new

Get trending papers in your email inbox!

Subscribe

Daily Papers

byAK and the research community

Nov 5

PyRUA-DataFarm: LLM Agent as a Cost-Efficient Teleoperator for Real-Ready Robot Data

Teleoperation remains the default way to collect robot demonstrations, but every episode costs robot and operator time, and every new task starts from scratch. We ask whether a coding agent can take over the teleoperator's job. In our DataFarm, the agent receives a data request and one calibration episode of the robot in the target scene and rebuilds the task in simulation: it writes the scene, an expert controller, and a success judge. The simulator supplies exact actions, and a video model conditioned on real images renders each rollout as photographic video, generating all camera views together consistently. The output is real-ready data: synchronized camera views labelled with the robot's actions, on which a policy can be trained directly and deployed on the real robot. Independent judges certify the expert and every rendered episode before admission. On five real-robot tasks, policies trained only on farm data match policies trained on as many teleoperated episodes (93 vs. 84 successes in 100 trials), and under an unseen tablecloth and coloured light they keep 87 successes where the teleoperation-trained policies fall to 46. Adapting a task is fully automatic and costs \21 of API usage on average, paid once per task, plus 5 for a render contract; every further episode costs \0.80 on average for simulation, rendering, and review, with no robot or operator. One hour of three-view data for a task costs 107 on average, these costs included, slightly below a quote of \117 for teleoperation in China and below 290 in labour alone in North America.

  • 14 authors
·
Nov 3

An Auto-Scaling Approach for Serverless Environments Based on a Multi-Expert Consensus Mechanism

Serverless computing provides automatic resource management and pay-per-use execution, but effective autoscaling remains challenging because of dynamic workloads, cold-start latency, and dependencies among functions. We present a dependency-aware autoscaling framework that integrates graph-based bottleneck identification, short-term workload forecasting, multi-model consensus, and cost-aware scaling control. Serverless applications are represented as directed dependency graphs, and structurally important functions are identified using weighted degree centrality. Resource demand is predicted using lightweight MLP, LSTM, and CNN models. Their outputs are combined through a performance-weighted probabilistic ensemble inspired by Bayesian model averaging. The controller further incorporates cold-start awareness and cost comparison to select among scale-up, scale-down, and hold actions. Experiments using real workload traces show that supervised forecasting substantially outperforms unsupervised clustering for autoscaling decision generation. The proposed ensemble achieves 99.88 percent prediction accuracy and reduces prediction error compared with representative hybrid forecasting methods. Evaluations across multiple cloud pricing models also demonstrate consistent infrastructure cost reductions while maintaining performance targets. The results show that combining dependency analysis, multi-expert forecasting, and cost-aware control provides a robust and practical solution for serverless autoscaling.

  • 3 authors
·
Aug 9

Optimizing Operation Recipes with Reinforcement Learning for Safe and Interpretable Control of Chemical Processes

Optimal operation of chemical processes is vital for energy, resource, and cost savings in chemical engineering. The problem of optimal operation can be tackled with reinforcement learning, but traditional reinforcement learning methods face challenges due to hard constraints related to quality and safety that must be strictly satisfied, and the large amount of required training data. Chemical processes often cannot provide sufficient experimental data, and while detailed dynamic models can be an alternative, their complexity makes it computationally intractable to generate the needed data. Optimal control methods, such as model predictive control, also struggle with the complexity of the underlying dynamic models. Consequently, many chemical processes rely on manually defined operation recipes combined with simple linear controllers, leading to suboptimal performance and limited flexibility. In this work, we propose a novel approach that leverages expert knowledge embedded in operation recipes. By using reinforcement learning to optimize the parameters of these recipes and their underlying linear controllers, we achieve an optimized operation recipe. This method requires significantly less data, handles constraints more effectively, and is more interpretable than traditional reinforcement learning methods due to the structured nature of the recipes. We demonstrate the potential of our approach through simulation results of an industrial batch polymerization reactor, showing that it can approach the performance of optimal controllers while addressing the limitations of existing methods.

  • 2 authors
·
Nov 20, 2025

A Future Capabilities Agent for Tactical Air Traffic Control

Escalating air traffic demand is driving the adoption of automation to support air traffic controllers, but existing approaches face a trade-off between safety assurance and interpretability. Optimisation-based methods such as reinforcement learning offer strong performance but are difficult to verify and explain, while rules-based systems are transparent yet rarely check safety under uncertainty. This paper outlines Agent Mallard, a forward-planning, rules-based agent for tactical control in systemised airspace that embeds a stochastic digital twin directly into its conflict-resolution loop. Mallard operates on predefined GPS-guided routes, reducing continuous 4D vectoring to discrete choices over lanes and levels, and constructs hierarchical plans from an expert-informed library of deconfliction strategies. A depth-limited backtracking search uses causal attribution, topological plan splicing, and monotonic axis constraints to seek a complete safe plan for all aircraft, validating each candidate manoeuvre against uncertain execution scenarios (e.g., wind variation, pilot response, communication loss) before commitment. Preliminary walkthroughs with UK controllers and initial tests in the BluebirdDT airspace digital twin indicate that Mallard's behaviour aligns with expert reasoning and resolves conflicts in simplified scenarios. The architecture is intended to combine model-based safety assessment, interpretable decision logic, and tractable computational performance in future structured en-route environments.

  • 6 authors
·
Jan 6

TriRoute: Unified Learned Routing for Joint Adaptive Attention, Experts, and KV-Cache Allocation

Conditional computation can decouple language model quality from per-token inference cost, yet leading techniques act on a single axis in isolation: Mixture-of-Experts (MoE) sparsifies the FFN, Mixture-of-Depths (MoD) skips whole transformer blocks, and KV-cache quantization compresses attention memory. We argue these three decisions (attention resolution, expert selection, and cache bit-width) are strongly coupled and should be made jointly: a token rare enough to warrant full attention may also need high-precision caching regardless of which expert processes it. We introduce TriRoute, a single lightweight controller shared across all three axes that, for every token at every layer, emits a coordinated policy: (i) an attention mode (skip/local/full), (ii) a sparse set of FFN experts (with a null expert recovering MoD), and (iii) a KV-cache bit-width. The controller trains end-to-end via a heterogeneous relaxation (Gumbel-Softmax with straight-through estimation for categorical decisions and load-balanced top-k gating for experts) under a Lagrangian budget constraint that turns the average compute and memory cost into a controllable knob. We identify a cross-axis routing-collapse cascade in naive joint training, where collapse on one axis propagates to the others, and address it with per-axis normalization and a coupling-aware balancing loss. On decoder-only models from 160M to 1.3B parameters at compute-optimal token counts, TriRoute Pareto-dominates the best independent MoD+MoE+KV-quantization combination at matched inference FLOPs and memory, while better preserving tail-case robustness on rare entities, code, and arithmetic that pure perplexity optimization erodes. Post-hoc analysis reveals interpretable structure: the controller allocates full attention and high-precision cache to sentence-initial positions, rare subwords, and named entities, while cheaply routing function words.

  • 2 authors
·
Jul 6

Evaluating Large Language Models in Dynamic Clinical Decision-Making with Standardized Patient Cases

Large language models (LLMs) are increasingly proposed as clinical agents, yet static, single-turn benchmarks cannot capture how a model dynamically delivers care across an encounter: gathering information, planning treatment, and adapting longitudinal management across successive patient states. Medical education has long addressed an analogous challenge through standardized patients (SPs): trained actors who consistently portray clinical cases, enabling realistic practice and objective, scripted assessment. Here we introduce MedSP1000, an SP-derived interactive benchmark for clinical-agent evaluation, including 1,638 SP cases with 24,602 trajectory-level peer-reviewed rubrics. MedSP1000 converts peer-reviewed SP teaching cases into executable scenarios with defined SP case scripts, clinical environment contexts, and human-validated structured rubric. In each simulation evaluation run, a clinical agent interacts in closed loop with a patient agent and an environment controller, and its behaviour is scored throughout the encounter against expert criteria specified in the original materials. Applying MedSP1000 to a range of general-purpose and medically specialized LLMs, we find that performance on static benchmarks does not reliably translate to such educational scenarios. The best-performing model, GPT-5.5, completes only 60.4% of expert-defined rubric items, whereas the strongest medically specialized model reaches 40.0%; increasing test-time compute produces no measurable gain. These results suggest that current LLMs, including agentic systems tuned for medicine, are not yet reliable enough to be safely integrated into actual clinical practice. More broadly, MedSP1000 shows how process-level, SP-style evaluation can reveal clinically relevant failure modes that single-turn benchmarks miss.

  • 6 authors
·
Jun 2 1

Hybrid Reasoning for Perception, Explanation, and Autonomous Action in Manufacturing

Industrial processes must be robust and adaptable, as environments and tasks are often unpredictable, while operational errors remain costly and difficult to detect. AI-based control systems offer a path forward, yet typically depend on supervised learning with extensive labelled datasets, which limits their ability to generalize across variable and data-scarce industrial settings. Foundation models could enable broader reasoning and knowledge integration, but rarely deliver the quantitative precision demanded by engineering applications. Here, we introduceControl and Interpretation of Production via Hybrid Expertise and Reasoning (CIPHER): a vision-language-action (VLA) model framework aiming to replicate human-like reasoning for industrial control, instantiated in a commercial-grade 3D printer. It integrates a process expert, a regression model enabling quantitative characterization of system states required for engineering tasks. CIPHER also incorporates retrieval-augmented generation to access external expert knowledge and support physics-informed, chain-of-thought reasoning. This hybrid architecture exhibits strong generalization to out-of-distribution tasks. It interprets visual or textual inputs from process monitoring, explains its decisions, and autonomously generates precise machine instructions, without requiring explicit annotations. CIPHER thus lays the foundations for autonomous systems that act with precision, reason with context, and communicate decisions transparently, supporting safe and trusted deployment in industrial settings.

  • 2 authors
·
Jun 10, 2025

Verified Synthesis of Optimal Safety Controllers for Human-Robot Collaboration

We present a tool-supported approach for the synthesis, verification and validation of the control software responsible for the safety of the human-robot interaction in manufacturing processes that use collaborative robots. In human-robot collaboration, software-based safety controllers are used to improve operational safety, e.g., by triggering shutdown mechanisms or emergency stops to avoid accidents. Complex robotic tasks and increasingly close human-robot interaction pose new challenges to controller developers and certification authorities. Key among these challenges is the need to assure the correctness of safety controllers under explicit (and preferably weak) assumptions. Our controller synthesis, verification and validation approach is informed by the process, risk analysis, and relevant safety regulations for the target application. Controllers are selected from a design space of feasible controllers according to a set of optimality criteria, are formally verified against correctness criteria, and are translated into executable code and validated in a digital twin. The resulting controller can detect the occurrence of hazards, move the process into a safe state, and, in certain circumstances, return the process to an operational state from which it can resume its original task. We show the effectiveness of our software engineering approach through a case study involving the development of a safety controller for a manufacturing work cell equipped with a collaborative robot.

  • 8 authors
·
Jun 11, 2021

Anomalous Frame Detection Using VLM-Based Description Comparison for Extracting Expert-Specific Actions and Contextual Decision-Making Scenes with Intra-Video Self-Similarity

Maintenance of critical infrastructures, such as railways and power plants, is essential for ensuring operational safety and reliability. However, the declining number of skilled maintenance workers highlights the need to transfer expert know-how to less experienced workers. Previous studies have attempted to extract candidates of expert knowledge by comparing videos of manual-based work with those of expert workers, mainly focusing on differences in observable actions. However, expert know-how is often embedded not only in actions but also in contextual decision-making during task execution. This paper proposes a method that detects anomalous frames between two task videos to automatically extract candidate scenes containing expert-specific actions and contextual decision-making scenes. The method generates frame-wise visual descriptions using a vision-language model (VLM). Expert-specific actions are extracted based on frame similarities computed from description comparisons between two videos, while contextual decision-making scenes are extracted using segment similarities derived from intra-video self-similarity of the descriptions. In simulated distribution board maintenance experiments involving 27 task scenarios, the proposed method achieved extraction rates of 65% for action candidates and 61% for decision-scene candidates, improving over conventional methods that achieved 59% and 33%, respectively. These results demonstrate the effectiveness of the proposed approach in discovering candidate scenes containing expert know-how.

  • 2 authors
·
Jul 23

Structuring MoE Expert Selection for Agentic Reinforcement Learning

Long-horizon LLM agents are frequently implemented using sparse mixture-of-experts (MoE) models, yet the co-design of agentic behavior and MoE structures remains underexplored. In this work, we comprehensively study the connections between agentic post-training and MoE expert selection. In off-the-shelf MoE models, we observe expert selection exhibits a specialized structure that naturally aligns with agentic trajectories. Specifically, expert routing overlaps more between turns where the agent performs semantically similar operations (e.g., READ, UPDATE) than between turns with differing operations. However, standard RL algorithms ignore this specialization, allowing the MoE routing to go uncontrolled during training, which empirically limit task performance and inference efficiency. To address this, we introduce a hierarchical routing control framework for agentic tasks. We explicitly encourage turn-level expert selections to align with agentic operations while regularizing token-level expert selections to maintain local consistency. To resolve stability issues that arise during post-training with the proposed methods, we further introduce an entropy-gated control mechanism. Overall, our routing control framework achieves over 10-point improvements in success rate on all evaluated benchmarks. These results demonstrate that agentic trajectory structure provides an effective signal for optimizing MoE capacity during RL post-training.

apple Apple
·
Oct 4 1

InterEvolve: Test-Time Evolution of Reward Programs for Humanoid Loco-Manipulation

We study test-time evolution for humanoid loco-manipulation: solving tasks that a controller was never trained for by repurposing its existing skills, improving from its own attempts, and retaining what it learns, without retraining. Our key insight is that a broad controller already holds much of the competence a new task needs, and that this competence becomes accessible through an interface between planning and control that is expressive enough to specify contact-rich, multi-stage interactions, yet executable and measurable enough that execution feedback can guide planning from experience. InterEvolve realizes this interface with two components. First, we develop an object-aware forward-backward (FB) behavioral foundation model, whose object residuals on a frozen body prior turn a new reward about the body or objects into loco-manipulation behavior at test time. Second, we specify tasks as reward programs: staged rewards with completion conditions and tunable constants. A large language model (LLM) agent revises the program structure in context, drawing on execution feedback and a skill library of verified programs, while a numerical optimizer tunes its constants. With every candidate verified across parallel simulation scenarios, the program explores new ways to induce, repurpose, and compose the controller's existing motor competence for the task at hand, and thus improves over iterations. Experiments show that human-designed rewards leave much of the FB model's loco-manipulation competence untapped, whereas the programs InterEvolve evolves release it, sometimes through novel strategies. It further produces behaviors for diverse tasks, complex scenes, and long-horizon compositions in simulation, and evolved skills run autonomously on a physical Unitree G1 from egocentric onboard perception.

Athena-WBC: Capability-Aligned Policy Experts for Long-Tail Humanoid Whole-Body Control

Large-scale humanoid motion-tracking controllers are commonly improved by reallocating training effort: difficult motions are sampled more often, isolated into smaller subsets, or assigned to specialized experts. We show that this view is incomplete. In strong whole-body-control baselines, a residual set of feasible training clips remains unsolved even under targeted training, especially for high-dynamic transitions and balance-critical motions. These failures arise not only from insufficient exposure, but from a mismatch between the motion demands and the effective capability induced by the default training recipe. We propose Athena-WBC, a compact teacher-student pipeline with capability-aligned policy experts for long-tail humanoid whole-body control. Dynamic experts use a tracking-focused, constraint-aware objective that removes conservative effort and temporal-control penalties while preserving physical feasibility constraints; balance experts use a gravity curriculum to improve early-training survivability. The resulting privileged teachers are motion-routed for DAgger distillation and then compressed into a single controller with deployable observations followed by RL fine-tuning. Experiments on a full-size humanoid show improved recovery of training-set long-tail motions and better held-out tracking than a strong SONIC-recipe baseline, using only a small number of experts.

  • 5 authors
·
Aug 23

Expert-Play Contouring Control: Faster-than-Demonstration Planning from Slow Expert and Fast Play

Expert demonstrations often specify what a robot should do, but not how fast it can do it. Imitation Learning (IL) inherits demonstration timing, while directly accelerating the learned motion can fail when faster execution changes the robot-object dynamics. We study faster-than-demonstration execution as a dynamics-aware control problem and introduce Expert-Play Contouring Control (EPCC), which combines slow expert demonstrations with fast, non-expert play. Expert demonstrations train a latent trajectory generator whose predictions are reparameterized into a time-independent contour of successful task progression, while play trains a world model (WM) of fast-action outcomes. At deployment, our proposed planner uses the WM to optimize actions that makes maximize progress along the expert-derived contour while penalizing deviation from the intended task evolution. Averaged across three visuomotor manipulation tasks, EPCC achieves a 2.0times the throughput of the IL baseline, including 2.2times that of the throughput of the strongest acceleration baseline on a task with interaction-sensitive object dynamics. Our analysis shows that the gains concentrate where faster execution changes robot-object evolution. Together, our results highlight a simple yet effective principle: demonstrations provide task intent, while play data provides the dynamic coverage needed to execute that intent faster.

  • 4 authors
·
Sep 19

Chain of Thought Imitation with Procedure Cloning

Imitation learning aims to extract high-performance policies from logged demonstrations of expert behavior. It is common to frame imitation learning as a supervised learning problem in which one fits a function approximator to the input-output mapping exhibited by the logged demonstrations (input observations to output actions). While the framing of imitation learning as a supervised input-output learning problem allows for applicability in a wide variety of settings, it is also an overly simplistic view of the problem in situations where the expert demonstrations provide much richer insight into expert behavior. For example, applications such as path navigation, robot manipulation, and strategy games acquire expert demonstrations via planning, search, or some other multi-step algorithm, revealing not just the output action to be imitated but also the procedure for how to determine this action. While these intermediate computations may use tools not available to the agent during inference (e.g., environment simulators), they are nevertheless informative as a way to explain an expert's mapping of state to actions. To properly leverage expert procedure information without relying on the privileged tools the expert may have used to perform the procedure, we propose procedure cloning, which applies supervised sequence prediction to imitate the series of expert computations. This way, procedure cloning learns not only what to do (i.e., the output action), but how and why to do it (i.e., the procedure). Through empirical analysis on navigation, simulated robotic manipulation, and game-playing environments, we show that imitating the intermediate computations of an expert's behavior enables procedure cloning to learn policies exhibiting significant generalization to unseen environment configurations, including those configurations for which running the expert's procedure directly is infeasible.

  • 4 authors
·
May 22, 2022

SAME: Stabilized Mixture-of-Experts for Multimodal Continual Instruction Tuning

Multimodal Large Language Models (MLLMs) achieve strong performance through instruction tuning, but real-world deployment requires them to continually expand their capabilities, making Multimodal Continual Instruction Tuning (MCIT) essential. Recent methods leverage sparse expert routing to promote task specialization, but we find that the expert routing process suffers from drift as the data distribution evolves. For example, a grounding query that previously activated localization experts may instead be routed to irrelevant experts after learning OCR tasks. Meanwhile, the grounding-related experts can be overwritten by new tasks and lose their original functionality. Such failure reflects two problems: router drift, where expert selection becomes inconsistent over time, and expert drift, where shared experts are overwritten across tasks. Therefore, we propose StAbilized Mixture-of-Experts (SAME) for MCIT. To address router drift, SAME stabilizes expert selection by decomposing routing dynamics into orthogonal subspaces and updating only task-relevant directions. To mitigate expert drift, we regulate expert updates via curvature-aware scaling using historical input covariance in a rehearsal-free manner. SAME also introduces adaptive expert activation to freeze selected experts during training, reducing redundant computation and cross-task interference. Extensive experiments demonstrate its SOTA performance.

  • 6 authors
·
Feb 2

MaskedMimic: Unified Physics-Based Character Control Through Masked Motion Inpainting

Crafting a single, versatile physics-based controller that can breathe life into interactive characters across a wide spectrum of scenarios represents an exciting frontier in character animation. An ideal controller should support diverse control modalities, such as sparse target keyframes, text instructions, and scene information. While previous works have proposed physically simulated, scene-aware control models, these systems have predominantly focused on developing controllers that each specializes in a narrow set of tasks and control modalities. This work presents MaskedMimic, a novel approach that formulates physics-based character control as a general motion inpainting problem. Our key insight is to train a single unified model to synthesize motions from partial (masked) motion descriptions, such as masked keyframes, objects, text descriptions, or any combination thereof. This is achieved by leveraging motion tracking data and designing a scalable training method that can effectively utilize diverse motion descriptions to produce coherent animations. Through this process, our approach learns a physics-based controller that provides an intuitive control interface without requiring tedious reward engineering for all behaviors of interest. The resulting controller supports a wide range of control modalities and enables seamless transitions between disparate tasks. By unifying character control through motion inpainting, MaskedMimic creates versatile virtual characters. These characters can dynamically adapt to complex scenes and compose diverse motions on demand, enabling more interactive and immersive experiences.

  • 5 authors
·
Sep 22, 2024 2

Think at 5 Hz, Act at 20 Hz: Asynchronous Fast-Slow Vision-Language-Action Inference for Closed-Loop Driving

Large language models bring instruction following and scene reasoning to end-to-end driving, but their inference latency collides with the control rate a vehicle requires. Existing closed-loop agents hide this gap by invoking the model on alternate simulation ticks and replaying the previous command in between, so half of all control outputs ignore the newest observations. We present a fast-slow architecture that removes this compromise. A frozen 7B vision-language backbone acts as the slow system, digesting navigation instructions and visual history at low frequency while exposing its per-layer key-value cache as a standing representation of the scene. A lightweight action expert acts as the fast system, attending to this cache and to the current camera frame at every simulation tick to regress waypoints in a single forward pass. Since the cache lags behind the world at deployment, we train the expert under randomized staleness, aligning training with asynchronous execution. On LangAuto-Short routes in CARLA, our system produces fresh control at every 50 ms simulation tick and lifts route completion from 37.0 to 94.0 over the frame-skipping baseline. A frame-skip ablation with the same expert separates the two factors at work: the expert raises the driving score on its own, while per-tick freshness raises completion from 82.1 to 94.0 and cuts red-light violations by a third. Trained on a single town, the expert transfers zero-shot to two unseen towns, holding 84-94% route completion where the baseline reaches 31-41%. It reduces open-loop waypoint error by nearly a factor of four compared to the backbone's own action head, at a per-tick model cost of 32 ms that is independent of history length on a single consumer GPU.

  • 10 authors
·
Jul 16

MoE-GRPO: Optimizing Mixture-of-Experts via Reinforcement Learning in Vision-Language Models

Mixture-of-Experts (MoE) has emerged as an effective approach to reduce the computational overhead of Transformer architectures by sparsely activating a subset of parameters for each token while preserving high model capacity. This paradigm has recently been extended to Vision-Language Models (VLMs), enabling scalable multi-modal understanding with reduced computational cost. However, the widely adopted deterministic top-K routing mechanism may overlook more optimal expert combinations and lead to expert overfitting. To address this limitation and improve the diversity of expert selection, we propose MoE-GRPO, a reinforcement learning (RL)-based framework for optimizing expert routing in MoE-based VLMs. Specifically, we formulate expert selection as a sequential decision-making problem and optimize it using Group Relative Policy Optimization (GRPO), allowing the model to learn adaptive expert routing policies through exploration and reward-based feedback. Furthermore, we introduce a modality-aware router guidance that enhances training stability and efficiency by discouraging the router from exploring experts that are infrequently activated for a given modality. Extensive experiments on multi-modal image and video benchmarks show that MoE-GRPO consistently outperforms standard top-K routing and its variants by promoting more diverse expert selection, thereby mitigating expert overfitting and enabling a task-level expert specialization.

  • 6 authors
·
Mar 28

Multi-View MoE: Letting Every Router Shape Expert Computation

Sparse mixture-of-experts (MoE) models expand parameter capacity by activating a small subset of experts per token. Expert selection directly affects model capabilities under a fixed active-expert budget. Dense evaluation of all experts reveals weak agreement between single-router rankings and expert-utility evaluation rankings, especially in middle and deep layers. Richer signals for selection and computation incur additional cost: selection based on internal expert activations requires preliminary computation, while processing multiple full representations separately through the same expert repeats its computation. We propose Multi-View MoE to improve expert selection with multiple routers and reuse their preferences to modulate expert computation under a fixed expert budget. Its Multi-Router submodule aggregates sigmoid scores from independently initialized routers. These routers develop highly differentiated expert preferences during training, allowing experts strongly favored by one router or jointly supported by several routers to be selected. Multi-View further uses each selected expert's relative scores across routers to mix learned latent views into its input, reusing routing preferences for both selection and computation. Each selected expert executes one forward pass, preserving the active-expert count, expert FLOPs, and all-to-all communication volume. On a 24-layer 10B-A1B model trained on 708B tokens, full Multi-View MoE improves the nine-task downstream mean by 1.18 percentage points over the baseline. Multi-Router alone yields a 0.6-percentage-point gain and improves the rank correlation between router scores and evaluated expert utility, with relative increases of 8.1% globally and approximately 58% in the layer with the lowest single-router alignment. Controlled mixing interventions show the model uses input differences that depend on both the expert and the token.

  • 5 authors
·
Oct 28

LAR-MoE: Latent-Aligned Routing for Mixture of Experts in Robotic Imitation Learning

Imitation learning enables robots to acquire manipulation skills from demonstrations, yet deploying a policy across tasks with heterogeneous dynamics remains challenging, as models tend to average over distinct behavioral modes present in the demonstrations. Mixture-of-Experts (MoE) architectures address this by activating specialized subnetworks, but requires meaningful skill decompositions for expert routing. We introduce Latent-Aligned Routing for Mixture of Experts (LAR-MoE), a two-stage framework that decouples unsupervised skill discovery from policy learning. In pre-training, we learn a joint latent representation between observations and future actions through student-teacher co-training. In a post-training stage, the expert routing is regularized to follow the structure of the learned latent space, preventing expert collapse while maintaining parameter efficiency. We evaluate LAR-MoE in simulation and on hardware. On the LIBERO benchmark, our method achieves a 95.2% average success rate with 150M parameters. On a surgical bowel grasping and retraction task, LAR-MoE matches a supervised MoE baseline without requiring any phase annotations, and transfers zero-shot to ex vivo porcine tissue. Our findings suggest that latent-aligned routing provides a principled alternative to supervised skill decomposition, enabling structured expert specialization from unlabeled demonstrations.

  • 8 authors
·
Mar 8

Multi-Stage Cable Routing through Hierarchical Imitation Learning

We study the problem of learning to perform multi-stage robotic manipulation tasks, with applications to cable routing, where the robot must route a cable through a series of clips. This setting presents challenges representative of complex multi-stage robotic manipulation scenarios: handling deformable objects, closing the loop on visual perception, and handling extended behaviors consisting of multiple steps that must be executed successfully to complete the entire task. In such settings, learning individual primitives for each stage that succeed with a high enough rate to perform a complete temporally extended task is impractical: if each stage must be completed successfully and has a non-negligible probability of failure, the likelihood of successful completion of the entire task becomes negligible. Therefore, successful controllers for such multi-stage tasks must be able to recover from failure and compensate for imperfections in low-level controllers by smartly choosing which controllers to trigger at any given time, retrying, or taking corrective action as needed. To this end, we describe an imitation learning system that uses vision-based policies trained from demonstrations at both the lower (motor control) and the upper (sequencing) level, present a system for instantiating this method to learn the cable routing task, and perform evaluations showing great performance in generalizing to very challenging clip placement variations. Supplementary videos, datasets, and code can be found at https://sites.google.com/view/cablerouting.

  • 8 authors
·
Jul 17, 2023

CRISP -- Compliant ROS2 Controllers for Learning-Based Manipulation Policies and Teleoperation

Learning-based controllers, such as diffusion policies and vision-language action models, often generate low-frequency or discontinuous robot state changes. Achieving smooth reference tracking requires a low-level controller that converts high-level targets commands into joint torques, enabling compliant behavior during contact interactions. We present CRISP, a lightweight C++ implementation of compliant Cartesian and joint-space controllers for the ROS2 control standard, designed for seamless integration with high-level learning-based policies as well as teleoperation. The controllers are compatible with any manipulator that exposes a joint-torque interface. Through our Python and Gymnasium interfaces, CRISP provides a unified pipeline for recording data from hardware and simulation and deploying high-level learning-based policies seamlessly, facilitating rapid experimentation. The system has been validated on hardware with the Franka Robotics FR3 and in simulation with the Kuka IIWA14 and Kinova Gen3. Designed for rapid integration, flexible deployment, and real-time performance, our implementation provides a unified pipeline for data collection and policy execution, lowering the barrier to applying learning-based methods on ROS2-compatible manipulators. Detailed documentation is available at the project website - https://utiasDSL.github.io/crisp_controllers.

  • 6 authors
·
Sep 8, 2025

Expertise need not monopolize: Action-Specialized Mixture of Experts for Vision-Language-Action Learning

Vision-Language-Action (VLA) models are experiencing rapid development and demonstrating promising capabilities in robotic manipulation tasks. However, scaling up VLA models presents several critical challenges: (1) Training new VLA models from scratch demands substantial computational resources and extensive datasets. Given the current scarcity of robot data, it becomes particularly valuable to fully leverage well-pretrained VLA model weights during the scaling process. (2) Real-time control requires carefully balancing model capacity with computational efficiency. To address these challenges, We propose AdaMoE, a Mixture-of-Experts (MoE) architecture that inherits pretrained weights from dense VLA models, and scales up the action expert by substituting the feedforward layers into sparsely activated MoE layers. AdaMoE employs a decoupling technique that decouples expert selection from expert weighting through an independent scale adapter working alongside the traditional router. This enables experts to be selected based on task relevance while contributing with independently controlled weights, allowing collaborative expert utilization rather than winner-takes-all dynamics. Our approach demonstrates that expertise need not monopolize. Instead, through collaborative expert utilization, we can achieve superior performance while maintaining computational efficiency. AdaMoE consistently outperforms the baseline model across key benchmarks, delivering performance gains of 1.8% on LIBERO and 9.3% on RoboTwin. Most importantly, a substantial 21.5% improvement in real-world experiments validates its practical effectiveness for robotic manipulation tasks.

  • 13 authors
·
Oct 16, 2025 2

Agentic Visual Generation: From Generative Models to Agentic Control

Visual generation is evolving from generative models used through a single invocation into agentic control processes that can plan, select tools, inspect intermediate synthesized outputs, revise failures, and reuse prior experience. In most existing systems, the controller is an LLM or VLM, while visual generation models serve as tools or executors. However, existing work lacks a consistent criterion for determining when a generation system becomes agentic. Planning depth, tool use, multi-role collaboration, and reinforcement learning are often treated as evidence of agenticity, even though none of them necessarily determines which generation decisions the controller can make. We organize the field according to what the controller can directly control in the generation process. At L1 Conditioning Control, the controller prepares the input to a predetermined generator but does not control which visual operation is executed. At L2 Execution Control, it selects and invokes actual generation, editing, rendering, or other content-modifying operations. At L3 Outcome-Adaptive Control, it observes an intermediate outcome and uses that observation to change a subsequent operation within the current task. At L4 Experience-Adaptive Control, it retains experience from completed tasks and uses that experience to change decisions on future tasks. L0 Fixed Support separately denotes generators, editors, evaluators, reward models, benchmarks, and fixed pipelines without a deployed controller that makes generation-level decisions. These levels describe a progressively broader decision-making scope rather than model size, system complexity, output quality, tool or role count, or training method. Applying this framework across image, video, editing, 3D, world, slide, and user-interface generation reveals how controller capabilities have evolved and how their mechanisms are distributed across levels.

LYRIC: Language-Driven Physics-Based Character Control for Contact-Rich Whole-Body Object Interaction

We present LYRIC, a generative flow-matching controller for language-driven physics-based contact-rich interaction control, that enables simulated characters to perform contact-rich whole-body object interactions from a free-form language instruction and a sparse terminal object goal. To obtain reliable expert trajectories from imperfect motion-capture references, a single tracking policy is trained using geometry-conditioned interaction rewards and relaxed reference tracking near hand-object contact. To guide interaction progress without prescribing a full-body kinematic reference, we factorize the controller into a task-level planner that predicts short-horizon object and humanoid-root trajectories, and an action generator that resolves whole-body motion and contacts in closed loop. After behavior cloning, we freeze the planner and post-tune the action generator on policy using the planner's predictions as stable supervision for intermediate task progression. In a controlled OMOMO evaluation, our tracker achieves 64.3% success compared with 53.2% for an InterMimic reimplementation, while a unified policy achieves 76.5% on the full OMOMO dataset. On the held-out split, LYRIC achieves 90.3% task success, compared with 74.2% for the strongest matched kinematic-planner baseline, with better semantic alignment and motion quality. Without retraining, the controller also supports test-time object-waypoint guidance. Qualitative results further demonstrate robust, natural contact-rich interactions and zero-shot transfer to novel object shapes. The webpage is available at https://neu-vi.github.io/LYRIC/

  • 11 authors
·
Sep 18

Flight Controller Synthesis Via Deep Reinforcement Learning

Traditional control methods are inadequate in many deployment settings involving control of Cyber-Physical Systems (CPS). In such settings, CPS controllers must operate and respond to unpredictable interactions, conditions, or failure modes. Dealing with such unpredictability requires the use of executive and cognitive control functions that allow for planning and reasoning. Motivated by the sport of drone racing, this dissertation addresses these concerns for state-of-the-art flight control by investigating the use of deep neural networks to bring essential elements of higher-level cognition for constructing low level flight controllers. This thesis reports on the development and release of an open source, full solution stack for building neuro-flight controllers. This stack consists of the methodology for constructing a multicopter digital twin for synthesize the flight controller unique to a specific aircraft, a tuning framework for implementing training environments (GymFC), and a firmware for the world's first neural network supported flight controller (Neuroflight). GymFC's novel approach fuses together the digital twinning paradigm for flight control training to provide seamless transfer to hardware. Additionally, this thesis examines alternative reward system functions as well as changes to the software environment to bridge the gap between the simulation and real world deployment environments. Work summarized in this thesis demonstrates that reinforcement learning is able to be leveraged for training neural network controllers capable, not only of maintaining stable flight, but also precision aerobatic maneuvers in real world settings. As such, this work provides a foundation for developing the next generation of flight control systems.

  • 1 authors
·
Sep 13, 2019