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Aug 11

Enabling Multi-Agent Transfer Reinforcement Learning via Scenario Independent Representation

Multi-Agent Reinforcement Learning (MARL) algorithms are widely adopted in tackling complex tasks that require collaboration and competition among agents in dynamic Multi-Agent Systems (MAS). However, learning such tasks from scratch is arduous and may not always be feasible, particularly for MASs with a large number of interactive agents due to the extensive sample complexity. Therefore, reusing knowledge gained from past experiences or other agents could efficiently accelerate the learning process and upscale MARL algorithms. In this study, we introduce a novel framework that enables transfer learning for MARL through unifying various state spaces into fixed-size inputs that allow one unified deep-learning policy viable in different scenarios within a MAS. We evaluated our approach in a range of scenarios within the StarCraft Multi-Agent Challenge (SMAC) environment, and the findings show significant enhancements in multi-agent learning performance using maneuvering skills learned from other scenarios compared to agents learning from scratch. Furthermore, we adopted Curriculum Transfer Learning (CTL), enabling our deep learning policy to progressively acquire knowledge and skills across pre-designed homogeneous learning scenarios organized by difficulty levels. This process promotes inter- and intra-agent knowledge transfer, leading to high multi-agent learning performance in more complicated heterogeneous scenarios.

  • 3 authors
·
Feb 12, 2024

Graph-of-Agents: A Graph-based Framework for Multi-Agent LLM Collaboration

With an ever-growing zoo of LLMs and benchmarks, the need to orchestrate multiple models for improved task performance has never been more pressing. While frameworks like Mixture-of-Agents (MoA) attempt to coordinate LLMs, they often fall short in terms of (1) selecting relevant agents, (2) facilitating effective intra-agent communication, and (3) integrating responses efficiently. In this work, we propose Graph-of-Agents (GoA), a new graph-based framework for modeling multi-agent LLM communication. Our approach begins with node sampling, selecting only the most relevant agents by leveraging model cards that summarize each model's domain, task specialization, and other characteristics. Next, we construct edges between the selected agents by evaluating their responses against one another to determine relevance ordering. Directed message passing is then performed from highly relevant agents to less relevant ones to enhance their responses, followed by reverse message passing to refine the original responses of the more relevant agents. Finally, the updated responses are aggregated via graph-based pooling (e.g., max or mean pooling) to produce a single, unified answer. We evaluate GoA on diverse multi-domain benchmarks (MMLU, MMLU-Pro, GPQA) and domain-specific benchmarks (MATH, HumanEval, MedMCQA), with an agent pool of 6 LLMs spanning multiple domains. Surprisingly, GoA achieves superior performance using only 3 selected agents, outperforming recent multi-agent LLM baselines that utilize all 6 agents simultaneously. By adopting a graph structure, GoA offers both scalability and effectiveness through structured message passing-positioning it as a strong candidate for navigating the challenges of the ever-growing LLM zoo. Code is available at: https://github.com/UNITES-Lab/GoA.

  • 8 authors
·
Apr 17

MAS-FIRE: Fault Injection and Reliability Evaluation for LLM-Based Multi-Agent Systems

As LLM-based Multi-Agent Systems (MAS) are increasingly deployed for complex tasks, ensuring their reliability has become a pressing challenge. Since MAS coordinate through unstructured natural language rather than rigid protocols, they are prone to semantic failures (e.g., hallucinations, misinterpreted instructions, and reasoning drift) that propagate silently without raising runtime exceptions. Prevailing evaluation approaches, which measure only end-to-end task success, offer limited insight into how these failures arise or how effectively agents recover from them. To bridge this gap, we propose MAS-FIRE, a systematic framework for fault injection and reliability evaluation of MAS. We define a taxonomy of 15 fault types covering intra-agent cognitive errors and inter-agent coordination failures, and inject them via three non-invasive mechanisms: prompt modification, response rewriting, and message routing manipulation. Applying MAS-FIRE to three representative MAS architectures, we uncover a rich set of fault-tolerant behaviors that we organize into four tiers: mechanism, rule, prompt, and reasoning. This tiered view enables fine-grained diagnosis of where and why systems succeed or fail. Our findings reveal that stronger foundation models do not uniformly improve robustness. We further show that architectural topology plays an equally decisive role, with iterative, closed-loop designs neutralizing over 40% of faults that cause catastrophic collapse in linear workflows. MAS-FIRE provides the process-level observability and actionable guidance needed to systematically improve multi-agent systems.

  • 5 authors
·
Feb 22

Rollout-Training Co-Design for Efficient LLM-Based Multi-Agent Reinforcement Learning

Despite algorithm-level innovations for multi-agent reinforcement learning (MARL), the underlying networked infrastructure for large-scale MARL training remains underexplored. Existing training frameworks primarily optimize for single-agent scenarios and fail to address the unique system-level challenges of MARL, including rollout-training synchronization barriers, rollout load imbalance, and training resource underutilization. To bridge this gap, we propose FlexMARL, the first end-to-end training framework that holistically optimizes rollout, training, and their orchestration for large-scale LLM-based MARL. Specifically, FlexMARL introduces the joint orchestrator to manage data flow under the rollout-training disaggregated architecture. Building upon the experience store, a novel micro-batch driven asynchronous pipeline eliminates the synchronization barriers while providing strong consistency guarantees. Rollout engine adopts a parallel sampling scheme combined with hierarchical load balancing, which adapts to skewed inter/intra-agent request patterns. Training engine achieves on-demand hardware binding through agent-centric resource allocation. The training states of different agents are swapped via unified and location-agnostic communication. Empirical results on a large-scale production cluster demonstrate that FlexMARL achieves up to 7.3x speedup and improves hardware utilization by up to 5.6x compared to existing frameworks.

  • 16 authors
·
Feb 9

RG-Attn: Radian Glue Attention for Multi-modality Multi-agent Cooperative Perception

Cooperative perception offers an optimal solution to overcome the perception limitations of single-agent systems by leveraging Vehicle-to-Everything (V2X) communication for data sharing and fusion across multiple agents. However, most existing approaches focus on single-modality data exchange, limiting the potential of both homogeneous and heterogeneous fusion across agents. This overlooks the opportunity to utilize multi-modality data per agent, restricting the system's performance. In the automotive industry, manufacturers adopt diverse sensor configurations, resulting in heterogeneous combinations of sensor modalities across agents. To harness the potential of every possible data source for optimal performance, we design a robust LiDAR and camera cross-modality fusion module, Radian-Glue-Attention (RG-Attn), applicable to both intra-agent cross-modality fusion and inter-agent cross-modality fusion scenarios, owing to the convenient coordinate conversion by transformation matrix and the unified sampling/inversion mechanism. We also propose two different architectures, named Paint-To-Puzzle (PTP) and Co-Sketching-Co-Coloring (CoS-CoCo), for conducting cooperative perception. PTP aims for maximum precision performance and achieves smaller data packet size by limiting cross-agent fusion to a single instance, but requiring all participants to be equipped with LiDAR. In contrast, CoS-CoCo supports agents with any configuration-LiDAR-only, camera-only, or LiDAR-camera-both, presenting more generalization ability. Our approach achieves state-of-the-art (SOTA) performance on both real and simulated cooperative perception datasets. The code is now available at GitHub.

  • 5 authors
·
Jan 28, 2025

When Does Multi-Agent Collaboration Help? An Entropy Perspective

Multi-agent systems (MAS) have emerged as a prominent paradigm for leveraging large language models (LLMs) to tackle complex tasks. However, the mechanisms governing the effectiveness of MAS built upon publicly available LLMs, specifically the underlying rationales for their success or failure, remain largely unexplored. In this paper, we revisit MAS through the perspective of entropy, considering both intra- and inter-agent dynamics by investigating entropy transitions during problem-solving across various topologies, six reasoning benchmarks, and two agentic tasks. By analyzing 245 features spanning token-, agent-, and round-level entropy, we counterintuitively find that a single agent outperforms MAS in approximately 43.3\% of cases, and that entropy dynamics are largely determined during the first round of interaction. Furthermore, we provide three key observations: 1) Certainty Preference: peak entropy directly harms and stable entropy directly benefits MAS correctness; 2) Base Entropy: base models with lower entropy during problem-solving causally drive MAS performance; and 3) Task Awareness: entropy dynamics of MAS play varying roles across different tasks. Building on these insights, we introduce a simple yet effective algorithm, the Entropy Judger, to select solutions from MAS's pass@k results, leading to consistent accuracy improvements across all MAS configurations and tasks. Our source code is available at https://github.com/AgenticFinLab/multiagent-entropy{this https URL}.

  • 3 authors
·
Jun 3

FlickerFusion: Intra-trajectory Domain Generalizing Multi-Agent RL

Multi-agent reinforcement learning has demonstrated significant potential in addressing complex cooperative tasks across various real-world applications. However, existing MARL approaches often rely on the restrictive assumption that the number of entities (e.g., agents, obstacles) remains constant between training and inference. This overlooks scenarios where entities are dynamically removed or added during the inference trajectory -- a common occurrence in real-world environments like search and rescue missions and dynamic combat situations. In this paper, we tackle the challenge of intra-trajectory dynamic entity composition under zero-shot out-of-domain (OOD) generalization, where such dynamic changes cannot be anticipated beforehand. Our empirical studies reveal that existing MARL methods suffer significant performance degradation and increased uncertainty in these scenarios. In response, we propose FlickerFusion, a novel OOD generalization method that acts as a universally applicable augmentation technique for MARL backbone methods. FlickerFusion stochastically drops out parts of the observation space, emulating being in-domain when inferenced OOD. The results show that FlickerFusion not only achieves superior inference rewards but also uniquely reduces uncertainty vis-\`a-vis the backbone, compared to existing methods. Benchmarks, implementations, and model weights are organized and open-sourced at flickerfusion305.github.io, accompanied by ample demo video renderings.

  • 8 authors
·
Oct 21, 2024

Skill-R1: Agent Skill Evolution via Reinforcement Learning

Agentic large language models often rely on skills, reusable natural language procedures that guide planning, action, and tool use. In practice, skills are typically improved through prompt engineering or by aligning the task LLM itself, which is costly, model-specific, and often infeasible for closed-source models. Skill optimization is not a one-step problem but a recurrent process with two coupled levels of credit assignment: a useful skill must improve rollout quality under current conditioning, while a useful revision must turn observed outcomes into a better skill for the next round. We propose Skill-R1, a reinforcement learning framework for instance-level recurrent skill optimization from verifiable rewards. Rather than updating the task LLM, Skill-R1 trains a lightweight skill generator that conditions on the task context, prior rollouts, and their verified outcomes to produce skills that steer a frozen task LLM. This preserves black-box compatibility with both open- and closed-source models while making adaptation substantially cheaper than model-level updates. Skill-R1 proceeds over multiple generations: at each step, the current skill induces rollouts whose verified outcomes are fed back to produce the next revision. To optimize this recurrent process, we introduce a bi-level group-relative policy optimization objective combining intra-generation and inter-generation advantages. The intra-generation term compares rollouts under shared skill conditioning, while the inter-generation term rewards revisions that improve behavior across successive generations. Together, these provide a principled objective for directional skill evolution rather than one-shot self-refinement. Empirically, Skill-R1 achieves consistent gains over no-skill baselines and standard GRPO across benchmarks with verifiable rewards, with particularly strong improvements on complex, multi-step tasks.

  • 11 authors
·
May 9

INTRA: Interaction Relationship-aware Weakly Supervised Affordance Grounding

Affordance denotes the potential interactions inherent in objects. The perception of affordance can enable intelligent agents to navigate and interact with new environments efficiently. Weakly supervised affordance grounding teaches agents the concept of affordance without costly pixel-level annotations, but with exocentric images. Although recent advances in weakly supervised affordance grounding yielded promising results, there remain challenges including the requirement for paired exocentric and egocentric image dataset, and the complexity in grounding diverse affordances for a single object. To address them, we propose INTeraction Relationship-aware weakly supervised Affordance grounding (INTRA). Unlike prior arts, INTRA recasts this problem as representation learning to identify unique features of interactions through contrastive learning with exocentric images only, eliminating the need for paired datasets. Moreover, we leverage vision-language model embeddings for performing affordance grounding flexibly with any text, designing text-conditioned affordance map generation to reflect interaction relationship for contrastive learning and enhancing robustness with our text synonym augmentation. Our method outperformed prior arts on diverse datasets such as AGD20K, IIT-AFF, CAD and UMD. Additionally, experimental results demonstrate that our method has remarkable domain scalability for synthesized images / illustrations and is capable of performing affordance grounding for novel interactions and objects.

  • 3 authors
·
Sep 10, 2024 2

Toolshed: Scale Tool-Equipped Agents with Advanced RAG-Tool Fusion and Tool Knowledge Bases

Recent advancements in tool-equipped Agents (LLMs) have enabled complex tasks like secure database interactions and multi-agent code development. However, scaling tool capacity beyond agent reasoning or model limits remains a challenge. In this paper, we address these challenges by introducing Toolshed Knowledge Bases, a tool knowledge base (vector database) designed to store enhanced tool representations and optimize tool selection for large-scale tool-equipped Agents. Additionally, we propose Advanced RAG-Tool Fusion, a novel ensemble of tool-applied advanced retrieval-augmented generation (RAG) techniques across the pre-retrieval, intra-retrieval, and post-retrieval phases, without requiring model fine-tuning. During pre-retrieval, tool documents are enhanced with key information and stored in the Toolshed Knowledge Base. Intra-retrieval focuses on query planning and transformation to increase retrieval accuracy. Post-retrieval refines the retrieved tool documents and enables self-reflection. Furthermore, by varying both the total number of tools (tool-M) an Agent has access to and the tool selection threshold (top-k), we address trade-offs between retrieval accuracy, agent performance, and token cost. Our approach achieves 46%, 56%, and 47% absolute improvements on the ToolE single-tool, ToolE multi-tool and Seal-Tools benchmark datasets, respectively (Recall@5).

  • 5 authors
·
Oct 18, 2024

TheraMind: A Strategic and Adaptive Agent for Longitudinal Psychological Counseling

Large language models (LLMs) in psychological counseling have attracted increasing attention. However, existing approaches often lack emotional understanding, adaptive strategies, and the use of therapeutic methods across multiple sessions with long-term memory, leaving them far from real clinical practice. To address these critical gaps, we introduce TheraMind, a strategic and adaptive agent for longitudinal psychological counseling. The cornerstone of TheraMind is a novel dual-loop architecture that decouples the complex counseling process into an Intra-Session Loop for tactical dialogue management and a Cross-Session Loop for strategic therapeutic planning. The Intra-Session Loop perceives the patient's emotional state to dynamically select response strategies while leveraging cross-session memory to ensure continuity. Crucially, the Cross-Session Loop empowers the agent with long-term adaptability by evaluating the efficacy of the applied therapy after each session and adjusting the method for subsequent interactions. We validate our approach in a high-fidelity simulation environment grounded in real clinical cases. Extensive evaluations show that TheraMind outperforms other methods, especially on multi-session metrics like Coherence, Flexibility, and Therapeutic Attunement, validating the effectiveness of its dual-loop design in emulating strategic, adaptive, and longitudinal therapeutic behavior. The code is publicly available at https://0mwwm0.github.io/TheraMind/.

  • 8 authors
·
Oct 29, 2025 1

Reinforcing Language Agents via Policy Optimization with Action Decomposition

Language models as intelligent agents push the boundaries of sequential decision-making agents but struggle with limited knowledge of environmental dynamics and exponentially huge action space. Recent efforts like GLAM and TWOSOME manually constrain the action space to a restricted subset and employ reinforcement learning to align agents' knowledge with specific environments. However, they overlook fine-grained credit assignments for intra-action tokens, which is essential for efficient language agent optimization, and rely on human's prior knowledge to restrict action space. This paper proposes decomposing language agent optimization from the action level to the token level, offering finer supervision for each intra-action token and manageable optimization complexity in environments with unrestricted action spaces. Beginning with the simplification of flattening all actions, we theoretically explore the discrepancies between action-level optimization and this naive token-level optimization. We then derive the Bellman backup with Action Decomposition (BAD) to integrate credit assignments for both intra-action and inter-action tokens, effectively eliminating the discrepancies. Implementing BAD within the PPO algorithm, we introduce Policy Optimization with Action Decomposition (POAD). POAD benefits from a finer-grained credit assignment process and lower optimization complexity, leading to enhanced learning efficiency and generalization abilities in aligning language agents with interactive environments. We validate POAD across diverse testbeds, with results affirming the advantages of our approach and the correctness of our theoretical analysis.

  • 5 authors
·
May 23, 2024

Multi-agent cooperation through in-context co-player inference

Achieving cooperation among self-interested agents remains a fundamental challenge in multi-agent reinforcement learning. Recent work showed that mutual cooperation can be induced between "learning-aware" agents that account for and shape the learning dynamics of their co-players. However, existing approaches typically rely on hardcoded, often inconsistent, assumptions about co-player learning rules or enforce a strict separation between "naive learners" updating on fast timescales and "meta-learners" observing these updates. Here, we demonstrate that the in-context learning capabilities of sequence models allow for co-player learning awareness without requiring hardcoded assumptions or explicit timescale separation. We show that training sequence model agents against a diverse distribution of co-players naturally induces in-context best-response strategies, effectively functioning as learning algorithms on the fast intra-episode timescale. We find that the cooperative mechanism identified in prior work-where vulnerability to extortion drives mutual shaping-emerges naturally in this setting: in-context adaptation renders agents vulnerable to extortion, and the resulting mutual pressure to shape the opponent's in-context learning dynamics resolves into the learning of cooperative behavior. Our results suggest that standard decentralized reinforcement learning on sequence models combined with co-player diversity provides a scalable path to learning cooperative behaviors.

google Google
·
Feb 18 2

FlashRT: Agent Harness for Guiding Agents to Deploy Real-Time Multimodal Applications

Real-time multimodal applications, including voice agents and interactive video generation, compose heterogeneous models into pipelines whose efficient deployment requires application-specific decisions about placement, streaming, and intra-model parallelism. Existing serving systems and auto-parallelism compilers commit to limited transformations and fixed workload assumptions, so achieving high performance on a new application requires hand-crafting an efficient implementation. We present FlashRT, an agent harness that guides coding agents to lift simple developer-written reference implementations into optimized multi-GPU deployments that flexibly weigh target metrics like latency and throughput. Using a new chain-of-program paradigm, FlashRT directs a generic coding agent through a multi-pass transformation process where an agent transforms the reference into an intermediate representation (IR) to capture data dependencies and persistent-state scopes, validates this IR via a sequential interpreter, and performs static analyses to identify candidate transformations. Then, the agent iteratively implements, verifies, and benchmarks each candidate under a measurement-gated optimization loop to produce effective deployments that span different hardware budgets. Across various applications, including video world models and multimodal LLMs, FlashRT converts reference implementations into highly efficient deployments, delivering up to ~70x latency reduction and 2.8x throughput improvement on NVIDIA B200 GPUs. On AMD MI355X GPUs, FlashRT matches the peak latency reduction while increasing peak throughput improvement to 3.6x, demonstrating that agent-driven optimization can be more scalable on platforms with less mature expert optimization. In fact, for Qwen3-Omni text-to-audio inference, FlashRT reduces response latency by 65% compared to the expert vLLM-Omni implementation on AMD MI355X.

  • 6 authors
·
Jul 19 2

ArenaRL: Scaling RL for Open-Ended Agents via Tournament-based Relative Ranking

Reinforcement learning has substantially improved the performance of LLM agents on tasks with verifiable outcomes, but it still struggles on open-ended agent tasks with vast solution spaces (e.g., complex travel planning). Due to the absence of objective ground-truth for these tasks, current RL algorithms largely rely on reward models that assign scalar scores to individual responses. We contend that such pointwise scoring suffers from an inherent discrimination collapse: the reward model struggles to distinguish subtle advantages among different trajectories, resulting in scores within a group being compressed into a narrow range. Consequently, the effective reward signal becomes dominated by noise from the reward model, leading to optimization stagnation. To address this, we propose ArenaRL, a reinforcement learning paradigm that shifts from pointwise scalar scoring to intra-group relative ranking. ArenaRL introduces a process-aware pairwise evaluation mechanism, employing multi-level rubrics to assign fine-grained relative scores to trajectories. Additionally, we construct an intra-group adversarial arena and devise a tournament-based ranking scheme to obtain stable advantage signals. Empirical results confirm that the built seeded single-elimination scheme achieves nearly equivalent advantage estimation accuracy to full pairwise comparisons with O(N^2) complexity, while operating with only O(N) complexity, striking an optimal balance between efficiency and precision. Furthermore, to address the lack of full-cycle benchmarks for open-ended agents, we build Open-Travel and Open-DeepResearch, two high-quality benchmarks featuring a comprehensive pipeline covering SFT, RL training, and multi-dimensional evaluation. Extensive experiments show that ArenaRL substantially outperforms standard RL baselines, enabling LLM agents to generate more robust solutions for complex real-world tasks.

Alibaba-NLP Alibaba-NLP
·
Jan 10 2

Autonomous Continual Learning of Computer-Use Agents for Environment Adaptation

Real-world digital environments are highly diverse and dynamic. These characteristics cause agents to frequently encounter unseen scenarios and distribution shifts, making continual learning in specific environments essential for computer-use agents (CUAs). However, a key challenge lies in obtaining high-quality and environment-grounded agent data without relying on costly human annotation. In this work, we introduce ACuRL, an Autonomous Curriculum Reinforcement Learning framework that continually adapts agents to specific environments with zero human data. The agent first explores target environments to acquire initial experiences. During subsequent iterative training, a curriculum task generator leverages these experiences together with feedback from the previous iteration to synthesize new tasks tailored for the agent's current capabilities. To provide reliable reward signals, we introduce CUAJudge, a robust automatic evaluator for CUAs that achieves 93% agreement with human judgments. Empirically, our method effectively enables both intra-environment and cross-environment continual learning, yielding 4-22% performance gains without catastrophic forgetting on existing environments. Further analyses show highly sparse updates (e.g., 20% parameters), which helps explain the effective and robust adaptation. Our data and code are available at https://github.com/OSU-NLP-Group/ACuRL.

  • 8 authors
·
Feb 10

The Eye of Sherlock Holmes: Uncovering User Private Attribute Profiling via Vision-Language Model Agentic Framework

Our research reveals a new privacy risk associated with the vision-language model (VLM) agentic framework: the ability to infer sensitive attributes (e.g., age and health information) and even abstract ones (e.g., personality and social traits) from a set of personal images, which we term "image private attribute profiling." This threat is particularly severe given that modern apps can easily access users' photo albums, and inference from image sets enables models to exploit inter-image relations for more sophisticated profiling. However, two main challenges hinder our understanding of how well VLMs can profile an individual from a few personal photos: (1) the lack of benchmark datasets with multi-image annotations for private attributes, and (2) the limited ability of current multimodal large language models (MLLMs) to infer abstract attributes from large image collections. In this work, we construct PAPI, the largest dataset for studying private attribute profiling in personal images, comprising 2,510 images from 251 individuals with 3,012 annotated privacy attributes. We also propose HolmesEye, a hybrid agentic framework that combines VLMs and LLMs to enhance privacy inference. HolmesEye uses VLMs to extract both intra-image and inter-image information and LLMs to guide the inference process as well as consolidate the results through forensic analysis, overcoming existing limitations in long-context visual reasoning. Experiments reveal that HolmesEye achieves a 10.8% improvement in average accuracy over state-of-the-art baselines and surpasses human-level performance by 15.0% in predicting abstract attributes. This work highlights the urgency of addressing privacy risks in image-based profiling and offers both a new dataset and an advanced framework to guide future research in this area.

  • 12 authors
·
May 25, 2025

A Survey of Self-Evolving Agents: On Path to Artificial Super Intelligence

Large Language Models (LLMs) have demonstrated strong capabilities but remain fundamentally static, unable to adapt their internal parameters to novel tasks, evolving knowledge domains, or dynamic interaction contexts. As LLMs are increasingly deployed in open-ended, interactive environments, this static nature has become a critical bottleneck, necessitating agents that can adaptively reason, act, and evolve in real time. This paradigm shift -- from scaling static models to developing self-evolving agents -- has sparked growing interest in architectures and methods enabling continual learning and adaptation from data, interactions, and experiences. This survey provides the first systematic and comprehensive review of self-evolving agents, organized around three foundational dimensions -- what to evolve, when to evolve, and how to evolve. We examine evolutionary mechanisms across agent components (e.g., models, memory, tools, architecture), categorize adaptation methods by stages (e.g., intra-test-time, inter-test-time), and analyze the algorithmic and architectural designs that guide evolutionary adaptation (e.g., scalar rewards, textual feedback, single-agent and multi-agent systems). Additionally, we analyze evaluation metrics and benchmarks tailored for self-evolving agents, highlight applications in domains such as coding, education, and healthcare, and identify critical challenges and research directions in safety, scalability, and co-evolutionary dynamics. By providing a structured framework for understanding and designing self-evolving agents, this survey establishes a roadmap for advancing adaptive agentic systems in both research and real-world deployments, ultimately shedding lights to pave the way for the realization of Artificial Super Intelligence (ASI), where agents evolve autonomously, performing at or beyond human-level intelligence across a wide array of tasks.

  • 27 authors
·
Jul 28, 2025 4

ARISE: A Repository-level Graph Representation and Toolset for Agentic Fault Localization and Program Repair

Repository-level fault localization (FL) and automated program repair (APR) require an agent to identify the relevant code units across files, follow call and data dependencies, and generate a valid patch. Existing graph-based systems provide structural representations of repositories (files, classes, functions and their relationships) but do not model how variable values flow within procedures, leaving agents without the semantic precision needed for function- and line-level localization. We present ARISE (Agentic Repository-level Issue Solving Engine), which augments an LLM-based agent with a multi-granularity program graph that extends structural relationships down to statement-level nodes connected by intra-procedural definition-use edges. ARISE exposes this graph through a three-tier tool API, which brings data-flow slicing as a first-class, queryable agent primitive that allows the model to trace, in a single call, which statements define or consume a variable of interest. We evaluate on SWE-bench Lite (300 real GitHub issues, 11 Python repositories) using Qwen2.5-Coder-32B-Instruct as the backbone. Compared to the unmodified SWE-agent baseline, ARISE improves Function Recall@1 by 17.0 points and Line Recall@1 by 15.0 points. These localization gains translate directly into repair success, with ARISE achieving 22.0% Pass@1 (66/300), a 4.7 percentage-point improvement over SWE-agent. Controlled ablations confirm that the improvement is driven by the data-flow graph rather than the tool schema, and that large code models consume structured slice output directly without requiring a natural-language summarization layer. The graph builder and slicing API are designed as a framework-agnostic, drop-in toolset for future APR research.

  • 2 authors
·
May 3

GoAgent: Group-of-Agents Communication Topology Generation for LLM-based Multi-Agent Systems

Large language model (LLM)-based multi-agent systems (MAS) have demonstrated exceptional capabilities in solving complex tasks, yet their effectiveness depends heavily on the underlying communication topology that coordinates agent interactions. Within these systems, successful problem-solving often necessitates task-specific group structures to divide and conquer subtasks. However, most existing approaches generate communication topologies in a node-centric manner, leaving group structures to emerge implicitly from local connectivity decisions rather than modeling them explicitly, often leading to suboptimal coordination and unnecessary communication overhead. To address this limitation, we propose GoAgent (Group-of-Agents), a communication topology generation method that explicitly treats collaborative groups as the atomic units of MAS construction. Specifically, GoAgent first enumerates task-relevant candidate groups through an LLM and then autoregressively selects and connects these groups as atomic units to construct the final communication graph, jointly capturing intra-group cohesion and inter-group coordination. To mitigate communication redundancy and noise propagation inherent in expanding topologies, we further introduce a conditional information bottleneck (CIB) objective that compresses inter-group communication, preserving task-relevant signals while filtering out redundant historical noise. Extensive experiments on six benchmarks demonstrate the state-of-the-art performance of GoAgent with 93.84% average accuracy while reducing token consumption by about 17%.

  • 10 authors
·
Mar 20

DataCross: A Unified Benchmark and Agent Framework for Cross-Modal Heterogeneous Data Analysis

In real-world data science and enterprise decision-making, critical information is often fragmented across directly queryable structured sources (e.g., SQL, CSV) and "zombie data" locked in unstructured visual documents (e.g., scanned reports, invoice images). Existing data analytics agents are predominantly limited to processing structured data, failing to activate and correlate this high-value visual information, thus creating a significant gap with industrial needs. To bridge this gap, we introduce DataCross, a novel benchmark and collaborative agent framework for unified, insight-driven analysis across heterogeneous data modalities. DataCrossBench comprises 200 end-to-end analysis tasks across finance, healthcare, and other domains. It is constructed via a human-in-the-loop reverse-synthesis pipeline, ensuring realistic complexity, cross-source dependency, and verifiable ground truth. The benchmark categorizes tasks into three difficulty tiers to evaluate agents' capabilities in visual table extraction, cross-modal alignment, and multi-step joint reasoning. We also propose the DataCrossAgent framework, inspired by the "divide-and-conquer" workflow of human analysts. It employs specialized sub-agents, each an expert on a specific data source, which are coordinated via a structured workflow of Intra-source Deep Exploration, Key Source Identification, and Contextual Cross-pollination. A novel reReAct mechanism enables robust code generation and debugging for factual verification. Experimental results show that DataCrossAgent achieves a 29.7% improvement in factuality over GPT-4o and exhibits superior robustness on high-difficulty tasks, effectively activating fragmented "zombie data" for insightful, cross-modal analysis.

  • 3 authors
·
Jan 28

Hierarchical Auto-Organizing System for Open-Ended Multi-Agent Navigation

Due to the dynamic and unpredictable open-world setting, navigating complex environments in Minecraft poses significant challenges for multi-agent systems. Agents must interact with the environment and coordinate their actions with other agents to achieve common objectives. However, traditional approaches often struggle to efficiently manage inter-agent communication and task distribution, crucial for effective multi-agent navigation. Furthermore, processing and integrating multi-modal information (such as visual, textual, and auditory data) is essential for agents to comprehend their goals and navigate the environment successfully and fully. To address this issue, we design the HAS framework to auto-organize groups of LLM-based agents to complete navigation tasks. In our approach, we devise a hierarchical auto-organizing navigation system, which is characterized by 1) a hierarchical system for multi-agent organization, ensuring centralized planning and decentralized execution; 2) an auto-organizing and intra-communication mechanism, enabling dynamic group adjustment under subtasks; 3) a multi-modal information platform, facilitating multi-modal perception to perform the three navigation tasks with one system. To assess organizational behavior, we design a series of navigation tasks in the Minecraft environment, which includes searching and exploring. We aim to develop embodied organizations that push the boundaries of embodied AI, moving it towards a more human-like organizational structure.

  • 7 authors
·
Mar 13, 2024

AdvEvo-MARL: Shaping Internalized Safety through Adversarial Co-Evolution in Multi-Agent Reinforcement Learning

LLM-based multi-agent systems excel at planning, tool use, and role coordination, but their openness and interaction complexity also expose them to jailbreak, prompt-injection, and adversarial collaboration. Existing defenses fall into two lines: (i) self-verification that asks each agent to pre-filter unsafe instructions before execution, and (ii) external guard modules that police behaviors. The former often underperforms because a standalone agent lacks sufficient capacity to detect cross-agent unsafe chains and delegation-induced risks; the latter increases system overhead and creates a single-point-of-failure-once compromised, system-wide safety collapses, and adding more guards worsens cost and complexity. To solve these challenges, we propose AdvEvo-MARL, a co-evolutionary multi-agent reinforcement learning framework that internalizes safety into task agents. Rather than relying on external guards, AdvEvo-MARL jointly optimizes attackers (which synthesize evolving jailbreak prompts) and defenders (task agents trained to both accomplish their duties and resist attacks) in adversarial learning environments. To stabilize learning and foster cooperation, we introduce a public baseline for advantage estimation: agents within the same functional group share a group-level mean-return baseline, enabling lower-variance updates and stronger intra-group coordination. Across representative attack scenarios, AdvEvo-MARL consistently keeps attack-success rate (ASR) below 20%, whereas baselines reach up to 38.33%, while preserving-and sometimes improving-task accuracy (up to +3.67% on reasoning tasks). These results show that safety and utility can be jointly improved without relying on extra guard agents or added system overhead.

  • 16 authors
·
Oct 1, 2025 2

Experience Memory Graph: One-Shot Error Correction for Agents

Large Language Model (LLM) agents have shown remarkable capabilities in autonomous decision-making by generating sequential trajectories of states, actions, and observations. However, in complex, long-horizon tasks, these agents frequently suffer from compounding errors and struggle to recover from failures. Existing self-correction mechanisms rely on prompt-based reflection, which is inherently brittle, incurs heavy time and API costs due to iterative trial-and-error loops, and produces task-specific memory that may be hard to generalize to new scenarios. To address this, we propose Experience Memory Graph (EMG), a framework that reformulates agent failure recovery as a graph matching problem. At training time, we convert both failed exploration trajectories and successful expert trajectories into directed action decision graphs. By matching these graphs, we extract common subgraphs (successful workflows) and graph edit paths that explicitly indicate how to correct failures (e.g., which actions to add, delete, or relabel under a given observation), and store them in a memory graph with intra-task nodes and cross-task edges. At test time, EMG retrieves relevant insights and guides the agent in a single, loop-free execution. Experiments on ALFWorld and ScienceWorld show that EMG consistently outperforms state-of-the-art reflection baselines in success rate and average reward, while requiring no test-time trial-and-error.

  • 5 authors
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Jul 14

Delivery, Not Storage: Cue-Anchored Working Memory as a Harness Property for Coding Agents

Coding agents ship with one kind of memory: documents. Instruction files, plan artifacts, and auto-written memory directories are deliberately authored and deliberately retrieved: the agent must choose to write them and choose to read them back. Human expertise runs on a second tier that never gets written down: situationally-bound operational facts (gotchas, locations, local conventions) encoded as a side effect of the work and retrieved involuntarily when the situation cues them. We argue this second tier is the load-bearing one for long-running agents and must be a harness property, not an agent choice. We contribute: (1) a two-tier design theory grounded in the cognitive literature on memory offloading, incidental encoding, and event-based prospective memory, each mapped to an architectural requirement; (2) a cue-anchored memory model where memories carry first-class trigger conditions over a composable vocabulary (path, symbol, semantic, event, temporal), evaluated deterministically by the harness, a composition no surveyed academic or shipped system provides; (3) a controlled evaluation on a real coding task showing that voluntary memory use is near zero even with a pre-seeded store (0 memory operations in 114 turns), that deterministic injection delivered in every seeded run with zero false alarms, and that 39% of intra-session re-reads re-buy content paid for before a compaction boundary; (4) a repeated-compaction decay probe: ten facts held only in conversation vanish at the first summary and stay absent from 106 of 108 compactions, and the deprived agent greps the harness's own session files to rebuild them, while the same facts injected from a harness-owned store arrive intact through all 138 compact-resumes as the final summary carries none. Delivery, not storage, is the product: the reliable memory channel for agents is the one the agent never has to think about.

  • 1 authors
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Jul 22

VideoSearch-R1: Iterative Video Retrieval and Reasoning via Soft Query Refinement

As video corpora continue to expand in both scale and task complexity, there is increasing demand for approaches that retrieve relevant videos from large-scale corpora (inter-video reasoning) and subsequently perform fine-grained, query-conditioned tasks (intra-video reasoning) within the retrieved content, such as temporal grounding. However, existing approaches typically treat retrieval as a preprocessing step, and consequently, when the initial retrieval fails, there is no mechanism to refine the search, leading to the failure of subsequent fine-grained intra-video reasoning. Moreover, while recent agentic frameworks have advanced video understanding, they typically assume that the query-relevant video is already given, focusing exclusively on intra-video reasoning tasks. To address these limitations, we propose VideoSearch-R1, an agentic framework for iterative video retrieval and reasoning through multi-turn interaction with a video search engine. Specifically, we introduce Soft Query Refinement (SQR) to refine search query tokens in a continuous latent space rather than rewriting queries in the discrete text space, enabling more efficient and fine-grained adjustments. SQR and its reasoning process are trained using Group Relative Policy Optimization (GRPO), guided by task-level reward signals derived from retrieval and downstream tasks. Building upon this, VideoSearch-R1 achieves state-of-the-art performance across three datasets on Video Corpus Moment Retrieval (VCMR), iteratively retrieving videos from large-scale corpora, refining search queries, and performing precise query-conditioned temporal grounding within the retrieved content. Our analyses show that SQR effectively refines the original query, requiring significantly fewer generated tokens than explicit text-level query refinement. Code and model checkpoints are publicly available at mlvlab.github.io/VideoSearch-R1.

VideoSearchR1 VideoSearchR1
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Jun 30 2

ActQuant: Sub-4-bit Action-Guided Quantization for Vision-Language-Action Models

Vision-Language-Action (VLA) models exhibit remarkable action generation for embodied intelligence, but their heavy compute make deployment on edge platforms impractical. Aggressive, sub-4-bit weight quantization is the natural solution, yet existing post-training quantization (PTQ) methods suffer severe performance degradation in this regime. To address this, we introduce ActQuant, an action-guided mixed-precision PTQ framework that operates in two stages: (1) an inter-tensor bit allocator that assigns each weight matrix a single bit-width based on how much it contributes to predicting the agent's actions; (2) an intra-tensor scale optimizer tunes per-block quantization scales using action-aware curvature, so that dynamic range is concentrated on the weights most influential for control. To deliver the on-device benefits of our aggressive quantization, we further introduce OmniModel.cpp, an agentic conversion pipeline that ports architectures into a native C/C++ runtime with efficient low-bit kernels. We evaluate ActQuant both in simulation and on a real-world 6-DoF UR3 arm, with all models deployed through OmniModel.cpp. On the LIBERO benchmark, ActQuant is the only method that operates at or below 3 bits-per-weight, retaining 95.0% on OpenVLA-OFT and 94.8% on π_{0.5}. Pushed further, ActQuant reaches 2.5 bpw at 90.1% on OpenVLA-OFT, compressing the backbone from 14.3 GB to 2.7 GB (5.3times). On the physical UR3 arm, π_{0.5} quantized with ActQuant retains the baseline's success rate while reducing the memory footprint by 2.5times.

  • 14 authors
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May 18

Screenshots or Tools? Eliciting Tool Use and Managing Multimodal Context in Hybrid GUI-MCP Computer-Use Agents

Hybrid computer-use agents can act through screenshots or call text tools. We find that having a tool available does not settle which way the effect goes. Under one identical GUI-MCP harness on the OSWorld-MCP benchmark (309 tasks), the same MCP tools improve a reasoning model by +4.0pp and degrade a non-reasoning model by -5.9pp (5 runs each, both beyond 2 SE). What separates the two is tool-decision behavior. The non-reasoning policy ignores, misnames, or falsely terminates around tools. The reasoning model avoids these failures, yet still calls a tool on only 55/309 tasks, 23.9% of the tool-reachable ones. We call this shortfall the adoption gap. Both levels of the problem share one cause: the model already has a cheaper route and is never trained to take it. Multi-turn RL probes that cause. At the action level, a dense tool bonus raises spreadsheet adoption 0.03 -> 0.33 and carries into greedy decoding, but held-out accuracy does not follow. Behavior is steerable; competence is not. The bottleneck lies in tool-call semantics. At the context level, a successful tool call often makes the next screenshot redundant. Dropping it and halving image history cuts input tokens by about a third, at a small accuracy cost. Retraining under the same observation rule removes that cost. The compressed agent then reaches 37.8% against 33.0% for the uncompressed operating point, at 53% of the input cost, and closes the rich-lean gap on a pre-registered degraded subset to zero. Tools help when the model chooses and integrates them, and current hybrid agents leave many such choices unused. Code and checkpoints: https://github.com/redai-infra/hybrid-routing-agent

  • 9 authors
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Aug 5

SkillJack: Persistent Skill Backdoors in Self-Evolving Agents

Self-evolving agents increasingly convert interaction histories into reusable skills that persist beyond individual tasks. While prior work studies memory and retrieval poisoning, such attacks only affect agents when poisoned records are retrieved as context. We uncover a new and more fundamental risk: poisoned experiences can be transformed by the agent itself into durable behavioral artifacts. We present SkillJack, the first attack that exploits the experience-to-skill pipeline of self-evolving agents. Instead of directly manipulating runtime context, SkillJack hijacks the agent's own learning process to implant malicious behaviors into its reusable skill repertoire. We identify three key properties of this transformation: sanitization whitewashing, where malicious intent is obscured during skill extraction; cross-layer promotion, where transient experiences become persistent capabilities; and persistence isolation, where the attack survives removal of its original source records. We evaluate SkillJack on two representative systems, SkillX and Anything2Skill, using a shared dataset of 150 trajectories across four policy-risk categories. Results show that skill extraction substantially reduces attack detectability: in SkillX, safety detection drops from 98.5\% for poisoned trajectories to 11.4\% for extracted skills, while Anything2Skill shows a similar effect. Meanwhile, the implanted skills remain effective, achieving attack success rates of 56.2\% and 89.2\% on the two systems, respectively. Furthermore, 80.0\% of skill-mediated attacks persist after deleting the original poisoned records, and some skills unintentionally activate on benign queries. Our findings reveal skill evolution as a new attack surface and motivate provenance-aware skill lifecycle protection. Our code is available at https://github.com/Tencent/AI-Infra-Guard/research/skilljack.

tencent Tencent
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Aug 4 3