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Nov 3

MemoGen: Can Past Experience Improve Future Text-to-Image Generation?

Modern text-to-image models have achieved strong visual synthesis, yet remain unreliable when prompts require implicit visual constraints, relational reasoning, or external knowledge. Existing retrieval-augmented and agentic generation methods mitigate this issue by acquiring external knowledge, references, or refined prompts for the current request, yet they typically treat each generation as an isolated episode and do not systematically preserve past successes or failures for future use. In this work, we ask whether a text-to-image system can continually improve from its own generation experience without updating the underlying generator. We propose MemoGen, a training-free framework that augments existing image generators with an agentic evolution layer. For each task, MemoGen explicitly infers visual requirements, retrieves external evidence and references when necessary, translates them into executable generation constraints, evaluates the generated result, and stores task understanding, reference choices, visual feedback, successful strategies, and failure lessons as reusable experience memory. Across evolution rounds, the agent retrieves relevant experience to improve similar future generations, selectively repairing previously failed cases while preserving successful ones, thereby enabling test-time self-evolution without parameter updates. Extensive experiments on knowledge-intensive and reasoning-oriented benchmarks demonstrate the effectiveness of this paradigm: after only two evolution rounds, MemoGen built upon the open-source Qwen-Image backbone surpasses strong proprietary systems such as Nano Banana Pro and GPT-Image-1 on WISE and Mind-Bench, showing that explicit experience memory can serve as a powerful continual learning signal for reliable text-to-image generation.

  • 13 authors
·
Jun 1

VIS-Ground: Video Interactive Storytelling with Contextual Grounding

Video interactive storytelling enables viewers to actively steer how a video unfolds. However, once we allow viewers to intervene during generation, a new challenge arises: The viewer's request can have latent dependencies on both the grounding source and the current rendered video state. These dependencies may not be explicitly stated in any individual input, but emerge only when the source, rendered history, and new viewer intent are considered jointly. Existing interactive video generation systems primarily emphasize following viewer instructions, while source-grounded video generation methods focus on aligning generated content with an external narrative or knowledge source. This leaves a fundamental question underexplored: What context should a generation model ground on during interactive continuation, and how can heterogeneous, unstructured inputs be transformed into such grounding context? In this work, we formulate contextual grounding as the process of transforming heterogeneous input context into an executable constraint model for video generation. To address this challenge, we introduce VIS-Ground, which performs Structured Context Abstraction to recover grounded states and cross-context dependencies, Generation Constraints Induction to project relevant dependencies into candidate-specific constraints, and Constrained Video Generation to enforce these constraints through planning, verification, revision, and rendering. Across three video generation backbones, VIS-Ground consistently achieves the highest overall composite score, reaching an average absolute improvement of 10.3 points over the strongest per-backbone baselines. Detailed analysis further shows gains across both narrative and knowledge grounding, and reveals remaining challenges in dependency extraction, and faithful realization during video rendering.

GoogIe Google
·
Oct 6 2

EmboAlign: Aligning Video Generation with Compositional Constraints for Zero-Shot Manipulation

Video generative models (VGMs) pretrained on large-scale internet data can produce temporally coherent rollout videos that capture rich object dynamics, offering a compelling foundation for zero-shot robotic manipulation. However, VGMs often produce physically implausible rollouts, and converting their pixel-space motion into robot actions through geometric retargeting further introduces cumulative errors from imperfect depth estimation and keypoint tracking. To address these challenges, we present , a data-free framework that aligns VGM outputs with compositional constraints generated by vision-language models (VLMs) at inference time. The key insight is that VLMs offer a capability complementary to VGMs: structured spatial reasoning that can identify the physical constraints critical to the success and safety of manipulation execution. Given a language instruction, uses a VLM to automatically extract a set of compositional constraints capturing task-specific requirements, which are then applied at two stages: (1) constraint-guided rollout selection, which scores and filters a batch of VGM rollouts to retain the most physically plausible candidate, and (2) constraint-based trajectory optimization, which uses the selected rollout as initialization and refines the robot trajectory under the same constraint set to correct retargeting errors. We evaluate on six real-robot manipulation tasks requiring precise, constraint-sensitive execution, improving the overall success rate by 43.3\% points over the strongest baseline without any task-specific training data.

Ctrl-Room: Controllable Text-to-3D Room Meshes Generation with Layout Constraints

Text-driven 3D indoor scene generation could be useful for gaming, film industry, and AR/VR applications. However, existing methods cannot faithfully capture the room layout, nor do they allow flexible editing of individual objects in the room. To address these problems, we present Ctrl-Room, which is able to generate convincing 3D rooms with designer-style layouts and high-fidelity textures from just a text prompt. Moreover, Ctrl-Room enables versatile interactive editing operations such as resizing or moving individual furniture items. Our key insight is to separate the modeling of layouts and appearance. %how to model the room that takes into account both scene texture and geometry at the same time. To this end, Our proposed method consists of two stages, a `Layout Generation Stage' and an `Appearance Generation Stage'. The `Layout Generation Stage' trains a text-conditional diffusion model to learn the layout distribution with our holistic scene code parameterization. Next, the `Appearance Generation Stage' employs a fine-tuned ControlNet to produce a vivid panoramic image of the room guided by the 3D scene layout and text prompt. In this way, we achieve a high-quality 3D room with convincing layouts and lively textures. Benefiting from the scene code parameterization, we can easily edit the generated room model through our mask-guided editing module, without expensive editing-specific training. Extensive experiments on the Structured3D dataset demonstrate that our method outperforms existing methods in producing more reasonable, view-consistent, and editable 3D rooms from natural language prompts.

  • 4 authors
·
Oct 5, 2023

Enhancing Retrieval-Augmented Large Language Models with Iterative Retrieval-Generation Synergy

Large language models are powerful text processors and reasoners, but are still subject to limitations including outdated knowledge and hallucinations, which necessitates connecting them to the world. Retrieval-augmented large language models have raised extensive attention for grounding model generation on external knowledge. However, retrievers struggle to capture relevance, especially for queries with complex information needs. Recent work has proposed to improve relevance modeling by having large language models actively involved in retrieval, i.e., to improve retrieval with generation. In this paper, we show that strong performance can be achieved by a method we call Iter-RetGen, which synergizes retrieval and generation in an iterative manner. A model output shows what might be needed to finish a task, and thus provides an informative context for retrieving more relevant knowledge which in turn helps generate a better output in the next iteration. Compared with recent work which interleaves retrieval with generation when producing an output, Iter-RetGen processes all retrieved knowledge as a whole and largely preserves the flexibility in generation without structural constraints. We evaluate Iter-RetGen on multi-hop question answering, fact verification, and commonsense reasoning, and show that it can flexibly leverage parametric knowledge and non-parametric knowledge, and is superior to or competitive with state-of-the-art retrieval-augmented baselines while causing fewer overheads of retrieval and generation. We can further improve performance via generation-augmented retrieval adaptation.

  • 6 authors
·
May 24, 2023

A Hierarchical and Evolvable Benchmark for Fine-Grained Code Instruction Following with Multi-Turn Feedback

Large language models (LLMs) have advanced significantly in code generation, yet their ability to follow complex programming instructions with layered and diverse constraints remains underexplored. Existing benchmarks often prioritize functional correctness, overlooking the nuanced requirements found in real-world development. We introduce MultiCodeIF, a comprehensive benchmark designed to evaluate instruction-following in code generation across multiple dimensions: constraint type, hierarchical levels, and iterative refinement. Built upon a structured taxonomy of 9 categories and 27 constraint types, MultiCodeIF enables granular assessment of both functional and non-functional instruction adherence. Using an automated pipeline, ConstraGen, we synthesize and evolve 2,021 code tasks sourced from 14 programming languages, supporting multi-turn evaluation through feedback-driven task variants. Empirical evaluation of six state-of-the-art LLMs uncovers substantial performance disparities. The top-performing model, Claude-3-7-Sonnet, achieves 63.0% average constraint satisfaction, while smaller models like Qwen3-1.7B fall to 44.8%. Models perform well on explicit constraints, but struggle with implicit or abstract constraints. Tasks with multiple hierarchical constraints significantly reduce model success rates, from 54.5% in single-level to just 18.8% in multi-level scenarios. However, structured feedback enables progressive improvement: average constraint satisfaction rises from 63.0% to 83.4% over four iterative refinement rounds. MultiCodeIF provides a scalable, constraint-aware, and feedback-sensitive framework to benchmark LLMs under realistic code generation scenarios, bridging the gap between synthetic evaluations and real-world instruction complexity. The full benchmark dataset, evaluation pipeline, and source code are available at https://github.com/SYSUSELab/MultiCodeIF.

  • 6 authors
·
Jul 1, 2025

LaCache: Ladder-Shaped KV Caching for Efficient Long-Context Modeling of Large Language Models

Recent advancements in Large Language Models (LLMs) have spurred interest in numerous applications requiring robust long-range capabilities, essential for processing extensive input contexts and continuously generating extended outputs. As sequence lengths increase, the number of Key-Value (KV) pairs in LLMs escalates, creating a significant efficiency bottleneck. In this paper, we propose a new KV cache optimization paradigm called LaCache, a training-free method for efficient and accurate generative inference of LLMs. LaCache enables LLMs to simultaneously address both of the critical challenges in long-range modeling: robust long-range capabilities and continuous generation without running out-of-memory (OOM). Specifically, LaCache integrates two key innovations: (1) a ladder-shaped KV cache pattern that stores KV pairs not only sequentially (left-to-right within each layer) but also across layers (from shallow to deep), providing an extended span for capturing long-range dependencies under a fixed storage budget, thereby boosting long-range capabilities; and (2) an iterative compaction mechanism that progressively compresses older caches, freeing up space for new tokens within a fixed cache size. This token distance-based dynamic compression enables more effective continuous generation under constrained cache budgets. Experiments across various tasks, benchmarks, and LLM models consistently validate LaCache's effectiveness in enhancing LLMs' long-range capabilities. Our code is available at https://github.com/GATECH-EIC/LaCache.

  • 11 authors
·
Jul 14, 2025

Logic-Guided Vector Fields for Constrained Generative Modeling

Neuro-symbolic systems aim to combine the expressive structure of symbolic logic with the flexibility of neural learning; yet, generative models typically lack mechanisms to enforce declarative constraints at generation time. We propose Logic-Guided Vector Fields (LGVF), a neuro-symbolic framework that injects symbolic knowledge, specified as differentiable relaxations of logical constraints, into flow matching generative models. LGVF couples two complementary mechanisms: (1) a training-time logic loss that penalizes constraint violations along continuous flow trajectories, with weights that emphasize correctness near the target distribution; and (2) an inference-time adjustment that steers sampling using constraint gradients, acting as a lightweight, logic-informed correction to the learned dynamics. We evaluate LGVF on three constrained generation case studies spanning linear, nonlinear, and multi-region feasibility constraints. Across all settings, LGVF reduces constraint violations by 59-82% compared to standard flow matching and achieves the lowest violation rates in each case. In the linear and ring settings, LGVF also improves distributional fidelity as measured by MMD, while in the multi-obstacle setting, we observe a satisfaction-fidelity trade-off, with improved feasibility but increased MMD. Beyond quantitative gains, LGVF yields constraint-aware vector fields exhibiting emergent obstacle-avoidance behavior, routing samples around forbidden regions without explicit path planning.

  • 1 authors
·
Feb 2

EVA: Aligning Video World Models with Executable Robot Actions via Inverse Dynamics Rewards

Video generative models are increasingly used as world models for robotics, where a model generates a future visual rollout conditioned on the current observation and task instruction, and an inverse dynamics model (IDM) converts the generated frames into executable robot actions. However, current video world models lack explicit executability constraints. As a result, visually coherent rollouts may still violate rigid-body and kinematic consistency, producing unstable or infeasible control commands when decoded by an IDM. We refer to this mismatch between visual generation and physically executable control as the executability gap. While this gap can be mitigated at inference time using techniques such as rejection sampling, such approaches are inefficient due to the high cost of video generation. In this paper, we leverage the executability gap as a training signal and introduce Executable Video Alignment (EVA), a reinforcement-learning post-training framework for aligning video world models. EVA trains an inverse dynamics model on real robot trajectories and repurposes it as a reward model that evaluates generated videos through the action sequences they induce, encouraging smooth motions measured by velocity, acceleration, and jerk while penalizing actions that violate embodiment constraints. Importantly, the reward remains informative even when generated videos contain severe visual artifacts, since such artifacts typically translate into unstable or out-of-bound actions. Experiments on the RoboTwin benchmark and a real bimanual robot show that EVA reduces embodiment-specific artifacts in generated rollouts and improves downstream task execution success.

  • 6 authors
·
Mar 18

DStruct2Design: Data and Benchmarks for Data Structure Driven Generative Floor Plan Design

Text conditioned generative models for images have yielded impressive results. Text conditioned floorplan generation as a special type of raster image generation task also received particular attention. However there are many use cases in floorpla generation where numerical properties of the generated result are more important than the aesthetics. For instance, one might want to specify sizes for certain rooms in a floorplan and compare the generated floorplan with given specifications Current approaches, datasets and commonly used evaluations do not support these kinds of constraints. As such, an attractive strategy is to generate an intermediate data structure that contains numerical properties of a floorplan which can be used to generate the final floorplan image. To explore this setting we (1) construct a new dataset for this data-structure to data-structure formulation of floorplan generation using two popular image based floorplan datasets RPLAN and ProcTHOR-10k, and provide the tools to convert further procedurally generated ProcTHOR floorplan data into our format. (2) We explore the task of floorplan generation given a partial or complete set of constraints and we design a series of metrics and benchmarks to enable evaluating how well samples generated from models respect the constraints. (3) We create multiple baselines by finetuning a large language model (LLM), Llama3, and demonstrate the feasibility of using floorplan data structure conditioned LLMs for the problem of floorplan generation respecting numerical constraints. We hope that our new datasets and benchmarks will encourage further research on different ways to improve the performance of LLMs and other generative modelling techniques for generating designs where quantitative constraints are only partially specified, but must be respected.

  • 6 authors
·
Jul 21, 2024

Mitigating Error Accumulation in Co-Speech Motion Generation via Global Rotation Diffusion and Multi-Level Constraints

Reliable co-speech motion generation requires precise motion representation and consistent structural priors across all joints. Existing generative methods typically operate on local joint rotations, which are defined hierarchically based on the skeleton structure. This leads to cumulative errors during generation, manifesting as unstable and implausible motions at end-effectors. In this work, we propose GlobalDiff, a diffusion-based framework that operates directly in the space of global joint rotations for the first time, fundamentally decoupling each joint's prediction from upstream dependencies and alleviating hierarchical error accumulation. To compensate for the absence of structural priors in global rotation space, we introduce a multi-level constraint scheme. Specifically, a joint structure constraint introduces virtual anchor points around each joint to better capture fine-grained orientation. A skeleton structure constraint enforces angular consistency across bones to maintain structural integrity. A temporal structure constraint utilizes a multi-scale variational encoder to align the generated motion with ground-truth temporal patterns. These constraints jointly regularize the global diffusion process and reinforce structural awareness. Extensive evaluations on standard co-speech benchmarks show that GlobalDiff generates smooth and accurate motions, improving the performance by 46.0 % compared to the current SOTA under multiple speaker identities.

  • 4 authors
·
Jan 5

ImagerySearch: Adaptive Test-Time Search for Video Generation Beyond Semantic Dependency Constraints

Video generation models have achieved remarkable progress, particularly excelling in realistic scenarios; however, their performance degrades notably in imaginative scenarios. These prompts often involve rarely co-occurring concepts with long-distance semantic relationships, falling outside training distributions. Existing methods typically apply test-time scaling for improving video quality, but their fixed search spaces and static reward designs limit adaptability to imaginative scenarios. To fill this gap, we propose ImagerySearch, a prompt-guided adaptive test-time search strategy that dynamically adjusts both the inference search space and reward function according to semantic relationships in the prompt. This enables more coherent and visually plausible videos in challenging imaginative settings. To evaluate progress in this direction, we introduce LDT-Bench, the first dedicated benchmark for long-distance semantic prompts, consisting of 2,839 diverse concept pairs and an automated protocol for assessing creative generation capabilities. Extensive experiments show that ImagerySearch consistently outperforms strong video generation baselines and existing test-time scaling approaches on LDT-Bench, and achieves competitive improvements on VBench, demonstrating its effectiveness across diverse prompt types. We will release LDT-Bench and code to facilitate future research on imaginative video generation.

GD-ML AMAP-ML
·
Oct 16, 2025 2

M^4olGen: Multi-Agent, Multi-Stage Molecular Generation under Precise Multi-Property Constraints

Generating molecules that satisfy precise numeric constraints over multiple physicochemical properties is critical and challenging. Although large language models (LLMs) are expressive, they struggle with precise multi-objective control and numeric reasoning without external structure and feedback. We introduce M olGen, a fragment-level, retrieval-augmented, two-stage framework for molecule generation under multi-property constraints. Stage I : Prototype generation: a multi-agent reasoner performs retrieval-anchored, fragment-level edits to produce a candidate near the feasible region. Stage II : RL-based fine-grained optimization: a fragment-level optimizer trained with Group Relative Policy Optimization (GRPO) applies one- or multi-hop refinements to explicitly minimize the property errors toward our target while regulating edit complexity and deviation from the prototype. A large, automatically curated dataset with reasoning chains of fragment edits and measured property deltas underpins both stages, enabling deterministic, reproducible supervision and controllable multi-hop reasoning. Unlike prior work, our framework better reasons about molecules by leveraging fragments and supports controllable refinement toward numeric targets. Experiments on generation under two sets of property constraints (QED, LogP, Molecular Weight and HOMO, LUMO) show consistent gains in validity and precise satisfaction of multi-property targets, outperforming strong LLMs and graph-based algorithms.

SC-Taxo: Hierarchical Taxonomy Generation under Semantic Consistency Constraints using Large Language Models

Scientific literature is expanding at an unprecedented pace, making it increasingly challenging to efficiently organize and access domain knowledge. A high-quality scientific taxonomy offers a structured and hierarchical representation of a research field, facilitating literature exploration and topic navigation, as well as enabling downstream applications such as trend analysis, idea generation, and information retrieval. However, existing taxonomy generation approaches often suffer from structural inconsistencies and semantic misalignment across hierarchical levels. Through empirical analysis, we find that these issues largely stem from inadequate modeling of hierarchical semantic consistency. To address this limitation, we propose a semantic-consistent taxonomy generation (SC-Taxo) framework that leverages large language models (LLMs) with hierarchy-aware refinement stages to ensure semantic consistency. Specifically, SC-Taxo introduces a bidirectional heading generation mechanism that jointly performs bottom-up abstraction and top-down semantic constraint, while further capturing peer-level semantic dependencies to enhance horizontal consistency. Experiments on multiple benchmark datasets demonstrate consistent improvements in hierarchy alignment and heading quality, and additional evaluation on Chinese scientific literature validates its robust cross-lingual generalization.

  • 5 authors
·
Apr 30

SpecLens: LLM-Based Verilog Generation with Specification-Derived Constraints via Behavioral Divergence

Large language models (LLMs) have recently shown promise in Verilog generation, but producing functionally correct RTL directly from natural-language specifications remains a highly challenging task. Existing approaches improve LLM-based Verilog generation mainly with retrieval-augmented generation (RAG), self-planning, or few-shot prompting. However, these methods focus primarily on external or generic forms of enhancement rather than strengthening the specification with task-specific constraints. In this work, we propose SpecLens, an automated framework for LLM-based Verilog generation that derives specification-driven constraints by analyzing behavioral divergence among multiple candidate implementations, using the original specification as the only external semantic source during generation. On the VerilogEval v2.0 spec-to-RTL benchmark, SpecLens achieves a functional pass@1 ratio of 86.2\% with o3-mini-medium and 89.4\% with o3-mini-high. This corresponds to a 3.6 percentage-point gain over the SOTA prompting method with o3-mini-medium and a 3.8 percentage-point gain over the SOTA behavioral divergence method with o3-mini-high. In addition, on RTLLM v1.1 and v2.0, analysis shows that SpecLens is more specification-faithful and less prone to benchmark-aligned priors. SpecLens achieves 100\% syntactic correctness on VerilogEval v2.0, 86.2\% on RTLLM v1.1, and 88\% on RTLLM v2.0, even without using costly compile-repair loops to revise generated code iteratively. The code is open source and available at https://anonymous.4open.science/r/SpecLens-4632/readme.md.

  • 2 authors
·
Sep 14

Mobility Anomaly Generation using LLM-Driven Behavior with Kinematic Constraints

Although the study of human trajectory anomalies is critical for advancing spatial data mining, empirical research remains severely hindered by a pervasive lack of ground-truth datasets. Despite the availability of several real-world and simulated human trajectory collections, these datasets exclusively capture normal mobility patterns and lack annotated anomalies. This specific scarcity is fundamentally driven by the inherent statistical rarity of anomalous events, precluding the feasibility of conventional observational methods. Compounding this challenge, the systematic acquisition of large-scale mobility data is strictly bottlenecked by prohibitive costs and stringent privacy regulations. To overcome these fundamental limitations and establish a reliable human trajectory anomalies dataset with annotated ground truth, we introduce a novel, end-to-end generative framework designed to synthesize realistic trajectory anomalies at scale. Our architecture bridges the gap between purely synthetic mobility data and complex real-world physical constraints by operating directly on baseline simulated trajectories. We employ Large Language Model (LLM) agents to systematically inject semantically meaningful behavioral anomalies such as irregular out-of-distribution check-ins and skipped routine visits. To ensure rigorous spatial validity, the system leverages map-constrained routing reconstruction to recalculate the physical transitions between these LLM agent-modified staypoints. Moreover, to narrow the simulation-to-reality gap, we augment the resulting trajectories with a context-aware spatial noise model, parameterized by environmental and location-specific variables, to accurately emulate heterogeneous GPS sensor degradation.

  • 3 authors
·
Jun 8

Programmable Motion Generation for Open-Set Motion Control Tasks

Character animation in real-world scenarios necessitates a variety of constraints, such as trajectories, key-frames, interactions, etc. Existing methodologies typically treat single or a finite set of these constraint(s) as separate control tasks. They are often specialized, and the tasks they address are rarely extendable or customizable. We categorize these as solutions to the close-set motion control problem. In response to the complexity of practical motion control, we propose and attempt to solve the open-set motion control problem. This problem is characterized by an open and fully customizable set of motion control tasks. To address this, we introduce a new paradigm, programmable motion generation. In this paradigm, any given motion control task is broken down into a combination of atomic constraints. These constraints are then programmed into an error function that quantifies the degree to which a motion sequence adheres to them. We utilize a pre-trained motion generation model and optimize its latent code to minimize the error function of the generated motion. Consequently, the generated motion not only inherits the prior of the generative model but also satisfies the required constraints. Experiments show that we can generate high-quality motions when addressing a wide range of unseen tasks. These tasks encompass motion control by motion dynamics, geometric constraints, physical laws, interactions with scenes, objects or the character own body parts, etc. All of these are achieved in a unified approach, without the need for ad-hoc paired training data collection or specialized network designs. During the programming of novel tasks, we observed the emergence of new skills beyond those of the prior model. With the assistance of large language models, we also achieved automatic programming. We hope that this work will pave the way for the motion control of general AI agents.

  • 5 authors
·
May 29, 2024

Exact Regular-Constrained Variable-Order Markov Generation via Sparse Context-State Belief Propagation

Variable-order Markov models generate sequences over a finite alphabet by conditioning each symbol on the longest available suffix of the generated history. Regular constraints, by contrast, describe finite-horizon control requirements by an automaton: fixed positions, forced endings, metrical patterns, and forbidden copied fragments are all special cases. Existing exact methods already handle regular constraints with belief propagation for first-order Markov chains. The contribution here is the variable-order extension: identifying the state space on which the existing BP-regular machinery must be run when the generator is a variable-order/backoff model. A first-order constraint layer can enforce useful support conditions, but it computes future mass after merging histories that a variable-order generator deliberately keeps distinct. We formalize this mismatch and give the sparse construction obtained by replacing the first-order Markov state with the observed context state, then taking the standard product with the regular constraint automaton. For a fixed trained context graph and automaton, inference is linear in the sequence horizon; in general it is polynomial in the number of reachable product edges. This gives the correct variable-order distribution conditioned on regular constraints without expanding to all K-tuples. The same finite-source interface supports reversible data augmentation by inverse count lookup, matching materialized transposition augmentation without storing transformed corpora. We also separate exact BP inference from generation-time backoff policies, such as singleton avoidance, whose stochastic semantics must be made explicit if exactness is claimed.

  • 1 authors
·
May 7

Gen-L-Video: Multi-Text to Long Video Generation via Temporal Co-Denoising

Leveraging large-scale image-text datasets and advancements in diffusion models, text-driven generative models have made remarkable strides in the field of image generation and editing. This study explores the potential of extending the text-driven ability to the generation and editing of multi-text conditioned long videos. Current methodologies for video generation and editing, while innovative, are often confined to extremely short videos (typically less than 24 frames) and are limited to a single text condition. These constraints significantly limit their applications given that real-world videos usually consist of multiple segments, each bearing different semantic information. To address this challenge, we introduce a novel paradigm dubbed as Gen-L-Video, capable of extending off-the-shelf short video diffusion models for generating and editing videos comprising hundreds of frames with diverse semantic segments without introducing additional training, all while preserving content consistency. We have implemented three mainstream text-driven video generation and editing methodologies and extended them to accommodate longer videos imbued with a variety of semantic segments with our proposed paradigm. Our experimental outcomes reveal that our approach significantly broadens the generative and editing capabilities of video diffusion models, offering new possibilities for future research and applications. The code is available at https://github.com/G-U-N/Gen-L-Video.

  • 6 authors
·
May 29, 2023

Leveraging Side Information for Ligand Conformation Generation using Diffusion-Based Approaches

Ligand molecule conformation generation is a critical challenge in drug discovery. Deep learning models have been developed to tackle this problem, particularly through the use of generative models in recent years. However, these models often generate conformations that lack meaningful structure and randomness due to the absence of essential side information. Examples of such side information include the chemical and geometric features of the target protein, ligand-target compound interactions, and ligand chemical properties. Without these constraints, the generated conformations may not be suitable for further selection and design of new drugs. To address this limitation, we propose a novel method for generating ligand conformations that leverage side information and incorporate flexible constraints into standard diffusion models. Drawing inspiration from the concept of message passing, we introduce ligand-target massage passing block, a mechanism that facilitates the exchange of information between target nodes and ligand nodes, thereby incorporating target node features. To capture non-covalent interactions, we introduce ligand-target compound inter and intra edges. To further improve the biological relevance of the generated conformations, we train energy models using scalar chemical features. These models guide the progress of the standard Denoising Diffusion Probabilistic Models, resulting in more biologically meaningful conformations. We evaluate the performance of SIDEGEN using the PDBBind-2020 dataset, comparing it against other methods. The results demonstrate improvements in both Aligned RMSD and Ligand RMSD evaluations. Specifically, our model outperforms GeoDiff (trained on PDBBind-2020) by 20% in terms of the median aligned RMSD metric.

  • 3 authors
·
Aug 2, 2023

Fine-Grained Alignment and Noise Refinement for Compositional Text-to-Image Generation

Text-to-image generative models have made significant advancements in recent years; however, accurately capturing intricate details in textual prompts, such as entity missing, attribute binding errors, and incorrect relationships remains a formidable challenge. In response, we present an innovative, training-free method that directly addresses these challenges by incorporating tailored objectives to account for textual constraints. Unlike layout-based approaches that enforce rigid structures and limit diversity, our proposed approach offers a more flexible arrangement of the scene by imposing just the extracted constraints from the text, without any unnecessary additions. These constraints are formulated as losses-entity missing, entity mixing, attribute binding, and spatial relationships, integrated into a unified loss that is applied in the first generation stage. Furthermore, we introduce a feedback-driven system for fine-grained initial noise refinement. This system integrates a verifier that evaluates the generated image, identifies inconsistencies, and provides corrective feedback. Leveraging this feedback, our refinement method first targets the unmet constraints by refining the faulty attention maps caused by initial noise, through the optimization of selective losses associated with these constraints. Subsequently, our unified loss function is reapplied to proceed the second generation phase. Experimental results demonstrate that our method, relying solely on our proposed objective functions, significantly enhances compositionality, achieving a 24% improvement in human evaluation and a 25% gain in spatial relationships. Furthermore, our fine-grained noise refinement proves effective, boosting performance by up to 5%. Code is available at https://github.com/hadi-hosseini/noise-refinement.

  • 6 authors
·
Mar 9, 2025

Envision: Benchmarking Unified Understanding & Generation for Causal World Process Insights

Current multimodal models aim to transcend the limitations of single-modality representations by unifying understanding and generation, often using text-to-image (T2I) tasks to calibrate semantic consistency. However, their reliance on static, single-image generation in training and evaluation leads to overfitting to static pattern matching and semantic fusion, while fundamentally hindering their ability to model dynamic processes that unfold over time. To address these constraints, we propose Envision-a causal event progression benchmark for chained text-to-multi-image generation. Grounded in world knowledge and structured by spatiotemporal causality, it reorganizes existing evaluation dimensions and includes 1,000 four-stage prompts spanning six scientific and humanities domains. To transition evaluation from single images to sequential frames and assess whether models truly internalize world knowledge while adhering to causal-temporal constraints, we introduce Envision-Score, a holistic metric integrating multi-dimensional consistency, physicality, and aesthetics. Comprehensive evaluation of 15 models (10 specialized T2I models, 5 unified models) uncovers: specialized T2I models demonstrate proficiency in aesthetic rendering yet lack intrinsic world knowledge. Unified multimodal models bridge this gap, consistently outperforming specialized counterparts in causal narrative coherence. However, even these unified architectures remain subordinate to closed-source models and struggle to overcome the core challenge of spatiotemporal consistency. This demonstrates that a focus on causally-isolated single images impedes multi-frame reasoning and generation, promoting static pattern matching over dynamic world modeling-ultimately limiting world knowledge internalization, generation.

opendatalab OpenDataLab
·
Dec 1, 2025 5

Aligning Teacher with Student Preferences for Tailored Training Data Generation

Large Language Models (LLMs) have shown significant promise as copilots in various tasks. Local deployment of LLMs on edge devices is necessary when handling privacy-sensitive data or latency-sensitive tasks. The computational constraints of such devices make direct deployment of powerful large-scale LLMs impractical, necessitating the Knowledge Distillation from large-scale models to lightweight models. Lots of work has been done to elicit diversity and quality training examples from LLMs, but little attention has been paid to aligning teacher instructional content based on student preferences, akin to "responsive teaching" in pedagogy. Thus, we propose ARTE, dubbed Aligning TeacheR with StudenT PreferencEs, a framework that aligns the teacher model with student preferences to generate tailored training examples for Knowledge Distillation. Specifically, we elicit draft questions and rationales from the teacher model, then collect student preferences on these questions and rationales using students' performance with in-context learning as a proxy, and finally align the teacher model with student preferences. In the end, we repeat the first step with the aligned teacher model to elicit tailored training examples for the student model on the target task. Extensive experiments on academic benchmarks demonstrate the superiority of ARTE over existing instruction-tuning datasets distilled from powerful LLMs. Moreover, we thoroughly investigate the generalization of ARTE, including the generalization of fine-tuned student models in reasoning ability and the generalization of aligned teacher models to generate tailored training data across tasks and students. In summary, our contributions lie in proposing a novel framework for tailored training example generation, demonstrating its efficacy in experiments, and investigating the generalization of both student & aligned teacher models in ARTE.

  • 6 authors
·
Jun 27, 2024 2

GSV3D: Gaussian Splatting-based Geometric Distillation with Stable Video Diffusion for Single-Image 3D Object Generation

Image-based 3D generation has vast applications in robotics and gaming, where high-quality, diverse outputs and consistent 3D representations are crucial. However, existing methods have limitations: 3D diffusion models are limited by dataset scarcity and the absence of strong pre-trained priors, while 2D diffusion-based approaches struggle with geometric consistency. We propose a method that leverages 2D diffusion models' implicit 3D reasoning ability while ensuring 3D consistency via Gaussian-splatting-based geometric distillation. Specifically, the proposed Gaussian Splatting Decoder enforces 3D consistency by transforming SV3D latent outputs into an explicit 3D representation. Unlike SV3D, which only relies on implicit 2D representations for video generation, Gaussian Splatting explicitly encodes spatial and appearance attributes, enabling multi-view consistency through geometric constraints. These constraints correct view inconsistencies, ensuring robust geometric consistency. As a result, our approach simultaneously generates high-quality, multi-view-consistent images and accurate 3D models, providing a scalable solution for single-image-based 3D generation and bridging the gap between 2D Diffusion diversity and 3D structural coherence. Experimental results demonstrate state-of-the-art multi-view consistency and strong generalization across diverse datasets. The code will be made publicly available upon acceptance.

  • 5 authors
·
Mar 8, 2025

CoCo4D: Comprehensive and Complex 4D Scene Generation

Existing 4D synthesis methods primarily focus on object-level generation or dynamic scene synthesis with limited novel views, restricting their ability to generate multi-view consistent and immersive dynamic 4D scenes. To address these constraints, we propose a framework (dubbed as CoCo4D) for generating detailed dynamic 4D scenes from text prompts, with the option to include images. Our method leverages the crucial observation that articulated motion typically characterizes foreground objects, whereas background alterations are less pronounced. Consequently, CoCo4D divides 4D scene synthesis into two responsibilities: modeling the dynamic foreground and creating the evolving background, both directed by a reference motion sequence. Given a text prompt and an optional reference image, CoCo4D first generates an initial motion sequence utilizing video diffusion models. This motion sequence then guides the synthesis of both the dynamic foreground object and the background using a novel progressive outpainting scheme. To ensure seamless integration of the moving foreground object within the dynamic background, CoCo4D optimizes a parametric trajectory for the foreground, resulting in realistic and coherent blending. Extensive experiments show that CoCo4D achieves comparable or superior performance in 4D scene generation compared to existing methods, demonstrating its effectiveness and efficiency. More results are presented on our website https://colezwhy.github.io/coco4d/.

  • 4 authors
·
Jun 24, 2025

HOLODECK 2.0: Vision-Language-Guided 3D World Generation with Editing

3D scene generation plays a crucial role in gaming, artistic creation, virtual reality and many other domains. However, current 3D scene design still relies heavily on extensive manual effort from creators, and existing automated methods struggle to generate open-domain scenes or support flexible editing. As a result, generating 3D worlds directly from text has garnered increasing attention. In this paper, we introduce HOLODECK 2.0, an advanced vision-language-guided framework for 3D world generation with support for interactive scene editing based on human feedback. HOLODECK 2.0 can generate diverse and stylistically rich 3D scenes (e.g., realistic, cartoon, anime, and cyberpunk styles) that exhibit high semantic fidelity to fine-grained input descriptions, suitable for both indoor and open-domain environments. HOLODECK 2.0 leverages vision-language models (VLMs) to identify and parse the objects required in a scene and generates corresponding high-quality assets via state-of-the-art 3D generative models. It then iteratively applies spatial constraints derived from the VLMs to achieve semantically coherent and physically plausible layouts. Human evaluations and CLIP-based assessments demonstrate that HOLODECK 2.0 effectively generates high-quality scenes closely aligned with detailed textual descriptions, consistently outperforming baselines across indoor and open-domain scenarios. Additionally, we provide editing capabilities that flexibly adapt to human feedback, supporting layout refinement and style-consistent object edits. Finally, we present a practical application of HOLODECK 2.0 in procedural game modeling, generating visually rich and immersive environments, potentially boosting efficiency.

  • 4 authors
·
Aug 7, 2025

ZeroScene: A Zero-Shot Framework for 3D Scene Generation from a Single Image and Controllable Texture Editing

In the field of 3D content generation, single image scene reconstruction methods still struggle to simultaneously ensure the quality of individual assets and the coherence of the overall scene in complex environments, while texture editing techniques often fail to maintain both local continuity and multi-view consistency. In this paper, we propose a novel system ZeroScene, which leverages the prior knowledge of large vision models to accomplish both single image-to-3D scene reconstruction and texture editing in a zero-shot manner. ZeroScene extracts object-level 2D segmentation and depth information from input images to infer spatial relationships within the scene. It then jointly optimizes 3D and 2D projection losses of the point cloud to update object poses for precise scene alignment, ultimately constructing a coherent and complete 3D scene that encompasses both foreground and background. Moreover, ZeroScene supports texture editing of objects in the scene. By imposing constraints on the diffusion model and introducing a mask-guided progressive image generation strategy, we effectively maintain texture consistency across multiple viewpoints and further enhance the realism of rendered results through Physically Based Rendering (PBR) material estimation. Experimental results demonstrate that our framework not only ensures the geometric and appearance accuracy of generated assets, but also faithfully reconstructs scene layouts and produces highly detailed textures that closely align with text prompts.

  • 3 authors
·
Sep 27, 2025

iFSQ: Improving FSQ for Image Generation with 1 Line of Code

The field of image generation is currently bifurcated into autoregressive (AR) models operating on discrete tokens and diffusion models utilizing continuous latents. This divide, rooted in the distinction between VQ-VAEs and VAEs, hinders unified modeling and fair benchmarking. Finite Scalar Quantization (FSQ) offers a theoretical bridge, yet vanilla FSQ suffers from a critical flaw: its equal-interval quantization can cause activation collapse. This mismatch forces a trade-off between reconstruction fidelity and information efficiency. In this work, we resolve this dilemma by simply replacing the activation function in original FSQ with a distribution-matching mapping to enforce a uniform prior. Termed iFSQ, this simple strategy requires just one line of code yet mathematically guarantees both optimal bin utilization and reconstruction precision. Leveraging iFSQ as a controlled benchmark, we uncover two key insights: (1) The optimal equilibrium between discrete and continuous representations lies at approximately 4 bits per dimension. (2) Under identical reconstruction constraints, AR models exhibit rapid initial convergence, whereas diffusion models achieve a superior performance ceiling, suggesting that strict sequential ordering may limit the upper bounds of generation quality. Finally, we extend our analysis by adapting Representation Alignment (REPA) to AR models, yielding LlamaGen-REPA. Codes is available at https://github.com/Tencent-Hunyuan/iFSQ

ConsistTalk: Intensity Controllable Temporally Consistent Talking Head Generation with Diffusion Noise Search

Recent advancements in video diffusion models have significantly enhanced audio-driven portrait animation. However, current methods still suffer from flickering, identity drift, and poor audio-visual synchronization. These issues primarily stem from entangled appearance-motion representations and unstable inference strategies. In this paper, we introduce ConsistTalk, a novel intensity-controllable and temporally consistent talking head generation framework with diffusion noise search inference. First, we propose an optical flow-guided temporal module (OFT) that decouples motion features from static appearance by leveraging facial optical flow, thereby reducing visual flicker and improving temporal consistency. Second, we present an Audio-to-Intensity (A2I) model obtained through multimodal teacher-student knowledge distillation. By transforming audio and facial velocity features into a frame-wise intensity sequence, the A2I model enables joint modeling of audio and visual motion, resulting in more natural dynamics. This further enables fine-grained, frame-wise control of motion dynamics while maintaining tight audio-visual synchronization. Third, we introduce a diffusion noise initialization strategy (IC-Init). By enforcing explicit constraints on background coherence and motion continuity during inference-time noise search, we achieve better identity preservation and refine motion dynamics compared to the current autoregressive strategy. Extensive experiments demonstrate that ConsistTalk significantly outperforms prior methods in reducing flicker, preserving identity, and delivering temporally stable, high-fidelity talking head videos.

  • 5 authors
·
Nov 10, 2025

Enhancing LLM-Based Neural Network Generation: Few-Shot Prompting and Efficient Validation for Automated Architecture Design

Automated neural network architecture design remains a significant challenge in computer vision. Task diversity and computational constraints require both effective architectures and efficient search methods. Large Language Models (LLMs) present a promising alternative to computationally intensive Neural Architecture Search (NAS), but their application to architecture generation in computer vision has not been systematically studied, particularly regarding prompt engineering and validation strategies. Building on the task-agnostic NNGPT/LEMUR framework, this work introduces and validates two key contributions for computer vision. First, we present Few-Shot Architecture Prompting (FSAP), the first systematic study of the number of supporting examples (n = 1, 2, 3, 4, 5, 6) for LLM-based architecture generation. We find that using n = 3 examples best balances architectural diversity and context focus for vision tasks. Second, we introduce Whitespace-Normalized Hash Validation, a lightweight deduplication method (less than 1 ms) that provides a 100x speedup over AST parsing and prevents redundant training of duplicate computer vision architectures. In large-scale experiments across seven computer vision benchmarks (MNIST, CIFAR-10, CIFAR-100, CelebA, ImageNette, SVHN, Places365), we generated 1,900 unique architectures. We also introduce a dataset-balanced evaluation methodology to address the challenge of comparing architectures across heterogeneous vision tasks. These contributions provide actionable guidelines for LLM-based architecture search in computer vision and establish rigorous evaluation practices, making automated design more accessible to researchers with limited computational resources.

  • 5 authors
·
Dec 30, 2025

EchoLVFM: One-Step Video Generation via Latent Flow Matching for Echocardiogram Synthesis

Echocardiography is widely used for assessing cardiac function, where clinically meaningful parameters such as left-ventricular ejection fraction (EF) play a central role in diagnosis and management. Generative models capable of synthesising realistic echocardiogram videos with explicit control over such parameters are valuable for data augmentation, counterfactual analysis, and specialist training. However, existing approaches typically rely on computationally expensive multi-step sampling and aggressive temporal normalisation, limiting efficiency and applicability to heterogeneous real-world data. We introduce EchoLVFM, a one-step latent video flow-matching framework for controllable echocardiogram generation. Operating in the latent space, EchoLVFM synthesises temporally coherent videos in a single inference step, achieving a sim 50times improvement in sampling efficiency compared to multi-step flow baselines while maintaining visual fidelity. The model supports global conditioning on clinical variables, demonstrated through precise control of EF, and enables reconstruction and counterfactual generation from partially observed sequences. A masked conditioning strategy further removes fixed-length constraints, allowing shorter sequences to be retained rather than discarded. We evaluate EchoLVFM on the CAMUS dataset under challenging single-frame conditioning. Quantitative and qualitative results demonstrate competitive video quality, strong EF adherence, and 57.9% discrimination accuracy by expert clinicians which is close to chance. These findings indicate that efficient, one-step flow matching can enable practical, controllable echocardiogram video synthesis without sacrificing fidelity. Code available at: https://github.com/EngEmmanuel/EchoLVFM

SpatialGuard: Harness-Guided Verifiable Spatial Reasoning for Text-to-Image Generation

Complex 3D spatial text to image generation requires models to convert natural language into stable visual geometry, not merely semantic appearance. Existing prompt-driven or layout-conditioned methods improve controllability, but often lack an optimizable and verifiable spatial intermediary before visual sampling. As a result, object relations, occlusion, visibility, and camera constraints can decay during multi-round generation. This paper presents SpatialGuard, a structured layout-guided framework for complex 3D spatial text-to-image generation. SpatialGuard parses prompts into image synthesis-oriented 3D layouts through a Spatial Layout Architect, realizes them as visual conditions and candidate images through a Visual Realizer, and uses a Visual Alignment Critic to validate consistency among prompt, layout, and image. To keep constraints stable across iterations, SpatialGuard introduces a Layout Harness that organizes rule constraints, tool invocation, shared knowledge, and feedback loops around the editable layout state. This design turns complex spatial generation from implicit prompt following into a verifiable process of planning, realization, validation, and repair. Comprehensive experiments show that SpatialGuard achieves state-of-the-art performance in complex 3D spatial layout generation and improves spatial faithfulness over existing text-to-image and layout control baselines.

  • 6 authors
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Aug 31

Explanation Graph Generation via Pre-trained Language Models: An Empirical Study with Contrastive Learning

Pre-trained sequence-to-sequence language models have led to widespread success in many natural language generation tasks. However, there has been relatively less work on analyzing their ability to generate structured outputs such as graphs. Unlike natural language, graphs have distinct structural and semantic properties in the context of a downstream NLP task, e.g., generating a graph that is connected and acyclic can be attributed to its structural constraints, while the semantics of a graph can refer to how meaningfully an edge represents the relation between two node concepts. In this work, we study pre-trained language models that generate explanation graphs in an end-to-end manner and analyze their ability to learn the structural constraints and semantics of such graphs. We first show that with limited supervision, pre-trained language models often generate graphs that either violate these constraints or are semantically incoherent. Since curating large amount of human-annotated graphs is expensive and tedious, we propose simple yet effective ways of graph perturbations via node and edge edit operations that lead to structurally and semantically positive and negative graphs. Next, we leverage these graphs in different contrastive learning models with Max-Margin and InfoNCE losses. Our methods lead to significant improvements in both structural and semantic accuracy of explanation graphs and also generalize to other similar graph generation tasks. Lastly, we show that human errors are the best negatives for contrastive learning and also that automatically generating more such human-like negative graphs can lead to further improvements. Our code and models are publicly available at https://github.com/swarnaHub/ExplagraphGen

  • 3 authors
·
Apr 10, 2022

Benchmarking Large Language Models on Controllable Generation under Diversified Instructions

While large language models (LLMs) have exhibited impressive instruction-following capabilities, it is still unclear whether and to what extent they can respond to explicit constraints that might be entailed in various instructions. As a significant aspect of LLM alignment, it is thus important to formulate such a specialized set of instructions as well as investigate the resulting behavior of LLMs. To address this vacancy, we propose a new benchmark CoDI-Eval to systematically and comprehensively evaluate LLMs' responses to instructions with various constraints. We construct a large collection of constraints-attributed instructions as a test suite focused on both generalization and coverage. Specifically, we advocate an instruction diversification process to synthesize diverse forms of constraint expression and also deliberate the candidate task taxonomy with even finer-grained sub-categories. Finally, we automate the entire evaluation process to facilitate further developments. Different from existing studies on controllable text generation, CoDI-Eval extends the scope to the prevalent instruction-following paradigm for the first time. We provide extensive evaluations of representative LLMs (e.g., ChatGPT, Vicuna) on CoDI-Eval, revealing their limitations in following instructions with specific constraints and there is still a significant gap between open-source and commercial closed-source LLMs. We believe this benchmark will facilitate research into improving the controllability of LLMs' responses to instructions. Our data and code are available at https://github.com/Xt-cyh/CoDI-Eval.

  • 5 authors
·
Jan 1, 2024 2

UniGen: A Unified Framework for Textual Dataset Generation Using Large Language Models

Large Language Models (LLMs) such as GPT-4 and Llama3 have significantly impacted various fields by enabling high-quality synthetic data generation and reducing dependence on expensive human-generated datasets. Despite this, challenges remain in the areas of generalization, controllability, diversity, and truthfulness within the existing generative frameworks. To address these challenges, this paper presents UniGen, a comprehensive LLM-powered framework designed to produce diverse, accurate, and highly controllable datasets. UniGen is adaptable, supporting all types of text datasets and enhancing the generative process through innovative mechanisms. To augment data diversity, UniGen incorporates an attribute-guided generation module and a group checking feature. For accuracy, it employs a code-based mathematical assessment for label verification alongside a retrieval-augmented generation technique for factual validation. The framework also allows for user-specified constraints, enabling customization of the data generation process to suit particular requirements. Extensive experiments demonstrate the superior quality of data generated by UniGen, and each module within UniGen plays a critical role in this enhancement. Additionally, UniGen is applied in two practical scenarios: benchmarking LLMs and data augmentation. The results indicate that UniGen effectively supports dynamic and evolving benchmarking, and that data augmentation improves LLM capabilities in various domains, including agent-oriented abilities and reasoning skills.

  • 11 authors
·
Jun 27, 2024

CORAG: A Cost-Constrained Retrieval Optimization System for Retrieval-Augmented Generation

Large Language Models (LLMs) have demonstrated remarkable generation capabilities but often struggle to access up-to-date information, which can lead to hallucinations. Retrieval-Augmented Generation (RAG) addresses this issue by incorporating knowledge from external databases, enabling more accurate and relevant responses. Due to the context window constraints of LLMs, it is impractical to input the entire external database context directly into the model. Instead, only the most relevant information, referred to as chunks, is selectively retrieved. However, current RAG research faces three key challenges. First, existing solutions often select each chunk independently, overlooking potential correlations among them. Second, in practice the utility of chunks is non-monotonic, meaning that adding more chunks can decrease overall utility. Traditional methods emphasize maximizing the number of included chunks, which can inadvertently compromise performance. Third, each type of user query possesses unique characteristics that require tailored handling, an aspect that current approaches do not fully consider. To overcome these challenges, we propose a cost constrained retrieval optimization system CORAG for retrieval-augmented generation. We employ a Monte Carlo Tree Search (MCTS) based policy framework to find optimal chunk combinations sequentially, allowing for a comprehensive consideration of correlations among chunks. Additionally, rather than viewing budget exhaustion as a termination condition, we integrate budget constraints into the optimization of chunk combinations, effectively addressing the non-monotonicity of chunk utility.

  • 5 authors
·
Nov 1, 2024

Unleashing the Potential of Large Language Models for Text-to-Image Generation through Autoregressive Representation Alignment

We present Autoregressive Representation Alignment (ARRA), a new training framework that unlocks global-coherent text-to-image generation in autoregressive LLMs without architectural changes. Unlike prior work that requires complex architectural redesigns, ARRA aligns LLM hidden states with visual representations from external visual foundational models via a global visual alignment loss and a hybrid token, <HYBNEXT>. This token enforces dual constraints: local next-token prediction and global semantic distillation, enabling LLMs to implicitly learn spatial and contextual coherence while retaining their original autoregressive paradigm. Extensive experiments validate ARRA's plug-and-play versatility. When training from text-generation-only LLMs or random initialization, ARRA reduces FID by 25.5% (MIMIC-CXR), 8.8% (DeepEyeNet), and 7.5% (ImageNet) for advanced autoregressive LLMs like Chameleon and LlamaGen, all without framework modifications. For domain adaption, ARRA aligns general-purpose LLMs with specialized models (e.g., BioMedCLIP), achieving an 18.6% FID reduction over direct fine-tuning on medical imaging (MIMIC-CXR). By demonstrating that training objective redesign -- not just architectural innovation -- can resolve cross-modal global coherence challenges, ARRA offers a complementary paradigm for advancing autoregressive models. Code and models will be released to advance autoregressive image generation.

  • 7 authors
·
Mar 10, 2025 1

Direct Numerical Layout Generation for 3D Indoor Scene Synthesis via Spatial Reasoning

Realistic 3D indoor scene synthesis is vital for embodied AI and digital content creation. It can be naturally divided into two subtasks: object generation and layout generation. While recent generative models have significantly advanced object-level quality and controllability, layout generation remains challenging due to limited datasets. Existing methods either overfit to these datasets or rely on predefined constraints to optimize numerical layout that sacrifice flexibility. As a result, they fail to generate scenes that are both open-vocabulary and aligned with fine-grained user instructions. We introduce DirectLayout, a framework that directly generates numerical 3D layouts from text descriptions using generalizable spatial reasoning of large language models (LLMs). DirectLayout decomposes the generation into three stages: producing a Bird's-Eye View (BEV) layout, lifting it into 3D space, and refining object placements. To enable explicit spatial reasoning and help the model grasp basic principles of object placement, we employ Chain-of-Thought (CoT) Activation based on the 3D-Front dataset. Additionally, we design CoT-Grounded Generative Layout Reward to enhance generalization and spatial planning. During inference, DirectLayout addresses asset-layout mismatches via Iterative Asset-Layout Alignment through in-context learning. Extensive experiments demonstrate that DirectLayout achieves impressive semantic consistency, generalization and physical plausibility.

  • 5 authors
·
Jun 5, 2025

OSIRIS: Bridging Analog Circuit Design and Machine Learning with Scalable Dataset Generation

The automation of analog integrated circuit (IC) design remains a longstanding challenge, primarily due to the intricate interdependencies among physical layout, parasitic effects, and circuit-level performance. These interactions impose complex constraints that are difficult to accurately capture and optimize using conventional design methodologies. Although recent advances in machine learning (ML) have shown promise in automating specific stages of the analog design flow, the development of holistic, end-to-end frameworks that integrate these stages and iteratively refine layouts using post-layout, parasitic-aware performance feedback is still in its early stages. Furthermore, progress in this direction is hindered by the limited availability of open, high-quality datasets tailored to the analog domain, restricting both the benchmarking and the generalizability of ML-based techniques. To address these limitations, we present OSIRIS, a scalable dataset generation pipeline for analog IC design. OSIRIS systematically explores the design space of analog circuits while producing comprehensive performance metrics and metadata, thereby enabling ML-driven research in electronic design automation (EDA). In addition, we release a dataset consisting of 87,100 circuit variations generated with OSIRIS, accompanied by a reinforcement learning (RL)-based baseline method that exploits OSIRIS for analog design optimization.

  • 3 authors
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Jan 27

ACPV-Net: All-Class Polygonal Vectorization for Seamless Vector Map Generation from Aerial Imagery

We tackle the problem of generating a complete vector map representation from aerial imagery in a single run: producing polygons for all land-cover classes with shared boundaries and without gaps or overlaps. Existing polygonization methods are typically class-specific; extending them to multiple classes via per-class runs commonly leads to topological inconsistencies, such as duplicated edges, gaps, and overlaps. We formalize this new task as All-Class Polygonal Vectorization (ACPV) and release the first public benchmark, Deventer-512, with standardized metrics jointly evaluating semantic fidelity, geometric accuracy, vertex efficiency, per-class topological fidelity and global topological consistency. To realize ACPV, we propose ACPV-Net, a unified framework introducing a novel Semantically Supervised Conditioning (SSC) mechanism coupling semantic perception with geometric primitive generation, along with a topological reconstruction that enforces shared-edge consistency by design. While enforcing such strict topological constraints, ACPV-Net surpasses all class-specific baselines in polygon quality across classes on Deventer-512. It also applies to single-class polygonal vectorization without any architectural modification, achieving the best-reported results on WHU-Building. Data, code, and models will be released at: https://github.com/HeinzJiao/ACPV-Net.

  • 4 authors
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Mar 17

Training-Free Diffusion Priors for Text-to-Image Generation via Optimization-based Visual Inversion

Diffusion models have established the state-of-the-art in text-to-image generation, but their performance often relies on a diffusion prior network to translate text embeddings into the visual manifold for easier decoding. These priors are computationally expensive and require extensive training on massive datasets. In this work, we challenge the necessity of a trained prior at all by employing Optimization-based Visual Inversion (OVI), a training-free and zero-shot alternative, to replace the need for a prior. OVI initializes a latent visual representation from random pseudo-tokens and iteratively optimizes it to maximize the cosine similarity with the input textual prompt embedding. We further propose two novel constraints, a Mahalanobis-based and a Nearest-Neighbor loss, to regularize the OVI optimization process toward the distribution of realistic images. Our experiments, conducted on Kandinsky 2.2, show that OVI can serve as an alternative to traditional priors. More importantly, our analysis reveals a critical flaw in current evaluation benchmarks like T2I-CompBench++, where simply using the text embedding as a prior achieves surprisingly high scores, despite lower perceptual quality. Our constrained OVI methods improve visual fidelity over this baseline, with the Nearest-Neighbor approach proving particularly effective. It achieves quantitative scores comparable to or higher than the state-of-the-art data-efficient prior, underscoring the potential of optimization-based strategies as viable, training-free alternatives to traditional priors. The code will be publicly available upon acceptance.

  • 2 authors
·
Dec 26, 2025

Nova3D: Code-Native Generation of Programmable 3D Assets

Current 3D generative models mostly produce a final surface: a visually strong but largely opaque mesh. Interactive 3D worlds need more than a surface. They need named parts, an assembly hierarchy, measurable constraints, local edit handles, and joints for articulation. We present Nova3D, a system that generates 3D assets as executable Blender source code; the compiled mesh, a binary glTF (GLB), is treated as the artifact, not the asset. Because the output is a program, semantic handles exist at generation time rather than being recovered afterward by segmentation or rigging. We evaluate on Nova3D-Bench, a frozen, spec-grounded benchmark of 54 items across six domains and three difficulty levels with text and image inputs, against eleven baselines in four families (mesh-native, part-structured, code-native, and CAD) plus a same-LLM ablation. Nova3D produces an executable program and a valid artifact for 54/54 items. Every asset exposes named parts organized in a parent-child assembly tree; no mesh-native, CAD, or segmentation baseline exposes either. It satisfies 51/52 prompt-stated numeric and count constraints (best baseline: 11/52), passes 14/18 blinded local edits with locality preserved in 18/18, and articulates 59 joints across 12 assets at 98.3% geometric validity, where every baseline exposes zero native joints. Its geometry is competitive: it wins the structured domains in a pairwise shape-quality tournament and is second only to the strongest mesh-native model, while conceding texture realism to baked-PBR systems. The central result is representational: code-native generation turns a generated 3D object from an opaque surface into a programmable asset that downstream systems can inspect, measure, edit, and animate.

  • 4 authors
·
Jul 21

Latent-NeRF for Shape-Guided Generation of 3D Shapes and Textures

Text-guided image generation has progressed rapidly in recent years, inspiring major breakthroughs in text-guided shape generation. Recently, it has been shown that using score distillation, one can successfully text-guide a NeRF model to generate a 3D object. We adapt the score distillation to the publicly available, and computationally efficient, Latent Diffusion Models, which apply the entire diffusion process in a compact latent space of a pretrained autoencoder. As NeRFs operate in image space, a naive solution for guiding them with latent score distillation would require encoding to the latent space at each guidance step. Instead, we propose to bring the NeRF to the latent space, resulting in a Latent-NeRF. Analyzing our Latent-NeRF, we show that while Text-to-3D models can generate impressive results, they are inherently unconstrained and may lack the ability to guide or enforce a specific 3D structure. To assist and direct the 3D generation, we propose to guide our Latent-NeRF using a Sketch-Shape: an abstract geometry that defines the coarse structure of the desired object. Then, we present means to integrate such a constraint directly into a Latent-NeRF. This unique combination of text and shape guidance allows for increased control over the generation process. We also show that latent score distillation can be successfully applied directly on 3D meshes. This allows for generating high-quality textures on a given geometry. Our experiments validate the power of our different forms of guidance and the efficiency of using latent rendering. Implementation is available at https://github.com/eladrich/latent-nerf

  • 5 authors
·
Nov 14, 2022

Urban Architect: Steerable 3D Urban Scene Generation with Layout Prior

Text-to-3D generation has achieved remarkable success via large-scale text-to-image diffusion models. Nevertheless, there is no paradigm for scaling up the methodology to urban scale. Urban scenes, characterized by numerous elements, intricate arrangement relationships, and vast scale, present a formidable barrier to the interpretability of ambiguous textual descriptions for effective model optimization. In this work, we surmount the limitations by introducing a compositional 3D layout representation into text-to-3D paradigm, serving as an additional prior. It comprises a set of semantic primitives with simple geometric structures and explicit arrangement relationships, complementing textual descriptions and enabling steerable generation. Upon this, we propose two modifications -- (1) We introduce Layout-Guided Variational Score Distillation to address model optimization inadequacies. It conditions the score distillation sampling process with geometric and semantic constraints of 3D layouts. (2) To handle the unbounded nature of urban scenes, we represent 3D scene with a Scalable Hash Grid structure, incrementally adapting to the growing scale of urban scenes. Extensive experiments substantiate the capability of our framework to scale text-to-3D generation to large-scale urban scenes that cover over 1000m driving distance for the first time. We also present various scene editing demonstrations, showing the powers of steerable urban scene generation. Website: https://urbanarchitect.github.io.

  • 6 authors
·
Apr 10, 2024 1