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Apr 15

FAQ: Mitigating Quantization Error via Regenerating Calibration Data with Family-Aware Quantization

Although post-training quantization (PTQ) provides an efficient numerical compression scheme for deploying large language models (LLMs) on resource-constrained devices, the representativeness and universality of calibration data remain a core bottleneck in determining the accuracy of quantization parameters. Traditional PTQ methods typically rely on limited samples, making it difficult to capture the activation distribution during the inference phase, leading to biases in quantization parameters. To address this, we propose FAQ (Family-Aware Quantization), a calibration data regeneration framework that leverages prior knowledge from LLMs of the same family to generate high-fidelity calibration samples. Specifically, FAQ first inputs the original calibration samples into a larger LLM from the same family as the target model, regenerating a series of high-fidelity calibration data using a highly consistent knowledge system. Subsequently, this data, carrying Chain-of-Thought reasoning and conforming to the expected activation distribution, undergoes group competition under expert guidance to select the best samples, which are then re-normalized to enhance the effectiveness of standard PTQ. Experiments on multiple model series, including Qwen3-8B, show that FAQ reduces accuracy loss by up to 28.5\% compared to the baseline with original calibration data, demonstrating its powerful potential and contribution.

  • 6 authors
·
Jan 15

A Benchmark for Generalizing Across Diverse Team Strategies in Competitive Pokémon

Developing AI agents that can robustly adapt to dramatically different strategic landscapes without retraining is a central challenge for multi-agent learning. Pok\'emon Video Game Championships (VGC) is a domain with an extraordinarily large space of possible team configurations of approximately 10^{139} - far larger than those of Dota or Starcraft. The highly discrete, combinatorial nature of team building in Pok\'emon VGC causes optimal strategies to shift dramatically depending on both the team being piloted and the opponent's team, making generalization uniquely challenging. To advance research on this problem, we introduce VGC-Bench: a benchmark that provides critical infrastructure, standardizes evaluation protocols, and supplies human-play datasets and a range of baselines - from large-language-model agents and behavior cloning to reinforcement learning and empirical game-theoretic methods such as self-play, fictitious play, and double oracle. In the restricted setting where an agent is trained and evaluated on a single-team configuration, our methods are able to win against a professional VGC competitor. We extensively evaluated all baseline methods over progressively larger team sets and find that even the best-performing algorithm in the single-team setting struggles at scaling up as team size grows. Thus, policy generalization across diverse team strategies remains an open challenge for the community. Our code is open sourced at https://github.com/cameronangliss/VGC-Bench.

  • 5 authors
·
Jun 11, 2025