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Oct 20

Calibrating AlphaFold confidence scores for interface quality

AlphaFold confidence scores are widely used to rank protein complex predictions and to select subsets of models for downstream applications. Although these scores provide strong discriminatory power for distinguishing prediction quality, their numerical values were never intended to represent the probability that a prediction satisfies a given structural quality criterion. In this work, we calibrate commonly used confidence scores to estimate the probability that a predicted complex exceeds a chosen threshold of DockQ, an established measure of interface quality. On antibody-antigen and general multimer datasets, post-hoc isotonic calibration consistently improves agreement between predicted probabilities and observed DockQ success rates while preserving the underlying score ordering. The calibrated probabilities also provide more accurate estimates of the fraction of selected models expected to pass a given structural quality threshold. Although the mapping is fitted within a given prediction distribution and therefore transfers imperfectly across prediction domains, we show that reliable estimates are recovered from a small number of labeled target-domain samples. Because the calibration is entirely post hoc and requires no underlying AlphaFold model fine-tuning, it provides a straightforward and customizable way to convert existing model quality rankings into calibrated probabilities of passing a chosen structural quality threshold.

  • 3 authors
·
Oct 11

MineNPC-Task: Task Suite for Memory-Aware Minecraft Agents

We present MineNPC-Task, a user-authored benchmark and evaluation harness for testing memory-aware, mixed-initiative LLM agents in open-world Minecraft. Rather than relying on synthetic prompts, tasks are elicited through formative and summative co-play with expert players, then normalized into parametric templates with explicit preconditions and dependency structure. These tasks are paired with machine-checkable validators under a bounded-knowledge policy that forbids out-of-world shortcuts. The harness captures plan, action, and memory events, including plan previews, targeted clarifications, memory reads and writes, precondition checks, and repair attempts, and reports outcomes relative to the total number of attempted subtasks using only in-world evidence. As an initial snapshot, we instantiate the framework with GPT-4o and evaluate 216 subtasks across 8 experienced players. We observe recurring breakdown patterns in code execution, inventory and tool handling, referencing, and navigation, alongside successful recoveries supported by mixed-initiative clarifications and lightweight memory use. Participants rated interaction quality and interface usability positively, while noting the need for stronger memory persistence across tasks. We release the complete task suite, validators, logs, and evaluation harness to support transparent and reproducible evaluation of future memory-aware embodied agents.

  • 5 authors
·
Jan 8

Reachability-Informed Reinforcement Learning for Multi-Impulse Interplanetary Transfers

Reinforcement learning offers the prospect of a reusable sequential decision-making mechanism for spacecraft trajectory design, motivating policy interfaces that connect learned decisions to the underlying maneuver geometry. This paper develops Reachability Analysis-Informed Reinforcement Learning (RARL) for deterministic multi-impulse interplanetary transfers, placing intermediate waypoint selection at the center of the learned decision process. Local first-order reachability maps bounded velocity perturbations into an ellipsoidal set of next-node positions, within which the policy selects its waypoint. Lambert reconstruction then determines the corresponding maneuver to reach this selected waypoint along a dynamically consistent ballistic arc, coupling learned transfer-geometry selection with classical astrodynamics. A terminal two-impulse reconstruction completes the rendezvous, supported by a linear maneuver-demand assessment used for reward shaping. Numerical studies characterize this interface on a two-body Earth-Mars benchmark. Across three independent training runs, RARL achieves a mean maneuver cost of 10.23 km/s, 1.72% above a validated local sequential convex programming reference. Training over dispersed initial states extends policy reuse across a departure family with fixed target state and transfer duration. Each of the three independently trained multi-state policies completes all 10,000 held-out Monte Carlo departures without impulse-cap violations, compared with a mean feasibility rate of 6.49% for single-state policies. This broader sampled feasibility is accompanied by a 0.61% increase in mean nominal maneuver cost, without further training across departures. These results demonstrate that a reachability-informed decision interface supports benchmark-quality trajectory construction and policy reuse across dispersed departure conditions.

  • 3 authors
·
Sep 30

SuperSuit: An Isomorphic Bimodal Interface for Scalable Mobile Manipulation

High-quality, long-horizon demonstrations are essential for embodied AI, yet acquiring such data for tightly coupled wheeled mobile manipulators remains a fundamental bottleneck. Unlike fixed-base systems, mobile manipulators require continuous coordination between SE(2) locomotion and precise manipulation, exposing limitations in existing teleoperation and wearable interfaces. We present SuperSuit, a bimodal data acquisition framework that supports both robot-in-the-loop teleoperation and active demonstration under a shared kinematic interface. Both modalities produce structurally identical joint-space trajectories, enabling direct data mixing without modifying downstream policies. For locomotion, SuperSuit maps natural human stepping to continuous planar base velocities, eliminating discrete command switches. For manipulation, it employs a strictly isomorphic wearable arm in both modes, while policy training is formulated in a shift-invariant delta-joint representation to mitigate calibration offsets and structural compliance without inverse kinematics. Real-world experiments on long-horizon mobile manipulation tasks show 2.6times higher demonstration throughput in active mode compared to a teleoperation baseline, comparable policy performance when substituting teleoperation data with active demonstrations at fixed dataset size, and monotonic performance improvement as active data volume increases. These results indicate that consistent kinematic representations across collection modalities enable scalable data acquisition for long-horizon mobile manipulation.

  • 6 authors
·
Mar 5 1

Trust the Right Teacher: Quality-Aware Self-Distillation for GUI Grounding

Graphical user interface (GUI) grounding requires vision-language models (VLMs) to identify small target elements in high-resolution screenshots and predict precise screen coordinates. On-policy self-distillation (OPSD) is a promising post-training approach for this coordinate-sensitive task, since it provides dense token-level teacher signals beyond hard coordinate labels. However, naive OPSD is not well suited to GUI grounding: OPSD evaluates the teacher on student-generated prefixes, the quality of coordinate-token teacher signals can degrade when the prefix has already deviated from the target coordinate, leading to unreliable teacher signal. To mitigate this, We propose quality-aware self-distillation for VLM-based GUI grounding, which improves coordinate-token teacher-signal quality through soft correctness-aware gating and teacher-probability scaling. The soft correctness-aware gate checks whether the teacher's current coordinate-token prediction can still be completed into the ground-truth box under the student-generated prefix. If not, the corresponding teacher signal is down-weighted. Teacher-probability scaling then uses the teacher's confidence as a lightweight factor to further calibrate the strength of the gated supervision. A key empirical finding is that neither component alone improves overall performance, whereas combining them consistently improves performance. This suggests that the two mechanisms play complementary roles: correctness-aware gating suppresses unreliable coordinate-token supervision, while teacher-probability scaling calibrates the strength of the remaining signals. Experiments across six GUI grounding benchmarks show that our method consistently improves the base model and outperforms strong baselines.

JanusCoder: Towards a Foundational Visual-Programmatic Interface for Code Intelligence

The scope of neural code intelligence is rapidly expanding beyond text-based source code to encompass the rich visual outputs that programs generate. This visual dimension is critical for advanced applications like flexible content generation and precise, program-driven editing of visualizations. However, progress has been impeded by the scarcity of high-quality multimodal code data, a bottleneck stemming from challenges in synthesis and quality assessment. To address these challenges, we make contributions from both a data and modeling perspective. We first introduce a complete synthesis toolkit that leverages reciprocal synergies between data modalities to efficiently produce a large-scale, high-quality corpus spanning from standard charts to complex interactive web UIs and code-driven animations. Leveraging this toolkit, we construct JanusCode-800K, the largest multimodal code corpus to date. This powers the training of our models, JanusCoder and JanusCoderV, which establish a visual-programmatic interface for generating code from textual instructions, visual inputs, or a combination of both. Our unified model is a departure from existing approaches that build specialized models for isolated tasks. Extensive experiments on both text-centric and vision-centric coding tasks demonstrate the superior performance of the JanusCoder series, with our 7B to 14B scale models approaching or even exceeding the performance of commercial models. Furthermore, extensive analysis provides key insights into harmonizing programmatic logic with its visual expression. Our code and checkpoints will are available at https://github.com/InternLM/JanusCoder.

internlm Intern Large Models
·
Oct 27, 2025 1

The Single-File Test: A Longitudinal Public-Interface Evaluation of First-Output LLM Web Generation with Social Reach Tracking

This paper presents an eight-week observational comparison of 68 single-file HTML generations collected across 17 public experiments in the "HTML AI Battle" project between December 10, 2025 and February 4, 2026. Four reasoning model families, GPT, Gemini, Grok, and Claude, were compared under a fixed public-interface protocol with no custom instructions, no personality tuning, and no repair prompts. Each output was evaluated from a rendered browser video using human scores and a Gemini LLM-as-a-judge layer for prompt adherence, functional correctness, and UI quality, then packaged into a standardized social-media protocol spanning X (Twitter), TikTok, and YouTube. The tracker was also used for two supervised predictive analyses: an experiment-level model for 24-hour X impressions and a generation-level model for HTML verbosity. Under this protocol, Claude was the strongest and most consistent family, leading mean performance and winning 9/17 prompts under the primary human weighted score. Longer measured reasoning time was not associated with higher quality overall. Gemini as a judge was significantly more lenient than the human evaluator on functional correctness and overall performance, while stable self-favoring bias remained unresolved. The exploratory X-impressions model remained weak under post-screen cross-validation (MAE = 46,874, R^2 = -0.377), whereas the HTML-lines model performed better, with a model-family-only baseline outperforming prompt-aware alternatives (MAE = 135.2, R^2 = 0.576). Overall, selected pre-publication technical/audio variables were not sufficient to predict 24-hour X reach, while code verbosity was driven much more by model family than by prompt wording. The comparisons remain observational and are limited by public-interface drift, access-path differences, and one primary human scorer.

  • 1 authors
·
May 5

Characterizing the Quality Profile of AI-Generated C++ in Production

The widespread integration of AI coding assistants offers undeniable boosts to engineering velocity. Yet, recent studies point to a growing trade-off, revealing persistent challenges with code quality and maintainability. Industry leaders, including frontier AI labs, echo these concerns. As large language models are increasingly relied upon to author production code, understanding their impact on shipped software quality has become a critical priority. However, assessing these effects in industrial workflows remains difficult due to observability barriers. We study the impact of AI-generated code on production quality within a large enterprise operating global products relied upon by billions of users daily. Driven by this scale and user trust, the organization values code quality and has built thorough observability for every line of code deployed into production, enabling us to overcome measurement barriers to assess these effects. This study presents a large-scale empirical analysis of AI-generated C++ code from April 2025 to April 2026, tracking 3.52 million code changes across this enterprise's brownfield codebase. The core purpose is to understand the quality, performance, and maintenance characteristics of AI-generated code compared to human-written code in a production environment at scale. We find that AI-generated C++ code has a distinct quality profile, showing higher rates of interface and coupling burdens, copy and allocation overheads, and a reliance on explicit loops over optimized standard APIs. These issues translate into tangible downstream costs, including increased review effort and a 5-8% increase in compute resource consumption. However, we demonstrate that providing models with targeted, taxonomy-informed feedback can mitigate these effects, leading to an 11.1% reduction in targeted static analysis warnings and improved computational efficiency.

google Google
·
Aug 5 1

ATLAS: Scaffold-Free Algorithm Synthesis by LLMs via Embedding-Guided Quality-Diversity Search

Most LLM-based automated algorithm design methods optimize a designated component within a human-specified scaffold, fixing overall organization and component interactions. We present ATLAS, an embedding-guided quality-diversity framework for scaffold-free full-algorithm synthesis in combinatorial optimization. The problem specification supplies objectives and constraints; a minimal I/O interface fixes only instance and solution formats; the LLM chooses and restructures components, interactions, and control flow. This freedom enlarges the search space, risking invalid candidates and premature convergence to one design region. ATLAS independently detects execution, interface, and feasibility failures, recomputes objectives, and applies error-conditioned repair; similarity-based archive management preserves algorithms across embedding-space regions to counter premature convergence. Its three-layer search refines the best design, gives other regions dedicated refinement opportunities, and performs cross-region synthesis to recombine components and their interactions. Across four NP-hard problems, ATLAS outperforms several state-of-the-art component-synthesis methods and a matched full-synthesis baseline while remaining competitive with strong human-designed algorithms. One ATLAS run retains several algorithms with comparable performance from distinct embedding-space regions rather than a single design. Code inspection finds that these multi-component designs differ in their primary construction or global-search backbone. Our results suggest that embedding-guided quality-diversity search can make the enlarged full-algorithm design space practically searchable. Source code and exact executable prompts are available at <https://github.com/Danial-Yazdani/ATLAS>.

  • 5 authors
·
Aug 15

SketchMetaFace: A Learning-based Sketching Interface for High-fidelity 3D Character Face Modeling

Modeling 3D avatars benefits various application scenarios such as AR/VR, gaming, and filming. Character faces contribute significant diversity and vividity as a vital component of avatars. However, building 3D character face models usually requires a heavy workload with commercial tools, even for experienced artists. Various existing sketch-based tools fail to support amateurs in modeling diverse facial shapes and rich geometric details. In this paper, we present SketchMetaFace - a sketching system targeting amateur users to model high-fidelity 3D faces in minutes. We carefully design both the user interface and the underlying algorithm. First, curvature-aware strokes are adopted to better support the controllability of carving facial details. Second, considering the key problem of mapping a 2D sketch map to a 3D model, we develop a novel learning-based method termed "Implicit and Depth Guided Mesh Modeling" (IDGMM). It fuses the advantages of mesh, implicit, and depth representations to achieve high-quality results with high efficiency. In addition, to further support usability, we present a coarse-to-fine 2D sketching interface design and a data-driven stroke suggestion tool. User studies demonstrate the superiority of our system over existing modeling tools in terms of the ease to use and visual quality of results. Experimental analyses also show that IDGMM reaches a better trade-off between accuracy and efficiency. SketchMetaFace are available at https://zhongjinluo.github.io/SketchMetaFace/.

  • 6 authors
·
Jul 3, 2023 2

Generating, Fast and Slow: Scalable Parallel Video Generation with Video Interface Networks

Diffusion Transformers (DiTs) can generate short photorealistic videos, yet directly training and sampling longer videos with full attention across the video remains computationally challenging. Alternative methods break long videos down into sequential generation of short video segments, requiring multiple sampling chain iterations and specialized consistency modules. To overcome these challenges, we introduce a new paradigm called Video Interface Networks (VINs), which augment DiTs with an abstraction module to enable parallel inference of video chunks. At each diffusion step, VINs encode global semantics from the noisy input of local chunks and the encoded representations, in turn, guide DiTs in denoising chunks in parallel. The coupling of VIN and DiT is learned end-to-end on the denoising objective. Further, the VIN architecture maintains fixed-size encoding tokens that encode the input via a single cross-attention step. Disentangling the encoding tokens from the input thus enables VIN to scale to long videos and learn essential semantics. Experiments on VBench demonstrate that VINs surpass existing chunk-based methods in preserving background consistency and subject coherence. We then show via an optical flow analysis that our approach attains state-of-the-art motion smoothness while using 25-40% fewer FLOPs than full generation. Finally, human raters favorably assessed the overall video quality and temporal consistency of our method in a user study.

  • 8 authors
·
Mar 21, 2025

Multi-Head Latent Control: A Unified Interface for LLM Agent Decision Making

Large language models are increasingly deployed as agents, but reliable agentic behavior requires more than next-token prediction. At inference time, it is preferred that an agent can decide whether to proceed with its current reasoning, defer to a stronger model, request additional information, invoke external tools, or abstain under the given setup. Existing approaches address these decisions through prompt-level routing, external orchestration, or task-specific fine-tuning, which primarily rely on input-side signals, and are often costly and difficult to maintain as model backbones evolve. We ask whether such control decisions can be inferred directly from a model's latent generation process. We introduce Multi-Head Latent Control, a lightweight layer that reads hidden-state trajectories from a frozen LLM or VLM to produce deployment-time control signals. A Capability Head predicts whether the current model can solve the instance or should defer to a stronger collaborator, while a Resolution Head predicts appropriate resolution decision Clarification, Tool Use, Abstention, or Direct Answering. Both heads are trained only on latent traces from the same frozen LLM backbone, enabling post hoc adaptation without modifying the model. Across language and vision-language settings, Multi-Head Latent Control consistently improves the quality-cost tradeoff of multi-model systems, enabling early handoff from partial generations and more accurate intervention decisions. In routed execution (small + large model), it reduces large-model usage by up to 90.7 percent on AndroidWorld and 27-53 percent on average across benchmarks, while retaining most of large-model performance. Additionally, the learned control signals improve tool-use decision quality, yielding up to +158 percent relative score gain and 65.5 percent fewer missed-required tool calls.

LEXI: Large Language Models Experimentation Interface

The recent developments in Large Language Models (LLM), mark a significant moment in the research and development of social interactions with artificial agents. These agents are widely deployed in a variety of settings, with potential impact on users. However, the study of social interactions with agents powered by LLM is still emerging, limited by access to the technology and to data, the absence of standardised interfaces, and challenges to establishing controlled experimental setups using the currently available business-oriented platforms. To answer these gaps, we developed LEXI, LLMs Experimentation Interface, an open-source tool enabling the deployment of artificial agents powered by LLM in social interaction behavioural experiments. Using a graphical interface, LEXI allows researchers to build agents, and deploy them in experimental setups along with forms and questionnaires while collecting interaction logs and self-reported data. The outcomes of usability testing indicate LEXI's broad utility, high usability and minimum mental workload requirement, with distinctive benefits observed across disciplines. A proof-of-concept study exploring the tool's efficacy in evaluating social HAIs was conducted, resulting in high-quality data. A comparison of empathetic versus neutral agents indicated that people perceive empathetic agents as more social, and write longer and more positive messages towards them.

  • 3 authors
·
Jul 1, 2024

MV-UMI: A Scalable Multi-View Interface for Cross-Embodiment Learning

Recent advances in imitation learning have shown great promise for developing robust robot manipulation policies from demonstrations. However, this promise is contingent on the availability of diverse, high-quality datasets, which are not only challenging and costly to collect but are often constrained to a specific robot embodiment. Portable handheld grippers have recently emerged as intuitive and scalable alternatives to traditional robotic teleoperation methods for data collection. However, their reliance solely on first-person view wrist-mounted cameras often creates limitations in capturing sufficient scene contexts. In this paper, we present MV-UMI (Multi-View Universal Manipulation Interface), a framework that integrates a third-person perspective with the egocentric camera to overcome this limitation. This integration mitigates domain shifts between human demonstration and robot deployment, preserving the cross-embodiment advantages of handheld data-collection devices. Our experimental results, including an ablation study, demonstrate that our MV-UMI framework improves performance in sub-tasks requiring broad scene understanding by approximately 47% across 3 tasks, confirming the effectiveness of our approach in expanding the range of feasible manipulation tasks that can be learned using handheld gripper systems, without compromising the cross-embodiment advantages inherent to such systems.

  • 5 authors
·
Sep 23, 2025

Towards a General Intelligence and Interface for Wearable Health Data

While ubiquitous wearable sensors capture a wealth of behavioral and physiological information, effectively transforming these signals into personalized health insights is challenging. Specifically, converting low-level sensor data into representations capable of characterizing higher-level states is difficult due to high phenotypic diversity and variation in individual baseline health, physiology, and lifestyle factors. Moreover, collecting wearable data paired with health outcome annotations is laborious and expensive, and retrospective annotation remains practically unfeasible, contributing to a scarcity of data with high-quality labels. To overcome these limitations, we propose a foundation model for wearable health that is pretrained on more than one trillion minutes of unlabeled sensor signals drawn from a large cohort of five million participants. We demonstrate that the joint scaling of model capacity and pretraining data volume leads to systematic improvements in performance, as evaluated on a diverse set of 35 health prediction tasks, spanning cardiovascular, metabolic, sleep, and mental health, as well as lifestyle choices and demographic factors. We find that this population scale representation unlocks label-efficient few-shot learning and generative capabilities for robust daily metric estimation. To further leverage this learned representation, we deploy a classroom of LLM agents to autonomously search the space of downstream predictive heads built on the model embeddings, showing broad performance improvements that increase with LLM model capacity. Finally, we show how integrating these downstream predictors into a Personal Health Agent can support model responses that are more relevant, contextually aware, and safe, and we validate this via 1,860 ratings from a cohort of clinicians.

  • 40 authors
·
Jul 15

Qwen-Audio-Jev: A Unified Interface for Audio Decisions

Large audio language models (LALMs) have made substantial progress in audio understanding. However, in high-throughput applications requiring frequent selection, judgment, and scoring, autoregressive text generation introduces additional computational overhead and response latency. To address this limitation, we introduce Qwen-Audio-Jev by augmenting Qwen-Audio-3.1-ASR-Flash-Next with a dedicated Jev decision head. The model unifies selection, binary judgment, and scoring through three decision primitives: CHOICE, NOUL, and SCORE. Given audio, a natural-language question, and an explicit answer specification, it directly produces a task-conditioned probability distribution or a numerical score through typed decision readouts. Evaluation across 18 labeled configurations covers all three primitives: for CHOICE, Qwen-Audio-Jev achieves accuracies of 78.70% on MMAU-mini and 84.06% on MMSU; for NOUL, it achieves an equal error rate of 6.50% on the VoxCeleb1-O speaker verification benchmark; and for SCORE, the model achieves a normalized mean absolute error of 0.1062 on NISQA overall quality assessment, with Pearson and Spearman correlations of 0.8210 and 0.8074, respectively. Compared with the original Qwen-Audio-3.1-ASR-Flash-Next, Qwen-Audio-Jev achieves an approximately 20x inference speedup. It demonstrates its potential for efficient, high-throughput audio decision-making in applications such as large-scale audio screening, speaker verification, and automated quality assessment.

  • 8 authors
·
Oct 14

CANVAS: A Benchmark for Vision-Language Models on Tool-Based User Interface Design

User interface (UI) design is an iterative process in which designers progressively refine their work with design software such as Figma or Sketch. Recent advances in vision language models (VLMs) with tool invocation suggest these models can operate design software to edit a UI design through iteration. Understanding and enhancing this capacity is important, as it highlights VLMs' potential to collaborate with designers within conventional software. However, as no existing benchmark evaluates tool-based design performance, the capacity remains unknown. To address this, we introduce CANVAS, a benchmark for VLMs on tool-based user interface design. Our benchmark contains 598 tool-based design tasks paired with ground-truth references sampled from 3.3K mobile UI designs across 30 function-based categories (e.g., onboarding, messaging). In each task, a VLM updates the design step-by-step through context-based tool invocations (e.g., create a rectangle as a button background), linked to design software. Specifically, CANVAS incorporates two task types: (i) design replication evaluates the ability to reproduce a whole UI screen; (ii) design modification evaluates the ability to modify a specific part of an existing screen. Results suggest that leading models exhibit more strategic tool invocations, improving design quality. Furthermore, we identify common error patterns models exhibit, guiding future work in enhancing tool-based design capabilities.

  • 5 authors
·
Nov 25, 2025

From Prompting to Composing: A Spatial Canvas Interface for Poster Generation

Text prompting is an indirect interface for poster generation, requiring users to encode inherently two-dimensional composition intent into a one-dimensional sequence of words. We introduce a Spatial Canvas Interface that enables users to directly compose generation intent in space through four complementary binding types: semantic, identity, text, and pixel, together with Text Specifications for individual elements and global appearance. Based on this interface, we develop Compo, a poster generation model adapted from a pretrained image editing model to understand Spatial Canvas inputs and Text Specifications. Compo supports both direct inference, where users explicitly construct the canvas, and agentic mode, where a high-level request is automatically translated into a planned Spatial Canvas. To train Compo, we develop a scalable pipeline that automatically constructs supervision data for different binding types and their combinations, enabling efficient adaptation without training a specialized poster generator from scratch. We further introduce a benchmark that evaluates adherence to individual binding types and their joint composition. Experiments show that Compo achieves stronger compositional controllability than both general-purpose image generation models and dedicated poster generation systems while maintaining high visual quality. By decoupling intent specification from visual generation, our work shifts poster generation from prompting toward composing.

microsoft Microsoft
·
Oct 7 2

PANORAMA: Panoptic Grounded Captioning via Mask Proposal Selection

Intelligent systems that act in the world require image understanding that is both comprehensive and spatially grounded. Current vision-language models (VLMs) can generate fluent and detailed image captions, but reliably associating them with image pixels remains challenging. Existing methods that combine dense captioning with pixel-level grounding often produce either incomplete descriptions or inaccurate segmentation masks. We study this problem through panoptic grounded captioning, a task that requires a VLM to describe both foreground objects and background regions while grounding each referring phrase with pixel-level masks. We make three contributions. First, we introduce PanoCaps, a human-annotated benchmark constructed from panoptic segmentation datasets. It provides dense captions with near-complete pixel coverage and image-text alignments at the entity level, supporting both training and evaluation. We further propose a phrase-mask matching protocol and a generalized Panoptic Quality (gPQ) metric that jointly evaluates textual and mask agreement. Second, we formulate phrase grounding as selection from a phrase-conditioned pool of mask proposals and introduce PANORAMA, a VLM that conditions a pretrained segmenter on contextualized phrase representations to obtain candidate masks and learns to select those corresponding to each phrase. Training this interface jointly with caption generation enables PANORAMA to produce high-quality masks while allowing each phrase to refer to a single region or multiple instances. Third, PANORAMA achieves the best overall grounding on PanoCaps and matches or exceeds specialized models across several pixel-level grounding tasks. Experiments show that our method produces precise entity-level segmentations while maintaining detailed, mask-consistent captions. Code, data and models are available at https://www.di.ens.fr/willow/research/panorama/.

SymbioticRAG: Enhancing Document Intelligence Through Human-LLM Symbiotic Collaboration

We present SymbioticRAG, a novel framework that fundamentally reimagines Retrieval-Augmented Generation~(RAG) systems by establishing a bidirectional learning relationship between humans and machines. Our approach addresses two critical challenges in current RAG systems: the inherently human-centered nature of relevance determination and users' progression from "unconscious incompetence" in query formulation. SymbioticRAG introduces a two-tier solution where Level 1 enables direct human curation of retrieved content through interactive source document exploration, while Level 2 aims to build personalized retrieval models based on captured user interactions. We implement Level 1 through three key components: (1)~a comprehensive document processing pipeline with specialized models for layout detection, OCR, and extraction of tables, formulas, and figures; (2)~an extensible retriever module supporting multiple retrieval strategies; and (3)~an interactive interface that facilitates both user engagement and interaction data logging. We experiment Level 2 implementation via a retriever strategy incorporated LLM summarized user intention from user interaction logs. To maintain high-quality data preparation, we develop a human-on-the-loop validation interface that improves pipeline output while advancing research in specialized extraction tasks. Evaluation across three scenarios (literature review, geological exploration, and education) demonstrates significant improvements in retrieval relevance and user satisfaction compared to traditional RAG approaches. To facilitate broader research and further advancement of SymbioticRAG Level 2 implementation, we will make our system openly accessible to the research community.

  • 7 authors
·
May 5, 2025

MUIAnno: An Expert-Annotated Dataset and Evaluation Benchmark for Mobile UI Understanding

Understanding mobile user interfaces is important for building intelligent systems such as automation tools, accessibility solutions, and UI-aware agents. However, progress in this area is still limited by the lack of high-quality datasets that reflect real-world mobile applications and include reliable annotations. In this work, we introduce MUIAnno, a publicly available expert-annotated dataset for mobile UI understanding, collected from a diverse set of applications across multiple categories available on the iTunes platform. Each app was manually explored to capture representative UI screens, resulting in a collection that reflects a wide range of layouts and design patterns found in practice. To ensure annotation quality, we developed a custom web-based tool that allows UI/UX experts to label interface elements through a simple drag-and-drop process and generate structured annotations in JSON format. MUIAnno includes detailed annotations of common UI components such as buttons, input fields, navigation elements, and other key interface elements. In addition to presenting the dataset, we also provide benchmark experiments for UI element detection along with baseline results, offering a starting point for future research. We believe MUIAnno can support further work in mobile UI understanding and help improve systems that rely on accurate interpretation of interface elements.

  • 4 authors
·
May 16

IoU-PD: IoU-Aware Privileged Distillation for Visual Grounding with Multimodal Large Language Models

Visual grounding with multimodal large language models is commonly formulated as autoregressive coordinate generation, where a model outputs bounding-box coordinates as text given an image and a referring-expression prompt. While this interface is simple and compatible with instruction following, it introduces a mismatch between training and evaluation: training optimizes token-level likelihood over coordinate strings, whereas grounding quality is measured by geometric overlap. We propose IoU-PD, an IoU-aware privileged distillation method for coordinate-generating multimodal large language models. IoU-PD uses ground-truth boxes not only as coordinate targets, but also as privileged training-time guidance. During training, the student receives the original image and prompt, while a frozen teacher receives a box-marked image and an augmented prompt that indicates the marked region. The student is trained with a supervised fine-tuning anchor and a privileged distillation loss whose token weights reflect both geometric importance and teacher reliability. At inference time, IoU-PD requires no box overlay, privileged hint, teacher branch, or additional prediction module. Experiments on standard referring-expression grounding benchmarks show consistent region-level improvements over strong coordinate-generating baselines, demonstrating that ground-truth boxes can provide useful privileged guidance beyond serving as coordinate labels. Project page: https://xyzzzh.github.io/IoU-PD/

  • 7 authors
·
Aug 13

Implicit Evaluation Under Minimal Information: Hierarchical Component Selection from One-Bit Feedback

A selector that allocates work across opaque components must evaluate them without being told how they performed. We study the least communication that suffices. Each parent maintains an allocation vector over its children and updates it from outcomes by proportional redistribution. Each child reads the sign of its own allocation change, one bit per round it is selected, so no evaluation message crosses the parent-child boundary. (1) The update preserves the simplex with strict positivity. (2) Conditional on being selected, a child's sign is exactly the root outcome at every depth, a sufficient statistic. The conditioning is necessary. (3) Under interiority a single selector has a unique interior equilibrium, exact and closed-form for N=2, with almost sure convergence under decreasing steps. For general N an equi-ratio condition gives an explicit affine equilibrium. (4) The linearised mean flow has real, strictly negative tangent eigenvalues with explicit bounds for all N >= 2. (5) The mean flow converges globally. An explicit potential, up to normalisation the KL divergence between the failure and slack distributions, decreases at a rate equal to the variance of the equi-ratio statistic. Without interiority the rule drops exactly the children below the surviving support's threshold. (6) The update law composes along a single active path, since ancestors select a node's active rounds but do not alter a realised signal. No joint convergence theorem for a hierarchy whose levels adapt simultaneously is claimed. (7) The one-bit interface admits exactly four deterministic memoryless distortions, and at a single selector passing the bit on unchanged delivers strictly higher mean quality upward than negation or constant transmission. Illustrations on synthetic hierarchies up to 16,384 leaves and three real datasets (3.4 billion comparisons, no mismatches) are consistent with the theory.

  • 1 authors
·
Aug 25

Evidence Attribution in Visual Document Understanding without Coordinates or Region Labels

Reliable visual document understanding requires a model to attribute each answer to the evidence regions that support it. Recent benchmarks and systems express this step through a coordinate interface: the model outputs the coordinates of bounding boxes that mark the evidence regions in the document. Under this interface, vision-language models often fail to identify the right regions even when the answer is correct, a failure known as Attribution Hallucination. We present a study that investigates whether this failure is partially limited by what the model can express through coordinates. On a verified bilingual CiteVQA subset, we compare the coordinate interface with a language interface in which the model outputs only text, quoting its evidence verbatim, and a multimodal retriever returns the location of each quote as a page region proposed by a layout parser (tables and figures are quoted through their captions or notes); the comparison is repeated over six open vision-language models. Compared with the coordinate interface, evidence recall rises from at most 8 points to between 26 and 47 and the hallucination rate roughly halves, with little change in answer quality. Building on this comparison, we use the same quote-and-retrieve pipeline as a training scaffold: because region-level evidence labels are expensive to collect for long documents, we introduce a GRPO recipe whose reward is a judge's reading of the gold answer and crops of the retrieved regions, training the model to quote better evidence without any region labels and raising an 8B backbone's strict attributed accuracy from 22.4 to 33.8. These findings indicate a practical path to improve attribution"without a coordinate interface and without costly region-level supervision.

  • 3 authors
·
Jul 26 2

RGA-Net: A Vision Enhancement Framework for Robotic Surgical Systems Using Reciprocal Attention Mechanisms

Robotic surgical systems rely heavily on high-quality visual feedback for precise teleoperation; yet, surgical smoke from energy-based devices significantly degrades endoscopic video feeds, compromising the human-robot interface and surgical outcomes. This paper presents RGA-Net (Reciprocal Gating and Attention-fusion Network), a novel deep learning framework specifically designed for smoke removal in robotic surgery workflows. Our approach addresses the unique challenges of surgical smoke-including dense, non-homogeneous distribution and complex light scattering-through a hierarchical encoder-decoder architecture featuring two key innovations: (1) a Dual-Stream Hybrid Attention (DHA) module that combines shifted window attention with frequency-domain processing to capture both local surgical details and global illumination changes, and (2) an Axis-Decomposed Attention (ADA) module that efficiently processes multi-scale features through factorized attention mechanisms. These components are connected via reciprocal cross-gating blocks that enable bidirectional feature modulation between encoder and decoder pathways. Extensive experiments on the DesmokeData and LSD3K surgical datasets demonstrate that RGA-Net achieves superior performance in restoring visual clarity suitable for robotic surgery integration. Our method enhances the surgeon-robot interface by providing consistently clear visualization, laying a technical foundation for alleviating surgeons' cognitive burden, optimizing operation workflows, and reducing iatrogenic injury risks in minimally invasive procedures. These practical benefits could be further validated through future clinical trials involving surgeon usability assessments. The proposed framework represents a significant step toward more reliable and safer robotic surgical systems through computational vision enhancement.

  • 6 authors
·
Feb 14

Learning with Challenges: Adaptive Difficulty-Aware Data Generation for Mobile GUI Agent Training

Large-scale, high-quality interaction trajectories are essential for advancing mobile Graphical User Interface (GUI) agents. While existing methods typically rely on labor-intensive human demonstrations or automated model exploration to generate GUI trajectories, they lack fine-grained control over task difficulty. This fundamentally restricts learning effectiveness due to the mismatch between the training difficulty and the agent's capabilities. Inspired by how humans acquire skills through progressively challenging tasks, we propose MobileGen, a novel data generation framework that adaptively aligns training difficulty with the GUI agent's capability frontier. Specifically, MobileGen explicitly decouples task difficulty into structural (e.g., trajectory length) and semantic (e.g., task goal) dimensions. It then iteratively evaluates the agent on a curated prior dataset to construct a systematic profile of its capability frontier across these two dimensions. With this profile, the probability distribution of task difficulty is adaptively computed, from which the target difficulty for the next round of training can be sampled. Guided by the sampled difficulty, a multi-agent controllable generator is finally used to synthesize high-quality interaction trajectories along with corresponding task instructions. Extensive experiments show that MobileGen consistently outperforms existing data generation methods by improving the average performance of GUI agents by 1.57 times across multiple challenging benchmarks. This highlights the importance of capability-aligned data generation for effective mobile GUI agent training.

  • 8 authors
·
Jan 29

DesignRepair: Dual-Stream Design Guideline-Aware Frontend Repair with Large Language Models

The rise of Large Language Models (LLMs) has streamlined frontend interface creation through tools like Vercel's V0, yet surfaced challenges in design quality (e.g., accessibility, and usability). Current solutions, often limited by their focus, generalisability, or data dependency, fall short in addressing these complexities. Moreover, none of them examine the quality of LLM-generated UI design. In this work, we introduce DesignRepair, a novel dual-stream design guideline-aware system to examine and repair the UI design quality issues from both code aspect and rendered page aspect. We utilised the mature and popular Material Design as our knowledge base to guide this process. Specifically, we first constructed a comprehensive knowledge base encoding Google's Material Design principles into low-level component knowledge base and high-level system design knowledge base. After that, DesignRepair employs a LLM for the extraction of key components and utilizes the Playwright tool for precise page analysis, aligning these with the established knowledge bases. Finally, we integrate Retrieval-Augmented Generation with state-of-the-art LLMs like GPT-4 to holistically refine and repair frontend code through a strategic divide and conquer approach. Our extensive evaluations validated the efficacy and utility of our approach, demonstrating significant enhancements in adherence to design guidelines, accessibility, and user experience metrics.

  • 8 authors
·
Nov 3, 2024

LiveFigure: Generating Editable Scientific Illustration with VLM Agents

Scientific illustrations are essential for depicting conceptual designs, methodologies, and experimental workflows in research, playing a pivotal role in communicating complex academic insights. However, creating high-quality scientific illustrations remains a labor-intensive task for human scientists. While recent generative image models have advanced prompt-based editing, the synthesis of fully editable figures remains a fundamental challenge. Valid editability involves structured transformations of graphical elements, scales, attributes, and text, rather than simple pixel-level changes. Existing models generate raster outputs that do not support manual correction or layout adjustment, limiting their utility in scientific publishing, where editable vector figures are typically required for submission. To address this challenge, we introduce LiveFigure, an agentic framework driven by VLM agents that imitates the multi-step drawing workflow of human researchers. It first plans figure blueprints by drawing inspiration from high-quality references in previous works, then generates executable scripts that produce figures via the PowerPoint interface based on skills and experience, and finally refines the outputs with targeted visual diagnostics, producing fully vectorized, editable figures that meet publication standards. Extensive experiments demonstrate that LiveFigure generates inherently editable figures, achieving 80% publication-readiness in only 17 manual edits, far surpassing the 24% rate of the strongest baseline, NanoBanana. Human preference studies further validate this advantage, with LiveFigure securing a 60% win rate against NanoBanana. Our code is available at https://github.com/tsinghua-fib-lab/LiveFigure.git.

  • 4 authors
·
May 21

PUFM++: Point Cloud Upsampling via Enhanced Flow Matching

Recent advances in generative modeling have demonstrated strong promise for high-quality point cloud upsampling. In this work, we present PUFM++, an enhanced flow-matching framework for reconstructing dense and accurate point clouds from sparse, noisy, and partial observations. PUFM++ improves flow matching along three key axes: (i) geometric fidelity, (ii) robustness to imperfect input, and (iii) consistency with downstream surface-based tasks. We introduce a two-stage flow-matching strategy that first learns a direct, straight-path flow from sparse inputs to dense targets, and then refines it using noise-perturbed samples to approximate the terminal marginal distribution better. To accelerate and stabilize inference, we propose a data-driven adaptive time scheduler that improves sampling efficiency based on interpolation behavior. We further impose on-manifold constraints during sampling to ensure that generated points remain aligned with the underlying surface. Finally, we incorporate a recurrent interface network~(RIN) to strengthen hierarchical feature interactions and boost reconstruction quality. Extensive experiments on synthetic benchmarks and real-world scans show that PUFM++ sets a new state of the art in point cloud upsampling, delivering superior visual fidelity and quantitative accuracy across a wide range of tasks. Code and pretrained models are publicly available at https://github.com/Holmes-Alan/Enhanced_PUFM.

  • 4 authors
·
Dec 24, 2025

ACE-F: A Cross Embodiment Foldable System with Force Feedback for Dexterous Teleoperation

Teleoperation systems are essential for efficiently collecting diverse and high-quality robot demonstration data, especially for complex, contact-rich tasks. However, current teleoperation platforms typically lack integrated force feedback, cross-embodiment generalization, and portable, user-friendly designs, limiting their practical deployment. To address these limitations, we introduce ACE-F, a cross embodiment foldable teleoperation system with integrated force feedback. Our approach leverages inverse kinematics (IK) combined with a carefully designed human-robot interface (HRI), enabling users to capture precise and high-quality demonstrations effortlessly. We further propose a generalized soft-controller pipeline integrating PD control and inverse dynamics to ensure robot safety and precise motion control across diverse robotic embodiments. Critically, to achieve cross-embodiment generalization of force feedback without additional sensors, we innovatively interpret end-effector positional deviations as virtual force signals, which enhance data collection and enable applications in imitation learning. Extensive teleoperation experiments confirm that ACE-F significantly simplifies the control of various robot embodiments, making dexterous manipulation tasks as intuitive as operating a computer mouse. The system is open-sourced at: https://acefoldable.github.io/

  • 6 authors
·
Nov 25, 2025

What LLM Trading Agents Actually Do in Production: A Six-Month, Population-Scale Record from Two Fleets

We present a continuous, population-scale measurement record of autonomous language-model trading agents operating in production across two systems with one design lineage: DX Terminal Pro (3,505 user-funded vaults trading real ETH in Base memecoin markets for 21 days, February to March 2026) and the DXAP live alpha fleet (500 to 599 user-created agents all-history, 91 to 117 concurrently active, trading Hyperliquid perpetuals, June to August 2026). The record spans roughly six months, 7.5M single-model invocations with about 300K onchain actions, and a further 231,638 multi-tool turns producing 14,596 fills. Four findings carry the paper. First, the operating layer determines behavior more than anything written in strategy text: a risk slider explains leverage (+0.425 per level), agent fixed effects absorb 60% of variance, and a leaderboard render boundary causally routes selection (regression discontinuity 1.75x at the top-3 cut). Second, sizing is volatility-blind: median leverage is 5.0x in every volatility sextile, and one posture-slider cell (11% of the book) holds 62% of liquidations. Third, agents capture almost none of the upside they reach: 43.2% of positions saw at least +300 bps of favorable excursion within 24h, yet 49.3% of those closed with a negative trade return; a mechanical bracket recovers +39.0 bps per position. Fourth, neither fleet shows a directional edge. The DXAP fleet is not profitable and trails a matched Hyperliquid retail benchmark (41% vs. 50% roundtrip win rate). A paired-replay league of frontier models on 416 captured production scenarios finds decision quality statistically indistinguishable at this horizon, while choice stability differs sharply across model families. Every headline survives day-clustered inference, permutation nulls, and a common-fee restatement; the paper closes with a 17-rule methodology canon bought with our own retractions.

Scalable Data Synthesis for Computer Use Agents with Step-Level Filtering

Computer use agents (CUAs) can operate real-world digital interfaces but remain difficult to train due to the high cost of graphical user interface (GUI) interaction and the scarcity of high-quality trajectory data. Existing datasets rely on human demonstrations, limiting scalability. A natural alternative is to synthesize data from strong CUAs, yet their rollouts are highly noisy, with incorrect or suboptimal actions consisting a large proportion of the steps, making naive imitation ineffective. To tackle this challenge, we introduce a scalable data synthesis pipeline that transforms noisy rollouts into reliable supervision without human annotation. The core idea is step-level filtering, which evaluates actions individually to retain only correct steps, complemented by reasoning augmentation for improved planning. Using this pipeline, we construct WebSTAR, a dataset of 13.3K trajectories and 100K graded, reasoning-rich steps synthesized from OpenAI's computer-use-preview model. We train Qwen-2.5-VL-Instruct models (7B and 32B) on WebSTAR. On WebVoyager, our 7B model surpasses SoTA open-source CUA model UI-TARS-1.5-7B by more than 15% with only supervised finetuning. Building on step-level grading, we further create WebSCORE, a dataset of graded step-level actions, and train StepRM, a 7B multimodal reward model distilled from o4-mini, which matches its grading quality while being far more efficient to deploy at scale. Our results establish step-level filtering as a key principle for scalable CUA training and construct two new datasets (WebSTAR, WebSCORE) and a lightweight reward model (StepRM) as practical tools to advance robust and efficient CUAs.

  • 5 authors
·
Nov 22, 2025

Beyond Semantic Similarity: Rethinking Retrieval for Agentic Search via Direct Corpus Interaction

Modern retrieval systems, whether lexical or semantic, expose a corpus through a fixed similarity interface that compresses access into a single top-k retrieval step before reasoning. This abstraction is efficient, but for agentic search, it becomes a bottleneck: exact lexical constraints, sparse clue conjunctions, local context checks, and multi-step hypothesis refinement are difficult to implement by calling a conventional off-the-shelf retriever, and evidence filtered out early cannot be recovered by stronger downstream reasoning. Agentic tasks further exacerbate this limitation because they require agents to orchestrate multiple steps, including discovering intermediate entities, combining weak clues, and revising the plan after observing partial evidence. To tackle the limitation, we study direct corpus interaction (DCI), where an agent searches the raw corpus directly with general-purpose terminal tools (e.g., grep, file reads, shell commands, lightweight scripts), without any embedding model, vector index, or retrieval API. This approach requires no offline indexing and adapts naturally to evolving local corpora. Across IR benchmarks and end-to-end agentic search tasks, this simple setup substantially outperforms strong sparse, dense, and reranking baselines on several BRIGHT and BEIR datasets, and attains strong accuracy on BrowseComp-Plus and multi-hop QA without relying on any conventional semantic retriever. Our results indicate that as language agents become stronger, retrieval quality depends not only on reasoning ability but also on the resolution of the interface through which the model interacts with the corpus, with which DCI opens a broader interface-design space for agentic search.

TIGER-Lab TIGER-Lab
·
May 2 3

MindVLA-U1: VLA Beats VA with Unified Streaming Architecture for Autonomous Driving

Autonomous driving has progressed from modular pipelines toward end-to-end unification, and Vision-Language-Action (VLA) models are a natural extension of this journey beyond Vision-to-Action (VA). In practice, driving VLAs have often trailed VA on planning quality, suggesting that the difficulty is not simply model scale but the interface through which semantic reasoning, temporal context, and continuous control are combined. We argue that this gap reflects how VLA has been built -- as isolated subtask improvements that fail to compose into coherent driving capabilities -- rather than what VLA is. We present MindVLA-U1, the first unified streaming VLA architecture for autonomous driving. A unified VLM backbone produces autoregressive language tokens and flow-matching continuous action trajectories in a single forward pass over one shared representation, preserving the natural output form of each modality. A streaming design processes the driving video framewise rather than as fixed video-action chunks, while a learned memory channel carries temporal context across frames so planned trajectories evolve smoothly without redundant multi-frame VLM modeling. The unified architecture admits fast/slow execution on dense/sparse Mixture-of-Transformers (MoT) backbones via flexible self-attention context management, and exposes a measurable language-to-action route: a language-predicted driving intent steers action diffusion through classifier-free guidance (CFG), turning language-side intent into a control signal for continuous trajectory generation. On the long-tail WOD-E2E benchmark, MindVLA-U1 surpasses experienced human drivers for the first time (8.20 RFS vs. 8.13 GT RFS) with 2 diffusion steps, achieves state-of-the-art planning ADEs over prior VA/VLA methods by large margins, and matches VA-class throughput (16 FPS vs. RAP-DINO's 18 FPS) while preserving natural-language interfaces.

  • 9 authors
·
May 11

Are a Thousand Words Better Than a Single Picture? Beyond Images -- A Framework for Multi-Modal Knowledge Graph Dataset Enrichment

Multi-Modal Knowledge Graphs (MMKGs) benefit from visual information, yet large-scale image collection is hard to curate and often excludes ambiguous but relevant visuals (e.g., logos, symbols, abstract scenes). We present Beyond Images, an automatic data-centric enrichment pipeline with optional human auditing. This pipeline operates in three stages: (1) large-scale retrieval of additional entity-related images, (2) conversion of all visual inputs into textual descriptions to ensure that ambiguous images contribute usable semantics rather than noise, and (3) fusion of multi-source descriptions using a large language model (LLM) to generate concise, entity-aligned summaries. These summaries replace or augment the text modality in standard MMKG models without changing their architectures or loss functions. Across three public MMKG datasets and multiple baseline models, we observe consistent gains (up to 7% Hits@1 overall). Furthermore, on a challenging subset of entities with visually ambiguous logos and symbols, converting images into text yields large improvements (201.35% MRR and 333.33% Hits@1). Additionally, we release a lightweight Text-Image Consistency Check Interface for optional targeted audits, improving description quality and dataset reliability. Our results show that scaling image coverage and converting ambiguous visuals into text is a practical path to stronger MMKG completion. Code, datasets, and supplementary materials are available at https://github.com/pengyu-zhang/Beyond-Images.

  • 5 authors
·
Mar 16

Beyond a Single Judge: The Evidence-Grounded, Social-Weighted Persona Panel for Generative UI Evaluation

Generative UI (GenUI) lets large language models synthesize a complete, renderable interface directly from a natural-language instruction, but evaluating the quality of what they generate remains an open problem. Human evaluation is costly and rater-variant, while LLM-as-a-judge is scalable but reflects only a single implicit viewpoint, unable to capture how different populations of real users actually perceive the same interface. We propose the Evidence-Grounded, Social-Weighted Persona Panel (ESPP), a three-stage GenUI evaluation method in which a panel of psychologically diverse, evidence-grounded personas independently rates a screenshot, exchanges opinions under a trait-derived, semantically-gated bounded-confidence mechanism, and is aggregated via Delphi-inspired social weighting into a single judgment. ESPP tracks human judgment substantially more closely than a naive single-pass judge, raising Pearson r from 0.716 to 0.922, and a prompt-ensemble control recovers only about a third of this gap, isolating genuine persona and evidence grounding as the dominant source of improvement. Beyond this fidelity gain, retaining each panelist's individual rating further reveals that user subgroups agree on overall model rankings yet diverge sharply on specific rating dimensions, a structural disagreement a single homogeneous judge would systematically erase. The codes are available at https://github.com/Wuzheng02/ESPP.

  • 5 authors
·
Jul 30

SKT: Skill-Use Training at Scale via Verified Synthetic Data Generation

Agent skills have become an important mechanism for equipping language-model agents with reusable procedural knowledge. However, providing skills alone does not guarantee that current models can effectively identify, apply, and coordinate them. To improve skill-use capabilities, we introduce SKT, a verified data synthesis pipeline that constructs skill-grounded tasks and executable trajectories from large collections of agent skills. SKT selects suitable single-skill and multi-skill configurations, synthesizes tasks through rule-based and agent-based verification with feedback-guided repair, and retains only successful trajectories that substantially use every required skill. Using 2,000 public skills, SKT produces 4,000 task packages and 27,164 verified trajectories. Based on the same pipeline and a disjoint test pool, we further construct SkillEval, a held-out executable benchmark for evaluating skill use. Experiments across diverse models, benchmarks, and agent harnesses show that supervised fine-tuning on SKT-generated trajectories consistently improves skill-use performance. Verification ablations, cross-harness evaluation, and scaling experiments further demonstrate that these gains depend on high-quality supervision, extend beyond a single agent interface, and increase with broader skill coverage. Together, these results establish verified data synthesis as an effective and scalable approach for skill-use training.

Efficient and Interpretable Multi-Agent LLM Routing via Ant Colony Optimization

Large Language Model (LLM)-driven Multi-Agent Systems (MAS) have demonstrated strong capability in complex reasoning and tool use, and heterogeneous agent pools further broaden the quality--cost trade-off space. Despite these advances, real-world deployment is often constrained by high inference cost, latency, and limited transparency, which hinders scalable and efficient routing. Existing routing strategies typically rely on expensive LLM-based selectors or static policies, and offer limited controllability for semantic-aware routing under dynamic loads and mixed intents, often resulting in unstable performance and inefficient resource utilization. To address these limitations, we propose AMRO-S, an efficient and interpretable routing framework for Multi-Agent Systems (MAS). AMRO-S models MAS routing as a semantic-conditioned path selection problem, enhancing routing performance through three key mechanisms: First, it leverages a supervised fine-tuned (SFT) small language model for intent inference, providing a low-overhead semantic interface for each query; second, it decomposes routing memory into task-specific pheromone specialists, reducing cross-task interference and optimizing path selection under mixed workloads; finally, it employs a quality-gated asynchronous update mechanism to decouple inference from learning, optimizing routing without increasing latency. Extensive experiments on five public benchmarks and high-concurrency stress tests demonstrate that AMRO-S consistently improves the quality--cost trade-off over strong routing baselines, while providing traceable routing evidence through structured pheromone patterns.

  • 11 authors
·
Mar 13

UI2App: Benchmarking Visual Interaction Inference in Executable Web Application Generation

Large language models (LLMs) have demonstrated growing competence in web page generation. However, existing text-driven approaches rely on complex prompts that impose substantial demands on users and offer limited expressivity for page layout and cross-page visual coherence. Image-driven paradigms, which take UI screenshots as input, align more closely with real development workflows. However, current benchmarks focus primarily on visual fidelity and lack a systematic evaluation of the interaction capabilities in generated artifacts. To address this gap, we introduce UI2App, the first benchmark targeting interaction inference, the ability to recover application behavior from screenshots alone, without any textual or behavioral guidance. UI2App comprises 327 screenshots grouped into 45 state-coherent screenshot sets for runnable multi-route web applications. We design an end-to-end pipeline that evaluates each artifact along four dimensions: executability, navigation reachability, visual fidelity, and interaction inference. The interaction metric (IIS) assesses inferred interactions by functional correctness and state-management complexity, crediting any valid implementation rather than matching a single reference. Experiments on six frontier vision-language models reveal a marked capability mismatch between visual reconstruction and interaction realization: the visual-fidelity leader scores only 7.5 on IIS, ranking fourth and trailing the IIS leader by 5.2x. High-complexity interactions such as cross-page state remain a pervasive bottleneck, with half of the evaluated models scoring exactly zero on this dimension. Overall, the results indicate that inferring complete interaction behavior from static screenshots remains a key challenge for models.

  • 8 authors
·
Jul 6 2

A Decade in a Day: Synthesizing Agent-Native Interfaces from Human-Oriented Software Evolution

Large language model agents are emerging as an important new class of users of desktop applications. However, existing desktop interfaces were designed for human end users or application developers, leaving agents to interpret visual controls or discover and compose low-level software operations. This mismatch can hinder even capable agents, yet it remains unclear what interface properties make desktop software easier for agents to use. To study this question, we treat software evolution as a natural source of interface variation and introduce DeskIF-Bench, a benchmark of 255 artifact-verified tasks across six desktop applications. By holding the task, agent, and verifier fixed while varying the software release, we measure how interface changes affect agent performance. Across two models and six applications, the newest release consistently outperforms the oldest. Trajectory analysis identifies three relevant interface properties: discoverability, granularity, and observability. Guided by these properties, we develop ANIS, a framework that synthesizes agent-native interfaces from the capabilities of installed applications. On an expanded evaluation of 368 tasks across eight applications, atomic interfaces improve success over native SDK use by 3.8 and 3.5 percentage points with DeepSeek V4 Flash and Claude Haiku 4.5, respectively, while reducing online token usage by approximately 73%. Goal-level commands further raise success to 74.5% and 67.4%, respectively.

tencent Tencent
·
Oct 10 2

GEBench: Benchmarking Image Generation Models as GUI Environments

Recent advancements in image generation models have enabled the prediction of future Graphical User Interface (GUI) states based on user instructions. However, existing benchmarks primarily focus on general domain visual fidelity, leaving the evaluation of state transitions and temporal coherence in GUI-specific contexts underexplored. To address this gap, we introduce GEBench, a comprehensive benchmark for evaluating dynamic interaction and temporal coherence in GUI generation. GEBench comprises 700 carefully curated samples spanning five task categories, covering both single-step interactions and multi-step trajectories across real-world and fictional scenarios, as well as grounding point localization. To support systematic evaluation, we propose GE-Score, a novel five-dimensional metric that assesses Goal Achievement, Interaction Logic, Content Consistency, UI Plausibility, and Visual Quality. Extensive evaluations on current models indicate that while they perform well on single-step transitions, they struggle significantly with maintaining temporal coherence and spatial grounding over longer interaction sequences. Our findings identify icon interpretation, text rendering, and localization precision as critical bottlenecks. This work provides a foundation for systematic assessment and suggests promising directions for future research toward building high-fidelity generative GUI environments. The code is available at: https://github.com/stepfun-ai/GEBench.

stepfun-ai StepFun
·
Feb 9 2

Design Theater: Evaluating the Gap Between User-Facing Design Reasoning and Implementation in Generative UI Tools

Generative UI tools promise to democratize UI design by turning natural language descriptions into complete interfaces. Alongside the interface, these tools generate user-facing design rationales that explain their layout, accessibility, and design choices. However, it remains unclear whether these stated rationales are actually reflected in the interfaces they produce. We call this disconnect ``Design Theater'': plausible and confident design rationales that have little relationship to the actual implementation. To study this phenomenon, we introduce a benchmark and three metrics for measuring Design Theater. The benchmark includes 24 UI generation tasks spanning structural, styling, and functional design requirements. Using this benchmark, we evaluate 120 interfaces created by five generative UI tools. On average, over 25\% of user-facing design rationales are not implemented in the generated interface, and the implementation failure increases to 34\% for functional requirements. Tools recognize roughly half of the UX principles embedded in prompts (mean = 0.54), with four of five tools implementing 6\% or fewer functional principles. We also measure interface similarity across tools and find convergence in visual appearance and layout organization, with greater variation in color choices. Overall, we contribute: 1) the concept of Design Theater; 2) a benchmark with metrics for assessing whether the stated reasoning of generative UI tools is reflected in their implementations; 3) and findings from a systematic evaluation of these tools. We discuss what these findings mean for the design and evaluation of generative UI tools.

  • 6 authors
·
Jul 30

AGHI-QA: A Subjective-Aligned Dataset and Metric for AI-Generated Human Images

The rapid development of text-to-image (T2I) generation approaches has attracted extensive interest in evaluating the quality of generated images, leading to the development of various quality assessment methods for general-purpose T2I outputs. However, existing image quality assessment (IQA) methods are limited to providing global quality scores, failing to deliver fine-grained perceptual evaluations for structurally complex subjects like humans, which is a critical challenge considering the frequent anatomical and textural distortions in AI-generated human images (AGHIs). To address this gap, we introduce AGHI-QA, the first large-scale benchmark specifically designed for quality assessment of AGHIs. The dataset comprises 4,000 images generated from 400 carefully crafted text prompts using 10 state of-the-art T2I models. We conduct a systematic subjective study to collect multidimensional annotations, including perceptual quality scores, text-image correspondence scores, visible and distorted body part labels. Based on AGHI-QA, we evaluate the strengths and weaknesses of current T2I methods in generating human images from multiple dimensions. Furthermore, we propose AGHI-Assessor, a novel quality metric that integrates the large multimodal model (LMM) with domain-specific human features for precise quality prediction and identification of visible and distorted body parts in AGHIs. Extensive experimental results demonstrate that AGHI-Assessor showcases state-of-the-art performance, significantly outperforming existing IQA methods in multidimensional quality assessment and surpassing leading LMMs in detecting structural distortions in AGHIs.

  • 9 authors
·
Apr 30, 2025

PaperBanana-Interact: Scientific Diagram Refinement with Multi-Turn Human Feedback

Recent efforts have aimed to automate scientific diagram generation from paper content (Lin et al., 2026; Zhu et al., 2026a). However, fully satisfying an author's visual and communicative preferences in a single turn is challenging: in our formative user study (N = 14), all participants requested further revisions after viewing an initial draft, and 86% of them rated the refined diagrams as more satisfactory. Despite the clear demand, the multi-turn workflow remains largely underexplored. To bridge this gap, we present MTPaperBananaBench, a benchmark for multi-turn diagram generation containing 292 images annotated with 3,518 user requirements. To reduce expensive human studies and enable scalable benchmarking, we construct a user simulator that, at each turn, identifies unsatisfied requirements and converts k of them into natural language feedback. Evaluating both requirement satisfaction and overall diagram quality reveals two key failure modes shared across baseline multiturn systems: (1) quality drift, where diagram quality progressively declines over turns, and (2) forgetting, where previously implemented features are lost in subsequent turns. To address these issues, we introduce PaperBanana-Interact, a multi-agent system that refines diagrams via an internal critique-and-refine loop. PaperBanana-Interact consistently improves rather than degrades diagram quality across turns, outperforming baselines by 11.9-18.6 points in quality score and reducing forgetting by 3.7-6.2 points.

google Google
·
Aug 30 1

AI-Generated Image Quality Assessment Based on Task-Specific Prompt and Multi-Granularity Similarity

Recently, AI-generated images (AIGIs) created by given prompts (initial prompts) have garnered widespread attention. Nevertheless, due to technical nonproficiency, they often suffer from poor perception quality and Text-to-Image misalignment. Therefore, assessing the perception quality and alignment quality of AIGIs is crucial to improving the generative model's performance. Existing assessment methods overly rely on the initial prompts in the task prompt design and use the same prompts to guide both perceptual and alignment quality evaluation, overlooking the distinctions between the two tasks. To address this limitation, we propose a novel quality assessment method for AIGIs named TSP-MGS, which designs task-specific prompts and measures multi-granularity similarity between AIGIs and the prompts. Specifically, task-specific prompts are first constructed to describe perception and alignment quality degrees separately, and the initial prompt is introduced for detailed quality perception. Then, the coarse-grained similarity between AIGIs and task-specific prompts is calculated, which facilitates holistic quality awareness. In addition, to improve the understanding of AIGI details, the fine-grained similarity between the image and the initial prompt is measured. Finally, precise quality prediction is acquired by integrating the multi-granularity similarities. Experiments on the commonly used AGIQA-1K and AGIQA-3K benchmarks demonstrate the superiority of the proposed TSP-MGS.

  • 6 authors
·
Nov 24, 2024

Leveraging LLMs for User Stories in AI Systems: UStAI Dataset

AI systems are gaining widespread adoption across various sectors and domains. Creating high-quality AI system requirements is crucial for aligning the AI system with business goals and consumer values and for social responsibility. However, with the uncertain nature of AI systems and the heavy reliance on sensitive data, more research is needed to address the elicitation and analysis of AI systems requirements. With the proprietary nature of many AI systems, there is a lack of open-source requirements artifacts and technical requirements documents for AI systems, limiting broader research and investigation. With Large Language Models (LLMs) emerging as a promising alternative to human-generated text, this paper investigates the potential use of LLMs to generate user stories for AI systems based on abstracts from scholarly papers. We conducted an empirical evaluation using three LLMs and generated 1260 user stories from 42 abstracts from 26 domains. We assess their quality using the Quality User Story (QUS) framework. Moreover, we identify relevant non-functional requirements (NFRs) and ethical principles. Our analysis demonstrates that the investigated LLMs can generate user stories inspired by the needs of various stakeholders, offering a promising approach for generating user stories for research purposes and for aiding in the early requirements elicitation phase of AI systems. We have compiled and curated a collection of stories generated by various LLMs into a dataset (UStAI), which is now publicly available for use.

  • 3 authors
·
Apr 1, 2025

UI-CUBE: Enterprise-Grade Computer Use Agent Benchmarking Beyond Task Accuracy to Operational Reliability

While current Computer Use Agent (CUA) benchmarks measure task completion effectively, they provide limited assessment of enterprise deployment readiness, emphasizing functional correctness over the operational reliability required for production systems. We present UI-CUBE (UiPath Computer Use BEnchmark), a systematic benchmark comprising 226 tasks across two difficulty tiers designed to expose fundamental architectural limitations in current CUAs. Our evaluation covers simple UI interactions (136 tasks) and complex workflows including copy-paste tasks (50 tasks) and enterprise application scenarios (40 tasks), with systematic interface variation coverage, multi-resolution testing and automated validation of task success through the application state. Evaluation of five state-of-the-art models reveals a sharp capability cliff rather than gradual performance degradation. Simple UI interactions achieve 67-85% success rates (compared to 97.9% human performance), but complex workflows drop precipitously to 9-19%. Human evaluators with no prior application experience achieve only 61.2% on complex tasks despite near-perfect performance on simple tasks, establishing realistic performance ceilings. This discontinuous performance pattern -- where agents achieve 68-87% of human performance on simple tasks but only 15-32% on complex workflows -- indicates fundamental architectural limitations in memory management, hierarchical planning, and state coordination rather than incremental capability gaps addressable through better training or prompting. UI-CUBE functions as an enterprise-readiness diagnostic, revealing that while current CUAs can manipulate individual interface elements, they cannot yet function as reliable workflow automation tools. These findings provide architectural insights essential for developing production-ready CUAs capable of managing complex, multi-step enterprise processes.

  • 6 authors
·
Nov 21, 2025

Imag-Eval: a language-grounded framework for interpretable Text-to-Image instruction following evaluation

Text-to-Image (T2I) models have recently achieved impressive visual fidelity, yet their evaluation remains constrained by benchmarks that are often difficult to interpret and insufficiently diagnostic. Existing skill-based evaluations tend to overlook critical failure modes that strongly impact usability but fall outside standard taxonomies, such as global incoherence arising from missing parts or physically implausible configurations (e.g., floating objects). In addition, prompt difficulty is typically controlled along a single dimension; either prompt length or the number of elements to generate. To address these limitations, we introduce Imag-Eval, a controlled benchmark designed to assess how T2I models ground compositional natural-language instructions into visual outputs. Unlike prior work that conflates surface linguistic complexity with compositional difficulty, Imag-Eval explicitly seeks to disentangles these factors by independently varying both the number of instances and the combination of constraints (rules), while avoiding error propagation. This design enables fine-grained and interpretable analysis of where cross-modal instruction following fails. Our benchmark comprises 1,140 prompts and 8,842 combined rules, and we evaluate it on several state-of-the-art models. Complementing this analysis with an additional study of over 2,000 prompts from a concurrent benchmark, our results suggest that, for structured skills, compositional difficulty is primarily governed by the number of grounded rules and their binding to instances,, rather than by prompt length alone.

  • 2 authors
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Aug 28

Exploring the Convergence of HCI and Evolving Technologies in Information Systems

Modern technology driven information systems are part of our daily lives. However, this deep integration poses new challenges to the human computer interaction (HCI) professionals. With the rapid growth of mobile and cloud computing and the Internet of Things (IoT), the demand for HCI specialists to design user-friendly and adaptable interfaces has never been more pressing. Especially for diverse user groups such as children, the elderly and people with disabilities who need interfaces tailored to their needs regardless of time and location. This study reviewed 50 recent papers on HCI interface design for modern information systems. The goal is to see how well these methods address the demands of current technology. The findings show that most HCI design methods are still based on old desktop models and do not support mobile users and location-based services well. Most existing interface design guidelines do not align with the flexibility and dynamism of emerging technologies. The goal of this study is to improve interface design by combining agile methodologies with human-centered design principles. Future studies should also incorporate both qualitative and quantitative approaches, particularly in the context of cloud-based technologies and organizational information systems. This approach aims to bridge the gap between current interface design practices and the changing technological landscape.

  • 5 authors
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Jun 10, 2025

Composite Diffusion | whole >= Σparts

For an artist or a graphic designer, the spatial layout of a scene is a critical design choice. However, existing text-to-image diffusion models provide limited support for incorporating spatial information. This paper introduces Composite Diffusion as a means for artists to generate high-quality images by composing from the sub-scenes. The artists can specify the arrangement of these sub-scenes through a flexible free-form segment layout. They can describe the content of each sub-scene primarily using natural text and additionally by utilizing reference images or control inputs such as line art, scribbles, human pose, canny edges, and more. We provide a comprehensive and modular method for Composite Diffusion that enables alternative ways of generating, composing, and harmonizing sub-scenes. Further, we wish to evaluate the composite image for effectiveness in both image quality and achieving the artist's intent. We argue that existing image quality metrics lack a holistic evaluation of image composites. To address this, we propose novel quality criteria especially relevant to composite generation. We believe that our approach provides an intuitive method of art creation. Through extensive user surveys, quantitative and qualitative analysis, we show how it achieves greater spatial, semantic, and creative control over image generation. In addition, our methods do not need to retrain or modify the architecture of the base diffusion models and can work in a plug-and-play manner with the fine-tuned models.

  • 2 authors
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Jul 25, 2023

IQA-Adapter: Exploring Knowledge Transfer from Image Quality Assessment to Diffusion-based Generative Models

Diffusion-based models have recently revolutionized image generation, achieving unprecedented levels of fidelity. However, consistent generation of high-quality images remains challenging partly due to the lack of conditioning mechanisms for perceptual quality. In this work, we propose methods to integrate image quality assessment (IQA) models into diffusion-based generators, enabling quality-aware image generation. We show that diffusion models can learn complex qualitative relationships from both IQA models' outputs and internal activations. First, we experiment with gradient-based guidance to optimize image quality directly and show this method has limited generalizability. To address this, we introduce IQA-Adapter, a novel framework that conditions generation on target quality levels by learning the implicit relationship between images and quality scores. When conditioned on high target quality, IQA-Adapter can shift the distribution of generated images towards a higher-quality subdomain, and, inversely, it can be used as a degradation model, generating progressively more distorted images when provided with a lower-quality signal. Under high-quality condition, IQA-Adapter achieves up to a 10% improvement across multiple objective metrics, as confirmed by a user preference study, while preserving generative diversity and content. Furthermore, we extend IQA-Adapter to a reference-based conditioning scenario, utilizing the rich activation space of IQA models to transfer highly specific, content-agnostic qualitative features between images.

  • 4 authors
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Mar 15, 2025

TIIF-Bench: How Does Your T2I Model Follow Your Instructions?

The rapid advancements of Text-to-Image (T2I) models have ushered in a new phase of AI-generated content, marked by their growing ability to interpret and follow user instructions. However, existing T2I model evaluation benchmarks fall short in limited prompt diversity and complexity, as well as coarse evaluation metrics, making it difficult to evaluate the fine-grained alignment performance between textual instructions and generated images. In this paper, we present TIIF-Bench (Text-to-Image Instruction Following Benchmark), aiming to systematically assess T2I models' ability in interpreting and following intricate textual instructions. TIIF-Bench comprises a set of 5000 prompts organized along multiple dimensions, which are categorized into three levels of difficulties and complexities. To rigorously evaluate model robustness to varying prompt lengths, we provide a short and a long version for each prompt with identical core semantics. Two critical attributes, i.e., text rendering and style control, are introduced to evaluate the precision of text synthesis and the aesthetic coherence of T2I models. In addition, we collect 100 high-quality designer level prompts that encompass various scenarios to comprehensively assess model performance. Leveraging the world knowledge encoded in large vision language models, we propose a novel computable framework to discern subtle variations in T2I model outputs. Through meticulous benchmarking of mainstream T2I models on TIIF-Bench, we analyze the pros and cons of current T2I models and reveal the limitations of current T2I benchmarks. Project Page: https://a113n-w3i.github.io/TIIF_Bench/.

  • 6 authors
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Jun 2, 2025

A Lightweight Face Quality Assessment Framework to Improve Face Verification Performance in Real-Time Screening Applications

Face image quality plays a critical role in determining the accuracy and reliability of face verification systems, particularly in real-time screening applications such as surveillance, identity verification, and access control. Low-quality face images, often caused by factors such as motion blur, poor lighting conditions, occlusions, and extreme pose variations, significantly degrade the performance of face recognition models, leading to higher false rejection and false acceptance rates. In this work, we propose a lightweight yet effective framework for automatic face quality assessment, which aims to pre-filter low-quality face images before they are passed to the verification pipeline. Our approach utilises normalised facial landmarks in conjunction with a Random Forest Regression classifier to assess image quality, achieving an accuracy of 96.67%. By integrating this quality assessment module into the face verification process, we observe a substantial improvement in performance, including a comfortable 99.7% reduction in the false rejection rate and enhanced cosine similarity scores when paired with the ArcFace face verification model. To validate our approach, we have conducted experiments on a real-world dataset collected comprising over 600 subjects captured from CCTV footage in unconstrained environments within Dubai Police. Our results demonstrate that the proposed framework effectively mitigates the impact of poor-quality face images, outperforming existing face quality assessment techniques while maintaining computational efficiency. Moreover, the framework specifically addresses two critical challenges in real-time screening: variations in face resolution and pose deviations, both of which are prevalent in practical surveillance scenarios.

  • 8 authors
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Jul 21, 2025

ImageDoctor: Diagnosing Text-to-Image Generation via Grounded Image Reasoning

The rapid advancement of text-to-image (T2I) models has increased the need for reliable human preference modeling, a demand further amplified by recent progress in reinforcement learning for preference alignment. However, existing approaches typically quantify the quality of a generated image using a single scalar, limiting their ability to provide comprehensive and interpretable feedback on image quality. To address this, we introduce ImageDoctor, a unified multi-aspect T2I model evaluation framework that assesses image quality across four complementary dimensions: plausibility, semantic alignment, aesthetics, and overall quality. ImageDoctor also provides pixel-level flaw indicators in the form of heatmaps, which highlight misaligned or implausible regions, and can be used as a dense reward for T2I model preference alignment. Inspired by the diagnostic process, we improve the detail sensitivity and reasoning capability of ImageDoctor by introducing a "look-think-predict" paradigm, where the model first localizes potential flaws, then generates reasoning, and finally concludes the evaluation with quantitative scores. Built on top of a vision-language model and trained through a combination of supervised fine-tuning and reinforcement learning, ImageDoctor demonstrates strong alignment with human preference across multiple datasets, establishing its effectiveness as an evaluation metric. Furthermore, when used as a reward model for preference tuning, ImageDoctor significantly improves generation quality -- achieving an improvement of 10% over scalar-based reward models.

  • 10 authors
·
Oct 1, 2025

Think Twice, Click Once: Enhancing GUI Grounding via Fast and Slow Systems

Humans can flexibly switch between different modes of thinking based on task complexity: from rapid intuitive judgments to in-depth analytical understanding. However, current Graphical User Interface (GUI) grounding systems which locate interface elements based on natural language instructions rely solely on immediate prediction without reasoning, struggling to understand complex interface layouts with nested structures and hierarchical relationships, limiting their effectiveness on complex interfaces. Inspired by human dual-system cognition, we present Focus, a novel GUI grounding framework that combines fast prediction with systematic analysis. The framework dynamically switches between rapid and deliberate processing through an adaptive system switching based on task complexity, optimizing both efficiency and accuracy. Focus decomposes grounding into progressive stages: interface summarization, visual focused analysis, and precise coordinate prediction. This structured decomposition enables systematic understanding of both interface layouts and visual relationships. Extensive experiments show that Focus achieves state-of-the-art performance using only 300K of the training data with a 2B parameter model compared to existing approaches. Focus demonstrates superior performance particularly in complex GUI scenarios, achieving 77.4% average accuracy on ScreenSpot and 13.3% on the more challenging ScreenSpot-Pro. Our analysis reveals the effectiveness of this dual-system approach while demonstrating its potential for improving complex GUI interaction scenarios.

  • 10 authors
·
Mar 9, 2025

Reasoning effort, not tool access, buys first-try reliability in agentic code generation: an observational study

Agentic coding assistants are increasingly given extra capabilities, such as browser based testing tools and design oriented system prompts, on the assumption that more capability yields better software. This study tested that assumption directly. Ninety independent agent runs built the same application, a real time retrospective board, from one detailed specification, each scored on a fixed 14 criterion functional rubric (42 point maximum) and a visual quality review. The runs spanned several model generations, two agent harnesses, two reasoning effort levels, a testing tool, and two design oriented prompts. Capability tier dominated: frontier models clustered near the ceiling while a low cost local model fell to 24 to 37 points. A criterion level analysis revealed what run totals conceal. Container deployment was the dominant defect, failing first try in 44 percent of runs, with its failure rate shifting sharply across model generations while mean totals moved less than a point. The testing tool raised cost by 42 to 68 percent without improving functional score or reliability, even on interface visible criteria. Raising reasoning effort from High to xHigh lifted first try perfect runs from 28 percent to 89 percent and cut corrective prompts about five fold, for 9 to 29 percent more cost. A design oriented prompt raised visual quality, 4.5 versus 3.0 on a 5 point scale, without lifting function, and a one paragraph paraphrase of its directive reproduced the entire lift. The practical lesson is to match the fix to the failure: most first run failures came from weak reasoning, which a stronger model or more effort prevents, not from visible flaws a checking tool would catch.

  • 1 authors
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Jul 1

UniQA: Unified Vision-Language Pre-training for Image Quality and Aesthetic Assessment

Image Quality Assessment (IQA) and Image Aesthetic Assessment (IAA) aim to simulate human subjective perception of image visual quality and aesthetic appeal. Existing methods typically address these tasks independently due to distinct learning objectives. However, they neglect the underlying interconnectedness of both tasks, which hinders the learning of task-agnostic shared representations for human subjective perception. To confront this challenge, we propose Unified vision-language pre-training of Quality and Aesthetics (UniQA), to learn general perceptions of two tasks, thereby benefiting them simultaneously. Addressing the absence of text in the IQA datasets and the presence of textual noise in the IAA datasets, (1) we utilize multimodal large language models (MLLMs) to generate high-quality text descriptions; (2) the generated text for IAA serves as metadata to purify noisy IAA data. To effectively adapt the pre-trained UniQA to downstream tasks, we further propose a lightweight adapter that utilizes versatile cues to fully exploit the extensive knowledge of the pre-trained model. Extensive experiments demonstrate that our approach attains a new state-of-the-art performance on both IQA and IAA tasks, while concurrently showcasing exceptional zero-shot and few-label image assessment capabilities. The source code will be available at https://github.com/zht8506/UniQA.

  • 7 authors
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Jun 3, 2024