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Oct 16

High-performance symbolic-numerics via multiple dispatch

As mathematical computing becomes more democratized in high-level languages, high-performance symbolic-numeric systems are necessary for domain scientists and engineers to get the best performance out of their machine without deep knowledge of code optimization. Naturally, users need different term types either to have different algebraic properties for them, or to use efficient data structures. To this end, we developed Symbolics.jl, an extendable symbolic system which uses dynamic multiple dispatch to change behavior depending on the domain needs. In this work we detail an underlying abstract term interface which allows for speed without sacrificing generality. We show that by formalizing a generic API on actions independent of implementation, we can retroactively add optimized data structures to our system without changing the pre-existing term rewriters. We showcase how this can be used to optimize term construction and give a 113x acceleration on general symbolic transformations. Further, we show that such a generic API allows for complementary term-rewriting implementations. We demonstrate the ability to swap between classical term-rewriting simplifiers and e-graph-based term-rewriting simplifiers. We showcase an e-graph ruleset which minimizes the number of CPU cycles during expression evaluation, and demonstrate how it simplifies a real-world reaction-network simulation to halve the runtime. Additionally, we show a reaction-diffusion partial differential equation solver which is able to be automatically converted into symbolic expressions via multiple dispatch tracing, which is subsequently accelerated and parallelized to give a 157x simulation speedup. Together, this presents Symbolics.jl as a next-generation symbolic-numeric computing environment geared towards modeling and simulation.

  • 7 authors
·
May 9, 2021

MoE Parallel Folding: Heterogeneous Parallelism Mappings for Efficient Large-Scale MoE Model Training with Megatron Core

Mixture of Experts (MoE) models enhance neural network scalability by dynamically selecting relevant experts per input token, enabling larger model sizes while maintaining manageable computation costs. However, efficient training of large-scale MoE models across thousands of GPUs presents significant challenges due to limitations in existing parallelism strategies. We introduce an end-to-end training framework for large-scale MoE models that utilizes five-dimensional hybrid parallelism: Tensor Parallelism, Expert Parallelism, Context Parallelism, Data Parallelism, and Pipeline Parallelism. Central to our approach is MoE Parallel Folding, a novel strategy that decouples the parallelization of attention and MoE layers in Transformer models, allowing each layer type to adopt optimal parallel configurations. Additionally, we develop a flexible token-level dispatcher that supports both token-dropping and token-dropless MoE training across all five dimensions of parallelism. This dispatcher accommodates dynamic tensor shapes and coordinates different parallelism schemes for Attention and MoE layers, facilitating complex parallelism implementations. Our experiments demonstrate significant improvements in training efficiency and scalability. We achieve up to 49.3% Model Flops Utilization (MFU) for the Mixtral 8x22B model and 39.0% MFU for the Qwen2-57B-A14B model on H100 GPUs, outperforming existing methods. The framework scales efficiently up to 1,024 GPUs and maintains high performance with sequence lengths up to 128K tokens, validating its effectiveness for large-scale MoE model training. The code is available in Megatron-Core.

  • 18 authors
·
Apr 21, 2025

Harder Tasks Need More Experts: Dynamic Routing in MoE Models

In this paper, we introduce a novel dynamic expert selection framework for Mixture of Experts (MoE) models, aiming to enhance computational efficiency and model performance by adjusting the number of activated experts based on input difficulty. Unlike traditional MoE approaches that rely on fixed Top-K routing, which activates a predetermined number of experts regardless of the input's complexity, our method dynamically selects experts based on the confidence level in expert selection for each input. This allows for a more efficient utilization of computational resources, activating more experts for complex tasks requiring advanced reasoning and fewer for simpler tasks. Through extensive evaluations, our dynamic routing method demonstrates substantial improvements over conventional Top-2 routing across various benchmarks, achieving an average improvement of 0.7% with less than 90% activated parameters. Further analysis shows our model dispatches more experts to tasks requiring complex reasoning skills, like BBH, confirming its ability to dynamically allocate computational resources in alignment with the input's complexity. Our findings also highlight a variation in the number of experts needed across different layers of the transformer model, offering insights into the potential for designing heterogeneous MoE frameworks. The code and models are available at https://github.com/ZhenweiAn/Dynamic_MoE.

  • 11 authors
·
Mar 12, 2024

Generating Dispatching Rules for the Interrupting Swap-Allowed Blocking Job Shop Problem Using Graph Neural Network and Reinforcement Learning

The interrupting swap-allowed blocking job shop problem (ISBJSSP) is a complex scheduling problem that is able to model many manufacturing planning and logistics applications realistically by addressing both the lack of storage capacity and unforeseen production interruptions. Subjected to random disruptions due to machine malfunction or maintenance, industry production settings often choose to adopt dispatching rules to enable adaptive, real-time re-scheduling, rather than traditional methods that require costly re-computation on the new configuration every time the problem condition changes dynamically. To generate dispatching rules for the ISBJSSP problem, a method that uses graph neural networks and reinforcement learning is proposed. ISBJSSP is formulated as a Markov decision process. Using proximal policy optimization, an optimal scheduling policy is learnt from randomly generated instances. Employing a set of reported benchmark instances, we conduct a detailed experimental study on ISBJSSP instances with a range of machine shutdown probabilities to show that the scheduling policies generated can outperform or are at least as competitive as existing dispatching rules with predetermined priority. This study shows that the ISBJSSP, which requires real-time adaptive solutions, can be scheduled efficiently with the proposed machine learning method when production interruptions occur with random machine shutdowns.

  • 5 authors
·
Feb 5, 2023

Cross-Platform Fused MoE Dispatch in Triton: Portable Expert Routing Without CUDA

Mixture-of-Experts (MoE) architectures power the majority of frontier large language models, but their inference is bottlenecked by irregular memory access patterns and expert routing overhead. Existing optimized MoE kernels (Megablocks, Tutel, FasterMoE) are implemented in CUDA and locked to NVIDIA hardware. We present TritonMoE, a fused MoE dispatch kernel written entirely in OpenAI Triton that performs the complete forward pass -- router scoring, token permutation, expert GEMMs, and weighted output combination -- using only portable Triton primitives. Our key optimization is a fused gate+up GEMM kernel that computes both SwiGLU projections from shared L2-cached input tiles with in-register SiLU activation, eliminating 35% of global memory traffic. On an NVIDIA A100, TritonMoE achieves 89-131% of the throughput of the CUDA-optimized Megablocks at inference batch sizes (<= 512 tokens) across Mixtral-8x7B, DeepSeek-V3, and Qwen2-MoE configurations. All 162 correctness tests pass on both NVIDIA A100 and AMD MI300X with zero code changes, validating cross-platform portability. We additionally characterize sensitivity to routing imbalance under Zipfian-skewed expert assignments and identify the regime -- 64+ experts under extreme skew -- where our fixed-tile scheduling underperforms Megablocks' block-sparse layout, motivating dynamic block-to-expert assignment as future work. Code is available at https://github.com/bassrehab/triton-kernels.

  • 1 authors
·
Apr 6

Value Function is All You Need: A Unified Learning Framework for Ride Hailing Platforms

Large ride-hailing platforms, such as DiDi, Uber and Lyft, connect tens of thousands of vehicles in a city to millions of ride demands throughout the day, providing great promises for improving transportation efficiency through the tasks of order dispatching and vehicle repositioning. Existing studies, however, usually consider the two tasks in simplified settings that hardly address the complex interactions between the two, the real-time fluctuations between supply and demand, and the necessary coordinations due to the large-scale nature of the problem. In this paper we propose a unified value-based dynamic learning framework (V1D3) for tackling both tasks. At the center of the framework is a globally shared value function that is updated continuously using online experiences generated from real-time platform transactions. To improve the sample-efficiency and the robustness, we further propose a novel periodic ensemble method combining the fast online learning with a large-scale offline training scheme that leverages the abundant historical driver trajectory data. This allows the proposed framework to adapt quickly to the highly dynamic environment, to generalize robustly to recurrent patterns and to drive implicit coordinations among the population of managed vehicles. Extensive experiments based on real-world datasets show considerably improvements over other recently proposed methods on both tasks. Particularly, V1D3 outperforms the first prize winners of both dispatching and repositioning tracks in the KDD Cup 2020 RL competition, achieving state-of-the-art results on improving both total driver income and user experience related metrics.

  • 9 authors
·
May 18, 2021

UFO$^3$: Weaving the Digital Agent Galaxy

Large language model (LLM)-powered agents are transforming digital devices from passive tools into proactive intelligent collaborators. However, most existing frameworks remain confined to a single OS or device, making cross-device workflows brittle and largely manual. We present UFO^3, a system that unifies heterogeneous endpoints, desktops, servers, mobile devices, and edge, into a single orchestration fabric. UFO^3 models each user request as a mutable TaskConstellation: a distributed DAG of atomic subtasks (TaskStars) with explicit control and data dependencies (TaskStarLines). The TaskConstellation continuously evolves as results stream in from distributed devices, enabling asynchronous execution, adaptive recovery, and dynamic optimization. A Constellation Orchestrator} executes tasks safely and asynchronously while applying dynamic DAG updates, and the Agent Interaction Protocol (AIP) provides persistent, low-latency channels for reliable task dispatch and result streaming. These designs dissolve the traditional boundaries between devices and platforms, allowing agents to collaborate seamlessly and amplify their collective intelligence. We evaluate UFO^3 on NebulaBench, a benchmark of 55 cross-device tasks across 5 machines and 10 categories. UFO^3 achieves 83.3% subtask completion, 70.9% task success, exposes parallelism with an average width of 1.72, and reduces end-to-end latency by 31% relative to a sequential baseline. Fault-injection experiments demonstrate graceful degradation and recovery under transient and permanent agent failures. These results show that UFO^3 achieves accurate, efficient, and resilient task orchestration across heterogeneous devices, uniting isolated agents into a coherent, adaptive computing fabric that extends across the landscape of ubiquitous computing.

microsoft Microsoft
·
Nov 14, 2025 3

MemFlow: Intent-Driven Memory Orchestration for Small Language Model Agents

Modern language agents must operate over long-horizon, multi-turn histories, yet deploying such agents with Small Language Models (SLMs) remains fundamentally difficult. Full-context prompting causes context overflow, flat retrieval exposes the model to noisy evidence, and open-ended agentic loops are unreliable under limited reasoning capacity. We argue that a substantial portion of SLM memory failure arises from mismatched memory operations: different query types demand categorically different retrieval strategies, evidence transformations, and context budgets that SLMs cannot reliably self-orchestrate through open-ended reasoning. We introduce MemFlow, a training-free memory orchestration framework that externalizes memory planning from the SLM. A Router Agent classifies each query by intent and dispatches it to the Memory Agent, which executes one of three specialized tiers (Profile Lookup, Targeted Retrieval, or Deep Reasoning) and assembles the resulting evidence under a dynamic, tier-aware token budget. An Answer Agent then generates a response from this compact context, and a Validator Agent optionally retries with a heavier memory tier when the response is not supported by the provided evidence. This route-then-compile design avoids tool-selection hallucination and reasoning loops while keeping the answer context compact. Evaluated on a frozen Qwen3-1.7B backbone across long-horizon memory benchmarks - LongMemEval, LoCoMo, and LongBench - MemFlow improves accuracy by nearly 2x over full-context SLM baselines. These results suggest that structured intent routing and deterministic evidence preparation can make limited-capacity models substantially more effective in resource-constrained long-horizon agents.

  • 3 authors
·
May 4

RideGym: A Standardized Interface for Real-World Large-Scale Ride-Sharing System

Ride-sharing has become an essential component of modern urban transportation and has attracted significant attention across computer science, transportation, and management science. While the field spans a broad range of problems, such as driver relocation, dynamic pricing, and vehicle charging or fueling dispatch, the core challenge remains order assignment and trip bundling, which directly affect urban traffic efficiency and carbon emissions. Despite its importance, existing simulation platforms are typically tailored to specific operational studies or tightly coupled to a particular dispatch algorithm, and rarely expose a standardized, learning-friendly interface. As a result, most researchers still build customized environments from scratch, raising serious concerns about reproducibility and fair comparison, and incurring substantial redundant effort. To address this gap, we present RideGym, the first open-source, standardized Gym-style interface tailored to MARL-based order dispatch in real-world ride-sharing systems. By fully decoupling the environment from the dispatch algorithm, RideGym enables diverse learning-based and model-based methods to be developed and compared under identical, fully specified conditions. It supports efficient, large-scale city-level simulations on real road networks, and offers flexible configurations for vehicle attributes, order specifications, and automatic shortest-path routing. We validate RideGym by reproducing several baselines, and demonstrate its high efficiency, with a one-hour simulation involving thousands of vehicles and tens of thousands of orders completed within one minute across all methods. Moreover, we reveal that the choice of exploration noise can significantly affect both the performance and the relative ranking of MARL solutions, an aspect often overlooked in prior work.

  • 3 authors
·
Jul 10

Auto-Formulating Dynamic Programming Problems with Large Language Models

Dynamic programming (DP) is a fundamental method in operations research, but formulating DP models has traditionally required expert knowledge of both the problem context and DP techniques. Large Language Models (LLMs) offer the potential to automate this process. However, DP problems pose unique challenges due to their inherently stochastic transitions and the limited availability of training data. These factors make it difficult to directly apply existing LLM-based models or frameworks developed for other optimization problems, such as linear or integer programming. We introduce DP-Bench, the first benchmark covering a wide range of textbook-level DP problems to enable systematic evaluation. We present Dynamic Programming Language Model (DPLM), a 7B-parameter specialized model that achieves performance comparable to state-of-the-art LLMs like OpenAI's o1 and DeepSeek-R1, and surpasses them on hard problems. Central to DPLM's effectiveness is DualReflect, our novel synthetic data generation pipeline, designed to scale up training data from a limited set of initial examples. DualReflect combines forward generation for diversity and backward generation for reliability. Our results reveal a key insight: backward generation is favored in low-data regimes for its strong correctness guarantees, while forward generation, though lacking such guarantees, becomes increasingly valuable at scale for introducing diverse formulations. This trade-off highlights the complementary strengths of both approaches and the importance of combining them.

  • 6 authors
·
Mar 31

OpenCodeReview: Determinism over Non-Determinism for Cost-Effective Agent-Based Code Review

LLM-based code review agents promise scalable, always-on review, yet current systems suffer from two intertwined weaknesses: (1) non-determinism--unbounded tool use makes review outcomes unstable, and (2) context locality--the reviewer's access remains bounded to the diff, capping discoverable issue depth. Both give rise to three challenges: misaligned context retrieval, a coherence-efficiency trade-off in multi-file pull requests, and hallucinated comments that erode trust. To address these, we introduce OpenCodeReview, built on deterministic engineering for uncertain agents: rather than granting maximal freedom, we inject determinism at three deliberate pipeline points. Rule-Guided Dispatch uses a multi-layer rule system to deterministically select files and review criteria, eliminating variability of agent-driven triage. Grounded File Review replaces free-form exploration with a curated tool set exposed through a ReAct loop, while file-level parallel SubAgents balance context coherence against efficiency and recover cross-file dependencies on demand. Independent Reflection introduces a falsification-first filter under an asymmetric information boundary--the reflector sees only the diff, not the agent's tool-augmented exploration--removing hallucinated comments without self-reinforcing bias, improving precision while preserving recall. On AACR-Bench (200 real-world PRs, 10 languages, 1,505 expert-verified comments), OpenCodeReview outperforms mainstream coding agents (e.g., Claude Code and Codex) across six LLM backends, achieving up to 2.17x higher SEM-F1 (25.10% vs. 11.57%) while consuming 5-15x fewer tokens. We open-source OpenCodeReview at https://github.com/alibaba/open-code-review.

  • 11 authors
·
Aug 10

DynamicCity: Large-Scale LiDAR Generation from Dynamic Scenes

LiDAR scene generation has been developing rapidly recently. However, existing methods primarily focus on generating static and single-frame scenes, overlooking the inherently dynamic nature of real-world driving environments. In this work, we introduce DynamicCity, a novel 4D LiDAR generation framework capable of generating large-scale, high-quality LiDAR scenes that capture the temporal evolution of dynamic environments. DynamicCity mainly consists of two key models. 1) A VAE model for learning HexPlane as the compact 4D representation. Instead of using naive averaging operations, DynamicCity employs a novel Projection Module to effectively compress 4D LiDAR features into six 2D feature maps for HexPlane construction, which significantly enhances HexPlane fitting quality (up to 12.56 mIoU gain). Furthermore, we utilize an Expansion & Squeeze Strategy to reconstruct 3D feature volumes in parallel, which improves both network training efficiency and reconstruction accuracy than naively querying each 3D point (up to 7.05 mIoU gain, 2.06x training speedup, and 70.84% memory reduction). 2) A DiT-based diffusion model for HexPlane generation. To make HexPlane feasible for DiT generation, a Padded Rollout Operation is proposed to reorganize all six feature planes of the HexPlane as a squared 2D feature map. In particular, various conditions could be introduced in the diffusion or sampling process, supporting versatile 4D generation applications, such as trajectory- and command-driven generation, inpainting, and layout-conditioned generation. Extensive experiments on the CarlaSC and Waymo datasets demonstrate that DynamicCity significantly outperforms existing state-of-the-art 4D LiDAR generation methods across multiple metrics. The code will be released to facilitate future research.

  • 6 authors
·
Oct 23, 2024 2

Efficiently Training Deep-Learning Parametric Policies using Lagrangian Duality

Constrained Markov Decision Processes (CMDPs) are critical in many high-stakes applications, where decisions must optimize cumulative rewards while strictly adhering to complex nonlinear constraints. In domains such as power systems, finance, supply chains, and precision robotics, violating these constraints can result in significant financial or societal costs. Existing Reinforcement Learning (RL) methods often struggle with sample efficiency and effectiveness in finding feasible policies for highly and strictly constrained CMDPs, limiting their applicability in these environments. Stochastic dual dynamic programming is often used in practice on convex relaxations of the original problem, but they also encounter computational challenges and loss of optimality. This paper introduces a novel approach, Two-Stage Deep Decision Rules (TS-DDR), to efficiently train parametric actor policies using Lagrangian Duality. TS-DDR is a self-supervised learning algorithm that trains general decision rules (parametric policies) using stochastic gradient descent (SGD); its forward passes solve {\em deterministic} optimization problems to find feasible policies, and its backward passes leverage duality theory to train the parametric policy with closed-form gradients. TS-DDR inherits the flexibility and computational performance of deep learning methodologies to solve CMDP problems. Applied to the Long-Term Hydrothermal Dispatch (LTHD) problem using actual power system data from Bolivia, TS-DDR is shown to enhance solution quality and to reduce computation times by several orders of magnitude when compared to current state-of-the-art methods.

  • 4 authors
·
May 23, 2024

DScheLLM: Enabling Dynamic Scheduling through a Fine-Tuned Dual-System Large language Model

Production scheduling is highly susceptible to dynamic disruptions, such as variations in processing times, machine availability, and unexpected task insertions. Conventional approaches typically rely on event-specific models and explicit analytical formulations, which limits their adaptability and generalization across previously unseen disturbances. To overcome these limitations, this paper proposes DScheLLM, a dynamic scheduling approach that leverages fine-tuned large language models within a dual-system (fast-slow) reasoning architecture to address disturbances of different scales. A unified large language model-based framework is constructed to handle dynamic events, where training datasets for both fast and slow reasoning modes are generated using exact schedules obtained from an operations research solver. The Huawei OpenPangu Embedded-7B model is subsequently fine-tuned under the hybrid reasoning paradigms using LoRA. Experimental evaluations on standard job shop scheduling benchmarks demonstrate that the fast-thinking mode can efficiently generate high-quality schedules and the slow-thinking mode can produce solver-compatible and well-formatted decision inputs. To the best of our knowledge, this work represents one of the earliest studies applying large language models to job shop scheduling in dynamic environments, highlighting their considerable potential for intelligent and adaptive scheduling optimization.

  • 6 authors
·
Jan 14

Dynamic Planning for LLM-based Graphical User Interface Automation

The advent of large language models (LLMs) has spurred considerable interest in advancing autonomous LLMs-based agents, particularly in intriguing applications within smartphone graphical user interfaces (GUIs). When presented with a task goal, these agents typically emulate human actions within a GUI environment until the task is completed. However, a key challenge lies in devising effective plans to guide action prediction in GUI tasks, though planning have been widely recognized as effective for decomposing complex tasks into a series of steps. Specifically, given the dynamic nature of environmental GUIs following action execution, it is crucial to dynamically adapt plans based on environmental feedback and action history.We show that the widely-used ReAct approach fails due to the excessively long historical dialogues. To address this challenge, we propose a novel approach called Dynamic Planning of Thoughts (D-PoT) for LLM-based GUI agents.D-PoT involves the dynamic adjustment of planning based on the environmental feedback and execution history. Experimental results reveal that the proposed D-PoT significantly surpassed the strong GPT-4V baseline by +12.7% (34.66% rightarrow 47.36%) in accuracy. The analysis highlights the generality of dynamic planning in different backbone LLMs, as well as the benefits in mitigating hallucinations and adapting to unseen tasks. Code is available at https://github.com/sqzhang-lazy/D-PoT.

  • 7 authors
·
Oct 1, 2024

The Predicted-Updates Dynamic Model: Offline, Incremental, and Decremental to Fully Dynamic Transformations

We formulate the predicted-updates dynamic model, one of the first beyond-worst-case models for dynamic algorithms, which generalizes a large set of well-studied dynamic models including the offline dynamic, incremental, and decremental models to the fully dynamic setting when given predictions about the update times of the elements. In the most basic form of our model, we receive a set of predicted update times for all of the updates that occur over the event horizon. We give a novel framework that "lifts" offline divide-and-conquer algorithms into the fully dynamic setting with little overhead. Using this, we are able to interpolate between the offline and fully dynamic settings; when the ell_1 error of the prediction is linear in the number of updates, we achieve the offline runtime of the algorithm (up to poly log n factors). Provided a fully dynamic backstop algorithm, our algorithm will never do worse than the backstop algorithm regardless of the prediction error. Furthermore, our framework achieves a smooth linear trade-off between ell_1 error in the predictions and runtime. These correspond to the desiderata of consistency, robustness, and graceful degradation of the algorithms-with-predictions literature. We further extend our techniques to incremental and decremental settings, transforming algorithms in these settings when given predictions of only the deletion and insertion times, respectively. Our framework is general, and we apply it to obtain improved efficiency bounds over the state-of-the-art dynamic algorithms for a variety of problems including triconnectivity, planar digraph all pairs shortest paths, k-edge connectivity, and others, for prediction error of reasonable magnitude.

  • 2 authors
·
Jul 17, 2023

A Two-stage Reinforcement Learning-based Approach for Multi-entity Task Allocation

Task allocation is a key combinatorial optimization problem, crucial for modern applications such as multi-robot cooperation and resource scheduling. Decision makers must allocate entities to tasks reasonably across different scenarios. However, traditional methods assume static attributes and numbers of tasks and entities, often relying on dynamic programming and heuristic algorithms for solutions. In reality, task allocation resembles Markov decision processes, with dynamically changing task and entity attributes. Thus, algorithms must dynamically allocate tasks based on their states. To address this issue, we propose a two-stage task allocation algorithm based on similarity, utilizing reinforcement learning to learn allocation strategies. The proposed pre-assign strategy allows entities to preselect appropriate tasks, effectively avoiding local optima and thereby better finding the optimal allocation. We also introduce an attention mechanism and a hyperparameter network structure to adapt to the changing number and attributes of entities and tasks, enabling our network structure to generalize to new tasks. Experimental results across multiple environments demonstrate that our algorithm effectively addresses the challenges of dynamic task allocation in practical applications. Compared to heuristic algorithms like genetic algorithms, our reinforcement learning approach better solves dynamic allocation problems and achieves zero-shot generalization to new tasks with good performance. The code is available at https://github.com/yk7333/TaskAllocation.

  • 4 authors
·
Jun 29, 2024

ETAS: An Effect-Typed Language for Agent Systems

ETAS is a programming language for agent systems that treats model-backed agents, tool calls, prompts, typed memory, human approvals, policies, and execution traces as semantic program elements rather than library conventions. It separates deterministic computation from agentic nondeterminism and externally visible actions while preserving a direct programming style. We present the core design of ETAS. Its static semantics assigns ordinary types through spec conformance and tracks each computation with two behavioral indices: an escaping effect row and a persistent abstraction of the typed action trace it may request. Specs form a terminating compile-time constraint calculus: type specs provide evidence for polymorphism and resource facts, callable specs constrain function and stage shapes, and trace specs express allow, deny, and temporal constraints. Typing checks requested traces against compiled monitors and emits residual obligations when dynamic resources preclude a complete static proof. The dynamic semantics distinguish requested, handled, denied, and committed events; handlers interpret typed actions without making their requests invisible to authorization or audit. We formalize a core calculus and state preservation, progress, type/effect soundness, handler trace-transparency, and policy safety. We also implement ETAS in Rust with a command-line interface, typed HIR checks, effect and policy diagnostics, handler checks, and trace-aware execution hooks. ETAS provides a programming-language foundation for reasoning about authorization, nondeterminism, recovery, and audit evidence before and during agent execution.

  • 5 authors
·
Jul 19

Ultrafast Sampling-based Kinodynamic Planning via Differential Flatness

Motion planning under dynamics constraints, i.e., kinodynamic planning, enables safe robot operation by generating dynamically feasible trajectories that the robot can accurately track. For high-\dof robots such as manipulators, sampling-based motion planners are commonly used, especially for complex tasks in cluttered environments. However, enforcing constraints on robot dynamics in such planners requires solving either challenging two-point boundary value problems (BVPs) or propagating robot dynamics over time, both of which are computational bottlenecks that drastically increase planning times. Meanwhile, recent efforts have shown that sampling-based motion planners can generate plans in microseconds using parallelization, but are limited to geometric paths. This paper develops AkinoPDF, a fast parallelized sampling-based kinodynamic motion planning technique for a broad class of differentially flat robot systems, including manipulators, ground and aerial vehicles, and more. Differential flatness allows us to transform the motion planning problem from the original state space to a flat output space, where an analytical time-parameterized solution of the BVP and dynamics integration can be obtained. A trajectory in the flat output space is then converted back to a closed-form dynamically feasible trajectory in the original state space, enabling fast validation via ``single instruction, multiple data" parallelism. Our method is fast, exact, and compatible with any sampling-based motion planner. We extensively verify the effectiveness of our approach in both simulated benchmarks and real experiments with cluttered and dynamic environments, requiring mere microseconds to milliseconds of planning time.

  • 5 authors
·
Mar 16

DADP: Domain Adaptive Diffusion Policy

Learning domain adaptive policies that can generalize to unseen transition dynamics, remains a fundamental challenge in learning-based control. Substantial progress has been made through domain representation learning to capture domain-specific information, thus enabling domain-aware decision making. We analyze the process of learning domain representations through dynamical prediction and find that selecting contexts adjacent to the current step causes the learned representations to entangle static domain information with varying dynamical properties. Such mixture can confuse the conditioned policy, thereby constraining zero-shot adaptation. To tackle the challenge, we propose DADP (Domain Adaptive Diffusion Policy), which achieves robust adaptation through unsupervised disentanglement and domain-aware diffusion injection. First, we introduce Lagged Context Dynamical Prediction, a strategy that conditions future state estimation on a historical offset context; by increasing this temporal gap, we unsupervisedly disentangle static domain representations by filtering out transient properties. Second, we integrate the learned domain representations directly into the generative process by biasing the prior distribution and reformulating the diffusion target. Extensive experiments on challenging benchmarks across locomotion and manipulation demonstrate the superior performance, and the generalizability of DADP over prior methods. More visualization results are available on the https://outsider86.github.io/DomainAdaptiveDiffusionPolicy/.

  • 7 authors
·
Jun 16

SINDy-RL: Interpretable and Efficient Model-Based Reinforcement Learning

Deep reinforcement learning (DRL) has shown significant promise for uncovering sophisticated control policies that interact in environments with complicated dynamics, such as stabilizing the magnetohydrodynamics of a tokamak fusion reactor or minimizing the drag force exerted on an object in a fluid flow. However, these algorithms require an abundance of training examples and may become prohibitively expensive for many applications. In addition, the reliance on deep neural networks often results in an uninterpretable, black-box policy that may be too computationally expensive to use with certain embedded systems. Recent advances in sparse dictionary learning, such as the sparse identification of nonlinear dynamics (SINDy), have shown promise for creating efficient and interpretable data-driven models in the low-data regime. In this work we introduce SINDy-RL, a unifying framework for combining SINDy and DRL to create efficient, interpretable, and trustworthy representations of the dynamics model, reward function, and control policy. We demonstrate the effectiveness of our approaches on benchmark control environments and challenging fluids problems. SINDy-RL achieves comparable performance to state-of-the-art DRL algorithms using significantly fewer interactions in the environment and results in an interpretable control policy orders of magnitude smaller than a deep neural network policy.

  • 4 authors
·
Mar 14, 2024

Solving robust MDPs as a sequence of static RL problems

Designing control policies whose performance level is guaranteed to remain above a given threshold in a span of environments is a critical feature for the adoption of reinforcement learning (RL) in real-world applications. The search for such robust policies is a notoriously difficult problem, related to the so-called dynamic model of transition function uncertainty, where the environment dynamics are allowed to change at each time step. But in practical cases, one is rather interested in robustness to a span of static transition models throughout interaction episodes. The static model is known to be harder to solve than the dynamic one, and seminal algorithms, such as robust value iteration, as well as most recent works on deep robust RL, build upon the dynamic model. In this work, we propose to revisit the static model. We suggest an analysis of why solving the static model under some mild hypotheses is a reasonable endeavor, based on an equivalence with the dynamic model, and formalize the general intuition that robust MDPs can be solved by tackling a series of static problems. We introduce a generic meta-algorithm called IWOCS, which incrementally identifies worst-case transition models so as to guide the search for a robust policy. Discussion on IWOCS sheds light on new ways to decouple policy optimization and adversarial transition functions and opens new perspectives for analysis. We derive a deep RL version of IWOCS and demonstrate it is competitive with state-of-the-art algorithms on classical benchmarks.

  • 3 authors
·
Oct 8, 2024

SparseDriveV2: Scoring is All You Need for End-to-End Autonomous Driving

End-to-end multi-modal planning has been widely adopted to model the uncertainty of driving behavior, typically by scoring candidate trajectories and selecting the optimal one. Existing approaches generally fall into two categories: scoring a large static trajectory vocabulary, or scoring a small set of dynamically generated proposals. While static vocabularies often suffer from coarse discretization of the action space, dynamic proposals provide finer-grained precision and have shown stronger empirical performance on existing benchmarks. However, it remains unclear whether dynamic generation is fundamentally necessary, or whether static vocabularies can already achieve comparable performance when they are sufficiently dense to cover the action space. In this work, we start with a systematic scaling study of Hydra-MDP, a representative scoring-based method, revealing that performance consistently improves as trajectory anchors become denser, without exhibiting saturation before computational constraints are reached. Motivated by this observation, we propose SparseDriveV2 to push the performance boundary of scoring-based planning through two complementary innovations: (1) a scalable vocabulary representation with a factorized structure that decomposes trajectories into geometric paths and velocity profiles, enabling combinatorial coverage of the action space, and (2) a scalable scoring strategy with coarse factorized scoring over paths and velocity profiles followed by fine-grained scoring on a small set of composed trajectories. By combining these two techniques, SparseDriveV2 achieves 92.0 PDMS and 90.1 EPDMS on NAVSIM, with 89.15 Driving Score and 70.00 Success Rate on Bench2Drive with a lightweight ResNet-34 as backbone. Code and model are released at https://github.com/swc-17/SparseDriveV2.

  • 7 authors
·
Mar 30

An End-to-End Reinforcement Learning Approach for Job-Shop Scheduling Problems Based on Constraint Programming

Constraint Programming (CP) is a declarative programming paradigm that allows for modeling and solving combinatorial optimization problems, such as the Job-Shop Scheduling Problem (JSSP). While CP solvers manage to find optimal or near-optimal solutions for small instances, they do not scale well to large ones, i.e., they require long computation times or yield low-quality solutions. Therefore, real-world scheduling applications often resort to fast, handcrafted, priority-based dispatching heuristics to find a good initial solution and then refine it using optimization methods. This paper proposes a novel end-to-end approach to solving scheduling problems by means of CP and Reinforcement Learning (RL). In contrast to previous RL methods, tailored for a given problem by including procedural simulation algorithms, complex feature engineering, or handcrafted reward functions, our neural-network architecture and training algorithm merely require a generic CP encoding of some scheduling problem along with a set of small instances. Our approach leverages existing CP solvers to train an agent learning a Priority Dispatching Rule (PDR) that generalizes well to large instances, even from separate datasets. We evaluate our method on seven JSSP datasets from the literature, showing its ability to find higher-quality solutions for very large instances than obtained by static PDRs and by a CP solver within the same time limit.

  • 3 authors
·
Jun 9, 2023

DynaSaur: Large Language Agents Beyond Predefined Actions

Existing LLM agent systems typically select actions from a fixed and predefined set at every step. While this approach is effective in closed, narrowly-scoped environments, we argue that it presents two major challenges when deploying LLM agents in real-world scenarios: (1) selecting from a fixed set of actions significantly restricts the planning and acting capabilities of LLM agents, and (2) this approach requires substantial human effort to enumerate and implement all possible actions, which becomes impractical in complex environments with a vast number of potential actions. In this work, we propose an LLM agent framework that enables the dynamic creation and composition of actions in an online manner. In this framework, the agent interacts with the environment by generating and executing programs written in a general-purpose programming language at each step. Furthermore, generated actions are accumulated over time for future reuse. Our extensive experiments on the GAIA benchmark demonstrate that this framework offers significantly greater flexibility and outperforms previous methods. Notably, it allows an LLM agent to recover in scenarios where no relevant action exists in the predefined set or when existing actions fail due to unforeseen edge cases. At the time of writing, we hold the top position on the GAIA public leaderboard. Our code can be found in https://github.com/adobe-research/dynasaur{https://github.com/adobe-research/dynasaur}.

  • 12 authors
·
Nov 3, 2024 3

ForkPilot: Self-Evolving Policy for Retrospective Search in Long-Horizon Agents

Interactive language-model agents increasingly solve complex tasks through long-horizon, multi-call reasoning, where errors in beliefs or actions can compound across tool interactions. Retrospective search can recover from such failures but is prone to misallocation. Delayed outcomes obscure the contribution of intermediate search decisions, leading to Attribution Complexity, while evolving execution evidence leads to Adaptation Complexity, where previously learned estimates become stale. To address these challenges, we first introduce Search Value Dynamics (SVD), which characterizes the evolving trade-off between the gain and cost of retrospective search. Building on SVD, we propose ForkPilot, a self-evolving two-stage policy-learning framework. In the first stage, ForkPilot learns a search-value policy offline from completed trajectories through automatically constructed outcome comparisons. In the second stage, it makes search decisions based on current observations and then self-evolves by incorporating newly completed trajectories into subsequent policy updates. We evaluate ForkPilot across 6 diverse benchmarks and 7 widely used LLM backbone families, including four open-source families, GPT-5.6 Sol, and Opus 4.8 in a production agentic system, against 9 competitive baselines, including a real-world harness deployment used by hundreds of thousands of paid users. ForkPilot achieves comparable state-of-the-art performance while reducing token usage by up to 59.2%, demonstrating its efficacy.

  • 9 authors
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Oct 3

Benchmarking and Improving GUI Agents in High-Dynamic Environments

Recent advancements in Graphical User Interface (GUI) agents have predominantly focused on training paradigms like supervised fine-tuning (SFT) and reinforcement learning (RL). However, the challenge of high-dynamic GUI environments remains largely underexplored. Existing agents typically rely on a single screenshot after each action for decision-making, leading to a partially observable (or even unobservable) Markov decision process, where the key GUI state including important information for actions is often inadequately captured. To systematically explore this challenge, we introduce DynamicGUIBench, a comprehensive online GUI benchmark spanning ten applications and diverse interaction scenarios characterized by important interface changes between actions. Furthermore, we present DynamicUI, an agent designed for dynamic interfaces, which takes screen-recording videos of the interaction process as input and consists of three components: a dynamic perceiver, a refinement strategy, and a reflection. Specifically, the dynamic perceiver clusters frames of the GUI video, generates captions for the centroids, and iteratively selects the most informative frames as the salient dynamic context. Considering that there may be inconsistencies and noise between the selected frames and the textual context of the agent, the refinement strategy employs an action-conditioned filtering to refine thoughts to mitigate thought-action inconsistency and redundancy. Based on the refined agent trajectories, the reflection module provides effective and accurate guidance for further actions. Experiments on DynamicGUIBench demonstrate that DynamicUI significantly improves the performance in dynamic GUI environments, while maintaining competitive performance on other public benchmarks.

  • 8 authors
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May 7

More with Less: An Empirical Study of Turn-Control Strategies for Efficient Coding Agents

LLM-powered coding agents, which operate in iterative loops (turns) to solve software engineering tasks, are becoming increasingly powerful. However, their practical deployment is hindered by significant and unpredictable costs. This challenge arises from a combination of factors: quadratically growing token counts with each turn, the high price of models, the large number of turns required for real-world tasks, and the tendency of agents to take inefficient or unnecessary actions. While existing research focuses on optimizing individual turns, the strategic control of the total number of turns remains an underexplored area for managing agent performance and cost. To address this gap, we conduct a comprehensive empirical study on SWE-bench using three state-of-the-art models and evaluate the impact of three distinct turn-control strategies: an unrestricted baseline, a fixed-turn limit with reminders, and a novel dynamic-turn strategy that grants extensions on-demand. Our findings first reveal a fundamental trade-off in the unrestricted setting, where no single model excels across performance, cost, and turn efficiency. We then show that a fixed-turn limit, specifically at the 75th percentile of the baseline, serves as a "sweet spot", substantially reducing costs (by 24%-68%) with minimal impact on solve rates. Most significantly, the dynamic-turn strategy consistently outperforms fixed-limit approaches, achieving comparable or better solve rates while further reducing costs by an additional 12%-24% by intelligently allocating resources only to tasks that need them. This work provides the first systematic analysis of turn-control strategies, offering simple yet effective guidelines for developers to balance cost and efficacy. We demonstrate that dynamic resource allocation is a superior, easy-to-implement approach for deploying powerful yet economically viable coding agents.

  • 2 authors
·
Oct 19, 2025

Efficient Prompting via Dynamic In-Context Learning

The primary way of building AI applications is shifting from training specialist models to prompting generalist models. A common practice for prompting generalist models, often referred to as in-context learning, is to append a few examples (demonstrations) to the prompt to help the model better understand the task. While effective, in-context learning can be inefficient because it makes the input prompt much longer, consuming valuable space in the context window and leading to larger computational costs. In this paper, we propose DynaICL, a recipe for efficient prompting with black-box generalist models that dynamically allocate in-context examples according to the input complexity and the computational budget. To achieve this, we train a meta controller that predicts the number of in-context examples suitable for the generalist model to make a good prediction based on the performance-efficiency trade-off for a specific input. We then dynamically allocate the number of demonstrations for an input according to predictions from the meta controller and the given computation budget. Experimental results show that dynamic example allocation helps achieve a better performance-efficiency trade-off in two practical settings where computational resources or the required performance is constrained. Specifically, DynaICL saves up to 46% token budget compared to the common practice that allocates the same number of in-context examples to each input. We also find that a meta controller trained on a certain backbone model and tasks can successfully generalize to unseen models and tasks.

  • 4 authors
·
May 18, 2023

DynST: Dynamic Sparse Training for Resource-Constrained Spatio-Temporal Forecasting

The ever-increasing sensor service, though opening a precious path and providing a deluge of earth system data for deep-learning-oriented earth science, sadly introduce a daunting obstacle to their industrial level deployment. Concretely, earth science systems rely heavily on the extensive deployment of sensors, however, the data collection from sensors is constrained by complex geographical and social factors, making it challenging to achieve comprehensive coverage and uniform deployment. To alleviate the obstacle, traditional approaches to sensor deployment utilize specific algorithms to design and deploy sensors. These methods dynamically adjust the activation times of sensors to optimize the detection process across each sub-region. Regrettably, formulating an activation strategy generally based on historical observations and geographic characteristics, which make the methods and resultant models were neither simple nor practical. Worse still, the complex technical design may ultimately lead to a model with weak generalizability. In this paper, we introduce for the first time the concept of spatio-temporal data dynamic sparse training and are committed to adaptively, dynamically filtering important sensor distributions. To our knowledge, this is the first proposal (termed DynST) of an industry-level deployment optimization concept at the data level. However, due to the existence of the temporal dimension, pruning of spatio-temporal data may lead to conflicts at different timestamps. To achieve this goal, we employ dynamic merge technology, along with ingenious dimensional mapping to mitigate potential impacts caused by the temporal aspect. During the training process, DynST utilize iterative pruning and sparse training, repeatedly identifying and dynamically removing sensor perception areas that contribute the least to future predictions.

  • 8 authors
·
Mar 5, 2024

DyCL: Dynamic Neural Network Compilation Via Program Rewriting and Graph Optimization

DL compiler's primary function is to translate DNN programs written in high-level DL frameworks such as PyTorch and TensorFlow into portable executables. These executables can then be flexibly executed by the deployed host programs. However, existing DL compilers rely on a tracing mechanism, which involves feeding a runtime input to a neural network program and tracing the program execution paths to generate the computational graph necessary for compilation. Unfortunately, this mechanism falls short when dealing with modern dynamic neural networks (DyNNs) that possess varying computational graphs depending on the inputs. Consequently, conventional DL compilers struggle to accurately compile DyNNs into executable code. To address this limitation, we propose \tool, a general approach that enables any existing DL compiler to successfully compile DyNNs. \tool tackles the dynamic nature of DyNNs by introducing a compilation mechanism that redistributes the control and data flow of the original DNN programs during the compilation process. Specifically, \tool develops program analysis and program transformation techniques to convert a dynamic neural network into multiple sub-neural networks. Each sub-neural network is devoid of conditional statements and is compiled independently. Furthermore, \tool synthesizes a host module that models the control flow of the DyNNs and facilitates the invocation of the sub-neural networks. Our evaluation demonstrates the effectiveness of \tool, achieving a 100\% success rate in compiling all dynamic neural networks. Moreover, the compiled executables generated by \tool exhibit significantly improved performance, running between 1.12times and 20.21times faster than the original DyNNs executed on general-purpose DL frameworks.

  • 4 authors
·
Jul 10, 2023

Neural Dynamic Policies for End-to-End Sensorimotor Learning

The current dominant paradigm in sensorimotor control, whether imitation or reinforcement learning, is to train policies directly in raw action spaces such as torque, joint angle, or end-effector position. This forces the agent to make decisions individually at each timestep in training, and hence, limits the scalability to continuous, high-dimensional, and long-horizon tasks. In contrast, research in classical robotics has, for a long time, exploited dynamical systems as a policy representation to learn robot behaviors via demonstrations. These techniques, however, lack the flexibility and generalizability provided by deep learning or reinforcement learning and have remained under-explored in such settings. In this work, we begin to close this gap and embed the structure of a dynamical system into deep neural network-based policies by reparameterizing action spaces via second-order differential equations. We propose Neural Dynamic Policies (NDPs) that make predictions in trajectory distribution space as opposed to prior policy learning methods where actions represent the raw control space. The embedded structure allows end-to-end policy learning for both reinforcement and imitation learning setups. We show that NDPs outperform the prior state-of-the-art in terms of either efficiency or performance across several robotic control tasks for both imitation and reinforcement learning setups. Project video and code are available at https://shikharbahl.github.io/neural-dynamic-policies/

  • 4 authors
·
Dec 4, 2020

Dyna-Mind: Learning to Simulate from Experience for Better AI Agents

Reasoning models have recently shown remarkable progress in domains such as math and coding. However, their expert-level abilities in math and coding contrast sharply with their performance in long-horizon, interactive tasks such as web navigation and computer/phone-use. Inspired by literature on human cognition, we argue that current AI agents need ''vicarious trial and error'' - the capacity to mentally simulate alternative futures before acting - in order to enhance their understanding and performance in complex interactive environments. We introduce Dyna-Mind, a two-stage training framework that explicitly teaches (V)LM agents to integrate such simulation into their reasoning. In stage 1, we introduce Reasoning with Simulations (ReSim), which trains the agent to generate structured reasoning traces from expanded search trees built from real experience gathered through environment interactions. ReSim thus grounds the agent's reasoning in faithful world dynamics and equips it with the ability to anticipate future states in its reasoning. In stage 2, we propose Dyna-GRPO, an online reinforcement learning method to further strengthen the agent's simulation and decision-making ability by using both outcome rewards and intermediate states as feedback from real rollouts. Experiments on two synthetic benchmarks (Sokoban and ALFWorld) and one realistic benchmark (AndroidWorld) demonstrate that (1) ReSim effectively infuses simulation ability into AI agents, and (2) Dyna-GRPO leverages outcome and interaction-level signals to learn better policies for long-horizon, planning-intensive tasks. Together, these results highlight the central role of simulation in enabling AI agents to reason, plan, and act more effectively in the ever more challenging environments.

  • 9 authors
·
Oct 10, 2025 2

Reinforcement Learning for Long-Horizon Interactive LLM Agents

Interactive digital agents (IDAs) leverage APIs of stateful digital environments to perform tasks in response to user requests. While IDAs powered by instruction-tuned large language models (LLMs) can react to feedback from interface invocations in multi-step exchanges, they have not been trained in their respective digital environments. Prior methods accomplish less than half of tasks in sophisticated benchmarks such as AppWorld. We present a reinforcement learning (RL) approach that trains IDAs directly in their target environments. We formalize this training as a partially observable Markov decision process and derive LOOP, a data- and memory-efficient variant of proximal policy optimization. LOOP uses no value network and maintains exactly one copy of the underlying LLM in memory, making its implementation straightforward and as memory-efficient as fine-tuning a single LLM. A 32-billion-parameter agent trained with LOOP in the AppWorld environment outperforms the much larger OpenAI o1 agent by 9 percentage points (15% relative). To our knowledge, this is the first reported application of RL to IDAs that interact with a stateful, multi-domain, multi-app environment via direct API calls. Our analysis sheds light on the effectiveness of RL in this area, showing that the agent learns to consult the API documentation, avoid unwarranted assumptions, minimize confabulation, and recover from setbacks.

  • 7 authors
·
Feb 3, 2025

FloydNet: A Learning Paradigm for Global Relational Reasoning

Developing models capable of complex, multi-step reasoning is a central goal in artificial intelligence. While representing problems as graphs is a powerful approach, Graph Neural Networks (GNNs) are fundamentally constrained by their message-passing mechanism, which imposes a local bottleneck that limits global, holistic reasoning. We argue that dynamic programming (DP), which solves problems by iteratively refining a global state, offers a more powerful and suitable learning paradigm. We introduce FloydNet, a new architecture that embodies this principle. In contrast to local message passing, FloydNet maintains a global, all-pairs relationship tensor and learns a generalized DP operator to progressively refine it. This enables the model to develop a task-specific relational calculus, providing a principled framework for capturing long-range dependencies. Theoretically, we prove that FloydNet achieves 3-WL (2-FWL) expressive power, and its generalized form aligns with the k-FWL hierarchy. FloydNet demonstrates state-of-the-art performance across challenging domains: it achieves near-perfect scores (often >99\%) on the CLRS-30 algorithmic benchmark, finds exact optimal solutions for the general Traveling Salesman Problem (TSP) at rates significantly exceeding strong heuristics, and empirically matches the 3-WL test on the BREC benchmark. Our results establish this learned, DP-style refinement as a powerful and practical alternative to message passing for high-level graph reasoning.

  • 3 authors
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Jan 26

Dynamic Neural Network is All You Need: Understanding the Robustness of Dynamic Mechanisms in Neural Networks

Deep Neural Networks (DNNs) have been used to solve different day-to-day problems. Recently, DNNs have been deployed in real-time systems, and lowering the energy consumption and response time has become the need of the hour. To address this scenario, researchers have proposed incorporating dynamic mechanism to static DNNs (SDNN) to create Dynamic Neural Networks (DyNNs) performing dynamic amounts of computation based on the input complexity. Although incorporating dynamic mechanism into SDNNs would be preferable in real-time systems, it also becomes important to evaluate how the introduction of dynamic mechanism impacts the robustness of the models. However, there has not been a significant number of works focusing on the robustness trade-off between SDNNs and DyNNs. To address this issue, we propose to investigate the robustness of dynamic mechanism in DyNNs and how dynamic mechanism design impacts the robustness of DyNNs. For that purpose, we evaluate three research questions. These evaluations are performed on three models and two datasets. Through the studies, we find that attack transferability from DyNNs to SDNNs is higher than attack transferability from SDNNs to DyNNs. Also, we find that DyNNs can be used to generate adversarial samples more efficiently than SDNNs. Then, through research studies, we provide insight into the design choices that can increase robustness of DyNNs against the attack generated using static model. Finally, we propose a novel attack to understand the additional attack surface introduced by the dynamic mechanism and provide design choices to improve robustness against the attack.

  • 2 authors
·
Aug 16, 2023

Environmental Injection Attacks against GUI Agents in Realistic Dynamic Environments

Graphical User Interface (GUI) agents are increasingly deployed to interact with online web services, yet their exposure to open-world content renders them vulnerable to Environmental Injection Attacks (EIAs). In these attacks, an attacker can inject crafted triggers into website to manipulate the behavior of GUI agents used by other users. In this paper, we find that most existing EIA studies fall short of realism. In particular, they fail to capture the dynamic nature of real-world web content, often assuming that a trigger's on-screen position and surrounding visual context remain largely consistent between training and testing. To better reflect practice, we introduce a realistic dynamic-environment threat model in which the attacker is a regular user and the trigger is embedded within a dynamically changing environment. Under this threat model, existing approaches largely fail, suggesting that their effectiveness in exposing GUI agent vulnerabilities has been substantially overestimated. To expose the hidden vulnerabilities of existing GUI agents effectively, we propose Chameleon, an attack framework with two key novelties designed for dynamic environments. (1) To synthesize more realistic training data, we introduce LLM-Driven Environment Simulation, which automatically generates diverse, high-fidelity webpage simulations that mimic the variability of real-world dynamic environments. (2) To optimize the trigger more effectively, we introduce Attention Black Hole, which converts attention weights into explicit supervisory signals. This mechanism encourages the agent to remain insensitive to irrelevant surrounding content, thereby improving robustness in dynamic environments. We evaluate Chameleon on six realistic websites and four representative LVLM-powered GUI agents, where it significantly outperforms existing methods.

  • 4 authors
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Jan 30

Data Agent: Learning to Select Data via End-to-End Dynamic Optimization

Dynamic Data selection aims to accelerate training by prioritizing informative samples during online training. However, existing methods typically rely on task-specific handcrafted metrics or static/snapshot-based criteria to estimate sample importance, limiting scalability across learning paradigms and making it difficult to capture the evolving utility of data throughout training. To address this challenge, we propose Data Agent, an end-to-end dynamic data selection framework that formulates data selection as a training-aware sequential decision-making problem. The agent learns a sample-wise selection policy that co-evolves with model optimization, guided by a composite reward that integrates loss-based difficulty and confidence-based uncertainty signals. The reward signals capture complementary objectives of optimization impact and information gain, together with a tuning-free adaptive weighting mechanism that balances these signals over training. Extensive experiments across a wide range of datasets and architectures demonstrate that Data Agent consistently accelerates training while preserving or improving performance, e.g., reducing costs by over 50\% on ImageNet-1k and MMLU with lossless performance. Moreover, its dataset-agnostic formulation and modular reward make it plug-and-play across tasks and scenarios, e.g., robustness to noisy datasets, highlighting its potential in real-world scenarios. Code is available at https://github.com/Jackbrocp/Data-Agent.

  • 8 authors
·
May 12

BINDER: Instantly Adaptive Mobile Manipulation with Open-Vocabulary Commands

Open-vocabulary mobile manipulation (OVMM) requires robots to follow language instructions, navigate, and manipulate while updating their world representation under dynamic environmental changes. However, most prior approaches update their world representation only at discrete update points such as navigation targets, waypoints, or the end of an action step, leaving robots blind between updates and causing cascading failures: overlooked objects, late error detection, and delayed replanning. To address this limitation, we propose BINDER (Bridging INstant and DEliberative Reasoning), a dual process framework that decouples strategic planning from continuous environment monitoring. Specifically, BINDER integrates a Deliberative Response Module (DRM, a multimodal LLM for task planning) with an Instant Response Module (IRM, a VideoLLM for continuous monitoring). The two modules play complementary roles: the DRM performs strategic planning with structured 3D scene updates and guides what the IRM attends to, while the IRM analyzes video streams to update memory, correct ongoing actions, and trigger replanning when necessary. Through this bidirectional coordination, the modules address the trade off between maintaining awareness and avoiding costly updates, enabling robust adaptation under dynamic conditions. Evaluated in three real world environments with dynamic object placement, BINDER achieves substantially higher success and efficiency than SoTA baselines, demonstrating its effectiveness for real world deployment.

  • 6 authors
·
Nov 27, 2025

TrafficClaw: A Generalizable LLM Agent in the Unified Physical Environment for Urban Traffic Control

Large language model (LLM) agents have shown strong capabilities in long-horizon reasoning, tool use, and decision-making in digital environments, yet extending them to physically grounded systems remains challenging. Unlike web, code, or game environments, where objectives are often weakly coupled, physical systems evolve through tightly coupled dynamics in which local interventions propagate across interacting subsystems over time. Urban traffic control exemplifies this challenge, as traffic signals, freeways, public transit, and taxi systems continuously interact through shared spatial infrastructure and temporal mobility demand. Existing optimization, reinforcement learning (RL), and LLM-based approaches are largely designed for isolated subsystems, limiting coordinated reasoning and system-level optimization. We propose TrafficClaw, a LLM-based generalizable traffic control agent for physical urban systems. TrafficClaw operates within a unified traffic environment that exposes coupled urban dynamics and feedback, performs executable spatiotemporal reasoning with persistent memory for long-horizon adaptation, and leverages multi-stage agentic RL for coordinated system-level optimization. Experiments across three metropolitan regions and six traffic-control tasks demonstrate strong generalization, robustness, and cross-subsystem coordination. Our project is available at https://github.com/usail-hkust/TrafficClaw.

  • 6 authors
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May 31

LPG: Balancing Efficiency and Policy Reasoning in Latent Policy Guardrails

Guardrails are a critical safety layer for modern AI systems, but their operating regime is changing. As LLMs are deployed as customized assistants, safety policies are increasingly specified at inference time by users, organizations, or regulatory contexts. This makes safety enforcement fundamentally dynamic: the guardrail should adapt to changing safety policies without retraining. Yet this requirement creates a fundamental tension: faithfully judging complex policy contexts demands reasoning capability, while practical deployment requires low-latency responses. We introduce Latent Policy Guardrail (LPG), a guardrail framework that learnssemantic latent deliberation over dynamic policies. LPG compresses the internal deliberation needed for intent interpretation and policy grounding into continuous states supervised by decision-relevant semantics. At inference time, it generates only a compact verdict anchored to the violated policy clauses, preserving auditability while avoiding the latency of explicit reasoning. Across policy guardrail benchmarks, LPG-4B reaches 84.5% average safety accuracy and 77.9% F1 by compressing deliberation into just 10 latent tokens, outperforming the strongest dynamic baseline while running roughly 11 times faster than Qwen3-4B-Thinking under the single-sample evaluation setup. Code and data are available at https://github.com/SaFo-Lab/Latent_Policy_Guard.

  • 3 authors
·
May 16

Mobile GUI Agents under Real-world Threats: Are We There Yet?

Recent years have witnessed a rapid development of mobile GUI agents powered by large language models (LLMs), which can autonomously execute diverse device-control tasks based on natural language instructions. The increasing accuracy of these agents on standard benchmarks has raised expectations for large-scale real-world deployment, and there are already several commercial agents released and used by early adopters. However, are we really ready for GUI agents integrated into our daily devices as system building blocks? We argue that an important pre-deployment validation is missing to examine whether the agents can maintain their performance under real-world threats. Specifically, unlike existing common benchmarks that are based on simple static app contents (they have to do so to ensure environment consistency between different tests), real-world apps are filled with contents from untrustworthy third parties, such as advertisement emails, user-generated posts and medias, etc. ... To this end, we introduce a scalable app content instrumentation framework to enable flexible and targeted content modifications within existing applications. Leveraging this framework, we create a test suite comprising both a dynamic task execution environment and a static dataset of challenging GUI states. The dynamic environment encompasses 122 reproducible tasks, and the static dataset consists of over 3,000 scenarios constructed from commercial apps. We perform experiments on both open-source and commercial GUI agents. Our findings reveal that all examined agents can be significantly degraded due to third-party contents, with an average misleading rate of 42.0% and 36.1% in dynamic and static environments respectively. The framework and benchmark has been released at https://agenthazard.github.io.

TSRouter: Dynamic Modality-Model Selection for Time Series Reasoning

Time series reasoning is essential for real-world problem-solving. While both Large Language Models (LLMs) and Vision-Language Models (VLMs) can reason about time-series data, their capabilities are complementary: LLMs process time series as text sequences and thus preserve exact numerical understanding, but struggle with global patterns, whereas VLMs efficiently capture these patterns by visualizing time series but may lose fine-grained details. Moreover, models vary significantly in task-specific expertise and inference costs. Dynamically selecting the most suitable modality and model for each query is therefore crucial, yet challenging because it requires modeling the complex interactions among tasks, queries, modalities, and models, which carry rich contextual signals. To this end, we introduce TSRouter, a graph-based dynamic routing framework. TSRouter constructs a heterogeneous graph of task, query, modality, and model nodes to contextualize the interactions among query characteristics, modality attributes, and model capabilities. TSRouter formulates routing as a candidate scoring problem, where each modality-model pair is evaluated based on user-defined performance-cost preferences to select the optimal candidate. Comprehensive evaluations on 4 distinct time series reasoning tasks reveal that TSRouter substantially outperforms diverse baselines with 16\% to 46\% relative improvements. Furthermore, TSRouter demonstrates robust zero-shot plug-and-play generalization to unseen models and novel tasks and preserves high performance while reducing computational overhead through cost-aware optimization. Our code is available at https://github.com/tianyi-lab/TSRouter.

  • 6 authors
·
Jul 8

One to rule them all: natural language to bind communication, perception and action

In recent years, research in the area of human-robot interaction has focused on developing robots capable of understanding complex human instructions and performing tasks in dynamic and diverse environments. These systems have a wide range of applications, from personal assistance to industrial robotics, emphasizing the importance of robots interacting flexibly, naturally and safely with humans. This paper presents an advanced architecture for robotic action planning that integrates communication, perception, and planning with Large Language Models (LLMs). Our system is designed to translate commands expressed in natural language into executable robot actions, incorporating environmental information and dynamically updating plans based on real-time feedback. The Planner Module is the core of the system where LLMs embedded in a modified ReAct framework are employed to interpret and carry out user commands. By leveraging their extensive pre-trained knowledge, LLMs can effectively process user requests without the need to introduce new knowledge on the changing environment. The modified ReAct framework further enhances the execution space by providing real-time environmental perception and the outcomes of physical actions. By combining robust and dynamic semantic map representations as graphs with control components and failure explanations, this architecture enhances a robot adaptability, task execution, and seamless collaboration with human users in shared and dynamic environments. Through the integration of continuous feedback loops with the environment the system can dynamically adjusts the plan to accommodate unexpected changes, optimizing the robot ability to perform tasks. Using a dataset of previous experience is possible to provide detailed feedback about the failure. Updating the LLMs context of the next iteration with suggestion on how to overcame the issue.

  • 3 authors
·
Nov 22, 2024 2

MobileSteward: Integrating Multiple App-Oriented Agents with Self-Evolution to Automate Cross-App Instructions

Mobile phone agents can assist people in automating daily tasks on their phones, which have emerged as a pivotal research spotlight. However, existing procedure-oriented agents struggle with cross-app instructions, due to the following challenges: (1) complex task relationships, (2) diverse app environment, and (3) error propagation and information loss in multi-step execution. Drawing inspiration from object-oriented programming principles, we recognize that object-oriented solutions is more suitable for cross-app instruction. To address these challenges, we propose a self-evolving multi-agent framework named MobileSteward, which integrates multiple app-oriented StaffAgents coordinated by a centralized StewardAgent. We design three specialized modules in MobileSteward: (1) Dynamic Recruitment generates a scheduling graph guided by information flow to explicitly associate tasks among apps. (2) Assigned Execution assigns the task to app-oriented StaffAgents, each equipped with app-specialized expertise to address the diversity between apps. (3) Adjusted Evaluation conducts evaluation to provide reflection tips or deliver key information, which alleviates error propagation and information loss during multi-step execution. To continuously improve the performance of MobileSteward, we develop a Memory-based Self-evolution mechanism, which summarizes the experience from successful execution, to improve the performance of MobileSteward. We establish the first English Cross-APP Benchmark (CAPBench) in the real-world environment to evaluate the agents' capabilities of solving complex cross-app instructions. Experimental results demonstrate that MobileSteward achieves the best performance compared to both single-agent and multi-agent frameworks, highlighting the superiority of MobileSteward in better handling user instructions with diverse complexity.

  • 6 authors
·
Feb 23, 2025

RideSkill: A Hierarchical Algorithm for Generalized Ride Sharing with LLM-Driven Automatic Evolution

Ride-sharing, which allows multiple passengers with different origin-destination (OD) pairs to share a single vehicle, is a challenging operational problem, as it requires orders with different OD pairs to be efficiently bundled and assigned to vehicles under uncertain and varying scenarios. Although multi-agent reinforcement learning (MARL) solutions have achieved promising performance, they suffer from limited generalization (adapting to different environmental scenarios), low transferability (adapting to different platform objectives), and training difficulties in large-scale systems, such as the curse of dimensionality. Recently, motivated by the scaling of large language models (LLMs), several works have incorporated LLMs into ride-hailing systems, either by employing LLMs directly as decision-making agents or using them for automatic algorithm design. However, none of these approaches support vehicle sharing, which complicates the problem by expanding both the state and action spaces exponentially. Moreover, most of them require frequent LLM calls at inference time, making them infeasible for real-time deployment. To address these issues, we propose RideSkill, a hierarchical method for ride-sharing that leverages LLM-assisted automatic algorithmic design. RideSkill consists of a combiner that assigns appropriate skills to each vehicle from a learned skill repository, enabling adaptive dispatch under varying scenarios and objectives, and a repositioner that sequentially relocates idle vehicles to emerging regions, avoiding conflicts among vehicles. Crucially, the skill repository, combiner, and repositioner are all trained by an LLM-based automatic evolutionary method, eliminating the need for LLM calls during deployment and thus ensuring high real-time performance.

  • 4 authors
·
Sep 1

DynaVid: Learning to Generate Highly Dynamic Videos using Synthetic Motion Data

Despite recent progress, video diffusion models still struggle to synthesize realistic videos involving highly dynamic motions or requiring fine-grained motion controllability. A central limitation lies in the scarcity of such examples in commonly used training datasets. To address this, we introduce DynaVid, a video synthesis framework that leverages synthetic motion data in training, which is represented as optical flow and rendered using computer graphics pipelines. This approach offers two key advantages. First, synthetic motion offers diverse motion patterns and precise control signals that are difficult to obtain from real data. Second, unlike rendered videos with artificial appearances, rendered optical flow encodes only motion and is decoupled from appearance, thereby preventing models from reproducing the unnatural look of synthetic videos. Building on this idea, DynaVid adopts a two-stage generation framework: a motion generator first synthesizes motion, and then a motion-guided video generator produces video frames conditioned on that motion. This decoupled formulation enables the model to learn dynamic motion patterns from synthetic data while preserving visual realism from real-world videos. We validate our framework on two challenging scenarios, vigorous human motion generation and extreme camera motion control, where existing datasets are particularly limited. Extensive experiments demonstrate that DynaVid improves the realism and controllability in dynamic motion generation and camera motion control.

Optimizing Return Distributions with Distributional Dynamic Programming

We introduce distributional dynamic programming (DP) methods for optimizing statistical functionals of the return distribution, with standard reinforcement learning as a special case. Previous distributional DP methods could optimize the same class of expected utilities as classic DP. To go beyond expected utilities, we combine distributional DP with stock augmentation, a technique previously introduced for classic DP in the context of risk-sensitive RL, where the MDP state is augmented with a statistic of the rewards obtained so far (since the first time step). We find that a number of recently studied problems can be formulated as stock-augmented return distribution optimization, and we show that we can use distributional DP to solve them. We analyze distributional value and policy iteration, with bounds and a study of what objectives these distributional DP methods can or cannot optimize. We describe a number of applications outlining how to use distributional DP to solve different stock-augmented return distribution optimization problems, for example maximizing conditional value-at-risk, and homeostatic regulation. To highlight the practical potential of stock-augmented return distribution optimization and distributional DP, we combine the core ideas of distributional value iteration with the deep RL agent DQN, and empirically evaluate it for solving instances of the applications discussed.

  • 9 authors
·
Jan 22, 2025

Telecom World Models: Unifying Digital Twins, Foundation Models, and Predictive Planning for 6G

The integration of machine learning tools into telecom networks, has led to two prevailing paradigms, namely, language-based systems, such as Large Language Models (LLMs), and physics-based systems, such as Digital Twins (DTs). While LLM-based approaches enable flexible interaction and automation, they lack explicit representations of network dynamics. DTs, in contrast, offer a high-fidelity network simulation, but remain scenario-specific and are not designed for learning or decision-making under uncertainty. This gap becomes critical for 6G systems, where decisions must take into account the evolving network states, uncertainty, and the cascading effects of control actions across multiple layers. In this article, we introduce the {Telecom World Model}~(TWM) concept, an architecture for learned, action-conditioned, uncertainty-aware modeling of telecom system dynamics. We decompose the problem into two interacting worlds, a controllable system world consisting of operator-configurable settings and an external world that captures propagation, mobility, traffic, and failures. We propose a three-layer architecture, comprising a field world model for spatial environment prediction, a control/dynamics world model for action-conditioned Key Performance Indicator (KPI) trajectory prediction, and a telecom foundation model layer for intent translation and orchestration. We showcase a comparative analysis between existing paradigms, which demonstrates that TWM jointly provides telecom state grounding, fast action-conditioned roll-outs, calibrated uncertainty, multi-timescale dynamics, model-based planning, and LLM-integrated guardrails. Furthermore, we present a proof-of-concept on network slicing to validate the proposed architecture, showing that the full three-layer pipeline outperforms single-world baselines and accurately predicts KPI trajectories.

  • 18 authors
·
Apr 7

Trajectory Sensitivity-Based Dynamic Assessment of an AI Data Center Under Contingencies

Artificial Intelligence (AI) data centers are emerging as converter-dominated, parameter-rich electrical systems whose dynamic response depends on fast workload-driven demand variations, tightly regulated data-hall converters, and coordinated on-site sources. Assessing such systems by repeatedly solving nonlinear time-domain models for every outage, load realization, and parameter perturbation is computationally expensive and provides limited insight into response sensitivity. This paper presents a trajectory sensitivity (TS)-based dynamic assessment framework for a self-contained AI data center supplied by a 2 kV DC microgrid with a grid-tied interface. The model includes time-varying data-hall load profiles, a voltage source converter (VSC), battery energy storage systems (BESS) units, supercapacitors, and synchronous-generation-side sources. For each disturbance, firstly, TS are computed along the nonlinear disturbance trajectory, capturing the local effect of source trips, data-hall outages, converter controls, and load ramps. Later, the computed TS data is used to estimate system trajectories under simultaneous parameter perturbations. Validation against full nonlinear ODE simulations with pm 15% perturbations shows close agreement. In addition, the TS-based approach reduces computational time of dynamic-response evaluations from seconds to milliseconds, demonstrating its potential as a scalable screening tool for AI data center dynamics.

  • 4 authors
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Oct 6

GeoDrive: 3D Geometry-Informed Driving World Model with Precise Action Control

Recent advancements in world models have revolutionized dynamic environment simulation, allowing systems to foresee future states and assess potential actions. In autonomous driving, these capabilities help vehicles anticipate the behavior of other road users, perform risk-aware planning, accelerate training in simulation, and adapt to novel scenarios, thereby enhancing safety and reliability. Current approaches exhibit deficiencies in maintaining robust 3D geometric consistency or accumulating artifacts during occlusion handling, both critical for reliable safety assessment in autonomous navigation tasks. To address this, we introduce GeoDrive, which explicitly integrates robust 3D geometry conditions into driving world models to enhance spatial understanding and action controllability. Specifically, we first extract a 3D representation from the input frame and then obtain its 2D rendering based on the user-specified ego-car trajectory. To enable dynamic modeling, we propose a dynamic editing module during training to enhance the renderings by editing the positions of the vehicles. Extensive experiments demonstrate that our method significantly outperforms existing models in both action accuracy and 3D spatial awareness, leading to more realistic, adaptable, and reliable scene modeling for safer autonomous driving. Additionally, our model can generalize to novel trajectories and offers interactive scene editing capabilities, such as object editing and object trajectory control.

  • 8 authors
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May 28, 2025 3

Offline Diffusion Policy for Multi-User Delay-Constrained Scheduling

Effective multi-user delay-constrained scheduling is crucial in various real-world applications, including embodied AI, instant messaging, live streaming, and data center management, where efficient resource allocation is required among users with diverse delay sensitivities. In these scenarios, schedulers must make real-time decisions to satisfy both delay and resource constraints without prior knowledge of system dynamics, which are often time-varying and challenging to estimate. {Current learning-based methods typically require online interactions with actual systems during the training stage. Therefore, these approaches are often difficult or impractical, as they can significantly degrade system performance and incur substantial service costs.} To address these challenges, we propose a novel offline reinforcement learning-based algorithm, named Scheduling By Offline Learning with Critic Guidance and Diffusion Model (SOCD), to learn efficient scheduling policies purely from pre-collected offline data. SOCD innovatively employs a diffusion policy, complemented by a sampling-free critic network for policy guidance. By integrating the Lagrangian multiplier optimization into the offline reinforcement learning, SOCD efficiently trains high-quality constraint-aware policies exclusively from available datasets, eliminating the need for online interactions with the system. Experimental results demonstrate that SOCD is resilient to various system dynamics, including partially observable and large-scale environments, and delivers superior performance compared to existing methods.

  • 4 authors
·
Jun 9

A Decoupled Basis-Vector-Driven Generative Framework for Dynamic Multi-Objective Optimization

Dynamic multi-objective optimization requires continuous tracking of moving Pareto fronts. Existing methods struggle with irregular mutations and data sparsity, primarily facing three challenges: the non-linear coupling of dynamic modes, negative transfer from outdated historical data, and the cold-start problem during environmental switches. To address these issues, this paper proposes a decoupled basis-vector-driven generative framework (DB-GEN). First, to resolve non-linear coupling, the framework employs the discrete wavelet transform to separate evolutionary trajectories into low-frequency trends and high-frequency details. Second, to mitigate negative transfer, it learns transferable basis vectors via sparse dictionary learning rather than directly memorizing historical instances. Recomposing these bases under a topology-aware contrastive constraint constructs a structured latent manifold. Finally, to overcome the cold-start problem, a surrogate-assisted search paradigm samples initial populations from this manifold. Pre-trained on 120 million solutions, DB-GEN performs direct online inference without retraining or fine-tuning. This zero-shot generation process executes in milliseconds, requiring approximately 0.2 seconds per environmental change. Experimental results demonstrate that DB-GEN improves tracking accuracy across various dynamic benchmarks compared to existing algorithms.

  • 5 authors
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Mar 31

A Programming Paradigm for Spatiotemporal Composability

Modern software -- from plugin systems to self-evolving agent harnesses -- increasingly requires dynamic composition, yet its formal foundations remain underdeveloped. We identify two orthogonal dimensions of the problem: temporal composability, the ability to completely revert a component's side effects upon removal, and spatial composability, the ability to declare and reactively manage inter-component dependencies. We address the two dimensions by lifting classical effect and coeffect concepts to runtime mechanisms. In particular, we formalize revertible effects, in which every context transformation carries an inverse that the runtime holds, establishing temporal composability local to one component. We formalize reactive coeffects, in which every context change is classified against a component's coeffect specification to drive its activation and deactivation, establishing spatial composability local to one component. We then unify the effect context and the coeffect context into a single context type and mediate every effect and coeffect through it, yielding a discipline we call the context paradigm; the mediation induces an observational equivalence up to which the effects of distinct components interleave without disturbing one another. Combining these mechanisms into the notion of a component, we give a calculus of dynamic composition whose metatheory carries spatiotemporal composability from a single component to a whole system of interleaved components. We implement these ideas in Cordis, a meta-framework of spatiotemporal composability that provides a core library with effect tracking and coeffect resolution, as well as a declarative component loader with configuration reconciliation and hot module replacement.

deepseek-ai DeepSeek
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Aug 25 3

DynamicPO: Dynamic Preference Optimization for Recommendation

In large language model (LLM)-based recommendation systems, direct preference optimization (DPO) effectively aligns recommendations with user preferences, requiring multi-negative objective functions to leverage abundant implicit-feedback negatives and sharpen preference boundaries. However, our empirical analyses reveal a counterintuitive phenomenon, preference optimization collapse, where increasing the number of negative samples can lead to performance degradation despite a continuously decreasing training loss. We further theoretically demonstrate that this collapse arises from gradient suppression, caused by the dominance of easily discriminable negatives over boundary-critical negatives that truly define user preference boundaries. As a result, boundary-relevant signals are under-optimized, weakening the model's decision boundary. Motivated by these observations, we propose DynamicPO (Dynamic Preference Optimization), a lightweight and plug-and-play framework comprising two adaptive mechanisms: Dynamic Boundary Negative Selection, which identifies and prioritizes informative negatives near the model's decision boundary, and Dual-Margin Dynamic beta Adjustment, which calibrates optimization strength per sample according to boundary ambiguity. Extensive experiments on three public datasets show that DynamicPO effectively prevents optimization collapse and improves recommendation accuracy on multi-negative preference optimization methods, with negligible computational overhead. Our code and datasets are available at https://github.com/xingyuHuxingyu/DynamicPO.

  • 10 authors
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Apr 30

Dynamic Sparse Learning: A Novel Paradigm for Efficient Recommendation

In the realm of deep learning-based recommendation systems, the increasing computational demands, driven by the growing number of users and items, pose a significant challenge to practical deployment. This challenge is primarily twofold: reducing the model size while effectively learning user and item representations for efficient recommendations. Despite considerable advancements in model compression and architecture search, prevalent approaches face notable constraints. These include substantial additional computational costs from pre-training/re-training in model compression and an extensive search space in architecture design. Additionally, managing complexity and adhering to memory constraints is problematic, especially in scenarios with strict time or space limitations. Addressing these issues, this paper introduces a novel learning paradigm, Dynamic Sparse Learning (DSL), tailored for recommendation models. DSL innovatively trains a lightweight sparse model from scratch, periodically evaluating and dynamically adjusting each weight's significance and the model's sparsity distribution during the training. This approach ensures a consistent and minimal parameter budget throughout the full learning lifecycle, paving the way for "end-to-end" efficiency from training to inference. Our extensive experimental results underline DSL's effectiveness, significantly reducing training and inference costs while delivering comparable recommendation performance.

  • 5 authors
·
Feb 5, 2024