new

Get trending papers in your email inbox!

Subscribe

Daily Papers

byAK and the research community

Oct 16

VOLA: Improving Open-World Driving by VLM-Based Semantic Attribute Prediction

Driving in the real world is open-world: a car may encounter a fallen mattress, a deer, or other objects outside its training data. Naming them is not enough. The system must know how to treat each region: can it drive over it, and how severe would a collision be? We therefore shift scene perception from category labels to dense action-relevant attributes, where each pixel is labeled by how it should affect motion rather than by object name. We instantiate this general formulation with two ordered attributes: 7-rank drivability and 5-rank vulnerability. We read Qwen3.5 image-token hidden states directly as a spatial semantic representation. A lightweight boundary-aware decoder then turns this coarse token grid into sharp full-resolution attribute maps. The whole process requires neither autoregressive text generation nor an external mask model such as SAM. We train on dense attribute labels built in CARLA and test transfer to real scenes and to novel obstacles never seen in training. We compare with vision-only segmenters trained on the same attributes and prompted VLM segmenters. Our model matches strong vision-only segmenters on familiar categories and improves transfer to real open-world anomalies, reaching 69.4% mean vulnerability-rank recall versus 57.1% for the best vision-only baseline and 53.9% for the best prompted VLM baseline. These results show that VLM image tokens provide useful semantic cues for transferring driving attributes to objects outside the training vocabulary.

  • 4 authors
·
Aug 11

GenCA: A Text-conditioned Generative Model for Realistic and Drivable Codec Avatars

Photo-realistic and controllable 3D avatars are crucial for various applications such as virtual and mixed reality (VR/MR), telepresence, gaming, and film production. Traditional methods for avatar creation often involve time-consuming scanning and reconstruction processes for each avatar, which limits their scalability. Furthermore, these methods do not offer the flexibility to sample new identities or modify existing ones. On the other hand, by learning a strong prior from data, generative models provide a promising alternative to traditional reconstruction methods, easing the time constraints for both data capture and processing. Additionally, generative methods enable downstream applications beyond reconstruction, such as editing and stylization. Nonetheless, the research on generative 3D avatars is still in its infancy, and therefore current methods still have limitations such as creating static avatars, lacking photo-realism, having incomplete facial details, or having limited drivability. To address this, we propose a text-conditioned generative model that can generate photo-realistic facial avatars of diverse identities, with more complete details like hair, eyes and mouth interior, and which can be driven through a powerful non-parametric latent expression space. Specifically, we integrate the generative and editing capabilities of latent diffusion models with a strong prior model for avatar expression driving. Our model can generate and control high-fidelity avatars, even those out-of-distribution. We also highlight its potential for downstream applications, including avatar editing and single-shot avatar reconstruction.

  • 12 authors
·
Aug 24, 2024 3