracy but, more importantly, cross-frame consistency. Instead of directly developing a depth estimator from scratch, we reformulate the prediction task into a conditional generation problem. This allows us to leverage the prior knowledge embedded in existing video generation models, thereby reducing learn- ing difficulty and enhancing generalizability. Concretely, we study how to tame the public Stable Video Diffusion (SVD) to predict reliable depth from input videos using a mixture of image depth and video depth datasets. We empirically confirm that a procedural training strategy - first optimizing the spatial layers of SVD and then optimizing the temporal layers while keeping the spatial layers frozen - yields the best results in terms of both spatial accuracy and temporal consistency. We further examine the sliding window strategy for inference on arbitrarily long videos. Our observations indicate a trade-off between efficiency and performance, with a one-frame overlap already producing favorable results. Extensive experimental results demonstrate the superiority of our approach, termed ChronoDepth, over existing alternatives, particularly in terms of the temporal consistency of the estimated depth. Additionally, we highlight the benefits of more consistent video depth in two practical applications: depth-conditioned video generation and novel view synthesis. Our project page is available at https://jhaoshao.github.io/ChronoDepth/{this http URL}.

  • 7 authors
·
Jun 3, 2024 2

Global-to-Local or Local-to-Global? Enhancing Image Retrieval with Efficient Local Search and Effective Global Re-ranking

The dominant paradigm in image retrieval systems today is to search large databases using global image features, and re-rank those initial results with local image feature matching techniques. This design, dubbed global-to-local, stems from the computational cost of local matching approaches, which can only be afforded for a small number of retrieved images. However, emerging efficient local feature search approaches have opened up new possibilities, in particular enabling detailed retrieval at large scale, to find partial matches which are often missed by global feature search. In parallel, global feature-based re-ranking has shown promising results with high computational efficiency. In this work, we leverage these building blocks to introduce a local-to-global retrieval paradigm, where efficient local feature search meets effective global feature re-ranking. Critically, we propose a re-ranking method where global features are computed on-the-fly, based on the local feature retrieval similarities. Such re-ranking-only global features leverage multidimensional scaling techniques to create embeddings which respect the local similarities obtained during search, enabling a significant re-ranking boost. Experimentally, we demonstrate solid retrieval performance, setting new state-of-the-art results on the Revisited Oxford and Paris datasets.

  • 4 authors
·
Sep 4, 2025

Manipulation as in Simulation: Enabling Accurate Geometry Perception in Robots

Modern robotic manipulation primarily relies on visual observations in a 2D color space for skill learning but suffers from poor generalization. In contrast, humans, living in a 3D world, depend more on physical properties-such as distance, size, and shape-than on texture when interacting with objects. Since such 3D geometric information can be acquired from widely available depth cameras, it appears feasible to endow robots with similar perceptual capabilities. Our pilot study found that using depth cameras for manipulation is challenging, primarily due to their limited accuracy and susceptibility to various types of noise. In this work, we propose Camera Depth Models (CDMs) as a simple plugin on daily-use depth cameras, which take RGB images and raw depth signals as input and output denoised, accurate metric depth. To achieve this, we develop a neural data engine that generates high-quality paired data from simulation by modeling a depth camera's noise pattern. Our results show that CDMs achieve nearly simulation-level accuracy in depth prediction, effectively bridging the sim-to-real gap for manipulation tasks. Notably, our experiments demonstrate, for the first time, that a policy trained on raw simulated depth, without the need for adding noise or real-world fine-tuning, generalizes seamlessly to real-world robots on two challenging long-horizon tasks involving articulated, reflective, and slender objects, with little to no performance degradation. We hope our findings will inspire future research in utilizing simulation data and 3D information in general robot policies.

ByteDance-Seed ByteDance Seed
·
Sep 2, 2025 2

What to Keep, What to Forget: A Rate--Distortion View of Memory Compaction in LLMs and Agents

Large language models, and the agents built on them, spend an ever-growing share of their compute and memory on remembering: caching attention keys and values, carrying long prompts, maintaining recurrent state, and storing what happened in previous turns and sessions. Because none of this memory is free, four largely separate research communities have each learned to compact it. They evict or quantize the KV cache, prune or distill prompts, bound architectural state, and consolidate agent memory. We argue that these are instances of one problem: a rate--distortion decision about what context-derived information to retain versus discard, at what fidelity, under a resource budget, so as to preserve downstream task utility. We make this lens precise with a single compaction objective and a layer-agnostic lower bound, use it to build a seven-axis taxonomy that classifies methods from across the stack uniformly, and use it to transfer mechanisms between layers that have never been connected, from serving-stack KV management to agent long-term memory. Two patterns hold across the survey. At every layer the signal that decides what to keep is attention magnitude or recency, and it fails in the same way everywhere, by discarding, before the query is known and with no way to undo it, information the query later needs. And while compression is measured carefully on single-turn long context, the repeated compaction that agents actually perform is almost never measured, and no benchmark holds one budget axis across all the layers at once. We turn both observations into a benchmark proposal, a small reference experiment, and a set of compaction-aware design principles, and we map the open problems.

  • 2 authors
·
Jul 8

Depth as Prior Knowledge for Object Detection

Detecting small and distant objects remains challenging for object detectors due to scale variation, low resolution, and background clutter. Safety-critical applications require reliable detection of these objects for safe planning. Depth information can improve detection, but existing approaches require complex, model-specific architectural modifications. We provide a theoretical analysis followed by an empirical investigation of the depth-detection relationship. Together, they explain how depth causes systematic performance degradation and why depth-informed supervision mitigates it. We introduce DepthPrior, a framework that uses depth as prior knowledge rather than as a fused feature, providing comparable benefits without modifying detector architectures. DepthPrior consists of Depth-Based Loss Weighting (DLW) and Depth-Based Loss Stratification (DLS) during training, and Depth-Aware Confidence Thresholding (DCT) during inference. The only overhead is the initial cost of depth estimation. Experiments across four benchmarks (KITTI, MS COCO, VisDrone, SUN RGB-D) and two detectors (YOLOv11, EfficientDet) demonstrate the effectiveness of DepthPrior, achieving up to +9% mAP_S and +7% mAR_S for small objects, with inference recovery rates as high as 95:1 (true vs. false detections). DepthPrior offers these benefits without additional sensors, architectural changes, or performance costs. Code is available at https://github.com/mos-ks/DepthPrior.

  • 2 authors
·
Feb 5

Representing Long Volumetric Video with Temporal Gaussian Hierarchy

This paper aims to address the challenge of reconstructing long volumetric videos from multi-view RGB videos. Recent dynamic view synthesis methods leverage powerful 4D representations, like feature grids or point cloud sequences, to achieve high-quality rendering results. However, they are typically limited to short (1~2s) video clips and often suffer from large memory footprints when dealing with longer videos. To solve this issue, we propose a novel 4D representation, named Temporal Gaussian Hierarchy, to compactly model long volumetric videos. Our key observation is that there are generally various degrees of temporal redundancy in dynamic scenes, which consist of areas changing at different speeds. Motivated by this, our approach builds a multi-level hierarchy of 4D Gaussian primitives, where each level separately describes scene regions with different degrees of content change, and adaptively shares Gaussian primitives to represent unchanged scene content over different temporal segments, thus effectively reducing the number of Gaussian primitives. In addition, the tree-like structure of the Gaussian hierarchy allows us to efficiently represent the scene at a particular moment with a subset of Gaussian primitives, leading to nearly constant GPU memory usage during the training or rendering regardless of the video length. Extensive experimental results demonstrate the superiority of our method over alternative methods in terms of training cost, rendering speed, and storage usage. To our knowledge, this work is the first approach capable of efficiently handling minutes of volumetric video data while maintaining state-of-the-art rendering quality. Our project page is available at: https://zju3dv.github.io/longvolcap.

  • 7 authors
·
Dec 12, 2024

Depth-Attention: Cross-Layer Value Mixing for Language Models

Self-attention selects information freely across the sequence, but across depth, Transformers merely add each layer's output to the residual stream, so later layers cannot selectively reuse earlier-layer representations. Recent cross-layer methods improve this flow but operate on hidden states outside attention, adding state beyond the key-value cache at inference--a cost that becomes increasingly salient as modern LLMs compress the cache with grouped-query and multi-head latent attention. We introduce Depth-Attention, which performs this selection inside the attention module itself: before a layer attends over the sequence, its query attends over the keys of earlier layers at the same token position and mixes their values into the value that self-attention then reads. Because Depth-Attention reuses the standard attention queries, keys, and value-cache slots, storing depth-mixed values in place of the original values, it adds no parameters and introduces no persistent inference state beyond the standard key-value cache--the same cache size as a vanilla decoder and less than hidden-state-based cross-layer methods. On Qwen3-style decoders at 1.5B and 3B parameters, Depth-Attention attains the lowest perplexity and the highest average downstream accuracy, improving over the vanilla Transformer by up to 2.3 accuracy points and surpassing strong cross-layer baselines in perplexity and average accuracy, while adding under 0.01% extra arithmetic FLOPs and no additional persistent inference state. The gains hold from 360M to 3B parameters and extend to looped Transformers.

  • 10 authors
·
Jun 2

HPR3D: Hierarchical Proxy Representation for High-Fidelity 3D Reconstruction and Controllable Editing

Current 3D representations like meshes, voxels, point clouds, and NeRF-based neural implicit fields exhibit significant limitations: they are often task-specific, lacking universal applicability across reconstruction, generation, editing, and driving. While meshes offer high precision, their dense vertex data complicates editing; NeRFs deliver excellent rendering but suffer from structural ambiguity, hindering animation and manipulation; all representations inherently struggle with the trade-off between data complexity and fidelity. To overcome these issues, we introduce a novel 3D Hierarchical Proxy Node representation. Its core innovation lies in representing an object's shape and texture via a sparse set of hierarchically organized (tree-structured) proxy nodes distributed on its surface and interior. Each node stores local shape and texture information (implicitly encoded by a small MLP) within its neighborhood. Querying any 3D coordinate's properties involves efficient neural interpolation and lightweight decoding from relevant nearby and parent nodes. This framework yields a highly compact representation where nodes align with local semantics, enabling direct drag-and-edit manipulation, and offers scalable quality-complexity control. Extensive experiments across 3D reconstruction and editing demonstrate our method's expressive efficiency, high-fidelity rendering quality, and superior editability.

  • 7 authors
·
Jul 16, 2025

Depth Jitter: Seeing through the Depth

Depth information is essential in computer vision, particularly in underwater imaging, robotics, and autonomous navigation. However, conventional augmentation techniques overlook depth aware transformations, limiting model robustness in real world depth variations. In this paper, we introduce Depth-Jitter, a novel depth-based augmentation technique that simulates natural depth variations to improve generalization. Our approach applies adaptive depth offsetting, guided by depth variance thresholds, to generate synthetic depth perturbations while preserving structural integrity. We evaluate Depth-Jitter on two benchmark datasets, FathomNet and UTDAC2020 demonstrating its impact on model stability under diverse depth conditions. Extensive experiments compare Depth-Jitter against traditional augmentation strategies such as ColorJitter, analyzing performance across varying learning rates, encoders, and loss functions. While Depth-Jitter does not always outperform conventional methods in absolute performance, it consistently enhances model stability and generalization in depth-sensitive environments. These findings highlight the potential of depth-aware augmentation for real-world applications and provide a foundation for further research into depth-based learning strategies. The proposed technique is publicly available to support advancements in depth-aware augmentation. The code is publicly available on https://github.com/mim-team/Depth-Jitter{github}.

UTLN Université de Toulon
·
Aug 7, 2025 2

LASER: Layer-wise Scale Alignment for Training-Free Streaming 4D Reconstruction

Recent feed-forward reconstruction models like VGGT and π^3 achieve impressive reconstruction quality but cannot process streaming videos due to quadratic memory complexity, limiting their practical deployment. While existing streaming methods address this through learned memory mechanisms or causal attention, they require extensive retraining and may not fully leverage the strong geometric priors of state-of-the-art offline models. We propose LASER, a training-free framework that converts an offline reconstruction model into a streaming system by aligning predictions across consecutive temporal windows. We observe that simple similarity transformation (Sim(3)) alignment fails due to layer depth misalignment: monocular scale ambiguity causes relative depth scales of different scene layers to vary inconsistently between windows. To address this, we introduce layer-wise scale alignment, which segments depth predictions into discrete layers, computes per-layer scale factors, and propagates them across both adjacent windows and timestamps. Extensive experiments show that LASER achieves state-of-the-art performance on camera pose estimation and point map reconstruction %quality with offline models while operating at 14 FPS with 6 GB peak memory on a RTX A6000 GPU, enabling practical deployment for kilometer-scale streaming videos. Project website: https://neu-vi.github.io/LASER/{https://neu-vi.github.io/LASER/}

  • 6 authors
·
Dec 15, 2025

QuartDepth: Post-Training Quantization for Real-Time Depth Estimation on the Edge

Monocular Depth Estimation (MDE) has emerged as a pivotal task in computer vision, supporting numerous real-world applications. However, deploying accurate depth estimation models on resource-limited edge devices, especially Application-Specific Integrated Circuits (ASICs), is challenging due to the high computational and memory demands. Recent advancements in foundational depth estimation deliver impressive results but further amplify the difficulty of deployment on ASICs. To address this, we propose QuartDepth which adopts post-training quantization to quantize MDE models with hardware accelerations for ASICs. Our approach involves quantizing both weights and activations to 4-bit precision, reducing the model size and computation cost. To mitigate the performance degradation, we introduce activation polishing and compensation algorithm applied before and after activation quantization, as well as a weight reconstruction method for minimizing errors in weight quantization. Furthermore, we design a flexible and programmable hardware accelerator by supporting kernel fusion and customized instruction programmability, enhancing throughput and efficiency. Experimental results demonstrate that our framework achieves competitive accuracy while enabling fast inference and higher energy efficiency on ASICs, bridging the gap between high-performance depth estimation and practical edge-device applicability. Code: https://github.com/shawnricecake/quart-depth

  • 12 authors
·
Mar 20, 2025 2

AnchorWeave: World-Consistent Video Generation with Retrieved Local Spatial Memories

Maintaining spatial world consistency over long horizons remains a central challenge for camera-controllable video generation. Existing memory-based approaches often condition generation on globally reconstructed 3D scenes by rendering anchor videos from the reconstructed geometry in the history. However, reconstructing a global 3D scene from multiple views inevitably introduces cross-view misalignment, as pose and depth estimation errors cause the same surfaces to be reconstructed at slightly different 3D locations across views. When fused, these inconsistencies accumulate into noisy geometry that contaminates the conditioning signals and degrades generation quality. We introduce AnchorWeave, a memory-augmented video generation framework that replaces a single misaligned global memory with multiple clean local geometric memories and learns to reconcile their cross-view inconsistencies. To this end, AnchorWeave performs coverage-driven local memory retrieval aligned with the target trajectory and integrates the selected local memories through a multi-anchor weaving controller during generation. Extensive experiments demonstrate that AnchorWeave significantly improves long-term scene consistency while maintaining strong visual quality, with ablation and analysis studies further validating the effectiveness of local geometric conditioning, multi-anchor control, and coverage-driven retrieval.

A LoD of Gaussians: Unified Training and Rendering for Ultra-Large Scale Reconstruction with External Memory

Gaussian Splatting has emerged as a high-performance technique for novel view synthesis, enabling real-time rendering and high-quality reconstruction of small scenes. However, scaling to larger environments has so far relied on partitioning the scene into chunks -- a strategy that introduces artifacts at chunk boundaries, complicates training across varying scales, and is poorly suited to unstructured scenarios such as city-scale flyovers combined with street-level views. Moreover, rendering remains fundamentally limited by GPU memory, as all visible chunks must reside in VRAM simultaneously. We introduce A LoD of Gaussians, a framework for training and rendering ultra-large-scale Gaussian scenes on a single consumer-grade GPU -- without partitioning. Our method stores the full scene out-of-core (e.g., in CPU memory) and trains a Level-of-Detail (LoD) representation directly, dynamically streaming only the relevant Gaussians. A hybrid data structure combining Gaussian hierarchies with Sequential Point Trees enables efficient, view-dependent LoD selection, while a lightweight caching and view scheduling system exploits temporal coherence to support real-time streaming and rendering. Together, these innovations enable seamless multi-scale reconstruction and interactive visualization of complex scenes -- from broad aerial views to fine-grained ground-level details.

  • 7 authors
·
Feb 16

CSKV: Training-Efficient Channel Shrinking for KV Cache in Long-Context Scenarios

Large Language Models (LLMs) have been widely adopted to process long-context tasks. However, the large memory overhead of the key-value (KV) cache poses significant challenges in long-context scenarios. Existing training-free KV cache compression methods typically focus on quantization and token pruning, which have compression limits, and excessive sparsity can lead to severe performance degradation. Other methods design new architectures with less KV overhead but require significant training overhead. To address the above two drawbacks, we further explore the redundancy in the channel dimension and apply an architecture-level design with minor training costs. Therefore, we introduce CSKV, a training-efficient Channel Shrinking technique for KV cache compression: (1) We first analyze the singular value distribution of the KV cache, revealing significant redundancy and compression potential along the channel dimension. Based on this observation, we propose using low-rank decomposition for key and value layers and storing the low-dimension features. (2) To preserve model performance, we introduce a bi-branch KV cache, including a window-based full-precision KV cache and a low-precision compressed KV cache. (3) To reduce the training costs, we minimize the layer-wise reconstruction loss for the compressed KV cache instead of retraining the entire LLMs. Extensive experiments show that CSKV can reduce the memory overhead of the KV cache by 80% while maintaining the model's long-context capability. Moreover, we show that our method can be seamlessly combined with quantization to further reduce the memory overhead, achieving a compression ratio of up to 95%.

  • 7 authors
·
Sep 16, 2024

PrimeDepth: Efficient Monocular Depth Estimation with a Stable Diffusion Preimage

This work addresses the task of zero-shot monocular depth estimation. A recent advance in this field has been the idea of utilising Text-to-Image foundation models, such as Stable Diffusion. Foundation models provide a rich and generic image representation, and therefore, little training data is required to reformulate them as a depth estimation model that predicts highly-detailed depth maps and has good generalisation capabilities. However, the realisation of this idea has so far led to approaches which are, unfortunately, highly inefficient at test-time due to the underlying iterative denoising process. In this work, we propose a different realisation of this idea and present PrimeDepth, a method that is highly efficient at test time while keeping, or even enhancing, the positive aspects of diffusion-based approaches. Our key idea is to extract from Stable Diffusion a rich, but frozen, image representation by running a single denoising step. This representation, we term preimage, is then fed into a refiner network with an architectural inductive bias, before entering the downstream task. We validate experimentally that PrimeDepth is two orders of magnitude faster than the leading diffusion-based method, Marigold, while being more robust for challenging scenarios and quantitatively marginally superior. Thereby, we reduce the gap to the currently leading data-driven approach, Depth Anything, which is still quantitatively superior, but predicts less detailed depth maps and requires 20 times more labelled data. Due to the complementary nature of our approach, even a simple averaging between PrimeDepth and Depth Anything predictions can improve upon both methods and sets a new state-of-the-art in zero-shot monocular depth estimation. In future, data-driven approaches may also benefit from integrating our preimage.

  • 3 authors
·
Sep 13, 2024

FOLIO: Focused Semantic Memory for Streaming Video Understanding

In online streaming video understanding, a video stream continues to arrive and queries may be issued at any time. Because streaming frames grow without bound, the system must continuously compress and retain information from the observed video prefix while future frames and future queries remain unknown. The core challenge is deciding what information to retain and how to organize the maintained history: as this history grows with the stream, memory cost increases and many redundant visual details are retained, whereas later queries often depend on specific entities, actions, and their temporal changes. To address this challenge, we introduce FOLIO, a training-free focused semantic memory system that records important parts of the stream in higher detail while keeping surrounding context compact. As the stream arrives, FOLIO updates memory at the segment level, guided by a dynamic focus state, combining a short-term visual buffer with a long-term semantic memory organized around observed entities and linked to a visual-evidence cache. At query time, lightweight hybrid retrieval combines direct matching over the structured memory with semantic query expansion. FOLIO achieves state-of-the-art performance, reaching 82.0/69.1 Perception/Backward accuracy on OVO-Bench with Qwen3-VL-8B and 74.5 overall accuracy on StreamingBench, while substantially reducing the cost of maintaining streaming memory by reserving detailed records for focused entities and storing surrounding context compactly.

  • 7 authors
·
Jul 13

Manifold k-NN: Accelerated k-NN Queries for Manifold Point Clouds

k-nearest neighbor (k-NN) search is a fundamental primitive in geometry processing and computer graphics. While spatial partitioning structures such as kd-trees are standard, they are often manifold-blind, failing to exploit the intrinsic low-dimensional structure of points sampled from 2-manifolds. Recent advances in dynamic programming-based nearest neighbor search (DP-NNS) leverage incrementally constructed Voronoi diagrams to accelerate queries, where each site p maintains a list of successors that progressively refine its Voronoi cell. However, DP-NNS is restricted to single nearest neighbor (k=1) searches, precluding their adoption in applications that require local neighborhood statistics. In this paper, we generalize the DP-NNS framework to support arbitrary k-NN queries for manifold-aligned data. Our approach is founded on the geometric observation that if p_i is the nearest neighbor of a query q in P, then the second nearest neighbor of q must reside either within the prefix set P_{1:i-1} = {p_1, \dots, p_{i-1}} or within p_i's successor list. By recursively extending this principle, we introduce Manifold k-NN, a recursive algorithmic scheme that significantly outperforms conventional kd-trees for manifold-aligned data. Our method achieves a 1\times--10\times speedup in volume-to-surface query scenarios and inherently supports dynamic prefix queries -- enabling k-NN searches within any subset P_{1:m} (m \leq n) with zero overhead. Furthermore, we extend the framework to support point deletion via local Delaunay updates, providing a complete suite of dynamic operations for point set modification. Comprehensive experiments on diverse geometric datasets demonstrate the efficiency and broad applicability of our approach for modern graphics pipelines. Source code is available at https://github.com/sssomeone/manifold-knn.

  • 7 authors
·
May 3

When Classic Cache Policies Fail: Learning-Augmented Replacement for Semantic Retrieval Buffers

LLM agents increasingly rely on retrieval buffers to store and reuse past experience, yet the cache management policies governing these buffers remain largely ad-hoc. We formalize this as an online semantic cache replacement problem with switching costs, where items are matched by embedding similarity and hit quality is continuous rather than binary. Through experiments on two datasets from MemoryBench-Full (LoCoMo, DialSim) with 8 replacement policies, we reveal a surprising finding: classic heuristics (LRU, LFU) consistently underperform the naive FIFO baseline on semantic workloads, due to the absence of temporal locality and frequency concentration. We propose SOLAR, a learning-augmented framework that derives modification timing from regret accumulation (achieving sim17\% modification rate) and content selection from Bayesian online learning over implicit retrieval feedback. We prove SOLAR achieves a constant competitive ratio leq 3, independent of cache size and horizon (vs.\ Ω(K) for FIFO), and eviction regret O(KTlog T), matching the Ω(KT) lower bound up to logarithmic factors. Experiments demonstrate 5--75\% relative improvement over FIFO at tight cache sizes, with a clearly characterized phase transition at the working set boundary. Synthetic experiments with 5000-item pools further reveal an inverted-U relationship between pool size and retrieval quality, justifying capacity constraints as a retrieval noise phenomenon rather than a storage limitation.

tencent Tencent
·
Jun 30 2

VideoLucy: Deep Memory Backtracking for Long Video Understanding

Recent studies have shown that agent-based systems leveraging large language models (LLMs) for key information retrieval and integration have emerged as a promising approach for long video understanding. However, these systems face two major challenges. First, they typically perform modeling and reasoning on individual frames, struggling to capture the temporal context of consecutive frames. Second, to reduce the cost of dense frame-level captioning, they adopt sparse frame sampling, which risks discarding crucial information. To overcome these limitations, we propose VideoLucy, a deep memory backtracking framework for long video understanding. Inspired by the human recollection process from coarse to fine, VideoLucy employs a hierarchical memory structure with progressive granularity. This structure explicitly defines the detail level and temporal scope of memory at different hierarchical depths. Through an agent-based iterative backtracking mechanism, VideoLucy systematically mines video-wide, question-relevant deep memories until sufficient information is gathered to provide a confident answer. This design enables effective temporal understanding of consecutive frames while preserving critical details. In addition, we introduce EgoMem, a new benchmark for long video understanding. EgoMem is designed to comprehensively evaluate a model's ability to understand complex events that unfold over time and capture fine-grained details in extremely long videos. Extensive experiments demonstrate the superiority of VideoLucy. Built on open-source models, VideoLucy significantly outperforms state-of-the-art methods on multiple long video understanding benchmarks, achieving performance even surpassing the latest proprietary models such as GPT-4o. Our code and dataset will be made publicly at https://videolucy.github.io

  • 10 authors
·
Oct 14, 2025

MonoDETR: Depth-guided Transformer for Monocular 3D Object Detection

Monocular 3D object detection has long been a challenging task in autonomous driving. Most existing methods follow conventional 2D detectors to first localize object centers, and then predict 3D attributes by neighboring features. However, only using local visual features is insufficient to understand the scene-level 3D spatial structures and ignores the long-range inter-object depth relations. In this paper, we introduce the first DETR framework for Monocular DEtection with a depth-guided TRansformer, named MonoDETR. We modify the vanilla transformer to be depth-aware and guide the whole detection process by contextual depth cues. Specifically, concurrent to the visual encoder that captures object appearances, we introduce to predict a foreground depth map, and specialize a depth encoder to extract non-local depth embeddings. Then, we formulate 3D object candidates as learnable queries and propose a depth-guided decoder to conduct object-scene depth interactions. In this way, each object query estimates its 3D attributes adaptively from the depth-guided regions on the image and is no longer constrained to local visual features. On KITTI benchmark with monocular images as input, MonoDETR achieves state-of-the-art performance and requires no extra dense depth annotations. Besides, our depth-guided modules can also be plug-and-play to enhance multi-view 3D object detectors on nuScenes dataset, demonstrating our superior generalization capacity. Code is available at https://github.com/ZrrSkywalker/MonoDETR.

  • 9 authors
·
Mar 24, 2022

Optimization of embeddings storage for RAG systems using quantization and dimensionality reduction techniques

Retrieval-Augmented Generation enhances language models by retrieving relevant information from external knowledge bases, relying on high-dimensional vector embeddings typically stored in float32 precision. However, storing these embeddings at scale presents significant memory challenges. To address this issue, we systematically investigate on MTEB benchmark two complementary optimization strategies: quantization, evaluating standard formats (float16, int8, binary) and low-bit floating-point types (float8), and dimensionality reduction, assessing methods like PCA, Kernel PCA, UMAP, Random Projections and Autoencoders. Our results show that float8 quantization achieves a 4x storage reduction with minimal performance degradation (<0.3%), significantly outperforming int8 quantization at the same compression level, being simpler to implement. PCA emerges as the most effective dimensionality reduction technique. Crucially, combining moderate PCA (e.g., retaining 50% dimensions) with float8 quantization offers an excellent trade-off, achieving 8x total compression with less performance impact than using int8 alone (which provides only 4x compression). To facilitate practical application, we propose a methodology based on visualizing the performance-storage trade-off space to identify the optimal configuration that maximizes performance within their specific memory constraints.

  • 5 authors
·
Apr 30, 2025 1

WorldStereo: Bridging Camera-Guided Video Generation and Scene Reconstruction via 3D Geometric Memories

Recent advances in foundational Video Diffusion Models (VDMs) have yielded significant progress. Yet, despite the remarkable visual quality of generated videos, reconstructing consistent 3D scenes from these outputs remains challenging, due to limited camera controllability and inconsistent generated content when viewed from distinct camera trajectories. In this paper, we propose WorldStereo, a novel framework that bridges camera-guided video generation and 3D reconstruction via two dedicated geometric memory modules. Formally, the global-geometric memory enables precise camera control while injecting coarse structural priors through incrementally updated point clouds. Moreover, the spatial-stereo memory constrains the model's attention receptive fields with 3D correspondence to focus on fine-grained details from the memory bank. These components enable WorldStereo to generate multi-view-consistent videos under precise camera control, facilitating high-quality 3D reconstruction. Furthermore, the flexible control branch-based WorldStereo shows impressive efficiency, benefiting from the distribution matching distilled VDM backbone without joint training. Extensive experiments across both camera-guided video generation and 3D reconstruction benchmarks demonstrate the effectiveness of our approach. Notably, we show that WorldStereo acts as a powerful world model, tackling diverse scene generation tasks (whether starting from perspective or panoramic images) with high-fidelity 3D results. Models will be released.

tencent Tencent
·
Mar 2 2

Large Depth Completion Model from Sparse Observations

This work presents the Large Depth Completion Model (LDCM), a simple, effective, and robust framework for single-view metric depth estimation with sparse observations. Without relying on complex architectural designs, LDCM generates metric-accurate dense depth maps using a transformer. It outperforms existing approaches across diverse datasets and sparse observations. We achieve this from two key perspectives: (1) leveraging existing monocular foundation models to improve the quality of sparse depth inputs, and (2) reformulating training objectives to better capture geometric structure and metric consistency. Specifically, a Poisson-based depth initialization strategy is first introduced to generate a uniform coarse dense depth map from diverse sparse observations, providing a strong structural prior for the network. Regarding the training objective, we replace the conventional depth head with a point map head that regresses per-pixel 3D coordinates in camera space, enabling the model to directly learn the underlying 3D scene structure instead of performing pixel-wise depth map restoration. Moreover, this design eliminates the need for camera intrinsic parameters, allowing LDCM to naturally produce metric-scaled 3D point maps. Extensive experiments demonstrate that LDCM consistently outperforms state-of-the-art methods across multiple benchmarks and varying sparsity levels in both depth completion and point map estimation, showcasing its effectiveness and strong generalization to unseen data distributions.

  • 10 authors
·
May 27

RegionE: Adaptive Region-Aware Generation for Efficient Image Editing

Recently, instruction-based image editing (IIE) has received widespread attention. In practice, IIE often modifies only specific regions of an image, while the remaining areas largely remain unchanged. Although these two types of regions differ significantly in generation difficulty and computational redundancy, existing IIE models do not account for this distinction, instead applying a uniform generation process across the entire image. This motivates us to propose RegionE, an adaptive, region-aware generation framework that accelerates IIE tasks without additional training. Specifically, the RegionE framework consists of three main components: 1) Adaptive Region Partition. We observed that the trajectory of unedited regions is straight, allowing for multi-step denoised predictions to be inferred in a single step. Therefore, in the early denoising stages, we partition the image into edited and unedited regions based on the difference between the final estimated result and the reference image. 2) Region-Aware Generation. After distinguishing the regions, we replace multi-step denoising with one-step prediction for unedited areas. For edited regions, the trajectory is curved, requiring local iterative denoising. To improve the efficiency and quality of local iterative generation, we propose the Region-Instruction KV Cache, which reduces computational cost while incorporating global information. 3) Adaptive Velocity Decay Cache. Observing that adjacent timesteps in edited regions exhibit strong velocity similarity, we further propose an adaptive velocity decay cache to accelerate the local denoising process. We applied RegionE to state-of-the-art IIE base models, including Step1X-Edit, FLUX.1 Kontext, and Qwen-Image-Edit. RegionE achieved acceleration factors of 2.57, 2.41, and 2.06. Evaluations by GPT-4o confirmed that semantic and perceptual fidelity were well preserved.

  • 10 authors
·
Oct 29, 2025 1

SuperLocalMemory: Privacy-Preserving Multi-Agent Memory with Bayesian Trust Defense Against Memory Poisoning

We present SuperLocalMemory, a local-first memory system for multi-agent AI that defends against OWASP ASI06 memory poisoning through architectural isolation and Bayesian trust scoring, while personalizing retrieval through adaptive learning-to-rank -- all without cloud dependencies or LLM inference calls. As AI agents increasingly rely on persistent memory, cloud-based memory systems create centralized attack surfaces where poisoned memories propagate across sessions and users -- a threat demonstrated in documented attacks against production systems. Our architecture combines SQLite-backed storage with FTS5 full-text search, Leiden-based knowledge graph clustering, an event-driven coordination layer with per-agent provenance, and an adaptive re-ranking framework that learns user preferences through three-layer behavioral analysis (cross-project technology preferences, project context detection, and workflow pattern mining). Evaluation across seven benchmark dimensions demonstrates 10.6ms median search latency, zero concurrency errors under 10 simultaneous agents, trust separation (gap =0.90) with 72% trust degradation for sleeper attacks, and 104% improvement in NDCG@5 when adaptive re-ranking is enabled. Behavioral data is isolated in a separate database with GDPR Article 17 erasure support. SuperLocalMemory is open-source (MIT) and integrates with 17+ development tools via Model Context Protocol.

  • 1 authors
·
Feb 17

The Impacts of Data, Ordering, and Intrinsic Dimensionality on Recall in Hierarchical Navigable Small Worlds

Vector search systems, pivotal in AI applications, often rely on the Hierarchical Navigable Small Worlds (HNSW) algorithm. However, the behaviour of HNSW under real-world scenarios using vectors generated with deep learning models remains under-explored. Existing Approximate Nearest Neighbours (ANN) benchmarks and research typically has an over-reliance on simplistic datasets like MNIST or SIFT1M and fail to reflect the complexity of current use-cases. Our investigation focuses on HNSW's efficacy across a spectrum of datasets, including synthetic vectors tailored to mimic specific intrinsic dimensionalities, widely-used retrieval benchmarks with popular embedding models, and proprietary e-commerce image data with CLIP models. We survey the most popular HNSW vector databases and collate their default parameters to provide a realistic fixed parameterisation for the duration of the paper. We discover that the recall of approximate HNSW search, in comparison to exact K Nearest Neighbours (KNN) search, is linked to the vector space's intrinsic dimensionality and significantly influenced by the data insertion sequence. Our methodology highlights how insertion order, informed by measurable properties such as the pointwise Local Intrinsic Dimensionality (LID) or known categories, can shift recall by up to 12 percentage points. We also observe that running popular benchmark datasets with HNSW instead of KNN can shift rankings by up to three positions for some models. This work underscores the need for more nuanced benchmarks and design considerations in developing robust vector search systems using approximate vector search algorithms. This study presents a number of scenarios with varying real world applicability which aim to better increase understanding and future development of ANN algorithms and embedding

  • 2 authors
·
May 28, 2024

Semantic-Aware Adaptive Visual Memory for Streaming Video Understanding

Online streaming video understanding requires models to process continuous visual inputs and respond to user queries in real time, where the unbounded stream and unpredictable query timing turn memory management into a central challenge. Existing methods typically compress visual tokens via visual similarity heuristics, or augment compression with KV-cache-level retrieval. However, compression decisions rarely incorporate semantic signals, and retrieval is often added after compression is finalized, making the two stages hard to coordinate. We present SAVEMem, a training-free dual-stage framework that brings semantic awareness into memory generation and lets the retrieval scope adapt per query. In Stage~1, SAVEMem builds a three-tier streaming memory online under a constant memory budget. A fixed pseudo-question bank provides a lightweight semantic prior, so that long-term retention is shaped by semantic salience rather than visual similarity alone. In Stage~2, SAVEMem performs query-aware retrieval over this memory. An anchor-conditioned recency gate adapts the retrieval scope from short-term to mid- and long-term memory based on whether the query targets the present or the distant past. Within this scope, late interaction between query and memory tokens selects candidate frames for answering. Applied to Qwen2.5-VL without training, SAVEMem improves the OVO-Bench overall score from 52.27 to 62.69 and yields consistent gains on StreamingBench and ODV-Bench, while reducing peak GPU memory by 48\% at 128 frames over the backbone.

  • 5 authors
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May 7

BitStack: Fine-Grained Size Control for Compressed Large Language Models in Variable Memory Environments

Large language models (LLMs) have revolutionized numerous applications, yet their deployment remains challenged by memory constraints on local devices. While scaling laws have enhanced LLM capabilities, the primary bottleneck has shifted from capability to availability, emphasizing the need for efficient memory management. Traditional compression methods, such as quantization, often require predefined compression ratios and separate compression processes for each setting, complicating deployment in variable memory environments. In this paper, we introduce BitStack, a novel, training-free weight compression approach that enables megabyte-level trade-offs between memory usage and model performance. By leveraging weight decomposition, BitStack can dynamically adjust the model size with minimal transmission between running memory and storage devices. Our approach iteratively decomposes weight matrices while considering the significance of each parameter, resulting in an approximately 1-bit per parameter residual block in each decomposition iteration. These blocks are sorted and stacked in storage as basic transmission units, with different quantities loaded based on current memory availability. Extensive experiments across a wide range of tasks demonstrate that, despite offering fine-grained size control, BitStack consistently matches or surpasses strong quantization baselines, particularly at extreme compression ratios. To the best of our knowledge, this is the first decomposition-based method that effectively bridges the gap to practical compression techniques like quantization. Code is available at https://github.com/xinghaow99/BitStack.

  • 6 authors
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Oct 31, 2024 6

SuperLocalMemory V3.3: The Living Brain -- Biologically-Inspired Forgetting, Cognitive Quantization, and Multi-Channel Retrieval for Zero-LLM Agent Memory Systems

AI coding agents operate in a paradox: they possess vast parametric knowledge yet cannot remember a conversation from an hour ago. Existing memory systems store text in vector databases with single-channel retrieval, require cloud LLMs for core operations, and implement none of the cognitive processes that make human memory effective. We present SuperLocalMemory V3.3 ("The Living Brain"), a local-first agent memory system implementing the full cognitive memory taxonomy with mathematical lifecycle dynamics. Building on the information-geometric foundations of V3.2 (arXiv:2603.14588), we introduce five contributions: (1) Fisher-Rao Quantization-Aware Distance (FRQAD) -- a new metric on the Gaussian statistical manifold achieving 100% precision at preferring high-fidelity embeddings over quantized ones (vs 85.6% for cosine), with zero prior art; (2) Ebbinghaus Adaptive Forgetting with lifecycle-aware quantization -- the first mathematical forgetting curve in local agent memory coupled to progressive embedding compression, achieving 6.7x discriminative power; (3) 7-channel cognitive retrieval spanning semantic, keyword, entity graph, temporal, spreading activation, consolidation, and Hopfield associative channels, achieving 70.4% on LoCoMo in zero-LLM Mode A; (4) memory parameterization implementing Long-Term Implicit memory via soft prompts; (5) zero-friction auto-cognitive pipeline automating the complete memory lifecycle. On LoCoMo, V3.3 achieves 70.4% in Mode A (zero-LLM), with +23.8pp on multi-hop and +12.7pp on adversarial. V3.2 achieved 74.8% Mode A and 87.7% Mode C; the 4.4pp gap reflects a deliberate architectural trade-off. SLM V3.3 is open source under the Elastic License 2.0, runs entirely on CPU, with over 5,000 monthly downloads.

Qualixar Qualixar
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Apr 5 2

Multi-modal On-Device Learning for Monocular Depth Estimation on Ultra-low-power MCUs

Monocular depth estimation (MDE) plays a crucial role in enabling spatially-aware applications in Ultra-low-power (ULP) Internet-of-Things (IoT) platforms. However, the limited number of parameters of Deep Neural Networks for the MDE task, designed for IoT nodes, results in severe accuracy drops when the sensor data observed in the field shifts significantly from the training dataset. To address this domain shift problem, we present a multi-modal On-Device Learning (ODL) technique, deployed on an IoT device integrating a Greenwaves GAP9 MicroController Unit (MCU), a 80 mW monocular camera and a 8 x 8 pixel depth sensor, consuming approx300mW. In its normal operation, this setup feeds a tiny 107 k-parameter μPyD-Net model with monocular images for inference. The depth sensor, usually deactivated to minimize energy consumption, is only activated alongside the camera to collect pseudo-labels when the system is placed in a new environment. Then, the fine-tuning task is performed entirely on the MCU, using the new data. To optimize our backpropagation-based on-device training, we introduce a novel memory-driven sparse update scheme, which minimizes the fine-tuning memory to 1.2 MB, 2.2x less than a full update, while preserving accuracy (i.e., only 2% and 1.5% drops on the KITTI and NYUv2 datasets). Our in-field tests demonstrate, for the first time, that ODL for MDE can be performed in 17.8 minutes on the IoT node, reducing the root mean squared error from 4.9 to 0.6m with only 3 k self-labeled samples, collected in a real-life deployment scenario.

MAMBA: Multi-level Aggregation via Memory Bank for Video Object Detection

State-of-the-art video object detection methods maintain a memory structure, either a sliding window or a memory queue, to enhance the current frame using attention mechanisms. However, we argue that these memory structures are not efficient or sufficient because of two implied operations: (1) concatenating all features in memory for enhancement, leading to a heavy computational cost; (2) frame-wise memory updating, preventing the memory from capturing more temporal information. In this paper, we propose a multi-level aggregation architecture via memory bank called MAMBA. Specifically, our memory bank employs two novel operations to eliminate the disadvantages of existing methods: (1) light-weight key-set construction which can significantly reduce the computational cost; (2) fine-grained feature-wise updating strategy which enables our method to utilize knowledge from the whole video. To better enhance features from complementary levels, i.e., feature maps and proposals, we further propose a generalized enhancement operation (GEO) to aggregate multi-level features in a unified manner. We conduct extensive evaluations on the challenging ImageNetVID dataset. Compared with existing state-of-the-art methods, our method achieves superior performance in terms of both speed and accuracy. More remarkably, MAMBA achieves mAP of 83.7/84.6% at 12.6/9.1 FPS with ResNet-101. Code is available at https://github.com/guanxiongsun/video_feature_enhancement.

  • 4 authors
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Jan 18, 2024

Flow caching for autoregressive video generation

Autoregressive models, often built on Transformer architectures, represent a powerful paradigm for generating ultra-long videos by synthesizing content in sequential chunks. However, this sequential generation process is notoriously slow. While caching strategies have proven effective for accelerating traditional video diffusion models, existing methods assume uniform denoising across all frames-an assumption that breaks down in autoregressive models where different video chunks exhibit varying similarity patterns at identical timesteps. In this paper, we present FlowCache, the first caching framework specifically designed for autoregressive video generation. Our key insight is that each video chunk should maintain independent caching policies, allowing fine-grained control over which chunks require recomputation at each timestep. We introduce a chunkwise caching strategy that dynamically adapts to the unique denoising characteristics of each chunk, complemented by a joint importance-redundancy optimized KV cache compression mechanism that maintains fixed memory bounds while preserving generation quality. Our method achieves remarkable speedups of 2.38 times on MAGI-1 and 6.7 times on SkyReels-V2, with negligible quality degradation (VBench: 0.87 increase and 0.79 decrease respectively). These results demonstrate that FlowCache successfully unlocks the potential of autoregressive models for real-time, ultra-long video generation-establishing a new benchmark for efficient video synthesis at scale. The code is available at https://github.com/mikeallen39/FlowCache.

  • 12 authors
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Feb 10

FastDepth: Fast Monocular Depth Estimation on Embedded Systems

Depth sensing is a critical function for robotic tasks such as localization, mapping and obstacle detection. There has been a significant and growing interest in depth estimation from a single RGB image, due to the relatively low cost and size of monocular cameras. However, state-of-the-art single-view depth estimation algorithms are based on fairly complex deep neural networks that are too slow for real-time inference on an embedded platform, for instance, mounted on a micro aerial vehicle. In this paper, we address the problem of fast depth estimation on embedded systems. We propose an efficient and lightweight encoder-decoder network architecture and apply network pruning to further reduce computational complexity and latency. In particular, we focus on the design of a low-latency decoder. Our methodology demonstrates that it is possible to achieve similar accuracy as prior work on depth estimation, but at inference speeds that are an order of magnitude faster. Our proposed network, FastDepth, runs at 178 fps on an NVIDIA Jetson TX2 GPU and at 27 fps when using only the TX2 CPU, with active power consumption under 10 W. FastDepth achieves close to state-of-the-art accuracy on the NYU Depth v2 dataset. To the best of the authors' knowledge, this paper demonstrates real-time monocular depth estimation using a deep neural network with the lowest latency and highest throughput on an embedded platform that can be carried by a micro aerial vehicle.

  • 5 authors
·
Mar 7, 2019

Accurate Block Quantization in LLMs with Outliers

The demand for inference on extremely large scale LLMs has seen enormous growth in the recent months. It made evident the colossal shortage of dedicated hardware capable of efficient and fast processing of the involved compute and memory movement. The problem is aggravated by the exploding raise in the lengths of the sequences being processed, since those require efficient on-chip storage of the KV-cache of size proportional to the sequence length. To make the required compute feasible and fit the involved data into available memory, numerous quantization techniques have been proposed that allow accurate quantization for both weights and activations. One of the main recent breakthroughs in this direction was introduction of the family of Block Floating Point (BFP) formats characterized by a block of mantissas with a shared scale factor. These enable memory- power-, and compute- efficient hardware support of the tensor operations and provide extremely good quantization accuracy. The main issues preventing widespread application of block formats is caused by the presence of outliers in weights and activations since those affect the accuracy of the other values in the same block. In this paper, we focus on the most critical problem of limited KV-cache storage. We propose a novel approach enabling usage of low precision BFP formats without compromising the resulting model accuracy. We exploit the common channel-wise patterns exhibited by the outliers to rearrange them in such a way, that their quantization quality is significantly improved. The methodology yields 2x savings in the memory footprint without significant degradation of the model's accuracy. Importantly, the rearrangement of channels happens at the compile time and thus has no impact on the inference latency.

  • 2 authors
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Mar 29, 2024