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Aug 13

Knowing the Self, Understanding the World: A Dual-Cognition Benchmark for UAV Spatio-temporal Reasoning with MLLMs

Multimodal large language models have achieved strong performance across diverse vision-language tasks, yet their capabilities in UAV scenarios remain insufficiently explored. Recent UAV-oriented benchmarks have begun to evaluate MLLMs in aerial scenarios, but they typically focus on scene understanding, event recognition, or navigation completion, rather than jointly assessing the dual-cognition capability required for UAV agents: reasoning about both the UAV's own state and the external environment in multiview spatio-temporal contexts. To address this gap, we present UAV-DualCog, a benchmark for aerial multiview spatio-temporal reasoning built on this dual-cognition perspective. UAV-DualCog includes both image and video tasks to jointly evaluate self-state and environment-state reasoning, while requiring spatial or temporal grounding beyond discrete answer prediction. We also develop an automated pipeline that constructs data from scene-level semantic point clouds, yielding a scalable benchmark with diverse scenes, hundreds of landmarks, and thousands of QA samples. Extensive evaluations show that current MLLMs remain far from reliable in UAV dual cognition. Self-state reasoning, viewpoint transformation, precise spatial grounding, and temporal interval localization are persistent bottlenecks, and additional validation with thinking/frontier models and a human baseline confirms that the benchmark is understandable to humans but challenging for existing models. We further construct UAV-DualCog-Train from disjoint scenes and show through a lightweight optimization probe that it provides useful structured supervision, suggesting its value not only as an evaluation benchmark but also as a data resource for advancing MLLM-based UAV agents. Project website and supplementary materials: https://uav-dualcog.lozumi.com

  • 6 authors
·
Jul 16

Think Twice, Click Once: Enhancing GUI Grounding via Fast and Slow Systems

Humans can flexibly switch between different modes of thinking based on task complexity: from rapid intuitive judgments to in-depth analytical understanding. However, current Graphical User Interface (GUI) grounding systems which locate interface elements based on natural language instructions rely solely on immediate prediction without reasoning, struggling to understand complex interface layouts with nested structures and hierarchical relationships, limiting their effectiveness on complex interfaces. Inspired by human dual-system cognition, we present Focus, a novel GUI grounding framework that combines fast prediction with systematic analysis. The framework dynamically switches between rapid and deliberate processing through an adaptive system switching based on task complexity, optimizing both efficiency and accuracy. Focus decomposes grounding into progressive stages: interface summarization, visual focused analysis, and precise coordinate prediction. This structured decomposition enables systematic understanding of both interface layouts and visual relationships. Extensive experiments show that Focus achieves state-of-the-art performance using only 300K of the training data with a 2B parameter model compared to existing approaches. Focus demonstrates superior performance particularly in complex GUI scenarios, achieving 77.4% average accuracy on ScreenSpot and 13.3% on the more challenging ScreenSpot-Pro. Our analysis reveals the effectiveness of this dual-system approach while demonstrating its potential for improving complex GUI interaction scenarios.

  • 10 authors
·
Mar 9, 2025

Human-Like Lifelong Memory: A Neuroscience-Grounded Architecture for Infinite Interaction

Large language models lack persistent, structured memory for long-term interaction and context-sensitive retrieval. Expanding context windows does not solve this: recent evidence shows that context length alone degrades reasoning by up to 85% - even with perfect retrieval. We propose a bio-inspired memory framework grounded in complementary learning systems theory, cognitive behavioral therapy's belief hierarchy, dual-process cognition, and fuzzy-trace theory, organized around three principles: (1) Memory has valence, not just content - pre-computed emotional-associative summaries (valence vectors) organized in an emergent belief hierarchy inspired by Beck's cognitive model enable instant orientation before deliberation; (2) Retrieval defaults to System 1 with System 2 escalation - automatic spreading activation and passive priming as default, with deliberate retrieval only when needed, and graded epistemic states that address hallucination structurally; and (3) Encoding is active, present, and feedback-dependent - a thalamic gateway tags and routes information between stores, while the executive forms gists through curiosity-driven investigation, not passive exposure. Seven functional properties specify what any implementation must satisfy. Over time, the system converges toward System 1 processing - the computational analog of clinical expertise - producing interactions that become cheaper, not more expensive, with experience.

  • 1 authors
·
Mar 29

EXPEREPAIR: Dual-Memory Enhanced LLM-based Repository-Level Program Repair

Automatically repairing software issues remains a fundamental challenge at the intersection of software engineering and AI. Although recent advancements in Large Language Models (LLMs) have demonstrated potential for repository-level repair tasks, current methodologies exhibit two notable limitations: (1) they often address issues in isolation, neglecting to incorporate insights from previously resolved issues, and (2) they rely on static and rigid prompting strategies, which constrain their ability to generalize across diverse and evolving issue scenarios. Inspired by the dual memory systems of human cognition, where episodic and semantic memories work synergistically to support human reasoning and decision-making, we propose ExpeRepair, a novel LLM-based approach that continuously learns from historical repair experiences through dual-channel knowledge accumulation. ExpeRepair organizes historical repair experiences into two complementary memories: an episodic memory that stores concrete repair demonstrations, and a semantic memory that encodes abstract reflective insights. At inference time, ExpeRepair activates both memory systems by retrieving relevant demonstrations from episodic memory and recalling high-level repair insights from semantic memory. It further enhances adaptability through dynamic prompt composition, synergistically integrating both memory types to replace static prompts with context-aware, experience-driven prompts. Experiments on the SWE-bench Lite benchmark demonstrate that ExpeRepair achieves a pass@1 score of 49.3% with Claude 3.7 Sonnet, outperforming all state-of-the-art open-source methods.

  • 6 authors
·
Jun 12, 2025

Cog2Gen3D: Sculpturing 3D Semantic-Geometric Cognition for 3D Generation

Generative models have achieved success in producing semantically plausible 2D images, but it remains challenging in 3D generation due to the absence of spatial geometry constraints. Typically, existing methods utilize geometric features as conditions to enhance spatial awareness. However, these methods can only model relative relationships and are prone to scale inconsistency of absolute geometry. Thus, we argue that semantic information and absolute geometry empower 3D cognition, thereby enabling controllable 3D generation for the physical world. In this work, we propose Cog2Gen3D, a 3D cognition-guided diffusion framework for 3D generation. Our model is guided by three key designs: 1) Cognitive Feature Embeddings. We encode different modalities into semantic and geometric representations and further extract logical representations. 2) 3D Latent Cognition Graph. We structure different representations into dual-stream semantic-geometric graphs and fuse them via common-based cross-attention to obtain a 3D cognition graph. 3) Cognition-Guided Latent Diffusion. We leverage the fused 3D cognition graph as the condition to guide the latent diffusion process for 3D Gaussian generation. Under this unified framework, the 3D cognition graph ensures the physical plausibility and structural rationality of 3D generation. Moreover, we construct a validation subset based on the Marble World Labs. Extensive experiments demonstrate that our Cog2Gen3D significantly outperforms existing methods in both semantic fidelity and geometric plausibility.

  • 5 authors
·
Mar 5

CogVLA: Cognition-Aligned Vision-Language-Action Model via Instruction-Driven Routing & Sparsification

Recent Vision-Language-Action (VLA) models built on pre-trained Vision-Language Models (VLMs) require extensive post-training, resulting in high computational overhead that limits scalability and deployment.We propose CogVLA, a Cognition-Aligned Vision-Language-Action framework that leverages instruction-driven routing and sparsification to improve both efficiency and performance. CogVLA draws inspiration from human multimodal coordination and introduces a 3-stage progressive architecture. 1) Encoder-FiLM based Aggregation Routing (EFA-Routing) injects instruction information into the vision encoder to selectively aggregate and compress dual-stream visual tokens, forming a instruction-aware latent representation. 2) Building upon this compact visual encoding, LLM-FiLM based Pruning Routing (LFP-Routing) introduces action intent into the language model by pruning instruction-irrelevant visually grounded tokens, thereby achieving token-level sparsity. 3) To ensure that compressed perception inputs can still support accurate and coherent action generation, we introduce V-L-A Coupled Attention (CAtten), which combines causal vision-language attention with bidirectional action parallel decoding. Extensive experiments on the LIBERO benchmark and real-world robotic tasks demonstrate that CogVLA achieves state-of-the-art performance with success rates of 97.4% and 70.0%, respectively, while reducing training costs by 2.5-fold and decreasing inference latency by 2.8-fold compared to OpenVLA. CogVLA is open-sourced and publicly available at https://github.com/JiuTian-VL/CogVLA.

  • 5 authors
·
Aug 28, 2025 2

Dual Latent Memory in Vision-Language-Action Models for Robotic Manipulation

Mainstream Vision-Language-Action (VLA) models predict actions primarily from the current observation under a Markovian assumption, thus struggling with long-horizon, temporally dependent tasks. Existing memory-augmented VLAs either expand the observation window or retrieve history from the memory bank as auxiliary policy-side context. However, they leave memory outside the native latent embedding space of VLA reasoning, preventing historical experience from being fluidly interleaved with multimodal reasoning and action formation. To this end, we introduce LaMem-VLA, a latent-memory-native framework that reconstructs historical experience into latent memory tokens and directly interweaves them with VLA reasoning. At its core, LaMem-VLA introduces four coordinated components: (i) a curator that organizes historical experience into two complementary short-term and long-term memory vaults; (ii) a seeker that queries both vaults using the multimodal cognition to retrieve context-relevant evidence; (iii) a condenser that reconstructs the retrieved evidence into compact short-term and long-term latent memory tokens; and (iv) a weaver that injects these memory tokens with the current observation and instruction into one continuous embedding sequence. By representing, retrieving, and consuming historical experience entirely in the same continuous latent space, LaMem-VLA enables memory to directly participate in VLA reasoning and guide action generation under a bounded context. Extensive experiments on SimplerEnv and LIBERO demonstrate the superiority of our LaMem-VLA.

  • 9 authors
·
Jul 7 2

Mem4Nav: Boosting Vision-and-Language Navigation in Urban Environments with a Hierarchical Spatial-Cognition Long-Short Memory System

Vision-and-Language Navigation (VLN) in large-scale urban environments requires embodied agents to ground linguistic instructions in complex scenes and recall relevant experiences over extended time horizons. Prior modular pipelines offer interpretability but lack unified memory, while end-to-end (M)LLM agents excel at fusing vision and language yet remain constrained by fixed context windows and implicit spatial reasoning. We introduce Mem4Nav, a hierarchical spatial-cognition long-short memory system that can augment any VLN backbone. Mem4Nav fuses a sparse octree for fine-grained voxel indexing with a semantic topology graph for high-level landmark connectivity, storing both in trainable memory tokens embedded via a reversible Transformer. Long-term memory (LTM) compresses and retains historical observations at both octree and graph nodes, while short-term memory (STM) caches recent multimodal entries in relative coordinates for real-time obstacle avoidance and local planning. At each step, STM retrieval sharply prunes dynamic context, and, when deeper history is needed, LTM tokens are decoded losslessly to reconstruct past embeddings. Evaluated on Touchdown and Map2Seq across three backbones (modular, state-of-the-art VLN with prompt-based LLM, and state-of-the-art VLN with strided-attention MLLM), Mem4Nav yields 7-13 pp gains in Task Completion, sufficient SPD reduction, and >10 pp nDTW improvement. Ablations confirm the indispensability of both the hierarchical map and dual memory modules. Our codes are open-sourced via https://github.com/tsinghua-fib-lab/Mem4Nav.

  • 6 authors
·
Jun 24, 2025 1

JanusVLN: Decoupling Semantics and Spatiality with Dual Implicit Memory for Vision-Language Navigation

Vision-and-Language Navigation requires an embodied agent to navigate through unseen environments, guided by natural language instructions and a continuous video stream. Recent advances in VLN have been driven by the powerful semantic understanding of Multimodal Large Language Models. However, these methods typically rely on explicit semantic memory, such as building textual cognitive maps or storing historical visual frames. This type of method suffers from spatial information loss, computational redundancy, and memory bloat, which impede efficient navigation. Inspired by the implicit scene representation in human navigation, analogous to the left brain's semantic understanding and the right brain's spatial cognition, we propose JanusVLN, a novel VLN framework featuring a dual implicit neural memory that models spatial-geometric and visual-semantic memory as separate, compact, and fixed-size neural representations. This framework first extends the MLLM to incorporate 3D prior knowledge from the spatial-geometric encoder, thereby enhancing the spatial reasoning capabilities of models based solely on RGB input. Then, the historical key-value caches from the spatial-geometric and visual-semantic encoders are constructed into a dual implicit memory. By retaining only the KVs of tokens in the initial and sliding window, redundant computation is avoided, enabling efficient incremental updates. Extensive experiments demonstrate that JanusVLN outperforms over 20 recent methods to achieve SOTA performance. For example, the success rate improves by 10.5-35.5 compared to methods using multiple data types as input and by 3.6-10.8 compared to methods using more RGB training data. This indicates that the proposed dual implicit neural memory, as a novel paradigm, explores promising new directions for future VLN research. Ours project page: https://miv-xjtu.github.io/JanusVLN.github.io/.

  • 9 authors
·
Sep 26, 2025 1

VersatileFFN: Achieving Parameter Efficiency in LLMs via Adaptive Wide-and-Deep Reuse

The rapid scaling of Large Language Models (LLMs) has achieved remarkable performance, but it also leads to prohibitive memory costs. Existing parameter-efficient approaches such as pruning and quantization mainly compress pretrained models without enhancing architectural capacity, thereby hitting the representational ceiling of the base model. In this work, we propose VersatileFFN, a novel feed-forward network (FFN) that enables flexible reuse of parameters in both width and depth dimensions within a fixed parameter budget. Inspired by the dual-process theory of cognition, VersatileFFN comprises two adaptive pathways: a width-versatile path that generates a mixture of sub-experts from a single shared FFN, mimicking sparse expert routing without increasing parameters, and a depth-versatile path that recursively applies the same FFN to emulate deeper processing for complex tokens. A difficulty-aware gating dynamically balances the two pathways, steering "easy" tokens through the efficient width-wise route and allocating deeper iterative refinement to "hard" tokens. Crucially, both pathways reuse the same parameters, so all additional capacity comes from computation rather than memory. Experiments across diverse benchmarks and model scales demonstrate the effectiveness of the method. The code will be available at https://github.com/huawei-noah/noah-research/tree/master/VersatileFFN.

huawei-noah HUAWEI Noah's Ark Lab
·
Dec 16, 2025 2

To Trust or to Think: Cognitive Forcing Functions Can Reduce Overreliance on AI in AI-assisted Decision-making

People supported by AI-powered decision support tools frequently overrely on the AI: they accept an AI's suggestion even when that suggestion is wrong. Adding explanations to the AI decisions does not appear to reduce the overreliance and some studies suggest that it might even increase it. Informed by the dual-process theory of cognition, we posit that people rarely engage analytically with each individual AI recommendation and explanation, and instead develop general heuristics about whether and when to follow the AI suggestions. Building on prior research on medical decision-making, we designed three cognitive forcing interventions to compel people to engage more thoughtfully with the AI-generated explanations. We conducted an experiment (N=199), in which we compared our three cognitive forcing designs to two simple explainable AI approaches and to a no-AI baseline. The results demonstrate that cognitive forcing significantly reduced overreliance compared to the simple explainable AI approaches. However, there was a trade-off: people assigned the least favorable subjective ratings to the designs that reduced the overreliance the most. To audit our work for intervention-generated inequalities, we investigated whether our interventions benefited equally people with different levels of Need for Cognition (i.e., motivation to engage in effortful mental activities). Our results show that, on average, cognitive forcing interventions benefited participants higher in Need for Cognition more. Our research suggests that human cognitive motivation moderates the effectiveness of explainable AI solutions.

  • 3 authors
·
Feb 18, 2021

FaGeL: Fabric LLMs Agent empowered Embodied Intelligence Evolution with Autonomous Human-Machine Collaboration

Recent advancements in Large Language Models (LLMs) have enhanced the reasoning capabilities of embodied agents, driving progress toward AGI-powered robotics. While LLMs have been applied to tasks like semantic reasoning and task generalization, their potential in open physical space exploration remains underexplored. This paper introduces FaGeL (Fabric aGent empowered by embodied intelligence with LLMs), an embodied agent integrating smart fabric technology for seamless, non-intrusive human-agent interaction. FaGeL autonomously generates tasks using multimodal data from wearable and ambient sensors, refining its behavior based on implicit human feedback in generated text, without explicit ratings or preferences. We also introduce a token-level saliency map to visualize LLM fine-tuning, enhancing the interpretability of token-level alignment. The system leverages dual feedback mechanisms to improve token-level alignment and addresses challenges in non-intrusive human-machine interaction and cognition evolution. Our contributions include FaGeL's development, the DualCUT algorithm for AI alignment, and experimental validation in cooperative tasks, demonstrating FaGeL's ability to adapt and evolve autonomously through implicit feedback. In the future, we plan to explore FaGeL's scalability in dynamic environments and its integration with other AI systems to develop AGI agents that adapt seamlessly to diverse human needs.

  • 2 authors
·
Dec 28, 2024

HEMA : A Hippocampus-Inspired Extended Memory Architecture for Long-Context AI Conversations

Large language models (LLMs) struggle with maintaining coherence in extended conversations spanning hundreds of turns, despite performing well within their context windows. This paper introduces HEMA (Hippocampus-Inspired Extended Memory Architecture), a dual-memory system inspired by human cognitive processes. HEMA combines Compact Memory - a continuously updated one-sentence summary preserving global narrative coherence, and Vector Memory - an episodic store of chunk embeddings queried via cosine similarity. When integrated with a 6B-parameter transformer, HEMA maintains coherent dialogues beyond 300 turns while keeping prompt length under 3,500 tokens. Experimental results show substantial improvements: factual recall accuracy increases from 41% to 87%, and human-rated coherence improves from 2.7 to 4.3 on a 5-point scale. With 10K indexed chunks, Vector Memory achieves P@5 >= 0.80 and R@50 >= 0.74, doubling the area under the precision-recall curve compared to summarization-only approaches. Ablation studies reveal two key insights: semantic forgetting through age-weighted pruning reduces retrieval latency by 34% with minimal recall loss, and a two-level summary hierarchy prevents cascade errors in ultra-long conversations exceeding 1,000 turns. HEMA demonstrates that combining verbatim recall with semantic continuity provides a practical solution for privacy-aware conversational AI capable of month-long dialogues without model retraining.

  • 1 authors
·
Apr 23, 2025

Disentangling Reasoning Capabilities from Language Models with Compositional Reasoning Transformers

This paper presents ReasonFormer, a unified reasoning framework for mirroring the modular and compositional reasoning process of humans in complex decision-making. Inspired by dual-process theory in cognitive science, the representation module (automatic thinking) and reasoning modules (controlled thinking) are decoupled to capture different levels of cognition. Upon the top of the representation module, the pre-trained reasoning modules are modular and professional in specific and fundamental reasoning skills (e.g., logic, simple QA, etc). To mimic the controlled compositional thinking process, different reasoning modules are dynamically activated and composed in both parallel and cascaded manners to control what reasoning skills are activated and how deep the reasoning process will be reached to solve the current problems. The unified reasoning framework solves multiple tasks with a single model, and is trained and inferred in an end-to-end manner. Evaluated on 11 datasets requiring different reasoning skills and complexity, ReasonFormer demonstrates substantial performance boosts, revealing the compositional reasoning ability. Few-shot experiments exhibit better generalization ability by learning to compose pre-trained skills for new tasks with limited data, and decoupling the representation module and the reasoning modules. Further analysis shows the modularity of reasoning modules as different tasks activate distinct reasoning skills at different reasoning depths.

  • 7 authors
·
Oct 20, 2022

VLingNav: Embodied Navigation with Adaptive Reasoning and Visual-Assisted Linguistic Memory

VLA models have shown promising potential in embodied navigation by unifying perception and planning while inheriting the strong generalization abilities of large VLMs. However, most existing VLA models rely on reactive mappings directly from observations to actions, lacking the explicit reasoning capabilities and persistent memory required for complex, long-horizon navigation tasks. To address these challenges, we propose VLingNav, a VLA model for embodied navigation grounded in linguistic-driven cognition. First, inspired by the dual-process theory of human cognition, we introduce an adaptive chain-of-thought mechanism, which dynamically triggers explicit reasoning only when necessary, enabling the agent to fluidly switch between fast, intuitive execution and slow, deliberate planning. Second, to handle long-horizon spatial dependencies, we develop a visual-assisted linguistic memory module that constructs a persistent, cross-modal semantic memory, enabling the agent to recall past observations to prevent repetitive exploration and infer movement trends for dynamic environments. For the training recipe, we construct Nav-AdaCoT-2.9M, the largest embodied navigation dataset with reasoning annotations to date, enriched with adaptive CoT annotations that induce a reasoning paradigm capable of adjusting both when to think and what to think about. Moreover, we incorporate an online expert-guided reinforcement learning stage, enabling the model to surpass pure imitation learning and to acquire more robust, self-explored navigation behaviors. Extensive experiments demonstrate that VLingNav achieves state-of-the-art performance across a wide range of embodied navigation benchmarks. Notably, VLingNav transfers to real-world robotic platforms in a zero-shot manner, executing various navigation tasks and demonstrating strong cross-domain and cross-task generalization.

ABot-N1: Toward a General Visual Language Navigation Foundation Model

Visual Language Navigation foundation models aim to unify deep reasoning for grounded spatial decisions with broad versatility for diverse embodied tasks. Current approaches typically achieve this integration via monolithic policies that map observations directly to actions, yet they often suffer from coordinate drift and poor handling of long-tail semantics. Furthermore, these black-box mappings lack interpretability, hindering the simultaneous achievement of generality, robustness, and transparency. We present ABot-N1, a step toward a general Visual Language Navigation foundation model, that addresses these challenges by decoupling cognition from control via a slow-fast architecture guided by dual visual-language signals. More specifically, a slow vision-language reasoner performs explicit Chain-of-Thought reasoning while producing a pixel goal. This compact set of image-space anchor points serves as a universal interface for diverse tasks, including point-goal, object-goal, poi-goal, instruction-following, and person-following. Subsequently, a fast action expert leverages both the textual cues and the pixel guidance to generate continuous waypoints at the native control frequency. By bridging high-level intents and low-level control through pixel-grounded anchors paired with explicit linguistic traces, our approach ensures robust, generalizable, and interpretable navigation across simulation and real-world benchmarks. ABot-N1 establishes new state-of-the-art records, delivering massive gains specifically in urban-scale navigation: boosting POI arrival by 35.0% (to 77.3%) and achieving 95.4%/92.9% SR in complex indoor and outdoor scenes. It also maintains superior robustness across object-reaching, person-following, and instruction-following tasks. New Point-Goal/POI-Goal benchmarks are released as open source to advance the field of urban-scale navigation.

AbductiveMLLM: Boosting Visual Abductive Reasoning Within MLLMs

Visual abductive reasoning (VAR) is a challenging task that requires AI systems to infer the most likely explanation for incomplete visual observations. While recent MLLMs develop strong general-purpose multimodal reasoning capabilities, they fall short in abductive inference, as compared to human beings. To bridge this gap, we draw inspiration from the interplay between verbal and pictorial abduction in human cognition, and propose to strengthen abduction of MLLMs by mimicking such dual-mode behavior. Concretely, we introduce AbductiveMLLM comprising of two synergistic components: REASONER and IMAGINER. The REASONER operates in the verbal domain. It first explores a broad space of possible explanations using a blind LLM and then prunes visually incongruent hypotheses based on cross-modal causal alignment. The remaining hypotheses are introduced into the MLLM as targeted priors, steering its reasoning toward causally coherent explanations. The IMAGINER, on the other hand, further guides MLLMs by emulating human-like pictorial thinking. It conditions a text-to-image diffusion model on both the input video and the REASONER's output embeddings to "imagine" plausible visual scenes that correspond to verbal explanation, thereby enriching MLLMs' contextual grounding. The two components are trained jointly in an end-to-end manner. Experiments on standard VAR benchmarks show that AbductiveMLLM achieves state-of-the-art performance, consistently outperforming traditional solutions and advanced MLLMs.

  • 6 authors
·
Jan 6

DCI: Dual-Conditional Inversion for Boosting Diffusion-Based Image Editing

Diffusion models have achieved remarkable success in image generation and editing tasks. Inversion within these models aims to recover the latent noise representation for a real or generated image, enabling reconstruction, editing, and other downstream tasks. However, to date, most inversion approaches suffer from an intrinsic trade-off between reconstruction accuracy and editing flexibility. This limitation arises from the difficulty of maintaining both semantic alignment and structural consistency during the inversion process. In this work, we introduce Dual-Conditional Inversion (DCI), a novel framework that jointly conditions on the source prompt and reference image to guide the inversion process. Specifically, DCI formulates the inversion process as a dual-condition fixed-point optimization problem, minimizing both the latent noise gap and the reconstruction error under the joint guidance. This design anchors the inversion trajectory in both semantic and visual space, leading to more accurate and editable latent representations. Our novel setup brings new understanding to the inversion process. Extensive experiments demonstrate that DCI achieves state-of-the-art performance across multiple editing tasks, significantly improving both reconstruction quality and editing precision. Furthermore, we also demonstrate that our method achieves strong results in reconstruction tasks, implying a degree of robustness and generalizability approaching the ultimate goal of the inversion process.

  • 6 authors
·
Jun 3, 2025

MotionDuet: Dual-Conditioned 3D Human Motion Generation with Video-Regularized Text Learning

3D Human motion generation is pivotal across film, animation, gaming, and embodied intelligence. Traditional 3D motion synthesis relies on costly motion capture, while recent work shows that 2D videos provide rich, temporally coherent observations of human behavior. Existing approaches, however, either map high-level text descriptions to motion or rely solely on video conditioning, leaving a gap between generated dynamics and real-world motion statistics. We introduce MotionDuet, a multimodal framework that aligns motion generation with the distribution of video-derived representations. In this dual-conditioning paradigm, video cues extracted from a pretrained model (e.g., VideoMAE) ground low-level motion dynamics, while textual prompts provide semantic intent. To bridge the distribution gap across modalities, we propose Dual-stream Unified Encoding and Transformation (DUET) and a Distribution-Aware Structural Harmonization (DASH) loss. DUET fuses video-informed cues into the motion latent space via unified encoding and dynamic attention, while DASH aligns motion trajectories with both distributional and structural statistics of video features. An auto-guidance mechanism further balances textual and visual signals by leveraging a weakened copy of the model, enhancing controllability without sacrificing diversity. Extensive experiments demonstrate that MotionDuet generates realistic and controllable human motions, surpassing strong state-of-the-art baselines.

  • 7 authors
·
Nov 22, 2025

Unlasting: Unpaired Single-Cell Multi-Perturbation Estimation by Dual Conditional Diffusion Implicit Bridges

Estimating single-cell responses across various perturbations facilitates the identification of key genes and enhances drug screening, significantly boosting experimental efficiency. However, single-cell sequencing is a destructive process, making it impossible to capture the same cell's phenotype before and after perturbation. Consequently, data collected under perturbed and unperturbed conditions are inherently unpaired. Existing methods either attempt to forcibly pair unpaired data using random sampling, or neglect the inherent relationship between unperturbed and perturbed cells during the modeling. In this work, we propose a framework based on Dual Diffusion Implicit Bridges (DDIB) to learn the mapping between different data distributions, effectively addressing the challenge of unpaired data. We further interpret this framework as a form of data augmentation. We integrate gene regulatory network (GRN) information to propagate perturbation signals in a biologically meaningful way, and further incorporate a masking mechanism to predict silent genes, improving the quality of generated profiles. Moreover, gene expression under the same perturbation often varies significantly across cells, frequently exhibiting a bimodal distribution that reflects intrinsic heterogeneity. To capture this, we introduce a more suitable evaluation metric. We propose Unlasting, dual conditional diffusion models that overcome the problem of unpaired single-cell perturbation data and strengthen the model's insight into perturbations under the guidance of the GRN, with a dedicated mask model designed to improve generation quality by predicting silent genes. In addition, we introduce a biologically grounded evaluation metric that better reflects the inherent heterogeneity in single-cell responses.

  • 8 authors
·
Jun 26, 2025

ArtFusion: Arbitrary Style Transfer using Dual Conditional Latent Diffusion Models

Arbitrary Style Transfer (AST) aims to transform images by adopting the style from any selected artwork. Nonetheless, the need to accommodate diverse and subjective user preferences poses a significant challenge. While some users wish to preserve distinct content structures, others might favor a more pronounced stylization. Despite advances in feed-forward AST methods, their limited customizability hinders their practical application. We propose a new approach, ArtFusion, which provides a flexible balance between content and style. In contrast to traditional methods reliant on biased similarity losses, ArtFusion utilizes our innovative Dual Conditional Latent Diffusion Probabilistic Models (Dual-cLDM). This approach mitigates repetitive patterns and enhances subtle artistic aspects like brush strokes and genre-specific features. Despite the promising results of conditional diffusion probabilistic models (cDM) in various generative tasks, their introduction to style transfer is challenging due to the requirement for paired training data. ArtFusion successfully navigates this issue, offering more practical and controllable stylization. A key element of our approach involves using a single image for both content and style during model training, all the while maintaining effective stylization during inference. ArtFusion outperforms existing approaches on outstanding controllability and faithful presentation of artistic details, providing evidence of its superior style transfer capabilities. Furthermore, the Dual-cLDM utilized in ArtFusion carries the potential for a variety of complex multi-condition generative tasks, thus greatly broadening the impact of our research.

  • 1 authors
·
Jun 15, 2023

FrameDiffuser: G-Buffer-Conditioned Diffusion for Neural Forward Frame Rendering

Neural rendering for interactive applications requires translating geometric and material properties (G-buffer) to photorealistic images with realistic lighting on a frame-by-frame basis. While recent diffusion-based approaches show promise for G-buffer-conditioned image synthesis, they face critical limitations: single-image models like RGBX generate frames independently without temporal consistency, while video models like DiffusionRenderer are too computationally expensive for most consumer gaming sets ups and require complete sequences upfront, making them unsuitable for interactive applications where future frames depend on user input. We introduce FrameDiffuser, an autoregressive neural rendering framework that generates temporally consistent, photorealistic frames by conditioning on G-buffer data and the models own previous output. After an initial frame, FrameDiffuser operates purely on incoming G-buffer data, comprising geometry, materials, and surface properties, while using its previously generated frame for temporal guidance, maintaining stable, temporal consistent generation over hundreds to thousands of frames. Our dual-conditioning architecture combines ControlNet for structural guidance with ControlLoRA for temporal coherence. A three-stage training strategy enables stable autoregressive generation. We specialize our model to individual environments, prioritizing consistency and inference speed over broad generalization, demonstrating that environment-specific training achieves superior photorealistic quality with accurate lighting, shadows, and reflections compared to generalized approaches.

  • 3 authors
·
Dec 18, 2025 2

SignDiff: Learning Diffusion Models for American Sign Language Production

The field of Sign Language Production (SLP) lacked a large-scale, pre-trained model based on deep learning for continuous American Sign Language (ASL) production in the past decade. This limitation hampers communication for all individuals with disabilities relying on ASL. To address this issue, we undertook the secondary development and utilization of How2Sign, one of the largest publicly available ASL datasets. Despite its significance, prior researchers in the field of sign language have not effectively employed this corpus due to the intricacies involved in American Sign Language Production (ASLP). To conduct large-scale ASLP, we propose SignDiff based on the latest work in related fields, which is a dual-condition diffusion pre-training model that can generate human sign language speakers from a skeleton pose. SignDiff has a novel Frame Reinforcement Network called FR-Net, similar to dense human pose estimation work, which enhances the correspondence between text lexical symbols and sign language dense pose frames reduce the occurrence of multiple fingers in the diffusion model. In addition, our ASLP method proposes two new improved modules and a new loss function to improve the accuracy and quality of sign language skeletal posture and enhance the ability of the model to train on large-scale data. We propose the first baseline for ASL production and report the scores of 17.19 and 12.85 on BLEU-4 on the How2Sign dev/test sets. We also evaluated our model on the previous mainstream dataset called PHOENIX14T, and the main experiments achieved the results of SOTA. In addition, our image quality far exceeds all previous results by 10 percentage points on the SSIM indicator. Finally, we conducted ablation studies and qualitative evaluations for discussion.

  • 4 authors
·
Aug 30, 2023

Tri-Prompting: Video Diffusion with Unified Control over Scene, Subject, and Motion

Recent video diffusion models have made remarkable strides in visual quality, yet precise, fine-grained control remains a key bottleneck that limits practical customizability for content creation. For AI video creators, three forms of control are crucial: (i) scene composition, (ii) multi-view consistent subject customization, and (iii) camera-pose or object-motion adjustment. Existing methods typically handle these dimensions in isolation, with limited support for multi-view subject synthesis and identity preservation under arbitrary pose changes. This lack of a unified architecture makes it difficult to support versatile, jointly controllable video. We introduce Tri-Prompting, a unified framework and two-stage training paradigm that integrates scene composition, multi-view subject consistency, and motion control. Our approach leverages a dual-condition motion module driven by 3D tracking points for background scenes and downsampled RGB cues for foreground subjects. To ensure a balance between controllability and visual realism, we further propose an inference ControlNet scale schedule. Tri-Prompting supports novel workflows, including 3D-aware subject insertion into any scenes and manipulation of existing subjects in an image. Experimental results demonstrate that Tri-Prompting significantly outperforms specialized baselines such as Phantom and DaS in multi-view subject identity, 3D consistency, and motion accuracy.

X-VC: Zero-shot Streaming Voice Conversion in Codec Space

Zero-shot voice conversion (VC) aims to convert a source utterance into the voice of an unseen target speaker while preserving its linguistic content. Although recent systems have improved conversion quality, building zero-shot VC systems for interactive scenarios remains challenging because high-fidelity speaker transfer and low-latency streaming inference are difficult to achieve simultaneously. In this work, we present X-VC, a zero-shot streaming VC system that performs one-step conversion in the latent space of a pretrained neural codec. X-VC uses a dual-conditioning acoustic converter that jointly models source codec latents and frame-level acoustic conditions derived from target reference speech, while injecting utterance-level target speaker information through adaptive normalization. To reduce the mismatch between training and inference, we train the model with generated paired data and a role-assignment strategy that combines standard, reconstruction, and reversed modes. For streaming inference, we further adopt a chunkwise inference scheme with overlap smoothing that is aligned with the segment-based training paradigm of the codec. Experiments on Seed-TTS-Eval show that X-VC achieves the best streaming WER in both English and Chinese, strong speaker similarity in same-language and cross-lingual settings, and substantially lower offline real-time factor than the compared baselines. These results suggest that codec-space one-step conversion is a practical approach for building high-quality low-latency zero-shot VC systems. Audio samples are available at https://x-vc.github.io. Our code and checkpoints will also be released.

  • 10 authors
·
Apr 13

Blur2Sharp: Human Novel Pose and View Synthesis with Generative Prior Refinement

The creation of lifelike human avatars capable of realistic pose variation and viewpoint flexibility remains a fundamental challenge in computer vision and graphics. Current approaches typically yield either geometrically inconsistent multi-view images or sacrifice photorealism, resulting in blurry outputs under diverse viewing angles and complex motions. To address these issues, we propose Blur2Sharp, a novel framework integrating 3D-aware neural rendering and diffusion models to generate sharp, geometrically consistent novel-view images from only a single reference view. Our method employs a dual-conditioning architecture: initially, a Human NeRF model generates geometrically coherent multi-view renderings for target poses, explicitly encoding 3D structural guidance. Subsequently, a diffusion model conditioned on these renderings refines the generated images, preserving fine-grained details and structural fidelity. We further enhance visual quality through hierarchical feature fusion, incorporating texture, normal, and semantic priors extracted from parametric SMPL models to simultaneously improve global coherence and local detail accuracy. Extensive experiments demonstrate that Blur2Sharp consistently surpasses state-of-the-art techniques in both novel pose and view generation tasks, particularly excelling under challenging scenarios involving loose clothing and occlusions.

  • 5 authors
·
Dec 8, 2025

POCO: 3D Pose and Shape Estimation with Confidence

The regression of 3D Human Pose and Shape (HPS) from an image is becoming increasingly accurate. This makes the results useful for downstream tasks like human action recognition or 3D graphics. Yet, no regressor is perfect, and accuracy can be affected by ambiguous image evidence or by poses and appearance that are unseen during training. Most current HPS regressors, however, do not report the confidence of their outputs, meaning that downstream tasks cannot differentiate accurate estimates from inaccurate ones. To address this, we develop POCO, a novel framework for training HPS regressors to estimate not only a 3D human body, but also their confidence, in a single feed-forward pass. Specifically, POCO estimates both the 3D body pose and a per-sample variance. The key idea is to introduce a Dual Conditioning Strategy (DCS) for regressing uncertainty that is highly correlated to pose reconstruction quality. The POCO framework can be applied to any HPS regressor and here we evaluate it by modifying HMR, PARE, and CLIFF. In all cases, training the network to reason about uncertainty helps it learn to more accurately estimate 3D pose. While this was not our goal, the improvement is modest but consistent. Our main motivation is to provide uncertainty estimates for downstream tasks; we demonstrate this in two ways: (1) We use the confidence estimates to bootstrap HPS training. Given unlabelled image data, we take the confident estimates of a POCO-trained regressor as pseudo ground truth. Retraining with this automatically-curated data improves accuracy. (2) We exploit uncertainty in video pose estimation by automatically identifying uncertain frames (e.g. due to occlusion) and inpainting these from confident frames. Code and models will be available for research at https://poco.is.tue.mpg.de.

  • 5 authors
·
Aug 24, 2023

UniLiP: Adapting CLIP for Unified Multimodal Understanding, Generation and Editing

In this paper, we propose UniLIP, which extends CLIP to reconstruction, generation and editing, thereby building a unified tokenizer upon its exceptional comprehension capabilities. Previous CLIP-based unified methods often require additional diffusion decoders or quantization to support reconstruction and generation tasks, leading to inconsistent reconstruction or degradation of original comprehension performance.In contrast, we introduce a two-stage training scheme and a self-distillation strategy that progressively integrates reconstruction capabilities into CLIP, allowing it to maintain original comprehension performance while achieving effective image reconstruction. Furthermore, we propose a dual-condition architecture to connect the MLLM and diffusion transformer, using both learnable queries and the last layer multimodal hidden states as joint conditions. This method not only enables the utilization of the MLLM's strong reasoning capabilities in generation tasks, but also maximizes the exploitation of the rich information in UniLIP features during editing tasks. In text-to-image generation tasks, UniLIP obtains scores of 0.87 and 0.53 on GenEval and WISE benchmark respectively, surpassing all previous unified models of similar scale. In image editing, UniLIP also achieves a score of 3.62 on the ImgEdit Benchmark, surpassing recent state-of-the-art models such as BAGEL and UniWorld-V1. UniLIP effectively expand the application scope of CLIP, enabling continuous CLIP features to not only serve as the optimal choice for understanding tasks but also achieve highly competitive performance in generation and editing tasks.

  • 7 authors
·
Jul 31, 2025 2

GaussianDWM: 3D Gaussian Driving World Model for Unified Scene Understanding and Multi-Modal Generation

Driving World Models (DWMs) have been developing rapidly with the advances of generative models. However, existing DWMs lack 3D scene understanding capabilities and can only generate content conditioned on input data, without the ability to interpret or reason about the driving environment. Moreover, current approaches represent 3D spatial information with point cloud or BEV features do not accurately align textual information with the underlying 3D scene. To address these limitations, we propose a novel unified DWM framework based on 3D Gaussian scene representation, which enables both 3D scene understanding and multi-modal scene generation, while also enabling contextual enrichment for understanding and generation tasks. Our approach directly aligns textual information with the 3D scene by embedding rich linguistic features into each Gaussian primitive, thereby achieving early modality alignment. In addition, we design a novel task-aware language-guided sampling strategy that removes redundant 3D Gaussians and injects accurate and compact 3D tokens into LLM. Furthermore, we design a dual-condition multi-modal generation model, where the information captured by our vision-language model is leveraged as a high-level language condition in combination with a low-level image condition, jointly guiding the multi-modal generation process. We conduct comprehensive studies on the nuScenes, and NuInteract datasets to validate the effectiveness of our framework. Our method achieves state-of-the-art performance. We will release the code publicly on GitHub https://github.com/dtc111111/GaussianDWM.

  • 11 authors
·
Dec 28, 2025

Semantic and Visual Crop-Guided Diffusion Models for Heterogeneous Tissue Synthesis in Histopathology

Synthetic data generation in histopathology faces unique challenges: preserving tissue heterogeneity, capturing subtle morphological features, and scaling to unannotated datasets. We present a latent diffusion model that generates realistic heterogeneous histopathology images through a novel dual-conditioning approach combining semantic segmentation maps with tissue-specific visual crops. Unlike existing methods that rely on text prompts or abstract visual embeddings, our approach preserves critical morphological details by directly incorporating raw tissue crops from corresponding semantic regions. For annotated datasets (i.e., Camelyon16, Panda), we extract patches ensuring 20-80% tissue heterogeneity. For unannotated data (i.e., TCGA), we introduce a self-supervised extension that clusters whole-slide images into 100 tissue types using foundation model embeddings, automatically generating pseudo-semantic maps for training. Our method synthesizes high-fidelity images with precise region-wise annotations, achieving superior performance on downstream segmentation tasks. When evaluated on annotated datasets, models trained on our synthetic data show competitive performance to those trained on real data, demonstrating the utility of controlled heterogeneous tissue generation. In quantitative evaluation, prompt-guided synthesis reduces Frechet Distance by up to 6X on Camelyon16 (from 430.1 to 72.0) and yields 2-3x lower FD across Panda and TCGA. Downstream DeepLabv3+ models trained solely on synthetic data attain test IoU of 0.71 and 0.95 on Camelyon16 and Panda, within 1-2% of real-data baselines (0.72 and 0.96). By scaling to 11,765 TCGA whole-slide images without manual annotations, our framework offers a practical solution for an urgent need for generating diverse, annotated histopathology data, addressing a critical bottleneck in computational pathology.

  • 5 authors
·
Sep 30, 2025

DualDiff+: Dual-Branch Diffusion for High-Fidelity Video Generation with Reward Guidance

Accurate and high-fidelity driving scene reconstruction demands the effective utilization of comprehensive scene information as conditional inputs. Existing methods predominantly rely on 3D bounding boxes and BEV road maps for foreground and background control, which fail to capture the full complexity of driving scenes and adequately integrate multimodal information. In this work, we present DualDiff, a dual-branch conditional diffusion model designed to enhance driving scene generation across multiple views and video sequences. Specifically, we introduce Occupancy Ray-shape Sampling (ORS) as a conditional input, offering rich foreground and background semantics alongside 3D spatial geometry to precisely control the generation of both elements. To improve the synthesis of fine-grained foreground objects, particularly complex and distant ones, we propose a Foreground-Aware Mask (FGM) denoising loss function. Additionally, we develop the Semantic Fusion Attention (SFA) mechanism to dynamically prioritize relevant information and suppress noise, enabling more effective multimodal fusion. Finally, to ensure high-quality image-to-video generation, we introduce the Reward-Guided Diffusion (RGD) framework, which maintains global consistency and semantic coherence in generated videos. Extensive experiments demonstrate that DualDiff achieves state-of-the-art (SOTA) performance across multiple datasets. On the NuScenes dataset, DualDiff reduces the FID score by 4.09% compared to the best baseline. In downstream tasks, such as BEV segmentation, our method improves vehicle mIoU by 4.50% and road mIoU by 1.70%, while in BEV 3D object detection, the foreground mAP increases by 1.46%. Code will be made available at https://github.com/yangzhaojason/DualDiff.

  • 8 authors
·
Mar 5, 2025

Speaking in Words, Thinking in Logic: A Dual-Process Framework in QA Systems

Recent advances in large language models (LLMs) have significantly enhanced question-answering (QA) capabilities, particularly in open-domain contexts. However, in closed-domain scenarios such as education, healthcare, and law, users demand not only accurate answers but also transparent reasoning and explainable decision-making processes. While neural-symbolic (NeSy) frameworks have emerged as a promising solution, leveraging LLMs for natural language understanding and symbolic systems for formal reasoning, existing approaches often rely on large-scale models and exhibit inefficiencies in translating natural language into formal logic representations. To address these limitations, we introduce Text-JEPA (Text-based Joint-Embedding Predictive Architecture), a lightweight yet effective framework for converting natural language into first-order logic (NL2FOL). Drawing inspiration from dual-system cognitive theory, Text-JEPA emulates System 1 by efficiently generating logic representations, while the Z3 solver operates as System 2, enabling robust logical inference. To rigorously evaluate the NL2FOL-to-reasoning pipeline, we propose a comprehensive evaluation framework comprising three custom metrics: conversion score, reasoning score, and Spearman rho score, which collectively capture the quality of logical translation and its downstream impact on reasoning accuracy. Empirical results on domain-specific datasets demonstrate that Text-JEPA achieves competitive performance with significantly lower computational overhead compared to larger LLM-based systems. Our findings highlight the potential of structured, interpretable reasoning frameworks for building efficient and explainable QA systems in specialized domains.

  • 8 authors
·
Jul 27, 2025

Synth-SONAR: Sonar Image Synthesis with Enhanced Diversity and Realism via Dual Diffusion Models and GPT Prompting

Sonar image synthesis is crucial for advancing applications in underwater exploration, marine biology, and defence. Traditional methods often rely on extensive and costly data collection using sonar sensors, jeopardizing data quality and diversity. To overcome these limitations, this study proposes a new sonar image synthesis framework, Synth-SONAR leveraging diffusion models and GPT prompting. The key novelties of Synth-SONAR are threefold: First, by integrating Generative AI-based style injection techniques along with publicly available real/simulated data, thereby producing one of the largest sonar data corpus for sonar research. Second, a dual text-conditioning sonar diffusion model hierarchy synthesizes coarse and fine-grained sonar images with enhanced quality and diversity. Third, high-level (coarse) and low-level (detailed) text-based sonar generation methods leverage advanced semantic information available in visual language models (VLMs) and GPT-prompting. During inference, the method generates diverse and realistic sonar images from textual prompts, bridging the gap between textual descriptions and sonar image generation. This marks the application of GPT-prompting in sonar imagery for the first time, to the best of our knowledge. Synth-SONAR achieves state-of-the-art results in producing high-quality synthetic sonar datasets, significantly enhancing their diversity and realism.

  • 3 authors
·
Oct 11, 2024 2

WaveStitch: Flexible and Fast Conditional Time Series Generation with Diffusion Models

Generating temporal data under conditions is crucial for forecasting, imputation, and generative tasks. Such data often has metadata and partially observed signals that jointly influence the generated values. However, existing methods face three key limitations: (1) they condition on either the metadata or observed values, but rarely both together; (2) they adopt either training-time approaches that fail to generalize to unseen scenarios, or inference-time approaches that ignore metadata; and (3) they suffer from trade-offs between generation speed and temporal coherence across time windows--choosing either slow but coherent autoregressive methods or fast but incoherent parallel ones. We propose WaveStitch, a novel diffusion-based method to overcome these hurdles through: (1) dual-sourced conditioning on both metadata and partially observed signals; (2) a hybrid training-inference architecture, incorporating metadata during training and observations at inference via gradient-based guidance; and (3) a novel pipeline-style paradigm that generates time windows in parallel while preserving coherence through an inference-time conditional loss and a stitching mechanism. Across diverse datasets, WaveStitch demonstrates adaptability to arbitrary patterns of observed signals, achieving 1.81x lower mean-squared-error compared to the state-of-the-art, and generates data up to 166.48x faster than autoregressive methods while maintaining coherence. Our code is available at: https://github.com/adis98/WaveStitch

  • 4 authors
·
Mar 8, 2025

PhotoVerse: Tuning-Free Image Customization with Text-to-Image Diffusion Models

Personalized text-to-image generation has emerged as a powerful and sought-after tool, empowering users to create customized images based on their specific concepts and prompts. However, existing approaches to personalization encounter multiple challenges, including long tuning times, large storage requirements, the necessity for multiple input images per identity, and limitations in preserving identity and editability. To address these obstacles, we present PhotoVerse, an innovative methodology that incorporates a dual-branch conditioning mechanism in both text and image domains, providing effective control over the image generation process. Furthermore, we introduce facial identity loss as a novel component to enhance the preservation of identity during training. Remarkably, our proposed PhotoVerse eliminates the need for test time tuning and relies solely on a single facial photo of the target identity, significantly reducing the resource cost associated with image generation. After a single training phase, our approach enables generating high-quality images within only a few seconds. Moreover, our method can produce diverse images that encompass various scenes and styles. The extensive evaluation demonstrates the superior performance of our approach, which achieves the dual objectives of preserving identity and facilitating editability. Project page: https://photoverse2d.github.io/

  • 11 authors
·
Sep 11, 2023 6

FASIONAD++ : Integrating High-Level Instruction and Information Bottleneck in FAt-Slow fusION Systems for Enhanced Safety in Autonomous Driving with Adaptive Feedback

Ensuring safe, comfortable, and efficient planning is crucial for autonomous driving systems. While end-to-end models trained on large datasets perform well in standard driving scenarios, they struggle with complex low-frequency events. Recent Large Language Models (LLMs) and Vision Language Models (VLMs) advancements offer enhanced reasoning but suffer from computational inefficiency. Inspired by the dual-process cognitive model "Thinking, Fast and Slow", we propose FASIONAD -- a novel dual-system framework that synergizes a fast end-to-end planner with a VLM-based reasoning module. The fast system leverages end-to-end learning to achieve real-time trajectory generation in common scenarios, while the slow system activates through uncertainty estimation to perform contextual analysis and complex scenario resolution. Our architecture introduces three key innovations: (1) A dynamic switching mechanism enabling slow system intervention based on real-time uncertainty assessment; (2) An information bottleneck with high-level plan feedback that optimizes the slow system's guidance capability; (3) A bidirectional knowledge exchange where visual prompts enhance the slow system's reasoning while its feedback refines the fast planner's decision-making. To strengthen VLM reasoning, we develop a question-answering mechanism coupled with reward-instruct training strategy. In open-loop experiments, FASIONAD achieves a 6.7% reduction in average L2 trajectory error and 28.1% lower collision rate.

  • 19 authors
·
Mar 11, 2025

Fast and Slow Generating: An Empirical Study on Large and Small Language Models Collaborative Decoding

Large Language Models (LLMs) demonstrate impressive performance in diverse applications, yet they face significant drawbacks, including high inference latency, expensive training cost, and generation of hallucination. Collaborative decoding between large and small language models (SLMs) offers a novel approach to address these challenges. Inspired by dual-process cognitive theory, we integrate these methods into a unified framework termed Fast and Slow Generating (FS-GEN). This paper explores several techniques within the FS-GEN framework, including speculative decoding, contrastive decoding, and emulator or proxy fine-tuning. We provide a comprehensive analysis of these methodologies, offering insights into their similarities and differences under this framework. Our study delves into the differential knowledge capabilities of LLMs versus SLMs through the FS-GEN lens, revealing that fewer than 20% of collaborative interactions are required across various methods. These interactions adhere to a scaling law relative to the parameter ratios, thereby facilitating predictable collaboration. Furthermore, we investigate the specific positions where collaboration is most effective from an uncertainty perspective, yielding novel insights that could refine FS-GEN methods. Our findings reveal that the essential difference between models of different sizes lies in the uncertainty of the next token prediction, where interventions by larger models are most needed to assist the smaller ones. Code for Reproduction: https://github.com/TsinghuaC3I/FS-GEN

  • 7 authors
·
Jun 18, 2024

LucidFlux: Caption-Free Universal Image Restoration via a Large-Scale Diffusion Transformer

Universal image restoration (UIR) aims to recover images degraded by unknown mixtures while preserving semantics -- conditions under which discriminative restorers and UNet-based diffusion priors often oversmooth, hallucinate, or drift. We present LucidFlux, a caption-free UIR framework that adapts a large diffusion transformer (Flux.1) without image captions. LucidFlux introduces a lightweight dual-branch conditioner that injects signals from the degraded input and a lightly restored proxy to respectively anchor geometry and suppress artifacts. Then, a timestep- and layer-adaptive modulation schedule is designed to route these cues across the backbone's hierarchy, in order to yield coarse-to-fine and context-aware updates that protect the global structure while recovering texture. After that, to avoid the latency and instability of text prompts or MLLM captions, we enforce caption-free semantic alignment via SigLIP features extracted from the proxy. A scalable curation pipeline further filters large-scale data for structure-rich supervision. Across synthetic and in-the-wild benchmarks, LucidFlux consistently outperforms strong open-source and commercial baselines, and ablation studies verify the necessity of each component. LucidFlux shows that, for large DiTs, when, where, and what to condition on -- rather than adding parameters or relying on text prompts -- is the governing lever for robust and caption-free universal image restoration in the wild.

W2GenAI W2GenAI Lab
·
Sep 26, 2025 3

AniMatrix: An Anime Video Generation Model that Thinks in Art, Not Physics

Video generation models internalize physical realism as their prior. Anime deliberately violates physics: smears, impact frames, chibi shifts; and its thousands of coexisting artistic conventions yield no single "physics of anime" a model can absorb. Physics-biased models therefore flatten the artistry that defines the medium or collapse under its stylistic variance. We present AniMatrix, a video generation model that targets artistic rather than physical correctness through a dual-channel conditioning mechanism and a three-step transition: redefine correctness, override the physics prior, and distinguish art from failure. First, a Production Knowledge System encodes anime as a structured taxonomy of controllable production variables (Style, Motion, Camera, VFX), and AniCaption infers these variables from pixels as directorial directives. A trainable tag encoder preserves the field-value structure of this taxonomy while a frozen T5 encoder handles free-form narrative; dual-path injection (cross-attention for fine-grained control, AdaLN modulation for global enforcement) ensures categorical directives are never diluted by open-ended text. Second, a style-motion-deformation curriculum transitions the model from near-physical motion to full anime expressiveness. Third, deformation-aware preference optimization with a domain-specific reward model separates intentional artistry from pathological collapse. On an anime-specific human evaluation with five production dimensions scored by professional animators, AniMatrix ranks first on four of five, with the largest gains over Seedance-Pro 1.0 on Prompt Understanding (+0.70, +22.4 percent) and Artistic Motion (+0.55, +16.9 percent). We are preparing accompanying resources for public release to support reproducibility and follow-up research.

  • 1 authors
·
May 10

Beyond Inpainting: Unleash 3D Understanding for Precise Camera-Controlled Video Generation

Camera control has been extensively studied in conditioned video generation; however, performing precisely altering the camera trajectories while faithfully preserving the video content remains a challenging task. The mainstream approach to achieving precise camera control is warping a 3D representation according to the target trajectory. However, such methods fail to fully leverage the 3D priors of video diffusion models (VDMs) and often fall into the Inpainting Trap, resulting in subject inconsistency and degraded generation quality. To address this problem, we propose DepthDirector, a video re-rendering framework with precise camera controllability. By leveraging the depth video from explicit 3D representation as camera-control guidance, our method can faithfully reproduce the dynamic scene of an input video under novel camera trajectories. Specifically, we design a View-Content Dual-Stream Condition mechanism that injects both the source video and the warped depth sequence rendered under the target viewpoint into the pretrained video generation model. This geometric guidance signal enables VDMs to comprehend camera movements and leverage their 3D understanding capabilities, thereby facilitating precise camera control and consistent content generation. Next, we introduce a lightweight LoRA-based video diffusion adapter to train our framework, fully preserving the knowledge priors of VDMs. Additionally, we construct a large-scale multi-camera synchronized dataset named MultiCam-WarpData using Unreal Engine 5, containing 8K videos across 1K dynamic scenes. Extensive experiments show that DepthDirector outperforms existing methods in both camera controllability and visual quality. Our code and dataset will be publicly available.

  • 5 authors
·
Jan 15

VIP: Towards Universal Visual Reward and Representation via Value-Implicit Pre-Training

Reward and representation learning are two long-standing challenges for learning an expanding set of robot manipulation skills from sensory observations. Given the inherent cost and scarcity of in-domain, task-specific robot data, learning from large, diverse, offline human videos has emerged as a promising path towards acquiring a generally useful visual representation for control; however, how these human videos can be used for general-purpose reward learning remains an open question. We introduce Value-Implicit Pre-training (VIP), a self-supervised pre-trained visual representation capable of generating dense and smooth reward functions for unseen robotic tasks. VIP casts representation learning from human videos as an offline goal-conditioned reinforcement learning problem and derives a self-supervised dual goal-conditioned value-function objective that does not depend on actions, enabling pre-training on unlabeled human videos. Theoretically, VIP can be understood as a novel implicit time contrastive objective that generates a temporally smooth embedding, enabling the value function to be implicitly defined via the embedding distance, which can then be used to construct the reward for any goal-image specified downstream task. Trained on large-scale Ego4D human videos and without any fine-tuning on in-domain, task-specific data, VIP's frozen representation can provide dense visual reward for an extensive set of simulated and real-robot tasks, enabling diverse reward-based visual control methods and significantly outperforming all prior pre-trained representations. Notably, VIP can enable simple, few-shot offline RL on a suite of real-world robot tasks with as few as 20 trajectories.

  • 6 authors
·
Mar 6, 2023

TIDE: Task-Isolated Diffusion for Unified Video Editing and Generation

Recent advances in Diffusion Transformers have driven rapid progress in video generation and editing, yet these capabilities are still handled by separate, task-specific models. Building a unified framework that supports diverse video tasks remains an open challenge: existing unified attempts either require dedicated auxiliary encoders or lack explicit mechanisms to distinguish heterogeneous conditioning tokens, struggling when the number and type of visual conditions vary across tasks. We propose TIDE, a unified framework that integrates instruction-based editing, reference-guided editing, and multi-reference generation. At its core, we introduce per-token task embeddings that assign each input token a task-specific identifier, enabling the model to explicitly disambiguate target, source, and reference tokens. To simultaneously capture high-level semantic understanding and fine-grained structural fidelity, we design a dual-path conditioning scheme that couples a vision-language model with a VAE latent path for complementary signals. We further devise a multi-task progressive training strategy that incrementally introduces tasks of increasing complexity, effectively harmonizing diverse objectives and enabling smooth generalization across heterogeneous task distributions. Extensive experiments on multiple video editing and generation benchmarks demonstrate that TIDE achieves state-of-the-art performance across all evaluated tasks. Our project page is available at https://LittleWork123.github.io/tide.

  • 10 authors
·
Aug 6

3D-Fixer: Coarse-to-Fine In-place Completion for 3D Scenes from a Single Image

Compositional 3D scene generation from a single view requires the simultaneous recovery of scene layout and 3D assets. Existing approaches mainly fall into two categories: feed-forward generation methods and per-instance generation methods. The former directly predict 3D assets with explicit 6DoF poses through efficient network inference, but they generalize poorly to complex scenes. The latter improve generalization through a divide-and-conquer strategy, but suffer from time-consuming pose optimization. To bridge this gap, we introduce 3D-Fixer, a novel in-place completion paradigm. Specifically, 3D-Fixer extends 3D object generative priors to generate complete 3D assets conditioned on the partially visible point cloud at the original locations, which are cropped from the fragmented geometry obtained from the geometry estimation methods. Unlike prior works that require explicit pose alignment, 3D-Fixer uses fragmented geometry as a spatial anchor to preserve layout fidelity. At its core, we propose a coarse-to-fine generation scheme to resolve boundary ambiguity under occlusion, supported by a dual-branch conditioning network and an Occlusion-Robust Feature Alignment (ORFA) strategy for stable training. Furthermore, to address the data scarcity bottleneck, we present ARSG-110K, the largest scene-level dataset to date, comprising over 110K diverse scenes and 3M annotated images with high-fidelity 3D ground truth. Extensive experiments show that 3D-Fixer achieves state-of-the-art geometric accuracy, which significantly outperforms baselines such as MIDI and Gen3DSR, while maintaining the efficiency of the diffusion process. Code and data will be publicly available at https://zx-yin.github.io/3dfixer.

  • 7 authors
·
Apr 5

Pearl: A Foundation Model for Placing Every Atom in the Right Location

Accurately predicting the three-dimensional structures of protein-ligand complexes remains a fundamental challenge in computational drug discovery that limits the pace and success of therapeutic design. Deep learning methods have recently shown strong potential as structural prediction tools, achieving promising accuracy across diverse biomolecular systems. However, their performance and utility are constrained by scarce experimental data, inefficient architectures, physically invalid poses, and the limited ability to exploit auxiliary information available at inference. To address these issues, we introduce Pearl (Placing Every Atom in the Right Location), a foundation model for protein-ligand cofolding at scale. Pearl addresses these challenges with three key innovations: (1) training recipes that include large-scale synthetic data to overcome data scarcity; (2) architectures that incorporate an SO(3)-equivariant diffusion module to inherently respect 3D rotational symmetries, improving generalization and sample efficiency, and (3) controllable inference, including a generalized multi-chain templating system supporting both protein and non-polymeric components as well as dual unconditional/conditional modes. Pearl establishes a new state-of-the-art performance in protein-ligand cofolding. On the key metric of generating accurate (RMSD < 2 Å) and physically valid poses, Pearl surpasses AlphaFold 3 and other open source baselines on the public Runs N' Poses and PoseBusters benchmarks, delivering 14.5% and 14.2% improvements, respectively, over the next best model. In the pocket-conditional cofolding regime, Pearl delivers 3.6times improvement on a proprietary set of challenging, real-world drug targets at the more rigorous RMSD < 1 Å threshold. Finally, we demonstrate that model performance correlates directly with synthetic dataset size used in training.

  • 40 authors
·
Oct 28, 2025

Cog-RAG: Cognitive-Inspired Dual-Hypergraph with Theme Alignment Retrieval-Augmented Generation

Retrieval-Augmented Generation (RAG) enhances the response quality and domain-specific performance of large language models (LLMs) by incorporating external knowledge to combat hallucinations. In recent research, graph structures have been integrated into RAG to enhance the capture of semantic relations between entities. However, it primarily focuses on low-order pairwise entity relations, limiting the high-order associations among multiple entities. Hypergraph-enhanced approaches address this limitation by modeling multi-entity interactions via hyperedges, but they are typically constrained to inter-chunk entity-level representations, overlooking the global thematic organization and alignment across chunks. Drawing inspiration from the top-down cognitive process of human reasoning, we propose a theme-aligned dual-hypergraph RAG framework (Cog-RAG) that uses a theme hypergraph to capture inter-chunk thematic structure and an entity hypergraph to model high-order semantic relations. Furthermore, we design a cognitive-inspired two-stage retrieval strategy that first activates query-relevant thematic content from the theme hypergraph, and then guides fine-grained recall and diffusion in the entity hypergraph, achieving semantic alignment and consistent generation from global themes to local details. Our extensive experiments demonstrate that Cog-RAG significantly outperforms existing state-of-the-art baseline approaches.

  • 8 authors
·
Nov 17, 2025

ECHO: Towards Emotionally Appropriate and Contextually Aware Interactive Head Generation

In natural face-to-face interaction, participants seamlessly alternate between speaking and listening, producing facial behaviors (FBs) that are finely informed by long-range context and naturally exhibit contextual appropriateness and emotional rationality. Interactive Head Generation (IHG) aims to synthesize lifelike avatar head video emulating such capabilities. Existing IHG methods typically condition on dual-track signals (i.e., human user's behaviors and pre-defined audio for avatar) within a short temporal window, jointly driving generation of avatar's audio-aligned lip articulation and non-verbal FBs. However, two main challenges persist in these methods: (i) the reliance on short-clip behavioral cues without long-range contextual modeling leads them to produce facial behaviors lacking contextual appropriateness; and (ii) the entangled, role-agnostic fusion of dual-track signals empirically introduces cross-signal interference, potentially compromising lip-region synchronization during speaking. To this end, we propose ECHO, a novel IHG framework comprising two key components: a Long-range Contextual Understanding (LCU) component that facilitates contextual understanding of both behavior-grounded dynamics and linguistic-driven affective semantics to promote contextual appropriateness and emotional rationality of synthesized avatar FBs; and a block-wise Spatial-aware Decoupled Cross-attention Modulation (SDCM) module, that preserves self-audio-driven lip articulation while adaptively integrating user contextual behavioral cues for non-lip facial regions, complemented by our designed two-stage training paradigm, to jointly enhance lip synchronization and visual fidelity. Extensive experiments demonstrate the effectiveness of proposed components and ECHO's superior IHG performance.

  • 9 authors
·
Mar 17

Towards Better Understanding of In-Context Learning Ability from In-Context Uncertainty Quantification

Predicting simple function classes has been widely used as a testbed for developing theory and understanding of the trained Transformer's in-context learning (ICL) ability. In this paper, we revisit the training of Transformers on linear regression tasks, and different from all the existing literature, we consider a bi-objective prediction task of predicting both the conditional expectation E[Y|X] and the conditional variance Var(Y|X). This additional uncertainty quantification objective provides a handle to (i) better design out-of-distribution experiments to distinguish ICL from in-weight learning (IWL) and (ii) make a better separation between the algorithms with and without using the prior information of the training distribution. Theoretically, we show that the trained Transformer reaches near Bayes-optimum, suggesting the usage of the information of the training distribution. Our method can be extended to other cases. Specifically, with the Transformer's context window S, we prove a generalization bound of mathcal{O}(min{S, T/(n T)}) on n tasks with sequences of length T, providing sharper analysis compared to previous results of mathcal{O}(1/n). Empirically, we illustrate that while the trained Transformer behaves as the Bayes-optimal solution as a natural consequence of supervised training in distribution, it does not necessarily perform a Bayesian inference when facing task shifts, in contrast to the equivalence between these two proposed in many existing literature. We also demonstrate the trained Transformer's ICL ability over covariates shift and prompt-length shift and interpret them as a generalization over a meta distribution.

  • 4 authors
·
May 23, 2024

Track2View: 4D-Consistent Camera-Controlled Video Generation via Paired 3D Point Tracks

Re-rendering an existing video from a novel camera viewpoint requires the output to follow the prescribed camera trajectory while preserving the appearance and dynamics of the original scene across every frame. Existing methods rely on per-frame pose embeddings, noisy point-cloud renderings, or implicit learned correspondences, none of which provides an explicit, temporally continuous link between source and target pixels. We propose Track2View, which conditions a video diffusion transformer on paired 3D point tracks: sparse trajectories of scene points projected into both the source and target camera views. These tracks provide explicit spatiotemporal correspondences that are temporally continuous by construction, encoding what content should appear where and when. At the core of Track2View is a dual-view track conditioner that transfers visual context from source to target view through parameter-free geometric operations and learned temporal aggregation, ensuring generalization to arbitrary camera trajectories without memorizing specific motions. We further introduce a data curation pipeline that extracts one-to-one track correspondences by running a 3D point tracker on temporally concatenated multi-camera view pairs. On a 400-video benchmark spanning static and dynamic scenes, Track2View achieves state-of-the-art results across visual quality, view synchronization, and camera accuracy, reducing rotation error by 30-65% and translation error by 61-72% relative to leading baselines. Project page is available at this https URL: https://qjizhi.github.io/track2view

3D Scene Prompting for Scene-Consistent Camera-Controllable Video Generation

We present 3DScenePrompt, a framework that generates the next video chunk from arbitrary-length input while enabling precise camera control and preserving scene consistency. Unlike methods conditioned on a single image or a short clip, we employ dual spatio-temporal conditioning that reformulates context-view referencing across the input video. Our approach conditions on both temporally adjacent frames for motion continuity and spatially adjacent content for scene consistency. However, when generating beyond temporal boundaries, directly using spatially adjacent frames would incorrectly preserve dynamic elements from the past. We address this by introducing a 3D scene memory that represents exclusively the static geometry extracted from the entire input video. To construct this memory, we leverage dynamic SLAM with our newly introduced dynamic masking strategy that explicitly separates static scene geometry from moving elements. The static scene representation can then be projected to any target viewpoint, providing geometrically consistent warped views that serve as strong 3D spatial prompts while allowing dynamic regions to evolve naturally from temporal context. This enables our model to maintain long-range spatial coherence and precise camera control without sacrificing computational efficiency or motion realism. Extensive experiments demonstrate that our framework significantly outperforms existing methods in scene consistency, camera controllability, and generation quality. Project page : https://cvlab-kaist.github.io/3DScenePrompt/

  • 9 authors
·
Oct 16, 2025

Nautilus: Locality-aware Autoencoder for Scalable Mesh Generation

Triangle meshes are fundamental to 3D applications, enabling efficient modification and rasterization while maintaining compatibility with standard rendering pipelines. However, current automatic mesh generation methods typically rely on intermediate representations that lack the continuous surface quality inherent to meshes. Converting these representations into meshes produces dense, suboptimal outputs. Although recent autoregressive approaches demonstrate promise in directly modeling mesh vertices and faces, they are constrained by the limitation in face count, scalability, and structural fidelity. To address these challenges, we propose Nautilus, a locality-aware autoencoder for artist-like mesh generation that leverages the local properties of manifold meshes to achieve structural fidelity and efficient representation. Our approach introduces a novel tokenization algorithm that preserves face proximity relationships and compresses sequence length through locally shared vertices and edges, enabling the generation of meshes with an unprecedented scale of up to 5,000 faces. Furthermore, we develop a Dual-stream Point Conditioner that provides multi-scale geometric guidance, ensuring global consistency and local structural fidelity by capturing fine-grained geometric features. Extensive experiments demonstrate that Nautilus significantly outperforms state-of-the-art methods in both fidelity and scalability. The project page is at https://nautilusmeshgen.github.io.

  • 9 authors
·
Jan 24, 2025

Hierarchical Codec Diffusion for Video-to-Speech Generation

Video-to-Speech (VTS) generation aims to synthesize speech from a silent video without auditory signals. However, existing VTS methods disregard the hierarchical nature of speech, which spans coarse speaker-aware semantics to fine-grained prosodic details. This oversight hinders direct alignment between visual and speech features at specific hierarchical levels during property matching. In this paper, leveraging the hierarchical structure of Residual Vector Quantization (RVQ)-based codec, we propose HiCoDiT, a novel Hierarchical Codec Diffusion Transformer that exploits the inherent hierarchy of discrete speech tokens to achieve strong audio-visual alignment. Specifically, since lower-level tokens encode coarse speaker-aware semantics and higher-level tokens capture fine-grained prosody, HiCoDiT employs low-level and high-level blocks to generate tokens at different levels. The low-level blocks condition on lip-synchronized motion and facial identity to capture speaker-aware content, while the high-level blocks use facial expression to modulate prosodic dynamics. Finally, to enable more effective coarse-to-fine conditioning, we propose a dual-scale adaptive instance layer normalization that jointly captures global vocal style through channel-wise normalization and local prosody dynamics through temporal-wise normalization. Extensive experiments demonstrate that HiCoDiT outperforms baselines in fidelity and expressiveness, highlighting the potential of discrete modelling for VTS. The code and speech demo are both available at https://github.com/Jiaxin-Ye/HiCoDiT.

CBRS: Cognitive Blood Request System with Bilingual Dataset and Dual-Layer Filtering for Multi-Platform Social Streams

Urgent blood donation seeking posts and messages on social media often go unnoticed due to the overwhelming volume of daily communications. Traditional app-based systems, reliant on manual input, struggle to reach users in low-resource settings, delaying critical responses. To address this, we introduce the Cognitive Blood Request System (CBRS), a multi-platform framework that efficiently filters and parses blood donation requests from social media streams using a cost-efficient dual-layered architecture. To do so, we curate a novel dataset of 11K parsed blood donation request messages in Bengali, English, and transliterated Bengali, capturing the linguistic diversity of real social media communications. The inclusion of adversarial negatives further enhances the robustness of our model. CBRS achieves an impressive 99% accuracy and precision in filtering, surpassing benchmark methods. In the parsing task, our LoRA finetuned Llama-3.2-3B model achieves 92% zero-shot accuracy, surpassing the base model by 41.54% and exceeding the few-shot performance of GPT-4o-mini, Gemini-2.0-Flash, and other LLMs, while resulting in a 35X reduction in input token usage. This work lays a robust foundation for scalable, inclusive information extraction in time-sensitive, object-focused tasks. Our code, dataset, and trained models are publicly available at [https://github.com/aaniksahaa/CBRS](https://github.com/aaniksahaa/CBRS).

  • 6 authors
·
Apr 16

Polyphony: Diffusion-based Dual-Hand Action Segmentation with Alternating Vision Transformer and Semantic Conditioning

Dual-hand action segmentation, densely predicting actions for both hands from untrimmed videos, is essential for understanding complex bimanual activities. However, it poses several unique challenges: complex inter-hand dependencies, visual asymmetry between hands, representation conflicts where the dominant hand monopolizes gradients, and semantic ambiguity in fine-grained actions. We propose Polyphony, a three-stage method to address these challenges through: (1) an Alternating Dual-Hand Vision Transformer that alternates training between left- and right-hand mini-batches to ensure balanced gradient contributions from both hands while sharing a spatio-temporal encoder; (2) Semantic Feature Conditioning that aligns visual features with structured, compositional action descriptions to enhance discrimination of semantically similar actions; and (3) Diffusion-Based Segmentation with cross-hand feature fusion for inter-hand coordination and adaptive loss weighting for balancing performance. Polyphony achieves state-of-the-art on both dual-hand datasets (HA-ViD, ATTACH) with improvements up to 16.8 points, and on the single-stream Breakfast dataset (82.5%), outperforming the prior best method that uses a 12x larger backbone. Notably, our unified model with a single shared backbone surpasses baselines requiring separate per-hand models. Code is at https://github.com/x-labs-xyz/Polyphony-Dual-hand-Action-Segmentation.

  • 5 authors
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May 28

CogDDN: A Cognitive Demand-Driven Navigation with Decision Optimization and Dual-Process Thinking

Mobile robots are increasingly required to navigate and interact within unknown and unstructured environments to meet human demands. Demand-driven navigation (DDN) enables robots to identify and locate objects based on implicit human intent, even when object locations are unknown. However, traditional data-driven DDN methods rely on pre-collected data for model training and decision-making, limiting their generalization capability in unseen scenarios. In this paper, we propose CogDDN, a VLM-based framework that emulates the human cognitive and learning mechanisms by integrating fast and slow thinking systems and selectively identifying key objects essential to fulfilling user demands. CogDDN identifies appropriate target objects by semantically aligning detected objects with the given instructions. Furthermore, it incorporates a dual-process decision-making module, comprising a Heuristic Process for rapid, efficient decisions and an Analytic Process that analyzes past errors, accumulates them in a knowledge base, and continuously improves performance. Chain of Thought (CoT) reasoning strengthens the decision-making process. Extensive closed-loop evaluations on the AI2Thor simulator with the ProcThor dataset show that CogDDN outperforms single-view camera-only methods by 15%, demonstrating significant improvements in navigation accuracy and adaptability. The project page is available at https://yuehaohuang.github.io/CogDDN/.

  • 10 authors
·
Jul 15, 2025

Dual-Space NeRF: Learning Animatable Avatars and Scene Lighting in Separate Spaces

Modeling the human body in a canonical space is a common practice for capturing and animation. But when involving the neural radiance field (NeRF), learning a static NeRF in the canonical space is not enough because the lighting of the body changes when the person moves even though the scene lighting is constant. Previous methods alleviate the inconsistency of lighting by learning a per-frame embedding, but this operation does not generalize to unseen poses. Given that the lighting condition is static in the world space while the human body is consistent in the canonical space, we propose a dual-space NeRF that models the scene lighting and the human body with two MLPs in two separate spaces. To bridge these two spaces, previous methods mostly rely on the linear blend skinning (LBS) algorithm. However, the blending weights for LBS of a dynamic neural field are intractable and thus are usually memorized with another MLP, which does not generalize to novel poses. Although it is possible to borrow the blending weights of a parametric mesh such as SMPL, the interpolation operation introduces more artifacts. In this paper, we propose to use the barycentric mapping, which can directly generalize to unseen poses and surprisingly achieves superior results than LBS with neural blending weights. Quantitative and qualitative results on the Human3.6M and the ZJU-MoCap datasets show the effectiveness of our method.

  • 4 authors
·
Aug 31, 2022

Criterion-Conditional In-Context Learning: Evaluating Criterion-Shift Adaptation in Vision-Language Models

Vision-language models can perform new tasks without parameter updates through in-context learning (ICL), whose core mechanism is utilizing the support set for task induction. In the standard ICL setting, once the task is induced, its decision criterion remains fixed. However, in real-world applications, many tasks exhibit a stable high-level intent, while their decision criteria shift according to specific requirements. Thus, we introduce a new setting, denoted as Criterion-Conditional In-Context Learning (CC-ICL), where models must infer the latent criterion from context and adjust predictions accordingly under fixed task semantics. To evaluate this capability, we propose two complementary metrics, Criterion Invariance and Criterion Sensitivity, capturing the model's robustness and adaptability under criterion shifts. We further construct CC-Bench, a multi-domain benchmark that supports evaluation under the CC-ICL setting. By employing a dual-level data hierarchy, CC-Bench enables legitimate ground-truth variation conditioned on the active criterion even when the task remains fixed. Experiments on CC-Bench reveal that most models exhibit a rigid boundary bias, struggling to align their decisions with the latent criterion. We also find that even a simple multi-criterion training strategy can significantly reduce this bias, improving Criterion Sensitivity and enabling 7B-scale models to surpass proprietary models without degrading general multimodal performance.

The Invisible Coalition Partner: How LLMs Vote When Democracy Gets Concrete

Prior research has established that instruction-tuned large language models exhibit left-of-center political bias, measured exclusively through abstract political questionnaires. We show that this finding does not generalize to concrete policy decisions. We introduce a dual-instrument methodology grounded in Swiss democratic reality. The Smartvote questionnaire (75 abstract policy questions) is administered to 66 LLMs from 27 model families and compared to 184 elected members of the Swiss National Council, replicating the established leftward convergence (Cohen's d = 3.64, p = 0.0002). Then, novel to this work, 9 flagship LLMs are confronted with 48 real federal referenda (Volksabstimmungen) in four national languages (German, French, Italian, Romansh) under three information conditions, comparing votes to actual outcomes and party recommendations (Parolen). Three findings challenge the prevailing narrative. (1) Abstract questionnaires do not predict concrete behavior: the left-to-right agreement gradient on Smartvote shifts from left-peaked to center-peaked on Volksabstimmungen, where models align most with centrist Die Mitte and FDP rather than leftist SP and Gruene (Wilcoxon p = 0.008). (2) For some models, the language of a political question changes the answer more than the political content does: cross-linguistic consistency ranges from 50% (Mistral) to 98% (GPT-5.4). (3) Two models exhibit systematic change-aversion rather than political bias, voting Nein on 83-94% of referenda regardless of direction (binomial p < 0.0001). What prior work measured as "leftward bias" may not generalize beyond abstract instruments. On concrete policy decisions, LLMs behave less like coalition partners of the left and more like cautious civil servants: centrist, status-quo-favoring, and inconsistent across languages.

  • 1 authors
·
May 2

D-Mem: A Dual-Process Memory System for LLM Agents

Driven by the development of persistent, self-adapting autonomous agents, equipping these systems with high-fidelity memory access for long-horizon reasoning has emerged as a critical requirement. However, prevalent retrieval-based memory frameworks often follow an incremental processing paradigm that continuously extracts and updates conversational memories into vector databases, relying on semantic retrieval when queried. While this approach is fast, it inherently relies on lossy abstraction, frequently missing contextually critical information and struggling to resolve queries that rely on fine-grained contextual understanding. To address this, we introduce D-Mem, a dual-process memory system. It retains lightweight vector retrieval for routine queries while establishing an exhaustive Full Deliberation module as a high-fidelity fallback. To achieve cognitive economy without sacrificing accuracy, D-Mem employs a Multi-dimensional Quality Gating policy to dynamically bridge these two processes. Experiments on the LoCoMo and RealTalk benchmarks using GPT-4o-mini and Qwen3-235B-Instruct demonstrate the efficacy of our approach. Notably, our Multi-dimensional Quality Gating policy achieves an F1 score of 53.5 on LoCoMo with GPT-4o-mini. This outperforms our static retrieval baseline, Mem0^ast (51.2), and recovers 96.7\% of the Full Deliberation's performance (55.3), while incurring significantly lower computational costs.

  • 3 authors
·
Mar 18

Dual-Representation Image Compression at Ultra-Low Bitrates via Explicit Semantics and Implicit Textures

While recent neural codecs achieve strong performance at low bitrates when optimized for perceptual quality, their effectiveness deteriorates significantly under ultra-low bitrate conditions. To mitigate this, generative compression methods leveraging semantic priors from pretrained models have emerged as a promising paradigm. However, existing approaches are fundamentally constrained by a tradeoff between semantic faithfulness and perceptual realism. Methods based on explicit representations preserve content structure but often lack fine-grained textures, whereas implicit methods can synthesize visually plausible details at the cost of semantic drift. In this work, we propose a unified framework that bridges this gap by coherently integrating explicit and implicit representations in a training-free manner. Specifically, We condition a diffusion model on explicit high-level semantics while employing reverse-channel coding to implicitly convey fine-grained details. Moreover, we introduce a plug-in encoder that enables flexible control of the distortion-perception tradeoff by modulating the implicit information. Extensive experiments demonstrate that the proposed framework achieves state-of-the-art rate-perception performance, outperforming existing methods and surpassing DiffC by 29.92%, 19.33%, and 20.89% in DISTS BD-Rate on the Kodak, DIV2K, and CLIC2020 datasets, respectively.

  • 6 authors
·
Feb 4

Dual Degradation Representation for Joint Deraining and Low-Light Enhancement in the Dark

Rain in the dark poses a significant challenge to deploying real-world applications such as autonomous driving, surveillance systems, and night photography. Existing low-light enhancement or deraining methods struggle to brighten low-light conditions and remove rain simultaneously. Additionally, cascade approaches like ``deraining followed by low-light enhancement'' or the reverse often result in problematic rain patterns or overly blurred and overexposed images. To address these challenges, we introduce an end-to-end model called L^{2}RIRNet, designed to manage both low-light enhancement and deraining in real-world settings. Our model features two main components: a Dual Degradation Representation Network (DDR-Net) and a Restoration Network. The DDR-Net independently learns degradation representations for luminance effects in dark areas and rain patterns in light areas, employing dual degradation loss to guide the training process. The Restoration Network restores the degraded image using a Fourier Detail Guidance (FDG) module, which leverages near-rainless detailed images, focusing on texture details in frequency and spatial domains to inform the restoration process. Furthermore, we contribute a dataset containing both synthetic and real-world low-light-rainy images. Extensive experiments demonstrate that our L^{2}RIRNet performs favorably against existing methods in both synthetic and complex real-world scenarios. All the code and dataset can be found in https://github.com/linxin0/Low_light_rainy.

  • 6 authors
·
Jun 16, 2024

Dual Adversarial Network: Toward Real-world Noise Removal and Noise Generation

Real-world image noise removal is a long-standing yet very challenging task in computer vision. The success of deep neural network in denoising stimulates the research of noise generation, aiming at synthesizing more clean-noisy image pairs to facilitate the training of deep denoisers. In this work, we propose a novel unified framework to simultaneously deal with the noise removal and noise generation tasks. Instead of only inferring the posteriori distribution of the latent clean image conditioned on the observed noisy image in traditional MAP framework, our proposed method learns the joint distribution of the clean-noisy image pairs. Specifically, we approximate the joint distribution with two different factorized forms, which can be formulated as a denoiser mapping the noisy image to the clean one and a generator mapping the clean image to the noisy one. The learned joint distribution implicitly contains all the information between the noisy and clean images, avoiding the necessity of manually designing the image priors and noise assumptions as traditional. Besides, the performance of our denoiser can be further improved by augmenting the original training dataset with the learned generator. Moreover, we propose two metrics to assess the quality of the generated noisy image, for which, to the best of our knowledge, such metrics are firstly proposed along this research line. Extensive experiments have been conducted to demonstrate the superiority of our method over the state-of-the-arts both in the real noise removal and generation tasks. The training and testing code is available at https://github.com/zsyOAOA/DANet.

  • 4 authors
·
Jul 11, 2020

SmoothSinger: A Conditional Diffusion Model for Singing Voice Synthesis with Multi-Resolution Architecture

Singing voice synthesis (SVS) aims to generate expressive and high-quality vocals from musical scores, requiring precise modeling of pitch, duration, and articulation. While diffusion-based models have achieved remarkable success in image and video generation, their application to SVS remains challenging due to the complex acoustic and musical characteristics of singing, often resulting in artifacts that degrade naturalness. In this work, we propose SmoothSinger, a conditional diffusion model designed to synthesize high quality and natural singing voices. Unlike prior methods that depend on vocoders as a final stage and often introduce distortion, SmoothSinger refines low-quality synthesized audio directly in a unified framework, mitigating the degradation associated with two-stage pipelines. The model adopts a reference-guided dual-branch architecture, using low-quality audio from any baseline system as a reference to guide the denoising process, enabling more expressive and context-aware synthesis. Furthermore, it enhances the conventional U-Net with a parallel low-frequency upsampling path, allowing the model to better capture pitch contours and long term spectral dependencies. To improve alignment during training, we replace reference audio with degraded ground truth audio, addressing temporal mismatch between reference and target signals. Experiments on the Opencpop dataset, a large-scale Chinese singing corpus, demonstrate that SmoothSinger achieves state-of-the-art results in both objective and subjective evaluations. Extensive ablation studies confirm its effectiveness in reducing artifacts and improving the naturalness of synthesized voices.

  • 3 authors
·
Jun 26, 2025

SpaceMind++: Toward Allocentric Cognitive Maps for Spatially Grounded Video MLLMs

Recent multimodal large language models (MLLMs) have made remarkable progress in visual understanding and language-based reasoning, yet they lack a persistent world-centered representation for spatially consistent reasoning in 3D environments. Inspired by the mammalian dual-stream system, where semantic and spatial cues are processed separately and integrated into an allocentric cognitive map, we propose SpaceMind++, a video MLLM architecture that explicitly builds a voxelized cognitive map from RGB videos. This map reorganizes fragmented egocentric observations into a shared 3D metric representation, enabling the model to preserve object permanence and spatial topology across changing viewpoints. To make this allocentric representation usable by a pretrained video MLLM without disrupting its native visual-token interface, we introduce Coordinate-Guided Deep Iterative Fusion, a new mechanism that relays map-level spatial knowledge back into the original 2D visual features. This fusion is explicitly guided by coordinate embeddings and 3D Rotary Positional Encoding, which ground semantic interactions in metric 3D space, resembling the entorhinal binding of sensory features to metric space. Extensive experiments show that SpaceMind++ achieves new state-of-the-art performance on VSI-Bench. Furthermore, it demonstrates superior out-of-distribution generalization on SPBench, SITE-Bench, and SPAR-Bench, underscoring its robustness in unseen 3D environments.

  • 6 authors
·
May 9

Naka-GS: A Bionics-inspired Dual-Branch Naka Correction and Progressive Point Pruning for Low-Light 3DGS

Low-light conditions severely hinder 3D restoration and reconstruction by degrading image visibility, introducing color distortions, and contaminating geometric priors for downstream optimization. We present NAKA-GS, a bionics-inspired framework for low-light 3D Gaussian Splatting that jointly improves photometric restoration and geometric initialization. Our method starts with a Naka-guided chroma-correction network, which combines physics-prior low-light enhancement, dual-branch input modeling, frequency-decoupled correction, and mask-guided optimization to suppress bright-region chromatic artifacts and edge-structure errors. The enhanced images are then fed into a feed-forward multi-view reconstruction model to produce dense scene priors. To further improve Gaussian initialization, we introduce a lightweight Point Preprocessing Module (PPM) that performs coordinate alignment, voxel pooling, and distance-adaptive progressive pruning to remove noisy and redundant points while preserving representative structures. Without introducing heavy inference overhead, NAKA-GS improves restoration quality, training stability, and optimization efficiency for low-light 3D reconstruction. The proposed method was presented in the NTIRE 3D Restoration and Reconstruction (3DRR) Challenge, and outperformed the baseline methods by a large margin. The code is available at https://github.com/RunyuZhu/Naka-GS

  • 5 authors
·
Apr 12

Video2Act: A Dual-System Video Diffusion Policy with Robotic Spatio-Motional Modeling

Robust perception and dynamics modeling are fundamental to real-world robotic policy learning. Recent methods employ video diffusion models (VDMs) to enhance robotic policies, improving their understanding and modeling of the physical world. However, existing approaches overlook the coherent and physically consistent motion representations inherently encoded across frames in VDMs. To this end, we propose Video2Act, a framework that efficiently guides robotic action learning by explicitly integrating spatial and motion-aware representations. Building on the inherent representations of VDMs, we extract foreground boundaries and inter-frame motion variations while filtering out background noise and task-irrelevant biases. These refined representations are then used as additional conditioning inputs to a diffusion transformer (DiT) action head, enabling it to reason about what to manipulate and how to move. To mitigate inference inefficiency, we propose an asynchronous dual-system design, where the VDM functions as the slow System 2 and the DiT head as the fast System 1, working collaboratively to generate adaptive actions. By providing motion-aware conditions to System 1, Video2Act maintains stable manipulation even with low-frequency updates from the VDM. For evaluation, Video2Act surpasses previous state-of-the-art VLA methods by 7.7% in simulation and 21.7% in real-world tasks in terms of average success rate, further exhibiting strong generalization capabilities.

  • 10 authors
·
Dec 2, 2025

EarthCrafter: Scalable 3D Earth Generation via Dual-Sparse Latent Diffusion

Despite the remarkable developments achieved by recent 3D generation works, scaling these methods to geographic extents, such as modeling thousands of square kilometers of Earth's surface, remains an open challenge. We address this through a dual innovation in data infrastructure and model architecture. First, we introduce Aerial-Earth3D, the largest 3D aerial dataset to date, consisting of 50k curated scenes (each measuring 600m x 600m) captured across the U.S. mainland, comprising 45M multi-view Google Earth frames. Each scene provides pose-annotated multi-view images, depth maps, normals, semantic segmentation, and camera poses, with explicit quality control to ensure terrain diversity. Building on this foundation, we propose EarthCrafter, a tailored framework for large-scale 3D Earth generation via sparse-decoupled latent diffusion. Our architecture separates structural and textural generation: 1) Dual sparse 3D-VAEs compress high-resolution geometric voxels and textural 2D Gaussian Splats (2DGS) into compact latent spaces, largely alleviating the costly computation suffering from vast geographic scales while preserving critical information. 2) We propose condition-aware flow matching models trained on mixed inputs (semantics, images, or neither) to flexibly model latent geometry and texture features independently. Extensive experiments demonstrate that EarthCrafter performs substantially better in extremely large-scale generation. The framework further supports versatile applications, from semantic-guided urban layout generation to unconditional terrain synthesis, while maintaining geographic plausibility through our rich data priors from Aerial-Earth3D. Our project page is available at https://whiteinblue.github.io/earthcrafter/

  • 6 authors
·
Jul 22, 2025 2

Gated Condition Injection without Multimodal Attention: Towards Controllable Linear-Attention Transformers

Recent advances in diffusion-based controllable visual generation have led to remarkable improvements in image quality. However, these powerful models are typically deployed on cloud servers due to their large computational demands, raising serious concerns about user data privacy. To enable secure and efficient on-device generation, we explore in this paper controllable diffusion models built upon linear attention architectures, which offer superior scalability and efficiency, even on edge devices. Yet, our experiments reveal that existing controllable generation frameworks, such as ControlNet and OminiControl, either lack the flexibility to support multiple heterogeneous condition types or suffer from slow convergence on such linear-attention models. To address these limitations, we propose a novel controllable diffusion framework tailored for linear attention backbones like SANA. The core of our method lies in a unified gated conditioning module working in a dual-path pipeline, which effectively integrates multi-type conditional inputs, such as spatially aligned and non-aligned cues. Extensive experiments on multiple tasks and benchmarks demonstrate that our approach achieves state-of-the-art controllable generation performance based on linear-attention models, surpassing existing methods in terms of fidelity and controllability.

LISA: Likelihood Score Alignment for Visual-condition Controllable Generation

The prevalent dual-branch paradigm, i.e., training a side network to encode visual conditions and fusing its intermediate-layer features to a frozen pretrained main network, has shown remarkable success in visual-condition controllable generation. Despite its widespread adoption, the role of the side branch and its training efficiency remain underexplored. In this paper, we first revisit this mainstream paradigm through the lens of score-based generative modeling: 1) The main network preserves visual perceptual quality by providing a prior unconditional score. 2) The side network steers conditional control by implicitly contributing a likelihood score. Guided by this perspective, we propose LIkelihood Score Alignment (LISA), an effective regularization method that explicitly aligns the intermediate feature of the side network with an approximated likelihood score. Specifically, we first hook features from a designated layer of the side network and project them into the score latent space by a lightweight decoder. Then, we construct an approximated likelihood score target and calculate the distance between the decoder's output and this target as an additional regularization loss. Finally, we jointly optimize the side network and decoder with both standard diffusion loss and our regularization loss. Experiments across various image/video tasks, architectures, and diffusion/flow models demonstrated that LISA can not only consistently accelerate the training convergence and improve final synthetic results, but also encourage the side network's features to be more disentangled for conditional modeling with negligible additional training cost and zero extra inference cost.

HKUST HKUST
·
Jun 24 2

Echo-DND: A dual noise diffusion model for robust and precise left ventricle segmentation in echocardiography

Recent advancements in diffusion probabilistic models (DPMs) have revolutionized image processing, demonstrating significant potential in medical applications. Accurate segmentation of the left ventricle (LV) in echocardiograms is crucial for diagnostic procedures and necessary treatments. However, ultrasound images are notoriously noisy with low contrast and ambiguous LV boundaries, thereby complicating the segmentation process. To address these challenges, this paper introduces Echo-DND, a novel dual-noise diffusion model specifically designed for this task. Echo-DND leverages a unique combination of Gaussian and Bernoulli noises. It also incorporates a multi-scale fusion conditioning module to improve segmentation precision. Furthermore, it utilizes spatial coherence calibration to maintain spatial integrity in segmentation masks. The model's performance was rigorously validated on the CAMUS and EchoNet-Dynamic datasets. Extensive evaluations demonstrate that the proposed framework outperforms existing SOTA models. It achieves high Dice scores of 0.962 and 0.939 on these datasets, respectively. The proposed Echo-DND model establishes a new standard in echocardiogram segmentation, and its architecture holds promise for broader applicability in other medical imaging tasks, potentially improving diagnostic accuracy across various medical domains. Project page: https://abdur75648.github.io/Echo-DND

  • 4 authors
·
Jun 18, 2025

BridgeRAG: Training-Free Bridge-Conditioned Retrieval for Multi-Hop Question Answering

Multi-hop retrieval is not a single-step relevance problem: later-hop evidence should be ranked by its utility conditioned on retrieved bridge evidence, not by similarity to the original query alone. We present BridgeRAG, a training-free, graph-free retrieval method for retrieval-augmented generation (RAG) over multi-hop questions that operationalizes this view with a tripartite scorer s(q,b,c) over (question, bridge, candidate). BridgeRAG separates coverage from scoring: dual-entity ANN expansion broadens the second-hop candidate pool, while a bridge-conditioned LLM judge identifies the active reasoning chain among competing candidates without any offline graph or proposition index. Across four controlled experiments we show that this conditioning signal is (i) selective: +2.55pp on parallel-chain queries (p<0.001) vs. ~0 on single-chain subtypes; (ii) irreplaceable: substituting the retrieved passage with generated SVO query text reduces R@5 by 2.1pp, performing worse than even the lowest-SVO-similarity pool passage; (iii) predictable: cos(b,g2) correlates with per-query gain (Spearman rho=0.104, p<0.001); and (iv) mechanistically precise: bridge conditioning causes productive re-rankings (18.7% flip-win rate on parallel-chain vs. 0.6% on single-chain), not merely more churn. Combined with lightweight coverage expansion and percentile-rank score fusion, BridgeRAG achieves the best published training-free R@5 under matched benchmark evaluation on all three standard MHQA benchmarks without a graph database or any training: 0.8146 on MuSiQue (+3.1pp vs. PropRAG, +6.8pp vs. HippoRAG2), 0.9527 on 2WikiMultiHopQA (+1.2pp vs. PropRAG), and 0.9875 on HotpotQA (+1.35pp vs. PropRAG).

  • 1 authors
·
Apr 2

ProAct: A Dual-System Framework for Proactive Embodied Social Agents

Embodied social agents have recently advanced in generating synchronized speech and gestures. However, most interactive systems remain fundamentally reactive, responding only to current sensory inputs within a short temporal window. Proactive social behavior, in contrast, requires deliberation over accumulated context and intent inference, which conflicts with the strict latency budget of real-time interaction. We present ProAct, a dual-system framework that reconciles this time-scale conflict by decoupling a low-latency Behavioral System for streaming multimodal interaction from a slower Cognitive System which performs long-horizon social reasoning and produces high-level proactive intentions. To translate deliberative intentions into continuous non-verbal behaviors without disrupting fluency, we introduce a streaming flow-matching model conditioned on intentions via ControlNet. This mechanism supports asynchronous intention injection, enabling seamless transitions between reactive and proactive gestures within a single motion stream. We deploy ProAct on a physical humanoid robot and evaluate both motion quality and interactive effectiveness. In real-world interaction user studies, participants and observers consistently prefer ProAct over reactive variants in perceived proactivity, social presence, and overall engagement, demonstrating the benefits of dual-system proactive control for embodied social interaction.

"Theater of Mind" for LLMs: A Cognitive Architecture Based on Global Workspace Theory

Modern Large Language Models (LLMs) operate fundamentally as Bounded-Input Bounded-Output (BIBO) systems. They remain in a passive state until explicitly prompted, computing localized responses without intrinsic temporal continuity. While effective for isolated tasks, this reactive paradigm presents a critical bottleneck for engineering autonomous artificial intelligence. Current multi-agent frameworks attempt to distribute cognitive load but frequently rely on static memory pools and passive message passing, which inevitably leads to cognitive stagnation and homogeneous deadlocks during extended execution. To address this structural limitation, we propose Global Workspace Agents (GWA), a cognitive architecture inspired by Global Workspace Theory. GWA transitions multi-agent coordination from a passive data structure to an active, event-driven discrete dynamical system. By coupling a central broadcast hub with a heterogeneous swarm of functionally constrained agents, the system maintains a continuous cognitive cycle. Furthermore, we introduce an entropy-based intrinsic drive mechanism that mathematically quantifies semantic diversity, dynamically regulating generation temperature to autonomously break reasoning deadlocks. Coupled with a dual-layer memory bifurcation strategy to ensure long-term cognitive continuity, GWA provides a robust, reproducible engineering framework for sustained, self-directed LLM agency.

  • 1 authors
·
Apr 8

NavForesee: A Unified Vision-Language World Model for Hierarchical Planning and Dual-Horizon Navigation Prediction

Embodied navigation for long-horizon tasks, guided by complex natural language instructions, remains a formidable challenge in artificial intelligence. Existing agents often struggle with robust long-term planning about unseen environments, leading to high failure rates. To address these limitations, we introduce NavForesee, a novel Vision-Language Model (VLM) that unifies high-level language planning and predictive world model imagination within a single, unified framework. Our approach empowers a single VLM to concurrently perform planning and predictive foresight. Conditioned on the full instruction and historical observations, the model is trained to understand the navigation instructions by decomposing the task, tracking its progress, and formulating the subsequent sub-goal. Simultaneously, it functions as a generative world model, providing crucial foresight by predicting short-term environmental dynamics and long-term navigation milestones. The VLM's structured plan guides its targeted prediction, while the imagined future provides rich context to inform the navigation actions, creating a powerful internal feedback loop of perception-planning/prediction-action. We demonstrate through extensive experiments on the R2R-CE and RxR-CE benchmark that NavForesee achieves highly competitive performance in complex scenarios. Our work highlights the immense potential of fusing explicit language planning with implicit spatiotemporal prediction, paving the way for more intelligent and capable embodied agents.

  • 7 authors
·
Dec 1, 2025

RationalVLA: A Rational Vision-Language-Action Model with Dual System

A fundamental requirement for real-world robotic deployment is the ability to understand and respond to natural language instructions. Existing language-conditioned manipulation tasks typically assume that instructions are perfectly aligned with the environment. This assumption limits robustness and generalization in realistic scenarios where instructions may be ambiguous, irrelevant, or infeasible. To address this problem, we introduce RAtional MAnipulation (RAMA), a new benchmark that challenges models with both unseen executable instructions and defective ones that should be rejected. In RAMA, we construct a dataset with over 14,000 samples, including diverse defective instructions spanning six dimensions: visual, physical, semantic, motion, safety, and out-of-context. We further propose the Rational Vision-Language-Action model (RationalVLA). It is a dual system for robotic arms that integrates the high-level vision-language model with the low-level manipulation policy by introducing learnable latent space embeddings. This design enables RationalVLA to reason over instructions, reject infeasible commands, and execute manipulation effectively. Experiments demonstrate that RationalVLA outperforms state-of-the-art baselines on RAMA by a 14.5% higher success rate and 0.94 average task length, while maintaining competitive performance on standard manipulation tasks. Real-world trials further validate its effectiveness and robustness in practical applications. Our project page is https://irpn-eai.github.io/RationalVLA.

  • 15 authors
·
Jun 12, 2025

EvAnimate: Event-conditioned Image-to-Video Generation for Human Animation

Conditional human animation transforms a static reference image into a dynamic sequence by applying motion cues such as poses. These motion cues are typically derived from video data but are susceptible to limitations including low temporal resolution, motion blur, overexposure, and inaccuracies under low-light conditions. In contrast, event cameras provide data streams with exceptionally high temporal resolution, a wide dynamic range, and inherent resistance to motion blur and exposure issues. In this work, we propose EvAnimate, a framework that leverages event streams as motion cues to animate static human images. Our approach employs a specialized event representation that transforms asynchronous event streams into 3-channel slices with controllable slicing rates and appropriate slice density, ensuring compatibility with diffusion models. Subsequently, a dual-branch architecture generates high-quality videos by harnessing the inherent motion dynamics of the event streams, thereby enhancing both video quality and temporal consistency. Specialized data augmentation strategies further enhance cross-person generalization. Finally, we establish a new benchmarking, including simulated event data for training and validation, and a real-world event dataset capturing human actions under normal and extreme scenarios. The experiment results demonstrate that EvAnimate achieves high temporal fidelity and robust performance in scenarios where traditional video-derived cues fall short.

  • 4 authors
·
Mar 24, 2025

Zero-Shot Dual-Path Integration Framework for Open-Vocabulary 3D Instance Segmentation

Open-vocabulary 3D instance segmentation transcends traditional closed-vocabulary methods by enabling the identification of both previously seen and unseen objects in real-world scenarios. It leverages a dual-modality approach, utilizing both 3D point clouds and 2D multi-view images to generate class-agnostic object mask proposals. Previous efforts predominantly focused on enhancing 3D mask proposal models; consequently, the information that could come from 2D association to 3D was not fully exploited. This bias towards 3D data, while effective for familiar indoor objects, limits the system's adaptability to new and varied object types, where 2D models offer greater utility. Addressing this gap, we introduce Zero-Shot Dual-Path Integration Framework that equally values the contributions of both 3D and 2D modalities. Our framework comprises three components: 3D pathway, 2D pathway, and Dual-Path Integration. 3D pathway generates spatially accurate class-agnostic mask proposals of common indoor objects from 3D point cloud data using a pre-trained 3D model, while 2D pathway utilizes pre-trained open-vocabulary instance segmentation model to identify a diverse array of object proposals from multi-view RGB-D images. In Dual-Path Integration, our Conditional Integration process, which operates in two stages, filters and merges the proposals from both pathways adaptively. This process harmonizes output proposals to enhance segmentation capabilities. Our framework, utilizing pre-trained models in a zero-shot manner, is model-agnostic and demonstrates superior performance on both seen and unseen data, as evidenced by comprehensive evaluations on the ScanNet200 and qualitative results on ARKitScenes datasets.

  • 6 authors
·
Aug 16, 2024

BS-Diff: Effective Bone Suppression Using Conditional Diffusion Models from Chest X-Ray Images

Chest X-rays (CXRs) are commonly utilized as a low-dose modality for lung screening. Nonetheless, the efficacy of CXRs is somewhat impeded, given that approximately 75% of the lung area overlaps with bone, which in turn hampers the detection and diagnosis of diseases. As a remedial measure, bone suppression techniques have been introduced. The current dual-energy subtraction imaging technique in the clinic requires costly equipment and subjects being exposed to high radiation. To circumvent these issues, deep learning-based image generation algorithms have been proposed. However, existing methods fall short in terms of producing high-quality images and capturing texture details, particularly with pulmonary vessels. To address these issues, this paper proposes a new bone suppression framework, termed BS-Diff, that comprises a conditional diffusion model equipped with a U-Net architecture and a simple enhancement module to incorporate an autoencoder. Our proposed network cannot only generate soft tissue images with a high bone suppression rate but also possesses the capability to capture fine image details. Additionally, we compiled the largest dataset since 2010, including data from 120 patients with high-definition, high-resolution paired CXRs and soft tissue images collected by our affiliated hospital. Extensive experiments, comparative analyses, ablation studies, and clinical evaluations indicate that the proposed BS-Diff outperforms several bone-suppression models across multiple metrics. Our code can be accessed at https://github.com/Benny0323/BS-Diff.

  • 11 authors
·
Nov 26, 2023

Dual-Branch Network for Portrait Image Quality Assessment

Portrait images typically consist of a salient person against diverse backgrounds. With the development of mobile devices and image processing techniques, users can conveniently capture portrait images anytime and anywhere. However, the quality of these portraits may suffer from the degradation caused by unfavorable environmental conditions, subpar photography techniques, and inferior capturing devices. In this paper, we introduce a dual-branch network for portrait image quality assessment (PIQA), which can effectively address how the salient person and the background of a portrait image influence its visual quality. Specifically, we utilize two backbone networks (i.e., Swin Transformer-B) to extract the quality-aware features from the entire portrait image and the facial image cropped from it. To enhance the quality-aware feature representation of the backbones, we pre-train them on the large-scale video quality assessment dataset LSVQ and the large-scale facial image quality assessment dataset GFIQA. Additionally, we leverage LIQE, an image scene classification and quality assessment model, to capture the quality-aware and scene-specific features as the auxiliary features. Finally, we concatenate these features and regress them into quality scores via a multi-perception layer (MLP). We employ the fidelity loss to train the model via a learning-to-rank manner to mitigate inconsistencies in quality scores in the portrait image quality assessment dataset PIQ. Experimental results demonstrate that the proposed model achieves superior performance in the PIQ dataset, validating its effectiveness. The code is available at https://github.com/sunwei925/DN-PIQA.git.

  • 11 authors
·
May 14, 2024

Dual-Modality Vehicle Anomaly Detection via Bilateral Trajectory Tracing

Traffic anomaly detection has played a crucial role in Intelligent Transportation System (ITS). The main challenges of this task lie in the highly diversified anomaly scenes and variational lighting conditions. Although much work has managed to identify the anomaly in homogenous weather and scene, few resolved to cope with complex ones. In this paper, we proposed a dual-modality modularized methodology for the robust detection of abnormal vehicles. We introduced an integrated anomaly detection framework comprising the following modules: background modeling, vehicle tracking with detection, mask construction, Region of Interest (ROI) backtracking, and dual-modality tracing. Concretely, we employed background modeling to filter the motion information and left the static information for later vehicle detection. For the vehicle detection and tracking module, we adopted YOLOv5 and multi-scale tracking to localize the anomalies. Besides, we utilized the frame difference and tracking results to identify the road and obtain the mask. In addition, we introduced multiple similarity estimation metrics to refine the anomaly period via backtracking. Finally, we proposed a dual-modality bilateral tracing module to refine the time further. The experiments conducted on the Track 4 testset of the NVIDIA 2021 AI City Challenge yielded a result of 0.9302 F1-Score and 3.4039 root mean square error (RMSE), indicating the effectiveness of our framework.

  • 10 authors
·
Jun 9, 2021