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Oct 16

An Infinite Family of Non-Rational VOAs from Strongly Coupled 4d Higgsless SCFTs

We study an infinite family of strongly coupled four-dimensional mathcal N=2 superconformal field theories (SCFTs) distinguished by a trivial Higgs branch, known as the (A_2,D_{3m+1}) Argyre-Douglas theories. We propose that their associated vertex operator algebras (VOAs) are the doublet algebras mathcal A(4m+2), an infinite family of non-rational vertex operator superalgebras with a remarkably simple strong generating set of only three fields. We provide several highly nontrivial checks of this proposal. In particular, we reproduce the four-dimensional conformal anomalies a and c from the VOA and analytically prove the exact equality between the Schur index of the SCFT and the supercharacter of the VOA. A key ingredient is a diagonal-gauging realization of the (A_2,D_{3m+1}) theories in terms of two simpler building blocks, which makes the Schur-index computation tractable. Remarkably, we find that the resulting Schur index of the (A_2,D_{3m+1}) theory coincides with that of mathcal N=4 SU(2) Super-Yang-Mills theory, up to an overall prefactor and an appropriate identification of fugacities. We also discuss a generalization to the two-parameter family (A_{2s},D_{(2s+1)m+1}), whose members likewise have trivial Higgs branches and admit diagonal-gauging realizations. A particularly interesting subfamily is (A_{2s},D_{2s+2}), for which the four-dimensional conformal anomalies coincide, a=c. Our results reveal a systematic connection between Higgsless SCFTs, diagonal gauging, and strongly finite but non-rational vertex operator algebras.

  • 1 authors
·
Sep 1

Contraction-Gauge Preconditioning for Quantized Matrix Multiplication

We study low-precision computation of C=AB with both factors quantized. We derive an exact finite-dimensional identity for the expected squared product error under independent, zero-mean entrywise errors with known variance fields; it holds exactly for non-overloading subtractive dither and for independent stochastic rounding, and we empirically assess deterministic round-to-nearest (RTN). Using the product-preserving equivalence AB=(AT)(T^{-1}B), we formulate contraction-gauge preconditioning: jointly choosing a factor representation and its sharing pattern before quantization. Preconditioning can reduce product error but may require extra transformed, quantized copies of the opposite operand: a shared transform needs one copy, a block-specific transform up to one per block. Within the bounded family of positive diagonal gauges (folds), a geometric program computes a globally optimal shared fold and a linear program decides whether the identity fold is already optimal. For other families we derive computable selection statistics -- tail index for scaling, profile spread for partitioning, coherence and weighted-Gram energy for rotations, slice-energy covariance for hierarchy depth -- with upper bounds for ranking heuristic candidates. Across twelve linear products from a trained three-block image classifier, median within-product rank correlations between dither-model predictions and deterministic-RTN errors are 0.937 at 8 bits and 0.918 at 4 bits. The GP fold cuts held-out product error over the identity fold by 18.0% (8-bit) and 20.5% (4-bit) in geometric mean, beats a SmoothQuant-style grid baseline at both precisions and on ten of twelve products, and lowers composed logit MSE by 15.4% and 26.4%. We thus provide exact stochastic product-error accounting, certified selection within the diagonal family, and a common objective for evaluating reusable transform candidates under RTN.

  • 5 authors
·
Jul 20

360-GS: Layout-guided Panoramic Gaussian Splatting For Indoor Roaming

3D Gaussian Splatting (3D-GS) has recently attracted great attention with real-time and photo-realistic renderings. This technique typically takes perspective images as input and optimizes a set of 3D elliptical Gaussians by splatting them onto the image planes, resulting in 2D Gaussians. However, applying 3D-GS to panoramic inputs presents challenges in effectively modeling the projection onto the spherical surface of {360^circ} images using 2D Gaussians. In practical applications, input panoramas are often sparse, leading to unreliable initialization of 3D Gaussians and subsequent degradation of 3D-GS quality. In addition, due to the under-constrained geometry of texture-less planes (e.g., walls and floors), 3D-GS struggles to model these flat regions with elliptical Gaussians, resulting in significant floaters in novel views. To address these issues, we propose 360-GS, a novel 360^{circ} Gaussian splatting for a limited set of panoramic inputs. Instead of splatting 3D Gaussians directly onto the spherical surface, 360-GS projects them onto the tangent plane of the unit sphere and then maps them to the spherical projections. This adaptation enables the representation of the projection using Gaussians. We guide the optimization of 360-GS by exploiting layout priors within panoramas, which are simple to obtain and contain strong structural information about the indoor scene. Our experimental results demonstrate that 360-GS allows panoramic rendering and outperforms state-of-the-art methods with fewer artifacts in novel view synthesis, thus providing immersive roaming in indoor scenarios.

  • 6 authors
·
Feb 1, 2024

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes

Recent advances in radiance field reconstruction, such as 3D Gaussian Splatting (3DGS), have achieved high-quality novel view synthesis and fast rendering by representing scenes with compositions of Gaussian primitives. However, 3D Gaussians present several limitations for scene reconstruction. Accurately capturing hard edges is challenging without significantly increasing the number of Gaussians, creating a large memory footprint. Moreover, they struggle to represent flat surfaces, as they are diffused in space. Without hand-crafted regularizers, they tend to disperse irregularly around the actual surface. To circumvent these issues, we introduce a novel method, named 3D Convex Splatting (3DCS), which leverages 3D smooth convexes as primitives for modeling geometrically-meaningful radiance fields from multi-view images. Smooth convex shapes offer greater flexibility than Gaussians, allowing for a better representation of 3D scenes with hard edges and dense volumes using fewer primitives. Powered by our efficient CUDA-based rasterizer, 3DCS achieves superior performance over 3DGS on benchmarks such as Mip-NeRF360, Tanks and Temples, and Deep Blending. Specifically, our method attains an improvement of up to 0.81 in PSNR and 0.026 in LPIPS compared to 3DGS while maintaining high rendering speeds and reducing the number of required primitives. Our results highlight the potential of 3D Convex Splatting to become the new standard for high-quality scene reconstruction and novel view synthesis. Project page: convexsplatting.github.io.

  • 9 authors
·
Nov 22, 2024 5

CMB signature of a super-Hubble inhomogeneity in the gravitational field enclosing the present Hubble volume

Repeated studies of the CMB based on WMAP data have revealed an apparent asymmetry in the distribution of temperature fluctuations over the celestial sphere. The studies indicate that the amplitudes of temperature fluctuations are higher in one hemisphere than in the other. We consider whether this asymmetry could originate from a large scale inhomogeneity in the gravitational field enclosing the present Hubble volume. We examine what effect the presence of an inhomogeneity in the gravitational field of size larger than the present Hubble radius would have on the temperature distribution of the CMB and start eliciting its observational signature in the CMB power spectrum. The covariance function contains, in addition to the diagonal entries of the conventional CMB temperature anisostropy power spectrum, non-diagonal entries. We find that specific non-diagonal entries of the covariance function are sensitive to the strength of the inhomogeneity, while the diagonal entries are not. These non-diagonal entries, which are not present in the case of a homogeneous background geometry, are observational signatures of a large-scale inhomogeneity in the background geometry of the universe. Furthermore, we find that an inhomogeneity in the gravitational potential of super-Hubble size would yield a power asymmetry in the CMB with maximal asymmetry at an angle of 90 degrees to the CMB dipole axis. The axis of the CMB power asymmetry was recently estimated by Eriksen et. al. to be located at angles between 83 and 96 degrees to the CMB dipole axis, which is consistent with the prediction of our model. This implies that the location of the observed power asymmetry in the CMB sky could be accounted for by a large-scale inhomogeneity in the gravitational field enclosing the present Hubble volume.

  • 1 authors
·
Jan 4, 2010

GES: Generalized Exponential Splatting for Efficient Radiance Field Rendering

Advancements in 3D Gaussian Splatting have significantly accelerated 3D reconstruction and generation. However, it may require a large number of Gaussians, which creates a substantial memory footprint. This paper introduces GES (Generalized Exponential Splatting), a novel representation that employs Generalized Exponential Function (GEF) to model 3D scenes, requiring far fewer particles to represent a scene and thus significantly outperforming Gaussian Splatting methods in efficiency with a plug-and-play replacement ability for Gaussian-based utilities. GES is validated theoretically and empirically in both principled 1D setup and realistic 3D scenes. It is shown to represent signals with sharp edges more accurately, which are typically challenging for Gaussians due to their inherent low-pass characteristics. Our empirical analysis demonstrates that GEF outperforms Gaussians in fitting natural-occurring signals (e.g. squares, triangles, and parabolic signals), thereby reducing the need for extensive splitting operations that increase the memory footprint of Gaussian Splatting. With the aid of a frequency-modulated loss, GES achieves competitive performance in novel-view synthesis benchmarks while requiring less than half the memory storage of Gaussian Splatting and increasing the rendering speed by up to 39%. The code is available on the project website https://abdullahamdi.com/ges .

  • 8 authors
·
Feb 15, 2024 1

GeoQuery: Geometry-Query Diffusion for Sparse-View Reconstruction

3D Gaussian Splatting (3DGS) has emerged as a prominent paradigm for 3D reconstruction and novel view synthesis. However, it remains vulnerable to severe artifacts when trained under sparse-view constraints. While recent methods attempt to rectify artifacts in rendered views using image diffusion models, they typically rely on multi-view self-attention to retrieve information from reference images. We observe that this mechanism often fails when the rendered novel views output by 3DGS are heavily corrupted: damaged query features lead to erroneous cross-view retrieval, resulting in inconsistent rendering refinement. To address this, we propose GeoQuery, a geometry-guided diffusion framework that integrates generative priors with explicit geometric cues via a novel Geometry-guided Cross-view Attention (GCA) mechanism. First, by leveraging predicted depth maps and camera poses, we construct a geometry-induced correspondence field to sample reference features, forming a geometry-aligned proxy query that replaces the corrupted rendering features. Furthermore, we design a new cross-view feature aggregation pipeline, in which we restrict the cross-view attention to a local window around each proxy query to effectively retrieve useful features while suppressing spurious matches. GeoQuery can be seamlessly integrated into existing diffusion-based pipelines, enabling robust reconstruction even under extreme view sparsity. Extensive experiments on sparse-view novel view synthesis and rendering artifact removal demonstrate the effectiveness of our approach.

  • 7 authors
·
May 11

Perceptual Quality Assessment of 3D Gaussian Splatting: A Subjective Dataset and Prediction Metric

With the rapid advancement of 3D visualization, 3D Gaussian Splatting (3DGS) has emerged as a leading technique for real-time, high-fidelity rendering. While prior research has emphasized algorithmic performance and visual fidelity, the perceptual quality of 3DGS-rendered content, especially under varying reconstruction conditions, remains largely underexplored. In practice, factors such as viewpoint sparsity, limited training iterations, point downsampling, noise, and color distortions can significantly degrade visual quality, yet their perceptual impact has not been systematically studied. To bridge this gap, we present 3DGS-QA, the first subjective quality assessment dataset for 3DGS. It comprises 225 degraded reconstructions across 15 object types, enabling a controlled investigation of common distortion factors. Based on this dataset, we introduce a no-reference quality prediction model that directly operates on native 3D Gaussian primitives, without requiring rendered images or ground-truth references. Our model extracts spatial and photometric cues from the Gaussian representation to estimate perceived quality in a structure-aware manner. We further benchmark existing quality assessment methods, spanning both traditional and learning-based approaches. Experimental results show that our method consistently achieves superior performance, highlighting its robustness and effectiveness for 3DGS content evaluation. The dataset and code are made publicly available at https://github.com/diaoyn/3DGSQA to facilitate future research in 3DGS quality assessment.

  • 8 authors
·
Nov 10, 2025

GIST: Targeted Data Selection for Instruction Tuning via Coupled Optimization Geometry

Targeted data selection has emerged as a crucial paradigm for efficient instruction tuning, aiming to identify a small yet influential subset of training examples for a specific target task. In practice, influence is often measured through the effect of an example on parameter updates. To make selection scalable, many approaches leverage optimizer statistics (e.g., Adam states) as an axis-aligned surrogate for update geometry (i.e., diagonal precondition), implicitly treating parameters as coordinate-wise independent. We show that this assumption breaks down in parameter-efficient fine-tuning (PEFT) methods such as LoRA. In this setting, the induced optimization geometry exhibits strong cross-parameter coupling with non-trivial off-diagonal interactions, while the task-relevant update directions are confined to a low-dimensional subspace. Motivated by this mismatch, we propose GIST (Gradient Isometric Subspace Transformation), a simple yet principled alternative that replaces axis-aligned scaling with robust subspace alignment. GIST recovers a task-specific subspace from validation gradients via spectral filtering (SVD), projects training gradients into this coupled subspace, and scores examples by their alignment with target directions.Extensive experiments have demonstrated that GIST matches or outperforms the state-of-the-art baseline with only 0.29% of the storage and 25% of the computational time under the same selection budget.