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May 29

LiteCoder-Terminal: Scaling Long-Horizon Terminal Environments for Learning Language Agents

Mastering terminal environments requires language agents capable of multi-step planning, feedback-grounded execution, and dynamic state adaptation. However, training such agents is currently bottlenecked by a reliance on scraped external repositories, which limits domain diversity, environment controllability, and the targeting of specific capability deficits. We introduce LiteCoder-Terminal-Gen, a zero-dependency synthesis pipeline that autonomously generates executable and verifiable terminal training environments directly from domain specifications. Using this framework, we construct two large-scale resources: LiteCoder-Terminal-SFT, comprising 11,255 expert trajectories across 10 domains, and LiteCoder-Terminal-RL, featuring 602 verifiable environments for trajectory-level preference optimization. Supervised fine-tuning of Qwen-family models on our SFT dataset yields agents that significantly outperform their base counterparts. Notably, our 32B variant achieves 29.06%, 18.54%, and 34.00% pass@1 on Terminal Bench 1.0, 2.0, and Pro, respectively. Furthermore, applying Direct Multi-turn Preference Optimization (DMPO) on our RL environments yields additional performance gains. These results systematically demonstrate that fully synthetic, executable environments offer a scalable and verifiable supervision signal for mastering complex, real-world command-line workflows.

  • 8 authors
·
May 27 1

Mamba-FSCIL: Dynamic Adaptation with Selective State Space Model for Few-Shot Class-Incremental Learning

Few-shot class-incremental learning (FSCIL) confronts the challenge of integrating new classes into a model with minimal training samples while preserving the knowledge of previously learned classes. Traditional methods widely adopt static adaptation relying on a fixed parameter space to learn from data that arrive sequentially, prone to overfitting to the current session. Existing dynamic strategies require the expansion of the parameter space continually, leading to increased complexity. To address these challenges, we integrate the recently proposed selective state space model (SSM) into FSCIL. Concretely, we propose a dual selective SSM projector that dynamically adjusts the projection parameters based on the intermediate features for dynamic adaptation. The dual design enables the model to maintain the robust features of base classes, while adaptively learning distinctive feature shifts for novel classes. Additionally, we develop a class-sensitive selective scan mechanism to guide dynamic adaptation. It minimizes the disruption to base-class representations caused by training on novel data, and meanwhile, forces the selective scan to perform in distinct patterns between base and novel classes. Experiments on miniImageNet, CUB-200, and CIFAR-100 demonstrate that our framework outperforms the existing state-of-the-art methods. The code is available at https://github.com/xiaojieli0903/Mamba-FSCIL.

  • 6 authors
·
Jul 8, 2024

FedDAA: Dynamic Client Clustering for Concept Drift Adaptation in Federated Learning

In federated learning (FL), the data distribution of each client may change over time, introducing both temporal and spatial data heterogeneity, known as concept drift. Data heterogeneity arises from three drift sources: real drift (a shift in the conditional distribution P(y|x)), virtual drift (a shift in the input distribution P(x)), and label drift (a shift in the label distribution P(y)). However, most existing FL methods addressing concept drift primarily focus on real drift. When clients experience virtual or label drift, these methods often fail to selectively retain useful historical knowledge, leading to catastrophic forgetting. A key challenge lies in distinguishing different sources of drift, as they require distinct adaptation strategies: real drift calls for discarding outdated data, while virtual or label drift benefits from retaining historical data. Without explicitly identifying the drift sources, a general adaptation strategy is suboptimal and may harm generalization. To address this challenge, we propose FedDAA, a dynamic clustered FL framework designed to adapt to multi-source concept drift while preserving valuable historical knowledge. Specifically, FedDAA integrates three modules: a cluster number determination module to find the optimal number of clusters; a real drift detection module to distinguish real drift from virtual/label drift; and a concept drift adaptation module to adapt to new data while retaining useful historical information. We provide theoretical convergence guarantees, and experiments show that FedDAA achieves 7.84% to 8.52% accuracy improvements over state-of-the-art methods on Fashion-MNIST, CIFAR-10, and CIFAR-100.

  • 2 authors
·
Jun 26, 2025

Body-Reservoir Governance in Repeated Games: Embodied Decision-Making, Dynamic Sentinel Adaptation, and Complexity-Regularized Optimization

Standard game theory explains cooperation in repeated games through conditional strategies such as Tit-for-Tat (TfT), but these require continuous computation that imposes physical costs on embodied agents. We propose a three-layer Body-Reservoir Governance (BRG) architecture: (1) a body reservoir (echo state network) whose d-dimensional state performs implicit inference over interaction history, serving as both decision-maker and anomaly detector, (2) a cognitive filter providing costly strategic tools activated on demand, and (3) a metacognitive governance layer with receptivity parameter αin [0,1]. At full body governance (α=1), closed-loop dynamics satisfy a self-consistency equation: cooperation is expressed as the reservoir's fixed point, not computed. Strategy complexity cost is defined as the KL divergence between the reservoir's state distribution and its habituated baseline. Body governance reduces this cost, with action variance decreasing up to 1600times with dimension d. A dynamic sentinel generates a composite discomfort signal from the reservoir's own state, driving adaptive α(t): near baseline during cooperation, rapidly dropping upon defection to activate cognitive retaliation. Overriding the body incurs thermodynamic cost proportional to internal state distortion. The sentinel achieves the highest payoff across all conditions, outperforming static body governance, TfT, and EMA baselines. A dimension sweep (d in {5,ldots,100}) shows implicit inference scales with bodily richness (23times to 1600times variance reduction), attributable to reservoir dynamics. A phase diagram in (d, τ_{env}) space reveals governance regime transitions near d approx 20. The framework reinterprets cooperation as the minimum-dissipation response of an adapted dynamical system -- emergent from embodied dynamics rather than computed.

  • 1 authors
·
Feb 24

Once-for-All: Controllable Generative Image Compression with Dynamic Granularity Adaptation

Although recent generative image compression methods have demonstrated impressive potential in optimizing the rate-distortion-perception trade-off, they still face the critical challenge of flexible rate adaption to diverse compression necessities and scenarios. To overcome this challenge, this paper proposes a Controllable Generative Image Compression framework, termed Control-GIC, the first capable of fine-grained bitrate adaption across a broad spectrum while ensuring high-fidelity and generality compression. Control-GIC is grounded in a VQGAN framework that encodes an image as a sequence of variable-length codes (i.e. VQ-indices), which can be losslessly compressed and exhibits a direct positive correlation with the bitrates. Drawing inspiration from the classical coding principle, we correlate the information density of local image patches with their granular representations. Hence, we can flexibly determine a proper allocation of granularity for the patches to achieve dynamic adjustment for VQ-indices, resulting in desirable compression rates. We further develop a probabilistic conditional decoder capable of retrieving historic encoded multi-granularity representations according to transmitted codes, and then reconstruct hierarchical granular features in the formalization of conditional probability, enabling more informative aggregation to improve reconstruction realism. Our experiments show that Control-GIC allows highly flexible and controllable bitrate adaption where the results demonstrate its superior performance over recent state-of-the-art methods. Code is available at https://github.com/lianqi1008/Control-GIC.

  • 6 authors
·
Jun 2, 2024

Dynam3D: Dynamic Layered 3D Tokens Empower VLM for Vision-and-Language Navigation

Vision-and-Language Navigation (VLN) is a core task where embodied agents leverage their spatial mobility to navigate in 3D environments toward designated destinations based on natural language instructions. Recently, video-language large models (Video-VLMs) with strong generalization capabilities and rich commonsense knowledge have shown remarkable performance when applied to VLN tasks. However, these models still encounter the following challenges when applied to real-world 3D navigation: 1) Insufficient understanding of 3D geometry and spatial semantics; 2) Limited capacity for large-scale exploration and long-term environmental memory; 3) Poor adaptability to dynamic and changing environments.To address these limitations, we propose Dynam3D, a dynamic layered 3D representation model that leverages language-aligned, generalizable, and hierarchical 3D representations as visual input to train 3D-VLM in navigation action prediction. Given posed RGB-D images, our Dynam3D projects 2D CLIP features into 3D space and constructs multi-level 3D patch-instance-zone representations for 3D geometric and semantic understanding with a dynamic and layer-wise update strategy. Our Dynam3D is capable of online encoding and localization of 3D instances, and dynamically updates them in changing environments to provide large-scale exploration and long-term memory capabilities for navigation. By leveraging large-scale 3D-language pretraining and task-specific adaptation, our Dynam3D sets new state-of-the-art performance on VLN benchmarks including R2R-CE, REVERIE-CE and NavRAG-CE under monocular settings. Furthermore, experiments for pre-exploration, lifelong memory, and real-world robot validate the effectiveness of practical deployment.

  • 3 authors
·
May 16, 2025 1

StereoAdapter-2: Globally Structure-Consistent Underwater Stereo Depth Estimation

Stereo depth estimation is fundamental to underwater robotic perception, yet suffers from severe domain shifts caused by wavelength-dependent light attenuation, scattering, and refraction. Recent approaches leverage monocular foundation models with GRU-based iterative refinement for underwater adaptation; however, the sequential gating and local convolutional kernels in GRUs necessitate multiple iterations for long-range disparity propagation, limiting performance in large-disparity and textureless underwater regions. In this paper, we propose StereoAdapter-2, which replaces the conventional ConvGRU updater with a novel ConvSS2D operator based on selective state space models. The proposed operator employs a four-directional scanning strategy that naturally aligns with epipolar geometry while capturing vertical structural consistency, enabling efficient long-range spatial propagation within a single update step at linear computational complexity. Furthermore, we construct UW-StereoDepth-80K, a large-scale synthetic underwater stereo dataset featuring diverse baselines, attenuation coefficients, and scattering parameters through a two-stage generative pipeline combining semantic-aware style transfer and geometry-consistent novel view synthesis. Combined with dynamic LoRA adaptation inherited from StereoAdapter, our framework achieves state-of-the-art zero-shot performance on underwater benchmarks with 17% improvement on TartanAir-UW and 7.2% improvment on SQUID, with real-world validation on the BlueROV2 platform demonstrates the robustness of our approach. Code: https://github.com/AIGeeksGroup/StereoAdapter-2. Website: https://aigeeksgroup.github.io/StereoAdapter-2.

STT-Arena: A More Realistic Environment for Tool-Using with Spatio-Temporal Dynamics

Large language models (LLMs) deployed in real-world agentic applications must be capable of replanning and adapting when mid-task disruptions invalidate their prior decisions. Existing dynamic benchmarks primarily measure whether LLMs can detect temporal changes in a timely manner, leaving the complementary challenge of adaptive replanning under spatio-temporal dynamics largely unexplored. We introduce STT-Arena (Spatio-Temporal Tool-Use Arena), a benchmark of 227 high-quality interactive tasks spanning nine spatio-temporal conflict types and four solvability levels. Each task is grounded in a realistic, executable environment equipped with injected spatio-temporal triggers that can abruptly invalidate an ongoing plan, forcing the model to detect the state shift and construct a revised execution strategy. Extensive evaluation of frontier LLMs reveals that even the SOTA proprietary models, including Claude-4.6-Opus, achieves less than 40\% overall accuracies, highlighting the fundamental difficulty of spatio-temporal dynamic reasoning. Systematic analysis of failure trajectories uncovers three recurring error modes of existing models: Stale-State Execution, Misdiagnosis of Dynamic Triggers, and Missing Post-Adaptation Verification. Guided by these findings, we propose an iterative trajectory refinement technique that eliminates these failure patterns from training data, and combine it with online RL to produce STT-Agent-4B which outperforms frontier LLMs on STT-Arena.

  • 8 authors
·
May 17

Toward World Modeling of Physiological Signals with Chaos-Theoretic Balancing and Latent Dynamics

Physiological time series signals reflect complex, multi-scale dynamical processes of the human body. Existing modeling studies focus on static tasks such as classification, event forecasting, or short-horizon next step prediction, while long-horizon signal-level forecasting and predictive nature of physiological signals remain underexplored. We introduce NormWear-2, a world model that encodes both multivariate physiological signals and clinical intervention variables into a shared latent space and models their joint temporal evolution as a dynamical system. Our approach combines inference from prior pre-trained knowledge (intuition) with instant non-parametric latent state transition adaptation (insight), enabling coherent forecasting across multiple temporal scales, conditioned on heterogeneous clinical interventions. During the pretraining phase, we find that chaos-theoretic balancing of dynamical regime diversity yields more robust representations, with a smaller balanced corpus outperforming one twice its size and capturing bifurcation regimes. We evaluate the world model performance across diverse real-world physiological datasets spanning heterogeneous temporal resolutions and intervention regimes, covering daily life, point-of-care, and clinical settings, including fitness planning, hemodialysis, diabetes management, and surgical monitoring. These evaluation datasets comprise records from 8,026 subjects, spanning study durations from 3.2 hours for high-resolution signal data to 2.3 years for longitudinal clinical biomarker tracking. NormWear-2 achieves the best overall forecasting performance across time, frequency, and latent representation domains, with significant improvements over state-of-the-art time series foundation models, while maintaining competitive downstream representation quality, providing a step toward general-purpose world models for physiological signals.

  • 11 authors
·
May 13

Layer Normalization

Training state-of-the-art, deep neural networks is computationally expensive. One way to reduce the training time is to normalize the activities of the neurons. A recently introduced technique called batch normalization uses the distribution of the summed input to a neuron over a mini-batch of training cases to compute a mean and variance which are then used to normalize the summed input to that neuron on each training case. This significantly reduces the training time in feed-forward neural networks. However, the effect of batch normalization is dependent on the mini-batch size and it is not obvious how to apply it to recurrent neural networks. In this paper, we transpose batch normalization into layer normalization by computing the mean and variance used for normalization from all of the summed inputs to the neurons in a layer on a single training case. Like batch normalization, we also give each neuron its own adaptive bias and gain which are applied after the normalization but before the non-linearity. Unlike batch normalization, layer normalization performs exactly the same computation at training and test times. It is also straightforward to apply to recurrent neural networks by computing the normalization statistics separately at each time step. Layer normalization is very effective at stabilizing the hidden state dynamics in recurrent networks. Empirically, we show that layer normalization can substantially reduce the training time compared with previously published techniques.

  • 3 authors
·
Jul 21, 2016

SHARP: Spectrum-aware Highly-dynamic Adaptation for Resolution Promotion in Remote Sensing Synthesis

Text-to-image generation powered by Diffusion Transformers (DiTs) has made remarkable strides, yet remote sensing (RS) synthesis lags behind due to two barriers: the absence of a domain-specialized DiT prior and the prohibitive cost of training at the large resolutions that RS applications demand. Training-free resolution promotion via Rotary Position Embedding (RoPE) rescaling offers a practical remedy, but every existing method applies a static positional scaling rule throughout the denoising process. This uniform compression is particularly harmful for RS imagery, whose substantially denser medium- and high-frequency energy encodes the fine structures critical for aerial-scene realism, such as vehicles, building contours, and road markings. Addressing both challenges requires a domain-specialized generative prior coupled with a denoising-aware positional adaptation strategy. To this end, we fine-tune FLUX on over 100,000 curated RS images to build a strong domain prior (RS-FLUX), and propose Spectrum-aware Highly-dynamic Adaptation for Resolution Promotion (SHARP), a training-free method that introduces a rational fractional time schedule k_rs(t) into RoPE. SHARP applies strong positional promotion during the early layout-formation stage and progressively relaxes it during detail recovery, aligning extrapolation strength with the frequency-progressive nature of diffusion denoising. Its resolution-agnostic formulation further enables robust multi-scale generation from a single set of hyperparameters. Extensive experiments across six square and rectangular resolutions show that SHARP consistently outperforms all training-free baselines on CLIP Score, Aesthetic Score, and HPSv2, with widening margins at more aggressive extrapolation factors and negligible computational overhead. Code and weights are available at https://github.com/bxuanz/SHARP.

  • 4 authors
·
Mar 23

ADEPT: Continual Pretraining via Adaptive Expansion and Dynamic Decoupled Tuning

Conventional continual pretraining (CPT) for large language model (LLM) domain adaptation often suffers from catastrophic forgetting and limited domain capacity. Existing strategies adopt layer expansion, introducing additional trainable parameters to accommodate new knowledge. However, the uniform expansion and updates still entangle general and domain learning, undermining its effectiveness. Our pilot studies reveal that LLMs exhibit functional specialization, where layers and units differentially encode general-critical capabilities, suggesting that parameter expansion and optimization should be function-aware. We then propose ADEPT, Adaptive Expansion and Dynamic Decoupled Tuning for continual pretraining, a two-stage framework for domain-adaptive CPT. ADEPT first performs General-Competence Guided Selective Layer Expansion, duplicating layers least critical for the general domain to increase representational capacity while minimizing interference with general knowledge. It then applies Adaptive Unit-Wise Decoupled Tuning, disentangling parameter units within expanded layers according to their general-domain importance and assigning asymmetric learning rates to balance knowledge injection and retention. Experiments on mathematical and medical benchmarks show that ADEPT outperforms full-parameter CPT by up to 5.76% on the general domain and 5.58% on the target domain with only 15% of parameters tuned and less than 50% training time. Ablation studies, theoretical analysis, and extended investigations further demonstrate the necessity of targeted expansion and decoupled optimization, providing new principles for efficient and robust domain-adaptive CPT. Our code is open-sourced at https://github.com/PuppyKnightUniversity/ADEPT

  • 8 authors
·
Oct 11, 2025

PASTA: Pretrained Action-State Transformer Agents

Self-supervised learning has brought about a revolutionary paradigm shift in various computing domains, including NLP, vision, and biology. Recent approaches involve pre-training transformer models on vast amounts of unlabeled data, serving as a starting point for efficiently solving downstream tasks. In the realm of reinforcement learning, researchers have recently adapted these approaches by developing models pre-trained on expert trajectories, enabling them to address a wide range of tasks, from robotics to recommendation systems. However, existing methods mostly rely on intricate pre-training objectives tailored to specific downstream applications. This paper presents a comprehensive investigation of models we refer to as Pretrained Action-State Transformer Agents (PASTA). Our study uses a unified methodology and covers an extensive set of general downstream tasks including behavioral cloning, offline RL, sensor failure robustness, and dynamics change adaptation. Our goal is to systematically compare various design choices and provide valuable insights to practitioners for building robust models. Key highlights of our study include tokenization at the action and state component level, using fundamental pre-training objectives like next token prediction, training models across diverse domains simultaneously, and using parameter efficient fine-tuning (PEFT). The developed models in our study contain fewer than 10 million parameters and the application of PEFT enables fine-tuning of fewer than 10,000 parameters during downstream adaptation, allowing a broad community to use these models and reproduce our experiments. We hope that this study will encourage further research into the use of transformers with first-principles design choices to represent RL trajectories and contribute to robust policy learning.

  • 5 authors
·
Jul 20, 2023

EduFlow: Advancing MLLMs' Problem-Solving Proficiency through Multi-Stage, Multi-Perspective Critique

Multimodal large language models (MLLMs) still perform poorly on scientific tasks, particularly those requiring multi-step and interpretable reasoning. Their limitations include insufficient scientific reasoning patterns, lack of global coherence in multi-step inference, and the absence of reflective self-correction, making them unreliable in structured scientific contexts. We introduce EduFlow, the first end-to-end framework that covers the full pipeline of educational scientific reasoning, including data selection, MCTS-based trajectory construction, model training, and output optimization. At its core is EduPRM, a process-aware reward model that critiques reasoning steps with tags and justifications. EduPRM is trained via curriculum learning on three complementary supervision sources: MCTS-guided trajectories, error-injected critiques, and teacher-student dialogues, enabling dynamic adaptation to multi-stage problem solving and iterative refinement during inference. We further propose EduMCTS, a domain-adapted search framework that introduces bootstrapping actions specifically designed for educational reasoning, such as a self-reflection mechanism that promotes reflective error correction. It further leverages EduPRM's fine-grained feedback to guide the search toward higher-quality reasoning trajectories. By applying self-consistency and rejection sampling, we constructed EduMCTS-160K, a large-scale dataset of educational reasoning trajectories. Extensive experiments demonstrate that EduFlow enhances reasoning consistency and coherence. Code, data, and models will be released.

  • 6 authors
·
Jul 12, 2025

FlowState: Sampling Rate Invariant Time Series Forecasting

Foundation models (FMs) have transformed natural language processing, but their success has not yet translated to time series forecasting. Existing time series foundation models (TSFMs), often based on transformer variants, struggle with generalization across varying context and target lengths, lack adaptability to different sampling rates, and are computationally inefficient. We introduce FlowState, a novel TSFM architecture that addresses these challenges through two key innovations: a state space model (SSM) based encoder and a functional basis decoder. This design enables continuous-time modeling and dynamic time-scale adjustment, allowing FlowState to inherently generalize across all possible temporal resolutions, and dynamically adjust the forecasting horizons. In contrast to other state-of-the-art TSFMs, which require training data across all possible sampling rates to memorize patterns at each scale, FlowState inherently adapts its internal dynamics to the input scale, enabling smaller models, reduced data requirements, and improved efficiency. We further propose an efficient pretraining strategy that improves robustness and accelerates training. Despite being the smallest model, FlowState outperforms all other models and is state-of-the-art for the GIFT-ZS and the Chronos-ZS benchmarks. Ablation studies confirm the effectiveness of its components, and we demonstrate its unique ability to adapt online to varying input sampling rates.

  • 4 authors
·
Aug 7, 2025

AdaState: Self-Evolving Anchors for Streaming Video Generation

Autoregressive video diffusion models generate streaming video by producing frames sequentially, conditioning each chunk on previously generated content. These models are structurally anchored to the first frame: its key-value representation occupies a privileged position in the attention cache and serves as the primary scene reference throughout generation. As the cleanest and most error-free position in the cache, this anchor draws disproportionate attention, suppressing video dynamics, and locking scene composition to the initial viewpoint even as the scene naturally evolves. The result is a temporally shallow video in which motion, camera movement, and scene progression are dampened in favor of static consistency. To address this, we replace the static anchor with an adaptive state, a hidden latent that the model denoises alongside content at every chunk but never renders. Rather than referencing a frozen first frame, the model generates its own scene anchor at each step by attending to both the previous state and the current content, producing a reference that evolves with the generated content. Unlike standard video generation, which encodes an absolute notion of time, our formulation treats time as relative: every generation step sees the same positional structure regardless of how far generation has progressed, and the state transition is identical at every chunk. Together, these properties introduce a recurrence into the generation process, where denoising serves as the transition function, and the KV cache serves as the carrier, requiring no external module. Experiments demonstrate that the adaptive state substantially improves video dynamics, enabling richer motion and natural scene progression within generated videos.

mayzovt Virginia Tech
·
May 27 1

Sparse Diffusion Autoencoder for Test-time Adapting Prediction of Complex Systems

Predicting the behavior of complex systems is critical in many scientific and engineering domains, and hinges on the model's ability to capture their underlying dynamics. Existing methods encode the intrinsic dynamics of high-dimensional observations through latent representations and predict autoregressively. However, these latent representations lose the inherent spatial structure of spatiotemporal dynamics, leading to the predictor's inability to effectively model spatial interactions and neglect emerging dynamics during long-term prediction. In this work, we propose SparseDiff, introducing a test-time adaptation strategy to dynamically update the encoding scheme to accommodate emergent spatiotemporal structures during the long-term evolution of the system. Specifically, we first design a codebook-based sparse encoder, which coarsens the continuous spatial domain into a sparse graph topology. Then, we employ a graph neural ordinary differential equation to model the dynamics and guide a diffusion decoder for reconstruction. SparseDiff autoregressively predicts the spatiotemporal evolution and adjust the sparse topological structure to adapt to emergent spatiotemporal patterns by adaptive re-encoding. Extensive evaluations on representative systems demonstrate that SparseDiff achieves an average prediction error reduction of 49.99\% compared to baselines, requiring only 1\% of the spatial resolution.

  • 4 authors
·
May 23, 2025

State Tuning: State-based Test-Time Scaling on RWKV-7

Test-time scaling has emerged as a prominent research direction in machine learning, enabling models to enhance their expressive capabilities during inference.Transformers, renowned for striking a delicate balance between efficiency and expressiveness, have benefited from test-time scaling techniques that leverage an expanding key-value (KV) cache to significantly improve performance.In this paper, we introduce a novel state-based approach to test-time scaling, which we term state tuning, tailored to the RNN-based RWKV-7 model.By exploiting the unique strengths of RWKV-7, our method achieves state-of-the-art performance on the target task without altering the model's pre-trained weights. Our approach centers on three key innovations. First, we develop an observer framework that allows a smaller model to replicate and learn the state dynamics of the RWKV-7 model. Second, we employ a kernel method to dynamically upscale the state size, enhancing the model's capacity to capture intricate patterns. Third, we integrate Decorrelated Backpropagation (DBP) to optimize the upscaled state matrix, thereby improving convergence and expressivity. By tuning only the state matrix, we demonstrate that a smaller model can outperform larger models on the given task. This method preserves the efficiency of the original RWKV-7 architecture while harnessing the power of test-time scaling to deliver superior results. Our findings underscore the potential of state tuning as an effective strategy for advancing model performance in resource-constrained settings. Our code is https://github.com/TorchRWKV/flash-linear-attention.

  • 3 authors
·
Apr 7, 2025

Benchmarking and Improving GUI Agents in High-Dynamic Environments

Recent advancements in Graphical User Interface (GUI) agents have predominantly focused on training paradigms like supervised fine-tuning (SFT) and reinforcement learning (RL). However, the challenge of high-dynamic GUI environments remains largely underexplored. Existing agents typically rely on a single screenshot after each action for decision-making, leading to a partially observable (or even unobservable) Markov decision process, where the key GUI state including important information for actions is often inadequately captured. To systematically explore this challenge, we introduce DynamicGUIBench, a comprehensive online GUI benchmark spanning ten applications and diverse interaction scenarios characterized by important interface changes between actions. Furthermore, we present DynamicUI, an agent designed for dynamic interfaces, which takes screen-recording videos of the interaction process as input and consists of three components: a dynamic perceiver, a refinement strategy, and a reflection. Specifically, the dynamic perceiver clusters frames of the GUI video, generates captions for the centroids, and iteratively selects the most informative frames as the salient dynamic context. Considering that there may be inconsistencies and noise between the selected frames and the textual context of the agent, the refinement strategy employs an action-conditioned filtering to refine thoughts to mitigate thought-action inconsistency and redundancy. Based on the refined agent trajectories, the reflection module provides effective and accurate guidance for further actions. Experiments on DynamicGUIBench demonstrate that DynamicUI significantly improves the performance in dynamic GUI environments, while maintaining competitive performance on other public benchmarks.

  • 8 authors
·
May 7

Adaptability in Multi-Agent Reinforcement Learning: A Framework and Unified Review

Multi-Agent Reinforcement Learning (MARL) has shown clear effectiveness in coordinating multiple agents across simulated benchmarks and constrained scenarios. However, its deployment in real-world multi-agent systems (MAS) remains limited, primarily due to the complex and dynamic nature of such environments. These challenges arise from multiple interacting sources of variability, including fluctuating agent populations, evolving task goals, and inconsistent execution conditions. Together, these factors demand that MARL algorithms remain effective under continuously changing system configurations and operational demands. To better capture and assess this capacity for adjustment, we introduce the concept of adaptability as a unified and practically grounded lens through which to evaluate the reliability of MARL algorithms under shifting conditions, broadly referring to any changes in the environment dynamics that may occur during learning or execution. Centred on the notion of adaptability, we propose a structured framework comprising three key dimensions: learning adaptability, policy adaptability, and scenario-driven adaptability. By adopting this adaptability perspective, we aim to support more principled assessments of MARL performance beyond narrowly defined benchmarks. Ultimately, this survey contributes to the development of algorithms that are better suited for deployment in dynamic, real-world multi-agent systems.

  • 6 authors
·
Jul 14, 2025

One Life to Learn: Inferring Symbolic World Models for Stochastic Environments from Unguided Exploration

Symbolic world modeling requires inferring and representing an environment's transitional dynamics as an executable program. Prior work has focused on largely deterministic environments with abundant interaction data, simple mechanics, and human guidance. We address a more realistic and challenging setting, learning in a complex, stochastic environment where the agent has only "one life" to explore a hostile environment without human guidance. We introduce OneLife, a framework that models world dynamics through conditionally-activated programmatic laws within a probabilistic programming framework. Each law operates through a precondition-effect structure, activating in relevant world states. This creates a dynamic computation graph that routes inference and optimization only through relevant laws, avoiding scaling challenges when all laws contribute to predictions about a complex, hierarchical state, and enabling the learning of stochastic dynamics even with sparse rule activation. To evaluate our approach under these demanding constraints, we introduce a new evaluation protocol that measures (a) state ranking, the ability to distinguish plausible future states from implausible ones, and (b) state fidelity, the ability to generate future states that closely resemble reality. We develop and evaluate our framework on Crafter-OO, our reimplementation of the Crafter environment that exposes a structured, object-oriented symbolic state and a pure transition function that operates on that state alone. OneLife can successfully learn key environment dynamics from minimal, unguided interaction, outperforming a strong baseline on 16 out of 23 scenarios tested. We also test OneLife's planning ability, with simulated rollouts successfully identifying superior strategies. Our work establishes a foundation for autonomously constructing programmatic world models of unknown, complex environments.

  • 5 authors
·
Oct 13, 2025 2

Solving robust MDPs as a sequence of static RL problems

Designing control policies whose performance level is guaranteed to remain above a given threshold in a span of environments is a critical feature for the adoption of reinforcement learning (RL) in real-world applications. The search for such robust policies is a notoriously difficult problem, related to the so-called dynamic model of transition function uncertainty, where the environment dynamics are allowed to change at each time step. But in practical cases, one is rather interested in robustness to a span of static transition models throughout interaction episodes. The static model is known to be harder to solve than the dynamic one, and seminal algorithms, such as robust value iteration, as well as most recent works on deep robust RL, build upon the dynamic model. In this work, we propose to revisit the static model. We suggest an analysis of why solving the static model under some mild hypotheses is a reasonable endeavor, based on an equivalence with the dynamic model, and formalize the general intuition that robust MDPs can be solved by tackling a series of static problems. We introduce a generic meta-algorithm called IWOCS, which incrementally identifies worst-case transition models so as to guide the search for a robust policy. Discussion on IWOCS sheds light on new ways to decouple policy optimization and adversarial transition functions and opens new perspectives for analysis. We derive a deep RL version of IWOCS and demonstrate it is competitive with state-of-the-art algorithms on classical benchmarks.

  • 3 authors
·
Oct 8, 2024

Pre-Trained Video Generative Models as World Simulators

Video generative models pre-trained on large-scale internet datasets have achieved remarkable success, excelling at producing realistic synthetic videos. However, they often generate clips based on static prompts (e.g., text or images), limiting their ability to model interactive and dynamic scenarios. In this paper, we propose Dynamic World Simulation (DWS), a novel approach to transform pre-trained video generative models into controllable world simulators capable of executing specified action trajectories. To achieve precise alignment between conditioned actions and generated visual changes, we introduce a lightweight, universal action-conditioned module that seamlessly integrates into any existing model. Instead of focusing on complex visual details, we demonstrate that consistent dynamic transition modeling is the key to building powerful world simulators. Building upon this insight, we further introduce a motion-reinforced loss that enhances action controllability by compelling the model to capture dynamic changes more effectively. Experiments demonstrate that DWS can be versatilely applied to both diffusion and autoregressive transformer models, achieving significant improvements in generating action-controllable, dynamically consistent videos across games and robotics domains. Moreover, to facilitate the applications of the learned world simulator in downstream tasks such as model-based reinforcement learning, we propose prioritized imagination to improve sample efficiency, demonstrating competitive performance compared with state-of-the-art methods.

  • 5 authors
·
Feb 10, 2025

Dynamic Planning for LLM-based Graphical User Interface Automation

The advent of large language models (LLMs) has spurred considerable interest in advancing autonomous LLMs-based agents, particularly in intriguing applications within smartphone graphical user interfaces (GUIs). When presented with a task goal, these agents typically emulate human actions within a GUI environment until the task is completed. However, a key challenge lies in devising effective plans to guide action prediction in GUI tasks, though planning have been widely recognized as effective for decomposing complex tasks into a series of steps. Specifically, given the dynamic nature of environmental GUIs following action execution, it is crucial to dynamically adapt plans based on environmental feedback and action history.We show that the widely-used ReAct approach fails due to the excessively long historical dialogues. To address this challenge, we propose a novel approach called Dynamic Planning of Thoughts (D-PoT) for LLM-based GUI agents.D-PoT involves the dynamic adjustment of planning based on the environmental feedback and execution history. Experimental results reveal that the proposed D-PoT significantly surpassed the strong GPT-4V baseline by +12.7% (34.66% rightarrow 47.36%) in accuracy. The analysis highlights the generality of dynamic planning in different backbone LLMs, as well as the benefits in mitigating hallucinations and adapting to unseen tasks. Code is available at https://github.com/sqzhang-lazy/D-PoT.

  • 7 authors
·
Oct 1, 2024

Learning to Learn-at-Test-Time: Language Agents with Learnable Adaptation Policies

Test-Time Learning (TTL) enables language agents to iteratively refine their performance through repeated interactions with the environment at inference time. At the core of TTL is an adaptation policy that updates the actor policy based on experience from previous episodes, thereby improving future behavior. Existing methods rely on fixed, hand-crafted adaptation policies rather than optimizing them for downstream improvement. We argue that optimal adaptation policies should be learned from task environments, not hand-engineered based on human intuition. To achieve this, we introduce Meta-TTL, a framework that formulates the discovery of effective adaptation policies as a bi-level optimization problem. Within this framework, the inner loop executes the standard TTL process, measuring how effectively a candidate adaptation policy helps an agent correct errors across sequential episodes. Guided by the agent's performance, the outer loop employs evolutionary search over a diverse distribution of training tasks to iteratively refine the adaptation policy. We evaluate Meta-TTL on Jericho and WebArena-Lite across both in-distribution (ID) and out-of-distribution (OOD) settings, using multiple meta-agent backbones. Results on both benchmarks show that Meta-TTL consistently outperforms hand-crafted baselines, suggesting that the optimized adaptation policy encodes transferable strategies that generalize beyond the training task distribution.

RAPTOR: A Foundation Policy for Quadrotor Control

Humans are remarkably data-efficient when adapting to new unseen conditions, like driving a new car. In contrast, modern robotic control systems, like neural network policies trained using Reinforcement Learning (RL), are highly specialized for single environments. Because of this overfitting, they are known to break down even under small differences like the Simulation-to-Reality (Sim2Real) gap and require system identification and retraining for even minimal changes to the system. In this work, we present RAPTOR, a method for training a highly adaptive foundation policy for quadrotor control. Our method enables training a single, end-to-end neural-network policy to control a wide variety of quadrotors. We test 10 different real quadrotors from 32 g to 2.4 kg that also differ in motor type (brushed vs. brushless), frame type (soft vs. rigid), propeller type (2/3/4-blade), and flight controller (PX4/Betaflight/Crazyflie/M5StampFly). We find that a tiny, three-layer policy with only 2084 parameters is sufficient for zero-shot adaptation to a wide variety of platforms. The adaptation through In-Context Learning is made possible by using a recurrence in the hidden layer. The policy is trained through a novel Meta-Imitation Learning algorithm, where we sample 1000 quadrotors and train a teacher policy for each of them using Reinforcement Learning. Subsequently, the 1000 teachers are distilled into a single, adaptive student policy. We find that within milliseconds, the resulting foundation policy adapts zero-shot to unseen quadrotors. We extensively test the capabilities of the foundation policy under numerous conditions (trajectory tracking, indoor/outdoor, wind disturbance, poking, different propellers).

  • 3 authors
·
Sep 14, 2025 2

The Predicted-Updates Dynamic Model: Offline, Incremental, and Decremental to Fully Dynamic Transformations

We formulate the predicted-updates dynamic model, one of the first beyond-worst-case models for dynamic algorithms, which generalizes a large set of well-studied dynamic models including the offline dynamic, incremental, and decremental models to the fully dynamic setting when given predictions about the update times of the elements. In the most basic form of our model, we receive a set of predicted update times for all of the updates that occur over the event horizon. We give a novel framework that "lifts" offline divide-and-conquer algorithms into the fully dynamic setting with little overhead. Using this, we are able to interpolate between the offline and fully dynamic settings; when the ell_1 error of the prediction is linear in the number of updates, we achieve the offline runtime of the algorithm (up to poly log n factors). Provided a fully dynamic backstop algorithm, our algorithm will never do worse than the backstop algorithm regardless of the prediction error. Furthermore, our framework achieves a smooth linear trade-off between ell_1 error in the predictions and runtime. These correspond to the desiderata of consistency, robustness, and graceful degradation of the algorithms-with-predictions literature. We further extend our techniques to incremental and decremental settings, transforming algorithms in these settings when given predictions of only the deletion and insertion times, respectively. Our framework is general, and we apply it to obtain improved efficiency bounds over the state-of-the-art dynamic algorithms for a variety of problems including triconnectivity, planar digraph all pairs shortest paths, k-edge connectivity, and others, for prediction error of reasonable magnitude.

  • 2 authors
·
Jul 17, 2023

Mamba State-Space Models Are Lyapunov-Stable Learners

Mamba state-space models (SSMs) were recently shown to outperform state-of-the-art (SOTA) Transformer large language models (LLMs) across various tasks. Despite subsequent widespread adaptation, little work has focused on Mamba LLMs' amenability for fine-tuning frameworks ubiquitously used for Transformer-based LLMs, e.g., mixed-precision fine-tuning (MPFT) and parameter-efficient fine-tuning (PEFT). For the former, it currently remains an open question whether Mamba's recurrent dynamics are robust to small input changes, such as those encountered during MPFT. Using dynamical systems theory (in particular, Lyapunov exponents), we answer this question in the affirmative. We empirically validate this result through several experiments, showing that Mamba SSMs are significantly more stable to changes introduced by mixed-precision than comparable Transformers, even when both MPFT and PEFT are combined. For PEFT, we show how targeting specific memory buffers in Mamba's customized CUDA kernels for low-rank adaptation regularizes SSM parameters, thus providing both parameter efficient learning and computational savings. Finally, with both MPFT and PEFT enabled, we explore the impact of instruction tuning Mamba SSMs for in-context learning (ICL) on natural language tasks. While pretrained Mamba and Mamba-2 models only achieve 38% and 82% (respectively) of the ICL improvements of comparable Transformer-based LLMs, we show that instruction tuning allows Mamba models to narrow this gap to 81% and Mamba-2 models to skyrocket over this gap to 132%.

  • 3 authors
·
May 31, 2024

Dynamical Linear Bandits

In many real-world sequential decision-making problems, an action does not immediately reflect on the feedback and spreads its effects over a long time frame. For instance, in online advertising, investing in a platform produces an instantaneous increase of awareness, but the actual reward, i.e., a conversion, might occur far in the future. Furthermore, whether a conversion takes place depends on: how fast the awareness grows, its vanishing effects, and the synergy or interference with other advertising platforms. Previous work has investigated the Multi-Armed Bandit framework with the possibility of delayed and aggregated feedback, without a particular structure on how an action propagates in the future, disregarding possible dynamical effects. In this paper, we introduce a novel setting, the Dynamical Linear Bandits (DLB), an extension of the linear bandits characterized by a hidden state. When an action is performed, the learner observes a noisy reward whose mean is a linear function of the hidden state and of the action. Then, the hidden state evolves according to linear dynamics, affected by the performed action too. We start by introducing the setting, discussing the notion of optimal policy, and deriving an expected regret lower bound. Then, we provide an optimistic regret minimization algorithm, Dynamical Linear Upper Confidence Bound (DynLin-UCB), that suffers an expected regret of order mathcal{O} Big( d sqrt{T}{(1-rho)^{3/2}} Big), where rho is a measure of the stability of the system, and d is the dimension of the action vector. Finally, we conduct a numerical validation on a synthetic environment and on real-world data to show the effectiveness of DynLin-UCB in comparison with several baselines.

  • 3 authors
·
Nov 16, 2022

RePo: Resilient Model-Based Reinforcement Learning by Regularizing Posterior Predictability

Visual model-based RL methods typically encode image observations into low-dimensional representations in a manner that does not eliminate redundant information. This leaves them susceptible to spurious variations -- changes in task-irrelevant components such as background distractors or lighting conditions. In this paper, we propose a visual model-based RL method that learns a latent representation resilient to such spurious variations. Our training objective encourages the representation to be maximally predictive of dynamics and reward, while constraining the information flow from the observation to the latent representation. We demonstrate that this objective significantly bolsters the resilience of visual model-based RL methods to visual distractors, allowing them to operate in dynamic environments. We then show that while the learned encoder is resilient to spirious variations, it is not invariant under significant distribution shift. To address this, we propose a simple reward-free alignment procedure that enables test time adaptation of the encoder. This allows for quick adaptation to widely differing environments without having to relearn the dynamics and policy. Our effort is a step towards making model-based RL a practical and useful tool for dynamic, diverse domains. We show its effectiveness in simulation benchmarks with significant spurious variations as well as a real-world egocentric navigation task with noisy TVs in the background. Videos and code at https://zchuning.github.io/repo-website/.

  • 4 authors
·
Aug 31, 2023

HY-WU (Part I): An Extensible Functional Neural Memory Framework and An Instantiation in Text-Guided Image Editing

Foundation models are transitioning from offline predictors to deployed systems expected to operate over long time horizons. In real deployments, objectives are not fixed: domains drift, user preferences evolve, and new tasks appear after the model has shipped. This elevates continual learning and instant personalization from optional features to core architectural requirements. Yet most adaptation pipelines still follow a static weight paradigm: after training (or after any adaptation step), inference executes a single parameter vector regardless of user intent, domain, or instance-specific constraints. This treats the trained or adapted model as a single point in parameter space. In heterogeneous and continually evolving regimes, distinct objectives can induce separated feasible regions over parameters, forcing any single shared update into compromise, interference, or overspecialization. As a result, continual learning and personalization are often implemented as repeated overwriting of shared weights, risking degradation of previously learned behaviors. We propose HY-WU (Weight Unleashing), a memory-first adaptation framework that shifts adaptation pressure away from overwriting a single shared parameter point. HY-WU implements functional (operator-level) memory as a neural module: a generator that synthesizes weight updates on-the-fly from the instance condition, yielding instance-specific operators without test-time optimization.

Tadpole: Autoencoders as Foundation Models for 3D PDEs with Online Learning

We introduce Tadpole, a novel foundation model for three-dimensional partial differential equations (PDEs) that addresses key challenges in transferability, scalability to high dimensionality, and multi-functionality. Tadpole is pre-trained as an autoencoder on synthetic 3D PDE data generated by an efficient online data-generation framework. This enables large-scale, diverse training without storage or I/O overhead, demonstrated by scaling to an equivalent of hundreds of terabytes of training data. By autoencoding single-channel spatial crops, Tadpole learns rich and transferable representations across heterogeneous physical systems with varying numbers of state variables and spatial resolutions. Although pre-trained solely as an autoencoder, Tadpole can be efficiently applied for multiple downstream tasks beyond reconstruction, including dynamics learning and generative modeling. For dynamics learning, we propose a novel parameter-efficient fine-tuning strategy that integrates low-rank adaptation, latent-space transformations, and reintroduced skip connections, achieving accurate temporal modeling with a minimal number of trainable parameters. Tadpole demonstrates strong fine-tuning performance across various downstream tasks, highlighting its versatility and effectiveness as a foundation model for 3D PDE learning. Source code and pre-trained weights of Tadpole are available at https://github.com/tum-pbs/tadpole

  • 4 authors
·
May 13

SwitchVLA: Execution-Aware Task Switching for Vision-Language-Action Models

Robots deployed in dynamic environments must be able to not only follow diverse language instructions but flexibly adapt when user intent changes mid-execution. While recent Vision-Language-Action (VLA) models have advanced multi-task learning and instruction following, they typically assume static task intent, failing to respond when new instructions arrive during ongoing execution. This limitation hinders natural and robust interaction in dynamic settings, such as retail or household environments, where real-time intent changes are common. We propose SwitchVLA, a unified, execution-aware framework that enables smooth and reactive task switching without external planners or additional switch-specific data. We model task switching as a behavior modulation problem conditioned on execution state and instruction context. Expert demonstrations are segmented into temporally grounded contact phases, allowing the policy to infer task progress and adjust its behavior accordingly. A multi-behavior conditional policy is then trained to generate flexible action chunks under varying behavior modes through conditioned trajectory modeling. Experiments in both simulation and real-world robotic manipulation demonstrate that SwitchVLA enables robust instruction adherence, fluid task switching, and strong generalization-outperforming prior VLA baselines in both task success rate and interaction naturalness.

  • 10 authors
·
Jun 4, 2025 1

ABC: Any-Subset Autoregression via Non-Markovian Diffusion Bridges in Continuous Time and Space

Generating continuous-time, continuous-space stochastic processes (e.g., videos, weather forecasts) conditioned on partial observations (e.g., first and last frames) is a fundamental challenge. Existing approaches, (e.g., diffusion models), suffer from key limitations: (1) noise-to-data evolution fails to capture structural similarity between states close in physical time and has unstable integration in low-step regimes; (2) random noise injected is insensitive to the physical process's time elapsed, resulting in incorrect dynamics; (3) they overlook conditioning on arbitrary subsets of states (e.g., irregularly sampled timesteps, future observations). We propose ABC: Any-Subset Autoregressive Models via Non-Markovian Diffusion Bridges in Continuous Time and Space. Crucially, we model the process with one continual SDE whose time variable and intermediate states track the real time and process states. This has provable advantages: (1) the starting point for generating future states is the already-close previous state, rather than uninformative noise; (2) random noise injection scales with physical time elapsed, encouraging physically plausible dynamics with similar time-adjacent states. We derive SDE dynamics via changes-of-measure on path space, yielding another advantage: (3) path-dependent conditioning on arbitrary subsets of the state history and/or future. To learn these dynamics, we derive a path- and time-dependent extension of denoising score matching. Our experiments show ABC's superiority to competing methods on multiple domains, including video generation and weather forecasting.

  • 6 authors
·
May 4

Retrieve-then-Steer: Online Success Memory for Test-Time Adaptation of Generative VLAs

Vision-Language-Action (VLA) models show strong potential for general-purpose robotic manipulation, yet their closed-loop reliability often degrades under local deployment conditions. Existing evaluations typically treat test episodes as independent zero-shot trials. However, real robots often operate repeatedly in the same or slowly changing environments, where successful executions provide environment-verified evidence of reliable behavior patterns. We study this persistent-deployment setting, asking whether a partially competent frozen VLA can improve its reliability by reusing its successful test-time experience. We propose an online success-memory guided test-time adaptation framework for generative VLAs. During deployment, the robot stores progress-calibrated successful observation-action segments in a long-term memory. At inference, it retrieves state-relevant action chunks, filters inconsistent candidates via trajectory-level consistency, and aggregates them into an elite action prior. To incorporate this prior into action generation, we introduce confidence-adaptive prior guidance, which injects the elite prior into an intermediate state of the flow-matching action sampler and adjusts the guidance strength based on retrieval confidence. This design allows the frozen VLA to exploit environment-specific successful experience while preserving observation-conditioned generative refinement. This retrieve-then-steer mechanism enables lightweight, non-parametric test-time adaptation without requiring parameter updates. Simulation and real-world experiments show improved task success and closed-loop stability, especially in long-horizon and multi-stage tasks.

  • 9 authors
·
May 11

DivControl: Knowledge Diversion for Controllable Image Generation

Diffusion models have advanced from text-to-image (T2I) to image-to-image (I2I) generation by incorporating structured inputs such as depth maps, enabling fine-grained spatial control. However, existing methods either train separate models for each condition or rely on unified architectures with entangled representations, resulting in poor generalization and high adaptation costs for novel conditions. To this end, we propose DivControl, a decomposable pretraining framework for unified controllable generation and efficient adaptation. DivControl factorizes ControlNet via SVD into basic components-pairs of singular vectors-which are disentangled into condition-agnostic learngenes and condition-specific tailors through knowledge diversion during multi-condition training. Knowledge diversion is implemented via a dynamic gate that performs soft routing over tailors based on the semantics of condition instructions, enabling zero-shot generalization and parameter-efficient adaptation to novel conditions. To further improve condition fidelity and training efficiency, we introduce a representation alignment loss that aligns condition embeddings with early diffusion features. Extensive experiments demonstrate that DivControl achieves state-of-the-art controllability with 36.4times less training cost, while simultaneously improving average performance on basic conditions. It also delivers strong zero-shot and few-shot performance on unseen conditions, demonstrating superior scalability, modularity, and transferability.

  • 6 authors
·
Jul 31, 2025

Demystifying the Token Dynamics of Deep Selective State Space Models

Selective state space models (SSM), such as Mamba, have gained prominence for their effectiveness in modeling sequential data. Despite their outstanding empirical performance, a comprehensive theoretical understanding of deep selective SSM remains elusive, hindering their further development and adoption for applications that need high fidelity. In this paper, we investigate the dynamical properties of tokens in a pre-trained Mamba model. In particular, we derive the dynamical system governing the continuous-time limit of the Mamba model and characterize the asymptotic behavior of its solutions. In the one-dimensional case, we prove that only one of the following two scenarios happens: either all tokens converge to zero, or all tokens diverge to infinity. We provide criteria based on model parameters to determine when each scenario occurs. For the convergent scenario, we empirically verify that this scenario negatively impacts the model's performance. For the divergent scenario, we prove that different tokens will diverge to infinity at different rates, thereby contributing unequally to the updates during model training. Based on these investigations, we propose two refinements for the model: excluding the convergent scenario and reordering tokens based on their importance scores, both aimed at improving practical performance. Our experimental results validate these refinements, offering insights into enhancing Mamba's effectiveness in real-world applications.

  • 4 authors
·
Oct 4, 2024

One Model for All Tasks: Leveraging Efficient World Models in Multi-Task Planning

In heterogeneous multi-task decision-making, tasks not only exhibit diverse observation and action spaces but also vary substantially in their underlying complexities. While conventional multi-task world models like UniZero excel in single-task settings, we find that when handling a broad and diverse suite of tasks, gradient conflicts and the loss of model plasticity often constrain their sample efficiency. In this work, we address these challenges from two complementary perspectives: the single learning iteration and the overall learning process. First, to mitigate the gradient conflicts, we systematically investigate key architectural designs for extending UniZero. Our investigation identifies a Mixture-of-Experts (MoE) architecture as the most effective approach. We demonstrate, both theoretically and empirically, that this architecture alleviates gradient conflicts by routing task-specific representations to specialized sub-networks. This finding leads to our proposed model, ScaleZero. Second, to dynamically allocate model capacity throughout the learning process, we introduce an online Dynamic Parameter Scaling (DPS) strategy. This strategy progressively integrates LoRA adapters in response to task-specific progress, enabling adaptive knowledge retention and parameter expansion. Evaluations on a diverse set of standard benchmarks (Atari, DMC, Jericho) demonstrate that ScaleZero, utilizing solely online reinforcement learning with one model, performs on par with specialized single-task agents. With the DPS strategy, it remains competitive while using just 71.5% of the environment interactions. These findings underscore the potential of ScaleZero for effective multi-task planning. Our code is available at magenta{https://github.com/opendilab/LightZero}.

  • 6 authors
·
Sep 9, 2025

Neural Dynamic Policies for End-to-End Sensorimotor Learning

The current dominant paradigm in sensorimotor control, whether imitation or reinforcement learning, is to train policies directly in raw action spaces such as torque, joint angle, or end-effector position. This forces the agent to make decisions individually at each timestep in training, and hence, limits the scalability to continuous, high-dimensional, and long-horizon tasks. In contrast, research in classical robotics has, for a long time, exploited dynamical systems as a policy representation to learn robot behaviors via demonstrations. These techniques, however, lack the flexibility and generalizability provided by deep learning or reinforcement learning and have remained under-explored in such settings. In this work, we begin to close this gap and embed the structure of a dynamical system into deep neural network-based policies by reparameterizing action spaces via second-order differential equations. We propose Neural Dynamic Policies (NDPs) that make predictions in trajectory distribution space as opposed to prior policy learning methods where actions represent the raw control space. The embedded structure allows end-to-end policy learning for both reinforcement and imitation learning setups. We show that NDPs outperform the prior state-of-the-art in terms of either efficiency or performance across several robotic control tasks for both imitation and reinforcement learning setups. Project video and code are available at https://shikharbahl.github.io/neural-dynamic-policies/

  • 4 authors
·
Dec 4, 2020

Structured State Space Models for In-Context Reinforcement Learning

Structured state space sequence (S4) models have recently achieved state-of-the-art performance on long-range sequence modeling tasks. These models also have fast inference speeds and parallelisable training, making them potentially useful in many reinforcement learning settings. We propose a modification to a variant of S4 that enables us to initialise and reset the hidden state in parallel, allowing us to tackle reinforcement learning tasks. We show that our modified architecture runs asymptotically faster than Transformers in sequence length and performs better than RNN's on a simple memory-based task. We evaluate our modified architecture on a set of partially-observable environments and find that, in practice, our model outperforms RNN's while also running over five times faster. Then, by leveraging the model's ability to handle long-range sequences, we achieve strong performance on a challenging meta-learning task in which the agent is given a randomly-sampled continuous control environment, combined with a randomly-sampled linear projection of the environment's observations and actions. Furthermore, we show the resulting model can adapt to out-of-distribution held-out tasks. Overall, the results presented in this paper show that structured state space models are fast and performant for in-context reinforcement learning tasks. We provide code at https://github.com/luchris429/popjaxrl.

  • 7 authors
·
Mar 7, 2023

Action Flow Matching for Continual Robot Learning

Continual learning in robotics seeks systems that can constantly adapt to changing environments and tasks, mirroring human adaptability. A key challenge is refining dynamics models, essential for planning and control, while addressing issues such as safe adaptation, catastrophic forgetting, outlier management, data efficiency, and balancing exploration with exploitation -- all within task and onboard resource constraints. Towards this goal, we introduce a generative framework leveraging flow matching for online robot dynamics model alignment. Rather than executing actions based on a misaligned model, our approach refines planned actions to better match with those the robot would take if its model was well aligned. We find that by transforming the actions themselves rather than exploring with a misaligned model -- as is traditionally done -- the robot collects informative data more efficiently, thereby accelerating learning. Moreover, we validate that the method can handle an evolving and possibly imperfect model while reducing, if desired, the dependency on replay buffers or legacy model snapshots. We validate our approach using two platforms: an unmanned ground vehicle and a quadrotor. The results highlight the method's adaptability and efficiency, with a record 34.2\% higher task success rate, demonstrating its potential towards enabling continual robot learning. Code: https://github.com/AlejandroMllo/action_flow_matching.

  • 2 authors
·
Apr 25, 2025 1

Time is on my sight: scene graph filtering for dynamic environment perception in an LLM-driven robot

Robots are increasingly being used in dynamic environments like workplaces, hospitals, and homes. As a result, interactions with robots must be simple and intuitive, with robots perception adapting efficiently to human-induced changes. This paper presents a robot control architecture that addresses key challenges in human-robot interaction, with a particular focus on the dynamic creation and continuous update of the robot state representation. The architecture uses Large Language Models to integrate diverse information sources, including natural language commands, robotic skills representation, real-time dynamic semantic mapping of the perceived scene. This enables flexible and adaptive robotic behavior in complex, dynamic environments. Traditional robotic systems often rely on static, pre-programmed instructions and settings, limiting their adaptability to dynamic environments and real-time collaboration. In contrast, this architecture uses LLMs to interpret complex, high-level instructions and generate actionable plans that enhance human-robot collaboration. At its core, the system Perception Module generates and continuously updates a semantic scene graph using RGB-D sensor data, providing a detailed and structured representation of the environment. A particle filter is employed to ensure accurate object localization in dynamic, real-world settings. The Planner Module leverages this up-to-date semantic map to break down high-level tasks into sub-tasks and link them to robotic skills such as navigation, object manipulation (e.g., PICK and PLACE), and movement (e.g., GOTO). By combining real-time perception, state tracking, and LLM-driven communication and task planning, the architecture enhances adaptability, task efficiency, and human-robot collaboration in dynamic environments.

  • 4 authors
·
Nov 22, 2024

The Entropy Mechanism of Reinforcement Learning for Reasoning Language Models

This paper aims to overcome a major obstacle in scaling RL for reasoning with LLMs, namely the collapse of policy entropy. Such phenomenon is consistently observed across vast RL runs without entropy intervention, where the policy entropy dropped sharply at the early training stage, this diminished exploratory ability is always accompanied with the saturation of policy performance. In practice, we establish a transformation equation R=-a*e^H+b between entropy H and downstream performance R. This empirical law strongly indicates that, the policy performance is traded from policy entropy, thus bottlenecked by its exhaustion, and the ceiling is fully predictable H=0, R=-a+b. Our finding necessitates entropy management for continuous exploration toward scaling compute for RL. To this end, we investigate entropy dynamics both theoretically and empirically. Our derivation highlights that, the change in policy entropy is driven by the covariance between action probability and the change in logits, which is proportional to its advantage when using Policy Gradient-like algorithms. Empirical study shows that, the values of covariance term and entropy differences matched exactly, supporting the theoretical conclusion. Moreover, the covariance term stays mostly positive throughout training, further explaining why policy entropy would decrease monotonically. Through understanding the mechanism behind entropy dynamics, we motivate to control entropy by restricting the update of high-covariance tokens. Specifically, we propose two simple yet effective techniques, namely Clip-Cov and KL-Cov, which clip and apply KL penalty to tokens with high covariances respectively. Experiments show that these methods encourage exploration, thus helping policy escape entropy collapse and achieve better downstream performance.

  • 17 authors
·
May 28, 2025 4

Heracles: Bridging Precise Tracking and Generative Synthesis for General Humanoid Control

Achieving general-purpose humanoid control requires a delicate balance between the precise execution of commanded motions and the flexible, anthropomorphic adaptability needed to recover from unpredictable environmental perturbations. Current general controllers predominantly formulate motion control as a rigid reference-tracking problem. While effective in nominal conditions, these trackers often exhibit brittle, non-anthropomorphic failure modes under severe disturbances, lacking the generative adaptability inherent to human motor control. To overcome this limitation, we propose Heracles, a novel state-conditioned diffusion middleware that bridges precise motion tracking and generative synthesis. Rather than relying on rigid tracking paradigms or complex explicit mode-switching, Heracles operates as an intermediary layer between high-level reference motions and low-level physics trackers. By conditioning on the robot's real-time state, the diffusion model implicitly adapts its behavior: it approximates an identity map when the state closely aligns with the reference, preserving zero-shot tracking fidelity. Conversely, when encountering significant state deviations, it seamlessly transitions into a generative synthesizer to produce natural, anthropomorphic recovery trajectories. Our framework demonstrates that integrating generative priors into the control loop not only significantly enhances robustness against extreme perturbations but also elevates humanoid control from a rigid tracking paradigm to an open-ended, generative general-purpose architecture.

  • 16 authors
·
Mar 30

MoReact: Generating Reactive Motion from Textual Descriptions

Modeling and generating human reactions poses a significant challenge with broad applications for computer vision and human-computer interaction. Existing methods either treat multiple individuals as a single entity, directly generating interactions, or rely solely on one person's motion to generate the other's reaction, failing to integrate the rich semantic information that underpins human interactions. Yet, these methods often fall short in adaptive responsiveness, i.e., the ability to accurately respond to diverse and dynamic interaction scenarios. Recognizing this gap, our work introduces an approach tailored to address the limitations of existing models by focusing on text-driven human reaction generation. Our model specifically generates realistic motion sequences for individuals that responding to the other's actions based on a descriptive text of the interaction scenario. The goal is to produce motion sequences that not only complement the opponent's movements but also semantically fit the described interactions. To achieve this, we present MoReact, a diffusion-based method designed to disentangle the generation of global trajectories and local motions sequentially. This approach stems from the observation that generating global trajectories first is crucial for guiding local motion, ensuring better alignment with given action and text. Furthermore, we introduce a novel interaction loss to enhance the realism of generated close interactions. Our experiments, utilizing data adapted from a two-person motion dataset, demonstrate the efficacy of our approach for this novel task, which is capable of producing realistic, diverse, and controllable reactions that not only closely match the movements of the counterpart but also adhere to the textual guidance. Please find our webpage at https://xiyan-xu.github.io/MoReactWebPage.

  • 4 authors
·
Sep 28, 2025

EvoCUA: Evolving Computer Use Agents via Learning from Scalable Synthetic Experience

The development of native computer-use agents (CUA) represents a significant leap in multimodal AI. However, their potential is currently bottlenecked by the constraints of static data scaling. Existing paradigms relying primarily on passive imitation of static datasets struggle to capture the intricate causal dynamics inherent in long-horizon computer tasks. In this work, we introduce EvoCUA, a native computer use agentic model. Unlike static imitation, EvoCUA integrates data generation and policy optimization into a self-sustaining evolutionary cycle. To mitigate data scarcity, we develop a verifiable synthesis engine that autonomously generates diverse tasks coupled with executable validators. To enable large-scale experience acquisition, we design a scalable infrastructure orchestrating tens of thousands of asynchronous sandbox rollouts. Building on these massive trajectories, we propose an iterative evolving learning strategy to efficiently internalize this experience. This mechanism dynamically regulates policy updates by identifying capability boundaries -- reinforcing successful routines while transforming failure trajectories into rich supervision through error analysis and self-correction. Empirical evaluations on the OSWorld benchmark demonstrate that EvoCUA achieves a success rate of 56.7%, establishing a new open-source state-of-the-art. Notably, EvoCUA significantly outperforms the previous best open-source model, OpenCUA-72B (45.0%), and surpasses leading closed-weights models such as UI-TARS-2 (53.1%). Crucially, our results underscore the generalizability of this approach: the evolving paradigm driven by learning from experience yields consistent performance gains across foundation models of varying scales, establishing a robust and scalable path for advancing native agent capabilities.

meituan meituan
·
Jan 22 2

ClawMark: A Living-World Benchmark for Multi-Turn, Multi-Day, Multimodal Coworker Agents

Language-model agents are increasingly used as persistent coworkers that assist users across multiple working days. During such workflows, the surrounding environment may change independently of the agent: new emails arrive, calendar entries shift, knowledge-base records are updated, and evidence appears across images, scanned PDFs, audio, video, and spreadsheets. Existing benchmarks do not adequately evaluate this setting because they typically run within a single static episode and remain largely text-centric. We introduce , a benchmark for coworker agents built around multi-turn multi-day tasks, a stateful sandboxed service environment whose state evolves between turns, and rule-based verification. The current release contains 100 tasks across 13 professional scenarios, executed against five stateful sandboxed services (filesystem, email, calendar, knowledge base, spreadsheet) and scored by 1537 deterministic Python checkers over post-execution service state; no LLM-as-judge is invoked during scoring. We benchmark seven frontier agent systems. The strongest model reaches 75.8 weighted score, but the best strict Task Success is only 20.0\%, indicating that partial progress is common while complete end-to-end workflow completion remains rare. Turn-level analysis shows that performance drops after the first exogenous environment update, highlighting adaptation to changing state as a key open challenge. We release the benchmark, evaluation harness, and construction pipeline to support reproducible coworker-agent evaluation.

  • 47 authors
·
Apr 25 2

VLS: Steering Pretrained Robot Policies via Vision-Language Models

Why do pretrained diffusion or flow-matching policies fail when the same task is performed near an obstacle, on a shifted support surface, or amid mild clutter? Such failures rarely reflect missing motor skills; instead, they expose a limitation of imitation learning under train-test shifts, where action generation is tightly coupled to training-specific spatial configurations and task specifications. Retraining or fine-tuning to address these failures is costly and conceptually misaligned, as the required behaviors already exist but cannot be selectively adapted at test time. We propose Vision-Language Steering (VLS), a training-free framework for inference-time adaptation of frozen generative robot policies. VLS treats adaptation as an inference-time control problem, steering the sampling process of a pretrained diffusion or flow-matching policy in response to out-of-distribution observation-language inputs without modifying policy parameters. By leveraging vision-language models to synthesize trajectory-differentiable reward functions, VLS guides denoising toward action trajectories that satisfy test-time spatial and task requirements. Across simulation and real-world evaluations, VLS consistently outperforms prior steering methods, achieving a 31% improvement on CALVIN and a 13% gain on LIBERO-PRO. Real-world deployment on a Franka robot further demonstrates robust inference-time adaptation under test-time spatial and semantic shifts. Project page: https://vision-language-steering.github.io/webpage/

allenai Ai2
·
Feb 3 3

BINDER: Instantly Adaptive Mobile Manipulation with Open-Vocabulary Commands

Open-vocabulary mobile manipulation (OVMM) requires robots to follow language instructions, navigate, and manipulate while updating their world representation under dynamic environmental changes. However, most prior approaches update their world representation only at discrete update points such as navigation targets, waypoints, or the end of an action step, leaving robots blind between updates and causing cascading failures: overlooked objects, late error detection, and delayed replanning. To address this limitation, we propose BINDER (Bridging INstant and DEliberative Reasoning), a dual process framework that decouples strategic planning from continuous environment monitoring. Specifically, BINDER integrates a Deliberative Response Module (DRM, a multimodal LLM for task planning) with an Instant Response Module (IRM, a VideoLLM for continuous monitoring). The two modules play complementary roles: the DRM performs strategic planning with structured 3D scene updates and guides what the IRM attends to, while the IRM analyzes video streams to update memory, correct ongoing actions, and trigger replanning when necessary. Through this bidirectional coordination, the modules address the trade off between maintaining awareness and avoiding costly updates, enabling robust adaptation under dynamic conditions. Evaluated in three real world environments with dynamic object placement, BINDER achieves substantially higher success and efficiency than SoTA baselines, demonstrating its effectiveness for real world deployment.

  • 6 authors
·
Nov 27, 2025

A Survey of Self-Evolving Agents: On Path to Artificial Super Intelligence

Large Language Models (LLMs) have demonstrated strong capabilities but remain fundamentally static, unable to adapt their internal parameters to novel tasks, evolving knowledge domains, or dynamic interaction contexts. As LLMs are increasingly deployed in open-ended, interactive environments, this static nature has become a critical bottleneck, necessitating agents that can adaptively reason, act, and evolve in real time. This paradigm shift -- from scaling static models to developing self-evolving agents -- has sparked growing interest in architectures and methods enabling continual learning and adaptation from data, interactions, and experiences. This survey provides the first systematic and comprehensive review of self-evolving agents, organized around three foundational dimensions -- what to evolve, when to evolve, and how to evolve. We examine evolutionary mechanisms across agent components (e.g., models, memory, tools, architecture), categorize adaptation methods by stages (e.g., intra-test-time, inter-test-time), and analyze the algorithmic and architectural designs that guide evolutionary adaptation (e.g., scalar rewards, textual feedback, single-agent and multi-agent systems). Additionally, we analyze evaluation metrics and benchmarks tailored for self-evolving agents, highlight applications in domains such as coding, education, and healthcare, and identify critical challenges and research directions in safety, scalability, and co-evolutionary dynamics. By providing a structured framework for understanding and designing self-evolving agents, this survey establishes a roadmap for advancing adaptive agentic systems in both research and real-world deployments, ultimately shedding lights to pave the way for the realization of Artificial Super Intelligence (ASI), where agents evolve autonomously, performing at or beyond human-level intelligence across a wide array of tasks.

  • 27 authors
·
Jul 28, 2025 4

Decision Mamba: A Multi-Grained State Space Model with Self-Evolution Regularization for Offline RL

While the conditional sequence modeling with the transformer architecture has demonstrated its effectiveness in dealing with offline reinforcement learning (RL) tasks, it is struggle to handle out-of-distribution states and actions. Existing work attempts to address this issue by data augmentation with the learned policy or adding extra constraints with the value-based RL algorithm. However, these studies still fail to overcome the following challenges: (1) insufficiently utilizing the historical temporal information among inter-steps, (2) overlooking the local intrastep relationships among return-to-gos (RTGs), states, and actions, (3) overfitting suboptimal trajectories with noisy labels. To address these challenges, we propose Decision Mamba (DM), a novel multi-grained state space model (SSM) with a self-evolving policy learning strategy. DM explicitly models the historical hidden state to extract the temporal information by using the mamba architecture. To capture the relationship among RTG-state-action triplets, a fine-grained SSM module is designed and integrated into the original coarse-grained SSM in mamba, resulting in a novel mamba architecture tailored for offline RL. Finally, to mitigate the overfitting issue on noisy trajectories, a self-evolving policy is proposed by using progressive regularization. The policy evolves by using its own past knowledge to refine the suboptimal actions, thus enhancing its robustness on noisy demonstrations. Extensive experiments on various tasks show that DM outperforms other baselines substantially.

  • 5 authors
·
Jun 8, 2024